|
|
|
@ -5,8 +5,11 @@
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "z_boss_06.h"
|
|
|
|
|
#include "overlays/actors/ovl_En_Knight/z_en_knight.h"
|
|
|
|
|
#include "objects/gameplay_keep/gameplay_keep.h"
|
|
|
|
|
#include "objects/object_knight/object_knight.h"
|
|
|
|
|
|
|
|
|
|
#define FLAGS 0x00000035
|
|
|
|
|
#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_4 | ACTOR_FLAG_10 | ACTOR_FLAG_20)
|
|
|
|
|
|
|
|
|
|
#define THIS ((Boss06*)thisx)
|
|
|
|
|
|
|
|
|
@ -15,15 +18,22 @@ void Boss06_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
|
void Boss06_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
|
void Boss06_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
|
|
|
|
|
|
void func_809F24A8(Boss06* this);
|
|
|
|
|
void func_809F24C8(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2B64(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2C44(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2E14(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2E34(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2ED0(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
void func_809F2EE8(Boss06* this, GlobalContext* globalCtx);
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
// static DamageTable sDamageTable = {
|
|
|
|
|
static DamageTable D_809F4080 = {
|
|
|
|
|
static Vec3f D_809F4370[128];
|
|
|
|
|
static EnKnight* D_809F4970;
|
|
|
|
|
static s32 D_809F4974;
|
|
|
|
|
static s32 D_809F4978;
|
|
|
|
|
static s32 D_809F497C;
|
|
|
|
|
|
|
|
|
|
static DamageTable sDamageTable = {
|
|
|
|
|
/* Deku Nut */ DMG_ENTRY(0, 0xF),
|
|
|
|
|
/* Deku Stick */ DMG_ENTRY(0, 0xF),
|
|
|
|
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
|
|
|
@ -70,47 +80,581 @@ const ActorInit Boss_06_InitVars = {
|
|
|
|
|
(ActorFunc)Boss06_Draw,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// static ColliderCylinderInit sCylinderInit = {
|
|
|
|
|
static ColliderCylinderInit D_809F40C0 = {
|
|
|
|
|
{ COLTYPE_HIT3, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
|
|
|
|
|
{ ELEMTYPE_UNK3, { 0xF7CFFFFF, 0x00, 0x04 }, { 0xF7FFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON | BUMP_HOOKABLE, OCELEM_ON, },
|
|
|
|
|
static ColliderCylinderInit sCylinderInit = {
|
|
|
|
|
{
|
|
|
|
|
COLTYPE_HIT3,
|
|
|
|
|
AT_ON | AT_TYPE_ENEMY,
|
|
|
|
|
AC_ON | AC_TYPE_PLAYER,
|
|
|
|
|
OC1_ON | OC1_TYPE_ALL,
|
|
|
|
|
OC2_TYPE_1,
|
|
|
|
|
COLSHAPE_CYLINDER,
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
ELEMTYPE_UNK3,
|
|
|
|
|
{ 0xF7CFFFFF, 0x00, 0x04 },
|
|
|
|
|
{ 0xF7FFFFFF, 0x00, 0x00 },
|
|
|
|
|
TOUCH_ON | TOUCH_SFX_NORMAL,
|
|
|
|
|
BUMP_ON | BUMP_HOOKABLE,
|
|
|
|
|
OCELEM_ON,
|
|
|
|
|
},
|
|
|
|
|
{ 90, 140, 10, { 0, 0, 0 } },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static Vec3f D_809F40EC[] = {
|
|
|
|
|
{ 1081.0f, 235.0f, 3224.0f },
|
|
|
|
|
{ 676.0f, 235.0f, 3224.0f },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void func_809F2120(s32 arg0, s32 arg1, s32 arg2) {
|
|
|
|
|
D_809F4974 = arg0;
|
|
|
|
|
D_809F4978 = arg1;
|
|
|
|
|
D_809F497C = arg2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
f32 func_809F2140(void) {
|
|
|
|
|
f32 temp_f2;
|
|
|
|
|
|
|
|
|
|
D_809F4974 = (D_809F4974 * 171) % 30269;
|
|
|
|
|
D_809F4978 = (D_809F4978 * 172) % 30307;
|
|
|
|
|
D_809F497C = (D_809F497C * 170) % 30323;
|
|
|
|
|
temp_f2 = (D_809F4974 / 30269.0f) + (D_809F4978 / 30307.0f) + (D_809F497C / 30323.0f);
|
|
|
|
|
|
|
|
|
|
while (temp_f2 >= 1.0f) {
|
|
|
|
|
temp_f2 -= 1.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return fabsf(temp_f2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Boss06_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
Boss06* this = THIS;
|
|
|
|
|
u8* temp_v0;
|
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
|
|
D_809F4970 = (EnKnight*)this->actor.parent;
|
|
|
|
|
this->actor.colChkInfo.damageTable = &sDamageTable;
|
|
|
|
|
|
|
|
|
|
if ((KREG(64) != 0) || (gSaveContext.eventInf[5] & 0x80)) {
|
|
|
|
|
this->actionFunc = func_809F2E14;
|
|
|
|
|
} else {
|
|
|
|
|
this->actionFunc = func_809F2B64;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Actor_SetScale(&this->actor, 0.1f);
|
|
|
|
|
Math_Vec3f_Copy(&this->actor.world.pos, &D_809F40EC[ENBOSS06_GET_PARAMS(&this->actor)]);
|
|
|
|
|
this->actor.shape.rot.y = -0x8000;
|
|
|
|
|
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
|
|
|
|
|
|
|
|
|
temp_v0 = SEGMENTED_TO_VIRTUAL(&object_knight_Tex_019490);
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(this->unk_200); i++) {
|
|
|
|
|
this->unk_200[i] = temp_v0[i];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->actor.flags &= ~ACTOR_FLAG_1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Boss06_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_809F23CC(Boss06* this) {
|
|
|
|
|
if (this->collider.base.acFlags & AC_HIT) {
|
|
|
|
|
this->collider.base.acFlags &= ~AC_HIT;
|
|
|
|
|
if ((this->unk_1C9 == 0) && (D_809F4970->unk_68A == 0)) {
|
|
|
|
|
if (this->actor.colChkInfo.damageEffect == 2) {
|
|
|
|
|
func_809F24A8(this);
|
|
|
|
|
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
|
|
|
|
|
|
|
|
|
|
this->unk_1B0 = -(this->actor.world.pos.x - this->collider.info.bumper.hitPos.x);
|
|
|
|
|
this->unk_1BC = this->unk_1B0 * 0.35f;
|
|
|
|
|
|
|
|
|
|
this->unk_1B4 = -((this->actor.world.pos.y + 80.0f) - this->collider.info.bumper.hitPos.y);
|
|
|
|
|
this->unk_1C0 = this->unk_1B4 * -0.35f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_809F24A8(Boss06* this) {
|
|
|
|
|
this->actionFunc = func_809F24C8;
|
|
|
|
|
this->unk_A28 = 0.0f;
|
|
|
|
|
this->unk_1AC = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef NON_MATCHING
|
|
|
|
|
// Weird loading of 1
|
|
|
|
|
void func_809F24C8(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
s16 sp4E = 0;
|
|
|
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
|
Actor* temp_s0;
|
|
|
|
|
Actor* temp_v0_2;
|
|
|
|
|
Actor* child;
|
|
|
|
|
|
|
|
|
|
this->unk_1CA++;
|
|
|
|
|
|
|
|
|
|
switch (this->unk_1C9) {
|
|
|
|
|
case 0:
|
|
|
|
|
if (ActorCutscene_GetCurrentIndex() != -1) {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_800EA0D4(globalCtx, &globalCtx->csCtx);
|
|
|
|
|
func_800B7298(globalCtx, &this->actor, 7);
|
|
|
|
|
this->unk_A00 = func_801694DC(globalCtx);
|
|
|
|
|
func_80169590(globalCtx, 0, 1);
|
|
|
|
|
func_80169590(globalCtx, this->unk_A00, 7);
|
|
|
|
|
D_809F4970->unk_151 = 1;
|
|
|
|
|
this->unk_1C9 = 1;
|
|
|
|
|
this->unk_1C8 = 1;
|
|
|
|
|
this->unk_1E0 = 255.0f;
|
|
|
|
|
this->unk_1DC = 0.0f;
|
|
|
|
|
|
|
|
|
|
temp_s0 = globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].first;
|
|
|
|
|
while (temp_s0 != NULL) {
|
|
|
|
|
if (temp_s0->id == ACTOR_EN_ARROW) {
|
|
|
|
|
Actor_MarkForDeath(temp_s0);
|
|
|
|
|
}
|
|
|
|
|
temp_s0 = temp_s0->next;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
case 1:
|
|
|
|
|
if (this->unk_1CA >= 10) {
|
|
|
|
|
Math_ApproachF(&this->unk_1E4, 30.0f, 0.2f, 1.0f);
|
|
|
|
|
globalCtx->envCtx.unk_E5 = 1;
|
|
|
|
|
globalCtx->envCtx.unk_E6[2] = 0;
|
|
|
|
|
globalCtx->envCtx.unk_E6[1] = 0;
|
|
|
|
|
globalCtx->envCtx.unk_E6[0] = 0;
|
|
|
|
|
globalCtx->envCtx.unk_E6[3] = this->unk_A2C;
|
|
|
|
|
Math_ApproachF(&this->unk_A2C, 75.0f, 1.0f, 3.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA >= 30) {
|
|
|
|
|
play_sound(NA_SE_EV_S_STONE_FLASH);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA >= 60) {
|
|
|
|
|
globalCtx->envCtx.unk_E5 = 0;
|
|
|
|
|
this->unk_1C8 = 0;
|
|
|
|
|
this->unk_1DC = 0.0f;
|
|
|
|
|
this->unk_1D8 = 0.0f;
|
|
|
|
|
if (this->unk_1CA == 60) {
|
|
|
|
|
D_809F4970->unk_154++;
|
|
|
|
|
func_800B7298(globalCtx, &this->actor, 0x84);
|
|
|
|
|
player->actor.shape.rot.y = 0;
|
|
|
|
|
player->actor.world.rot.y = player->actor.shape.rot.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this->unk_A04.x = player->actor.world.pos.x + 20.0f;
|
|
|
|
|
this->unk_A04.y = player->actor.world.pos.y + 20.0f;
|
|
|
|
|
this->unk_A04.z = player->actor.world.pos.z + 30.0f;
|
|
|
|
|
|
|
|
|
|
this->unk_A10.x = player->actor.world.pos.x;
|
|
|
|
|
this->unk_A10.y = player->actor.world.pos.y + 26.0f;
|
|
|
|
|
this->unk_A10.z = player->actor.world.pos.z;
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA >= 75) {
|
|
|
|
|
temp_v0_2 = globalCtx->actorCtx.actorLists[ACTORCAT_BOSS].first;
|
|
|
|
|
while (temp_v0_2 != NULL) {
|
|
|
|
|
if ((temp_v0_2->id == ACTOR_EN_KNIGHT) && (&D_809F4970->actor == temp_v0_2) &&
|
|
|
|
|
(D_809F4970->unk_680 != 0)) {
|
|
|
|
|
this->unk_A04.x = 1307.0f;
|
|
|
|
|
this->unk_A04.y = 142.0f;
|
|
|
|
|
this->unk_A04.z = 2897.0f;
|
|
|
|
|
|
|
|
|
|
this->unk_A10.x = 1376.0f;
|
|
|
|
|
this->unk_A10.y = 132.0f;
|
|
|
|
|
this->unk_A10.z = 2860.0f;
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA == 75) {
|
|
|
|
|
D_809F4970->unk_148 = 1;
|
|
|
|
|
}
|
|
|
|
|
sp4E = 17;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
temp_v0_2 = temp_v0_2->next;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((s16)(sp4E + 80) < this->unk_1CA) {
|
|
|
|
|
this->unk_1C9 = 2;
|
|
|
|
|
this->unk_1CA = 0;
|
|
|
|
|
this->unk_1B4 = 0.0f;
|
|
|
|
|
this->unk_1B0 = 0.0f;
|
|
|
|
|
this->unk_144 = 2;
|
|
|
|
|
this->unk_1A4 = 0.0f;
|
|
|
|
|
this->unk_1A0 = 0.0f;
|
|
|
|
|
this->unk_1DC = 18.0f;
|
|
|
|
|
this->unk_1E0 = 255.0f;
|
|
|
|
|
this->unk_19C = 1.0f;
|
|
|
|
|
|
|
|
|
|
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_MIR_RAY2,
|
|
|
|
|
this->actor.world.pos.x, this->actor.world.pos.y - 200.0f,
|
|
|
|
|
this->actor.world.pos.z - 170.0f, 15, 0, 0, 1);
|
|
|
|
|
|
|
|
|
|
if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
|
|
|
|
|
this->unk_A04.x = this->actor.world.pos.x - 200.0f;
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_A04.x = this->actor.world.pos.x + 200.0f;
|
|
|
|
|
}
|
|
|
|
|
this->unk_A04.y = (this->actor.world.pos.y - 200.0f) + 100.0f;
|
|
|
|
|
this->unk_A04.z = this->actor.world.pos.z - 200.0f;
|
|
|
|
|
|
|
|
|
|
this->unk_A10.x = this->actor.world.pos.x;
|
|
|
|
|
this->unk_A10.y = this->actor.world.pos.y + 80.0f;
|
|
|
|
|
this->unk_A10.z = this->actor.world.pos.z;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_A10.z = this->actor.world.pos.z;
|
|
|
|
|
this->unk_A04.y = this->actor.world.pos.y + 60.0f;
|
|
|
|
|
this->unk_A04.x = this->actor.world.pos.x;
|
|
|
|
|
|
|
|
|
|
this->unk_A04.z = this->actor.world.pos.z - 210.0f;
|
|
|
|
|
this->unk_A10.y = this->actor.world.pos.y + 80.0f;
|
|
|
|
|
this->unk_A10.x = this->actor.world.pos.x;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
|
|
|
child = this->actor.child;
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA == 1) {
|
|
|
|
|
this->unk_A1C.x = fabsf(this->unk_A10.x - child->world.pos.x);
|
|
|
|
|
this->unk_A1C.y = fabsf(this->unk_A10.y - child->world.pos.y);
|
|
|
|
|
this->unk_A1C.z = fabsf(this->unk_A10.z - child->world.pos.z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_ApproachF(&this->unk_A10.x, child->world.pos.x, 0.15f, this->unk_A1C.x * this->unk_A28);
|
|
|
|
|
Math_ApproachF(&this->unk_A10.y, child->world.pos.y, 0.15f, this->unk_A1C.y * this->unk_A28);
|
|
|
|
|
Math_ApproachF(&this->unk_A10.z, child->world.pos.z, 0.15f, this->unk_A1C.z * this->unk_A28);
|
|
|
|
|
Math_ApproachF(&this->unk_A28, 1.0f, 1.0f, 0.001f);
|
|
|
|
|
|
|
|
|
|
if (this->unk_1CA > 80) {
|
|
|
|
|
func_809F2ED0(this, globalCtx);
|
|
|
|
|
func_80169AFC(globalCtx, this->unk_A00, 0);
|
|
|
|
|
this->unk_A00 = 0;
|
|
|
|
|
func_800EA0EC(globalCtx, &globalCtx->csCtx);
|
|
|
|
|
func_800B7298(globalCtx, &this->actor, 6);
|
|
|
|
|
D_809F4970->unk_151 = 0;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_A00 != 0) {
|
|
|
|
|
ShrinkWindow_SetLetterboxTarget(0x1B);
|
|
|
|
|
Play_CameraSetAtEye(globalCtx, this->unk_A00, &this->unk_A10, &this->unk_A04);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s")
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
extern DamageTable D_809F4080;
|
|
|
|
|
extern ColliderCylinderInit D_809F40C0;
|
|
|
|
|
void func_809F2B64(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
this->actionFunc = func_809F2C44;
|
|
|
|
|
this->unk_144 = 3;
|
|
|
|
|
this->unk_1A8 = 110.0f;
|
|
|
|
|
this->unk_1E0 = 200;
|
|
|
|
|
this->unk_1DC = 15.0f;
|
|
|
|
|
this->unk_1E4 = 30.0f;
|
|
|
|
|
this->unk_1AC = 0.0f;
|
|
|
|
|
this->unk_19C = 1.0f;
|
|
|
|
|
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_MIR_RAY2, this->actor.world.pos.x,
|
|
|
|
|
this->actor.world.pos.y - 200.0f, this->actor.world.pos.z - 170.0f, 15, 0, 0, 1);
|
|
|
|
|
D_809F4970->unk_154++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
extern UNK_TYPE D_06018BD0;
|
|
|
|
|
extern UNK_TYPE D_06019490;
|
|
|
|
|
void func_809F2C44(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (D_809F4970->unk_153 != 0) {
|
|
|
|
|
this->unk_A28 = 0.008f;
|
|
|
|
|
Math_ApproachF(&this->unk_1E4, 0.0f, 0.2f, this->unk_A28 * 30.0f);
|
|
|
|
|
Math_ApproachF(&this->unk_1AC, -70.0f, 0.2f, this->unk_A28 * 70.0f);
|
|
|
|
|
Math_ApproachF(&this->unk_1A8, 0.0f, 0.2f, this->unk_A28 * 110.0f);
|
|
|
|
|
Math_ApproachF(&this->unk_1A0, -900.0f, 0.2f, this->unk_A28 * 900.0f);
|
|
|
|
|
Math_ApproachF(&this->unk_1A4, 1350.0f, 0.2f, this->unk_A28 * 1350.0f);
|
|
|
|
|
Math_ApproachF(&this->unk_1E0, 100.0f, 0.2f, this->unk_A28 * 100.0f);
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2120.s")
|
|
|
|
|
if (this->unk_1E4 < 5.0f) {
|
|
|
|
|
Math_ApproachF(&this->unk_19C, 0.0f, 1.0f, 0.03f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2140.s")
|
|
|
|
|
if ((this->unk_1E4 > 0.1f) && ENBOSS06_GET_PARAMS(&this->actor) == 0) {
|
|
|
|
|
play_sound(NA_SE_EV_CURTAIN_DOWN - SFX_FLAG);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Init.s")
|
|
|
|
|
if (D_809F4970->unk_153 == 2) {
|
|
|
|
|
Actor_MarkForDeath(this->actor.child);
|
|
|
|
|
this->actor.child = NULL;
|
|
|
|
|
func_809F2E14(this, globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Destroy.s")
|
|
|
|
|
void func_809F2E14(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
this->actionFunc = func_809F2E34;
|
|
|
|
|
this->unk_144 = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F23CC.s")
|
|
|
|
|
void func_809F2E34(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
this->unk_1E0 = 200.0f;
|
|
|
|
|
this->unk_1DC = 15.0f;
|
|
|
|
|
func_809F23CC(this);
|
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
|
|
|
this->collider.dim.pos.z = (this->actor.world.pos.z - 50.0f) + 100.0f;
|
|
|
|
|
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24A8.s")
|
|
|
|
|
void func_809F2ED0(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
this->actionFunc = func_809F2EE8;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s")
|
|
|
|
|
void func_809F2EE8(Boss06* this, GlobalContext* globalCtx) {
|
|
|
|
|
this->unk_1E0 = 100.0f;
|
|
|
|
|
this->unk_1DC = 13.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2B64.s")
|
|
|
|
|
void Boss06_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
Boss06* this = THIS;
|
|
|
|
|
s32 i;
|
|
|
|
|
Vec3f sp7C;
|
|
|
|
|
f32 temp_f22;
|
|
|
|
|
f32 phi_f26;
|
|
|
|
|
f32 phi_f24;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2C44.s")
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2E14.s")
|
|
|
|
|
if (this->unk_146 != 0) {
|
|
|
|
|
this->unk_146--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2E34.s")
|
|
|
|
|
if (this->unk_148 != 0) {
|
|
|
|
|
this->unk_148--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2ED0.s")
|
|
|
|
|
if (this->unk_1E4 > 0.0f) {
|
|
|
|
|
if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
|
|
|
|
|
D_801F4E32 = 1;
|
|
|
|
|
D_801F4E38.x = this->actor.world.pos.x + this->unk_1B0;
|
|
|
|
|
D_801F4E38.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC;
|
|
|
|
|
D_801F4E38.z = this->actor.world.pos.z;
|
|
|
|
|
D_801F4E44 = this->unk_1E4;
|
|
|
|
|
D_801F4E48 = 10.0f;
|
|
|
|
|
D_801F4E4C = 0;
|
|
|
|
|
} else {
|
|
|
|
|
D_801F4E4E = 1;
|
|
|
|
|
D_801F4E50.x = this->actor.world.pos.x + this->unk_1B0;
|
|
|
|
|
D_801F4E50.y = this->actor.world.pos.y + 80.0f + this->unk_1B4 + this->unk_1AC;
|
|
|
|
|
D_801F4E50.z = this->actor.world.pos.z;
|
|
|
|
|
D_801F4E5C = this->unk_1E4;
|
|
|
|
|
D_801F4E60 = 10.0f;
|
|
|
|
|
D_801F4E64 = 0;
|
|
|
|
|
}
|
|
|
|
|
} else if (ENBOSS06_GET_PARAMS(&this->actor) == 0) {
|
|
|
|
|
D_801F4E32 = 0;
|
|
|
|
|
} else {
|
|
|
|
|
D_801F4E4E = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F2EE8.s")
|
|
|
|
|
if ((this->unk_1C8 != 0) && (this->unk_1C8 != 0)) {
|
|
|
|
|
play_sound(NA_SE_EV_FIRE_PLATE - SFX_FLAG);
|
|
|
|
|
this->unk_1CC += 0.6f;
|
|
|
|
|
this->unk_1D0 += 0.1f;
|
|
|
|
|
this->unk_1D4 += 0.0200000014156f;
|
|
|
|
|
this->unk_1D8 += 0.00016f;
|
|
|
|
|
this->unk_1DC += 0.4f;
|
|
|
|
|
Math_ApproachZeroF(&this->unk_1B0, 1.0f, 0.7f);
|
|
|
|
|
Math_ApproachZeroF(&this->unk_1B4, 1.0f, 0.7f);
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Update.s")
|
|
|
|
|
phi_f26 = 0.0f;
|
|
|
|
|
phi_f24 = 0.0f;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 1024; i++) {
|
|
|
|
|
temp_f22 =
|
|
|
|
|
(((__sinf(phi_f24) * this->unk_1D4) + 1.0f) * ((__sinf(phi_f26) * this->unk_1D0) + this->unk_1D0)) +
|
|
|
|
|
this->unk_1CC;
|
|
|
|
|
|
|
|
|
|
phi_f26 += (M_PI / 64);
|
|
|
|
|
phi_f24 += 0.030679617f;
|
|
|
|
|
|
|
|
|
|
Matrix_InsertZRotation_f(i * (M_PI / 512), MTXMODE_NEW);
|
|
|
|
|
Matrix_GetStateTranslationAndScaledY(temp_f22, &sp7C);
|
|
|
|
|
|
|
|
|
|
sp7C.x += 32.0f + this->unk_1BC;
|
|
|
|
|
sp7C.y += 32.0f + this->unk_1C0;
|
|
|
|
|
|
|
|
|
|
if ((i % 8) == 0) {
|
|
|
|
|
Math_Vec3f_Copy(&D_809F4370[i / 8], &sp7C);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((sp7C.x >= 0.0f) && (sp7C.y >= 0.0f) && (sp7C.x < 64.0f) && (sp7C.y < 64.0f)) {
|
|
|
|
|
s32 x = sp7C.x;
|
|
|
|
|
s32 idx = ((s32)sp7C.y << 5);
|
|
|
|
|
|
|
|
|
|
idx += (x / 2);
|
|
|
|
|
|
|
|
|
|
if ((x % 2) != 0) {
|
|
|
|
|
this->unk_200[idx] &= 0xF0;
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_200[idx] &= 0xF;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef NON_MATCHING
|
|
|
|
|
// v/a flips
|
|
|
|
|
void Boss06_Draw(Actor* thisx, GlobalContext* globalCtx2) {
|
|
|
|
|
GlobalContext* globalCtx = globalCtx2;
|
|
|
|
|
Boss06* this = THIS;
|
|
|
|
|
s32 i;
|
|
|
|
|
f32 spE0 = 0.0f;
|
|
|
|
|
s16 temp_s0;
|
|
|
|
|
s16 temp_f10;
|
|
|
|
|
Vtx* temp_v0_2;
|
|
|
|
|
u32 temp_v0;
|
|
|
|
|
u8 spD3;
|
|
|
|
|
u8 spD2;
|
|
|
|
|
s32 pad;
|
|
|
|
|
f32 sp68;
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
func_8012C2DC(globalCtx->state.gfxCtx);
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
temp_v0 = gSaveContext.time;
|
|
|
|
|
if (gSaveContext.time > 0x8000) {
|
|
|
|
|
temp_v0 = (0xFFFF - gSaveContext.time) & 0xFFFF;
|
|
|
|
|
}
|
|
|
|
|
sp68 = (f32)temp_v0 / 0x8000;
|
|
|
|
|
spD3 = ((10.0f * sp68) + 105.0f) * this->unk_19C;
|
|
|
|
|
spD2 = ((40.0f * sp68) + 55.0f) * this->unk_19C;
|
|
|
|
|
|
|
|
|
|
if (this->unk_144 & 2) {
|
|
|
|
|
temp_s0 = Math_SinS(D_809F4970->unk_144) * 1000.0f;
|
|
|
|
|
temp_f10 = (Math_CosS(D_809F4970->unk_144) * -2000.0f) - 2000.0f;
|
|
|
|
|
temp_v0_2 = SEGMENTED_TO_VIRTUAL(&object_knight_Vtx_018BD0);
|
|
|
|
|
|
|
|
|
|
temp_v0_2[0].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
|
|
|
|
|
temp_v0_2[3].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
|
|
|
|
|
temp_v0_2[4].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
|
|
|
|
|
temp_v0_2[7].v.ob[1] = (s16)this->unk_1A0 + 0xE92;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[5].v.ob[0] = temp_s0 + 0x2A3;
|
|
|
|
|
temp_v0_2[5].v.ob[2] = (temp_f10 + (s16)this->unk_1A4) - 0x708;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[6].v.ob[0] = temp_s0 - 0x2A3;
|
|
|
|
|
temp_v0_2[6].v.ob[2] = (temp_f10 + (s16)this->unk_1A4) - 0x708;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[9].v.ob[0] = temp_s0 + 0x2A3;
|
|
|
|
|
temp_v0_2[9].v.ob[2] = temp_f10 - 0x1C2;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[11].v.ob[0] = temp_s0 - 0x2A3;
|
|
|
|
|
temp_v0_2[11].v.ob[2] = temp_f10 - 0x1C2;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[12].v.ob[0] = temp_s0 + 0x2A3;
|
|
|
|
|
temp_v0_2[12].v.ob[2] = temp_f10 - 0x1C2;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[14].v.ob[0] = temp_s0 - 0x339;
|
|
|
|
|
temp_v0_2[14].v.ob[2] = temp_f10 - 0x79E;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[15].v.ob[0] = temp_s0 - 0x339;
|
|
|
|
|
temp_v0_2[15].v.ob[2] = temp_f10;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[16].v.ob[0] = temp_s0 + 0x339;
|
|
|
|
|
temp_v0_2[16].v.ob[2] = temp_f10;
|
|
|
|
|
|
|
|
|
|
temp_v0_2[17].v.ob[0] = temp_s0 + 0x339;
|
|
|
|
|
temp_v0_2[17].v.ob[2] = temp_f10 - 0x79E;
|
|
|
|
|
|
|
|
|
|
if (this->actor.child != NULL) {
|
|
|
|
|
Actor* child = this->actor.child;
|
|
|
|
|
|
|
|
|
|
child->world.pos.x = this->actor.world.pos.x + (temp_s0 * 0.1f);
|
|
|
|
|
child->world.pos.z = (this->actor.world.pos.z - 170.0f) + (temp_f10 * 0.1f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(&object_knight_Matanimheader_019360));
|
|
|
|
|
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y - 234.0f,
|
|
|
|
|
this->actor.world.pos.z + 30.0f, 0);
|
|
|
|
|
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
|
|
|
|
Matrix_InsertTranslation(0.0f, 0.0f, -1112.0f, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x9B, 255, 255, (u8)((140.0f * sp68) + 115.0f), spD3);
|
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, object_knight_DL_018CF0);
|
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 255, 255, (u8)((100.0f * sp68) + 65.0f), spD2);
|
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, object_knight_DL_018DE0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_144 & 1) {
|
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(&this->unk_200));
|
|
|
|
|
|
|
|
|
|
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y + this->unk_1A8,
|
|
|
|
|
this->actor.world.pos.z, MTXMODE_NEW);
|
|
|
|
|
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, 0.0f, MTXMODE_APPLY);
|
|
|
|
|
Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, object_knight_DL_0193B0);
|
|
|
|
|
|
|
|
|
|
if (this->unk_1D8 > 0.0f) {
|
|
|
|
|
Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y + 84.0f,
|
|
|
|
|
this->actor.world.pos.z - 2.0f, MTXMODE_NEW);
|
|
|
|
|
Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY);
|
|
|
|
|
func_809F2120(1, 0x71A5, 0x263A);
|
|
|
|
|
|
|
|
|
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, 0);
|
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 0, 230);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_COUNT(D_809F4370); i++) {
|
|
|
|
|
if ((fabsf(D_809F4370[i].x - 32.0f) < 30.0f) && (fabsf(D_809F4370[i].y - 32.0f) < 30.0f)) {
|
|
|
|
|
Matrix_StatePush();
|
|
|
|
|
|
|
|
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
|
|
|
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
|
|
|
|
|
((globalCtx->gameplayFrames + (i * 10)) * -20) % 512, 0x20, 0x80));
|
|
|
|
|
|
|
|
|
|
Matrix_InsertTranslation((D_809F4370[i].x - 32.0f) * -2.4f, (D_809F4370[i].y - 32.0f) * -2.4f, 0.0f,
|
|
|
|
|
MTXMODE_APPLY);
|
|
|
|
|
Matrix_InsertZRotation_f(i * (M_PI / 64), MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
if (func_809F2140() < 0.5f) {
|
|
|
|
|
Matrix_InsertYRotation_f(M_PI, MTXMODE_APPLY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Matrix_Scale(-0.002f, -this->unk_1D8, 1.0f, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
|
|
|
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
|
|
|
|
|
|
|
|
|
|
Matrix_StatePop();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
spE0 = 7.0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->unk_1DC > 0.0f) {
|
|
|
|
|
u8 temp_s2 = (this->unk_1E0 - 50.0f) + (50.0f * sp68);
|
|
|
|
|
|
|
|
|
|
Matrix_InsertTranslation(this->actor.world.pos.x + this->unk_1B0,
|
|
|
|
|
this->actor.world.pos.y + 84.0f + this->unk_1B4,
|
|
|
|
|
(this->actor.world.pos.z - 2.0f) + spE0, MTXMODE_NEW);
|
|
|
|
|
|
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_023348);
|
|
|
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, (u8)((140.0f * sp68) + 115.0f), temp_s2);
|
|
|
|
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 205, (u8)((100.0f * sp68) + 65.0f), 128);
|
|
|
|
|
|
|
|
|
|
Matrix_Scale(this->unk_1DC, this->unk_1DC, 1.0f, MTXMODE_APPLY);
|
|
|
|
|
Matrix_InsertZRotation_s(globalCtx->gameplayFrames * 64, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_023428);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/Boss06_Draw.s")
|
|
|
|
|
#endif
|
|
|
|
|