match Play_Main thanks to debug

This commit is contained in:
engineer124 2022-08-19 18:22:55 -04:00
parent dbc31ad4c7
commit a1ed41ecea
2 changed files with 33 additions and 5 deletions

View File

@ -1335,7 +1335,7 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo
s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos); s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
void SaveContext_Init(void); void SaveContext_Init(void);
void GameInfo_Init(void); void GameInfo_Init(void);
// void DebugDisplay_Init(void); void DebugDisplay_Init(void);
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx); DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
// void func_800E9C90(void); // void func_800E9C90(void);
// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3); // void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
@ -1382,11 +1382,11 @@ s16 func_800F1460(s16 param_1);
ActorCutscene* ActorCutscene_GetCutsceneImpl(s16 index); ActorCutscene* ActorCutscene_GetCutsceneImpl(s16 index);
void ActorCutscene_Init(PlayState* play, ActorCutscene* cutscenes, s32 num); void ActorCutscene_Init(PlayState* play, ActorCutscene* cutscenes, s32 num);
void func_800F15D8(Camera* camera); void func_800F15D8(Camera* camera);
// void ActorCutscene_ClearWaiting(void); void ActorCutscene_ClearWaiting(void);
// void ActorCutscene_ClearNextCutscenes(void); // void ActorCutscene_ClearNextCutscenes(void);
// void ActorCutscene_MarkNextCutscenes(void); // void ActorCutscene_MarkNextCutscenes(void);
// void ActorCutscene_End(void); // void ActorCutscene_End(void);
// void ActorCutscene_Update(void); s16 ActorCutscene_Update(void);
void ActorCutscene_SetIntentToPlay(s16 index); void ActorCutscene_SetIntentToPlay(s16 index);
s16 ActorCutscene_GetCanPlayNext(s16 index); s16 ActorCutscene_GetCanPlayNext(s16 index);
s16 ActorCutscene_StartAndSetUnkLinkFields(s16 index, Actor* actor); s16 ActorCutscene_StartAndSetUnkLinkFields(s16 index, Actor* actor);

View File

@ -545,8 +545,36 @@ void func_80168DAC(PlayState* this) {
} }
} }
void Play_Main(GameState* thisx); void Play_Main(GameState* thisx) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Main.s") PlayState* this = (PlayState*)thisx;
D_801D0D60 = &this->state.input[0];
DebugDisplay_Init();
{
GraphicsContext* gfxCtx = this->state.gfxCtx;
if (1) {
this->state.gfxCtx = NULL;
}
func_80167DE4(this);
this->state.gfxCtx = gfxCtx;
}
{
Input sp28 = this->state.input[0];
if (1) {
this->state.input[0] = D_801F6C18;
}
func_80168DAC(this);
this->state.input[0] = sp28;
}
ActorCutscene_Update();
ActorCutscene_ClearWaiting();
}
s32 Play_InCsMode(PlayState* this) { s32 Play_InCsMode(PlayState* this) {
return (this->csCtx.state != 0) || Player_InCsMode(this); return (this->csCtx.state != 0) || Player_InCsMode(this);