ovl_Obj_Yasi (#719)

* parking

* z_obj_yasi successfully decompiled and matched

* removed commented code.

* more cleanup..

* Code Styling changes.

* Swapped to use BINANG_SUB macro.

* Formatting.

* addressing PR comments

* formatting
This commit is contained in:
Kristopher Early 2022-03-26 01:00:21 +00:00 committed by GitHub
parent fa8c723da8
commit ad9e6e2ae5
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4 changed files with 64 additions and 20 deletions

3
spec
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@ -4504,8 +4504,7 @@ beginseg
name "ovl_Obj_Yasi"
compress
include "build/src/overlays/actors/ovl_Obj_Yasi/z_obj_yasi.o"
include "build/data/ovl_Obj_Yasi/ovl_Obj_Yasi.data.o"
include "build/data/ovl_Obj_Yasi/ovl_Obj_Yasi.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Yasi/ovl_Obj_Yasi_reloc.o"
endseg
beginseg

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@ -5,17 +5,19 @@
*/
#include "z_obj_yasi.h"
#include "objects/object_obj_yasi/object_obj_yasi.h"
#define FLAGS 0x00000000
#define THIS ((ObjYasi*)thisx)
#define CAN_DROP_NUT(thisx) (thisx->params < 0)
void ObjYasi_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjYasi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjYasi_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjYasi_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
const ActorInit Obj_Yasi_InitVars = {
ACTOR_OBJ_YASI,
ACTORCAT_PROP,
@ -28,25 +30,72 @@ const ActorInit Obj_Yasi_InitVars = {
(ActorFunc)ObjYasi_Draw,
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80BB4D90[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 800, ICHAIN_STOP),
};
#endif
void ObjYasi_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjYasi* this = THIS;
extern InitChainEntry D_80BB4D90[];
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, 0);
DynaPolyActor_LoadMesh(globalCtx, &this->dyna, &object_obj_yasi_Colheader_001428);
extern UNK_TYPE D_06000360;
extern UNK_TYPE D_06001428;
this->dyna.actor.home.rot.y = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Yasi/ObjYasi_Init.s")
if (OBJYASI_IS_WIDE(thisx)) {
this->dyna.actor.scale.x = 0.2f;
this->dyna.actor.scale.z = 0.2f;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Yasi/ObjYasi_Destroy.s")
void ObjYasi_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjYasi* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Yasi/ObjYasi_Update.s")
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Yasi/ObjYasi_Draw.s")
void ObjYasi_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjYasi* this = THIS;
s16 temp;
Vec3f dropPos;
if (this->dyna.actor.home.rot.z != 0) {
if (CAN_DROP_NUT(thisx)) {
if (Rand_ZeroOne() < 0.5f) {
dropPos.x = this->dyna.actor.world.pos.x;
dropPos.y = this->dyna.actor.world.pos.y + 280.0f;
dropPos.z = this->dyna.actor.world.pos.z;
Item_DropCollectible(globalCtx, &dropPos, ITEM00_NUTS_1);
}
}
this->dyna.actor.home.rot.y = GET_PLAYER(globalCtx)->actor.shape.rot.y;
this->dyna.actor.home.rot.x = 400;
this->dyna.actor.home.rot.z = 0;
}
temp = (s16)(this->dyna.actor.shape.rot.x * 0.1f);
this->dyna.actor.home.rot.x -= temp;
this->dyna.actor.shape.rot.x +=
BINANG_SUB(this->dyna.actor.home.rot.x, (s16)(this->dyna.actor.shape.rot.x * 0.08f));
}
void ObjYasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
ObjYasi* this = THIS;
Matrix_InsertTranslation(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
MTXMODE_NEW);
if (this->dyna.actor.shape.rot.x != 0) {
Matrix_RotateY(this->dyna.actor.home.rot.y, MTXMODE_APPLY);
Matrix_InsertXRotation_s(this->dyna.actor.shape.rot.x, MTXMODE_APPLY);
Matrix_RotateY(BINANG_SUB(this->dyna.actor.shape.rot.y, this->dyna.actor.home.rot.y), MTXMODE_APPLY);
} else {
Matrix_RotateY(this->dyna.actor.shape.rot.y, MTXMODE_APPLY);
}
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
Gfx_DrawDListOpa(globalCtx, object_obj_yasi_DL_000360);
}

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@ -6,10 +6,11 @@
struct ObjYasi;
typedef struct ObjYasi {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x18];
/* 0x000 */ DynaPolyActor dyna;
} ObjYasi; // size = 0x15C
extern const ActorInit Obj_Yasi_InitVars;
#define OBJYASI_IS_WIDE(thisx) ((thisx)->params & 1)
#endif // Z_OBJ_YASI_H

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@ -1965,11 +1965,6 @@ D_06000F80 = 0x06000F80;
D_06001680 = 0x06001680;
D_060019B0 = 0x060019B0;
// ovl_Obj_Yasi
D_06000360 = 0x06000360;
D_06001428 = 0x06001428;
// ovl_player_actor
D_06008860 = 0x06008860;