mirror of https://github.com/zeldaret/mm.git
Add original asset names to all `object_l*` and `object_m*` files (#1403)
This commit is contained in:
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@ -1159,7 +1159,7 @@
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<Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
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<Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
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<DList Name="gHookshotReticleDL" Offset="0x4F250" />
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<DList Name="gHookshotReticleDL" Offset="0x4F250" /> <!-- Original name might be "pointer_modelT" -->
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<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
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<DList Name="gEffIceFragment1DL" Offset="0x50550" />
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<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
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@ -1,13 +1,13 @@
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<Root>
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<File Name="object_ladder" Segment="6">
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<DList Name="object_ladder_DL_0000A0" Offset="0xA0" />
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<Collision Name="object_ladder_Colheader_0001D8" Offset="0x1D8" />
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<DList Name="object_ladder_DL_0002D0" Offset="0x2D0" />
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<Collision Name="object_ladder_Colheader_000408" Offset="0x408" />
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<DList Name="object_ladder_DL_000500" Offset="0x500" />
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<Collision Name="object_ladder_Colheader_000638" Offset="0x638" />
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<DList Name="object_ladder_DL_000730" Offset="0x730" />
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<Collision Name="object_ladder_Colheader_000868" Offset="0x868" />
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<DList Name="object_ladder_DL_0000A0" Offset="0xA0" /> <!-- Original name is "m2_HASIGO_45_model" -->
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<Collision Name="object_ladder_Colheader_0001D8" Offset="0x1D8" /> <!-- Original name is "m2_HASIGO_45_bgdatainfo" -->
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<DList Name="object_ladder_DL_0002D0" Offset="0x2D0" /> <!-- Original name is "m2_HASIGO_60_model" -->
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<Collision Name="object_ladder_Colheader_000408" Offset="0x408" /> <!-- Original name is "m2_HASIGO_60_bgdatainfo" -->
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<DList Name="object_ladder_DL_000500" Offset="0x500" /> <!-- Original name is "m2_HASIGO_75_model" -->
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<Collision Name="object_ladder_Colheader_000638" Offset="0x638" /> <!-- Original name is "m2_HASIGO_75_bgdatainfo" -->
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<DList Name="object_ladder_DL_000730" Offset="0x730" /> <!-- Original name is "m2_HASIGO_90_model" -->
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<Collision Name="object_ladder_Colheader_000868" Offset="0x868" /> <!-- Original name is "m2_HASIGO_90_bgdatainfo" -->
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<Texture Name="object_ladder_Tex_0008A0" OutName="tex_0008A0" Format="rgba16" Width="32" Height="32" Offset="0x8A0" />
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</File>
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</Root>
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@ -1,21 +1,21 @@
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<Root>
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<File Name="object_last_obj" Segment="6">
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<DList Name="object_last_obj_DL_000090" Offset="0x90" />
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<DList Name="object_last_obj_DL_000098" Offset="0x98" />
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<DList Name="object_last_obj_DL_000098" Offset="0x98" /> <!-- Original name is "i2_bomH1_sep__L_model" -->
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<DList Name="object_last_obj_DL_0001A0" Offset="0x1A0" />
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<DList Name="object_last_obj_DL_0001A8" Offset="0x1A8" />
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<Collision Name="object_last_obj_Colheader_000288" Offset="0x288" />
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<DList Name="object_last_obj_DL_0001A8" Offset="0x1A8" /> <!-- Original name is "i2_last_L031_model" -->
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<Collision Name="object_last_obj_Colheader_000288" Offset="0x288" /> <!-- Original name is "i2_last_L031_bgdatainfo" -->
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<Texture Name="object_last_obj_Tex_0002C0" OutName="tex_0002C0" Format="rgba16" Width="32" Height="64" Offset="0x2C0" />
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<DList Name="object_last_obj_DL_001310" Offset="0x1310" />
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<DList Name="object_last_obj_DL_001318" Offset="0x1318" />
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<Collision Name="object_last_obj_Colheader_001450" Offset="0x1450" />
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<DList Name="object_last_obj_DL_001318" Offset="0x1318" /> <!-- Original name is "i2_last_L041_model" -->
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<Collision Name="object_last_obj_Colheader_001450" Offset="0x1450" /> <!-- Original name is "i2_last_L041_bgdatainfo" -->
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<!-- <Blob Name="object_last_obj_Blob_00147C" Size="0x284" Offset="0x147C" /> -->
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<Texture Name="object_last_obj_TLUT_001700" OutName="tlut_001700" Format="rgba16" Width="4" Height="4" Offset="0x1700" />
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<!-- <Blob Name="object_last_obj_Blob_001720" Size="0x180" Offset="0x1720" /> -->
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<Texture Name="object_last_obj_Tex_0018A0" OutName="tex_0018A0" Format="rgba16" Width="32" Height="32" Offset="0x18A0" />
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<!-- <Blob Name="object_last_obj_Blob_0020A0" Size="0x1000" Offset="0x20A0" /> -->
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<Texture Name="object_last_obj_Tex_0030A0" OutName="tex_0030A0" Format="ci4" Width="64" Height="64" Offset="0x30A0" />
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<DList Name="object_last_obj_DL_0039C0" Offset="0x39C0" />
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<DList Name="object_last_obj_DL_0039C0" Offset="0x39C0" /> <!-- Original name is "i2_L_shutter1_model" -->
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<Texture Name="object_last_obj_Tex_003B20" OutName="tex_003B20" Format="rgba16" Width="32" Height="64" Offset="0x3B20" />
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</File>
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</Root>
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@ -3,13 +3,13 @@
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<Array Name="object_lastday_Vtx_000000" Count="6" Offset="0x0">
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<Vtx/>
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</Array>
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<DList Name="object_lastday_DL_000060" Offset="0x60" />
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<DList Name="object_lastday_DL_000060" Offset="0x60" /> <!-- Original name is "houkai_core_model" -->
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<TextureAnimation Name="object_lastday_Matanimheader_000148" Offset="0x148" />
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<DList Name="object_lastday_DL_000210" Offset="0x210" />
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<DList Name="object_lastday_DL_000210" Offset="0x210" /> <!-- Original name is "houkai_fire_model" -->
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<TextureAnimation Name="object_lastday_Matanimheader_000308" Offset="0x308" />
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<DList Name="object_lastday_DL_000370" Offset="0x370" />
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<DList Name="object_lastday_DL_000370" Offset="0x370" /> <!-- Original name is "houkai_horizon_model" -->
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<TextureAnimation Name="object_lastday_Matanimheader_000448" Offset="0x448" />
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<DList Name="object_lastday_DL_000510" Offset="0x510" />
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<DList Name="object_lastday_DL_000510" Offset="0x510" /> <!-- Original name is "houkai_smoke_model" -->
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<TextureAnimation Name="object_lastday_Matanimheader_000608" Offset="0x608" />
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<Texture Name="object_lastday_Tex_000610" OutName="tex_000610" Format="ia16" Width="32" Height="32" Offset="0x610" />
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<Texture Name="object_lastday_Tex_000E10" OutName="tex_000E10" Format="i8" Width="64" Height="32" Offset="0xE10" />
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@ -1,9 +1,9 @@
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<Root>
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<File Name="object_lbfshot" Segment="6">
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<DList Name="object_lbfshot_DL_000220" Offset="0x220" />
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<DList Name="object_lbfshot_DL_000228" Offset="0x228" />
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<DList Name="object_lbfshot_DL_000220" Offset="0x220" /> <!-- Original name is "z2_lbfshot_modelT" -->
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<DList Name="object_lbfshot_DL_000228" Offset="0x228" /> <!-- Original name is "z2_lbfshot_model" -->
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<Texture Name="object_lbfshot_Tex_000340" OutName="tex_000340" Format="rgba16" Width="16" Height="64" Offset="0x340" />
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<Texture Name="object_lbfshot_Tex_000B40" OutName="tex_000B40" Format="rgba16" Width="32" Height="32" Offset="0xB40" />
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<Collision Name="object_lbfshot_Colheader_0014D8" Offset="0x14D8" />
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<Collision Name="object_lbfshot_Colheader_0014D8" Offset="0x14D8" /> <!-- Original name is "z2_lbfshot_bgdatainfo" -->
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</File>
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</Root>
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@ -1,9 +1,9 @@
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<Root>
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<File Name="object_lightblock" Segment="6">
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<DList Name="object_lightblock_DL_000170" Offset="0x170" />
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<DList Name="object_lightblock_DL_000178" Offset="0x178" />
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<DList Name="object_lightblock_DL_000170" Offset="0x170" /> <!-- Original name is "z2_brick_light_modelT" -->
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<DList Name="object_lightblock_DL_000178" Offset="0x178" /> <!-- Original name is "z2_brick_light_model" -->
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<Texture Name="object_lightblock_TLUT_000258" OutName="tlut_000258" Format="rgba16" Width="4" Height="4" Offset="0x258" />
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<Texture Name="object_lightblock_Tex_000278" OutName="tex_000278" Format="ci4" Width="64" Height="64" Offset="0x278" />
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<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" />
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<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" /> <!-- Original name is "z2_brick_light_bgdatainfo" -->
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</File>
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</Root>
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@ -1,9 +1,9 @@
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<Root>
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<File Name="object_lightswitch" Segment="6">
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<DList Name="object_lightswitch_DL_000260" Offset="0x260" />
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<DList Name="object_lightswitch_DL_000398" Offset="0x398" />
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<DList Name="object_lightswitch_DL_000260" Offset="0x260" /> <!-- Original name is "switch_8_model" -->
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<DList Name="object_lightswitch_DL_000398" Offset="0x398" /> <!-- Original name is "switch_8_fire1_model" -->
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<!-- a square, geometry only -->
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<DList Name="object_lightswitch_DL_000408" Offset="0x408" />
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<DList Name="object_lightswitch_DL_000408" Offset="0x408" /> <!-- Original name is "switch_8_fire2_model" -->
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<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" /> <!-- eyes open -->
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<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" /> <!-- eyes closed -->
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<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" /> <!-- eyes open, smiling -->
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@ -42,7 +42,7 @@
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<DList Name="gLinkGoronLeftForearmDL" Offset="0xA220" />
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<DList Name="gLinkGoronLeftHandOpenDL" Offset="0xA500" />
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<DList Name="gLinkGoronCurledDL" Offset="0xBDD8" />
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<DList Name="object_link_goron_DL_00C540" Offset="0xC540" />
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<DList Name="object_link_goron_DL_00C540" Offset="0xC540" /> <!-- Original name is "lg_spike_model" -->
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<Texture Name="object_link_goron_Tex_00C6B8" OutName="tex_00C6B8" Format="ci8" Width="32" Height="64" Offset="0xC6B8" />
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<Texture Name="object_link_goron_Tex_00CEB8" OutName="tex_00CEB8" Format="rgba16" Width="8" Height="16" Offset="0xCEB8" />
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@ -72,10 +72,10 @@
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<DList Name="gLinkGoronGoronPunchEffectDL" Offset="0x11AB8" />
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<Texture Name="object_link_goron_Tex_011C10" OutName="tex_011C10" Format="i4" Width="32" Height="32" Offset="0x11C10" />
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<Texture Name="object_link_goron_Tex_011E10" OutName="tex_011E10" Format="i4" Width="64" Height="64" Offset="0x11E10" />
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<DList Name="object_link_goron_DL_0127B0" Offset="0x127B0" />
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<DList Name="object_link_goron_DL_0127B0" Offset="0x127B0" /> <!-- Original name is "grt_01_model" -->
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<Texture Name="object_link_goron_Tex_012930" OutName="tex_012930" Format="i4" Width="64" Height="64" Offset="0x12930" />
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<TextureAnimation Name="object_link_goron_Matanimheader_013138" Offset="0x13138" />
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<DList Name="object_link_goron_DL_0134D0" Offset="0x134D0" />
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<DList Name="object_link_goron_DL_0134D0" Offset="0x134D0" /> <!-- Original name is "grt_02_model" -->
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<Texture Name="object_link_goron_Tex_013660" OutName="tex_013660" Format="i4" Width="64" Height="64" Offset="0x13660" />
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<Texture Name="object_link_goron_Tex_013E60" OutName="tex_013E60" Format="i4" Width="64" Height="64" Offset="0x13E60" />
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<TextureAnimation Name="object_link_goron_Matanimheader_014684" Offset="0x14684" />
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@ -90,7 +90,7 @@
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<Limb Name="gLinkGoronShieldingArmsAndLegsLimb" Type="Standard" EnumName="LINK_GORON_SHIELDING_LIMB_ARMS_AND_LEGS" Offset="0x1779C" />
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<Skeleton Name="gLinkGoronShieldingSkel" Type="Flex" LimbType="Standard" LimbNone="LINK_GORON_SHIELDING_LIMB_NONE" LimbMax="LINK_GORON_SHIELDING_LIMB_MAX" EnumName="LinkGoronShieldingLimb" Offset="0x177B8" />
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<Animation Name="gLinkGoronShieldingAnim" Offset="0x178D0" />
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<Animation Name="gLinkGoronShieldingAnim" Offset="0x178D0" /> <!-- Original name is "pg_gurdmotion" -->
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<Limb Name="gLinkGoronRootLimb" Type="LOD" EnumName="LINK_GORON_LIMB_ROOT" Offset="0x178E0" />
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<Limb Name="gLinkGoronWaistLimb" Type="LOD" EnumName="LINK_GORON_LIMB_WAIST" Offset="0x178F0" />
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@ -80,7 +80,7 @@
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<Scalar Type="x8"/>
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</Array>
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<DList Name="object_link_zora_DL_011760" Offset="0x11760" />
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<DList Name="object_link_zora_DL_011760" Offset="0x11760" /> <!-- Original name is "zora_thunder_modelT" -->
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<DList Name="object_link_zora_DL_011A58" Offset="0x11A58" />
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<Texture Name="object_link_zora_Tex_011A60" OutName="tex_011A60" Format="i8" Width="64" Height="32" Offset="0x11A60" />
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<Texture Name="object_link_zora_Tex_012260" OutName="tex_012260" Format="i8" Width="32" Height="64" Offset="0x12260" />
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@ -4,6 +4,6 @@
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<DList Name="gLilyPadDL" Offset="0x40" /> <!-- Original name is "z2_hasu_model" ("lotus") -->
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<Texture Name="gLilyPadTLUT" OutName="lily_pad_tlut" Format="rgba16" Width="4" Height="4" Offset="0x100" />
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<Texture Name="gLilyPadTex" OutName="lily_pad" Format="ci4" Width="64" Height="64" Offset="0x120" />
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<Collision Name="gLilyPadCol" Offset="0xA20" />
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<Collision Name="gLilyPadCol" Offset="0xA20" /> <!-- Original name is "z2_hasu_bgdatainfo" -->
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</File>
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</Root>
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@ -1,9 +1,9 @@
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<Root>
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<File Name="object_mamenoki" Segment="6">
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<DList Name="object_mamenoki_DL_000090" Offset="0x90" />
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<DList Name="object_mamenoki_DL_0002D0" Offset="0x2D0" />
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<Collision Name="object_mamenoki_Colheader_0004BC" Offset="0x4BC" />
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<DList Name="object_mamenoki_DL_000530" Offset="0x530" />
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<DList Name="object_mamenoki_DL_000090" Offset="0x90" /> <!-- Original name is "c_mame_jr_model" -->
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<DList Name="object_mamenoki_DL_0002D0" Offset="0x2D0" /> <!-- Original name is "c_mame_lift_model" -->
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<Collision Name="object_mamenoki_Colheader_0004BC" Offset="0x4BC" /> <!-- Original name is "c_mame_lift_bgdatainfo" -->
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<DList Name="object_mamenoki_DL_000530" Offset="0x530" /> <!-- Original name is "c_mame_place_model" -->
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<Texture Name="object_mamenoki_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="32" Offset="0x5C0" />
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<Texture Name="object_mamenoki_Tex_000DC0" OutName="tex_000DC0" Format="rgba16" Width="16" Height="32" Offset="0xDC0" />
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<Texture Name="object_mamenoki_Tex_0011C0" OutName="tex_0011C0" Format="rgba16" Width="32" Height="32" Offset="0x11C0" />
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<Texture Name="object_maruta_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0" />
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<Texture Name="object_maruta_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800" />
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<Texture Name="object_maruta_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
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<DList Name="object_maruta_DL_002220" Offset="0x2220" />
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<DList Name="object_maruta_DL_0023D0" Offset="0x23D0" />
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<DList Name="object_maruta_DL_002568" Offset="0x2568" />
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<DList Name="object_maruta_DL_002660" Offset="0x2660" />
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<DList Name="object_maruta_DL_002758" Offset="0x2758" />
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<DList Name="object_maruta_DL_002850" Offset="0x2850" />
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<DList Name="object_maruta_DL_002948" Offset="0x2948" />
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<DList Name="object_maruta_DL_002AE0" Offset="0x2AE0" />
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<DList Name="object_maruta_DL_002EC0" Offset="0x2EC0" />
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<DList Name="object_maruta_DL_002220" Offset="0x2220" /> <!-- Original name is "parts_1_model" -->
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<DList Name="object_maruta_DL_0023D0" Offset="0x23D0" /> <!-- Original name is "parts_2_model" -->
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<DList Name="object_maruta_DL_002568" Offset="0x2568" /> <!-- Original name is "parts_3_model" -->
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<DList Name="object_maruta_DL_002660" Offset="0x2660" /> <!-- Original name is "parts_4_model" -->
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<DList Name="object_maruta_DL_002758" Offset="0x2758" /> <!-- Original name is "parts_5_model" -->
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<DList Name="object_maruta_DL_002850" Offset="0x2850" /> <!-- Original name is "parts_6_model" -->
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<DList Name="object_maruta_DL_002948" Offset="0x2948" /> <!-- Original name is "parts_7_model" -->
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<DList Name="object_maruta_DL_002AE0" Offset="0x2AE0" /> <!-- Original name is "parts_8_model" -->
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<DList Name="object_maruta_DL_002EC0" Offset="0x2EC0" /> <!-- Original name is "kiretenaimaruta_model" -->
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<!-- Object for the Goron Shopkeeper's animation -->
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<File Name="object_mastergolon" Segment="6">
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<Animation Name="gGoronShopkeeperAnim" Offset="0xFC" />
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<Animation Name="gGoronShopkeeperAnim" Offset="0xFC" /> <!-- Original name is "oF1d_omise" -->
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</File>
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</Root>
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@ -1,6 +1,6 @@
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<Root>
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<!-- Object for the Zora Shopkeeper's animation -->
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<File Name="object_masterzoora" Segment="6">
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<Animation Name="gZoraShopkeeperAnim" Offset="0x78C" />
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<Animation Name="gZoraShopkeeperAnim" Offset="0x78C" /> <!-- Original name is "zo_omise" -->
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</File>
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</Root>
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@ -1,27 +1,27 @@
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<Root>
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<File Name="object_milkbar" Segment="6">
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<DList Name="object_milkbar_DL_000100" Offset="0x100" />
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<DList Name="object_milkbar_DL_000100" Offset="0x100" /> <!-- Original name is "z2_milk_bar_light_1_modelT" -->
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<DList Name="object_milkbar_DL_000240" Offset="0x240" />
|
||||
<Texture Name="object_milkbar_Tex_000248" OutName="tex_000248" Format="ia16" Width="16" Height="16" Offset="0x248" />
|
||||
<Texture Name="object_milkbar_Tex_000448" OutName="tex_000448" Format="ia8" Width="16" Height="16" Offset="0x448" />
|
||||
<DList Name="object_milkbar_DL_000650" Offset="0x650" />
|
||||
<DList Name="object_milkbar_DL_000650" Offset="0x650" /> <!-- Original name is "z2_milk_bar_light_2_modelT" -->
|
||||
<DList Name="object_milkbar_DL_000790" Offset="0x790" />
|
||||
<Texture Name="object_milkbar_Tex_000798" OutName="tex_000798" Format="ia16" Width="16" Height="16" Offset="0x798" />
|
||||
<Texture Name="object_milkbar_Tex_000998" OutName="tex_000998" Format="ia8" Width="16" Height="16" Offset="0x998" />
|
||||
<DList Name="object_milkbar_DL_000B80" Offset="0xB80" />
|
||||
<DList Name="object_milkbar_DL_000B80" Offset="0xB80" /> <!-- Original name is "z2_milk_bar_light_3_modelT" -->
|
||||
<DList Name="object_milkbar_DL_000CC0" Offset="0xCC0" />
|
||||
<Texture Name="object_milkbar_Tex_000CC8" OutName="tex_000CC8" Format="ia16" Width="16" Height="16" Offset="0xCC8" />
|
||||
<Texture Name="object_milkbar_Tex_000EC8" OutName="tex_000EC8" Format="ia8" Width="16" Height="16" Offset="0xEC8" />
|
||||
<DList Name="object_milkbar_DL_0010D0" Offset="0x10D0" />
|
||||
<DList Name="object_milkbar_DL_0010D0" Offset="0x10D0" /> <!-- Original name is "z2_milk_bar_light_4_modelT" -->
|
||||
<DList Name="object_milkbar_DL_001210" Offset="0x1210" />
|
||||
<Texture Name="object_milkbar_Tex_001218" OutName="tex_001218" Format="ia16" Width="16" Height="16" Offset="0x1218" />
|
||||
<Texture Name="object_milkbar_Tex_001418" OutName="tex_001418" Format="ia8" Width="16" Height="16" Offset="0x1418" />
|
||||
<DList Name="object_milkbar_DL_0015E0" Offset="0x15E0" />
|
||||
<DList Name="object_milkbar_DL_0015E0" Offset="0x15E0" /> <!-- Original name is "z2_milk_bar_light_5_modelT" -->
|
||||
<DList Name="object_milkbar_DL_0016B8" Offset="0x16B8" />
|
||||
<Texture Name="object_milkbar_Tex_0016C0" OutName="tex_0016C0" Format="ia16" Width="16" Height="16" Offset="0x16C0" />
|
||||
<Texture Name="object_milkbar_Tex_0018C0" OutName="tex_0018C0" Format="ia8" Width="16" Height="16" Offset="0x18C0" />
|
||||
<DList Name="object_milkbar_DL_002BA0" Offset="0x2BA0" />
|
||||
<DList Name="object_milkbar_DL_002CD0" Offset="0x2CD0" />
|
||||
<DList Name="object_milkbar_DL_002BA0" Offset="0x2BA0" /> <!-- Not present in MM3D, but it was probably named "z2_milk_bar_stage_1_modelT" based on the rest of this object. -->
|
||||
<DList Name="object_milkbar_DL_002CD0" Offset="0x2CD0" /> <!-- Original name is "z2_milk_bar_stage_1_model" -->
|
||||
<Texture Name="object_milkbar_Tex_003320" OutName="tex_003320" Format="i8" Width="64" Height="64" Offset="0x3320" />
|
||||
<Texture Name="object_milkbar_Tex_004320" OutName="tex_004320" Format="i8" Width="32" Height="32" Offset="0x4320" />
|
||||
<Texture Name="object_milkbar_Tex_004720" OutName="tex_004720" Format="ia16" Width="16" Height="32" Offset="0x4720" />
|
||||
|
@ -33,12 +33,12 @@
|
|||
<Texture Name="object_milkbar_Tex_005D60" OutName="tex_005D60" Format="i4" Width="16" Height="32" Offset="0x5D60" />
|
||||
<Texture Name="object_milkbar_Tex_005E60" OutName="tex_005E60" Format="i8" Width="32" Height="32" Offset="0x5E60" />
|
||||
<Texture Name="object_milkbar_Tex_006260" OutName="tex_006260" Format="i4" Width="32" Height="32" Offset="0x6260" />
|
||||
<Collision Name="object_milkbar_Colheader_006688" Offset="0x6688" />
|
||||
<Collision Name="object_milkbar_Colheader_006688" Offset="0x6688" /> <!-- Original name is "z2_milk_bar_stage_1_bgdatainfo" -->
|
||||
<Mtx Name="object_milkbar_Mtx_0075E0" Offset="0x75E0" />
|
||||
<Mtx Name="object_milkbar_Mtx_007620" Offset="0x7620" />
|
||||
<Mtx Name="object_milkbar_Mtx_007660" Offset="0x7660" />
|
||||
<DList Name="object_milkbar_DL_0076A0" Offset="0x76A0" />
|
||||
<DList Name="object_milkbar_DL_007918" Offset="0x7918" />
|
||||
<DList Name="object_milkbar_DL_0076A0" Offset="0x76A0" /> <!-- Original name is "z2_milk_bar_stage_2_modelT" -->
|
||||
<DList Name="object_milkbar_DL_007918" Offset="0x7918" /> <!-- Original name is "z2_milk_bar_stage_2_model" -->
|
||||
<Texture Name="object_milkbar_Tex_007FA0" OutName="tex_007FA0" Format="ia16" Width="64" Height="32" Offset="0x7FA0" />
|
||||
<Texture Name="object_milkbar_Tex_008FA0" OutName="tex_008FA0" Format="rgba16" Width="32" Height="32" Offset="0x8FA0" />
|
||||
<Texture Name="object_milkbar_Tex_0097A0" OutName="tex_0097A0" Format="rgba16" Width="32" Height="32" Offset="0x97A0" />
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_mir_ray" Segment="6">
|
||||
<DList Name="object_mir_ray_DL_000160" Offset="0x160" />
|
||||
<DList Name="object_mir_ray_DL_000168" Offset="0x168" />
|
||||
<DList Name="object_mir_ray_DL_000168" Offset="0x168" /> <!-- Original name is "cl_sMLightSyl_model" -->
|
||||
<Texture Name="object_mir_ray_Tex_000270" OutName="tex_000270" Format="i4" Width="16" Height="16" Offset="0x270" />
|
||||
<Texture Name="object_mir_ray_Tex_0002F0" OutName="tex_0002F0" Format="i4" Width="16" Height="32" Offset="0x2F0" />
|
||||
<TextureAnimation Name="object_mir_ray_Matanimheader_0003F8" Offset="0x3F8" />
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Root>
|
||||
<!-- Assets for the Marine Researcher -->
|
||||
<File Name="object_mk" Segment="6">
|
||||
<Animation Name="gMarineResearcherHeadWaggleAnim" Offset="0x438" />
|
||||
<Animation Name="gMarineResearcherYellAnim" Offset="0x7D8" />
|
||||
<Animation Name="gMarineResearcherShakeInFearAnim" Offset="0x10F4" />
|
||||
<Animation Name="gMarineResearcherStrokeChinAnim" Offset="0x1964" />
|
||||
<Animation Name="gMarineResearcherIdleAnim" Offset="0x1C38" />
|
||||
<Animation Name="gMarineResearcherHeadWaggleAnim" Offset="0x438" /> <!-- Original name is "lake_dameja" -->
|
||||
<Animation Name="gMarineResearcherYellAnim" Offset="0x7D8" /> <!-- Original name is "lake_isogunoja" -->
|
||||
<Animation Name="gMarineResearcherShakeInFearAnim" Offset="0x10F4" /> <!-- Original name is "lake_sorewa" -->
|
||||
<Animation Name="gMarineResearcherStrokeChinAnim" Offset="0x1964" /> <!-- Original name is "lake_u_m" -->
|
||||
<Animation Name="gMarineResearcherIdleAnim" Offset="0x1C38" /> <!-- Original name is "mk_matsu" -->
|
||||
<DList Name="gMarineResearcherMidTorsoDL" Offset="0x4320" />
|
||||
<DList Name="gMarineResearcherUpperTorsoDL" Offset="0x4610" />
|
||||
<DList Name="gMarineResearcherNeckDL" Offset="0x4960" />
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<Root>
|
||||
<File Name="object_mm" Segment="6">
|
||||
<Animation Name="object_mm_Anim_000468" Offset="0x468" />
|
||||
<Animation Name="object_mm_Anim_00099C" Offset="0x99C" />
|
||||
<Animation Name="object_mm_Anim_000FC4" Offset="0xFC4" />
|
||||
<Animation Name="object_mm_Anim_001F84" Offset="0x1F84" />
|
||||
<Animation Name="object_mm_Anim_002238" Offset="0x2238" />
|
||||
<Animation Name="object_mm_Anim_000468" Offset="0x468" /> <!-- Original name is "hasiruu" -->
|
||||
<Animation Name="object_mm_Anim_00099C" Offset="0x99C" /> <!-- Original name is "mm_kunou" -->
|
||||
<Animation Name="object_mm_Anim_000FC4" Offset="0xFC4" /> <!-- Original name is "mm_neru" -->
|
||||
<Animation Name="object_mm_Anim_001F84" Offset="0x1F84" /> <!-- Original name is "mm_postcheck" -->
|
||||
<Animation Name="object_mm_Anim_002238" Offset="0x2238" /> <!-- Original name is "mm_run01" -->
|
||||
<Texture Name="object_mm_TLUT_002250" OutName="tlut_002250" Format="rgba16" Width="16" Height="16" Offset="0x2250" />
|
||||
<Texture Name="object_mm_Tex_002450" OutName="tex_002450" Format="ci8" Width="8" Height="8" Offset="0x2450" />
|
||||
<Texture Name="object_mm_Tex_002490" OutName="tex_002490" Format="ci8" Width="8" Height="8" Offset="0x2490" />
|
||||
|
@ -32,9 +32,9 @@
|
|||
<DList Name="object_mm_DL_007430" Offset="0x7430" />
|
||||
<DList Name="object_mm_DL_007610" Offset="0x7610" />
|
||||
<DList Name="object_mm_DL_007780" Offset="0x7780" />
|
||||
<DList Name="object_mm_DL_008348" Offset="0x8348" />
|
||||
<DList Name="object_mm_DL_0083E0" Offset="0x83E0" />
|
||||
<DList Name="object_mm_DL_0085C8" Offset="0x85C8" />
|
||||
<DList Name="object_mm_DL_008348" Offset="0x8348" /> <!-- Original name is "mm_letter_model" -->
|
||||
<DList Name="object_mm_DL_0083E0" Offset="0x83E0" /> <!-- Original name is "mm_bag_model" -->
|
||||
<DList Name="object_mm_DL_0085C8" Offset="0x85C8" /> <!-- Original name is "mm_cap_model" -->
|
||||
<Texture Name="object_mm_Tex_008778" OutName="tex_008778" Format="rgba16" Width="8" Height="8" Offset="0x8778" />
|
||||
<Texture Name="object_mm_Tex_0087F8" OutName="tex_0087F8" Format="rgba16" Width="16" Height="16" Offset="0x87F8" />
|
||||
<Texture Name="object_mm_Tex_0089F8" OutName="tex_0089F8" Format="rgba16" Width="32" Height="32" Offset="0x89F8" />
|
||||
|
@ -55,14 +55,14 @@
|
|||
<Limb Name="object_mm_Standardlimb_009694" Type="Standard" EnumName="OBJECT_MM_LIMB_0E" Offset="0x9694" />
|
||||
<Limb Name="object_mm_Standardlimb_0096A0" Type="Standard" EnumName="OBJECT_MM_LIMB_0F" Offset="0x96A0" />
|
||||
<Skeleton Name="object_mm_Skel_0096E8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MM_LIMB_NONE" LimbMax="OBJECT_MM_LIMB_MAX" EnumName="ObjectMmLimb" Offset="0x96E8" />
|
||||
<Animation Name="object_mm_Anim_0099B4" Offset="0x99B4" />
|
||||
<Animation Name="object_mm_Anim_00A4E0" Offset="0xA4E0" />
|
||||
<Animation Name="object_mm_Anim_00A8D8" Offset="0xA8D8" />
|
||||
<Animation Name="object_mm_Anim_00B09C" Offset="0xB09C" />
|
||||
<Animation Name="object_mm_Anim_00BA78" Offset="0xBA78" />
|
||||
<Animation Name="object_mm_Anim_00C32C" Offset="0xC32C" />
|
||||
<Animation Name="object_mm_Anim_00C640" Offset="0xC640" />
|
||||
<Animation Name="object_mm_Anim_00CD90" Offset="0xCD90" />
|
||||
<Animation Name="object_mm_Anim_00DA50" Offset="0xDA50" />
|
||||
<Animation Name="object_mm_Anim_0099B4" Offset="0x99B4" /> <!-- Original name is "mm_runwait" -->
|
||||
<Animation Name="object_mm_Anim_00A4E0" Offset="0xA4E0" /> <!-- Original name is "mm_tatsu" -->
|
||||
<Animation Name="object_mm_Anim_00A8D8" Offset="0xA8D8" /> <!-- Original name is "mm_uzukumaru" -->
|
||||
<Animation Name="object_mm_Anim_00B09C" Offset="0xB09C" /> <!-- Original name is "mm_wait01" -->
|
||||
<Animation Name="object_mm_Anim_00BA78" Offset="0xBA78" /> <!-- Original name is "mm_watasu" -->
|
||||
<Animation Name="object_mm_Anim_00C32C" Offset="0xC32C" /> <!-- Original name is "mm_watasuwait" -->
|
||||
<Animation Name="object_mm_Anim_00C640" Offset="0xC640" /> <!-- Original name is "mm_yoru" -->
|
||||
<Animation Name="object_mm_Anim_00CD90" Offset="0xCD90" /> <!-- Original name is "uttekure" -->
|
||||
<Animation Name="object_mm_Anim_00DA50" Offset="0xDA50" /> <!-- Original name is "yorokobi_long" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_mnk" Segment="6">
|
||||
<DList Name="object_mnk_DL_000F50" Offset="0xF50" />
|
||||
<DList Name="object_mnk_DL_000F58" Offset="0xF58" />
|
||||
<DList Name="object_mnk_DL_000F58" Offset="0xF58" /> <!-- Original name is "z2_25_tubo_model" -->
|
||||
<Texture Name="object_mnk_TLUT_001620" OutName="tlut_001620" Format="rgba16" Width="16" Height="16" Offset="0x1620" />
|
||||
<Texture Name="object_mnk_Tex_001820" OutName="tex_001820" Format="ci8" Width="16" Height="64" Offset="0x1820" />
|
||||
<Texture Name="object_mnk_Tex_001C20" OutName="tex_001C20" Format="ci8" Width="16" Height="16" Offset="0x1C20" />
|
||||
|
@ -9,11 +9,11 @@
|
|||
<Texture Name="object_mnk_Tex_001E20" OutName="tex_001E20" Format="ci8" Width="16" Height="128" Offset="0x1E20" />
|
||||
<Texture Name="object_mnk_Tex_002620" OutName="tex_002620" Format="rgba16" Width="32" Height="32" Offset="0x2620" />
|
||||
<TextureAnimation Name="object_mnk_Matanimheader_002E28" Offset="0x2E28" />
|
||||
<Collision Name="object_mnk_Colheader_0033E8" Offset="0x33E8" />
|
||||
<Animation Name="object_mnk_Anim_003504" Offset="0x3504" />
|
||||
<Animation Name="object_mnk_Anim_003584" Offset="0x3584" />
|
||||
<Animation Name="object_mnk_Anim_0037E8" Offset="0x37E8" />
|
||||
<Animation Name="object_mnk_Anim_003854" Offset="0x3854" />
|
||||
<Collision Name="object_mnk_Colheader_0033E8" Offset="0x33E8" /> <!-- Original name is "z2_25_tubo_bgdatainfo" -->
|
||||
<Animation Name="object_mnk_Anim_003504" Offset="0x3504" /> <!-- Original name is "mnk_hashira_hatena" -->
|
||||
<Animation Name="object_mnk_Anim_003584" Offset="0x3584" /> <!-- Original name is "mnk_hashira_mogaku" -->
|
||||
<Animation Name="object_mnk_Anim_0037E8" Offset="0x37E8" /> <!-- Original name is "mnk_hashira_sadtalk" -->
|
||||
<Animation Name="object_mnk_Anim_003854" Offset="0x3854" /> <!-- Original name is "mnk_hashira_sing" -->
|
||||
<DList Name="object_mnk_DL_003C70" Offset="0x3C70" />
|
||||
<DList Name="object_mnk_DL_003D40" Offset="0x3D40" />
|
||||
<DList Name="object_mnk_DL_003DF8" Offset="0x3DF8" />
|
||||
|
@ -24,31 +24,31 @@
|
|||
<Limb Name="object_mnk_Standardlimb_005128" Type="Standard" EnumName="OBJECT_MNK_1_LIMB_03" Offset="0x5128" />
|
||||
<Limb Name="object_mnk_Standardlimb_005134" Type="Standard" EnumName="OBJECT_MNK_1_LIMB_04" Offset="0x5134" />
|
||||
<Skeleton Name="gMonkeyTiedUpPoleSkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MNK_1_LIMB_NONE" LimbMax="OBJECT_MNK_1_LIMB_MAX" EnumName="ObjectMnk1Limb" Offset="0x5150" />
|
||||
<Animation Name="object_mnk_Anim_005194" Offset="0x5194" />
|
||||
<Animation Name="object_mnk_Anim_0052C4" Offset="0x52C4" />
|
||||
<Animation Name="object_mnk_Anim_005390" Offset="0x5390" />
|
||||
<Animation Name="object_mnk_Anim_005414" Offset="0x5414" />
|
||||
<Animation Name="object_mnk_Anim_0054B4" Offset="0x54B4" />
|
||||
<Animation Name="object_mnk_Anim_005A08" Offset="0x5A08" />
|
||||
<Animation Name="object_mnk_Anim_0062D8" Offset="0x62D8" />
|
||||
<Animation Name="object_mnk_Anim_007380" Offset="0x7380" />
|
||||
<Animation Name="gMonkeyHangingStruggleAnim" Offset="0x82C8" />
|
||||
<Animation Name="object_mnk_Anim_008814" Offset="0x8814" />
|
||||
<Animation Name="object_mnk_Anim_0095B4" Offset="0x95B4" />
|
||||
<Animation Name="object_mnk_Anim_0099B0" Offset="0x99B0" />
|
||||
<Animation Name="object_mnk_Anim_009CC0" Offset="0x9CC0" />
|
||||
<Animation Name="object_mnk_Anim_009FE0" Offset="0x9FE0" />
|
||||
<Animation Name="object_mnk_Anim_00B864" Offset="0xB864" />
|
||||
<Animation Name="object_mnk_Anim_00C23C" Offset="0xC23C" />
|
||||
<Animation Name="object_mnk_Anim_00CAE8" Offset="0xCAE8" />
|
||||
<Animation Name="object_mnk_Anim_00CD4C" Offset="0xCD4C" />
|
||||
<Animation Name="object_mnk_Anim_00D1C8" Offset="0xD1C8" />
|
||||
<Animation Name="object_mnk_Anim_00EC44" Offset="0xEC44" />
|
||||
<Animation Name="object_mnk_Anim_00F248" Offset="0xF248" />
|
||||
<Animation Name="object_mnk_Anim_00F9A4" Offset="0xF9A4" />
|
||||
<Animation Name="object_mnk_Anim_00FE34" Offset="0xFE34" />
|
||||
<Animation Name="object_mnk_Anim_010298" Offset="0x10298" />
|
||||
<Animation Name="object_mnk_Anim_0105DC" Offset="0x105DC" />
|
||||
<Animation Name="object_mnk_Anim_005194" Offset="0x5194" /> <!-- Original name is "mnk_hashira_swing" -->
|
||||
<Animation Name="object_mnk_Anim_0052C4" Offset="0x52C4" /> <!-- Original name is "mnk_hashira_tiedNO" -->
|
||||
<Animation Name="object_mnk_Anim_005390" Offset="0x5390" /> <!-- Original name is "mnk_hashira_tiedtalk" -->
|
||||
<Animation Name="object_mnk_Anim_005414" Offset="0x5414" /> <!-- Original name is "mnk_hashira_tiedtalkroud" -->
|
||||
<Animation Name="object_mnk_Anim_0054B4" Offset="0x54B4" /> <!-- Original name is "mnk_hashira_tiedwait" -->
|
||||
<Animation Name="object_mnk_Anim_005A08" Offset="0x5A08" /> <!-- Original name is "mnk_chuugaeri" -->
|
||||
<Animation Name="object_mnk_Anim_0062D8" Offset="0x62D8" /> <!-- Original name is "mnk_hang_guttari" -->
|
||||
<Animation Name="object_mnk_Anim_007380" Offset="0x7380" /> <!-- Original name is "mnk_hang_hikiage" -->
|
||||
<Animation Name="gMonkeyHangingStruggleAnim" Offset="0x82C8" /> <!-- Original name is "mnk_hang_mogaku" -->
|
||||
<Animation Name="object_mnk_Anim_008814" Offset="0x8814" /> <!-- Original name is "mnk_highjump" -->
|
||||
<Animation Name="object_mnk_Anim_0095B4" Offset="0x95B4" /> <!-- Original name is "mnk_hitting" -->
|
||||
<Animation Name="object_mnk_Anim_0099B0" Offset="0x99B0" /> <!-- Original name is "mnk_hop" -->
|
||||
<Animation Name="object_mnk_Anim_009CC0" Offset="0x9CC0" /> <!-- Original name is "mnk_minijump" -->
|
||||
<Animation Name="object_mnk_Anim_009FE0" Offset="0x9FE0" /> <!-- Original name is "mnk_run" -->
|
||||
<Animation Name="object_mnk_Anim_00B864" Offset="0xB864" /> <!-- Original name is "mnk_scratch" -->
|
||||
<Animation Name="object_mnk_Anim_00C23C" Offset="0xC23C" /> <!-- Original name is "mnk_tied_NO" -->
|
||||
<Animation Name="object_mnk_Anim_00CAE8" Offset="0xCAE8" /> <!-- Original name is "mnk_tied_hatena" -->
|
||||
<Animation Name="object_mnk_Anim_00CD4C" Offset="0xCD4C" /> <!-- Original name is "mnk_tied_legswing" -->
|
||||
<Animation Name="object_mnk_Anim_00D1C8" Offset="0xD1C8" /> <!-- Original name is "mnk_tied_mogaku" -->
|
||||
<Animation Name="object_mnk_Anim_00EC44" Offset="0xEC44" /> <!-- Original name is "mnk_tied_sadtalk" -->
|
||||
<Animation Name="object_mnk_Anim_00F248" Offset="0xF248" /> <!-- Original name is "mnk_tied_sing" -->
|
||||
<Animation Name="object_mnk_Anim_00F9A4" Offset="0xF9A4" /> <!-- Original name is "mnk_tied_talk" -->
|
||||
<Animation Name="object_mnk_Anim_00FE34" Offset="0xFE34" /> <!-- Original name is "mnk_tied_talkroud" -->
|
||||
<Animation Name="object_mnk_Anim_010298" Offset="0x10298" /> <!-- Original name is "mnk_tied_wait" -->
|
||||
<Animation Name="object_mnk_Anim_0105DC" Offset="0x105DC" /> <!-- Original name is "mnk_wait"-->
|
||||
<DList Name="object_mnk_DL_012770" Offset="0x12770" />
|
||||
<DList Name="object_mnk_DL_012918" Offset="0x12918" />
|
||||
<DList Name="object_mnk_DL_0129D0" Offset="0x129D0" />
|
||||
|
@ -110,13 +110,13 @@
|
|||
<Limb Name="object_mnk_Standardlimb_019B18" Type="Standard" EnumName="OBJECT_MNK_2_LIMB_15" Offset="0x19B18" />
|
||||
<Limb Name="object_mnk_Standardlimb_019B24" Type="Standard" EnumName="OBJECT_MNK_2_LIMB_16" Offset="0x19B24" />
|
||||
<Skeleton Name="gMonkeySkeleton" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MNK_2_LIMB_NONE" LimbMax="OBJECT_MNK_2_LIMB_MAX" EnumName="ObjectMnk2Limb" Offset="0x19B88" />
|
||||
<Animation Name="object_mnk_Anim_01A4F8" Offset="0x1A4F8" />
|
||||
<Animation Name="object_mnk_Anim_01B468" Offset="0x1B468" />
|
||||
<Animation Name="object_mnk_Anim_01BB0C" Offset="0x1BB0C" />
|
||||
<Animation Name="object_mnk_Anim_01C17C" Offset="0x1C17C" />
|
||||
<Animation Name="object_mnk_Anim_01C1B8" Offset="0x1C1B8" />
|
||||
<Animation Name="object_mnk_Anim_01C1F8" Offset="0x1C1F8" />
|
||||
<Animation Name="gMonkeyHangingRopeStruggleAnim" Offset="0x1C3B4" />
|
||||
<Animation Name="object_mnk_Anim_01A4F8" Offset="0x1A4F8" /> <!-- Original name is "mnk_onnikiruze" -->
|
||||
<Animation Name="object_mnk_Anim_01B468" Offset="0x1B468" /> <!-- Original name is "mnk_wakatte" -->
|
||||
<Animation Name="object_mnk_Anim_01BB0C" Offset="0x1BB0C" /> <!-- Original name is "mnk_wakatte_loop" -->
|
||||
<Animation Name="object_mnk_Anim_01C17C" Offset="0x1C17C" /> <!-- Original name is "mnk_wakatte_modori" -->
|
||||
<Animation Name="object_mnk_Anim_01C1B8" Offset="0x1C1B8" /> <!-- Original name is "mnk_rope_guttari" -->
|
||||
<Animation Name="object_mnk_Anim_01C1F8" Offset="0x1C1F8" /> <!-- Original name is "mnk_rope_hikiage" -->
|
||||
<Animation Name="gMonkeyHangingRopeStruggleAnim" Offset="0x1C3B4" /> <!-- Original name is "mnk_rope_mogaku_mdl" -->
|
||||
<DList Name="object_mnk_DL_01C660" Offset="0x1C660" />
|
||||
<DList Name="object_mnk_DL_01C770" Offset="0x1C770" />
|
||||
<DList Name="object_mnk_DL_01C818" Offset="0x1C818" />
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
<!-- <Blob Name="object_moonend_Blob_00E658" Size="0x48" Offset="0xE658" /> -->
|
||||
<DList Name="object_moonend_DL_00EB00" Offset="0xEB00" />
|
||||
<Texture Name="object_moonend_Tex_00EC58" OutName="tex_00EC58" Format="i8" Width="64" Height="64" Offset="0xEC58" />
|
||||
<DList Name="object_moonend_DL_010C40" Offset="0x10C40" />
|
||||
<DList Name="object_moonend_DL_010C40" Offset="0x10C40" /> <!-- Original name is "rainbow_model" -->
|
||||
<Texture Name="object_moonend_Tex_0111E0" OutName="tex_0111E0" Format="i8" Width="64" Height="64" Offset="0x111E0" />
|
||||
<Texture Name="object_moonend_Tex_0121E0" OutName="tex_0121E0" Format="i8" Width="32" Height="64" Offset="0x121E0" />
|
||||
<TextureAnimation Name="object_moonend_Matanimheader_0129F0" Offset="0x129F0" />
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
along with its associated fire trail.
|
||||
-->
|
||||
<File Name="object_moonston" Segment="6">
|
||||
<DList Name="gFallingMoonsTearDL" Offset="0x400" />
|
||||
<DList Name="gFallingMoonsTearFireDL" Offset="0x4C8" />
|
||||
<DList Name="gFallingMoonsTearDL" Offset="0x400" /> <!-- Original name is "moon_stone_g1_FT_model" -->
|
||||
<DList Name="gFallingMoonsTearFireDL" Offset="0x4C8" /> <!-- Original name is "moon_stone_g2_FT_model" -->
|
||||
<Texture Name="gFallingMoonsTearTex" OutName="falling_moons_tear" Format="i8" Width="32" Height="32" Offset="0x608" />
|
||||
<Texture Name="gFallingMoonsTearFireTex" OutName="falling_moons_tear_fire" Format="i8" Width="32" Height="64" Offset="0xA08" />
|
||||
<TextureAnimation Name="gFallingMoonsTearTexAnim" Offset="0x1220" />
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<Root>
|
||||
<File Name="object_ms" Segment="6">
|
||||
<!-- Bean Salesman Animations -->
|
||||
<Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/>
|
||||
<Animation Name="gBeanSalesmanEatingAnim" Offset="0x5EC"/> <!-- Original name is "ms_matsu" -->
|
||||
|
||||
<!-- Bean Salesman Limb DisplayLists -->
|
||||
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<Root>
|
||||
<!-- Assets for Honey & Darling -->
|
||||
<File Name="object_mu" Segment="6">
|
||||
<Animation Name="gHoneyAndDarlingCupCheeksLoopAnim" Offset="0x1F74" />
|
||||
<Animation Name="gHoneyAndDarlingHugLoopAnim" Offset="0x2F64" />
|
||||
<Animation Name="gHoneyAndDarlingGameDanceLoopAnim" Offset="0x4904" />
|
||||
<Animation Name="gHoneyAndDarlingHoldHandsLoopAnim" Offset="0x5304" />
|
||||
<Animation Name="gHoneyAndDarlingIdleAnim" Offset="0x53E0" />
|
||||
<Animation Name="gHoneyAndDarlingCupCheeksLoopAnim" Offset="0x1F74" /> <!-- Original name is "tg_betabeta" -->
|
||||
<Animation Name="gHoneyAndDarlingHugLoopAnim" Offset="0x2F64" /> <!-- Original name is "tg_dakisime" -->
|
||||
<Animation Name="gHoneyAndDarlingGameDanceLoopAnim" Offset="0x4904" /> <!-- Original name is "tg_dance" -->
|
||||
<Animation Name="gHoneyAndDarlingHoldHandsLoopAnim" Offset="0x5304" /> <!-- Original name is "tg_ityaita" -->
|
||||
<Animation Name="gHoneyAndDarlingIdleAnim" Offset="0x53E0" /> <!-- Original name is "tg_matsu" -->
|
||||
<Texture Name="gHoneyAndDarlingTLUT" OutName="honey_and_darling_tlut" Format="rgba16" Width="16" Height="16" Offset="0x53F0" />
|
||||
<Texture Name="gHoneyAndDarlingShirtsAndShoesTex" OutName="honey_and_darling_shirts_and_shoes" Format="i8" Width="16" Height="16" Offset="0x55F0" />
|
||||
<Texture Name="gHoneyAndDarlingWomanDressTex" OutName="honey_and_darling_woman_dress" Format="ci8" Width="16" Height="16" Offset="0x56F0" />
|
||||
|
@ -58,6 +58,6 @@
|
|||
<Limb Name="gHoneyAndDarlingWomanRightHandLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_HAND" Offset="0xB248" />
|
||||
<Limb Name="gHoneyAndDarlingWomanHeadLimb" Type="Standard" EnumName="HONEY_AND_DARLING_LIMB_WOMAN_HEAD" Offset="0xB254" />
|
||||
<Skeleton Name="gHoneyAndDarlingSkel" Type="Flex" LimbType="Standard" LimbNone="HONEY_AND_DARLING_LIMB_NONE" LimbMax="HONEY_AND_DARLING_LIMB_MAX" EnumName="HoneyAndDarlingLimb" Offset="0xB2B0" />
|
||||
<Animation Name="gHoneyAndDarlingSurpiseAnim" Offset="0xBAC4" />
|
||||
<Animation Name="gHoneyAndDarlingSurpiseAnim" Offset="0xBAC4" /> <!-- Original name is "tg_odoroku" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
<Array Name="sEnMm22Vtx" Count="12" Offset="0x8E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sEnMm2DL" Offset="0x9A8"/>
|
||||
<DList Name="sEnMm2DL" Offset="0x9A8"/> <!-- Original name is "mm_myletter_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
|
|
Loading…
Reference in New Issue