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Match func_809DAB78 (#495)
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@ -680,8 +680,6 @@ void func_809DAAA8(Boss02* this, GlobalContext* globalCtx) {
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this->actor.world.pos.y = -500.0f;
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}
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#ifdef NON_MATCHING
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// Saving to spC8 rather than spC4 at line 18dc
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void func_809DAB78(Boss02* this, GlobalContext* globalCtx) {
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static Color_RGBA8 D_809DFA98 = { 185, 140, 70, 255 };
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s32 pad;
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@ -992,15 +990,15 @@ void func_809DAB78(Boss02* this, GlobalContext* globalCtx) {
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this->actor.minVelocityY = -1000.0f * D_809DF5B0;
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this->unk_0164 = randPlusMinusPoint5Scaled(0.05f);
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spC4 = player->actor.world.pos.x - this->actor.world.pos.x;
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spC8 = player->actor.world.pos.z - this->actor.world.pos.z;
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if (sqrtf(SQ(spC4) + SQ(spC8)) < (400.0f * D_809DF5B0)) {
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spCC = player->actor.world.pos.x - this->actor.world.pos.x;
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spC4 = player->actor.world.pos.z - this->actor.world.pos.z;
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if (sqrtf(SQ(spCC) + SQ(spC4)) < (400.0f * D_809DF5B0)) {
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this->actor.speedXZ = 15.0f * D_809DF5B0;
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}
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spC4 = this->actor.world.pos.x;
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spC8 = this->actor.world.pos.z;
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if (sqrtf(SQ(spC4) + SQ(spC8)) < (400.0f * D_809DF5B0)) {
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spCC = this->actor.world.pos.x;
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spC4 = this->actor.world.pos.z;
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if (sqrtf(SQ(spCC) + SQ(spC4)) < (400.0f * D_809DF5B0)) {
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this->actor.speedXZ = 15.0f * D_809DF5B0;
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}
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@ -1081,10 +1079,6 @@ void func_809DAB78(Boss02* this, GlobalContext* globalCtx) {
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Collider_UpdateCylinder(&this->actor, &this->colliderCylinder);
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->colliderCylinder.base);
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}
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#else
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static Color_RGBA8 D_809DFA98 = { 185, 140, 70, 255 };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_02/func_809DAB78.s")
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#endif
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void func_809DBFB4(Boss02* this, GlobalContext* globalCtx) {
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Boss02* temp_s6 = this->unk_1674;
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