mirror of https://github.com/zeldaret/mm.git
parent
7ca70d496d
commit
9831e5e063
3
spec
3
spec
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@ -1908,8 +1908,7 @@ beginseg
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name "ovl_Effect_Ss_K_Fire"
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compress
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include "build/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.o"
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include "build/data/ovl_Effect_Ss_K_Fire/ovl_Effect_Ss_K_Fire.data.o"
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include "build/data/ovl_Effect_Ss_K_Fire/ovl_Effect_Ss_K_Fire.reloc.o"
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include "build/src/overlays/effects/ovl_Effect_Ss_K_Fire/ovl_Effect_Ss_K_Fire_reloc.o"
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endseg
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beginseg
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@ -5,23 +5,103 @@
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*/
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#include "z_eff_ss_k_fire.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define rAlpha regs[0]
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#define rScroll regs[2]
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#define rType regs[3]
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#define rYScale regs[4]
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#define rXZScale regs[5]
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#define rScaleMax regs[6]
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#define PARAMS ((EffectSsKFireInitParams*)initParamsx)
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s32 EffectSsKFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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u32 EffectSsKFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsKFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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#if 0
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const EffectSsInit Effect_Ss_K_Fire_InitVars = {
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EFFECT_SS_K_FIRE,
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EffectSsKFire_Init,
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};
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#endif
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u32 EffectSsKFire_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsKFireInitParams* initParams = PARAMS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_K_Fire/EffectSsKFire_Init.s")
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this->pos = initParams->pos;
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this->velocity = initParams->velocity;
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this->accel = initParams->accel;
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this->life = 100;
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this->rScaleMax = initParams->scaleMax;
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this->rAlpha = 255;
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this->rScroll = Rand_ZeroFloat(5.0f) - 25;
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this->rType = initParams->type;
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this->draw = EffectSsKFire_Draw;
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this->update = EffectSsKFire_Update;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_K_Fire/EffectSsKFire_Draw.s")
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return 1;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_K_Fire/EffectSsKFire_Update.s")
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void EffectSsKFire_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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s32 pad;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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f32 xzScale;
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f32 yScale;
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xzScale = this->rXZScale / 10000.0f;
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yScale = this->rYScale / 10000.0f;
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OPEN_DISPS(gfxCtx);
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Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
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Matrix_Scale(xzScale, yScale, xzScale, MTXMODE_APPLY);
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func_8012C2DC(globalCtx->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
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globalCtx->state.frames * this->rScroll, 0x20, 0x80));
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if (this->rType >= 100) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, this->rAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, 0);
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} else {
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, this->rAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 0);
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}
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gDPPipeSync(POLY_XLU_DISP++);
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Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
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if ((index % 2) != 0) {
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Matrix_RotateYF(M_PI, MTXMODE_APPLY);
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}
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsKFire_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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if (this->rXZScale < this->rScaleMax) {
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this->rXZScale += 4;
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this->rYScale += 4;
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if (this->rXZScale > this->rScaleMax) {
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this->rXZScale = this->rScaleMax;
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if (this->rType != 3) {
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this->rYScale = this->rScaleMax;
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}
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}
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} else if (this->rAlpha > 0) {
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this->rAlpha -= 10;
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if (this->rAlpha <= 0) {
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this->rAlpha = 0;
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this->life = 0;
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}
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}
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if (this->rType == 3) {
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this->rYScale++;
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}
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}
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