* En_Zos

* Merge
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Maide 2022-01-30 19:48:40 +00:00 committed by GitHub
parent f5740dab41
commit a00601671d
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5 changed files with 701 additions and 50 deletions

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@ -35,7 +35,10 @@
<Texture Name="object_zos_Tex_00FC98" OutName="tex_00FC98" Format="rgba16" Width="32" Height="32" Offset="0xFC98" />
<Texture Name="object_zos_Tex_010498" OutName="tex_010498" Format="rgba16" Width="16" Height="32" Offset="0x10498" />
<Texture Name="object_zos_Tex_010898" OutName="tex_010898" Format="rgba16" Width="8" Height="8" Offset="0x10898" />
<!-- <Blob Name="object_zos_Blob_010918" Size="0x1800" Offset="0x10918" /> -->
<Texture Name="object_zos_Tex_010918" OutName="tex_010918" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
<Texture Name="object_zos_Tex_011118" OutName="tex_011118" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
<Texture Name="object_zos_Tex_011918" OutName="tex_011918" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
<!-- <Blob Name="object_zos_Blob_012118" Size="0xF70" Offset="0x12118" /> -->
<DList Name="object_zos_DL_013088" Offset="0x13088" />
<DList Name="object_zos_DL_0136E0" Offset="0x136E0" />
<Texture Name="object_zos_Tex_013728" OutName="tex_013728" Format="rgba16" Width="32" Height="32" Offset="0x13728" />

3
spec
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@ -4612,8 +4612,7 @@ beginseg
name "ovl_En_Zos"
compress
include "build/src/overlays/actors/ovl_En_Zos/z_en_zos.o"
include "build/data/ovl_En_Zos/ovl_En_Zos.data.o"
include "build/data/ovl_En_Zos/ovl_En_Zos.reloc.o"
include "build/src/overlays/actors/ovl_En_Zos/ovl_En_Zos_reloc.o"
endseg
beginseg

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@ -5,8 +5,9 @@
*/
#include "z_en_zos.h"
#include "objects/object_zos/object_zos.h"
#define FLAGS 0x02000009
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8 | ACTOR_FLAG_2000000)
#define THIS ((EnZos*)thisx)
@ -15,7 +16,24 @@ void EnZos_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnZos_Update(Actor* thisx, GlobalContext* globalCtx);
void EnZos_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
void func_80BBAE84(EnZos* this, s16 arg1, u8 arg2);
void func_80BBB2C4(EnZos* this, GlobalContext* globalCtx);
void func_80BBB354(EnZos* this, GlobalContext* globalCtx);
void func_80BBB4CC(EnZos* this, GlobalContext* globalCtx);
void func_80BBB574(EnZos* this, GlobalContext* globalCtx);
void func_80BBB718(EnZos* this, GlobalContext* globalCtx);
void func_80BBB8AC(EnZos* this, GlobalContext* globalCtx);
void func_80BBBB84(EnZos* this, GlobalContext* globalCtx);
void func_80BBBCBC(EnZos* this, GlobalContext* globalCtx);
void func_80BBBD5C(EnZos* this, GlobalContext* globalCtx);
void func_80BBBDE0(EnZos* this, GlobalContext* globalCtx);
void func_80BBC070(EnZos* this, GlobalContext* globalCtx);
void func_80BBC14C(EnZos* this, GlobalContext* globalCtx);
void func_80BBC22C(EnZos* this, GlobalContext* globalCtx);
void func_80BBC24C(EnZos* this, GlobalContext* globalCtx);
void func_80BBC298(EnZos* this, GlobalContext* globalCtx);
void func_80BBC37C(EnZos* this, GlobalContext* globalCtx);
const ActorInit En_Zos_InitVars = {
ACTOR_EN_ZOS,
ACTORCAT_NPC,
@ -28,74 +46,695 @@ const ActorInit En_Zos_InitVars = {
(ActorFunc)EnZos_Draw,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80BBC6F0 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_ENEMY, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_ENEMY,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 60, 40, 0, { 0, 0, 0 } },
};
#endif
void EnZos_Init(Actor* thisx, GlobalContext* globalCtx) {
EnZos* this = THIS;
extern ColliderCylinderInit D_80BBC6F0;
Actor_SetScale(&this->actor, 0.0115f);
this->actionFunc = func_80BBBDE0;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_zos_Skel_015238, &object_zos_Anim_00A164, this->jointTable,
this->morphTable, 18);
Animation_PlayLoop(&this->skelAnime, &object_zos_Anim_00A164);
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->unk_2B6 = 0;
this->actor.terminalVelocity = -4.0f;
this->actor.gravity = -4.0f;
func_80BBAE84(this, 0, 2);
extern UNK_TYPE D_0600A164;
extern UNK_TYPE D_060136E0;
switch (ENZOS_GET_F(&this->actor)) {
case ENZOS_F_1:
if (!(gSaveContext.weekEventReg[55] & 0x80)) {
Actor_MarkForDeath(&this->actor);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Init.s")
if (gSaveContext.weekEventReg[78] & 1) {
this->actionFunc = func_80BBC24C;
} else {
this->actionFunc = func_80BBC14C;
}
func_80BBAE84(this, 0, 2);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Destroy.s")
case ENZOS_F_2:
this->actionFunc = func_80BBC37C;
func_80BBAE84(this, 7, 2);
this->unk_2BC = -1;
this->unk_2B6 |= 0x40;
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAE84.s")
default:
if (gSaveContext.weekEventReg[55] & 0x80) {
Actor_MarkForDeath(&this->actor);
}
this->actor.flags |= ACTOR_FLAG_10;
break;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAF5C.s")
void EnZos_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnZos* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBAFFC.s")
gSaveContext.weekEventReg[52] &= (u8)~0x10;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB0D4.s")
void func_80BBAE84(EnZos* this, s16 arg1, u8 arg2) {
static AnimationHeader* sAnimations[] = {
&object_zos_Anim_00A164, &object_zos_Anim_01621C, &object_zos_Anim_016980, &object_zos_Anim_007C40,
&object_zos_Anim_008630, &object_zos_Anim_0090CC, &object_zos_Anim_009830, &object_zos_Anim_005E04,
&object_zos_Anim_007334, &object_zos_Anim_0048D4, &object_zos_Anim_001CFC, &object_zos_Anim_005E04,
&object_zos_Anim_007334,
};
f32 phi_f0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB15C.s")
if ((arg1 != this->unk_2B8) && (arg1 >= 0) && (arg1 < 13)) {
if (arg1 > 10) {
phi_f0 = 29.0f;
} else {
phi_f0 = Animation_GetLastFrame(sAnimations[arg1]);
}
Animation_Change(&this->skelAnime, sAnimations[arg1], 1.0f, 0.0f, phi_f0, arg2, -5.0f);
this->unk_2B8 = arg1;
this->unk_2B6 &= ~0x80;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB2C4.s")
s32 func_80BBAF5C(EnZos* this, GlobalContext* globalCtx) {
if (Player_IsFacingActor(&this->actor, 0x3000, globalCtx) &&
((!Actor_IsFacingPlayer(&this->actor, 0x4000) && (this->actor.home.rot.y == this->actor.shape.rot.y)) ||
(Actor_IsFacingPlayer(&this->actor, 0x3000) && (this->actor.home.rot.y != this->actor.shape.rot.y))) &&
(this->actor.xzDistToPlayer < 100.0f)) {
return true;
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB354.s")
s32 func_80BBAFFC(EnZos* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
switch ((s16)Rand_ZeroFloat(4.0f)) {
case 0:
func_80BBAE84(this, 7, 2);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB414.s")
case 1:
func_80BBAE84(this, 8, 2);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB4CC.s")
case 2:
func_80BBAE84(this, 11, 2);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB574.s")
default:
func_80BBAE84(this, 12, 2);
break;
}
return true;
}
return false;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB718.s")
void func_80BBB0D4(EnZos* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
if (Rand_ZeroFloat(1.0f) < 0.9f) {
func_80BBAE84(this, 0, 2);
} else {
func_80BBAE84(this, 1, 2);
}
SkelAnime_Update(&this->skelAnime);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBB8AC.s")
void func_80BBB15C(EnZos* this, GlobalContext* globalCtx) {
s32 textId;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBB84.s")
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
if (this->unk_2B6 & 8) {
textId = 0x1235;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 2;
} else if (this->unk_2B6 & 4) {
textId = 0x123E;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 2;
} else if (gSaveContext.weekEventReg[40] & 0x20) {
textId = 0x1236;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 0x80;
} else {
textId = 0x1231;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 0x80;
}
} else {
this->unk_2B6 &= ~2;
if (gSaveContext.weekEventReg[39] & 0x10) {
textId = 0x1243;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 0x80;
} else {
textId = 0x1244;
gSaveContext.weekEventReg[39] |= 0x10;
func_80BBAE84(this, 4, 0);
this->unk_2B6 |= 0x10;
}
}
func_801518B0(globalCtx, textId, &this->actor);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBCBC.s")
void func_80BBB2C4(EnZos* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
func_801518B0(globalCtx, 0x124F, &this->actor);
this->actionFunc = func_80BBB8AC;
this->actor.flags &= ~ACTOR_FLAG_10000;
} else {
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBD5C.s")
void func_80BBB354(EnZos* this, GlobalContext* globalCtx) {
s32 item;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBDE0.s")
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = func_80BBB2C4;
gSaveContext.weekEventReg[39] |= 0x20;
this->actor.flags |= ACTOR_FLAG_10000;
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
} else {
if (gSaveContext.weekEventReg[39] & 0x20) {
item = GI_RUPEE_PURPLE;
} else {
item = GI_HEART_PIECE;
}
Actor_PickUp(&this->actor, globalCtx, item, 10000.0f, 50.0f);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBBFBC.s")
void func_80BBB414(EnZos* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC070.s")
if (func_800EE29C(globalCtx, 0x1F5)) {
s16 temp = globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x1F5)]->unk0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC14C.s")
if (temp != this->unk_2BA) {
this->unk_2BA = temp;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC22C.s")
switch (temp) {
case 1:
func_80BBAE84(this, 1, 0);
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC24C.s")
case 2:
func_80BBAE84(this, 10, 0);
break;
}
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC298.s")
void func_80BBB4CC(EnZos* this, GlobalContext* globalCtx) {
func_80BBB414(this, globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC37C.s")
if ((this->actor.cutscene != -1) && (ActorCutscene_GetCurrentIndex() != this->actor.cutscene)) {
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
} else if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_Start(this->actor.cutscene, &this->actor);
this->actor.cutscene = -1;
} else {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Update.s")
void func_80BBB574(EnZos* this, GlobalContext* globalCtx) {
if (!(this->unk_2B6 & 0x10)) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
this->actor.world.rot.y = this->actor.shape.rot.y;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC4E4.s")
if (func_80BBAFFC(this, globalCtx)) {
if (this->unk_2B6 & 0x20) {
this->unk_2B6 &= ~0x20;
func_80151938(globalCtx, 0x124C);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/func_80BBC500.s")
if ((Message_GetState(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
switch (globalCtx->msgCtx.unk11F04) {
case 0x124B:
if (this->unk_2B8 == 9) {
globalCtx->msgCtx.unk11F10 = 0;
this->unk_2B6 |= 0x20;
} else {
func_80151938(globalCtx, 0x124C);
}
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Zos/EnZos_Draw.s")
case 0x124C:
globalCtx->msgCtx.unk11F10 = 0;
this->actionFunc = func_80BBB4CC;
func_80BBAE84(this, 10, 0);
break;
case 0x124D:
this->unk_2B6 &= ~0x10;
func_80BBAE84(this, 6, 0);
func_80151938(globalCtx, 0x124E);
break;
case 0x124E:
func_801477B4(globalCtx);
this->actionFunc = func_80BBB354;
func_80BBB354(this, globalCtx);
break;
}
}
}
void func_80BBB718(EnZos* this, GlobalContext* globalCtx) {
s32 sp24;
Player* player = GET_PLAYER(globalCtx);
SkelAnime_Update(&this->skelAnime);
if (Message_GetState(&globalCtx->msgCtx) == 0x10) {
sp24 = func_80123810(globalCtx);
if (sp24 > 0) {
func_801477B4(globalCtx);
if (sp24 == 25) {
player->actor.textId = 0x1232;
func_80BBAE84(this, 5, 0);
this->unk_2B6 |= 8;
gSaveContext.weekEventReg[40] |= 0x20;
} else if (gSaveContext.weekEventReg[39] & 8) {
player->actor.textId = 0x1241;
} else {
player->actor.textId = 0x1237;
gSaveContext.weekEventReg[39] |= 8;
func_80BBAE84(this, 4, 0);
this->unk_2B6 |= 4;
}
this->actionFunc = func_80BBB8AC;
} else if (sp24 < 0) {
if (gSaveContext.weekEventReg[39] & 8) {
func_80151938(globalCtx, 0x1241);
} else {
func_80151938(globalCtx, 0x1237);
gSaveContext.weekEventReg[39] |= 8;
func_80BBAE84(this, 4, 0);
this->unk_2B6 |= 4;
}
this->actionFunc = func_80BBB8AC;
}
}
}
void func_80BBB8AC(EnZos* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
SkelAnime_Update(&this->skelAnime);
if (!(this->unk_2B6 & 0x10)) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
this->actor.world.rot.y = this->actor.shape.rot.y;
if ((this->unk_2B6 & 0x80) && (this->actor.yawTowardsPlayer == this->actor.shape.rot.y)) {
func_80BBAE84(this, 3, 0);
}
}
if ((Message_GetState(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
switch (globalCtx->msgCtx.unk11F04) {
case 0x1237:
player->exchangeItemId = 0;
case 0x1238:
case 0x123A:
case 0x123B:
case 0x123C:
case 0x123E:
case 0x123F:
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
break;
case 0x1244:
this->unk_2B6 &= ~0x10;
func_80BBAE84(this, 6, 0);
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
break;
case 0x1232:
case 0x1241:
player->exchangeItemId = 0;
case 0x1239:
case 0x1246:
func_80BBAE84(this, 6, 0);
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
break;
case 0x1233:
func_80BBAE84(this, 5, 0);
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
break;
case 0x1245:
case 0x1248:
func_80BBAE84(this, 3, 0);
func_80151938(globalCtx, globalCtx->msgCtx.unk11F04 + 1);
break;
case 0x1231:
func_80151938(globalCtx, 0xFF);
this->actionFunc = func_80BBB718;
break;
case 0x1243:
case 0x1249:
func_80BBAE84(this, 2, 0);
func_801477B4(globalCtx);
this->actionFunc = func_80BBBDE0;
this->unk_2B6 |= 1;
break;
case 0x1234:
case 0x123D:
case 0x1242:
func_80BBAE84(this, 2, 0);
Actor_ProcessTalkRequest(&this->actor, &globalCtx->state);
func_801477B4(globalCtx);
this->actionFunc = func_80BBBDE0;
this->unk_2B6 |= 1;
break;
case 0x1236:
func_80BBAE84(this, 2, 0);
func_801477B4(globalCtx);
this->actionFunc = func_80BBBDE0;
this->unk_2B6 |= 1;
break;
default:
if (0) {}
func_801477B4(globalCtx);
this->actionFunc = func_80BBBDE0;
this->unk_2B6 |= 1;
break;
}
}
}
void func_80BBBB84(EnZos* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
this->actor.flags &= ~ACTOR_FLAG_10000;
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
func_801518B0(globalCtx, 0x1248, &this->actor);
this->actionFunc = func_80BBB8AC;
func_80BBAE84(this, 6, 0);
this->unk_2B6 |= 2;
} else if (gSaveContext.weekEventReg[41] & 0x10) {
func_801518B0(globalCtx, 0x124A, &this->actor);
this->actionFunc = func_80BBB8AC;
func_80BBAE84(this, 6, 0);
} else {
gSaveContext.weekEventReg[41] |= 0x10;
func_801518B0(globalCtx, 0x124B, &this->actor);
this->actionFunc = func_80BBB574;
func_80BBAE84(this, 9, 2);
this->unk_2B6 |= 0x10;
}
} else {
func_800B8614(&this->actor, globalCtx, 300.0f);
}
}
void func_80BBBCBC(EnZos* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
this->actor.flags &= ~ACTOR_FLAG_10000;
func_80BBAE84(this, 5, 0);
func_801518B0(globalCtx, 0x124D, &this->actor);
this->actionFunc = func_80BBB574;
} else {
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
}
}
void func_80BBBD5C(EnZos* this, GlobalContext* globalCtx) {
func_80BBB414(this, globalCtx);
if (!func_800EE29C(globalCtx, 0x1F5)) {
this->actionFunc = func_80BBBCBC;
this->actor.flags |= ACTOR_FLAG_10000;
func_800B8500(&this->actor, globalCtx, 1000.0f, 1000.0f, -1);
}
}
void func_80BBBDE0(EnZos* this, GlobalContext* globalCtx) {
Actor* thisx = &this->actor;
Vec3f sp28;
if (this->unk_2B6 & 1) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x1000, 0x200);
this->actor.world.rot.y = thisx->shape.rot.y;
if (this->actor.home.rot.y == thisx->shape.rot.y) {
func_80BBAE84(this, 0, 2);
this->unk_2B6 &= ~1;
}
}
func_80BBB0D4(this, globalCtx);
if (globalCtx->msgCtx.unk1202A == 0x2A) {
globalCtx->msgCtx.unk1202A = 4;
this->actionFunc = func_80BBBB84;
this->actor.flags |= ACTOR_FLAG_10000;
func_800B8614(&this->actor, globalCtx, 120.0f);
return;
}
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
this->actionFunc = func_80BBB8AC;
func_80BBB15C(this, globalCtx);
} else if (func_800EE29C(globalCtx, 0x1F5)) {
this->actionFunc = func_80BBBD5C;
} else if (func_80BBAF5C(this, globalCtx)) {
func_800B8614(&this->actor, globalCtx, 120.0f);
}
if (!Actor_IsFacingPlayer(&this->actor, 0x4000) && (this->actor.xzDistToPlayer < 100.0f)) {
gSaveContext.weekEventReg[52] |= 0x10;
} else {
gSaveContext.weekEventReg[52] &= (u8)~0x10;
}
sp28.x = this->actor.projectedPos.x;
sp28.y = this->actor.projectedPos.y;
sp28.z = this->actor.projectedPos.z;
func_801A1FB4(3, &sp28, 110, 1000.0f);
}
void func_80BBBFBC(EnZos* this, GlobalContext* globalCtx) {
u16 textId;
if (gSaveContext.playerForm == PLAYER_FORM_ZORA) {
if (gSaveContext.weekEventReg[79] & 1) {
textId = 0x125B;
} else if (gSaveContext.weekEventReg[78] & 0x80) {
textId = 0x125A;
} else {
textId = 0x1259;
gSaveContext.weekEventReg[78] |= 0x80;
}
func_80BBAE84(this, 5, 0);
} else {
textId = 0x1258;
func_80BBAE84(this, 6, 0);
}
func_801518B0(globalCtx, textId, &this->actor);
}
void func_80BBC070(EnZos* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0x1000, 0x200);
this->actor.world.rot.y = this->actor.shape.rot.y;
switch (Message_GetState(&globalCtx->msgCtx)) {
case 5:
if (func_80147624(globalCtx)) {
func_80BBAE84(this, 2, 0);
func_801477B4(globalCtx);
this->actionFunc = func_80BBC14C;
this->unk_2B6 |= 1;
}
break;
case 2:
func_80BBAE84(this, 2, 0);
this->actionFunc = func_80BBC14C;
this->unk_2B6 |= 1;
break;
}
}
void func_80BBC14C(EnZos* this, GlobalContext* globalCtx) {
Actor* thisx = &this->actor;
if (this->unk_2B6 & 1) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.home.rot.y, 2, 0x1000, 0x200);
this->actor.world.rot.y = thisx->shape.rot.y;
if (this->actor.home.rot.y == this->actor.shape.rot.y) {
func_80BBAE84(this, 0, 2);
this->unk_2B6 &= ~1;
}
}
func_80BBB0D4(this, globalCtx);
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
this->actionFunc = func_80BBC070;
func_80BBBFBC(this, globalCtx);
} else if (func_80BBAF5C(this, globalCtx)) {
func_800B8614(&this->actor, globalCtx, 120.0f);
}
}
void func_80BBC22C(EnZos* this, GlobalContext* globalCtx) {
func_80BBAFFC(this, globalCtx);
}
void func_80BBC24C(EnZos* this, GlobalContext* globalCtx) {
func_80BBB0D4(this, globalCtx);
if (gSaveContext.weekEventReg[79] & 1) {
this->actionFunc = func_80BBC22C;
func_80BBAE84(this, 7, 2);
}
}
void func_80BBC298(EnZos* this, GlobalContext* globalCtx) {
func_80BBAFFC(this, globalCtx);
if (this->unk_2BC < 799) {
this->unk_2BC += 200;
} else {
this->unk_2BC += 30;
}
if (this->unk_2BC > 999) {
this->unk_2BC = 999;
}
if (func_800EE29C(globalCtx, 0x203)) {
if (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 1) {
this->actionFunc = func_80BBC37C;
this->unk_2BC = -1;
}
} else {
this->actionFunc = func_80BBC37C;
this->unk_2BC = -1;
}
}
void func_80BBC37C(EnZos* this, GlobalContext* globalCtx) {
func_80BBAFFC(this, globalCtx);
if (func_800EE29C(globalCtx, 0x203) && (globalCtx->csCtx.npcActions[func_800EE200(globalCtx, 0x203)]->unk0 == 3)) {
this->actionFunc = func_80BBC298;
}
}
void EnZos_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnZos* this = THIS;
Actor_MoveWithGravity(&this->actor);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 30.0f, 4);
this->actionFunc(this, globalCtx);
if (DECR(this->unk_2AE) == 0) {
this->unk_2AE = Rand_S16Offset(60, 60);
}
this->unk_2AC = this->unk_2AE;
if (this->unk_2AC >= 3) {
this->unk_2AC = 0;
}
}
s32 func_80BBC4E4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
return false;
}
void func_80BBC500(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
static Vec3f D_80BBC750 = { 0.0f, 0.0f, 0.0f };
if (limbIndex == 9) {
Matrix_MultiplyVector3fByState(&D_80BBC750, &thisx->focus.pos);
}
}
void EnZos_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr D_80BBC75C[] = {
object_zos_Tex_010918,
object_zos_Tex_011118,
object_zos_Tex_011918,
};
EnZos* this = THIS;
Gfx* gfx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
if (this->unk_2B6 & 0x40) {
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 0, 0, 0, 0, this->unk_2BC, 1000);
}
gfx = POLY_OPA_DISP;
gSPSegment(&gfx[0], 0x08, Lib_SegmentedToVirtual(D_80BBC75C[this->unk_2AC]));
Matrix_StatePush();
Matrix_RotateY(this->actor.home.rot.y - this->actor.shape.rot.y, MTXMODE_APPLY);
Matrix_InsertTranslation(0.0f, 0.0f, -974.4f, MTXMODE_APPLY);
gSPMatrix(&gfx[1], Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(&gfx[2], object_zos_DL_0136E0);
gSPDisplayList(&gfx[3], object_zos_DL_013088);
POLY_OPA_DISP = &gfx[4];
Matrix_StatePop();
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
func_80BBC4E4, func_80BBC500, &this->actor);
if (this->unk_2B6 & 0x40) {
POLY_OPA_DISP = func_801660B8(globalCtx, POLY_OPA_DISP);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -7,9 +7,26 @@ struct EnZos;
typedef void (*EnZosActionFunc)(struct EnZos*, GlobalContext*);
#define ENZOS_GET_F(thisx) ((thisx)->params & 0xF)
enum {
/* 1 */ ENZOS_F_1 = 1,
/* 2 */ ENZOS_F_2,
};
typedef struct EnZos {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x17C];
/* 0x0144 */ Vec3s jointTable[18];
/* 0x01B0 */ Vec3s morphTable[18];
/* 0x021C */ SkelAnime skelAnime;
/* 0x0260 */ ColliderCylinder collider;
/* 0x02AC */ s16 unk_2AC;
/* 0x02AE */ s16 unk_2AE;
/* 0x02B0 */ UNK_TYPE1 unk2B0[6];
/* 0x02B6 */ u16 unk_2B6;
/* 0x02B8 */ s16 unk_2B8;
/* 0x02BA */ s16 unk_2BA;
/* 0x02BC */ s16 unk_2BC;
/* 0x02C0 */ EnZosActionFunc actionFunc;
} EnZos; // size = 0x2C4

View File

@ -2166,13 +2166,6 @@ D_06004FE4 = 0x06004FE4;
D_06005098 = 0x06005098;
D_06005250 = 0x06005250;
// ovl_En_Zos
D_0600A164 = 0x0600A164;
D_06013088 = 0x06013088;
D_060136E0 = 0x060136E0;
D_06015238 = 0x06015238;
// ovl_En_Zov
D_0600D3EC = 0x0600D3EC;