mirror of https://github.com/zeldaret/mm.git
en_tag_obj OK (#84)
* en_tag_obj OK * Changed collider formatting at m4's request * Removed use of macro and changed name of collider to reflect that it is unused
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@ -6422,9 +6422,9 @@ SECTIONS
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ovl_En_Tag_Obj : AT(RomLocation)
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{
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build/src/overlays/actors/ovl_En_Tag_Obj/z_en_tag_obj.o(.text)
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build/asm/overlays/ovl_En_Tag_Obj_data.o(.data)
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build/src/overlays/actors/ovl_En_Tag_Obj/z_en_tag_obj.o(.data)
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build/src/overlays/actors/ovl_En_Tag_Obj/z_en_tag_obj.o(.rodata)
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build/asm/overlays/ovl_En_Tag_Obj_rodata.o(.rodata)
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build/src/overlays/actors/ovl_En_Tag_Obj/z_en_tag_obj_overlay.o(.ovl)
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}
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SegmentEnd = .;
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SegmentSize = SegmentEnd - SegmentStart;
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@ -8,7 +8,12 @@ void EnTagObj_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnTagObj_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnTagObj_Update(Actor* thisx, GlobalContext* globalCtx);
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/*
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static ColliderCylinderInit unusedColliderInit = {
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{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_NONE, OC2_TYPE_2, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_NONE, },
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{ 20, 30, 0, { 0, 0, 0 } },
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};
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const ActorInit En_Tag_Obj_InitVars = {
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ACTOR_EN_TAG_OBJ,
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ACTORCAT_PROP,
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@ -20,10 +25,22 @@ const ActorInit En_Tag_Obj_InitVars = {
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(ActorFunc)EnTagObj_Update,
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(ActorFunc)NULL
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Tag_Obj_0x80B12870/EnTagObj_Init.asm")
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void EnTagObj_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnTagObj* this = (EnTagObj*)thisx;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Tag_Obj_0x80B12870/EnTagObj_Destroy.asm")
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this->hasSpawnedSeahorse = 0;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Tag_Obj_0x80B12870/EnTagObj_Update.asm")
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void EnTagObj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnTagObj_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnTagObj* this = (EnTagObj*)thisx;
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if (!this->hasSpawnedSeahorse) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_OT, this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, 0, 0, 0, 0);
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this->hasSpawnedSeahorse = 1;
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}
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}
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@ -7,7 +7,8 @@ struct EnTagObj;
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typedef struct EnTagObj {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x54];
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/* 0x144 */ char unk_144[0x50];
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/* 0x194 */ s32 hasSpawnedSeahorse;
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} EnTagObj; // size = 0x198
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extern const ActorInit En_Tag_Obj_InitVars;
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