`z_parameter`: Textures (#1076)

* match and doc texture functions

* name suggestions @Tharo

* << 2 as much as possible

* gfx

* fix merge

* texture docs
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engineer124 2022-11-08 14:46:30 -05:00 committed by GitHub
parent 577a4a772b
commit a0c65bb3c6
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8 changed files with 348 additions and 85 deletions

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@ -1698,15 +1698,13 @@ Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b);
Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b);
void OLib_DbCameraVec3fDiff(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
void OLib_DbCameraVec3fSum(PosRot* a, Vec3f* b, Vec3f* dest, s16 mode);
Gfx* func_8010CB80(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
Gfx* func_8010CD98(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
// void func_8010CFBC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
// void func_8010D2D4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11);
// void func_8010D480(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE2 param_10, UNK_TYPE2 param_11, UNK_TYPE2 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14, UNK_TYPE4 param_15, UNK_TYPE4 param_16);
Gfx* func_8010D7D0(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
// void func_8010D9F4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE2 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE2 param_13, UNK_TYPE2 param_14);
Gfx* func_8010DC58(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, u16 i);
Gfx* func_8010DE38(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 point);
Gfx* Gfx_DrawTexRectRGBA16(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
Gfx* Gfx_DrawTexRectIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
Gfx* Gfx_DrawTexRectI8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
Gfx* Gfx_DrawTexQuadIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, u16 point);
Gfx* Gfx_DrawTexQuad4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 point);
// void func_8010E028(void);
void Interface_StartTimer(s16 timerId, s16 seconds);
void Interface_StartPostmanTimer(s16 seconds, s16 bunnyHoodState);

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@ -222,27 +222,289 @@ s16 sFinalHoursClockFrameEnvBlue = 0;
s16 sFinalHoursClockColorTimer = 15;
s16 sFinalHoursClockColorTargetIndex = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CB80.s")
/**
* Draw a RGBA16 texture on a rectangle
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRectRGBA16(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s")
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s")
return gfx;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s")
/**
* Draw an IA8 texture on a rectangle
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRectIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s")
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s")
return gfx;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D9F4.s")
/**
* Draw an IA8 texture on a rectangle with a shadow slightly offset to the bottom-right
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @param r texture red
* @param g texture green
* @param b texture blue
* @param a texture alpha
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRectIA8_DropShadow(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b,
s16 a) {
s16 dropShadowAlpha = a;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DC58.s")
if (a > 100) {
dropShadowAlpha = 100;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DE38.s")
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return gfx;
}
/**
* Draw a colored rectangle with a shadow slightly offset to the bottom-right
*
* @param gfx the display list pointer
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @param r // rectangle red
* @param g // rectangle green
* @param b // rectangle blue
* @param a // rectangle alpha
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
s16 r, s16 g, s16 b, s16 a) {
s16 dropShadowAlpha = a;
if (a > 100) {
dropShadowAlpha = 100;
}
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return gfx;
}
/**
* Draw an IA8 texture on a rectangle with a shadow slightly offset to the bottom-right with additional texture offsets
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @param r // texture red
* @param g // texture green
* @param b // texture blue
* @param a // texture alpha
* @param masks specify the mask for the s axis
* @param rects the texture coordinate s of upper-left corner of rectangle (s10.5)
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRectIA8_DropShadowOffset(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight,
s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
s16 r, s16 g, s16 b, s16 a, s32 masks, s32 rects) {
s16 dropShadowAlpha = a;
if (a > 100) {
dropShadowAlpha = 100;
}
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, masks, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
return gfx;
}
/**
* Draw an I8 texture on a rectangle
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRectI8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return gfx;
}
/**
* Draw a 4b texture on a rectangle
*
* @param gfx the display list pointer
* @param texture
* @param fmt texture image format
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param rectLeft the x-coordinate of upper-left corner of rectangle
* @param rectTop the y-coordinate of upper-left corner of rectangle
* @param rectWidth rectangle width in texels
* @param rectHeight rectangle height in texels
* @param cms gives the clamp, wrap, and mirror flag for the s axis
* @param masks specify the mask for the s axis
* @param rects the texture coordinate s of upper-left corner of rectangle (s10.5)
* @param dsdx the change in s for each change in x (s5.10)
* @param dtdy the change in t for each change in y (s5.10)
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexRect4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, s16 rectLeft,
s16 rectTop, s16 rectWidth, s16 rectHeight, s32 cms, s32 masks, s32 rects, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock_4b(gfx++, texture, fmt, textureWidth, textureHeight, 0, cms, G_TX_NOMIRROR | G_TX_WRAP, masks,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
return gfx;
}
/**
* Draw an I8 texture on a Quadrangle
*
* @param gfx the display list pointer
* @param texture
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param point index of the first point to draw the Quadrangle
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexQuadIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, u16 point) {
gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
return gfx;
}
/**
* Draw a 4b texture on a Quadrangle
*
* @param gfx the display list pointer
* @param texture
* @param fmt texture image format
* @param textureWidth texture image width in texels
* @param textureHeight texture image height in texels
* @param point index of the first point to draw the Quadrangle
* @return Gfx* the display list pointer
*/
Gfx* Gfx_DrawTexQuad4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 point) {
gDPLoadTextureBlock_4b(gfx++, texture, fmt, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
return gfx;
}
s16 D_801BFA04[] = {
-14, -14, -24, -8, -12, -12, -7, -8, -7, -8, -12, 0,
@ -2418,17 +2680,17 @@ void Magic_DrawMeter(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10,
sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity),
16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY,
8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100);
OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadow(
OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed,
sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadow(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY,
((void)0, gSaveContext.magicCapacity), 16, 1 << 10, 1 << 10,
sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadowOffset(
OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY, 8, 16,
1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
interfaceCtx->magicAlpha, 3, 0x100);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
@ -3034,9 +3296,9 @@ void Interface_DrawTimers(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
OVERLAY_DISP =
func_8010CD98(OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_DrawTexRectIA8(
OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
@ -3083,7 +3345,7 @@ void Interface_DrawTimers(PlayState* play) {
if (sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON) {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[6] (100s of milliseconds)
for (j = 0; j < 4; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
@ -3091,7 +3353,7 @@ void Interface_DrawTimers(PlayState* play) {
} else {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 5; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
@ -3100,7 +3362,7 @@ void Interface_DrawTimers(PlayState* play) {
} else {
// draw sTimerDigits[3] (6s of minutes) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 8; j++) {
OVERLAY_DISP = func_8010D7D0(
OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);

View File

@ -64,7 +64,7 @@ s16 sQuestRemainsEnvBlue[] = {
#ifdef NON_EQUIVALENT
// TODO: is actually NON_MATCHING, update once `z_kaleido_scope_NES.c` is decompiled
// A single small regalloc at the first `func_8010DC58` for the heart piece count (see `gItemIcons`)
// A single small regalloc at the first `Gfx_DrawTexQuadIA8` for the heart piece count (see `gItemIcons`)
void KaleidoScope_DrawQuestStatus(PlayState* play) {
static s16 sQuestRemainsColorTimer = 20;
static s16 sQuestRemainsColorTimerIndex = 0;
@ -337,7 +337,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(
POLY_OPA_DISP,
gItemIcons[(0x7A + ((GET_SAVE_INVENTORY_QUEST_ITEMS & 0xF0000000) >> QUEST_HEART_PIECE_COUNT))], 48, 48, 0);
}
@ -387,8 +387,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(POLY_OPA_DISP,
sOcarinaButtonTextures[sQuestSongPlayedOcarinaButtons[i]], 16, 16, 0);
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(
POLY_OPA_DISP, sOcarinaButtonTextures[sQuestSongPlayedOcarinaButtons[i]], 16, 16, 0);
}
}
} else if (IS_PAUSE_MAIN_STATE_SAVE_PROMPT || (pauseCtx->mainState == PAUSE_MAIN_STATE_IDLE_CURSOR_ON_SONG)) {
@ -421,7 +421,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(
POLY_OPA_DISP, sOcarinaButtonTextures[gOcarinaSongButtons[sp1C8].buttonIndex[k]], 16, 16, 0);
}
@ -471,8 +471,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(POLY_OPA_DISP,
sOcarinaButtonTextures[sQuestSongPlayedOcarinaButtons[k]], 16, 16, 0);
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(
POLY_OPA_DISP, sOcarinaButtonTextures[sQuestSongPlayedOcarinaButtons[k]], 16, 16, 0);
}
if (pauseCtx->mainState == PAUSE_MAIN_STATE_SONG_PROMPT_INIT) {

View File

@ -223,13 +223,15 @@ void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx,
// Draw upper digit
if (ammoUpperDigit != 0) {
POLY_OPA_DISP = func_8010CD98(POLY_OPA_DISP, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammoUpperDigit)), 8, 8,
sAmmoRectLeft[ammoIndex], sAmmoRectHeight[ammoIndex], 8, 8, 1 << 10, 1 << 10);
POLY_OPA_DISP =
Gfx_DrawTexRectIA8(POLY_OPA_DISP, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammoUpperDigit)), 8, 8,
sAmmoRectLeft[ammoIndex], sAmmoRectHeight[ammoIndex], 8, 8, 1 << 10, 1 << 10);
}
// Draw lower digit
POLY_OPA_DISP = func_8010CD98(POLY_OPA_DISP, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammo)), 8, 8,
sAmmoRectLeft[ammoIndex] + 6, sAmmoRectHeight[ammoIndex], 8, 8, 1 << 10, 1 << 10);
POLY_OPA_DISP =
Gfx_DrawTexRectIA8(POLY_OPA_DISP, ((u8*)gAmmoDigit0Tex + (8 * 8 * ammo)), 8, 8, sAmmoRectLeft[ammoIndex] + 6,
sAmmoRectHeight[ammoIndex], 8, 8, 1 << 10, 1 << 10);
CLOSE_DISPS(gfxCtx);
}
@ -260,7 +262,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
if (GET_CUR_FORM_BTN_ITEM(i + 1) != ITEM_NONE) {
if (GET_CUR_FORM_BTN_SLOT(i + 1) < NUM_ITEM_SLOTS) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->itemVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
}
}
}

View File

@ -35,8 +35,8 @@ void KaleidoScope_DrawDungeonStrayFairyCount(PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 255);
POLY_OPA_DISP = func_8010D7D0(POLY_OPA_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[digitIndex]), 8,
16, rectLeft + 1, 146, 8, 16, 1 << 10, 1 << 10);
POLY_OPA_DISP = Gfx_DrawTexRectI8(POLY_OPA_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[digitIndex]),
8, 16, rectLeft + 1, 146, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
@ -50,7 +50,7 @@ void KaleidoScope_DrawDungeonStrayFairyCount(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 255);
POLY_OPA_DISP =
func_8010D7D0(POLY_OPA_DISP, gStrayFairyMapCounterSlashTex, 8, 16, 107, 146, 8, 16, 1 << 10, 1 << 10);
Gfx_DrawTexRectI8(POLY_OPA_DISP, gStrayFairyMapCounterSlashTex, 8, 16, 107, 146, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
@ -68,8 +68,8 @@ void KaleidoScope_DrawDungeonStrayFairyCount(PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 255);
POLY_OPA_DISP = func_8010D7D0(POLY_OPA_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[digitIndex]), 8,
16, rectLeft + 1, 146, 8, 16, 1 << 10, 1 << 10);
POLY_OPA_DISP = Gfx_DrawTexRectI8(POLY_OPA_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[digitIndex]),
8, 16, rectLeft + 1, 146, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
@ -159,7 +159,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play) {
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA, G_CC_MODULATEIA);
POLY_OPA_DISP =
func_8010DC58(POLY_OPA_DISP, sDungeonTitleTextures[((void)0, gSaveContext.dungeonIndex)], 128, 16, 0);
Gfx_DrawTexQuadIA8(POLY_OPA_DISP, sDungeonTitleTextures[((void)0, gSaveContext.dungeonIndex)], 128, 16, 0);
gDPPipeSync(POLY_OPA_DISP++);
@ -224,7 +224,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[76], 4, 0);
POLY_OPA_DISP =
func_8010DE38(POLY_OPA_DISP, gStrayFairyGlowingCircleIconTex, G_IM_FMT_I, 32, 24, 0);
Gfx_DrawTexQuad4b(POLY_OPA_DISP, gStrayFairyGlowingCircleIconTex, G_IM_FMT_I, 32, 24, 0);
KaleidoScope_SetView(pauseCtx, pauseCtx->eye.x, pauseCtx->eye.y, pauseCtx->eye.z);
func_8012C628(play->state.gfxCtx);
@ -275,13 +275,14 @@ void KaleidoScope_DrawDungeonMap(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
// Draw Player's face next to the dungeon floor icon currently in.
POLY_OPA_DISP = func_8010CB80(POLY_OPA_DISP, &D_09007500, 16, 16, 62,
sDungeonMapFloorIconPosY[R_REVERSE_FLOOR_INDEX], 16, 16, 1 << 10, 1 << 10);
POLY_OPA_DISP =
Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, &D_09007500, 16, 16, 62,
sDungeonMapFloorIconPosY[R_REVERSE_FLOOR_INDEX], 16, 16, 1 << 10, 1 << 10);
if (CHECK_DUNGEON_ITEM(DUNGEON_COMPASS, gSaveContext.dungeonIndex)) {
POLY_OPA_DISP = func_8010CB80(POLY_OPA_DISP, gDungeonMapSkullTex, 16, 16, 108,
sDungeonMapFloorIconPosY[FLOOR_INDEX_MAX - func_80105318()], 16, 16,
1 << 10, 1 << 10);
POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, gDungeonMapSkullTex, 16, 16, 108,
sDungeonMapFloorIconPosY[FLOOR_INDEX_MAX - func_80105318()], 16,
16, 1 << 10, 1 << 10);
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
@ -645,7 +646,7 @@ void KaleidoScope_DrawWorldMap(PlayState* play) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->mapPageVtx[60 + n * 4], 4, 0);
POLY_OPA_DISP = func_8010DC58(POLY_OPA_DISP, sCloudTextures[n], D_8082B7F0[n], D_8082B838[n], 0);
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(POLY_OPA_DISP, sCloudTextures[n], D_8082B7F0[n], D_8082B838[n], 0);
}
}
@ -798,8 +799,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
POLY_OPA_DISP = func_8010CB80(POLY_OPA_DISP, &D_09007500, 16, 16, sWorldMapCursorsRectLeft[n],
sWorldMapCursorsRectTop[n], 16, 16, 1 << 10, 1 << 10);
POLY_OPA_DISP = Gfx_DrawTexRectRGBA16(POLY_OPA_DISP, &D_09007500, 16, 16, sWorldMapCursorsRectLeft[n],
sWorldMapCursorsRectTop[n], 16, 16, 1 << 10, 1 << 10);
}
}

View File

@ -208,7 +208,7 @@ void KaleidoScope_DrawMaskSelect(PlayState* play) {
if (GET_CUR_FORM_BTN_ITEM(i + 1) != ITEM_NONE) {
if (GET_CUR_FORM_BTN_SLOT(i + 1) >= NUM_ITEM_SLOTS) {
gSPVertex(POLY_OPA_DISP++, &pauseCtx->maskVtx[j], 4, 0);
POLY_OPA_DISP = func_8010DC58(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
POLY_OPA_DISP = Gfx_DrawTexQuadIA8(POLY_OPA_DISP, gEquippedItemOutlineTex, 32, 32, 0);
}
}
}

View File

@ -2083,15 +2083,15 @@
0x8010C930:("OLib_Vec3fDiffBinAng",),
0x8010C9C8:("OLib_DbCameraVec3fDiff",),
0x8010CAA0:("OLib_DbCameraVec3fSum",),
0x8010CB80:("func_8010CB80",),
0x8010CD98:("func_8010CD98",),
0x8010CFBC:("func_8010CFBC",),
0x8010D2D4:("func_8010D2D4",),
0x8010D480:("func_8010D480",),
0x8010D7D0:("func_8010D7D0",),
0x8010D9F4:("func_8010D9F4",),
0x8010DC58:("func_8010DC58",),
0x8010DE38:("func_8010DE38",),
0x8010CB80:("Gfx_DrawTexRectRGBA16",),
0x8010CD98:("Gfx_DrawTexRectIA8",),
0x8010CFBC:("Gfx_DrawTexRectIA8_DropShadow",),
0x8010D2D4:("Gfx_DrawRect_DropShadow",),
0x8010D480:("Gfx_DrawTexRectIA8_DropShadowOffset",),
0x8010D7D0:("Gfx_DrawTexRectI8",),
0x8010D9F4:("Gfx_DrawTexRect4b",),
0x8010DC58:("Gfx_DrawTexQuadIA8",),
0x8010DE38:("Gfx_DrawTexQuad4b",),
0x8010E028:("func_8010E028",),
0x8010E968:("Interface_PostmanTimerCallback",),
0x8010E9F0:("Interface_StartTimer",),

View File

@ -1597,15 +1597,15 @@ asm/non_matchings/code/z_olib/OLib_Vec3fDiffDegF.s,OLib_Vec3fDiffDegF,0x8010C8C8
asm/non_matchings/code/z_olib/OLib_Vec3fDiffBinAng.s,OLib_Vec3fDiffBinAng,0x8010C930,0x26
asm/non_matchings/code/z_olib/OLib_DbCameraVec3fDiff.s,OLib_DbCameraVec3fDiff,0x8010C9C8,0x36
asm/non_matchings/code/z_olib/OLib_DbCameraVec3fSum.s,OLib_DbCameraVec3fSum,0x8010CAA0,0x34
asm/non_matchings/code/z_parameter/func_8010CB80.s,func_8010CB80,0x8010CB80,0x86
asm/non_matchings/code/z_parameter/func_8010CD98.s,func_8010CD98,0x8010CD98,0x89
asm/non_matchings/code/z_parameter/func_8010CFBC.s,func_8010CFBC,0x8010CFBC,0xC6
asm/non_matchings/code/z_parameter/func_8010D2D4.s,func_8010D2D4,0x8010D2D4,0x6B
asm/non_matchings/code/z_parameter/func_8010D480.s,func_8010D480,0x8010D480,0xD4
asm/non_matchings/code/z_parameter/func_8010D7D0.s,func_8010D7D0,0x8010D7D0,0x89
asm/non_matchings/code/z_parameter/func_8010D9F4.s,func_8010D9F4,0x8010D9F4,0x99
asm/non_matchings/code/z_parameter/func_8010DC58.s,func_8010DC58,0x8010DC58,0x78
asm/non_matchings/code/z_parameter/func_8010DE38.s,func_8010DE38,0x8010DE38,0x7C
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectRGBA16.s,Gfx_DrawTexRectRGBA16,0x8010CB80,0x86
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8.s,Gfx_DrawTexRectIA8,0x8010CD98,0x89
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8_DropShadow.s,Gfx_DrawTexRectIA8_DropShadow,0x8010CFBC,0xC6
asm/non_matchings/code/z_parameter/Gfx_DrawRect_DropShadow.s,Gfx_DrawRect_DropShadow,0x8010D2D4,0x6B
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8_DropShadowOffset.s,Gfx_DrawTexRectIA8_DropShadowOffset,0x8010D480,0xD4
asm/non_matchings/code/z_parameter/Gfx_DrawTexRectI8.s,Gfx_DrawTexRectI8,0x8010D7D0,0x89
asm/non_matchings/code/z_parameter/Gfx_DrawTexRect4b.s,Gfx_DrawTexRect4b,0x8010D9F4,0x99
asm/non_matchings/code/z_parameter/Gfx_DrawTexQuadIA8.s,Gfx_DrawTexQuadIA8,0x8010DC58,0x78
asm/non_matchings/code/z_parameter/Gfx_DrawTexQuad4b.s,Gfx_DrawTexQuad4b,0x8010DE38,0x7C
asm/non_matchings/code/z_parameter/func_8010E028.s,func_8010E028,0x8010E028,0x250
asm/non_matchings/code/z_parameter/Interface_PostmanTimerCallback.s,Interface_PostmanTimerCallback,0x8010E968,0x22
asm/non_matchings/code/z_parameter/Interface_StartTimer.s,Interface_StartTimer,0x8010E9F0,0x2B

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
1597 asm/non_matchings/code/z_olib/OLib_Vec3fDiffBinAng.s OLib_Vec3fDiffBinAng 0x8010C930 0x26
1598 asm/non_matchings/code/z_olib/OLib_DbCameraVec3fDiff.s OLib_DbCameraVec3fDiff 0x8010C9C8 0x36
1599 asm/non_matchings/code/z_olib/OLib_DbCameraVec3fSum.s OLib_DbCameraVec3fSum 0x8010CAA0 0x34
1600 asm/non_matchings/code/z_parameter/func_8010CB80.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRectRGBA16.s func_8010CB80 Gfx_DrawTexRectRGBA16 0x8010CB80 0x86
1601 asm/non_matchings/code/z_parameter/func_8010CD98.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8.s func_8010CD98 Gfx_DrawTexRectIA8 0x8010CD98 0x89
1602 asm/non_matchings/code/z_parameter/func_8010CFBC.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8_DropShadow.s func_8010CFBC Gfx_DrawTexRectIA8_DropShadow 0x8010CFBC 0xC6
1603 asm/non_matchings/code/z_parameter/func_8010D2D4.s asm/non_matchings/code/z_parameter/Gfx_DrawRect_DropShadow.s func_8010D2D4 Gfx_DrawRect_DropShadow 0x8010D2D4 0x6B
1604 asm/non_matchings/code/z_parameter/func_8010D480.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRectIA8_DropShadowOffset.s func_8010D480 Gfx_DrawTexRectIA8_DropShadowOffset 0x8010D480 0xD4
1605 asm/non_matchings/code/z_parameter/func_8010D7D0.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRectI8.s func_8010D7D0 Gfx_DrawTexRectI8 0x8010D7D0 0x89
1606 asm/non_matchings/code/z_parameter/func_8010D9F4.s asm/non_matchings/code/z_parameter/Gfx_DrawTexRect4b.s func_8010D9F4 Gfx_DrawTexRect4b 0x8010D9F4 0x99
1607 asm/non_matchings/code/z_parameter/func_8010DC58.s asm/non_matchings/code/z_parameter/Gfx_DrawTexQuadIA8.s func_8010DC58 Gfx_DrawTexQuadIA8 0x8010DC58 0x78
1608 asm/non_matchings/code/z_parameter/func_8010DE38.s asm/non_matchings/code/z_parameter/Gfx_DrawTexQuad4b.s func_8010DE38 Gfx_DrawTexQuad4b 0x8010DE38 0x7C
1609 asm/non_matchings/code/z_parameter/func_8010E028.s func_8010E028 0x8010E028 0x250
1610 asm/non_matchings/code/z_parameter/Interface_PostmanTimerCallback.s Interface_PostmanTimerCallback 0x8010E968 0x22
1611 asm/non_matchings/code/z_parameter/Interface_StartTimer.s Interface_StartTimer 0x8010E9F0 0x2B