Boss_06 (2 non-matching) (#557)

* Boss_06

* Format

* BSS

* Merge

* PR
This commit is contained in:
Maide 2022-01-30 20:25:38 +00:00 committed by GitHub
parent 0e6662aafd
commit ade2f678b8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 639 additions and 47 deletions

View File

@ -98,6 +98,9 @@
<DList Name="object_knight_DL_0189F0" Offset="0x189F0" />
<DList Name="object_knight_DL_018AF0" Offset="0x18AF0" />
<TextureAnimation Name="object_knight_Matanimheader_018BC4" Offset="0x18BC4" />
<Array Name="object_knight_Vtx_018BD0" Count="18" Offset="0x18BD0">
<Vtx/>
</Array>
<DList Name="object_knight_DL_018CF0" Offset="0x18CF0" />
<DList Name="object_knight_DL_018DE0" Offset="0x18DE0" />
<DList Name="object_knight_DL_018E50" Offset="0x18E50" />

View File

@ -3215,20 +3215,16 @@ extern u8 actorCutsceneNextCutscenes[16];
// extern UNK_TYPE1 D_801F4E20;
extern u8 D_801F4E30;
// extern UNK_TYPE1 D_801F4E31;
// extern UNK_TYPE1 D_801F4E32;
// extern UNK_TYPE1 D_801F4E38;
// extern UNK_TYPE1 D_801F4E3C;
// extern UNK_TYPE1 D_801F4E40;
// extern UNK_TYPE1 D_801F4E44;
// extern UNK_TYPE1 D_801F4E48;
// extern UNK_TYPE1 D_801F4E4C;
// extern UNK_TYPE1 D_801F4E4E;
// extern UNK_TYPE1 D_801F4E50;
// extern UNK_TYPE1 D_801F4E54;
// extern UNK_TYPE1 D_801F4E58;
// extern UNK_TYPE1 D_801F4E5C;
// extern UNK_TYPE1 D_801F4E60;
// extern UNK_TYPE1 D_801F4E64;
extern s8 D_801F4E32;
extern Vec3f D_801F4E38;
extern f32 D_801F4E44;
extern f32 D_801F4E48;
extern s16 D_801F4E4C;
extern s8 D_801F4E4E;
extern Vec3f D_801F4E50;
extern f32 D_801F4E5C;
extern f32 D_801F4E60;
extern s16 D_801F4E64;
// extern UNK_TYPE1 D_801F4E68;
extern f32 D_801F4E70;
// extern UNK_TYPE1 D_801F4E74;

6
spec
View File

@ -2562,9 +2562,11 @@ beginseg
name "ovl_Boss_06"
compress
include "build/src/overlays/actors/ovl_Boss_06/z_boss_06.o"
include "build/data/ovl_Boss_06/ovl_Boss_06.data.o"
include "build/data/ovl_Boss_06/ovl_Boss_06.bss.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Boss_06/ovl_Boss_06_reloc.o"
#else
include "build/data/ovl_Boss_06/ovl_Boss_06.reloc.o"
#endif
endseg
beginseg

View File

@ -5,8 +5,11 @@
*/
#include "z_boss_06.h"
#include "overlays/actors/ovl_En_Knight/z_en_knight.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_knight/object_knight.h"
#define FLAGS 0x00000035
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20)
#define THIS ((Boss06*)thisx)
@ -15,15 +18,22 @@ void Boss06_Destroy(Actor* thisx, GlobalContext* globalCtx);
void Boss06_Update(Actor* thisx, GlobalContext* globalCtx);
void Boss06_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_809F24A8(Boss06* this);
void func_809F24C8(Boss06* this, GlobalContext* globalCtx);
void func_809F2B64(Boss06* this, GlobalContext* globalCtx);
void func_809F2C44(Boss06* this, GlobalContext* globalCtx);
void func_809F2E14(Boss06* this, GlobalContext* globalCtx);
void func_809F2E34(Boss06* this, GlobalContext* globalCtx);
void func_809F2ED0(Boss06* this, GlobalContext* globalCtx);
void func_809F2EE8(Boss06* this, GlobalContext* globalCtx);
#if 0
// static DamageTable sDamageTable = {
static DamageTable D_809F4080 = {
static Vec3f D_809F4370[128];
static EnKnight* D_809F4970;
static s32 D_809F4974;
static s32 D_809F4978;
static s32 D_809F497C;
static DamageTable sDamageTable = {
/* Deku Nut */ DMG_ENTRY(0, 0xF),
/* Deku Stick */ DMG_ENTRY(0, 0xF),
/* Horse trample */ DMG_ENTRY(0, 0x0),
@ -70,47 +80,581 @@ const ActorInit Boss_06_InitVars = {
(ActorFunc)Boss06_Draw,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_809F40C0 = {
{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x04 }, { 0xF7FFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON | BUMP_HOOKABLE, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_HIT3,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK3,
{ 0xF7CFFFFF, 0x00, 0x04 },
{ 0xF7FFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_ON | BUMP_HOOKABLE,
OCELEM_ON,
},
{ 90, 140, 10, { 0, 0, 0 } },
};
static Vec3f D_809F40EC[] = {
{ 1081.0f, 235.0f, 3224.0f },
{ 676.0f, 235.0f, 3224.0f },
};
void func_809F2120(s32 arg0, s32 arg1, s32 arg2) {
D_809F4974 = arg0;
D_809F4978 = arg1;
D_809F497C = arg2;
}
f32 func_809F2140(void) {
f32 temp_f2;
D_809F4974 = (D_809F4974 * 171) % 30269;
D_809F4978 = (D_809F4978 * 172) % 30307;
D_809F497C = (D_809F497C * 170) % 30323;
temp_f2 = (D_809F4974 / 30269.0f) + (D_809F4978 / 30307.0f) + (D_809F497C / 30323.0f);
while (temp_f2 >= 1.0f) {
temp_f2 -= 1.0f;
}
return fabsf(temp_f2);
}
void Boss06_Init(Actor* thisx, GlobalContext* globalCtx) {
Boss06* this = THIS;
u8* temp_v0;
s32 i;
D_809F4970 = (EnKnight*)this->actor.parent;
this->actor.colChkInfo.damageTable = &sDamageTable;
if ((KREG(64) != 0) || (gSaveContext.eventInf[5] & 0x80)) {
this->actionFunc = func_809F2E14;
} else {
this->actionFunc = func_809F2B64;
}
Actor_SetScale(&this->actor, 0.1f);
Math_Vec3f_Copy(&this->actor.world.pos, &D_809F40EC[ENBOSS06_GET_PARAMS(&this->actor)]);
this->actor.shape.rot.y = -0x8000;
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
temp_v0 = SEGMENTED_TO_VIRTUAL(&object_knight_Tex_019490);
for (i = 0; i < ARRAY_COUNT(this->unk_200); i++) {
this->unk_200[i] = temp_v0[i];
}
this->actor.flags &= ~ACTOR_FLAG_1;
}
void Boss06_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_809F23CC(Boss06* this) {
if (this->collider.base.acFlags & AC_HIT) {
this->collider.base.acFlags &= ~AC_HIT;
if ((this->unk_1C9 == 0) && (D_809F4970->unk_68A == 0)) {
if (this->actor.colChkInfo.damageEffect == 2) {
func_809F24A8(this);
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
this->unk_1B0 = -(this->actor.world.pos.x - this->collider.info.bumper.hitPos.x);
this->unk_1BC = this->unk_1B0 * 0.35f;
this->unk_1B4 = -((this->actor.world.pos.y + 80.0f) - this->collider.info.bumper.hitPos.y);
this->unk_1C0 = this->unk_1B4 * -0.35f;
}
}
}
}
void func_809F24A8(Boss06* this) {
this->actionFunc = func_809F24C8;
this->unk_A28 = 0.0f;
this->unk_1AC = 0.0f;
}
#ifdef NON_MATCHING
// Weird loading of 1
void func_809F24C8(Boss06* this, GlobalContext* globalCtx) {
s16 sp4E = 0;
Player* player = GET_PLAYER(globalCtx);
Actor* temp_s0;
Actor* temp_v0_2;
Actor* child;
this->unk_1CA++;
switch (this->unk_1C9) {
case 0:
if (ActorCutscene_GetCurrentIndex() != -1) {
break;
}
func_800EA0D4(globalCtx, &globalCtx->csCtx);
func_800B7298(globalCtx, &this->actor, 7);
this->unk_A00 = func_801694DC(globalCtx);
func_80169590(globalCtx, 0, 1);
func_80169590(globalCtx, this->unk_A00, 7);
D_809F4970->unk_151 = 1;
this->unk_1C9 = 1;
this->unk_1C8 = 1;
this->unk_1E0 = 255.0f;
this->unk_1DC = 0.0f;
temp_s0 = globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].first;
while (temp_s0 != NULL) {
if (temp_s0->id == ACTOR_EN_ARROW) {
Actor_MarkForDeath(temp_s0);
}
temp_s0 = temp_s0->next;
}
case 1:
if (this->unk_1CA >= 10) {
Math_ApproachF(&this->unk_1E4, 30.0f, 0.2f, 1.0f);
globalCtx->envCtx.unk_E5 = 1;
globalCtx->envCtx.unk_E6[2] = 0;
globalCtx->envCtx.unk_E6[1] = 0;
globalCtx->envCtx.unk_E6[0] = 0;
globalCtx->envCtx.unk_E6[3] = this->unk_A2C;
Math_ApproachF(&this->unk_A2C, 75.0f, 1.0f, 3.0f);
}
if (this->unk_1CA >= 30) {
play_sound(NA_SE_EV_S_STONE_FLASH);
}
if (this->unk_1CA >= 60) {
globalCtx->envCtx.unk_E5 = 0;
this->unk_1C8 = 0;
this->unk_1DC = 0.0f;
this->unk_1D8 = 0.0f;
if (this->unk_1CA == 60) {
D_809F4970->unk_154++;
func_800B7298(globalCtx, &this->actor, 0x84);
player->actor.shape.rot.y = 0;
player->actor.world.rot.y = player->actor.shape.rot.y;
}
this->unk_A04.x = player->actor.world.pos.x + 20.0f;
this->unk_A04.y = player->actor.world.pos.y + 20.0f;
this->unk_A04.z = player->actor.world.pos.z + 30.0f;
this->unk_A10.x = player->actor.world.pos.x;
this->unk_A10.y = player->actor.world.pos.y + 26.0f;
this->unk_A10.z = player->actor.world.pos.z;
if (this->unk_1CA >= 75) {
temp_v0_2 = globalCtx->actorCtx.actorLists[ACTORCAT_BOSS].first;
while (temp_v0_2 != NULL) {
if ((temp_v0_2->id == ACTOR_EN_KNIGHT) && (&D_809F4970->actor == temp_v0_2) &&
(D_809F4970->unk_680 != 0)) {
this->unk_A04.x = 1307.0f;
this->unk_A04.y = 142.0f;
this->unk_A04.z = 2897.0f;
this->unk_A10.x = 1376.0f;
this->unk_A10.y = 132.0f;
this->unk_A10.z = 2860.0f;
if (this->unk_1CA == 75) {
D_809F4970->unk_148 = 1;
}
sp4E = 17;
break;
}
temp_v0_2 = temp_v0_2->next;
}
}
if ((s16)(sp4E + 80) < this->unk_1CA) {
this->unk_1C9 = 2;
this->unk_1CA = 0;
this->unk_1B4 = 0.0f;
this->unk_1B0 = 0.0f;
this->unk_144 = 2;
this->unk_1A4 = 0.0f;
this->unk_1A0 = 0.0f;
this->unk_1DC = 18.0f;
this->unk_1E0 = 255.0f;
this->unk_19C = 1.0f;
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_MIR_RAY2,
this->actor.world.pos.x, this->actor.world.pos.y - 200.0f,
this->actor.world.pos.z - 170.0f, 15, 0, 0, 1);
if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
this->unk_A04.x = this->actor.world.pos.x - 200.0f;
} else {
this->unk_A04.x = this->actor.world.pos.x + 200.0f;
}
this->unk_A04.y = (this->actor.world.pos.y - 200.0f) + 100.0f;
this->unk_A04.z = this->actor.world.pos.z - 200.0f;
this->unk_A10.x = this->actor.world.pos.x;
this->unk_A10.y = this->actor.world.pos.y + 80.0f;
this->unk_A10.z = this->actor.world.pos.z;
}
} else {
this->unk_A10.z = this->actor.world.pos.z;
this->unk_A04.y = this->actor.world.pos.y + 60.0f;
this->unk_A04.x = this->actor.world.pos.x;
this->unk_A04.z = this->actor.world.pos.z - 210.0f;
this->unk_A10.y = this->actor.world.pos.y + 80.0f;
this->unk_A10.x = this->actor.world.pos.x;
}
break;
case 2:
child = this->actor.child;
if (this->unk_1CA == 1) {
this->unk_A1C.x = fabsf(this->unk_A10.x - child->world.pos.x);
this->unk_A1C.y = fabsf(this->unk_A10.y - child->world.pos.y);
this->unk_A1C.z = fabsf(this->unk_A10.z - child->world.pos.z);
}
Math_ApproachF(&this->unk_A10.x, child->world.pos.x, 0.15f, this->unk_A1C.x * this->unk_A28);
Math_ApproachF(&this->unk_A10.y, child->world.pos.y, 0.15f, this->unk_A1C.y * this->unk_A28);
Math_ApproachF(&this->unk_A10.z, child->world.pos.z, 0.15f, this->unk_A1C.z * this->unk_A28);
Math_ApproachF(&this->unk_A28, 1.0f, 1.0f, 0.001f);
if (this->unk_1CA > 80) {
func_809F2ED0(this, globalCtx);
func_80169AFC(globalCtx, this->unk_A00, 0);
this->unk_A00 = 0;
func_800EA0EC(globalCtx, &globalCtx->csCtx);
func_800B7298(globalCtx, &this->actor, 6);
D_809F4970->unk_151 = 0;
}
break;
}
if (this->unk_A00 != 0) {
ShrinkWindow_SetLetterboxTarget(0x1B);
Play_CameraSetAtEye(globalCtx, this->unk_A00, &this->unk_A10, &this->unk_A04);
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s")
#endif
extern DamageTable D_809F4080;
extern ColliderCylinderInit D_809F40C0;
void func_809F2B64(Boss06* this, GlobalContext* globalCtx) {
this->actionFunc = func_809F2C44;
this->unk_144 = 3;
this->unk_1A8 = 110.0f;
this->unk_1E0 = 200;
this->unk_1DC = 15.0f;
this->unk_1E4 = 30.0f;
this->unk_1AC = 0.0f;
this->unk_19C = 1.0f;
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_MIR_RAY2, this->actor.world.pos.x,
this->actor.world.pos.y - 200.0f, this->actor.world.pos.z - 170.0f, 15, 0, 0, 1);
D_809F4970->unk_154++;
}
extern UNK_TYPE D_06018BD0;
extern UNK_TYPE D_06019490;
void func_809F2C44(Boss06* this, GlobalContext* globalCtx) {
if (D_809F4970->unk_153 != 0) {
this->unk_A28 = 0.008f;
Math_ApproachF(&this->unk_1E4, 0.0f, 0.2f, this->unk_A28 * 30.0f);
Math_ApproachF(&this->unk_1AC, -70.0f, 0.2f, this->unk_A28 * 70.0f);
Math_ApproachF(&this->unk_1A8, 0.0f, 0.2f, this->unk_A28 * 110.0f);
Math_ApproachF(&this->unk_1A0, -900.0f, 0.2f, this->unk_A28 * 900.0f);
Math_ApproachF(&this->unk_1A4, 1350.0f, 0.2f, this->unk_A28 * 1350.0f);
Math_ApproachF(&this->unk_1E0, 100.0f, 0.2f, this->unk_A28 * 100.0f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2120.s")
if (this->unk_1E4 < 5.0f) {
Math_ApproachF(&this->unk_19C, 0.0f, 1.0f, 0.03f);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2140.s")
if ((this->unk_1E4 > 0.1f) && ENBOSS06_GET_PARAMS(&this->actor) == 0) {
play_sound(NA_SE_EV_CURTAIN_DOWN - SFX_FLAG);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Init.s")
if (D_809F4970->unk_153 == 2) {
Actor_MarkForDeath(this->actor.child);
this->actor.child = NULL;
func_809F2E14(this, globalCtx);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Destroy.s")
void func_809F2E14(Boss06* this, GlobalContext* globalCtx) {
this->actionFunc = func_809F2E34;
this->unk_144 = 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F23CC.s")
void func_809F2E34(Boss06* this, GlobalContext* globalCtx) {
this->unk_1E0 = 200.0f;
this->unk_1DC = 15.0f;
func_809F23CC(this);
Collider_UpdateCylinder(&this->actor, &this->collider);
this->collider.dim.pos.z = (this->actor.world.pos.z - 50.0f) + 100.0f;
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24A8.s")
void func_809F2ED0(Boss06* this, GlobalContext* globalCtx) {
this->actionFunc = func_809F2EE8;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s")
void func_809F2EE8(Boss06* this, GlobalContext* globalCtx) {
this->unk_1E0 = 100.0f;
this->unk_1DC = 13.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2B64.s")
void Boss06_Update(Actor* thisx, GlobalContext* globalCtx) {
Boss06* this = THIS;
s32 i;
Vec3f sp7C;
f32 temp_f22;
f32 phi_f26;
f32 phi_f24;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2C44.s")
this->actionFunc(this, globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2E14.s")
if (this->unk_146 != 0) {
this->unk_146--;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2E34.s")
if (this->unk_148 != 0) {
this->unk_148--;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2ED0.s")
if (this->unk_1E4 > 0.0f) {
if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
D_801F4E32 = 1;
D_801F4E38.x = this->actor.world.pos.x + this->unk_1B0;
D_801F4E38.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC;
D_801F4E38.z = this->actor.world.pos.z;
D_801F4E44 = this->unk_1E4;
D_801F4E48 = 10.0f;
D_801F4E4C = 0;
} else {
D_801F4E4E = 1;
D_801F4E50.x = this->actor.world.pos.x + this->unk_1B0;
D_801F4E50.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC;
D_801F4E50.z = this->actor.world.pos.z;
D_801F4E5C = this->unk_1E4;
D_801F4E60 = 10.0f;
D_801F4E64 = 0;
}
} else if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
D_801F4E32 = 0;
} else {
D_801F4E4E = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2EE8.s")
if ((this->unk_1C8 != 0) && (this->unk_1C8 != 0)) {
play_sound(NA_SE_EV_FIRE_PLATE - SFX_FLAG);
this->unk_1CC += 0.6f;
this->unk_1D0 += 0.1f;
this->unk_1D4 += 0.0200000014156f;
this->unk_1D8 += 0.00016f;
this->unk_1DC += 0.4f;
Math_ApproachZeroF(&this->unk_1B0, 1.0f, 0.7f);
Math_ApproachZeroF(&this->unk_1B4, 1.0f, 0.7f);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Update.s")
phi_f26 = 0.0f;
phi_f24 = 0.0f;
for (i = 0; i < 1024; i++) {
temp_f22 =
(((__sinf(phi_f24) * this->unk_1D4) + 1.0f) * ((__sinf(phi_f26) * this->unk_1D0) + this->unk_1D0)) +
this->unk_1CC;
phi_f26 += (M_PI / 64);
phi_f24 += 0.030679617f;
Matrix_InsertZRotation_f(i * (M_PI / 512), MTXMODE_NEW);
Matrix_GetStateTranslationAndScaledY(temp_f22, &sp7C);
sp7C.x += 32.0f + this->unk_1BC;
sp7C.y += 32.0f + this->unk_1C0;
if ((i % 8) == 0) {
Math_Vec3f_Copy(&D_809F4370[i / 8], &sp7C);
}
if ((sp7C.x >= 0.0f) && (sp7C.y >= 0.0f) && (sp7C.x < 64.0f) && (sp7C.y < 64.0f)) {
s32 x = sp7C.x;
s32 idx = ((s32)sp7C.y << 5);
idx += (x / 2);
if ((x % 2) != 0) {
this->unk_200[idx] &= 0xF0;
} else {
this->unk_200[idx] &= 0xF;
}
}
}
}
}
#ifdef NON_MATCHING
// v/a flips
void Boss06_Draw(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
Boss06* this = THIS;
s32 i;
f32 spE0 = 0.0f;
s16 temp_s0;
s16 temp_f10;
Vtx* temp_v0_2;
u32 temp_v0;
u8 spD3;
u8 spD2;
s32 pad;
f32 sp68;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C2DC(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
temp_v0 = gSaveContext.time;
if (gSaveContext.time > 0x8000) {
temp_v0 = (0xFFFF - gSaveContext.time) & 0xFFFF;
}
sp68 = (f32)temp_v0 / 0x8000;
spD3 = ((10.0f * sp68) + 105.0f) * this->unk_19C;
spD2 = ((40.0f * sp68) + 55.0f) * this->unk_19C;
if (this->unk_144 & 2) {
temp_s0 = Math_SinS(D_809F4970->unk_144) * 1000.0f;
temp_f10 = (Math_CosS(D_809F4970->unk_144) * -2000.0f) - 2000.0f;
temp_v0_2 = SEGMENTED_TO_VIRTUAL(&object_knight_Vtx_018BD0);
temp_v0_2[0].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
temp_v0_2[3].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
temp_v0_2[4].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
temp_v0_2[7].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
temp_v0_2[5].v.ob[0] = temp_s0 + 0x2A3;
temp_v0_2[5].v.ob[2] = (temp_f10 + (s16)this->unk_1A4) - 0x708;
temp_v0_2[6].v.ob[0] = temp_s0 - 0x2A3;
temp_v0_2[6].v.ob[2] = (temp_f10 + (s16)this->unk_1A4) - 0x708;
temp_v0_2[9].v.ob[0] = temp_s0 + 0x2A3;
temp_v0_2[9].v.ob[2] = temp_f10 - 0x1C2;
temp_v0_2[11].v.ob[0] = temp_s0 - 0x2A3;
temp_v0_2[11].v.ob[2] = temp_f10 - 0x1C2;
temp_v0_2[12].v.ob[0] = temp_s0 + 0x2A3;
temp_v0_2[12].v.ob[2] = temp_f10 - 0x1C2;
temp_v0_2[14].v.ob[0] = temp_s0 - 0x339;
temp_v0_2[14].v.ob[2] = temp_f10 - 0x79E;
temp_v0_2[15].v.ob[0] = temp_s0 - 0x339;
temp_v0_2[15].v.ob[2] = temp_f10;
temp_v0_2[16].v.ob[0] = temp_s0 + 0x339;
temp_v0_2[16].v.ob[2] = temp_f10;
temp_v0_2[17].v.ob[0] = temp_s0 + 0x339;
temp_v0_2[17].v.ob[2] = temp_f10 - 0x79E;
if (this->actor.child != NULL) {
Actor* child = this->actor.child;
child->world.pos.x = this->actor.world.pos.x + (temp_s0 * 0.1f);
child->world.pos.z = (this->actor.world.pos.z - 170.0f) + (temp_f10 * 0.1f);
}
AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(&object_knight_Matanimheader_019360));
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y - 234.0f,
this->actor.world.pos.z + 30.0f, 0);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Matrix_InsertTranslation(0.0f, 0.0f, -1112.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x9B, 255, 255, (u8)((140.0f * sp68) + 115.0f), spD3);
gSPDisplayList(POLY_XLU_DISP++, object_knight_DL_018CF0);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 255, 255, (u8)((100.0f * sp68) + 65.0f), spD2);
gSPDisplayList(POLY_XLU_DISP++, object_knight_DL_018DE0);
}
if (this->unk_144 & 1) {
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(&this->unk_200));
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y + this->unk_1A8,
this->actor.world.pos.z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, 0.0f, MTXMODE_APPLY);
Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_knight_DL_0193B0);
if (this->unk_1D8 > 0.0f) {
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y + 84.0f,
this->actor.world.pos.z - 2.0f, MTXMODE_NEW);
Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY);
func_809F2120(1, 0x71A5, 0x263A);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, 0);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 230);
for (i = 0; i < ARRAY_COUNT(D_809F4370); i++) {
if ((fabsf(D_809F4370[i].x - 32.0f) < 30.0f) && (fabsf(D_809F4370[i].y - 32.0f) < 30.0f)) {
Matrix_StatePush();
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
((globalCtx->gameplayFrames + (i * 10)) * -20) % 512, 0x20, 0x80));
Matrix_InsertTranslation((D_809F4370[i].x - 32.0f) * -2.4f, (D_809F4370[i].y - 32.0f) * -2.4f, 0.0f,
MTXMODE_APPLY);
Matrix_InsertZRotation_f(i * (M_PI / 64), MTXMODE_APPLY);
if (func_809F2140() < 0.5f) {
Matrix_InsertYRotation_f(M_PI, MTXMODE_APPLY);
}
Matrix_Scale(-0.002f, -this->unk_1D8, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
Matrix_StatePop();
}
}
} else {
spE0 = 7.0f;
}
}
if (this->unk_1DC > 0.0f) {
u8 temp_s2 = (this->unk_1E0 - 50.0f) + (50.0f * sp68);
Matrix_InsertTranslation(this->actor.world.pos.x + this->unk_1B0,
this->actor.world.pos.y + 84.0f + this->unk_1B4,
(this->actor.world.pos.z - 2.0f) + spE0, MTXMODE_NEW);
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_023348);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, (u8)((140.0f * sp68) + 115.0f), temp_s2);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 205, (u8)((100.0f * sp68) + 65.0f), 128);
Matrix_Scale(this->unk_1DC, this->unk_1DC, 1.0f, MTXMODE_APPLY);
Matrix_InsertZRotation_s(globalCtx->gameplayFrames * 64, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_023428);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Draw.s")
#endif

View File

@ -7,11 +7,47 @@ struct Boss06;
typedef void (*Boss06ActionFunc)(struct Boss06*, GlobalContext*);
#define ENBOSS06_GET_PARAMS(thisx) ((thisx)->params)
typedef struct Boss06 {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x54];
/* 0x0144 */ u8 unk_144;
/* 0x0146 */ s16 unk_146;
/* 0x0148 */ s16 unk_148;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ Boss06ActionFunc actionFunc;
/* 0x019C */ char unk_19C[0x894];
/* 0x019C */ f32 unk_19C;
/* 0x01A0 */ f32 unk_1A0;
/* 0x01A4 */ f32 unk_1A4;
/* 0x01A8 */ f32 unk_1A8;
/* 0x01AC */ f32 unk_1AC;
/* 0x01B0 */ f32 unk_1B0;
/* 0x01B4 */ f32 unk_1B4;
/* 0x01B8 */ UNK_TYPE1 unk1B8[4];
/* 0x01BC */ f32 unk_1BC;
/* 0x01C0 */ f32 unk_1C0;
/* 0x01C4 */ UNK_TYPE1 unk1C4[4];
/* 0x01C8 */ u8 unk_1C8;
/* 0x01C9 */ u8 unk_1C9;
/* 0x01CA */ s16 unk_1CA;
/* 0x01CC */ f32 unk_1CC;
/* 0x01D0 */ f32 unk_1D0;
/* 0x01D4 */ f32 unk_1D4;
/* 0x01D8 */ f32 unk_1D8;
/* 0x01DC */ f32 unk_1DC;
/* 0x01E0 */ f32 unk_1E0;
/* 0x01E4 */ f32 unk_1E4;
/* 0x01E8 */ UNK_TYPE1 unk1E8[0x15];
/* 0x01FD */ u8 unk_1FD;
/* 0x01FE */ u8 unk_1FE;
/* 0x01FF */ u8 unk_1FF;
/* 0x0200 */ u8 unk_200[0x800];
/* 0x0A00 */ s16 unk_A00;
/* 0x0A04 */ Vec3f unk_A04;
/* 0x0A10 */ Vec3f unk_A10;
/* 0x0A1C */ Vec3f unk_A1C;
/* 0x0A28 */ f32 unk_A28;
/* 0x0A2C */ f32 unk_A2C;
} Boss06; // size = 0xA30
extern const ActorInit Boss_06_InitVars;

View File

@ -9,9 +9,21 @@ typedef void (*EnKnightActionFunc)(struct EnKnight*, GlobalContext*);
typedef struct EnKnight {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x2DC];
/* 0x0144 */ s16 unk_144;
/* 0x0146 */ char unk_146[0x2];
/* 0x0148 */ s8 unk_148;
/* 0x0149 */ char pad149[8];
/* 0x0151 */ s8 unk_151;
/* 0x0152 */ char pad152[1];
/* 0x0153 */ u8 unk_153;
/* 0x0154 */ u8 unk_154;
/* 0x0155 */ char pad155[0x2CB];
/* 0x0420 */ EnKnightActionFunc actionFunc;
/* 0x0424 */ char unk_424[0x2B0];
/* 0x0424 */ char unk_424[0x25C];
/* 0x0680 */ u8 unk_680;
/* 0x0681 */ char pad681[9];
/* 0x068A */ s16 unk_68A;
/* 0x068C */ char pad68C[0x48];
} EnKnight; // size = 0x6D4
extern const ActorInit En_Knight_InitVars;

View File

@ -880,7 +880,6 @@ D_06018CF0 = 0x06018CF0;
D_06018DE0 = 0x06018DE0;
D_06019360 = 0x06019360;
D_060193B0 = 0x060193B0;
D_06019490 = 0x06019490;
// ovl_Boss_07