ovl_en_suttari OK (#219)

* Decomp pass

* Fix merge conflict'

* Convert damage table to new format

* Cleanup function declarations

* Some cleanup

* Cleanup and minor docs

* Add Header and Scene stuff

* More light docs and cleanup

* Rename one more function

* Remove duplicate macro

* PR suggestions except naviActor change

* Change navi to tatl

* Update include/functions.h

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Suttari/z_en_suttari.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Suttari/z_en_suttari.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
This commit is contained in:
Derek Hensley 2021-07-24 23:07:19 -07:00 committed by GitHub
parent b23a6f1539
commit ade921a2c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 1565 additions and 114 deletions

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@ -667,7 +667,8 @@ void EffectSsHitMark_SpawnFixedScale(GlobalContext* globalCtx, s32 type, Vec3f*
// void EffectSsHitMark_SpawnCustomScale(void);
// void EffectSsFhgFlash_SpawnShock(UNK_TYPE4 uParm1, UNK_TYPE4 uParm2, Vec3f* pzParm3, UNK_TYPE2 uParm4, UNK_TYPE1 param_5);
// void EffectSsKFire_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE1 param_6);
// void EffectSsSolderSrchBall_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE2 param_7);
void EffectSsSolderSrchBall_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused,
s16* linkDetected, s16 drawFlag);
void EffectSsKakera_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* arg3, s16 gravity, s16 arg5,
s16 arg6, s16 arg7, s16 arg8, s16 scale, s16 arg10, s16 arg11, s32 life, s16 colorIdx,
s16 objId, Gfx* dList);
@ -888,7 +889,7 @@ void func_800BBA88(GlobalContext* globalCtx, Actor* actor);
void func_800BBB74(s16* arg1, UNK_TYPE1 arg2, UNK_TYPE1 arg3, UNK_TYPE4 arg4);
// void func_800BBC20(void);
void func_800BBCEC(Actor* actor, GlobalContext* globalCtx, s16 arg2, Gfx** dList);
// void func_800BBDAC(GlobalContext* globalCtx, UNK_PTR param_2, UNK_PTR param_3, f32 param_4, UNK_TYPE4 param_5, f32 param_6, s16 param_7, s16 param_8, u8 param_9);
void func_800BBDAC(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3, UNK_TYPE4 arg4, f32 arg5, s16 arg6, s16 arg7, u8 arg8);
void func_800BBFB0(GlobalContext* globalCtx, Vec3f* position, f32 param3, s32 param_4, s16 param_5, s16 param_6, u8 param_7);
void func_800BC154(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* actor, u8 actorCategory);
// void func_800BC188(void);
@ -898,7 +899,7 @@ Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4
// void func_800BC4EC(void);
// void func_800BC5B8(void);
// void func_800BC5EC(void);
// void func_800BC620(void);
void func_800BC620(Vec3f* arg0, Vec3f* arg1, UNK_TYPE arg2, GlobalContext* globalCtx);
// void func_800BC770(void);
// void func_800BC7D8(void);
// void func_800BC848(void);
@ -916,7 +917,7 @@ void func_800BD888(Actor*, struct_800BD888_arg1*, s16, s16); // This function is
// void func_800BD9E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE2 param_6);
// void func_800BDAA0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE2 param_6);
// void func_800BDB6C(void);
void func_800BDC5C(SkelAnime* skelAnime, ActorAnimationEntry animation[], s16 index);
void func_800BDC5C(SkelAnime* skelAnime, ActorAnimationEntry animation[], s32 index);
// void func_800BDCF4(void);
void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
void func_800BDFC0(GlobalContext* globalCtx, Gfx* dl);
@ -994,7 +995,7 @@ CollisionHeader* BgCheck_GetActorMeshHeader(CollisionContext* colCtx, s32 index)
f32 func_800C3D50(s32 arg0, CollisionContext* colCtx, s32 arg2, CollisionPoly** arg3, s32* arg4, Vec3f* pos, Actor* actor, s32 arg7, f32 arg8, s32 arg9);
// void func_800C3F40(void);
// void func_800C3FA0(void);
// void func_800C4000(void);
f32 func_800C4000(GlobalContext* globalCtx, CollisionContext* colCtx, Vec3s* arg2, Vec3f* arg3);
// void func_800C4058(void);
// void func_800C40B4(void);
f32 func_800C411C(CollisionContext* colCtx, CollisionPoly** arg1, s32* arg2, Actor* actor, Vec3f* pos);
@ -2555,7 +2556,7 @@ s32 Entrance_GetTransitionFlags(u16 entranceIndex);
// void func_80132E9C(void);
// void func_80132FDC(void);
// void func_80133000(void);
// void func_80133038(void);
s32 func_80133038(GlobalContext* globalCtx, UNK_PTR arg1, struct_80133038_arg2* arg2);
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
void SkelAnime_LodDraw(GlobalContext* globalCtx, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* limbDrawTable, OverrideLimbDrawSV overrideLimbDraw, PostLimbDrawSV postLimbDraw, Actor* actor, s32 dListIndex, RSPMatrix** mtx);
@ -2695,17 +2696,17 @@ s32 func_8013A530(GlobalContext* globalCtx, Actor* actor, s32 flag, Vec3f* pos,
// void func_8013A7C0(void);
// void func_8013A860(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_8013AB00(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_8013AD6C(void);
s32 func_8013AD6C(GlobalContext* globalCtx);
// void func_8013AD9C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_8013AED4(u16* param_1, u16 param_2, u16 param_3);
// void func_8013AF00(void);
void func_8013AF00(UNK_PTR arg0, UNK_TYPE arg1, UNK_TYPE arg2);
// void func_8013B010(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013B0C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8013B350(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013B6B0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_8013B878(void);
// void func_8013BB34(void);
// void func_8013BB7C(void);
s32 func_8013B6B0(Path* path, UNK_PTR arg1, s32* arg2, s32 arg3, s32 arg4, s32* arg5, UNK_PTR arg6, Vec3f* arg7, s16 arg8);
void func_8013B878(GlobalContext* globalCtx, Path* path, s32 arg2, Vec3f* arg3);
Path* func_8013BB34(GlobalContext* globalCtx, u8 arg1, UNK_TYPE arg2);
Actor* func_8013BB7C(Actor* actor, GlobalContext* globalCtx, s32 actorCategory, s32 actorId);
UNK_TYPE func_8013BC6C(SkelAnime* skelAnime, ActorAnimationEntryS* arg1, s32 arg2);
// void func_8013BD40(void);
// void func_8013BEDC(void);
@ -2719,8 +2720,8 @@ UNK_TYPE func_8013BC6C(SkelAnime* skelAnime, ActorAnimationEntryS* arg1, s32 arg
// void func_8013D0E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
void func_8013D2E0(Vec3f* arg0, PosRot* arg1, ActorShape* arg2, s16* arg3, s16* arg4, s16* arg5, s16* arg6);
UNK_TYPE func_8013D5E8(s16 arg0, UNK_TYPE arg1, s16 arg2);
u8* func_8013D648(GlobalContext *globalCtx, s16 arg1, s32 arg2);
UNK_TYPE func_8013D68C(u8* arg0, s16 arg1, UNK_PTR arg2);
Path* func_8013D648(GlobalContext *globalCtx, s16 arg1, s32 arg2);
UNK_TYPE func_8013D68C(Path* path, s16 arg1, UNK_PTR arg2);
// void func_8013D720(void);
UNK_TYPE func_8013D768(Actor* actor, UNK_PTR arg1, s16 arg2);
// void func_8013D83C(void);
@ -3325,7 +3326,7 @@ u32 func_8017AA0C(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
u32 func_8017ABBC(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3);
// void func_8017AD38(void);
// void func_8017B68C(void);
// void func_8017B7F8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
void func_8017B7F8(Vec3f* arg0, s16 arg1, f32* arg2, f32* arg3, f32* arg4);
void Math3D_UnitNormalVector(Vec3f* a, Vec3f* b, Vec3f* c, f32* normX, f32* normY, f32* normZ, f32* param_7);
f32 Math3D_SignedDistanceFromPlane(f32 normX, f32 normY, f32 normZ, f32 d, Vec3f* position);
// void func_8017B9D8(void);

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@ -1720,6 +1720,12 @@ typedef struct {
/* 0x24 */ s16 unk_24;
} struct_800BD888_arg1; // size = 0x28
typedef struct {
/* 0x0 */ u8 unk0;
/* 0x4 */ s32 unk4;
/* 0x8 */ s32 unk8;
} struct_80133038_arg2; // size = 0xC
typedef struct {
/* 0x000 */ Actor base;
/* 0x144 */ ColliderQuad unk144;

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@ -7,7 +7,8 @@
// TODO fill out these enums
typedef enum {
/* 0x1 */ EQUIP_SHIELD = 0x1
/* 0x0 */ EQUIP_SWORD,
/* 0x1 */ EQUIP_SHIELD
} EquipmentType;
typedef enum {

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@ -209,8 +209,8 @@ typedef struct Player {
/* 0xA74 */ u32 stateFlags3;
/* 0xA78 */ Actor* unk_A78;
/* 0xA7C */ Actor* boomerangActor;
/* 0xA80 */ Actor* naviActor;
/* 0xA84 */ s16 naviTextId;
/* 0xA80 */ Actor* tatlActor;
/* 0xA84 */ s16 tatlTextId;
/* 0xA86 */ s8 unk_A86;
/* 0xA87 */ s8 unk_A87;
/* 0xA88 */ Actor* targetActor;

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@ -51,8 +51,7 @@ typedef struct {
/* 0x000C */ u16 time; // "zelda_time"
/* 0x000E */ u16 owlSaveLocation;
/* 0x0010 */ s32 isNight; // "asahiru_fg"
/* 0x0014 */ u16 unk_14; // "change_zelda_time"
/* 0x0016 */ u16 unk_16;
/* 0x0014 */ u32 unk_14; // "change_zelda_time"
/* 0x0018 */ s32 day; // "totalday"
/* 0x001C */ u32 daysElapsed; // "eventday"
/* 0x0020 */ u8 playerForm; // "player_character"

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@ -7684,9 +7684,9 @@ SECTIONS
ovl_En_Suttari : AT(RomLocation)
{
build/src/overlays/actors/ovl_En_Suttari/z_en_suttari.o(.text)
build/asm/overlays/ovl_En_Suttari_data.o(.data)
build/src/overlays/actors/ovl_En_Suttari/z_en_suttari.o(.data)
build/src/overlays/actors/ovl_En_Suttari/z_en_suttari.o(.rodata)
build/asm/overlays/ovl_En_Suttari_rodata.o(.rodata)
build/src/overlays/actors/ovl_En_Suttari/z_en_suttari_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;

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@ -606,6 +606,18 @@ D_06002C8C = 0x06002C8C;
D_060000B4 = 0x060000B4;
D_06002BF0 = 0x06002BF0;
/* z_en_suttari */
D_0600C240 = 0x0600C240;
D_0600071C = 0x0600071C;
D_060128F4 = 0x060128F4;
D_06011F84 = 0x06011F84;
D_06012E84 = 0x06012E84;
D_0601139C = 0x0601139C;
D_06011C38 = 0x06011C38;
D_06010BDC = 0x06010BDC;
D_0600AF90 = 0x0600AF90;
D_06013380 = 0x06013380;
/* z_en_torch2 */
D_0401C430 = 0x0401C430;
D_04048DF0 = 0x04048DF0;

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@ -31,7 +31,6 @@ extern AnimationHeader D_06000990;
extern FlexSkeletonHeader D_06008C40;
// Probably the same struct as ActorAnimationEntryS, need more info from func_8013BC6C
static ActorAnimationEntryS D_80C1E200[] = { &D_06000990, 1.0f, 0, -1, 0, 0 };
s32 func_80C1DED0(DmNb* this, s32 arg1) {

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@ -7,7 +7,9 @@ struct EnElf;
typedef struct EnElf {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x130];
/* 0x144 */ char unk_144[0x120];
/* 0x264 */ u16 unk264;
/* 0x266 */ char unk_266[0xE];
} EnElf; // size = 0x274
extern const ActorInit En_Elf_InitVars;

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@ -318,10 +318,10 @@ void EnIn_DoNothing(EnIn* this, GlobalContext* globalCtx) {
}
void func_808F3618(EnIn* this, GlobalContext* globalCtx) {
if (ENIN_GET_WALKING_FLAG(&this->actor) != 0x3F) {
if (ENIN_GET_PATH(&this->actor) != 0x3F) {
func_808F30B0(&this->skelAnime, 9);
}
if (ENIN_GET_WALKING_FLAG(&this->actor) != 0x3F) {
if (ENIN_GET_PATH(&this->actor) != 0x3F) {
this->actionFunc = func_808F3690;
} else {
this->actionFunc = EnIn_DoNothing;
@ -334,9 +334,9 @@ void func_808F3690(EnIn* this, GlobalContext* globalCtx) {
Math_SmoothStepToF(&this->actor.speedXZ, 1.0f, 0.4f, 1000.0f, 0.0f);
sp36 = this->actor.speedXZ * 400.0f;
if (func_8013D68C(this->unk240, this->unk244, &sp28) && func_8013D768(&this->actor, &sp28, sp36)) {
if (func_8013D68C(this->path, this->unk244, &sp28) && func_8013D768(&this->actor, &sp28, sp36)) {
this->unk244++;
if (this->unk244 >= *this->unk240) {
if (this->unk244 >= this->path->count) {
this->unk244 = 0;
}
}
@ -1424,7 +1424,7 @@ void EnIn_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_SetJntSph(globalCtx, &this->colliderJntSph, &this->actor, &sJntSphInit, &this->colliderJntSphElement);
Actor_SetScale(&this->actor, 0.01f);
this->actor.gravity = -4.0f;
this->unk240 = func_8013D648(globalCtx, ENIN_GET_WALKING_FLAG(&this->actor), 0x3F);
this->path = func_8013D648(globalCtx, ENIN_GET_PATH(&this->actor), 0x3F);
this->unk23D = 0;
if (type == ENIN_YELLOW_SHIRT || type == ENIN_BLUE_SHIRT) {
if ((gSaveContext.weekEventReg[92] & (1 | 2 | 4)) == 2 ||

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@ -16,7 +16,7 @@ typedef enum {
} EnInType;
#define ENIN_GET_TYPE(thisx) ((thisx)->params & 0x1FF)
#define ENIN_GET_WALKING_FLAG(thisx) (((thisx)->params & 0x7E00) >> 9) // Only used with ENIN_UNK_TYPE
#define ENIN_GET_PATH(thisx) (((thisx)->params & 0x7E00) >> 9) // Only used with ENIN_UNK_TYPE
typedef struct EnIn {
/* 0x000 */ Actor actor;
@ -28,7 +28,7 @@ typedef struct EnIn {
/* 0x238 */ char unk238[0x4];
/* 0x23C */ u8 unk23C;
/* 0x23D */ u8 unk23D;
/* 0x240 */ u8 *unk240;
/* 0x240 */ Path *path;
/* 0x244 */ s16 unk244;
/* 0x248 */ Vec3f unk248;
/* 0x254 */ Vec3f unk254;

File diff suppressed because it is too large Load Diff

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@ -2,12 +2,68 @@
#define Z_EN_SUTTARI_H
#include <global.h>
#include "overlays/actors/ovl_En_Fsn/z_en_fsn.h"
struct EnSuttari;
typedef void (*EnSuttariActionFunc)(struct EnSuttari*, GlobalContext*);
#define ENSUTTARI_GET_PATH(thisx) (((thisx)->params & 0x7E00) >> 9)
typedef struct EnSuttari {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x318];
/* 0x144 */ EnFsn* enFsn;
/* 0x148 */ EnSuttariActionFunc actionFunc;
/* 0x14C */ UNK_TYPE1 unk_14C[0x4];
/* 0x150 */ SkelAnime skelAnime;
/* 0x194 */ UNK_TYPE1 unk_194[0x4];
/* 0x198 */ ColliderCylinder collider;
/* 0x1E4 */ u16 flags1;
/* 0x1E6 */ u16 flags2;
/* 0x1E8 */ u16 textId;
/* 0x1EA */ UNK_TYPE1 unk_1EA[0x2];
/* 0x1EC */ Path* paths[2];
/* 0x1F4 */ s32 unk1F4[2];
/* 0x1FC */ UNK_TYPE1 unk_1FC[0x1A];
/* 0x216 */ Vec3s jointTable[16];
/* 0x276 */ Vec3s morphTable[16];
/* 0x2D6 */ s16 unk2D6;
/* 0x2D8 */ s16 unk2D8;
/* 0x2DA */ UNK_TYPE1 unk_2DA[0x2];
/* 0x2DC */ s16 unk2DC;
/* 0x2DE */ s16 unk2DE;
/* 0x2E0 */ UNK_TYPE1 unk_2E0[0x2];
/* 0x2E2 */ s16 unk2E2;
/* 0x2E4 */ s16 unk2E4;
/* 0x2E6 */ UNK_TYPE1 unk_2E6[0x14];
/* 0x2FA */ s16 unk2FA[16];
/* 0x31A */ s16 unk31A[16];
/* 0x33A */ UNK_TYPE1 unk_33A[0xB6];
/* 0x3F0 */ s16 unk3F0;
/* 0x3F2 */ s16 unk3F2;
/* 0x3F4 */ s16 unk3F4;
/* 0x3F6 */ s16 unk3F6;
/* 0x3F8 */ Vec3f unk3F8;
/* 0x404 */ Path* unk404;
/* 0x408 */ Vec3f unk408;
/* 0x414 */ s32 unk414;
/* 0x418 */ s32 unk418;
/* 0x41C */ s32 unk41C;
/* 0x420 */ s32 unk420;
/* 0x424 */ s32 unk424;
/* 0x428 */ u8 unk428;
/* 0x429 */ UNK_TYPE1 unk_429[0x1];
/* 0x42A */ s16 unk42A;
/* 0x42C */ s32 unk42C;
/* 0x430 */ s32 unk430;
/* 0x434 */ s16 unk434;
/* 0x436 */ s16 unk436;
/* 0x438 */ Vec3f unk438;
/* 0x444 */ Vec3f unk444;
/* 0x450 */ s32 animationIdx;
/* 0x454 */ UNK_TYPE1 unk_454[0x2];
/* 0x456 */ s16 cutscenes[2];
/* 0x45A */ s16 cutsceneIdx;
} EnSuttari; // size = 0x45C
extern const ActorInit En_Suttari_InitVars;

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@ -465,7 +465,7 @@ s32 func_80BA4204(EnToto* this, GlobalContext* globalCtx) {
if (DECR(this->unk2B1) == 0) {
if (!ENTOTO_WEEK_EVENT_FLAGS) {
temp_v1_2 = &D_80BA50DC[gSaveContext.playerForm - 1];
func_801518B0(globalCtx, (this->text->unk0 == 6 ? temp_v1_2->unk0 : temp_v1_2->unk4), NULL);
func_801518B0(globalCtx, (this->text->unk0 == 6) ? temp_v1_2->unk0 : temp_v1_2->unk4, NULL);
}
return 1;
}

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@ -485,7 +485,7 @@ void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx) {
gSaveContext.time = (u16)REG(0xF) + oldTime; // cast req
if (REG(0xF) != 0) {
oldTime = gSaveContext.time;
gSaveContext.time = (gSaveContext.unk_16) + oldTime;
gSaveContext.time = (u16)gSaveContext.unk_14 + oldTime;
}
}
}

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@ -15209,10 +15209,10 @@
0x80BAA198:("func_80BAA198",),
0x80BAA20C:("func_80BAA20C",),
0x80BAA220:("EnBaba_Draw",),
0x80BAA6D0:("func_80BAA6D0",),
0x80BAA848:("func_80BAA848",),
0x80BAA88C:("func_80BAA88C",),
0x80BAA8D0:("func_80BAA8D0",),
0x80BAA6D0:("EnSuttari_UpdateCollider",),
0x80BAA848:("EnSuttari_GetActorById",),
0x80BAA88C:("EnSuttari_SetNextEntrance",),
0x80BAA8D0:("EnSuttari_UpdateTime",),
0x80BAA904:("func_80BAA904",),
0x80BAA9B4:("func_80BAA9B4",),
0x80BAAA94:("func_80BAAA94",),
@ -15222,7 +15222,7 @@
0x80BAB1A0:("func_80BAB1A0",),
0x80BAB374:("func_80BAB374",),
0x80BAB434:("func_80BAB434",),
0x80BAB490:("func_80BAB490",),
0x80BAB490:("EnSuttari_GetPaths",),
0x80BAB4F0:("func_80BAB4F0",),
0x80BAB698:("func_80BAB698",),
0x80BAB758:("func_80BAB758",),
@ -15258,9 +15258,9 @@
0x80BADFD0:("EnSuttari_Init",),
0x80BAE0A0:("EnSuttari_Destroy",),
0x80BAE108:("EnSuttari_Update",),
0x80BAE250:("func_80BAE250",),
0x80BAE3C4:("func_80BAE3C4",),
0x80BAE524:("func_80BAE524",),
0x80BAE250:("EnSuttari_OverrideLimbDraw",),
0x80BAE3C4:("EnSuttari_PostLimbDraw",),
0x80BAE524:("EnSuttari_UnkDraw",),
0x80BAE538:("EnSuttari_Draw",),
0x80BAEF70:("EnZod_Init",),
0x80BAF1C0:("EnZod_Destroy",),

View File

@ -17265,10 +17265,10 @@
0x80BAA524:("enBabaOverlayRelocations","u32","[106]",0x1a8),
0x80BAA6CC:("enBabaOverlayInfoOffset","u32","",0x4),
0x80BAE6B0:("En_Suttari_InitVars","UNK_TYPE1","",0x1),
0x80BAE6D0:("D_80BAE6D0","UNK_TYPE4","",0x4),
0x80BAE7A8:("D_80BAE7A8","UNK_TYPE1","",0x1),
0x80BAE7D4:("D_80BAE7D4","UNK_TYPE1","",0x1),
0x80BAE7E0:("D_80BAE7E0","UNK_TYPE1","",0x1),
0x80BAE6D0:("sAnimations","UNK_TYPE4","",0x4),
0x80BAE7A8:("sCylinderInit","UNK_TYPE1","",0x1),
0x80BAE7D4:("sColChkInfoInit2","UNK_TYPE1","",0x1),
0x80BAE7E0:("sDamageTable","UNK_TYPE1","",0x1),
0x80BAE800:("D_80BAE800","UNK_TYPE1","",0x1),
0x80BAE820:("D_80BAE820","UNK_TYPE1","",0x1),
0x80BAE8F8:("D_80BAE8F8","UNK_TYPE1","",0x1),