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func_80AB3BB0 OK
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@ -36,6 +36,7 @@ void func_80AB3ED0(ObjTokeidai* this, GlobalContext* globalCtx);
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void func_80AB4040(ObjTokeidai* this, GlobalContext* globalCtx);
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void func_80AB4080(ObjTokeidai* this, GlobalContext* globalCtx);
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void func_80AB4160(ObjTokeidai* this, GlobalContext* globalCtx);
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void func_80AB3BB0(ObjTokeidai* this);
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void func_80AB4394(Actor* thisx, GlobalContext* globalCtx);
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void func_80AB4664(Actor* thisx, GlobalContext* globalCtx);
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@ -109,7 +110,7 @@ void func_80AB2BBC(ObjTokeidai* this, GlobalContext* globalCtx) {
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this->actor.child->home.rot.x = 0x12C;
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}
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}
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} else if ((gSaveContext.day % 5 == 3 && gSaveContext.time < 0x4000) || gSaveContext.day % 5 >= 4) {
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} else if ((gSaveContext.day % 5 == 3 && gSaveContext.time < CLOCK_TIME(6, 0)) || gSaveContext.day % 5 >= 4) {
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this->unk_16C = 0;
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this->actor.world.pos.y += this->actor.scale.y * -2160.0f;
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this->actor.world.pos.x += Math_SinS(this->actor.world.rot.y) * this->actor.scale.z * 5400.0f;
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@ -220,7 +221,14 @@ void ObjTokeidai_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB3B34.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB3BB0.s")
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void func_80AB3BB0(ObjTokeidai* this) {
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this->actionFunc = func_80AB3B34;
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this->unk_154 = 0;
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this->unk_156 = 0;
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this->unk_15E = 0;
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this->unk_160 = 0;
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this->unk_162 = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Tokeidai/func_80AB3BD8.s")
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@ -13,7 +13,10 @@ typedef struct ObjTokeidai {
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/* 0x0000 */ Actor actor;
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/* 0x0144 */ void* unk_144;
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/* 0x0148 */ void* unk_148;
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/* 0x014C */ char unk_14C[0x12];
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/* 0x014C */ char unk_14C[0x8];
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/* 0x0154 */ s16 unk_154;
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/* 0x0156 */ s16 unk_156;
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/* 0x0158 */ char unk_158[0x6];
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/* 0x015E */ s16 unk_15E;
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/* 0x0160 */ s16 unk_160;
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/* 0x0162 */ s16 unk_162;
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