ObjectFsn documented (#680)

* Cleanup some shopkeepers

* More cleanup

* Document animations

* General cleanup

* Animation enums

* Limb maxes

* More Cleanup

* Some more minor stuff

* fsn cutscene state

* Parens and postlimbdraw

* Ossan Limbs

* Remove ENFSN_LIMB_MAX

* SI_MAX

* Compound macro

* Document gameplayKeep textures used by shopkeepers

* Ani Limbs in Ossan

* Format

* PR suggestion

* Remove trueTmp from EnFsn
This commit is contained in:
Derek Hensley 2022-03-24 19:14:14 -07:00 committed by GitHub
parent d5e692d0e1
commit 984a5061c2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
14 changed files with 726 additions and 652 deletions

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@ -873,9 +873,9 @@
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<!-- Boulder Fragments -->
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />

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@ -1,63 +1,111 @@
<Root>
<!-- Object for the Curisoity Shop Man -->
<File Name="object_fsn" Segment="6">
<DList Name="object_fsn_DL_002A20" Offset="0x2A20" />
<DList Name="object_fsn_DL_002D88" Offset="0x2D88" />
<DList Name="object_fsn_DL_002EF0" Offset="0x2EF0" />
<DList Name="object_fsn_DL_0034C8" Offset="0x34C8" />
<DList Name="object_fsn_DL_003600" Offset="0x3600" />
<DList Name="object_fsn_DL_003718" Offset="0x3718" />
<DList Name="object_fsn_DL_003860" Offset="0x3860" />
<DList Name="object_fsn_DL_003998" Offset="0x3998" />
<DList Name="object_fsn_DL_003AB0" Offset="0x3AB0" />
<DList Name="object_fsn_DL_003BF8" Offset="0x3BF8" />
<DList Name="object_fsn_DL_003CF0" Offset="0x3CF0" />
<DList Name="object_fsn_DL_003DD8" Offset="0x3DD8" />
<DList Name="object_fsn_DL_003F20" Offset="0x3F20" />
<DList Name="object_fsn_DL_003FF8" Offset="0x3FF8" />
<DList Name="object_fsn_DL_0040E0" Offset="0x40E0" />
<DList Name="object_fsn_DL_004228" Offset="0x4228" />
<Texture Name="object_fsn_TLUT_004300" OutName="tlut_004300" Format="rgba16" Width="16" Height="16" Offset="0x4300" />
<Texture Name="object_fsn_TLUT_004500" OutName="tlut_004500" Format="rgba16" Width="16" Height="16" Offset="0x4500" />
<Texture Name="object_fsn_TLUT_004700" OutName="tlut_004700" Format="rgba16" Width="16" Height="16" Offset="0x4700" />
<Texture Name="object_fsn_TLUT_004900" OutName="tlut_004900" Format="rgba16" Width="16" Height="16" Offset="0x4900" />
<Texture Name="object_fsn_Tex_004B00" OutName="tex_004B00" Format="rgba16" Width="16" Height="16" Offset="0x4B00" />
<Texture Name="object_fsn_TLUT_004D00" OutName="tlut_004D00" Format="rgba16" Width="16" Height="16" Offset="0x4D00" />
<Texture Name="object_fsn_TLUT_004F00" OutName="tlut_004F00" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
<Texture Name="object_fsn_TLUT_005100" OutName="tlut_005100" Format="rgba16" Width="16" Height="16" Offset="0x5100" />
<Texture Name="object_fsn_TLUT_005300" OutName="tlut_005300" Format="rgba16" Width="16" Height="16" Offset="0x5300" />
<Texture Name="object_fsn_Tex_005500" OutName="tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" />
<Texture Name="object_fsn_Tex_005600" OutName="tex_005600" Format="ci8" Width="8" Height="8" Offset="0x5600" />
<Texture Name="object_fsn_Tex_005640" OutName="tex_005640" Format="ci8" Width="8" Height="16" Offset="0x5640" />
<Texture Name="object_fsn_Tex_0056C0" OutName="tex_0056C0" Format="rgba16" Width="16" Height="16" Offset="0x56C0" />
<Texture Name="object_fsn_Tex_0058C0" OutName="tex_0058C0" Format="rgba16" Width="16" Height="16" Offset="0x58C0" />
<Texture Name="object_fsn_Tex_005AC0" OutName="tex_005AC0" Format="ci8" Width="16" Height="16" Offset="0x5AC0" />
<Texture Name="object_fsn_Tex_005BC0" OutName="tex_005BC0" Format="ci8" Width="32" Height="32" Offset="0x5BC0" />
<Texture Name="object_fsn_Tex_005FC0" OutName="tex_005FC0" Format="ci8" Width="8" Height="8" Offset="0x5FC0" />
<Texture Name="object_fsn_Tex_006000" OutName="tex_006000" Format="ci8" Width="16" Height="16" Offset="0x6000" />
<Texture Name="object_fsn_Tex_006100" OutName="tex_006100" Format="ci8" Width="32" Height="32" Offset="0x6100" />
<Texture Name="object_fsn_Tex_006500" OutName="tex_006500" Format="ci8" Width="8" Height="8" Offset="0x6500" />
<Texture Name="object_fsn_Tex_006540" OutName="tex_006540" Format="rgba16" Width="32" Height="32" Offset="0x6540" />
<Texture Name="object_fsn_Tex_006D40" OutName="tex_006D40" Format="ci8" Width="32" Height="32" Offset="0x6D40" />
<Texture Name="object_fsn_Tex_007140" OutName="tex_007140" Format="ci8" Width="32" Height="32" Offset="0x7140" />
<!-- <Blob Name="object_fsn_Blob_007540" Size="0x4498" Offset="0x7540" /> -->
<Animation Name="object_fsn_Anim_00B9D8" Offset="0xB9D8" />
<Animation Name="object_fsn_Anim_00C26C" Offset="0xC26C" />
<Animation Name="object_fsn_Anim_00C58C" Offset="0xC58C" />
<Animation Name="object_fsn_Anim_00CB3C" Offset="0xCB3C" />
<Animation Name="object_fsn_Anim_00D354" Offset="0xD354" />
<Animation Name="object_fsn_Anim_00DE34" Offset="0xDE34" />
<Animation Name="object_fsn_Anim_00E3EC" Offset="0xE3EC" />
<Animation Name="object_fsn_Anim_00F00C" Offset="0xF00C" />
<DList Name="object_fsn_DL_00F180" Offset="0xF180" />
<DList Name="object_fsn_DL_00F218" Offset="0xF218" />
<Texture Name="object_fsn_Tex_00F2B0" OutName="tex_00F2B0" Format="rgba16" Width="32" Height="32" Offset="0xF2B0" />
<Texture Name="object_fsn_Tex_00FAB0" OutName="tex_00FAB0" Format="rgba16" Width="8" Height="8" Offset="0xFAB0" />
<!-- DLists -->
<DList Name="gFsnTorsoDL" Offset="0x2A20" />
<DList Name="gFsnToupeeDL" Offset="0x2D88" />
<DList Name="gFsnHeadDL" Offset="0x2EF0" />
<DList Name="gFsnRightUpperArmDL" Offset="0x34C8" />
<DList Name="gFsnRightForeArmDL" Offset="0x3600" />
<DList Name="gFsnRightHandDL" Offset="0x3718" />
<DList Name="gFsnLeftUpperArmDL" Offset="0x3860" />
<DList Name="gFsnLeftForeArmDL" Offset="0x3998" />
<DList Name="gFsnLeftHandDL" Offset="0x3AB0" />
<DList Name="gFsnPelvisDL" Offset="0x3BF8" />
<DList Name="gFsnRightThighDL" Offset="0x3CF0" />
<DList Name="gFsnRightShinDL" Offset="0x3DD8" />
<DList Name="gFsnRightFootDL" Offset="0x3F20" />
<DList Name="gFsnLeftThighDL" Offset="0x3FF8" />
<DList Name="gFsnLeftShinDL" Offset="0x40E0" />
<DList Name="gFsnLeftFootDL" Offset="0x4228" />
<!-- TLUTs -->
<Texture Name="gFsnHandTLUT" OutName="fsn_hand_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4300" />
<Texture Name="gFsnSkinTLUT" OutName="fsn_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4500" />
<Texture Name="gFsnShirtTLUT" OutName="fsn_shirt_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4700" />
<Texture Name="gFsnHairTLUT" OutName="fsn_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4900" />
<Texture Name="gFsnEyeTLUT" OutName="fsn_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4B00" />
<Texture Name="gFsnEarTLUT" OutName="fsn_ear_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4D00" />
<Texture Name="gFsnHairSkinTLUT" OutName="fsn_hair_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4F00" />
<Texture Name="gFsnMouthTLUT" OutName="fsn_mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5100" />
<Texture Name="gFsnNostrilTLUT" OutName="fsn_nostril_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5300" />
<!-- Textures -->
<Texture Name="gFsnHandTex" OutName="fsn_hand" Format="ci8" Width="16" Height="16" Offset="0x5500" />
<Texture Name="gFsnSkinTex" OutName="fsn_skin" Format="ci8" Width="8" Height="8" Offset="0x5600" />
<Texture Name="gFsnShirtTex" OutName="fsn_shirt" Format="ci8" Width="8" Height="16" Offset="0x5640" />
<Texture Name="gFsnPantsTex" OutName="fsn_pants" Format="rgba16" Width="16" Height="16" Offset="0x56C0" />
<Texture Name="gFsnBootsTex" OutName="fsn_boots" Format="rgba16" Width="16" Height="16" Offset="0x58C0" />
<Texture Name="gFsnHairTex" OutName="fsn_hair" Format="ci8" Width="16" Height="16" Offset="0x5AC0" />
<Texture Name="gFsnEyeOpenTex" OutName="fsn_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5BC0" />
<Texture Name="gFsnEarTex" OutName="fsn_ear" Format="ci8" Width="8" Height="8" Offset="0x5FC0" />
<Texture Name="gFsnHairSkinTex" OutName="fsn_hair_and_skin" Format="ci8" Width="16" Height="16" Offset="0x6000" />
<Texture Name="gFsnMouthTex" OutName="fsn_mouth" Format="ci8" Width="32" Height="32" Offset="0x6100" />
<Texture Name="gFsnNostrilTex" OutName="fsn_nostril" Format="ci8" Width="8" Height="8" Offset="0x6500" />
<Texture Name="gFsnVestTex" OutName="fsn_vest" Format="rgba16" Width="32" Height="32" Offset="0x6540" />
<Texture Name="gFsnEyeHalfTex" OutName="fsn_eye_half" Format="ci8" Width="32" Height="32" Offset="0x6D40" />
<Texture Name="gFsnEyeClosedTex" OutName="fsn_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x7140" />
<!-- Unused -->
<!-- <Blob Name="object_fsn_Blob_007540" Size="0x1100" Offset="0x7540" /> -->
<Texture Name="gFsnUnusedEyeOpenTex" OutName="fsn_unused_eye_open" Format="rgba32" Width="32" Height="32" Offset="0x8640" />
<Texture Name="gFsnUnusedEyeHalfTex" OutName="fsn_unused_eye_half" Format="rgba32" Width="32" Height="32" Offset="0x9640" />
<Texture Name="gFsnUnusedEyeClosedTex" OutName="fsn_unused_eye_closed" Format="rgba32" Width="32" Height="32" Offset="0xA640" />
<!-- <Blob Name="object_fsn_Blob_00B640" Size="398" Offset="0xB640" /> -->
<!-- Animations -->
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
<Animation Name="gFsnSlamCounterLoopAnim" Offset="0xC26C" />
<Animation Name="gFsnTurnAroundAnim" Offset="0xC58C" />
<Animation Name="gFsnHandOnFaceStartAnim" Offset="0xCB3C" />
<Animation Name="gFsnHandOnFaceLoopAnim" Offset="0xD354" />
<Animation Name="gFsnMakeOfferAnim" Offset="0xDE34" />
<Animation Name="gFsnHandsOnCounterStartAnim" Offset="0xE3EC" />
<Animation Name="gFsnHandsOnCounterLoopAnim" Offset="0xF00C" />
<!-- Glasses DLists -->
<DList Name="gFsnGlassesFrameDL" Offset="0xF180" />
<DList Name="gFsnGlassesLensesDL" Offset="0xF218" />
<!-- Glasses Textures -->
<Texture Name="gFsnGlassesLensesTex" OutName="fsn_glasses_lenses" Format="rgba16" Width="32" Height="32" Offset="0xF2B0" />
<Texture Name="gFsnGlassesFrameTex" OutName="fsn_glasses_frame" Format="rgba16" Width="8" Height="8" Offset="0xFAB0" />
<!-- <Blob Name="object_fsn_Blob_00FB30" Size="0x3040" Offset="0xFB30" /> -->
<Animation Name="object_fsn_Anim_012C34" Offset="0x12C34" />
<Animation Name="object_fsn_Anim_0131FC" Offset="0x131FC" />
<LimbTable Name="object_fsn_LimbTable_0132DC" LimbType="Standard" Count="17" Offset="0x132DC"/> <!-- object_fsn_Skel_013320 specifies 18 limbs but only 17 exist, ZAPD breaks if this is not specified manually -->
<Skeleton Name="object_fsn_Skel_013320" Type="Flex" LimbType="Standard" Offset="0x13320" />
<Animation Name="object_fsn_Anim_0138B0" Offset="0x138B0" />
<Animation Name="object_fsn_Anim_01430C" Offset="0x1430C" />
<!-- Animations -->
<Animation Name="gFsnIdleAnim" Offset="0x12C34" />
<Animation Name="gFsnScratchBackAnim" Offset="0x131FC" />
<!-- Limbs -->
<Limb Name="gFsnPelvisLimb" Type="Standard" EnumName="FSN_LIMB_PELVIS" Offset="0x13210" />
<Limb Name="gFsnLeftThighLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_THIGH" Offset="0x1321C" />
<Limb Name="gFsnLeftShinLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_SHIN" Offset="0x13228" />
<Limb Name="gFsnLeftFootLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_FOOT" Offset="0x13234" />
<Limb Name="gFsnRightThighLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_THIGH" Offset="0x13240" />
<Limb Name="gFsnRightShinLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_SHIN" Offset="0x1324C" />
<Limb Name="gFsnRightFootLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_FOOT" Offset="0x13258" />
<Limb Name="gFsnTorsoLimb" Type="Standard" EnumName="FSN_LIMB_TORSO" Offset="0x13264" />
<Limb Name="gFsnLeftUpperArmLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_UPPER_ARM" Offset="0x13270" />
<Limb Name="gFsnLeftForearmLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_FOREARM" Offset="0x1327C" />
<Limb Name="gFsnLeftHandLimb" Type="Standard" EnumName="FSN_LIMB_LEFT_HAND" Offset="0x13288" />
<Limb Name="gFsnRightUpperArmLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_UPPER_ARM" Offset="0x13294" />
<Limb Name="gFsnRightForearmLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_FOREARM" Offset="0x132A0" />
<Limb Name="gFsnRightHandLimb" Type="Standard" EnumName="FSN_LIMB_RIGHT_HAND" Offset="0x132AC" />
<Limb Name="gFsnHeadRootLimb" Type="Standard" EnumName="FSN_LIMB_HEAD_ROOT" Offset="0x132B8" />
<Limb Name="gFsnHeadLimb" Type="Standard" EnumName="FSN_LIMB_HEAD" Offset="0x132C4" />
<Limb Name="gFsnToupeeLimb" Type="Standard" EnumName="FSN_LIMB_TOUPEE" Offset="0x132D0" />
<!-- Skeleton -->
<!-- @bug: gFsnSkel specifies 18 limbs but only 17 exist, ZAPD breaks if gFsnLimbs is not extracted manually -->
<LimbTable Name="gFsnLimbs" LimbType="Standard" Count="17" Offset="0x132DC"/>
<Skeleton Name="gFsnSkel" Type="Flex" LimbType="Standard" LimbNone="FSN_LIMB_NONE" LimbMax="FSN_LIMB_MAX" EnumName="FsnLimbs" Offset="0x13320" />
<!-- Animations -->
<Animation Name="gFsnLeanForwardStartAnim" Offset="0x138B0" />
<Animation Name="gFsnLeanForwardLoopAnim" Offset="0x1430C" />
</File>
</Root>

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@ -5,7 +5,6 @@
*/
#include "z_en_fsn.h"
#include "objects/object_fsn/object_fsn.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10)
@ -47,6 +46,29 @@ void EnFsn_SelectItem(EnFsn* this, GlobalContext* globalCtx);
void EnFsn_LookToShopkeeperFromShelf(EnFsn* this, GlobalContext* globalCtx);
void EnFsn_PlayerCannotBuy(EnFsn* this, GlobalContext* globalCtx);
typedef enum {
/* 0 */ ENFSN_CUTSCENESTATE_STOPPED,
/* 1 */ ENFSN_CUTSCENESTATE_WAITING,
/* 2 */ ENFSN_CUTSCENESTATE_PLAYING
} EnFsnCutsceneState;
typedef enum {
/* 00 */ FSN_ANIMATION_IDLE,
/* 01 */ FSN_ANIMATION_SCRATCH_BACK,
/* 02 */ FSN_ANIMATION_TURN_AROUND_FORWARD,
/* 03 */ FSN_ANIMATION_TURN_AROUND_REVERSE,
/* 04 */ FSN_ANIMATION_HANDS_ON_COUNTER_START,
/* 05 */ FSN_ANIMATION_HANDS_ON_COUNTER_LOOP,
/* 06 */ FSN_ANIMATION_HAND_ON_FACE_START,
/* 07 */ FSN_ANIMATION_HAND_ON_FACE_LOOP,
/* 08 */ FSN_ANIMATION_LEAN_FORWARD_START,
/* 09 */ FSN_ANIMATION_LEAN_FORWARD_LOOP,
/* 10 */ FSN_ANIMATION_SLAM_COUNTER_START,
/* 11 */ FSN_ANIMATION_SLAM_COUNTER_LOOP,
/* 12 */ FSN_ANIMATION_MAKE_OFFER,
/* 13 */ FSN_ANIMATION_MAX
} FsnAnimation;
const ActorInit En_Fsn_InitVars = {
ACTOR_EN_FSN,
ACTORCAT_NPC,
@ -60,19 +82,19 @@ const ActorInit En_Fsn_InitVars = {
};
static AnimationInfoS sAnimations[] = {
{ &object_fsn_Anim_012C34, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_0131FC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00C58C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00C58C, -1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00E3EC, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00F00C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00CB3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00D354, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_0138B0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_01430C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00B9D8, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00C26C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00DE34, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnScratchBackAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnTurnAroundAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnTurnAroundAnim, -1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandsOnCounterStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandsOnCounterLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnHandOnFaceStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandOnFaceLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnLeanForwardStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnLeanForwardLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnSlamCounterStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnSlamCounterLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnMakeOfferAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
};
static ColliderCylinderInit sCylinderInit = {
@ -187,7 +209,8 @@ void EnFsn_HandleConversationBackroom(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_HandleSetupResumeInteraction(EnFsn* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == 6 && func_80147624(globalCtx) && this->cutsceneState == 0) {
if (Message_GetState(&globalCtx->msgCtx) == 6 && func_80147624(globalCtx) &&
this->cutsceneState == ENFSN_CUTSCENESTATE_STOPPED) {
Actor_ProcessTalkRequest(&this->actor, &globalCtx->state);
func_800B85E0(&this->actor, globalCtx, 400.0f, EXCH_ITEM_MINUS1);
if (ENFSN_IS_SHOP(&this->actor)) {
@ -205,19 +228,19 @@ void EnFsn_UpdateCollider(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_HandleLookToShopkeeperBuyingCutscene(EnFsn* this) {
if (this->cutsceneState == 2 && this->lookToShopkeeperBuyingCutscene != this->cutscene &&
this->actor.textId == 0x29CE) {
if ((this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) &&
(this->lookToShopkeeperBuyingCutscene != this->cutscene) && (this->actor.textId == 0x29CE)) {
ActorCutscene_Stop(this->cutscene);
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
}
this->cutscene = this->lookToShopkeeperBuyingCutscene;
ActorCutscene_SetIntentToPlay(this->cutscene);
this->cutsceneState = 1;
} else if (this->cutsceneState == 1) {
this->cutsceneState = ENFSN_CUTSCENESTATE_WAITING;
} else if (this->cutsceneState == ENFSN_CUTSCENESTATE_WAITING) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_Start(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
} else {
ActorCutscene_SetIntentToPlay(this->cutscene);
}
@ -362,9 +385,9 @@ void EnFsn_SpawnShopItems(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_EndInteraction(EnFsn* this, GlobalContext* globalCtx) {
if (this->cutsceneState == 2) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) {
ActorCutscene_Stop(this->cutscene);
this->cutsceneState = 0;
this->cutsceneState = ENFSN_CUTSCENESTATE_STOPPED;
}
Actor_ProcessTalkRequest(&this->actor, &globalCtx->state);
globalCtx->msgCtx.msgMode = 0x43;
@ -400,14 +423,14 @@ s32 EnFsn_TestCancelOption(EnFsn* this, GlobalContext* globalCtx, Input* input)
}
void EnFsn_UpdateCursorPos(EnFsn* this, GlobalContext* globalCtx) {
s16 sp2E;
s16 sp2C;
s16 x;
s16 y;
f32 xOffset = 0.0f;
f32 yOffset = 17.0f;
Actor_GetScreenPos(globalCtx, &this->items[this->cursorIdx]->actor, &sp2E, &sp2C);
this->cursorPos.x = sp2E + xOffset;
this->cursorPos.y = sp2C + yOffset;
Actor_GetScreenPos(globalCtx, &this->items[this->cursorIdx]->actor, &x, &y);
this->cursorPos.x = x + xOffset;
this->cursorPos.y = y + yOffset;
this->cursorPos.z = 1.2f;
}
@ -579,8 +602,7 @@ void EnFsn_UpdateCursorAnim(EnFsn* this) {
void EnFsn_UpdateStickDirectionPromptAnim(EnFsn* this) {
f32 arrowAnimTween = this->arrowAnimTween;
f32 stickAnimTween = this->stickAnimTween;
s32 maxColor = 255;
f32 tmp;
s32 maxColor = 255; // POSSIBLY FAKE
if (this->arrowAnimState == 0) {
arrowAnimTween += 0.05f;
@ -607,54 +629,51 @@ void EnFsn_UpdateStickDirectionPromptAnim(EnFsn* this) {
stickAnimTween = 0.0f;
this->stickAnimState = 0;
}
tmp = 155.0f * arrowAnimTween;
this->stickAnimTween = stickAnimTween;
this->stickLeftPrompt.arrowColor.r = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.g = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.r = (maxColor - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowColor.g = (255 - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowColor.r = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.g = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexX += 8.0f * stickAnimTween;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexX -= 8.0f * stickAnimTween;
this->stickLeftPrompt.arrowTexY = this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.stickTexY = this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
}
void EnFsn_InitShop(EnFsn* this, GlobalContext* globalCtx) {
EnFsn* this2;
s32 maxColor = 255;
if (EnFsn_HasItemsToSell()) {
EnFsn_SpawnShopItems(this, globalCtx);
this2 = this;
this2->cursorPos.x = 100.0f;
this2->cursorPos.y = 100.0f;
this2->stickAccumY = 0;
this2->stickAccumX = 0;
this->cursorPos.y = this->cursorPos.x = 100.0f;
this->stickAccumY = 0;
this->stickAccumX = 0;
this->cursorPos.z = 1.2f;
this->cursorColor.r = 0;
this->cursorColor.g = 80;
this->cursorColor.b = maxColor;
this->cursorColor.a = maxColor;
this->cursorColor.b = 255;
this->cursorColor.a = 255;
this->cursorAnimTween = 0.0f;
this->cursorAnimState = 0;
this->drawCursor = 0;
this->cursorAnimTween = 0.0f;
this->stickLeftPrompt.stickColor.r = 200;
this->stickLeftPrompt.stickColor.g = 200;
@ -662,8 +681,8 @@ void EnFsn_InitShop(EnFsn* this, GlobalContext* globalCtx) {
this->stickLeftPrompt.stickColor.a = 180;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.arrowColor.r = maxColor;
this->stickLeftPrompt.arrowColor.g = maxColor;
this->stickLeftPrompt.arrowColor.r = 255;
this->stickLeftPrompt.arrowColor.g = 255;
this->stickLeftPrompt.arrowColor.b = 0;
this->stickLeftPrompt.arrowColor.a = 200;
this->stickLeftPrompt.arrowTexX = 33.0f;
@ -677,7 +696,7 @@ void EnFsn_InitShop(EnFsn* this, GlobalContext* globalCtx) {
this->stickRightPrompt.stickColor.a = 180;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowColor.r = maxColor;
this->stickRightPrompt.arrowColor.r = 255;
this->stickRightPrompt.arrowColor.g = 0;
this->stickRightPrompt.arrowColor.b = 0;
this->stickRightPrompt.arrowColor.a = 200;
@ -691,21 +710,21 @@ void EnFsn_InitShop(EnFsn* this, GlobalContext* globalCtx) {
this->stickAnimTween = this->arrowAnimTween = 0.0f;
}
this->blinkTimer = 20;
this->animationIdx = 4;
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_START;
this->eyeTextureIdx = 0;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
this->actionFunc = EnFsn_Idle;
}
void EnFsn_Idle(EnFsn* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (this->animationIdx == 4) {
if (this->animationIndex == FSN_ANIMATION_HANDS_ON_COUNTER_START) {
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if (curFrame == frameCount) {
this->animationIdx = 5;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
}
return;
}
@ -716,13 +735,13 @@ void EnFsn_Idle(EnFsn* this, GlobalContext* globalCtx) {
}
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
if (this->cutsceneState == 0) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_STOPPED) {
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
}
this->cutscene = this->lookToShopkeeperCutscene;
ActorCutscene_SetIntentToPlay(this->cutscene);
this->cutsceneState = 1;
this->cutsceneState = ENFSN_CUTSCENESTATE_WAITING;
}
this->actor.textId = EnFsn_GetWelcome(globalCtx);
Message_StartTextbox(globalCtx, this->actor.textId, &this->actor);
@ -738,29 +757,29 @@ void EnFsn_Idle(EnFsn* this, GlobalContext* globalCtx) {
void EnFsn_Haggle(EnFsn* this, GlobalContext* globalCtx) {
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if (this->flags & ENFSN_ANGRY) {
this->flags &= ~ENFSN_ANGRY;
this->animationIdx = 11;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_SLAM_COUNTER_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
} else {
if (this->animationIdx == 11 && Animation_OnFrame(&this->skelAnime, 18.0f)) {
if (this->animationIndex == FSN_ANIMATION_SLAM_COUNTER_LOOP && Animation_OnFrame(&this->skelAnime, 18.0f)) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_HANKO);
}
if (this->flags & ENFSN_CALM_DOWN) {
this->flags &= ~ENFSN_CALM_DOWN;
this->animationIdx = 5;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
} else if (this->flags & ENFSN_OFFER_FINAL_PRICE) {
this->flags &= ~ENFSN_OFFER_FINAL_PRICE;
this->animationIdx = 12;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_MAKE_OFFER;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
} else {
if (this->animationIdx == 12) {
if (this->animationIndex == FSN_ANIMATION_MAKE_OFFER) {
if (curFrame == frameCount) {
this->animationIdx = 5;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
} else {
if (Animation_OnFrame(&this->skelAnime, 28.0f)) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_HANKO);
@ -776,10 +795,10 @@ void EnFsn_Haggle(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_BeginInteraction(EnFsn* this, GlobalContext* globalCtx) {
if (this->cutsceneState == 1) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_WAITING) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
if (Player_GetMask(globalCtx) == PLAYER_MASK_NONE) {
func_8011552C(globalCtx, 16);
if (EnFsn_HasItemsToSell()) {
@ -862,13 +881,12 @@ void EnFsn_AskBuyOrSell(EnFsn* this, GlobalContext* globalCtx) {
} else if (talkState == 4) {
func_8011552C(globalCtx, 6);
if (!EnFsn_TestEndInteraction(this, globalCtx, CONTROLLER1(globalCtx)) && func_80147624(globalCtx)) {
u32 trueTmp = true;
switch (globalCtx->msgCtx.choiceIndex) {
case 0:
func_8019F208();
this->isSelling = trueTmp;
this->isSelling = true;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = trueTmp;
this->stickRightPrompt.isEnabled = true;
this->actor.textId = 0x29D6;
Message_StartTextbox(globalCtx, this->actor.textId, &this->actor);
this->actionFunc = EnFsn_FaceShopkeeperSelling;
@ -941,9 +959,9 @@ void EnFsn_MakeOffer(EnFsn* this, GlobalContext* globalCtx) {
func_8019F208();
globalCtx->msgCtx.msgMode = 0x43;
globalCtx->msgCtx.unk12023 = 4;
if (this->cutsceneState == 2) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) {
ActorCutscene_Stop(this->cutscene);
this->cutsceneState = 0;
this->cutsceneState = ENFSN_CUTSCENESTATE_STOPPED;
}
switch (this->price) {
case 5:
@ -975,7 +993,7 @@ void EnFsn_MakeOffer(EnFsn* this, GlobalContext* globalCtx) {
void EnFsn_GiveItem(EnFsn* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) {
if (this->isSelling == true && this->items[this->cursorIdx]->getItemId == GI_MASK_ALL_NIGHT) {
if ((this->isSelling == true) && (this->items[this->cursorIdx]->getItemId == GI_MASK_ALL_NIGHT)) {
func_80151BB4(globalCtx, 45);
func_80151BB4(globalCtx, 3);
}
@ -1027,10 +1045,10 @@ void EnFsn_ResumeInteraction(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_ResumeShoppingInteraction(EnFsn* this, GlobalContext* globalCtx) {
if (this->cutsceneState == 0) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_STOPPED) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
if (!this->isSelling) {
this->actionFunc = EnFsn_AskCanBuyMore;
} else if (this->actor.textId != 0x29D6) {
@ -1052,18 +1070,18 @@ void EnFsn_ResumeShoppingInteraction(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_LookToShelf(EnFsn* this, GlobalContext* globalCtx) {
if (this->cutsceneState == 2) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) {
ActorCutscene_Stop(this->cutscene);
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
}
this->cutscene = this->lookToShelfCutscene;
ActorCutscene_SetIntentToPlay(this->cutscene);
this->cutsceneState = 1;
} else if (this->cutsceneState == 1) {
this->cutsceneState = ENFSN_CUTSCENESTATE_WAITING;
} else if (this->cutsceneState == ENFSN_CUTSCENESTATE_WAITING) {
if (ActorCutscene_GetCanPlayNext(this->cutscene) != 0) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
EnFsn_UpdateCursorPos(this, globalCtx);
this->actionFunc = EnFsn_BrowseShelf;
func_80151938(globalCtx, this->items[this->cursorIdx]->actor.textId);
@ -1100,18 +1118,18 @@ void EnFsn_BrowseShelf(EnFsn* this, GlobalContext* globalCtx) {
}
void EnFsn_LookToShopkeeperFromShelf(EnFsn* this, GlobalContext* globalCtx) {
if (this->cutsceneState == 2) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) {
ActorCutscene_Stop(this->cutscene);
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
}
this->cutscene = this->lookToShopkeeperFromShelfCutscene;
ActorCutscene_SetIntentToPlay(this->cutscene);
this->cutsceneState = 1;
} else if (this->cutsceneState == 1) {
this->cutsceneState = ENFSN_CUTSCENESTATE_WAITING;
} else if (this->cutsceneState == ENFSN_CUTSCENESTATE_WAITING) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = true;
this->actor.textId = 0x29D6;
@ -1131,9 +1149,9 @@ void EnFsn_HandleCanPlayerBuyItem(EnFsn* this, GlobalContext* globalCtx) {
func_8019F208();
gSaveContext.weekEventReg[33] |= 4;
case CANBUY_RESULT_SUCCESS_1:
if (this->cutsceneState == 2) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_PLAYING) {
ActorCutscene_Stop(this->cutscene);
this->cutsceneState = 0;
this->cutsceneState = ENFSN_CUTSCENESTATE_STOPPED;
}
func_8019F208();
item = this->items[this->cursorIdx];
@ -1214,10 +1232,10 @@ void EnFsn_PlayerCannotBuy(EnFsn* this, GlobalContext* globalCtx) {
void EnFsn_AskCanBuyMore(EnFsn* this, GlobalContext* globalCtx) {
u8 talkState = Message_GetState(&globalCtx->msgCtx);
if (this->cutsceneState == 0) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_STOPPED) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
} else {
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
@ -1260,10 +1278,10 @@ void EnFsn_AskCanBuyMore(EnFsn* this, GlobalContext* globalCtx) {
void EnFsn_AskCanBuyAterRunningOutOfItems(EnFsn* this, GlobalContext* globalCtx) {
u8 talkState = Message_GetState(&globalCtx->msgCtx);
if (this->cutsceneState == 0) {
if (this->cutsceneState == ENFSN_CUTSCENESTATE_STOPPED) {
if (ActorCutscene_GetCanPlayNext(this->cutscene)) {
ActorCutscene_StartAndSetFlag(this->cutscene, &this->actor);
this->cutsceneState = 2;
this->cutsceneState = ENFSN_CUTSCENESTATE_PLAYING;
} else {
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
@ -1386,12 +1404,12 @@ void EnFsn_Blink(EnFsn* this) {
}
void EnFsn_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFsn* this = THIS;
s32 pad;
EnFsn* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_fsn_Skel_013320, &object_fsn_Anim_012C34, this->jointTable,
this->morphTable, 19);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFsnSkel, &gFsnIdleAnim, this->jointTable, this->morphTable,
FSN_LIMB_MAX + 1);
if (ENFSN_IS_SHOP(&this->actor)) {
this->actor.shape.rot.y = BINANG_ROT180(this->actor.shape.rot.y);
this->actor.flags &= ~ACTOR_FLAG_1;
@ -1408,8 +1426,8 @@ void EnFsn_Init(Actor* thisx, GlobalContext* globalCtx) {
this->eyeTextureIdx = 0;
this->actor.flags |= ACTOR_FLAG_1;
this->actor.targetMode = 0;
this->animationIdx = 0;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = FSN_ANIMATION_IDLE;
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations, this->animationIndex);
this->actionFunc = EnFsn_IdleBackroom;
}
}
@ -1441,7 +1459,10 @@ void EnFsn_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnFsn_DrawCursor(EnFsn* this, GlobalContext* globalCtx, f32 x, f32 y, f32 z, u8 drawCursor) {
s32 ulx, uly, lrx, lry;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
s32 dsdx;
s32 pad;
@ -1451,8 +1472,8 @@ void EnFsn_DrawCursor(EnFsn* this, GlobalContext* globalCtx, f32 x, f32 y, f32 z
func_8012C654(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColor.r, this->cursorColor.g, this->cursorColor.b,
this->cursorColor.a);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gameplay_keep_Tex_01F740, G_IM_FMT_IA, 16, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
w = 16.0f * z;
ulx = (x - w) * 4.0f;
uly = (y - w + -12.0f) * 4.0f;
@ -1467,9 +1488,14 @@ void EnFsn_DrawCursor(EnFsn* this, GlobalContext* globalCtx, f32 x, f32 y, f32 z
void EnFsn_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f32 x, f32 y, f32 z, s32 s, s32 t, f32 dx,
f32 dy) {
f32 unk;
s32 ulx, uly, lrx, lry;
f32 w, h;
s32 dsdx, dtdy;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
f32 h;
s32 dsdx;
s32 dtdy;
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
@ -1499,15 +1525,9 @@ void EnFsn_DrawStickDirectionPrompts(EnFsn* this, GlobalContext* globalCtx) {
if (drawStickRightPrompt || drawStickLeftPrompt) {
func_8012C654(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F8C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 23 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnFsn_DrawTextRec(globalCtx, this->stickLeftPrompt.arrowColor.r, this->stickLeftPrompt.arrowColor.g,
this->stickLeftPrompt.arrowColor.b, this->stickLeftPrompt.arrowColor.a,
@ -1520,15 +1540,9 @@ void EnFsn_DrawStickDirectionPrompts(EnFsn* this, GlobalContext* globalCtx) {
this->stickRightPrompt.arrowTexX, this->stickRightPrompt.arrowTexY,
this->stickRightPrompt.texZ, 0, 0, 1.0f, 1.0f);
}
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F7C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 127, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 15 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gControlStickTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnFsn_DrawTextRec(globalCtx, this->stickLeftPrompt.stickColor.r, this->stickLeftPrompt.stickColor.g,
this->stickLeftPrompt.stickColor.b, this->stickLeftPrompt.stickColor.a,
@ -1547,21 +1561,20 @@ void EnFsn_DrawStickDirectionPrompts(EnFsn* this, GlobalContext* globalCtx) {
s32 EnFsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnFsn* this = THIS;
s16 tmp;
s32 limbRotTableIdx;
if (limbIndex == 16) {
if (limbIndex == FSN_LIMB_HEAD) {
Matrix_InsertXRotation_s(this->headRot.y, MTXMODE_APPLY);
}
if (ENFSN_IS_BACKROOM(&this->actor)) {
switch (limbIndex) {
case 8:
case FSN_LIMB_TORSO:
limbRotTableIdx = 0;
break;
case 11:
case FSN_LIMB_LEFT_HAND:
limbRotTableIdx = 1;
break;
case 16:
case FSN_LIMB_HEAD:
limbRotTableIdx = 2;
break;
default:
@ -1569,13 +1582,11 @@ s32 EnFsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
break;
}
if (limbRotTableIdx < 9) {
tmp = (s32)(Math_SinS(this->limbRotYTable[limbRotTableIdx]) * 200.0f);
rot->y += tmp;
tmp = (s32)(Math_CosS(this->limbRotZTable[limbRotTableIdx]) * 200.0f);
rot->z += tmp;
rot->y += (s16)(Math_SinS(this->limbRotYTable[limbRotTableIdx]) * 200.0f);
rot->z += (s16)(Math_CosS(this->limbRotZTable[limbRotTableIdx]) * 200.0f);
}
}
if (limbIndex == 17) {
if (limbIndex == FSN_LIMB_TOUPEE) {
*dList = NULL;
}
return false;
@ -1584,22 +1595,22 @@ s32 EnFsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnFsn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnFsn* this = THIS;
if (limbIndex == 16) {
if (limbIndex == FSN_LIMB_HEAD) {
this->actor.focus.pos.x = this->actor.world.pos.x;
this->actor.focus.pos.y = this->actor.world.pos.y + 60.0f;
this->actor.focus.pos.z = this->actor.world.pos.z;
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, object_fsn_DL_00F180);
gSPDisplayList(POLY_OPA_DISP++, object_fsn_DL_00F218);
gSPDisplayList(POLY_OPA_DISP++, gFsnGlassesFrameDL);
gSPDisplayList(POLY_OPA_DISP++, gFsnGlassesLensesDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
void EnFsn_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sEyeTextures[] = { object_fsn_Tex_005BC0, object_fsn_Tex_006D40, object_fsn_Tex_007140 };
EnFsn* this = THIS;
static TexturePtr sEyeTextures[] = { gFsnEyeOpenTex, gFsnEyeHalfTex, gFsnEyeClosedTex };
s32 pad;
EnFsn* this = THIS;
s16 i;
OPEN_DISPS(globalCtx->state.gfxCtx);

View File

@ -3,6 +3,7 @@
#include "global.h"
#include "overlays/actors/ovl_En_GirlA/z_en_girla.h"
#include "objects/object_fsn/object_fsn.h"
#define ENFSN_IS_BACKROOM(thisx) ((thisx)->params & 1)
#define ENFSN_IS_SHOP(thisx) (!((thisx)->params & 1))
@ -27,8 +28,8 @@ typedef struct EnFsn {
/* 0x24E */ s16 limbRotZTable[19];
/* 0x274 */ Vec3s headRot;
/* 0x27A */ Vec3s unk27A; // Set but never used
/* 0x280 */ Vec3s jointTable[19];
/* 0x2F2 */ Vec3s morphTable[19];
/* 0x280 */ Vec3s jointTable[FSN_LIMB_MAX + 1];
/* 0x2F2 */ Vec3s morphTable[FSN_LIMB_MAX + 1];
/* 0x364 */ s16 eyeTextureIdx;
/* 0x366 */ s16 blinkTimer;
/* 0x368 */ s16 cutsceneState;
@ -63,7 +64,7 @@ typedef struct EnFsn {
/* 0x444 */ u8 arrowAnimState;
/* 0x445 */ u8 stickAnimState;
/* 0x448 */ f32 shopItemSelectedTween;
/* 0x44C */ s16 animationIdx;
/* 0x44C */ s16 animationIndex;
/* 0x44E */ u16 flags;
} EnFsn; // size = 0x450

View File

@ -159,8 +159,8 @@ void EnGirlA_SetupAction(EnGirlA* this, EnGirlAActionFunc action) {
void EnGirlA_InitObjIndex(EnGirlA* this, GlobalContext* globalCtx) {
s16 params = this->actor.params;
//! @bug: Condition is impossible
if (params >= 43 && params < 0) {
//! @bug: Condition is impossible, && should be an ||
if (params >= SI_MAX && params < SI_POTION_RED_1) {
Actor_MarkForDeath(&this->actor);
return;
}
@ -377,24 +377,24 @@ s32 EnGirlA_CanBuyFairy(GlobalContext* globalCtx, EnGirlA* this) {
void EnGirlA_BuyBottleItem(GlobalContext* globalCtx, EnGirlA* this) {
switch (this->actor.params) {
case 0:
case 10:
case 18:
case 29:
case 32:
case 35:
case SI_POTION_RED_1:
case SI_POTION_RED_2:
case SI_POTION_RED_3:
case SI_POTION_RED_4:
case SI_POTION_RED_5:
case SI_POTION_RED_6:
Item_Give(globalCtx, ITEM_POTION_RED);
break;
case 1:
case 5:
case 14:
case SI_POTION_GREEN_1:
case SI_POTION_GREEN_2:
case SI_POTION_GREEN_3:
Item_Give(globalCtx, ITEM_POTION_GREEN);
break;
case 2:
case SI_POTION_BLUE:
Item_Give(globalCtx, ITEM_POTION_BLUE);
break;
case 3:
case 11:
case SI_FAIRY_1:
case SI_FAIRY_2:
Item_Give(globalCtx, ITEM_FAIRY);
break;
}

View File

@ -25,7 +25,7 @@ typedef struct ShopItemEntry {
typedef struct EnGirlA {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk144[0x44];
/* 0x144 */ UNK_TYPE1 unk144[0x44];
/* 0x188 */ EnGirlAActionFunc actionFunc;
/* 0x18C */ s8 objIndex;
/* 0x190 */ EnGirlAActionFunc mainActionFunc;
@ -103,7 +103,8 @@ typedef enum {
/* 39 */ SI_SWORD_RAZOR,
/* 40 */ SI_SWORD_GILDED,
/* 41 */ SI_SHIELD_HERO_4,
/* 42 */ SI_SHIELD_MIRROR
/* 42 */ SI_SHIELD_MIRROR,
/* 43 */ SI_MAX
} EnGirlAShopItemId;
extern const ActorInit En_GirlA_InitVars;
@ -122,7 +123,7 @@ typedef struct {
/* 0x28 */ f32 arrowTexX;
/* 0x2C */ f32 arrowTexY;
/* 0x30 */ f32 texZ; // Used for both stickTexZ and arrowTexZ
/* 0x34 */ s32 isEnabled;
/* 0x34 */ u32 isEnabled;
} StickDirectionPrompt; // size = 0x38
typedef struct ShopItem {

View File

@ -6,8 +6,6 @@
#include "z_en_ossan.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_fsn/object_fsn.h"
#include "objects/object_ani/object_ani.h"
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_10)
@ -20,17 +18,19 @@ void EnOssan_Init(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_Update(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_DrawCuriosityShopMan(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_DrawPartTimeWorker(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_CuriosityShopMan_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_PartTimeWorker_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnOssan_CuriosityShopMan_Init(EnOssan* this, GlobalContext* globalCtx);
u16 EnOssan_CuriosityShopMan_GetWelcome(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_PartTimeWorker_Init(EnOssan* this, GlobalContext* globalCtx);
u16 EnOssan_PartTimerWorker_GetWelcome(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_InitCuriosityShopMan(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_InitPartTimeWorker(EnOssan* this, GlobalContext* globalCtx);
u16 EnOssan_GetWelcomeCuriosityShopMan(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_InitShop(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_Idle(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_BeginInteraction(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_Hello(EnOssan* this, GlobalContext* globalCtx);
u16 EnOssan_GetWelcomePartTimeWorker(EnOssan* this, GlobalContext* globalCtx);
void EnOssan_SetHaveMet(EnOssan* this);
void EnOssan_StartShopping(GlobalContext* globalCtx, EnOssan* this);
void EnOssan_FaceShopkeeper(EnOssan* this, GlobalContext* globalCtx);
@ -53,6 +53,45 @@ void EnOssan_GetCutscenes(EnOssan* this, GlobalContext* globalCtx);
s32 EnOssan_ReturnItemToShelf(EnOssan* this);
s32 EnOssan_TakeItemOffShelf(EnOssan* this);
typedef enum {
/* 0 */ ENOSSAN_CUTSCENESTATE_STOPPED,
/* 1 */ ENOSSAN_CUTSCENESTATE_WAITING,
/* 2 */ ENOSSAN_CUTSCENESTATE_PLAYING
} EnOssanCutsceneState;
typedef enum {
/* 00 */ FSN_ANIMATION_IDLE,
/* 01 */ FSN_ANIMATION_SCRATCH_BACK,
/* 02 */ FSN_ANIMATION_TURN_AROUND_FORWARD,
/* 03 */ FSN_ANIMATION_TURN_AROUND_REVERSE,
/* 04 */ FSN_ANIMATION_HANDS_ON_COUNTER_START,
/* 05 */ FSN_ANIMATION_HANDS_ON_COUNTER_LOOP,
/* 06 */ FSN_ANIMATION_HAND_ON_FACE_START,
/* 07 */ FSN_ANIMATION_HAND_ON_FACE_LOOP,
/* 08 */ FSN_ANIMATION_LEAN_FORWARD_START,
/* 09 */ FSN_ANIMATION_LEAN_FORWARD_LOOP,
/* 10 */ FSN_ANIMATION_SLAM_COUNTER_START,
/* 11 */ FSN_ANIMATION_SLAM_COUNTER_LOOP,
/* 12 */ FSN_ANIMATION_MAKE_OFFER,
/* 13 */ FSN_ANIMATION_MAX
} FsnAnimation;
typedef enum {
/* 00 */ ANI_ANIMATION_STANDING_NORMAL_LOOP_1,
/* 01 */ ANI_ANIMATION_STANDING_NORMAL_LOOP_2,
/* 02 */ ANI_ANIMATION_STANDING_NORMAL_ONCE_FORWARD_1,
/* 03 */ ANI_ANIMATION_STANDING_NORMAL_ONCE_REVERSE,
/* 04 */ ANI_ANIMATION_STANDING_NORMAL_ONCE_FORWARD_2,
/* 05 */ ANI_ANIMATION_STANDING_NORMAL_LOOP_3,
/* 06 */ ANI_ANIMATION_STANDING_NORMAL_ONCE_FORWARD_3,
/* 07 */ ANI_ANIMATION_STANDING_NORMAL_LOOP_4,
/* 08 */ ANI_ANIMATION_APOLOGY_START,
/* 09 */ ANI_ANIMATION_APOLOGY_LOOP,
/* 10 */ ANI_ANIMATION_STANDING_NORMAL_ONCE_FORWARD_4,
/* 11 */ ANI_ANIMATION_STANDING_NORMAL_LOOP_5,
/* 12 */ ANI_ANIMATION_MAX
} AniAnimation;
const ActorInit En_Ossan_InitVars = {
ACTOR_EN_OSSAN,
ACTORCAT_NPC,
@ -66,19 +105,19 @@ const ActorInit En_Ossan_InitVars = {
};
static AnimationInfoS sAnimationsCuriosityShopMan[] = {
{ &object_fsn_Anim_012C34, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_0131FC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00C58C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00C58C, -1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00E3EC, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00F00C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00CB3C, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00D354, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_0138B0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_01430C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00B9D8, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &object_fsn_Anim_00C26C, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &object_fsn_Anim_00DE34, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnScratchBackAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnTurnAroundAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnTurnAroundAnim, -1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandsOnCounterStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandsOnCounterLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnHandOnFaceStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnHandOnFaceLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnLeanForwardStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnLeanForwardLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnSlamCounterStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
{ &gFsnSlamCounterLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
{ &gFsnMakeOfferAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
};
static AnimationInfoS sAnimationsPartTimeWorker[] = {
@ -352,9 +391,9 @@ void EnOssan_Idle(EnOssan* this, GlobalContext* globalCtx) {
void EnOssan_BeginInteraction(EnOssan* this, GlobalContext* globalCtx) {
AnimationInfoS* animations = sAnimations[this->actor.params];
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(animations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(animations[this->animationIndex].animation);
if (this->animationIdx == 3) {
if (this->animationIndex == FSN_ANIMATION_TURN_AROUND_REVERSE) {
frameCount = 0;
}
if (this->cutsceneState == ENOSSAN_CUTSCENESTATE_WAITING) {
@ -367,47 +406,47 @@ void EnOssan_BeginInteraction(EnOssan* this, GlobalContext* globalCtx) {
}
if (this->actor.params == ENOSSAN_CURIOSITY_SHOP_MAN) {
if (curFrame == frameCount) {
switch (this->animationIdx) {
case 1:
this->animationIdx = 2;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 2);
switch (this->animationIndex) {
case FSN_ANIMATION_SCRATCH_BACK:
this->animationIndex = FSN_ANIMATION_TURN_AROUND_FORWARD;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, FSN_ANIMATION_TURN_AROUND_FORWARD);
break;
case 2:
case FSN_ANIMATION_TURN_AROUND_FORWARD:
EnOssan_SetHaveMet(this);
this->textId = EnOssan_GetWelcomeCuriosityShopMan(this, globalCtx);
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, this->animationIdx);
this->textId = EnOssan_CuriosityShopMan_GetWelcome(this, globalCtx);
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, this->animationIndex);
break;
case 4:
case 6:
case 8:
case 10:
this->animationIdx++;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, this->animationIdx);
case FSN_ANIMATION_HANDS_ON_COUNTER_START:
case FSN_ANIMATION_HAND_ON_FACE_START:
case FSN_ANIMATION_LEAN_FORWARD_START:
case FSN_ANIMATION_SLAM_COUNTER_START:
this->animationIndex++;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, this->animationIndex);
Message_StartTextbox(globalCtx, this->textId, &this->actor);
EnOssan_SetupStartShopping(globalCtx, this, false);
break;
case 5:
case 7:
case 9:
case 11:
this->animationIdx = 3;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 3);
case FSN_ANIMATION_HANDS_ON_COUNTER_LOOP:
case FSN_ANIMATION_HAND_ON_FACE_LOOP:
case FSN_ANIMATION_LEAN_FORWARD_LOOP:
case FSN_ANIMATION_SLAM_COUNTER_LOOP:
this->animationIndex = FSN_ANIMATION_TURN_AROUND_REVERSE;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, FSN_ANIMATION_TURN_AROUND_REVERSE);
break;
case 3:
this->animationIdx = 1;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 1);
case FSN_ANIMATION_TURN_AROUND_REVERSE:
this->animationIndex = FSN_ANIMATION_SCRATCH_BACK;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, FSN_ANIMATION_SCRATCH_BACK);
EnOssan_SetupAction(this, EnOssan_Idle);
break;
default:
this->animationIdx = 1;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 1);
this->animationIndex = FSN_ANIMATION_SCRATCH_BACK;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, FSN_ANIMATION_SCRATCH_BACK);
EnOssan_SetupAction(this, EnOssan_Idle);
break;
}
}
} else {
EnOssan_SetHaveMet(this);
this->textId = EnOssan_GetWelcomePartTimeWorker(this, globalCtx);
this->textId = EnOssan_PartTimerWorker_GetWelcome(this, globalCtx);
Message_StartTextbox(globalCtx, this->textId, &this->actor);
EnOssan_SetupStartShopping(globalCtx, this, false);
}
@ -525,8 +564,8 @@ void EnOssan_Hello(EnOssan* this, GlobalContext* globalCtx) {
EnOssan_RotateHead(this, globalCtx);
if (talkState == 5 && func_80147624(globalCtx)) {
if (this->animationIdx == 9 && this->actor.params == ENOSSAN_PART_TIME_WORKER) {
this->animationIdx = 1;
if ((this->animationIndex == ANI_ANIMATION_APOLOGY_LOOP) && (this->actor.params == ENOSSAN_PART_TIME_WORKER)) {
this->animationIndex = ANI_ANIMATION_STANDING_NORMAL_LOOP_2;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 1);
}
this->flags &= ~LOOKED_AT_PLAYER;
@ -541,12 +580,12 @@ void EnOssan_Hello(EnOssan* this, GlobalContext* globalCtx) {
return;
}
}
if (talkState == 10 && this->actor.params == ENOSSAN_PART_TIME_WORKER &&
player->transformation == PLAYER_FORM_ZORA && func_80147624(globalCtx)) {
this->animationIdx = 9;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 9);
if ((talkState == 10) && (this->actor.params == ENOSSAN_PART_TIME_WORKER) &&
(player->transformation == PLAYER_FORM_ZORA) && func_80147624(globalCtx)) {
this->animationIndex = ANI_ANIMATION_APOLOGY_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, ANI_ANIMATION_APOLOGY_LOOP);
}
if (this->animationIdx == 11 && Animation_OnFrame(&this->skelAnime, 18.0f)) {
if ((this->animationIndex == FSN_ANIMATION_SLAM_COUNTER_LOOP) && Animation_OnFrame(&this->skelAnime, 18.0f)) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_HANKO);
}
}
@ -558,8 +597,8 @@ s32 EnOssan_FacingShopkeeperDialogResult(EnOssan* this, GlobalContext* globalCtx
switch (globalCtx->msgCtx.choiceIndex) {
case 0:
func_8019F208();
if (this->actor.params == ENOSSAN_PART_TIME_WORKER && player->transformation == PLAYER_FORM_ZORA) {
this->animationIdx = 9;
if ((this->actor.params == ENOSSAN_PART_TIME_WORKER) && (player->transformation == PLAYER_FORM_ZORA)) {
this->animationIndex = ANI_ANIMATION_APOLOGY_LOOP;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 9);
}
EnOssan_SetupAction(this, EnOssan_TalkToShopkeeper);
@ -627,8 +666,8 @@ void EnOssan_TalkToShopkeeper(EnOssan* this, GlobalContext* globalCtx) {
AnimationInfoS* animations = sAnimations[this->actor.params];
if (Message_GetState(&globalCtx->msgCtx) == 5 && func_80147624(globalCtx)) {
if (this->animationIdx == 9 && this->actor.params == ENOSSAN_PART_TIME_WORKER) {
this->animationIdx = 1;
if ((this->animationIndex == ANI_ANIMATION_APOLOGY_LOOP) && (this->actor.params == ENOSSAN_PART_TIME_WORKER)) {
this->animationIndex = ANI_ANIMATION_STANDING_NORMAL_LOOP_2;
SubS_ChangeAnimationByInfoS(&this->skelAnime, animations, 1);
}
EnOssan_StartShopping(globalCtx, this);
@ -1238,10 +1277,7 @@ void EnOssan_UpdateCursorAnim(EnOssan* this) {
void EnOssan_UpdateStickDirectionPromptAnim(EnOssan* this) {
f32 arrowAnimTween = this->arrowAnimTween;
f32 stickAnimTween = this->stickAnimTween;
// Possibly Fake
s32 maxColor = 255;
f32 tmp;
s32 maxColor = 255; // POSSIBLY FAKE
if (this->arrowAnimState == 0) {
arrowAnimTween += 0.05f;
@ -1268,31 +1304,33 @@ void EnOssan_UpdateStickDirectionPromptAnim(EnOssan* this) {
stickAnimTween = 0.0f;
this->stickAnimState = 0;
}
tmp = 155.0f * arrowAnimTween;
this->stickAnimTween = stickAnimTween;
this->stickLeftPrompt.arrowColor.r = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.g = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.r = (maxColor - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowColor.g = (255 - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowColor.r = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.g = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexX += 8.0f * stickAnimTween;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexX -= 8.0f * stickAnimTween;
this->stickLeftPrompt.arrowTexY = this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.stickTexY = this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
}
void EnOssan_WaitForBlink(EnOssan* this) {
@ -1324,52 +1362,52 @@ void EnOssan_Blink(EnOssan* this) {
}
}
void EnOssan_InitCuriosityShopMan(EnOssan* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_fsn_Skel_013320, &object_fsn_Anim_012C34, this->jointTable,
this->morphTable, 19);
this->actor.draw = EnOssan_DrawCuriosityShopMan;
void EnOssan_CuriosityShopMan_Init(EnOssan* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFsnSkel, &gFsnIdleAnim, this->jointTable, this->morphTable,
ENOSSAN_LIMB_MAX);
this->actor.draw = EnOssan_CuriosityShopMan_Draw;
}
void EnOssan_InitPartTimeWorker(EnOssan* this, GlobalContext* globalCtx) {
void EnOssan_PartTimeWorker_Init(EnOssan* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gAniSkeleton, &gAniStandingNormalAnim, this->jointTable,
this->morphTable, 16);
this->actor.draw = EnOssan_DrawPartTimeWorker;
this->actor.draw = EnOssan_PartTimeWorker_Draw;
}
u16 EnOssan_GetWelcomeCuriosityShopMan(EnOssan* this, GlobalContext* globalCtx) {
u16 EnOssan_CuriosityShopMan_GetWelcome(EnOssan* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
u16 textId = Text_GetFaceReaction(globalCtx, 0x2F);
if (textId != 0) {
this->animationIdx = 4;
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_START;
this->flags |= END_INTERACTION;
return textId;
}
switch (player->transformation) {
case PLAYER_FORM_DEKU:
this->animationIdx = 10;
this->animationIndex = FSN_ANIMATION_SLAM_COUNTER_START;
if (gSaveContext.weekEventReg[18] & 0x10) {
return sWelcomeDekuTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
}
return sWelcomeDekuFirstTimeTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
case PLAYER_FORM_ZORA:
this->animationIdx = 8;
this->animationIndex = FSN_ANIMATION_LEAN_FORWARD_START;
if (gSaveContext.weekEventReg[18] & 8) {
return sWelcomeZoraTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
}
return sWelcomeZoraFirstTimeTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
case PLAYER_FORM_GORON:
this->animationIdx = 6;
this->animationIndex = FSN_ANIMATION_HAND_ON_FACE_START;
if (gSaveContext.weekEventReg[18] & 4) {
return sWelcomeGoronTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
}
return sWelcomeGoronFirstTimeTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
}
this->animationIdx = 4;
this->animationIndex = FSN_ANIMATION_HANDS_ON_COUNTER_START;
return sWelcomeHumanTextIds[ENOSSAN_CURIOSITY_SHOP_MAN];
}
u16 EnOssan_GetWelcomePartTimeWorker(EnOssan* this, GlobalContext* globalCtx) {
u16 EnOssan_PartTimerWorker_GetWelcome(EnOssan* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
u16 textId = Text_GetFaceReaction(globalCtx, 0x36);
@ -1421,7 +1459,7 @@ void EnOssan_SetHaveMet(EnOssan* this) {
}
void EnOssan_InitShop(EnOssan* this, GlobalContext* globalCtx) {
static EnOssanActionFunc sInitFuncs[] = { EnOssan_InitCuriosityShopMan, EnOssan_InitPartTimeWorker };
static EnOssanActionFunc sInitFuncs[] = { EnOssan_CuriosityShopMan_Init, EnOssan_PartTimeWorker_Init };
ShopItem* shopItems;
if (Object_IsLoaded(&globalCtx->objectCtx, this->objIndex)) {
@ -1486,8 +1524,9 @@ void EnOssan_InitShop(EnOssan* this, GlobalContext* globalCtx) {
this->arrowAnimTween = 0.0f;
this->stickAnimTween = 0.0f;
this->shopItemSelectedTween = 0.0f;
Actor_SetScale(&this->actor, sActorScales[this->actor.params]);
this->animationIdx = 1;
this->animationIndex = 1; // FSN_ANIMATION_SCRATCH_BACK and ANI_ANIMATION_STANDING_NORMAL_LOOP_2
SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimations[this->actor.params], 1);
EnOssan_SpawnShopItems(this, globalCtx, shopItems);
this->blinkTimer = 20;
@ -1524,19 +1563,22 @@ void EnOssan_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnOssan_DrawCursor(GlobalContext* globalCtx, EnOssan* this, f32 x, f32 y, f32 z, u8 drawCursor) {
s32 ulx, uly, lrx, lry;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
s32 dsdx;
((void)"../z_en_oB1.c"); // Unreferenced
(void)"../z_en_oB1.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
if (drawCursor != 0) {
func_8012C654(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColor.r, this->cursorColor.g, this->cursorColor.b,
this->cursorColor.a);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gameplay_keep_Tex_01F740, G_IM_FMT_IA, 16, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
w = 16.0f * z;
ulx = (x - w) * 4.0f;
uly = (y - w) * 4.0f;
@ -1551,11 +1593,16 @@ void EnOssan_DrawCursor(GlobalContext* globalCtx, EnOssan* this, f32 x, f32 y, f
void EnOssan_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f32 x, f32 y, f32 z, s32 s, s32 t,
f32 dx, f32 dy) {
f32 unk;
s32 ulx, uly, lrx, lry;
f32 w, h;
s32 dsdx, dtdy;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
f32 h;
s32 dsdx;
s32 dtdy;
((void)"../z_en_oB1.c"); // Unreferenced
(void)"../z_en_oB1.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
@ -1581,21 +1628,15 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this)
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
((void)"../z_en_oB1.c"); // Unreferenced
(void)"../z_en_oB1.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
if (drawStickRightPrompt || drawStickLeftPrompt) {
func_8012C654(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F8C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 23 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnOssan_DrawTextRec(globalCtx, this->stickLeftPrompt.arrowColor.r, this->stickLeftPrompt.arrowColor.g,
this->stickLeftPrompt.arrowColor.b, this->stickLeftPrompt.arrowColor.a,
@ -1608,15 +1649,9 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this)
this->stickRightPrompt.arrowTexX, this->stickRightPrompt.arrowTexY,
this->stickRightPrompt.texZ, 0, 0, 1.0f, 1.0f);
}
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F7C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 127, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 15 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gControlStickTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnOssan_DrawTextRec(globalCtx, this->stickLeftPrompt.stickColor.r, this->stickLeftPrompt.stickColor.g,
this->stickLeftPrompt.stickColor.b, this->stickLeftPrompt.stickColor.a,
@ -1633,72 +1668,73 @@ void EnOssan_DrawStickDirectionPrompts(GlobalContext* globalCtx, EnOssan* this)
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 EnOssan_OverrideLimbDrawCuriosityShopMan(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
Vec3s* rot, Actor* thisx) {
s32 EnOssan_CuriosityShopMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
Vec3s* rot, Actor* thisx) {
EnOssan* this = THIS;
if (limbIndex == 16) {
if (limbIndex == FSN_LIMB_HEAD) {
Matrix_InsertXRotation_s(this->headRot.y, MTXMODE_APPLY);
}
return false;
}
s32 EnOssan_OverrideLimbDrawPartTimeWorker(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
s32 EnOssan_PartTimeWorker_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
Vec3s* rot, Actor* thisx) {
EnOssan* this = THIS;
if (limbIndex == 15) {
if (limbIndex == ANI_LIMB_HEAD) {
Matrix_InsertXRotation_s(this->headRotPartTimeWorker.y, MTXMODE_APPLY);
Matrix_InsertZRotation_s(this->headRotPartTimeWorker.x, MTXMODE_APPLY);
}
return false;
}
void EnOssan_PostLimbDrawCuriosityShopMan(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
Actor* thisx) {
void EnOssan_CuriosityShopMan_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
Actor* thisx) {
EnOssan* this = THIS;
if (limbIndex == 1 || limbIndex == 9 || limbIndex == 12) {
if (limbIndex == FSN_LIMB_PELVIS || limbIndex == FSN_LIMB_LEFT_UPPER_ARM || limbIndex == FSN_LIMB_RIGHT_UPPER_ARM) {
rot->y += (s16)Math_SinS(this->limbRotTableY[limbIndex]) * 200;
rot->z += (s16)Math_CosS(this->limbRotTableZ[limbIndex]) * 200;
}
}
void EnOssan_PostLimbDrawPartTimeWorker(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
Actor* thisx) {
void EnOssan_PartTimeWorker_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
Actor* thisx) {
static Vec3f sPartTimeWorkerFocusOffset = { 800.0f, 500.0f, 0.0f };
EnOssan* this = THIS;
if (limbIndex == 15) {
if (limbIndex == ANI_LIMB_HEAD) {
Matrix_MultiplyVector3fByState(&sPartTimeWorkerFocusOffset, &this->actor.focus.pos);
}
}
void EnOssan_DrawCuriosityShopMan(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sEyeTextures[] = { object_fsn_Tex_005BC0, object_fsn_Tex_006D40, object_fsn_Tex_007140 };
EnOssan* this = THIS;
void EnOssan_CuriosityShopMan_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sEyeTextures[] = { gFsnEyeOpenTex, gFsnEyeHalfTex, gFsnEyeClosedTex };
s32 pad;
EnOssan* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeTexIndex]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnOssan_OverrideLimbDrawCuriosityShopMan, EnOssan_PostLimbDrawCuriosityShopMan, &this->actor);
EnOssan_CuriosityShopMan_OverrideLimbDraw, EnOssan_CuriosityShopMan_PostLimbDraw,
&this->actor);
EnOssan_DrawCursor(globalCtx, this, this->cursorPos.x, this->cursorPos.y, this->cursorPos.z, this->drawCursor);
EnOssan_DrawStickDirectionPrompts(globalCtx, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnOssan_DrawPartTimeWorker(Actor* thisx, GlobalContext* globalCtx) {
void EnOssan_PartTimeWorker_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sEyeTextures[] = { gAniOpenEyeTex, gAniClosingEyeTex, gAniClosedEyeTex };
EnOssan* this = THIS;
s32 pad;
EnOssan* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeTexIndex]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnOssan_OverrideLimbDrawPartTimeWorker, EnOssan_PostLimbDrawPartTimeWorker, &this->actor);
EnOssan_PartTimeWorker_OverrideLimbDraw, EnOssan_PartTimeWorker_PostLimbDraw, &this->actor);
EnOssan_DrawCursor(globalCtx, this, this->cursorPos.x, this->cursorPos.y, this->cursorPos.z, this->drawCursor);
EnOssan_DrawStickDirectionPrompts(globalCtx, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -2,8 +2,11 @@
#define Z_EN_OSSAN_H
#include "global.h"
#include "overlays/actors/ovl_En_GirlA/z_en_girla.h"
#include "objects/object_ani/object_ani.h"
#include "objects/object_fsn/object_fsn.h"
#define ENOSSAN_LIMB_MAX MAX(FSN_LIMB_MAX + 1, ANI_LIMB_MAX)
struct EnOssan;
@ -50,9 +53,9 @@ typedef struct EnOssan {
/* 0x2CC */ Vec3s unk2CC; // Set but never used
/* 0x2D2 */ s16 limbRotTableY[19];
/* 0x2F8 */ s16 limbRotTableZ[19];
/* 0x31E */ Vec3s jointTable[19];
/* 0x390 */ Vec3s morphTable[19];
/* 0x402 */ s16 animationIdx;
/* 0x31E */ Vec3s jointTable[ENOSSAN_LIMB_MAX];
/* 0x390 */ Vec3s morphTable[ENOSSAN_LIMB_MAX];
/* 0x402 */ s16 animationIndex;
/* 0x404 */ Vec3s headRotPartTimeWorker;
/* 0x40A */ u16 flags;
} EnOssan; // size = 0x40C
@ -68,12 +71,6 @@ typedef enum {
/* 1 */ ENOSSAN_PART_TIME_WORKER
} EnOssanWorker;
typedef enum {
/* 0 */ ENOSSAN_CUTSCENESTATE_STOPPED,
/* 1 */ ENOSSAN_CUTSCENESTATE_WAITING,
/* 2 */ ENOSSAN_CUTSCENESTATE_PLAYING
} EnOssanCutsceneState;
extern const ActorInit En_Ossan_InitVars;
#endif // Z_EN_OSSAN_H

View File

@ -20,13 +20,14 @@ void EnSob1_Init(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_DrawBombShopkeeper(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_ZoraShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_GoronShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_BombShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnSob1_ZoraShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_GoronShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_BombShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_InitZoraShopkeeper(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_InitGoronShopkeeper(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_InitBombShopkeeper(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_InitShop(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_Idle(EnSob1* this, GlobalContext* globalCtx);
void EnSob1_Walk(EnSob1* this, GlobalContext* globalCtx);
@ -139,10 +140,10 @@ static InitChainEntry sInitChain[] = {
};
static EnSob1ActionFunc sInitFuncs[] = {
EnSob1_InitZoraShopkeeper,
EnSob1_InitGoronShopkeeper,
EnSob1_InitBombShopkeeper,
EnSob1_InitGoronShopkeeper,
EnSob1_ZoraShopkeeper_Init,
EnSob1_GoronShopkeeper_Init,
EnSob1_BombShopkeeper_Init,
EnSob1_GoronShopkeeper_Init,
};
static Vec3f sPosOffset[] = {
@ -329,7 +330,7 @@ u16 EnSob1_GetGoodbye(EnSob1* this) {
return 0x64C;
}
void EnSob1_EndInteractionBombShop(EnSob1* this, GlobalContext* globalCtx) {
void EnSob1_BombShopkeeper_EndInteraction(EnSob1* this, GlobalContext* globalCtx) {
this->drawCursor = 0;
this->stickLeftPrompt.isEnabled = false;
this->stickRightPrompt.isEnabled = false;
@ -451,7 +452,7 @@ void EnSob1_EndInteraction(GlobalContext* globalCtx, EnSob1* this) {
s32 EnSob1_TestEndInteraction(EnSob1* this, GlobalContext* globalCtx, Input* input) {
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if (this->shopType == BOMB_SHOP) {
EnSob1_EndInteractionBombShop(this, globalCtx);
EnSob1_BombShopkeeper_EndInteraction(this, globalCtx);
} else {
EnSob1_EndInteraction(globalCtx, this);
}
@ -625,7 +626,7 @@ s32 EnSob1_FacingShopkeeperDialogResult(EnSob1* this, GlobalContext* globalCtx)
case 1:
func_8019F230();
if (this->shopType == BOMB_SHOP) {
EnSob1_EndInteractionBombShop(this, globalCtx);
EnSob1_BombShopkeeper_EndInteraction(this, globalCtx);
} else {
EnSob1_EndInteraction(globalCtx, this);
}
@ -1192,10 +1193,7 @@ void EnSob1_UpdateCursorAnim(EnSob1* this) {
void EnSob1_UpdateStickDirectionPromptAnim(EnSob1* this) {
f32 arrowAnimTween = this->arrowAnimTween;
f32 stickAnimTween = this->stickAnimTween;
// Possbily fake temps
s32 maxColor = 255;
f32 tmp;
s32 maxColor = 255; // POSSIBLY FAKE
if (this->arrowAnimState == 0) {
arrowAnimTween += 0.05f;
@ -1222,31 +1220,33 @@ void EnSob1_UpdateStickDirectionPromptAnim(EnSob1* this) {
stickAnimTween = 0.0f;
this->stickAnimState = 0;
}
tmp = 155.0f * arrowAnimTween;
this->stickAnimTween = stickAnimTween;
this->stickLeftPrompt.arrowColor.r = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.g = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.r = (maxColor - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowColor.g = (255 - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowColor.r = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.g = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexX += 8.0f * stickAnimTween;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexX -= 8.0f * stickAnimTween;
this->stickLeftPrompt.arrowTexY = this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.stickTexY = this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
}
s16 EnSob1_GetXZAngleAndDistanceSqToPoint(Path* path, s32 pointIdx, Vec3f* pos, f32* distSq) {
@ -1319,42 +1319,38 @@ s32 EnSob1_AreObjectsLoaded(EnSob1* this, GlobalContext* globalCtx) {
return false;
}
void EnSob1_InitZoraShopkeeper(EnSob1* this, GlobalContext* globalCtx) {
void EnSob1_ZoraShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gZoraSkel, NULL, this->jointTable, this->morphTable, 20);
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->objIndices[2]].segment);
Animation_Change(&this->skelAnime, &object_masterzoora_Anim_00078C, 1.0f, 0.0f,
Animation_GetLastFrame(&object_masterzoora_Anim_00078C), 0, 0.0f);
this->actor.draw = EnSob1_DrawZoraShopkeeper;
this->actor.draw = EnSob1_ZoraShopkeeper_Draw;
this->changeObjectFunc = EnSob1_ChangeObject;
}
void EnSob1_InitGoronShopkeeper(EnSob1* this, GlobalContext* globalCtx) {
void EnSob1_GoronShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_oF1d_map_Skel_011AC8, NULL, this->jointTable,
this->morphTable, 18);
gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[this->objIndices[2]].segment);
Animation_Change(&this->skelAnime, &object_mastergolon_Anim_0000FC, 1.0f, 0.0f,
Animation_GetLastFrame(&object_mastergolon_Anim_0000FC), 0, 0.0f);
this->actor.draw = EnSob1_DrawGoronShopkeeper;
this->actor.draw = EnSob1_GoronShopkeeper_Draw;
this->changeObjectFunc = EnSob1_ChangeObject;
}
void EnSob1_InitBombShopkeeper(EnSob1* this, GlobalContext* globalCtx) {
void EnSob1_BombShopkeeper_Init(EnSob1* this, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_rs_Skel_009220, &object_rs_Anim_009120, this->jointTable,
this->morphTable, 16);
this->actor.draw = EnSob1_DrawBombShopkeeper;
this->actor.draw = EnSob1_BombShopkeeper_Draw;
this->changeObjectFunc = NULL;
this->skelAnime.playSpeed = 2.0f;
}
void EnSob1_InitShop(EnSob1* this, GlobalContext* globalCtx) {
ShopItem* shopItems;
EnSob1XZRange* unkStruct;
EnSob1XZRange* xzRange;
Vec3f* posOffset;
// Possibly fake temps
EnSob1* this2;
u32 maxColor = 255;
if (EnSob1_AreObjectsLoaded(this, globalCtx)) {
this->actor.flags &= ~ACTOR_FLAG_10;
this->actor.objBankIndex = this->objIndices[0];
@ -1387,65 +1383,63 @@ void EnSob1_InitShop(EnSob1* this, GlobalContext* globalCtx) {
EnSob1_SetupAction(this, EnSob1_Idle);
}
this->cursorPos.y = (this->cursorPos.x = 100.0f);
this->stickAccumX = (this->stickAccumY = 0);
this->cursorPos.y = this->cursorPos.x = 100.0f;
this->stickAccumY = 0;
this->stickAccumX = 0;
this->cursorIdx = 0;
this->cursorPos.z = 1.2f;
this->cursorColor.r = 0;
this->cursorColor.g = 80;
this->cursorColor.b = maxColor;
this->cursorColor.a = maxColor;
this->cursorColor.b = 255;
this->cursorColor.a = 255;
this->cursorAnimTween = 0.0f;
this->cursorAnimState = 0;
this->drawCursor = 0;
this2 = this;
this->stickLeftPrompt.stickColor.r = 200;
this->stickLeftPrompt.stickColor.g = 200;
this->stickLeftPrompt.stickColor.b = 200;
this->stickLeftPrompt.stickColor.a = 180;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.arrowColor.r = 255;
this->stickLeftPrompt.arrowColor.g = 255;
this->stickLeftPrompt.arrowColor.b = 0;
this->stickLeftPrompt.arrowColor.a = 200;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.texZ = 1.0f;
this->stickLeftPrompt.isEnabled = false;
this2->stickLeftPrompt.stickColor.r = 200;
this2->stickLeftPrompt.stickColor.g = 200;
this2->stickLeftPrompt.stickColor.b = 200;
this2->stickLeftPrompt.stickColor.a = 180;
this2->stickLeftPrompt.stickTexX = 49.0f;
this2->stickLeftPrompt.stickTexY = 95.0f;
this2->stickLeftPrompt.arrowColor.r = maxColor;
this2->stickLeftPrompt.arrowColor.g = maxColor;
this2->stickLeftPrompt.arrowColor.b = 0;
this2->stickLeftPrompt.arrowColor.a = 200;
this2->stickLeftPrompt.arrowTexX = 33.0f;
this2->stickLeftPrompt.arrowTexY = 91.0f;
this2->stickLeftPrompt.texZ = 1.0f;
this2->stickLeftPrompt.isEnabled = 0;
this->stickRightPrompt.stickColor.r = 200;
this->stickRightPrompt.stickColor.g = 200;
this->stickRightPrompt.stickColor.b = 200;
this->stickRightPrompt.stickColor.a = 180;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowColor.r = 255;
this->stickRightPrompt.arrowColor.g = 0;
this->stickRightPrompt.arrowColor.b = 0;
this->stickRightPrompt.arrowColor.a = 200;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.texZ = 1.0f;
this->stickRightPrompt.isEnabled = false;
if (1) {}
this->arrowAnimState = 0;
this->stickAnimState = 0;
this->arrowAnimTween = 0.0f;
this->stickAnimTween = 0.0f;
this->shopItemSelectedTween = 0.0f;
this2->stickRightPrompt.stickColor.r = 200;
this2->stickRightPrompt.stickColor.g = 200;
this2->stickRightPrompt.stickColor.b = 200;
this2->stickRightPrompt.stickColor.a = 180;
this2->stickRightPrompt.stickTexX = 274.0f;
this2->stickRightPrompt.stickTexY = 95.0f;
this2->stickRightPrompt.arrowColor.r = maxColor;
this2->stickRightPrompt.arrowColor.g = 0;
this2->stickRightPrompt.arrowColor.b = 0;
this2->stickRightPrompt.arrowColor.a = 200;
this2->stickRightPrompt.arrowTexX = 290.0f;
this2->stickRightPrompt.arrowTexY = 91.0f;
this2->stickRightPrompt.texZ = 1.0f;
this2->stickRightPrompt.isEnabled = 0;
this2->arrowAnimState = 0;
this2->stickAnimState = 0;
this2->arrowAnimTween = 0.0f;
this2->stickAnimTween = 0.0f;
this2->shopItemSelectedTween = 0.0f;
this2->actor.gravity = 0.0f;
this2->posXZRange = sPosXZRanges[this2->shopType];
Actor_SetScale(&this2->actor, sActorScales[this2->shopType]);
EnSob1_SpawnShopItems(this2, globalCtx, shopItems);
this->actor.gravity = 0.0f;
this->posXZRange = sPosXZRanges[this->shopType];
Actor_SetScale(&this->actor, sActorScales[this->shopType]);
EnSob1_SpawnShopItems(this, globalCtx, shopItems);
this->headRot = this->headRotTarget = 0;
this2->blinkTimer = 20;
this2->eyeTexIndex = 0;
this->blinkTimer = 20;
this->eyeTexIndex = 0;
this->blinkFunc = EnSob1_WaitForBlink;
this->actor.flags &= ~ACTOR_FLAG_1;
}
@ -1475,7 +1469,10 @@ void EnSob1_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnSob1_DrawCursor(GlobalContext* globalCtx, EnSob1* this, f32 x, f32 y, f32 z, u8 drawCursor) {
s32 ulx, uly, lrx, lry;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
s32 dsdx;
s32 pad;
@ -1485,8 +1482,8 @@ void EnSob1_DrawCursor(GlobalContext* globalCtx, EnSob1* this, f32 x, f32 y, f32
func_8012C654(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColor.r, this->cursorColor.g, this->cursorColor.b,
this->cursorColor.a);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gameplay_keep_Tex_01F740, G_IM_FMT_IA, 16, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
w = 16.0f * z;
ulx = (x - w) * 4.0f;
uly = (y - w + -12.0f) * 4.0f;
@ -1501,11 +1498,16 @@ void EnSob1_DrawCursor(GlobalContext* globalCtx, EnSob1* this, f32 x, f32 y, f32
void EnSob1_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f32 x, f32 y, f32 z, s32 s, s32 t, f32 dx,
f32 dy) {
f32 unk;
s32 ulx, uly, lrx, lry;
f32 w, h;
s32 dsdx, dtdy;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
f32 h;
s32 dsdx;
s32 dtdy;
((void)"../z_en_soB1.c"); // Unreferenced
(void)"../z_en_soB1.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
@ -1531,21 +1533,15 @@ void EnSob1_DrawStickDirectionPrompt(GlobalContext* globalCtx, EnSob1* this) {
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
((void)"../z_en_soB1.c"); // Unreferenced
(void)"../z_en_soB1.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
if (drawStickRightPrompt || drawStickLeftPrompt) {
func_8012C654(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F8C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 23 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnSob1_DrawTextRec(globalCtx, this->stickLeftPrompt.arrowColor.r, this->stickLeftPrompt.arrowColor.g,
this->stickLeftPrompt.arrowColor.b, this->stickLeftPrompt.arrowColor.a,
@ -1558,15 +1554,9 @@ void EnSob1_DrawStickDirectionPrompt(GlobalContext* globalCtx, EnSob1* this) {
this->stickRightPrompt.arrowTexX, this->stickRightPrompt.arrowTexY,
this->stickRightPrompt.texZ, 0, 0, 1.0f, 1.0f);
}
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F7C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 127, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 15 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gControlStickTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnSob1_DrawTextRec(globalCtx, this->stickLeftPrompt.stickColor.r, this->stickLeftPrompt.stickColor.g,
this->stickLeftPrompt.stickColor.b, this->stickLeftPrompt.stickColor.a,
@ -1583,8 +1573,8 @@ void EnSob1_DrawStickDirectionPrompt(GlobalContext* globalCtx, EnSob1* this) {
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 EnSob1_OverrideLimbDrawZoraShopkeeper(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
s32 EnSob1_ZoraShopkeeper_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
EnSob1* this = THIS;
if (limbIndex == 15) {
@ -1593,8 +1583,8 @@ s32 EnSob1_OverrideLimbDrawZoraShopkeeper(GlobalContext* globalCtx, s32 limbInde
return false;
}
s32 EnSob1_OverrideLimbDrawBombShopkeeper(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
s32 EnSob1_BombShopkeeper_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
Actor* thisx) {
EnSob1* this = THIS;
if (limbIndex == 15) {
@ -1603,7 +1593,8 @@ s32 EnSob1_OverrideLimbDrawBombShopkeeper(GlobalContext* globalCtx, s32 limbInde
return false;
}
void EnSob1_PostLimbDrawBombShopkeeper(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
void EnSob1_BombShopkeeper_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
Actor* thisx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
if (limbIndex == 11) {
gSPDisplayList(POLY_OPA_DISP++, object_rs_DL_000970);
@ -1621,7 +1612,7 @@ Gfx* EnSob1_EndDList(GraphicsContext* gfxCtx) {
return dList;
}
void EnSob1_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
void EnSob1_ZoraShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sZoraShopkeeperEyeTextures[] = { gZoraEyeOpenTex, gZoraEyeHalfTex, gZoraEyeClosedTex };
EnSob1* this = THIS;
s32 pad;
@ -1633,7 +1624,7 @@ void EnSob1_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x0C, EnSob1_EndDList(globalCtx->state.gfxCtx));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sZoraShopkeeperEyeTextures[this->eyeTexIndex]));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnSob1_OverrideLimbDrawZoraShopkeeper, NULL, &this->actor);
EnSob1_ZoraShopkeeper_OverrideLimbDraw, NULL, &this->actor);
for (i = 0; i < ARRAY_COUNT(this->items); i++) {
this->items[i]->actor.scale.x = 0.2f;
this->items[i]->actor.scale.y = 0.2f;
@ -1644,7 +1635,7 @@ void EnSob1_DrawZoraShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnSob1_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
void EnSob1_GoronShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr sGoronShopkeeperEyeTextures[] = { object_oF1d_map_Tex_010438, object_oF1d_map_Tex_010C38,
object_oF1d_map_Tex_011038 };
EnSob1* this = THIS;
@ -1666,7 +1657,7 @@ void EnSob1_DrawGoronShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnSob1_DrawBombShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
void EnSob1_BombShopkeeper_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnSob1* this = THIS;
s32 pad;
u32 frames;
@ -1676,7 +1667,7 @@ void EnSob1_DrawBombShopkeeper(Actor* thisx, GlobalContext* globalCtx) {
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(object_rs_Tex_005458));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnSob1_OverrideLimbDrawBombShopkeeper, EnSob1_PostLimbDrawBombShopkeeper, &this->actor);
EnSob1_BombShopkeeper_OverrideLimbDraw, EnSob1_BombShopkeeper_PostLimbDraw, &this->actor);
for (i = 0; i < ARRAY_COUNT(this->items); i++) {
this->items[i]->actor.scale.x = 0.2f;
this->items[i]->actor.scale.y = 0.2f;

View File

@ -210,7 +210,7 @@ s32 func_80BAA904(EnSuttari* this, GlobalContext* globalCtx) {
void func_80BAA9B4(EnSuttari* this) {
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
switch (this->textId) {
case 0x1454:
@ -221,15 +221,15 @@ void func_80BAA9B4(EnSuttari* this) {
case 0x1459:
case 0x145A:
case 0x145B:
if ((this->animationIdx != 8) && (curFrame == frameCount)) {
this->animationIdx = 8;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if ((this->animationIndex != 8) && (curFrame == frameCount)) {
this->animationIndex = 8;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
break;
default:
if ((this->animationIdx != 1) && (curFrame == frameCount)) {
this->animationIdx = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if ((this->animationIndex != 1) && (curFrame == frameCount)) {
this->animationIndex = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
}
}
@ -237,8 +237,8 @@ void func_80BAA9B4(EnSuttari* this) {
void func_80BAAA94(EnSuttari* this) {
switch (this->textId) {
case 0x29E5:
this->animationIdx = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
break;
case 0x29E9:
this->enFsn->flags |= ENFSN_ANGRY;
@ -250,12 +250,12 @@ void func_80BAAA94(EnSuttari* this) {
this->enFsn->flags |= ENFSN_OFFER_FINAL_PRICE;
break;
case 0x29EC:
this->animationIdx = 7;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 7;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
break;
case 0x29ED:
this->animationIdx = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
break;
}
}
@ -377,14 +377,14 @@ void func_80BAAB78(EnSuttari* this, GlobalContext* globalCtx) {
void func_80BAAF1C(EnSuttari* this) {
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if (this->animationIdx == 5) {
this->animationIdx = 3;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
} else if ((this->animationIdx == 3) && (curFrame == frameCount)) {
this->animationIdx = 6;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if (this->animationIndex == 5) {
this->animationIndex = 3;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
} else if ((this->animationIndex == 3) && (curFrame == frameCount)) {
this->animationIndex = 6;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->flags1 &= ~0x100;
}
}
@ -806,7 +806,7 @@ s32 func_80BAC220(EnSuttari* this, GlobalContext* globalCtx) {
void func_80BAC2FC(EnSuttari* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
switch (this->unk428) {
case 12:
@ -815,9 +815,9 @@ void func_80BAC2FC(EnSuttari* this, GlobalContext* globalCtx) {
func_80BABFD4(this, globalCtx);
break;
case 15:
if ((this->animationIdx == 1) && (curFrame == frameCount)) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if ((this->animationIndex == 1) && (curFrame == frameCount)) {
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
if (!(gSaveContext.weekEventReg[83] & 4) && !(this->flags1 & 0x1000)) {
if (ActorCutscene_GetCanPlayNext(this->cutscenes[0])) {
@ -848,9 +848,9 @@ void func_80BAC2FC(EnSuttari* this, GlobalContext* globalCtx) {
this->flags1 |= 0x80;
this->flags1 |= 0x20;
this->enFsn->flags &= ~ENFSN_HAGGLE;
if (this->animationIdx != 2) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if (this->animationIndex != 2) {
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
func_80BAC220(this, globalCtx);
break;
@ -879,9 +879,9 @@ void func_80BAC2FC(EnSuttari* this, GlobalContext* globalCtx) {
break;
case 4:
if (!(gSaveContext.weekEventReg[33] & 8)) {
if (this->animationIdx == 2 || this->animationIdx == 1) {
this->animationIdx = 5;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if (this->animationIndex == 2 || this->animationIndex == 1) {
this->animationIndex = 5;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
this->flags1 |= 0x10;
if (this->flags2 & 2) {
@ -909,16 +909,16 @@ void func_80BAC6E8(EnSuttari* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_IKANA) {
this->flags1 |= 1;
if (gSaveContext.day == 1 || gSaveContext.day == 2) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->flags1 |= 0x80;
this->actionFunc = func_80BACA14;
return;
} else if ((gSaveContext.day == 3) && (gSaveContext.time <= CLOCK_TIME(19, 00)) &&
!(gSaveContext.weekEventReg[61] & 8) && !(gSaveContext.weekEventReg[33] & 8) &&
(gSaveContext.weekEventReg[51] & 8)) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->actionFunc = func_80BACEE0;
return;
}
@ -933,8 +933,8 @@ void func_80BAC6E8(EnSuttari* this, GlobalContext* globalCtx) {
this->cutscenes[1] = ActorCutscene_GetAdditionalCutscene(this->cutscenes[0]);
this->flags1 |= 0x80;
this->flags1 |= 8;
this->animationIdx = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->actionFunc = func_80BAD004;
return;
} else if (globalCtx->sceneNum == SCENE_ICHIBA) {
@ -942,8 +942,8 @@ void func_80BAC6E8(EnSuttari* this, GlobalContext* globalCtx) {
Actor_MarkForDeath(&this->actor);
return;
}
this->animationIdx = 0;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 0;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->flags1 |= 2;
this->actionFunc = func_80BAD5F8;
return;
@ -952,8 +952,8 @@ void func_80BAC6E8(EnSuttari* this, GlobalContext* globalCtx) {
Actor_MarkForDeath(&this->actor);
return;
}
this->animationIdx = 0;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
this->animationIndex = 0;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
this->cutscenes[0] = this->actor.cutscene;
this->cutscenes[1] = ActorCutscene_GetAdditionalCutscene(this->cutscenes[0]);
this->flags1 |= 4;
@ -971,9 +971,9 @@ void func_80BAC6E8(EnSuttari* this, GlobalContext* globalCtx) {
void func_80BACA14(EnSuttari* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (this->animationIdx == 1 || this->animationIdx == 8) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if (this->animationIndex == 1 || this->animationIndex == 8) {
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
func_80BABA90(this, 0, 0);
func_80BAB434(this);
@ -1211,11 +1211,11 @@ void func_80BAD5F8(EnSuttari* this, GlobalContext* globalCtx) {
u32* unk_14 = &gSaveContext.unk_14;
struct_80133038_arg2 unkStruct;
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if ((curFrame == frameCount) && (this->animationIdx == 0) && (this->flags1 & 0x20)) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if ((curFrame == frameCount) && (this->animationIndex == 0) && (this->flags1 & 0x20)) {
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
this->unk42A = REG(15) + *unk_14;
if (!func_80133038(globalCtx, D_80BAE820, &unkStruct) ||
@ -1247,14 +1247,14 @@ void func_80BAD7F8(EnSuttari* this, GlobalContext* globalCtx) {
u32* unk_14 = &gSaveContext.unk_14;
struct_80133038_arg2 unkStruct;
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if (this->enFsn == NULL) {
this->enFsn = (EnFsn*)EnSuttari_GetActorById(globalCtx, ACTOR_EN_FSN);
} else {
if ((this->flags1 & 0x2000) && (this->animationIdx == 1) && (curFrame == frameCount)) {
this->animationIdx = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
if ((this->flags1 & 0x2000) && (this->animationIndex == 1) && (curFrame == frameCount)) {
this->animationIndex = 2;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
this->unk42A = REG(15) + *unk_14;
if (!func_80133038(globalCtx, D_80BAE820, &unkStruct) ||
@ -1296,14 +1296,14 @@ void func_80BADA08(EnSuttari* this, GlobalContext* globalCtx) {
void func_80BADA9C(EnSuttari* this, GlobalContext* globalCtx) {
u8 talkstate = Message_GetState(&globalCtx->msgCtx);
s16 curFrame = this->skelAnime.curFrame;
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIdx].animation);
s16 frameCount = Animation_GetLastFrame(sAnimations[this->animationIndex].animation);
if (this->flags1 & 1) {
this->unk3F2 = this->unk2DC.y;
func_80BAA9B4(this);
} else if ((this->animationIdx == 7) && (curFrame == frameCount)) {
this->animationIdx = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIdx);
} else if ((this->animationIndex == 7) && (curFrame == frameCount)) {
this->animationIndex = 1;
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimations, this->animationIndex);
}
if (talkstate == 5) {
if (func_80147624(globalCtx)) {
@ -1449,11 +1449,11 @@ void EnSuttari_Update(Actor* thisx, GlobalContext* globalCtx) {
EnSuttari_UpdateTime();
}
if (this->unk428 != 0) {
if (this->animationIdx == 2 || this->animationIdx == 6) {
if (this->animationIndex == 2 || this->animationIndex == 6) {
if (Animation_OnFrame(&this->skelAnime, 8.0f) || Animation_OnFrame(&this->skelAnime, 16.0f)) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_PAMERA_WALK);
}
} else if (this->animationIdx == 0 || this->animationIdx == 5) {
} else if (this->animationIndex == 0 || this->animationIndex == 5) {
if (Animation_OnFrame(&this->skelAnime, 8.0f) || Animation_OnFrame(&this->skelAnime, 17.0f)) {
Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_PAMERA_WALK);
}

View File

@ -55,7 +55,7 @@ typedef struct EnSuttari {
/* 0x436 */ s16 unk436;
/* 0x438 */ Vec3f unk438;
/* 0x444 */ Vec3f unk444;
/* 0x450 */ s32 animationIdx;
/* 0x450 */ s32 animationIndex;
/* 0x454 */ UNK_TYPE1 unk_454[0x2];
/* 0x456 */ s16 cutscenes[2];
/* 0x45A */ s16 cutsceneIdx;

View File

@ -22,11 +22,11 @@ void EnTrt_Update(Actor* thisx, GlobalContext* globalCtx);
void EnTrt_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnTrt_GetCutscenes(EnTrt* this, GlobalContext* globalCtx);
s32 EnTrt_ReturnItemToShelf(EnTrt* this);
void EnTrt_ResetItemPosition(EnTrt* this);
void EnTrt_UpdateHeadYawAndPitch(EnTrt* this, GlobalContext* globalCtx);
s32 EnTrt_ReturnItemToShelf(EnTrt* this);
s32 EnTrt_FacingShopkeeperDialogResult(EnTrt* this, GlobalContext* globalCtx);
s32 EnTrt_TakeItemOffShelf(EnTrt* this);
void EnTrt_UpdateHeadYawAndPitch(EnTrt* this, GlobalContext* globalCtx);
void EnTrt_BeginInteraction(EnTrt* this, GlobalContext* globalCtx);
void EnTrt_IdleSleeping(EnTrt* this, GlobalContext* globalCtx);
@ -786,7 +786,7 @@ void EnTrt_IdleSleeping(EnTrt* this, GlobalContext* globalCtx) {
if (DECR(this->timer) == 0) {
this->timer = 40;
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 1);
this->animationIdx = 1;
this->animationIndex = 1;
this->actionFunc = EnTrt_IdleAwake;
this->blinkFunc = EnTrt_OpenThenCloseEyes;
}
@ -832,7 +832,7 @@ void EnTrt_IdleAwake(EnTrt* this, GlobalContext* globalCtx) {
if (DECR(this->timer) == 0) {
this->timer = Rand_S16Offset(150, 100);
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 2);
this->animationIdx = 2;
this->animationIndex = 2;
this->sleepSoundTimer = 10;
this->actor.textId = 0;
this->actionFunc = EnTrt_IdleSleeping;
@ -852,10 +852,10 @@ void EnTrt_BeginInteraction(EnTrt* this, GlobalContext* globalCtx) {
ActorCutscene_SetIntentToPlay(this->cutscene);
}
} else if (this->cutsceneState == ENTRT_CUTSCENESTATE_PLAYING_SPECIAL) {
if (this->animationIdx != 5) {
if (this->animationIndex != 5) {
if (curFrame == animLastFrame) {
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 3);
this->animationIdx = 3;
this->animationIndex = 3;
this->blinkFunc = EnTrt_OpenEyesThenSetToBlink;
this->timer = 10;
this->cutsceneState = ENTRT_CUTSCENESTATE_PLAYING;
@ -870,7 +870,7 @@ void EnTrt_BeginInteraction(EnTrt* this, GlobalContext* globalCtx) {
this->timer = Rand_S16Offset(40, 20);
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 5);
Message_StartTextbox(globalCtx, this->textId, &this->actor);
this->animationIdx = 5;
this->animationIndex = 5;
switch (this->textId) {
case 0x834:
if (!(gSaveContext.weekEventReg[12] & 8) && !(gSaveContext.weekEventReg[84] & 0x40) &&
@ -911,7 +911,7 @@ void EnTrt_Surprised(EnTrt* this, GlobalContext* globalCtx) {
} else if (this->cutsceneState == ENTRT_CUTSCENESTATE_PLAYING_SPECIAL) {
if (DECR(this->timer) == 0) {
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 4);
this->animationIdx = 4;
this->animationIndex = 4;
this->blinkFunc = EnTrt_OpenEyes2;
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_KOTAKE_SURPRISED);
this->timer = 30;
@ -921,7 +921,7 @@ void EnTrt_Surprised(EnTrt* this, GlobalContext* globalCtx) {
this->timer = Rand_S16Offset(40, 20);
EnTrt_ChangeAnim(&this->skelAnime, sAnimations, 5);
Message_StartTextbox(globalCtx, this->textId, &this->actor);
this->animationIdx = 5;
this->animationIndex = 5;
this->actionFunc = EnTrt_TryToGiveRedPotionAfterSurprised;
}
}
@ -1221,10 +1221,7 @@ void EnTrt_UpdateCursorAnim(EnTrt* this) {
void EnTrt_UpdateStickDirectionPromptAnim(EnTrt* this) {
f32 arrowAnimTween = this->arrowAnimTween;
f32 stickAnimTween = this->stickAnimTween;
// Possbily fake temps
s32 maxColor = 255;
f32 tmp;
s32 maxColor = 255; // POSSIBLY FAKE
if (this->arrowAnimState == 0) {
arrowAnimTween += 0.05f;
@ -1251,31 +1248,33 @@ void EnTrt_UpdateStickDirectionPromptAnim(EnTrt* this) {
stickAnimTween = 0.0f;
this->stickAnimState = 0;
}
tmp = 155.0f * arrowAnimTween;
this->stickAnimTween = stickAnimTween;
this->stickLeftPrompt.arrowColor.r = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.g = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100, arrowAnimTween);
this->stickLeftPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickLeftPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.r = (maxColor - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowColor.g = (255 - ((s32)tmp)) & 0xFF;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowColor.r = COL_CHAN_MIX(maxColor, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.g = COL_CHAN_MIX(255, 155.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.b = COL_CHAN_MIX(0, -100.0f, arrowAnimTween);
this->stickRightPrompt.arrowColor.a = COL_CHAN_MIX(200, 50.0f, arrowAnimTween);
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexX += 8.0f * stickAnimTween;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexX -= 8.0f * stickAnimTween;
this->stickLeftPrompt.arrowTexY = this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.stickTexY = this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
}
void EnTrt_OpenEyes(EnTrt* this) {
@ -1451,9 +1450,6 @@ void EnTrt_InitShopkeeper(EnTrt* this, GlobalContext* globalCtx) {
}
void EnTrt_InitShop(EnTrt* this, GlobalContext* globalCtx) {
u32 maxcolor = 255;
EnTrt* this2;
EnTrt_GetCutscenes(this, globalCtx);
this->cutscene = this->lookForwardCutscene;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
@ -1470,58 +1466,55 @@ void EnTrt_InitShop(EnTrt* this, GlobalContext* globalCtx) {
this->actionFunc = EnTrt_IdleSleeping;
}
this->cursorPos.y = this->cursorPos.x = 100.0f;
this->stickAccumY = 0;
this->stickAccumX = 0;
this->cursorIdx = 0;
this->cursorPos.y = this->cursorPos.x = 100.0f;
this->cursorPos.z = 1.2f;
this->cursorColor.r = 0;
this->cursorColor.g = 80;
this->cursorColor.b = maxcolor;
this->cursorColor.a = maxcolor;
this->cursorColor.b = 255;
this->cursorColor.a = 255;
this->cursorAnimTween = 0.0f;
this->cursorAnimState = 0;
this->drawCursor = 0;
this2 = this;
this->stickLeftPrompt.stickColor.r = 200;
this2->stickLeftPrompt.stickColor.g = 200;
this2->stickLeftPrompt.stickColor.b = 200;
this2->stickLeftPrompt.stickColor.a = 180;
this2->stickLeftPrompt.stickTexX = 49.0f;
this2->stickLeftPrompt.stickTexY = 95.0f;
this2->stickLeftPrompt.arrowColor.r = maxcolor;
this2->stickLeftPrompt.arrowColor.g = maxcolor;
this2->stickLeftPrompt.arrowColor.b = 0;
this2->stickLeftPrompt.arrowColor.a = 200;
this2->stickLeftPrompt.arrowTexX = 33.0f;
this2->stickLeftPrompt.arrowTexY = 91.0f;
this2->stickLeftPrompt.texZ = 1.0f;
this2->stickLeftPrompt.isEnabled = false;
this->stickLeftPrompt.stickColor.g = 200;
this->stickLeftPrompt.stickColor.b = 200;
this->stickLeftPrompt.stickColor.a = 180;
this->stickLeftPrompt.stickTexX = 49.0f;
this->stickLeftPrompt.stickTexY = 95.0f;
this->stickLeftPrompt.arrowColor.r = 255;
this->stickLeftPrompt.arrowColor.g = 255;
this->stickLeftPrompt.arrowColor.b = 0;
this->stickLeftPrompt.arrowColor.a = 200;
this->stickLeftPrompt.arrowTexX = 33.0f;
this->stickLeftPrompt.arrowTexY = 91.0f;
this->stickLeftPrompt.texZ = 1.0f;
this->stickLeftPrompt.isEnabled = false;
if (1) {}
this->stickRightPrompt.stickColor.r = 200;
this->stickRightPrompt.stickColor.g = 200;
this->stickRightPrompt.stickColor.b = 200;
this->stickRightPrompt.stickColor.a = 180;
this->stickRightPrompt.stickTexX = 274.0f;
this->stickRightPrompt.stickTexY = 95.0f;
this->stickRightPrompt.arrowColor.r = 255;
this->stickRightPrompt.arrowColor.g = 0;
this->stickRightPrompt.arrowColor.b = 0;
this->stickRightPrompt.arrowColor.a = 200;
this->stickRightPrompt.arrowTexX = 290.0f;
this->stickRightPrompt.arrowTexY = 91.0f;
this->stickRightPrompt.texZ = 1.0f;
this->stickRightPrompt.isEnabled = false;
this2->stickRightPrompt.stickColor.r = 200;
this2->stickRightPrompt.stickColor.g = 200;
this2->stickRightPrompt.stickColor.b = 200;
this2->stickRightPrompt.stickColor.a = 180;
this2->stickRightPrompt.stickTexX = 274.0f;
this2->stickRightPrompt.stickTexY = 95.0f;
this2->stickRightPrompt.arrowColor.r = maxcolor;
this2->stickRightPrompt.arrowColor.g = 0;
this2->stickRightPrompt.arrowColor.b = 0;
this2->stickRightPrompt.arrowColor.a = 200;
this2->stickRightPrompt.arrowTexX = 290.0f;
this2->stickRightPrompt.arrowTexY = 91.0f;
this2->stickRightPrompt.texZ = 1.0f;
this2->stickRightPrompt.isEnabled = false;
this2->arrowAnimTween = 0.0f;
this2->stickAnimTween = 0.0f;
this2->arrowAnimState = 0;
this2->stickAnimState = 0;
this2->shopItemSelectedTween = 0.0f;
this->arrowAnimTween = 0.0f;
this->stickAnimTween = 0.0f;
this->arrowAnimState = 0;
this->stickAnimState = 0;
this->shopItemSelectedTween = 0.0f;
this->actor.gravity = 0.0f;
Actor_SetScale(&this->actor, sActorScale);
@ -1544,7 +1537,10 @@ void EnTrt_GetCutscenes(EnTrt* this, GlobalContext* globalCtx) {
}
void EnTrt_DrawCursor(GlobalContext* globalCtx, EnTrt* this, f32 x, f32 y, f32 z, u8 drawCursor) {
s32 ulx, uly, lrx, lry;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
s32 dsdx;
s32 pad;
@ -1554,8 +1550,8 @@ void EnTrt_DrawCursor(GlobalContext* globalCtx, EnTrt* this, f32 x, f32 y, f32 z
func_8012C654(globalCtx->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, this->cursorColor.r, this->cursorColor.g, this->cursorColor.b,
this->cursorColor.a);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gameplay_keep_Tex_01F740, G_IM_FMT_IA, 16, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gSelectionCursorTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP,
G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
w = 16.0f * z;
ulx = (x - w) * 4.0f;
uly = (y - w + -12.0f) * 4.0f;
@ -1570,11 +1566,16 @@ void EnTrt_DrawCursor(GlobalContext* globalCtx, EnTrt* this, f32 x, f32 y, f32 z
void EnTrt_DrawTextRec(GlobalContext* globalCtx, s32 r, s32 g, s32 b, s32 a, f32 x, f32 y, f32 z, s32 s, s32 t, f32 dx,
f32 dy) {
f32 unk;
s32 ulx, uly, lrx, lry;
f32 w, h;
s32 dsdx, dtdy;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
f32 w;
f32 h;
s32 dsdx;
s32 dtdy;
((void)"../z_en_trt.c"); // Unreferenced
(void)"../z_en_trt.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
gDPPipeSync(OVERLAY_DISP++);
@ -1600,21 +1601,15 @@ void EnTrt_DrawStickDirectionPrompt(GlobalContext* globalCtx, EnTrt* this) {
s32 drawStickRightPrompt = this->stickLeftPrompt.isEnabled;
s32 drawStickLeftPrompt = this->stickRightPrompt.isEnabled;
((void)"../z_en_trt.c"); // Unreferenced
(void)"../z_en_trt.c";
OPEN_DISPS(globalCtx->state.gfxCtx);
if (drawStickRightPrompt || drawStickLeftPrompt) {
func_8012C654(globalCtx->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F8C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 191, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 23 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gArrowCursorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnTrt_DrawTextRec(globalCtx, this->stickLeftPrompt.arrowColor.r, this->stickLeftPrompt.arrowColor.g,
this->stickLeftPrompt.arrowColor.b, this->stickLeftPrompt.arrowColor.a,
@ -1627,15 +1622,9 @@ void EnTrt_DrawStickDirectionPrompt(GlobalContext* globalCtx, EnTrt* this) {
this->stickRightPrompt.arrowTexX, this->stickRightPrompt.arrowTexY,
this->stickRightPrompt.texZ, 0, 0, 1.0f, 1.0f);
}
gDPSetTextureImage(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, gameplay_keep_Tex_01F7C0);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPLoadSync(OVERLAY_DISP++);
gDPLoadBlock(OVERLAY_DISP++, G_TX_LOADTILE, 0, 0, 127, 1024);
gDPPipeSync(OVERLAY_DISP++);
gDPSetTile(OVERLAY_DISP++, G_IM_FMT_IA, G_IM_SIZ_8b, 2, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOLOD);
gDPSetTileSize(OVERLAY_DISP++, G_TX_RENDERTILE, 0, 0, 15 * 4, 15 * 4);
gDPLoadTextureBlock(OVERLAY_DISP++, gControlStickTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 4, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (drawStickRightPrompt) {
EnTrt_DrawTextRec(globalCtx, this->stickLeftPrompt.stickColor.r, this->stickLeftPrompt.stickColor.g,
this->stickLeftPrompt.stickColor.b, this->stickLeftPrompt.stickColor.a,

View File

@ -41,7 +41,7 @@ typedef struct EnTrt {
/* 0x3F0 */ Color_RGBAu32 cursorColor;
/* 0x400 */ u8 drawCursor;
/* 0x402 */ s16 timer;
/* 0x404 */ s16 animationIdx;
/* 0x404 */ s16 animationIndex;
/* 0x406 */ u16 textId;
/* 0x408 */ u16 tmpTextId;
/* 0x40A */ u16 talkOptionTextId;

View File

@ -5802,10 +5802,10 @@
0x808AAB30:("EnOssan_UpdateStickDirectionPromptAnim",),
0x808AACE0:("EnOssan_WaitForBlink",),
0x808AAD14:("EnOssan_Blink",),
0x808AADB4:("EnOssan_InitCuriosityShopMan",),
0x808AAE1C:("EnOssan_InitPartTimeWorker",),
0x808AAE84:("EnOssan_GetWelcomeCuriosityShopMan",),
0x808AAFB0:("EnOssan_GetWelcomePartTimeWorker",),
0x808AADB4:("EnOssan_CuriosityShopMan_Init",),
0x808AAE1C:("EnOssan_PartTimeWorker_Init",),
0x808AAE84:("EnOssan_CuriosityShopMan_GetWelcome",),
0x808AAFB0:("EnOssan_PartTimerWorker_GetWelcome",),
0x808AB0B0:("EnOssan_SetHaveMet",),
0x808AB16C:("EnOssan_InitShop",),
0x808AB404:("EnOssan_GetCutscenes",),
@ -5813,12 +5813,12 @@
0x808AB52C:("EnOssan_DrawCursor",),
0x808AB78C:("EnOssan_DrawTextRec",),
0x808AB928:("EnOssan_DrawStickDirectionPrompts",),
0x808ABCD0:("EnOssan_OverrideLimbDrawCuriosityShopMan",),
0x808ABD10:("EnOssan_OverrideLimbDrawPartTimeWorker",),
0x808ABD60:("EnOssan_PostLimbDrawCuriosityShopMan",),
0x808ABE18:("EnOssan_PostLimbDrawPartTimeWorker",),
0x808ABE58:("EnOssan_DrawCuriosityShopMan",),
0x808ABF30:("EnOssan_DrawPartTimeWorker",),
0x808ABCD0:("EnOssan_CuriosityShopMan_OverrideLimbDraw",),
0x808ABD10:("EnOssan_PartTimeWorker_OverrideLimbDraw",),
0x808ABD60:("EnOssan_CuriosityShopMan_PostLimbDraw",),
0x808ABE18:("EnOssan_PartTimeWorker_PostLimbDraw",),
0x808ABE58:("EnOssan_CuriosityShopMan_Draw",),
0x808ABF30:("EnOssan_PartTimeWorker_Draw",),
0x808AC920:("EnFamos_Init",),
0x808ACB08:("EnFamos_Destroy",),
0x808ACB58:("func_808ACB58",),
@ -9605,7 +9605,7 @@
0x80A0C938:("EnSob1_GetTalkOption",),
0x80A0CA38:("EnSob1_GetWelcome",),
0x80A0CC88:("EnSob1_GetGoodbye",),
0x80A0CCEC:("EnSob1_EndInteractionBombShop",),
0x80A0CCEC:("EnSob1_BombShopkeeper_EndInteraction",),
0x80A0CD48:("EnSob1_SpawnShopItems",),
0x80A0CE10:("EnSob1_GetObjIndices",),
0x80A0CED4:("EnSob1_Init",),
@ -9660,21 +9660,21 @@
0x80A0F2FC:("EnSob1_Blink",),
0x80A0F39C:("EnSob1_ChangeObject",),
0x80A0F3D4:("EnSob1_AreObjectsLoaded",),
0x80A0F470:("EnSob1_InitZoraShopkeeper",),
0x80A0F554:("EnSob1_InitGoronShopkeeper",),
0x80A0F638:("EnSob1_InitBombShopkeeper",),
0x80A0F470:("EnSob1_ZoraShopkeeper_Init",),
0x80A0F554:("EnSob1_GoronShopkeeper_Init",),
0x80A0F638:("EnSob1_BombShopkeeper_Init",),
0x80A0F6B0:("EnSob1_InitShop",),
0x80A0FA0C:("EnSob1_Update",),
0x80A0FADC:("EnSob1_DrawCursor",),
0x80A0FD4C:("EnSob1_DrawTextRec",),
0x80A0FEE8:("EnSob1_DrawStickDirectionPrompt",),
0x80A10290:("EnSob1_OverrideLimbDrawZoraShopkeeper",),
0x80A102C8:("EnSob1_OverrideLimbDrawBombShopkeeper",),
0x80A10308:("EnSob1_PostLimbDrawBombShopkeeper",),
0x80A10290:("EnSob1_ZoraShopkeeper_OverrideLimbDraw",),
0x80A102C8:("EnSob1_BombShopkeeper_OverrideLimbDraw",),
0x80A10308:("EnSob1_BombShopkeeper_PostLimbDraw",),
0x80A10344:("EnSob1_EndDList",),
0x80A10368:("EnSob1_DrawZoraShopkeeper",),
0x80A104E4:("EnSob1_DrawGoronShopkeeper",),
0x80A10608:("EnSob1_DrawBombShopkeeper",),
0x80A10368:("EnSob1_ZoraShopkeeper_Draw",),
0x80A104E4:("EnSob1_GoronShopkeeper_Draw",),
0x80A10608:("EnSob1_BombShopkeeper_Draw",),
0x80A10FD0:("func_80A10FD0",),
0x80A11144:("func_80A11144",),
0x80A1143C:("func_80A1143C",),