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Match `Bg_Crace_Movebg` for JP 1.1 (#1852)
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@ -333,7 +333,11 @@ void BgCraceMovebg_ClosingDoor_Close(BgCraceMovebg* this, PlayState* play) {
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BgCraceMovebg_ClosingDoor_SetupDoNothing(this, play);
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} else {
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#if MM_VERSION >= N64_US
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Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_EV_STONEDOOR_CLOSE_S - SFX_FLAG);
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#else
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Actor_PlaySfx_Flagged(&this->dyna.actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
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#endif
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}
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}
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