mirror of https://github.com/zeldaret/mm.git
Debloating `z64.h` 1: Introducing `z64skybox.h` (#1150)
* z64skybox.h * Add a few placeholder values on the enum * Remove unused structs on z64.h * Update include/z64skybox.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move skybox functions * format * Revert ARRAY_COUNT(msg) * bss * whoops * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SkyboxDraw -> Skybox_ * use enum in z_play * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
parent
5bc388b9a9
commit
a7fd595136
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@ -2164,16 +2164,6 @@ void func_801420C0(void* arg0);
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void func_801420F4(void* arg0);
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void func_80142100(void* arg0, Gfx** gfx, u32 arg2);
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s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
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void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
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void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
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void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx);
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// void func_80147520(void);
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void func_80147564(PlayState* play);
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s32 Message_ShouldAdvance(PlayState* play);
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@ -48,6 +48,7 @@
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#include "z64scene.h"
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#include "z64schedule.h"
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#include "z64skin.h"
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#include "z64skybox.h"
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#include "z64subs.h"
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#include "z64transition.h"
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#include "z64view.h"
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@ -276,8 +277,6 @@ typedef struct {
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/* 0x10 */ OSTime resetTime;
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} NmiBuff; // size >= 0x18
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typedef void(*osCreateThread_func)(void*);
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typedef enum {
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SLOWLY_CALLBACK_NO_ARGS,
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SLOWLY_CALLBACK_ONE_ARG,
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@ -306,36 +305,6 @@ typedef struct {
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/* 0x14 */ OSMesgQueue unk14;
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} s80185D40; // size = 0x2C
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typedef struct {
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/* 0x00 */ u32 unk0;
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/* 0x04 */ u8 unk4;
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/* 0x05 */ u8 unk5;
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/* 0x06 */ u8 unk6;
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/* 0x07 */ UNK_TYPE1 pad7[0x2];
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/* 0x09 */ u8 unk9;
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/* 0x0A */ UNK_TYPE1 padA[0x2];
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/* 0x0C */ u32 unkC;
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/* 0x10 */ u16 unk10;
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/* 0x12 */ u16 unk12;
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/* 0x14 */ u16 unk14;
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/* 0x16 */ UNK_TYPE1 pad16[0x2];
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/* 0x18 */ u32 unk18;
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/* 0x1C */ u32 unk1C;
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/* 0x20 */ u32 unk20;
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/* 0x24 */ u32 unk24;
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/* 0x28 */ u32 unk28;
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/* 0x2C */ u32 unk2C;
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/* 0x30 */ u32 unk30;
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/* 0x34 */ u32 unk34;
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} s8018CFAC; // size = 0x38
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typedef struct {
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/* 0x00 */ Vec3f unk0;
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/* 0x0C */ Vec3f unkC;
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/* 0x18 */ s16 unk18;
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/* 0x1A */ s16 unk1A;
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} s80874650; // size = 0x1C
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typedef union {
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F3DVertexColor color;
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F3DVertexNormal normal;
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@ -542,36 +511,6 @@ typedef struct {
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/* 0xFA */ u8 unk_FA[4];
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} EnvironmentContext; // size = 0x100
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typedef struct {
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/* 0x000 */ View view;
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/* 0x168 */ void* staticSegments[4];
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/* 0x178 */ void* paletteStaticSegment;
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/* 0x17C */ Gfx (*dListBuf)[150];
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/* 0x180 */ Gfx* roomDL;
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/* 0x184 */ Vtx* roomVtx;
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/* 0x188 */ DmaRequest unk188;
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/* 0x1A8 */ DmaRequest unk1A8;
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/* 0x1C8 */ DmaRequest unk1C8;
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/* 0x1E8 */ OSMesgQueue loadQueue;
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/* 0x200 */ OSMesg loadMsg;
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/* 0x204 */ s16 skyboxShouldDraw;
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/* 0x208 */ f32 rotX;
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/* 0x20C */ f32 rotY;
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/* 0x210 */ f32 rotZ;
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/* 0x214 */ Vec3f eye;
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/* 0x220 */ s16 angle;
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/* 0x222 */ u8 primR;
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/* 0x223 */ u8 primG;
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/* 0x224 */ u8 primB;
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/* 0x225 */ u8 envR;
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/* 0x226 */ u8 envG;
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/* 0x227 */ u8 envB;
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} SkyboxContext; // size = 0x228
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typedef enum {
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/* 0x05 */ SKYBOX_CUTSCENE_MAP = 5
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} SkyboxId;
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typedef struct ListAlloc {
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/* 0x0 */ struct ListAlloc* prev;
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/* 0x4 */ struct ListAlloc* next;
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@ -698,13 +637,7 @@ typedef struct GameState {
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/* 0xA3 */ u8 unk_A3;
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} GameState; // size = 0xA4
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typedef struct {
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/* 0x00 */ u32 resetting;
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/* 0x04 */ u32 resetCount;
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/* 0x08 */ OSTime duration;
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/* 0x10 */ OSTime resetTime;
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} PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
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struct PlayState;
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typedef s32 (*ColChkResetFunc)(struct PlayState*, Collider*);
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typedef void (*ColChkBloodFunc)(struct PlayState*, Collider*, Vec3f*);
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@ -906,7 +839,7 @@ typedef struct PlayState {
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/* 0x18868 */ void* naviQuestHints; // leftover from OoT, system which processes this is removed
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/* 0x1886C */ AnimatedMaterial* sceneMaterialAnims;
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/* 0x18870 */ void* specialEffects;
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/* 0x18874 */ u8 skyboxId;
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/* 0x18874 */ u8 skyboxId; // @see SkyboxId enum
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/* 0x18875 */ s8 transitionTrigger; // "fade_direction"
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/* 0x18876 */ s16 worldCoverAlpha;
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/* 0x18878 */ s16 bgCoverAlpha;
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@ -969,14 +902,6 @@ typedef struct {
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/* 0x10 */ Color_RGBA8_u32 envColor;
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} Struct_80140E80; // size = 0x14
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typedef struct {
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/* 0x00 */ s32 unk0;
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/* 0x04 */ s32 unk4;
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/* 0x08 */ s32 unk8;
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/* 0x0C */ s32 unkC;
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/* 0x10 */ s32 unk10;
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} struct_801C5F44; // size = 0x14
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// From OoT's struct_80034A14_arg1
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typedef struct {
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/* 0x00 */ s16 unk_00;
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@ -0,0 +1,67 @@
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#ifndef Z64_SKYBOX_H
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#define Z64_SKYBOX_H
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#include "PR/ultratypes.h"
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#include "PR/gbi.h"
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#include "z64dma.h"
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#include "z64math.h"
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#include "z64view.h"
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struct GraphicsContext;
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struct GameState;
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struct PlayState;
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typedef enum SkyboxId {
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/* 0 */ SKYBOX_NONE,
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/* 1 */ SKYBOX_NORMAL_SKY,
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/* 2 */ SKYBOX_2,
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/* 3 */ SKYBOX_3,
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/* 5 */ SKYBOX_CUTSCENE_MAP = 5
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} SkyboxId;
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typedef struct SkyboxContext {
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/* 0x000 */ View view;
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/* 0x168 */ void* staticSegments[4];
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/* 0x178 */ void* paletteStaticSegment;
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/* 0x17C */ Gfx (*dListBuf)[150];
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/* 0x180 */ Gfx* roomDL;
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/* 0x184 */ Vtx* roomVtx;
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/* 0x188 */ DmaRequest unk188;
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/* 0x1A8 */ DmaRequest unk1A8;
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/* 0x1C8 */ DmaRequest unk1C8;
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/* 0x1E8 */ OSMesgQueue loadQueue;
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/* 0x200 */ OSMesg loadMsg;
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/* 0x204 */ s16 skyboxShouldDraw;
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/* 0x208 */ f32 rotX;
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/* 0x20C */ f32 rotY;
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/* 0x210 */ f32 rotZ;
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/* 0x214 */ Vec3f eye;
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/* 0x220 */ s16 angle;
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/* 0x222 */ u8 primR;
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/* 0x223 */ u8 primG;
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/* 0x224 */ u8 primB;
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/* 0x225 */ u8 envR;
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/* 0x226 */ u8 envG;
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/* 0x227 */ u8 envB;
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} SkyboxContext; // size = 0x228
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typedef struct struct_801C5F44 {
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/* 0x00 */ s32 unk0;
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/* 0x04 */ s32 unk4;
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/* 0x08 */ s32 unk8;
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/* 0x0C */ s32 unkC;
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/* 0x10 */ s32 unk10;
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} struct_801C5F44; // size = 0x14
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s32 func_80142440(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7, s32 arg8);
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void func_80143148(SkyboxContext* skyboxCtx, s32 arg1);
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void Skybox_Setup(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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void func_80143324(struct PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId);
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void Skybox_Init(struct GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId);
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void Skybox_Draw(SkyboxContext* skyboxCtx, struct GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void Skybox_Update(SkyboxContext* skyboxCtx);
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#endif
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@ -163,6 +163,6 @@ void IrqMgr_Init(IrqMgr* irqmgr, void* stack, OSPri pri, u8 retraceCount) {
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osSetEventMesg(0xE, &irqmgr->irqQueue, (OSMesg)0x29D);
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osViSetEvent(&irqmgr->irqQueue, (OSMesg)0x29A, retraceCount);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, (osCreateThread_func)IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osStartThread(&irqmgr->thread);
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}
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@ -991,7 +991,7 @@ void Play_UpdateMain(PlayState* this) {
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Room_nop8012D510(this, &this->roomCtx.curRoom, &input[1], 0);
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Room_nop8012D510(this, &this->roomCtx.prevRoom, &input[1], 1);
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SkyboxDraw_Update(&this->skyboxCtx);
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Skybox_Update(&this->skyboxCtx);
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
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KaleidoScopeCall_Update(this);
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@ -1264,14 +1264,14 @@ void Play_DrawMain(PlayState* this) {
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if (this->unk_18844 == 0) {
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if (1) {
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if (this->skyboxId && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == 1) || (this->skyboxId == 3)) {
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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} else if (!this->skyboxCtx.skyboxShouldDraw) {
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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this->view.eye.z);
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}
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}
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@ -1302,8 +1302,8 @@ void Play_DrawMain(PlayState* this) {
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if (1) {}
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Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this));
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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}
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// envCtx.precipitation[PRECIP_RAIN_CUR]
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@ -1414,8 +1414,8 @@ void Play_DrawMain(PlayState* this) {
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Camera_Update(&sp4C, GET_ACTIVE_CAM(this));
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View_UpdateViewingMatrix(&this->view);
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this->view.unk164 = 0;
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if ((this->skyboxId != 0) && !this->envCtx.skyboxDisabled) {
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SkyboxDraw_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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Skybox_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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}
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}
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@ -191,7 +191,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
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skyboxCtx->rotZ = 0.0f;
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switch (skyboxId) {
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case 1:
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case SKYBOX_NORMAL_SKY:
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// Send a DMA request for the cloudy sky texture
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skyboxCtx->staticSegments[0] = &D_80025D00;
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size = SEGMENT_ROM_SIZE(d2_cloud_static);
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@ -224,7 +224,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
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}
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break;
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case 2:
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case SKYBOX_2:
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break;
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default:
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@ -236,7 +236,7 @@ void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
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size_t size;
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switch (skyboxId) {
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case 1:
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case SKYBOX_NORMAL_SKY:
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osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
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if (play->envCtx.unk_10 == 0) {
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@ -293,10 +293,10 @@ void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) {
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Skybox_Setup(gameState, skyboxCtx, skyboxId);
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if (skyboxId != 0) {
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if (skyboxId != SKYBOX_NONE) {
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skyboxCtx->dListBuf = THA_AllocEndAlign16(&gameState->heap, 0x3840);
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if (skyboxId == 5) {
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if (skyboxId == SKYBOX_CUTSCENE_MAP) {
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// Allocate enough space for the vertices for a 6 sided skybox (cube)
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skyboxCtx->roomVtx = THA_AllocEndAlign16(&gameState->heap, sizeof(Vtx) * 32 * 6);
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func_80143148(skyboxCtx, 6);
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@ -2,7 +2,7 @@
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Mtx* sSkyboxDrawMatrix;
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateXFApply(skyboxCtx->rotX);
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@ -11,7 +11,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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return Matrix_ToMtx(sSkyboxDrawMatrix);
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}
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void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) {
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void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) {
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skyboxCtx->primR = primR;
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skyboxCtx->primG = primG;
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skyboxCtx->primB = primB;
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@ -20,7 +20,7 @@ void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB
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skyboxCtx->envB = envB;
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}
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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OPEN_DISPS(gfxCtx);
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func_8012C6AC(gfxCtx);
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@ -63,5 +63,5 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
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CLOSE_DISPS(gfxCtx);
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}
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
|
||||
void Skybox_Update(SkyboxContext* skyboxCtx) {
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1288,17 +1288,17 @@ void Boss02_Static_Update(Actor* thisx, PlayState* play) {
|
|||
this->unk_1D74 = KREG(23) + -15.0f;
|
||||
D_801F4E30 = 0;
|
||||
play->envCtx.lightSettingOverride = 1;
|
||||
play->skyboxId = 1;
|
||||
play->skyboxId = SKYBOX_NORMAL_SKY;
|
||||
} else if (!sIsInGiantMode) {
|
||||
this->unk_1D74 = 0.0f;
|
||||
D_801F4E30 = this->unk_1D7C;
|
||||
play->envCtx.lightSettingOverride = 0;
|
||||
play->skyboxId = 2;
|
||||
play->skyboxId = SKYBOX_2;
|
||||
} else {
|
||||
this->unk_1D74 = KREG(23) + -15.0f;
|
||||
D_801F4E30 = ((KREG(24) * 0.1f) + 1.0f) * this->unk_1D7C;
|
||||
play->envCtx.lightSettingOverride = 1;
|
||||
play->skyboxId = 1;
|
||||
play->skyboxId = SKYBOX_NORMAL_SKY;
|
||||
}
|
||||
|
||||
Math_ApproachS(&this->unk_1D7C, this->unk_1D7E, 1, 3);
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ typedef struct {
|
|||
/* 0x1A */ s16 rotX;
|
||||
} PowderKegFuseSegment; // size = 0x1C
|
||||
|
||||
static PowderKegFuseSegment sPowderKegFuseSegments[16];
|
||||
PowderKegFuseSegment sPowderKegFuseSegments[16];
|
||||
|
||||
ActorInit En_Bom_InitVars = {
|
||||
ACTOR_EN_BOM,
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case WEATHERTAG_TYPE_UNK5:
|
||||
func_800BC154(play, &play->actorCtx, &this->actor, 7);
|
||||
play->skyboxId = 3;
|
||||
play->skyboxId = SKYBOX_3;
|
||||
play->envCtx.unk_1F = 5;
|
||||
play->envCtx.unk_20 = 5;
|
||||
D_801F4E74 = 1.0f;
|
||||
|
|
@ -231,10 +231,10 @@ void EnWeatherTag_Die(EnWeatherTag* this, PlayState* play) {
|
|||
// this tag stops spawning after STT cleared?
|
||||
void func_80966B08(EnWeatherTag* this, PlayState* play) {
|
||||
if (func_80966608(this, play, 0, 0, play->envCtx.unk_1F, 5, 100, 2) || (gWeatherMode == 2)) {
|
||||
play->skyboxId = 3;
|
||||
play->skyboxId = SKYBOX_3;
|
||||
EnWeatherTag_SetupAction(this, func_80966D20);
|
||||
} else if (D_801F4E74 <= 0.01f) {
|
||||
play->skyboxId = 1;
|
||||
play->skyboxId = SKYBOX_NORMAL_SKY;
|
||||
} else {
|
||||
Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2783,10 +2783,10 @@
|
|||
0x801431E8:("Skybox_Setup",),
|
||||
0x80143324:("func_80143324",),
|
||||
0x801434E4:("Skybox_Init",),
|
||||
0x801435A0:("SkyboxDraw_UpdateMatrix",),
|
||||
0x80143624:("SkyboxDraw_SetColors",),
|
||||
0x80143668:("SkyboxDraw_Draw",),
|
||||
0x80143A04:("SkyboxDraw_Update",),
|
||||
0x801435A0:("Skybox_UpdateMatrix",),
|
||||
0x80143624:("Skybox_SetColors",),
|
||||
0x80143668:("Skybox_Draw",),
|
||||
0x80143A04:("Skybox_Update",),
|
||||
0x80143A10:("Sram_ActivateOwl",),
|
||||
0x80143A54:("Sram_ClearHighscores",),
|
||||
0x80143AC4:("Sram_ClearFlagsAtDawnOfTheFirstDay",),
|
||||
|
|
|
|||
Loading…
Reference in New Issue