mirror of https://github.com/zeldaret/mm.git
Docs namefixer (#1378)
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548ea08838
commit
99dd8a41f9
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@ -94,7 +94,7 @@ void func_80952734(EnMs* this, PlayState* play) {
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if (this->actor.xzDistToPlayer < 90.0f) {
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if (ABS_ALT(temp_v1) < 0x2000) {
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func_800B8614(&this->actor, play, 90.0f);
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Actor_OfferTalk(&this->actor, play, 90.0f);
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}
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}
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}
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@ -104,7 +104,7 @@ void func_80952734(EnMs* this, PlayState* play) {
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void func_809529AC(EnMs* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.textId = 0;
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func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0);
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Actor_OfferTalkExchange(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0);
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this->actionFunc = func_80952A1C;
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} else {
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Actor_OfferGetItem(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
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@ -116,7 +116,7 @@ void func_80952A1C(EnMs* this, PlayState* play) {
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Message_ContinueTextbox(play, 0x936U);
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this->actionFunc = func_809527F8;
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} else {
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func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, -1);
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Actor_OfferTalkExchange(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, -1);
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}
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}
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@ -137,7 +137,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play) {
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if (Actor_ProcessTalkRequest(&this->actor, &play->state) != 0) {
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func_80C10290(this);
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} else if (Actor_IsFacingPlayer(&this->actor, 0x2000)) {
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func_800B8614(&this->actor, play, 60.0f);
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Actor_OfferTalk(&this->actor, play, 60.0f);
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if (Player_GetMask(play) == 2) {
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this->actor.textId = 0x2367;
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} else if (Flags_GetSwitch(play, this->actor.params)) {
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@ -473,7 +473,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play) {
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if (Actor_ProcessTalkRequest(&this->actor, &play->state) != 0) {
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func_80C10290(this);
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} else if (Actor_IsFacingPlayer(&this->actor, 0x2000)) {
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func_800B8614(&this->actor, play, 60.0f);
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Actor_OfferTalk(&this->actor, play, 60.0f);
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if (Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK) {
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this->actor.textId = 0x2367; // "... doesn't Kafei want to break off his engagement ... ?"
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} else if (Flags_GetSwitch(play, this->actor.params)) {
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@ -16,7 +16,7 @@ glabel func_809529AC
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/* 0003B0 809529D0 8C860098 */ lw $a2, 0x98($a0)
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/* 0003B4 809529D4 8C87009C */ lw $a3, 0x9c($a0)
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/* 0003B8 809529D8 AFA40020 */ sw $a0, 0x20($sp)
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/* 0003BC 809529DC 0C02E140 */ jal func_800B8500
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/* 0003BC 809529DC 0C02E140 */ jal Actor_OfferTalkExchange
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/* 0003C0 809529E0 AFA00010 */ sw $zero, 0x10($sp)
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/* 0003C4 809529E4 8FA40020 */ lw $a0, 0x20($sp)
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/* 0003C8 809529E8 3C0E8095 */ lui $t6, %hi(func_80952A1C)
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@ -43,7 +43,7 @@ and turn it into compilable C code:
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void func_809529AC(EnMs* this, PlayState* play) {
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if (Actor_HasParent(&this->actor, play)) {
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this->actor.textId = 0;
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func_800B8500(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0);
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Actor_OfferTalkExchange(&this->actor, play, this->actor.xzDistToPlayer, this->actor.playerHeightRel, 0);
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this->actionFunc = func_80952A1C;
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} else {
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Actor_OfferGetItem(&this->actor, play, 0x35, this->actor.xzDistToPlayer, this->actor.playerHeightRel);
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@ -135,7 +135,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play) {
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return;
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}
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if (Actor_IsFacingPlayer((Actor *) this, 0x2000) != 0) {
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func_800B8614((Actor *) this, play, 60.0f);
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Actor_OfferTalk((Actor *) this, play, 60.0f);
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if (Player_GetMask(play) == 2) {
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this->actor.textId = 0x2367;
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return;
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@ -190,7 +190,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play) {
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return;
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}
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if (Actor_IsFacingPlayer(&this->actor, 0x2000) != 0) {
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func_800B8614(&this->actor, play, 60.0f);
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Actor_OfferTalk(&this->actor, play, 60.0f);
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if (Player_GetMask(play) == 2) {
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this->actor.textId = 0x2367;
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return;
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@ -226,7 +226,7 @@ void func_80C1019C(EnRecepgirl* this, PlayState* play) {
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if (Actor_ProcessTalkRequest(&this->actor, &play->state) != 0) {
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func_80C10290(this);
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} else if (Actor_IsFacingPlayer(&this->actor, 0x2000)) {
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func_800B8614(&this->actor, play, 60.0f);
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Actor_OfferTalk(&this->actor, play, 60.0f);
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if (Player_GetMask(play) == 2) {
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this->actor.textId = 0x2367;
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} else if (Flags_GetSwitch(play, this->actor.params)) {
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