mirror of https://github.com/zeldaret/mm.git
Small Misc Clean (#1751)
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
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009708773e
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a8dbb5ac27
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@ -432,7 +432,7 @@ typedef struct ActorContext {
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/* 0x0A0 */ Actor* lensActors[LENS_ACTOR_MAX]; // Draws up to LENS_ACTOR_MAX number of invisible actors
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/* 0x0A0 */ Actor* lensActors[LENS_ACTOR_MAX]; // Draws up to LENS_ACTOR_MAX number of invisible actors
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/* 0x120 */ Attention attention;
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/* 0x120 */ Attention attention;
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/* 0x1B8 */ ActorContextSceneFlags sceneFlags;
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/* 0x1B8 */ ActorContextSceneFlags sceneFlags;
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/* 0x1E4 */ TitleCardContext titleCtxt;
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/* 0x1E4 */ TitleCardContext titleCtx;
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/* 0x1F4 */ PlayerImpact playerImpact;
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/* 0x1F4 */ PlayerImpact playerImpact;
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/* 0x208 */ UNK_TYPE1 unk_208[0x4];
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/* 0x208 */ UNK_TYPE1 unk_208[0x4];
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/* 0x20C */ ActorSharedMemoryEntry actorSharedMemory[8];
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/* 0x20C */ ActorSharedMemoryEntry actorSharedMemory[8];
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@ -322,7 +322,7 @@ typedef enum ItemId {
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/* 0xAE */ ITEM_MAP_POINT_STONE_TOWER,
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/* 0xAE */ ITEM_MAP_POINT_STONE_TOWER,
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// Remaining map points are unique to owl warps
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// Remaining map points are unique to owl warps
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/* 0xAF */ ITEM_MAP_POINT_GREAT_BAY_COAST,
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/* 0xAF */ ITEM_MAP_POINT_GREAT_BAY_COAST,
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/* 0xBO */ ITEM_MAP_POINT_SOUTHERN_SWAMP,
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/* 0xB0 */ ITEM_MAP_POINT_SOUTHERN_SWAMP,
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/* 0xB1 */ ITEM_MAP_POINT_MOUNTAIN_VILLAGE,
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/* 0xB1 */ ITEM_MAP_POINT_MOUNTAIN_VILLAGE,
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/* 0xB2 */ ITEM_MAP_POINT_MILK_ROAD,
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/* 0xB2 */ ITEM_MAP_POINT_MILK_ROAD,
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/* 0xB3 */ ITEM_MAP_POINT_ZORA_CAPE,
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/* 0xB3 */ ITEM_MAP_POINT_ZORA_CAPE,
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4
spec
4
spec
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@ -790,9 +790,7 @@ endseg
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beginseg
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beginseg
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name "buffers"
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name "buffers"
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flags NOLOAD
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flags NOLOAD
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include "$(BUILD_DIR)/src/buffers/gfxyield.o"
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include "$(BUILD_DIR)/src/buffers/gfxbuffers.o"
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include "$(BUILD_DIR)/src/buffers/gfxstack.o"
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include "$(BUILD_DIR)/src/buffers/gfxpools.o"
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include "$(BUILD_DIR)/src/buffers/audio_heap.o"
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include "$(BUILD_DIR)/src/buffers/audio_heap.o"
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endseg
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endseg
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@ -0,0 +1,8 @@
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#include "prevent_bss_reordering.h"
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#include "buffers.h"
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u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] ALIGNED(16);
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STACK(gGfxSPTaskStack, 0x400) ALIGNED(16);
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GfxPool gGfxPools[2] ALIGNED(16);
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@ -1,3 +0,0 @@
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#include "buffers.h"
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GfxPool gGfxPools[2] ALIGNED(16);
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@ -1,3 +0,0 @@
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#include "buffers.h"
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STACK(gGfxSPTaskStack, 0x400) ALIGNED(16);
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@ -1,3 +0,0 @@
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#include "buffers.h"
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u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] ALIGNED(16);
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@ -978,7 +978,7 @@ void TitleCard_Draw(GameState* gameState, TitleCardContext* titleCtx) {
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// unused
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// unused
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s32 func_800B6434(PlayState* play, TitleCardContext* titleCtx) {
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s32 func_800B6434(PlayState* play, TitleCardContext* titleCtx) {
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if ((play->actorCtx.titleCtxt.delayTimer != 0) || (play->actorCtx.titleCtxt.alpha != 0)) {
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if ((play->actorCtx.titleCtx.delayTimer != 0) || (play->actorCtx.titleCtx.alpha != 0)) {
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titleCtx->durationTimer = 0;
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titleCtx->durationTimer = 0;
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titleCtx->delayTimer = 0;
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titleCtx->delayTimer = 0;
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return false;
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return false;
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@ -2499,7 +2499,7 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* acto
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actorCtx->sceneFlags.collectible[0] = cycleFlags->collectible;
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actorCtx->sceneFlags.collectible[0] = cycleFlags->collectible;
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actorCtx->sceneFlags.clearedRoom = cycleFlags->clearedRoom;
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actorCtx->sceneFlags.clearedRoom = cycleFlags->clearedRoom;
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TitleCard_ContextInit(&play->state, &actorCtx->titleCtxt);
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TitleCard_ContextInit(&play->state, &actorCtx->titleCtx);
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Actor_InitPlayerImpact(play);
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Actor_InitPlayerImpact(play);
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actorCtx->absoluteSpace = NULL;
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actorCtx->absoluteSpace = NULL;
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@ -2759,7 +2759,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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Attention_Update(&actorCtx->attention, player, actor, play);
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Attention_Update(&actorCtx->attention, player, actor, play);
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}
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}
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TitleCard_Update(&play->state, &actorCtx->titleCtxt);
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TitleCard_Update(&play->state, &actorCtx->titleCtx);
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Actor_UpdatePlayerImpact(play);
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Actor_UpdatePlayerImpact(play);
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DynaPoly_UpdateBgActorTransforms(play, &play->colCtx.dyna);
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DynaPoly_UpdateBgActorTransforms(play, &play->colCtx.dyna);
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}
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}
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@ -3130,7 +3130,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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Lights_DrawGlow(play);
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Lights_DrawGlow(play);
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}
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}
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TitleCard_Draw(&play->state, &actorCtx->titleCtxt);
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TitleCard_Draw(&play->state, &actorCtx->titleCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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@ -1121,7 +1121,7 @@ void Boss01_IntroCutscene(Boss01* this, PlayState* play) {
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}
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}
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if (this->cutsceneTimer == 50) {
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if (this->cutsceneTimer == 50) {
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtxt,
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtx,
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Lib_SegmentedToVirtual(&gOdolwaTitleCardTex), 160, 180, 128, 40);
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Lib_SegmentedToVirtual(&gOdolwaTitleCardTex), 160, 180, 128, 40);
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}
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}
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@ -2215,7 +2215,7 @@ void func_809DEAC4(Boss02* this, PlayState* play) {
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}
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}
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if (this->unk_1D1C == (u32)(KREG(92) + 125)) {
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if (this->unk_1D1C == (u32)(KREG(92) + 125)) {
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtxt,
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtx,
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Lib_SegmentedToVirtual(gTwinmoldTitleCardTex), 160, 180, 128, 40);
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Lib_SegmentedToVirtual(gTwinmoldTitleCardTex), 160, 180, 128, 40);
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}
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}
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@ -1319,7 +1319,7 @@ void Boss03_IntroCutscene(Boss03* this, PlayState* play) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_KONB_JUMP_LEV_OLD - SFX_FLAG);
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Actor_PlaySfx(&this->actor, NA_SE_EN_KONB_JUMP_LEV_OLD - SFX_FLAG);
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if (this->csTimer == 30) {
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if (this->csTimer == 30) {
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtxt,
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtx,
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Lib_SegmentedToVirtual(gGyorgTitleCardTex), 160, 180, 128, 40);
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Lib_SegmentedToVirtual(gGyorgTitleCardTex), 160, 180, 128, 40);
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}
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}
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@ -1763,7 +1763,7 @@ void BossHakugin_IntroCutsceneWakeUp(BossHakugin* this, PlayState* play) {
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}
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}
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if (Animation_OnFrame(&this->skelAnime, 65.0f)) {
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if (Animation_OnFrame(&this->skelAnime, 65.0f)) {
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtxt, Lib_SegmentedToVirtual(&gGohtTitleCardTex),
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TitleCard_InitBossName(&play->state, &play->actorCtx.titleCtx, Lib_SegmentedToVirtual(&gGohtTitleCardTex),
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160, 180, 128, 40);
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160, 180, 128, 40);
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}
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}
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@ -94,9 +94,6 @@ def discard_decomped_files(files_spec, include_files):
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if file == "":
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if file == "":
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file = f"{type}_{offset:08X}"
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file = f"{type}_{offset:08X}"
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include = True
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include = True
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# flg_set_table is not in the spec, and buffers has its own section, just add them
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elif file == "flg_set_table" or "buffers" in file:
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include = True
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else:
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else:
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include = False
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include = False
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i = seg_start
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i = seg_start
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@ -519,8 +519,7 @@
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0x801AE3A0 : "z_effect_soft_sprite",
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0x801AE3A0 : "z_effect_soft_sprite",
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0x801AE3B0 : "z_effect_soft_sprite_old_init",
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0x801AE3B0 : "z_effect_soft_sprite_old_init",
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0x801AE4A0 : "z_effect_soft_sprite_dlftbls",
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0x801AE4A0 : "z_effect_soft_sprite_dlftbls",
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0x801AE8F0 : "flg_set_table",
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0x801AE8F0 : "flg_set",
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0x801AEC70 : "flg_set",
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0x801AEC80 : "z_actor",
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0x801AEC80 : "z_actor",
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0x801AEFD0 : "z_actor_dlftbls",
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0x801AEFD0 : "z_actor_dlftbls",
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0x801B4620 : "z_bgcheck",
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0x801B4620 : "z_bgcheck",
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@ -754,8 +753,8 @@
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0x80200BE0 : "session_config",
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0x80200BE0 : "session_config",
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0x80208E90 : "jpegdecoder",
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0x80208E90 : "jpegdecoder",
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0x80208EA0 : "gfxbuffers",
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0x80208EA0 : "gfxbuffers",
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0x8024A4C0 : "buffer_audio_heap",
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0x8024A4C0 : "audio_heap",
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0x803824C0 : "buffer_system_heap",
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0x803824C0 : "system_heap",
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0x80780000 : "framebuffer_hi",
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0x80780000 : "framebuffer_hi",
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},
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},
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],
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],
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@ -1306,6 +1306,7 @@ wordReplace = {
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"play->actorCtx.attention.unk4C": "play->actorCtx.attention.lockOnIndex",
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"play->actorCtx.attention.unk4C": "play->actorCtx.attention.lockOnIndex",
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"play->actorCtx.attention.unk50": "play->actorCtx.attention.lockOnTriangleSets",
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"play->actorCtx.attention.unk50": "play->actorCtx.attention.lockOnTriangleSets",
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"play->actorCtx.attention.unk8C": "play->actorCtx.attention.nextTarget",
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"play->actorCtx.attention.unk8C": "play->actorCtx.attention.nextTarget",
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"play->actorCtx.titleCtxt": "play->actorCtx.titleCtx",
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"play->doorCtx.transitionActorList": "play->transitionActors.list",
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"play->doorCtx.transitionActorList": "play->transitionActors.list",
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"play->nextEntranceIndex": "play->nextEntrance",
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"play->nextEntranceIndex": "play->nextEntrance",
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"play->sceneNum": "play->sceneId",
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"play->sceneNum": "play->sceneId",
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@ -1338,6 +1339,7 @@ wordReplace = {
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"actorCtx.unk_1F4.timer": "actorCtx.playerImpact.timer",
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"actorCtx.unk_1F4.timer": "actorCtx.playerImpact.timer",
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"actorCtx.unk_1F4.unk_04": "actorCtx.playerImpact.dist",
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"actorCtx.unk_1F4.unk_04": "actorCtx.playerImpact.dist",
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"actorCtx.unk_1F4.unk_08": "actorCtx.playerImpact.pos",
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"actorCtx.unk_1F4.unk_08": "actorCtx.playerImpact.pos",
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"actorCtx->titleCtxt": "actorCtx->titleCtx",
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"gSaveContext.unk_3DC8": "gSaveContext.timerOsTime",
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"gSaveContext.unk_3DC8": "gSaveContext.timerOsTime",
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"gSaveContext.unk_3DD0": "gSaveContext.timerStates",
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"gSaveContext.unk_3DD0": "gSaveContext.timerStates",
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