MotionBlur Clean up

This commit is contained in:
Derek Hensley 2022-10-05 20:12:27 -07:00
parent 506ff57b74
commit 9d033cd27a
7 changed files with 22 additions and 22 deletions

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@ -856,7 +856,7 @@ void Boss03_ChewPlayer(Boss03* this, PlayState* play) {
this->unk_25C = 15; this->unk_25C = 15;
if (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 90) { if (this->workTimer[WORK_TIMER_CURRENT_ACTION] == 90) {
Play_EnableMotionBlur(0x96); Play_EnableMotionBlur(150);
} }
SkelAnime_Update(&this->skelAnime); SkelAnime_Update(&this->skelAnime);
@ -1191,7 +1191,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
this->csState = 2; this->csState = 2;
this->csTimer = 0; this->csTimer = 0;
this->unk_240 = 0; this->unk_240 = 0;
Play_EnableMotionBlur(0x96); Play_EnableMotionBlur(150);
this->subCamFov = 80.0f; this->subCamFov = 80.0f;
case 2: case 2:

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@ -110,7 +110,7 @@ void EnJs_Init(Actor* thisx, PlayState* play) {
this->actionFunc = func_8096A6F4; this->actionFunc = func_8096A6F4;
Animation_PlayLoop(&this->skelAnime, &gMoonChildSittingAnim); Animation_PlayLoop(&this->skelAnime, &gMoonChildSittingAnim);
Play_EnableMotionBlur(0x3C); Play_EnableMotionBlur(60);
if (gSaveContext.save.weekEventReg[84] & 0x20) { if (gSaveContext.save.weekEventReg[84] & 0x20) {
Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY)); Inventory_DeleteItem(ITEM_MASK_FIERCE_DEITY, SLOT(ITEM_MASK_FIERCE_DEITY));

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@ -813,7 +813,7 @@ void EnKakasi_SetupDanceNightAway(EnKakasi* this) {
this->subCamFovNext = 60.0f; this->subCamFovNext = 60.0f;
EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_TWIRL); EnKakasi_ChangeAnim(this, ENKAKASI_ANIM_TWIRL);
Math_Vec3f_Copy(&this->unk22C, &this->picto.actor.home.pos); Math_Vec3f_Copy(&this->unk22C, &this->picto.actor.home.pos);
Play_EnableMotionBlur(0xB4); Play_EnableMotionBlur(180);
this->actionFunc = EnKakasi_DancingNightAway; this->actionFunc = EnKakasi_DancingNightAway;
} }

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@ -183,11 +183,11 @@ void func_80A90730(EnTest6* this, PlayState* play) {
} }
} }
void func_80A90C08(s16 arg0) { void EnTest6_EnableMotionBlur(s16 alpha) {
Play_EnableMotionBlur(arg0); Play_EnableMotionBlur(alpha);
} }
void func_80A90C34(void) { void EnTest6_DisableMotionBlur(void) {
Play_DisableMotionBlur(); Play_DisableMotionBlur();
} }
@ -396,7 +396,7 @@ void func_80A916F0(EnTest6* this, PlayState* play) {
play->unk_18844 = false; play->unk_18844 = false;
ActorCutscene_Stop(play->playerActorCsIds[8]); ActorCutscene_Stop(play->playerActorCsIds[8]);
func_800B7298(play, NULL, 6); func_800B7298(play, NULL, 6);
func_80A90C34(); EnTest6_DisableMotionBlur();
Distortion_ClearType(DISTORTION_TYPE_5); Distortion_ClearType(DISTORTION_TYPE_5);
Actor_MarkForDeath(&this->actor); Actor_MarkForDeath(&this->actor);
} }
@ -462,7 +462,7 @@ void func_80A91760(EnTest6* this, PlayState* play) {
((subCam->at.z - subCam->eye.z) * 0.2f); ((subCam->at.z - subCam->eye.z) * 0.2f);
} }
} }
func_80A90C08(0x78); EnTest6_EnableMotionBlur(120);
Distortion_SetType(DISTORTION_TYPE_5); Distortion_SetType(DISTORTION_TYPE_5);
Distortion_SetCountdown(80); Distortion_SetCountdown(80);
play->unk_18844 = true; play->unk_18844 = true;
@ -517,7 +517,7 @@ void func_80A91760(EnTest6* this, PlayState* play) {
if (this->unk_27A == 10) { if (this->unk_27A == 10) {
this->unk_14C = 0.1f; this->unk_14C = 0.1f;
func_80A90C34(); EnTest6_DisableMotionBlur();
Distortion_ClearType(DISTORTION_TYPE_5); Distortion_ClearType(DISTORTION_TYPE_5);
play->unk_18844 = false; play->unk_18844 = false;
if (this->unk_254 != NULL) { if (this->unk_254 != NULL) {
@ -617,7 +617,7 @@ void func_80A92118(EnTest6* this, PlayState* play) {
play->unk_18844 = false; play->unk_18844 = false;
ActorCutscene_Stop(play->playerActorCsIds[8]); ActorCutscene_Stop(play->playerActorCsIds[8]);
func_800B7298(play, NULL, 6); func_800B7298(play, NULL, 6);
func_80A90C34(); EnTest6_DisableMotionBlur();
Distortion_ClearType(DISTORTION_TYPE_5); Distortion_ClearType(DISTORTION_TYPE_5);
Actor_MarkForDeath(&this->actor); Actor_MarkForDeath(&this->actor);
} }
@ -680,11 +680,11 @@ void func_80A92188(EnTest6* this, PlayState* play) {
switch (this->unk_27A) { switch (this->unk_27A) {
case 119: case 119:
func_80A90C08(0x32); EnTest6_EnableMotionBlur(50);
break; break;
case 115: case 115:
func_80A90C08(0x14); EnTest6_EnableMotionBlur(20);
Distortion_SetType(DISTORTION_TYPE_5); Distortion_SetType(DISTORTION_TYPE_5);
Distortion_SetCountdown(90); Distortion_SetCountdown(90);
this->unk_274 = 2; this->unk_274 = 2;
@ -704,24 +704,24 @@ void func_80A92188(EnTest6* this, PlayState* play) {
break; break;
case 61: case 61:
func_80A90C08(0x96); EnTest6_EnableMotionBlur(150);
this->unk_274 = 4; this->unk_274 = 4;
break; break;
case 51: case 51:
func_80A90C08(0xB4); EnTest6_EnableMotionBlur(180);
this->unk_274 = 5; this->unk_274 = 5;
break; break;
case 14: case 14:
case 15: case 15:
func_80A90C08(0x32); EnTest6_EnableMotionBlur(50);
Distortion_ClearType(DISTORTION_TYPE_5); Distortion_ClearType(DISTORTION_TYPE_5);
this->unk_274 = 0; this->unk_274 = 0;
break; break;
case 1: case 1:
func_80A90C34(); EnTest6_DisableMotionBlur();
if (gSaveContext.eventInf[5] & 4) { if (gSaveContext.eventInf[5] & 4) {
this->unk_274 = 9; this->unk_274 = 9;
} }

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@ -461,7 +461,7 @@ void func_80AF1A2C(EnTest7* this, PlayState* play) {
func_80AF082C(this, func_80AF1CA0); func_80AF082C(this, func_80AF1CA0);
this->unk_144 |= 0x20; this->unk_144 |= 0x20;
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_OPEN); Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_OPEN);
Play_EnableMotionBlur(0x78); Play_EnableMotionBlur(120);
} }
} }

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@ -209,7 +209,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
// why are we getting player home rotation from the room data? doesnt player have home.rot.y? // why are we getting player home rotation from the room data? doesnt player have home.rot.y?
// especially because we are converting from deg to binang, but isnt home.rot.y already in binang?? // especially because we are converting from deg to binang, but isnt home.rot.y already in binang??
Play_SetRespawnData( Play_SetRespawnData(
&play->state, 0, entrance, // parameter 3 is called "sceneSetup" &play->state, 0, entrance,
play->setupEntranceList[playerSpawnIndex].room, playerParams, &newRespawnPos, play->setupEntranceList[playerSpawnIndex].room, playerParams, &newRespawnPos,
((((playerActorEntry->rot.y >> 7) & 0x1FF) / 180.0f) * 32768.0f)); // DEG_TO_BINANG ? ((((playerActorEntry->rot.y >> 7) & 0x1FF) / 180.0f) * 32768.0f)); // DEG_TO_BINANG ?
@ -224,7 +224,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
if (new15E < 0) { if (new15E < 0) {
new15E = 0; new15E = 0;
} }
Play_SetMotionBlurAlpha(new15E * 0.04f); // unknown Play_ function Play_SetMotionBlurAlpha(new15E * 0.04f);
} }
} }

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@ -11339,8 +11339,8 @@
0x80A90478:("EnTest5_HandleBottleAction",), 0x80A90478:("EnTest5_HandleBottleAction",),
0x80A905A4:("EnTest5_Update",), 0x80A905A4:("EnTest5_Update",),
0x80A90730:("func_80A90730",), 0x80A90730:("func_80A90730",),
0x80A90C08:("func_80A90C08",), 0x80A90C08:("EnTest6_EnableMotionBlur",),
0x80A90C34:("func_80A90C34",), 0x80A90C34:("EnTest6_DisableMotionBlur",),
0x80A90C54:("func_80A90C54",), 0x80A90C54:("func_80A90C54",),
0x80A90D20:("func_80A90D20",), 0x80A90D20:("func_80A90D20",),
0x80A90D34:("func_80A90D34",), 0x80A90D34:("func_80A90D34",),