diff --git a/assets/xml/interface/week_static.xml b/assets/xml/interface/week_static.xml
index 12cc885fa9..e2b0984102 100644
--- a/assets/xml/interface/week_static.xml
+++ b/assets/xml/interface/week_static.xml
@@ -1,7 +1,7 @@
-
-
-
+
+
+
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 5dababaab3..37fb3fc615 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -1223,8 +1223,8 @@
-
-
+
+
@@ -1281,7 +1281,7 @@
-
+
@@ -1486,9 +1486,9 @@
-
-
-
+
+
+
diff --git a/assets/xml/objects/object_az.xml b/assets/xml/objects/object_az.xml
index e4e56aa88f..42e5bdc612 100644
--- a/assets/xml/objects/object_az.xml
+++ b/assets/xml/objects/object_az.xml
@@ -64,8 +64,8 @@
-
-
+
+
diff --git a/assets/xml/objects/object_bigpo.xml b/assets/xml/objects/object_bigpo.xml
index 46c79310e3..fbde9e8e58 100644
--- a/assets/xml/objects/object_bigpo.xml
+++ b/assets/xml/objects/object_bigpo.xml
@@ -7,13 +7,13 @@
-
+
-
+
@@ -57,7 +57,7 @@
-
+
diff --git a/assets/xml/objects/object_boss07.xml b/assets/xml/objects/object_boss07.xml
index f1be3cf316..2d3aa4fa11 100644
--- a/assets/xml/objects/object_boss07.xml
+++ b/assets/xml/objects/object_boss07.xml
@@ -150,7 +150,7 @@
-
+
diff --git a/assets/xml/objects/object_box.xml b/assets/xml/objects/object_box.xml
index c0603a6cf1..8bb2b7efef 100644
--- a/assets/xml/objects/object_box.xml
+++ b/assets/xml/objects/object_box.xml
@@ -11,12 +11,12 @@
-
-
-
-
-
-
+
+
+
+
+
+
@@ -24,7 +24,7 @@
-
+
diff --git a/assets/xml/objects/object_dinofos.xml b/assets/xml/objects/object_dinofos.xml
index 7ed5f81f57..c3c575b0f9 100644
--- a/assets/xml/objects/object_dinofos.xml
+++ b/assets/xml/objects/object_dinofos.xml
@@ -36,8 +36,8 @@
-
-
+
+
@@ -64,7 +64,7 @@
-
+
diff --git a/assets/xml/objects/object_dnj.xml b/assets/xml/objects/object_dnj.xml
index 3b4f27579d..f7f9d830cb 100644
--- a/assets/xml/objects/object_dnj.xml
+++ b/assets/xml/objects/object_dnj.xml
@@ -59,7 +59,7 @@
-
+
diff --git a/assets/xml/objects/object_dnk.xml b/assets/xml/objects/object_dnk.xml
index b085eed285..0e35b1f971 100644
--- a/assets/xml/objects/object_dnk.xml
+++ b/assets/xml/objects/object_dnk.xml
@@ -33,7 +33,7 @@
-
+
diff --git a/assets/xml/objects/object_dns.xml b/assets/xml/objects/object_dns.xml
index e5d91326f7..903dfba6c6 100644
--- a/assets/xml/objects/object_dns.xml
+++ b/assets/xml/objects/object_dns.xml
@@ -25,7 +25,7 @@
" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
-
+
diff --git a/assets/xml/objects/object_ds2n.xml b/assets/xml/objects/object_ds2n.xml
index 7c04da8bf1..e4757de312 100644
--- a/assets/xml/objects/object_ds2n.xml
+++ b/assets/xml/objects/object_ds2n.xml
@@ -20,9 +20,9 @@
-
-
-
+
+
+
@@ -49,9 +49,9 @@
-
-
-
+
+
+
diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml
index 37fef4ab19..b321240cc9 100644
--- a/assets/xml/objects/object_dy_obj.xml
+++ b/assets/xml/objects/object_dy_obj.xml
@@ -51,7 +51,7 @@
-
+
diff --git a/assets/xml/objects/object_eg.xml b/assets/xml/objects/object_eg.xml
index 28686f3aeb..a79ff63329 100644
--- a/assets/xml/objects/object_eg.xml
+++ b/assets/xml/objects/object_eg.xml
@@ -41,7 +41,7 @@
-
+
diff --git a/assets/xml/objects/object_fish.xml b/assets/xml/objects/object_fish.xml
index b4de27c4e6..318cb53d5f 100644
--- a/assets/xml/objects/object_fish.xml
+++ b/assets/xml/objects/object_fish.xml
@@ -213,7 +213,7 @@
-
+
diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml
index 60880a7a76..45da7754a5 100644
--- a/assets/xml/objects/object_gla.xml
+++ b/assets/xml/objects/object_gla.xml
@@ -31,7 +31,7 @@
-
+
diff --git a/assets/xml/objects/object_hs.xml b/assets/xml/objects/object_hs.xml
index c5ac723f8f..be333f1dc7 100644
--- a/assets/xml/objects/object_hs.xml
+++ b/assets/xml/objects/object_hs.xml
@@ -44,7 +44,7 @@
-
+
diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml
index fcbb90620a..66df1e9edd 100644
--- a/assets/xml/objects/object_ik.xml
+++ b/assets/xml/objects/object_ik.xml
@@ -52,25 +52,25 @@
-
-
-
+
+
+
-
-
+
+
-
-
-
-
-
+
+
+
+
+
-
-
-
-
-
-
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_kaizoku_obj.xml b/assets/xml/objects/object_kaizoku_obj.xml
index a8e773034e..c13f32125b 100644
--- a/assets/xml/objects/object_kaizoku_obj.xml
+++ b/assets/xml/objects/object_kaizoku_obj.xml
@@ -29,7 +29,7 @@
-
+
diff --git a/assets/xml/objects/object_kusa.xml b/assets/xml/objects/object_kusa.xml
index 9ed22b39fb..362e47114b 100644
--- a/assets/xml/objects/object_kusa.xml
+++ b/assets/xml/objects/object_kusa.xml
@@ -1,6 +1,6 @@
-
-
+
+
diff --git a/assets/xml/objects/object_ob.xml b/assets/xml/objects/object_ob.xml
index d23ab6790f..1efe524b4e 100644
--- a/assets/xml/objects/object_ob.xml
+++ b/assets/xml/objects/object_ob.xml
@@ -65,10 +65,10 @@
-
+
-
+
diff --git a/assets/xml/objects/object_obj_tokeidai.xml b/assets/xml/objects/object_obj_tokeidai.xml
index 09e0702540..94a302ea45 100644
--- a/assets/xml/objects/object_obj_tokeidai.xml
+++ b/assets/xml/objects/object_obj_tokeidai.xml
@@ -36,7 +36,7 @@
-
+
@@ -68,11 +68,11 @@
-
+
-
+
diff --git a/assets/xml/objects/object_obj_yasi.xml b/assets/xml/objects/object_obj_yasi.xml
index a8e153edd8..34ace132e1 100644
--- a/assets/xml/objects/object_obj_yasi.xml
+++ b/assets/xml/objects/object_obj_yasi.xml
@@ -3,10 +3,10 @@
-
-
-
-
+
+
+
+
diff --git a/assets/xml/objects/object_rotlift.xml b/assets/xml/objects/object_rotlift.xml
index da5db27d74..c2acf05406 100644
--- a/assets/xml/objects/object_rotlift.xml
+++ b/assets/xml/objects/object_rotlift.xml
@@ -3,7 +3,7 @@
-
+
@@ -11,7 +11,7 @@
-
+
diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml
index 89d00e9d7c..7d5823a500 100644
--- a/assets/xml/objects/object_ru2.xml
+++ b/assets/xml/objects/object_ru2.xml
@@ -17,7 +17,7 @@
-
+
diff --git a/assets/xml/objects/object_sdn.xml b/assets/xml/objects/object_sdn.xml
index 8271480bea..bcc1f76378 100644
--- a/assets/xml/objects/object_sdn.xml
+++ b/assets/xml/objects/object_sdn.xml
@@ -3,19 +3,19 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -33,17 +33,17 @@
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
@@ -61,6 +61,6 @@
-
+
diff --git a/assets/xml/objects/object_sichitai_obj.xml b/assets/xml/objects/object_sichitai_obj.xml
index d1179beab2..03bc4f7f3b 100644
--- a/assets/xml/objects/object_sichitai_obj.xml
+++ b/assets/xml/objects/object_sichitai_obj.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/objects/object_stk.xml b/assets/xml/objects/object_stk.xml
index a6f00c89b5..eccbbb3a12 100644
--- a/assets/xml/objects/object_stk.xml
+++ b/assets/xml/objects/object_stk.xml
@@ -23,13 +23,13 @@
-
-
-
-
-
-
-
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_tro.xml b/assets/xml/objects/object_tro.xml
index eb1ba99849..0a4a3ea8b2 100644
--- a/assets/xml/objects/object_tro.xml
+++ b/assets/xml/objects/object_tro.xml
@@ -1,6 +1,6 @@
-
+
diff --git a/assets/xml/objects/object_wdor04.xml b/assets/xml/objects/object_wdor04.xml
index 07ad601dd2..d47e78a8ea 100644
--- a/assets/xml/objects/object_wdor04.xml
+++ b/assets/xml/objects/object_wdor04.xml
@@ -2,6 +2,6 @@
-
+
diff --git a/assets/xml/objects/object_zl4.xml b/assets/xml/objects/object_zl4.xml
index 667ca5f211..2c5eff1ef2 100644
--- a/assets/xml/objects/object_zl4.xml
+++ b/assets/xml/objects/object_zl4.xml
@@ -104,7 +104,7 @@
-
+
@@ -118,7 +118,7 @@
-
+
diff --git a/assets/xml/objects/object_zod.xml b/assets/xml/objects/object_zod.xml
index 45fb179cc6..a926e6ef91 100644
--- a/assets/xml/objects/object_zod.xml
+++ b/assets/xml/objects/object_zod.xml
@@ -24,9 +24,9 @@
-
-
-
+
+
+
diff --git a/docs/tutorial/object_decomp_example.md b/docs/tutorial/object_decomp_example.md
index e4025caaeb..10fcf27668 100644
--- a/docs/tutorial/object_decomp_example.md
+++ b/docs/tutorial/object_decomp_example.md
@@ -197,13 +197,13 @@ We can see this is the guard's Deku Flower:
We can name the display list as such in the XML:
```xml
-
+
```
Then, like all steps before, we can run `./extract_assets.py -s objects/object_dns` and then update `z_en_dns.c` with our new name:
```c
-gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower);
+gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL);
```
## Step #5: Naming limb display lists
diff --git a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c
index 7f0312f0c8..b6db682d2e 100644
--- a/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c
+++ b/src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c
@@ -57,7 +57,7 @@ static ColliderCylinderInit sCylinderInit = {
};
void BgDkjailIvy_IvyCutEffects(BgDkjailIvy* this, PlayState* play) {
- static Gfx* sLeafDlists[] = { gKakeraLeafMiddle, gKakeraLeafTip };
+ static Gfx* sLeafDlists[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL };
static s16 sLeafScales[] = { 110, 80, 60, 40 };
f32 phi_fs0;
s32 i;
diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
index 05d4a27bf0..ebdaeff51a 100644
--- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
+++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
@@ -386,7 +386,7 @@ void BgIngate_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL25_Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoat);
+ gSPDisplayList(POLY_OPA_DISP++, gSichitaiBoatDL);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c
index ee323aa2ba..e4f85e15c6 100644
--- a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c
+++ b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c
@@ -1998,17 +1998,17 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
switch (this->handType) {
case SK_HAND_TYPE_HOLDING_LINK_MASK_AND_FLUTE:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedRightHandDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask2DL);
break;
case SK_HAND_TYPE_HOLDING_LINK_MASK:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidMaskHoldingRightHandDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidLinkMask3DL);
break;
case SK_HAND_TYPE_HOLDING_OCARINA:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaHoldingRightHandDL);
if ((play->sceneId == SCENE_LOST_WOODS) && (gSaveContext.sceneLayer == 1)) {
gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL);
@@ -2042,11 +2042,11 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
break;
case SK_HAND_TYPE_HOLDING_LINK_MASK:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidUntexturedLeftHandDL);
break;
case SK_HAND_TYPE_HOLDING_MAJORAS_MASK:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidMajorasMask2DL);
break;
@@ -2054,21 +2054,21 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
if ((play->sceneId != SCENE_LOST_WOODS) || (gSaveContext.sceneLayer != 1)) {
gSPDisplayList(POLY_OPA_DISP++, gSkullKidOcarinaOfTimeDL);
}
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL);
break;
case SK_HAND_TYPE_JUGGLING_OR_DROPPING_OCARINA:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidTwoFingersExtendedLeftHandDL);
break;
case SK_HAND_TYPE_HOLDING_FLUTE:
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteHoldingLeftHandDL);
gSPDisplayList(POLY_OPA_DISP++, gSkullKidFluteDL);
break;
case SK_HAND_TYPE_DEFAULT:
if (this->alpha == 255) {
- gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHand);
+ gSPDisplayList(POLY_OPA_DISP++, gSkullKidOpenLeftHandDL);
}
break;
diff --git a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
index 88c0f42807..4a585c7796 100644
--- a/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
+++ b/src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
@@ -41,7 +41,7 @@ typedef enum {
} DmZlAnimation;
static AnimationInfo sAnimationInfo[ZELDA_ANIM_MAX] = {
- { &gDmZl4FacingAwayHandsOverEmblemLoop, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY
+ { &gDmZl4FacingAwayHandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_AWAY
{ &gDmZl4TurningAround2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_TURNING_TOWARD_PLAYER
{ &gDmZl4HandsOverEmblemLoopAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f }, // ZELDA_ANIM_FACING_PLAYER
{ &gDmZl4GivingItemStartAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f }, // ZELDA_ANIM_GIVING_OCARINA_START
diff --git a/src/overlays/actors/ovl_En_Az/z_en_az.c b/src/overlays/actors/ovl_En_Az/z_en_az.c
index 218de2cb51..43a557aaec 100644
--- a/src/overlays/actors/ovl_En_Az/z_en_az.c
+++ b/src/overlays/actors/ovl_En_Az/z_en_az.c
@@ -78,20 +78,20 @@ typedef enum {
} BeaverAnimation;
static AnimationSpeedInfo sAnimationSpeedInfo[BEAVER_ANIM_IDLE_FACE_MAX] = {
- { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE
- { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK
- { &gBeaverSwimWithSpinningTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL
- { &gBeaverSwimWithRaisedTail, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL
- { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK
- { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS
- { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT
- { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT
- { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM
- { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT
- { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT
- { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW
- { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT
- { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT
+ { &gBeaverIdleAnim, 1.0f, ANIMMODE_LOOP, -10.0f }, // BEAVER_ANIM_IDLE
+ { &gBeaverWalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_WALK
+ { &gBeaverSwimWithSpinningTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_SPINNING_TAIL
+ { &gBeaverSwimWithRaisedTailAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM_WITH_RAISED_TAIL
+ { &gBeaverTalkAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK
+ { &gBeaverTalkWaveArmsAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_WAVE_ARMS
+ { &gBeaverLaughRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_RIGHT
+ { &gBeaverLaughLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_LAUGH_LEFT
+ { &gBeaverSwimAnim, 2.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_SWIM
+ { &gBeaverTalkToLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_LEFT
+ { &gBeaverTalkToRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_TALK_TO_RIGHT
+ { &gBeaverBowAnim, 1.0f, ANIMMODE_ONCE, -5.0f }, // BEAVER_ANIM_BOW
+ { &gBeaverIdleFaceLeftAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_LEFT
+ { &gBeaverIdleFaceRightAnim, 1.0f, ANIMMODE_LOOP, -5.0f }, // BEAVER_ANIM_IDLE_FACE_RIGHT
};
ActorInit En_Az_InitVars = {
diff --git a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c
index 3d4d95b87a..86d8524bee 100644
--- a/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c
+++ b/src/overlays/actors/ovl_En_Demo_heishi/z_en_demo_heishi.c
@@ -58,7 +58,7 @@ void EnDemoheishi_Init(Actor* thisx, PlayState* play) {
EnDemoheishi* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable,
+ SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable,
SOLDIER_LIMB_MAX);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.targetMode = TARGET_MODE_6;
@@ -83,11 +83,11 @@ typedef enum {
} EnDemoheishiAnimation;
static AnimationHeader* sAnimations[DEMOHEISHI_ANIM_MAX] = {
- &gSoldierStandHandOnHip, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP
- &gSoldierCheerWithSpear, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR
- &gSoldierWave, // DEMOHEISHI_ANIM_WAVE
- &gSoldierSitAndReach, // DEMOHEISHI_ANIM_SIT_AND_REACH
- &gSoldierStandUp, // DEMOHEISHI_ANIM_STAND_UP
+ &gSoldierStandHandOnHipAnim, // DEMOHEISHI_ANIM_STAND_HAND_ON_HIP
+ &gSoldierCheerWithSpearAnim, // DEMOHEISHI_ANIM_CHEER_WITH_SPEAR
+ &gSoldierWaveAnim, // DEMOHEISHI_ANIM_WAVE
+ &gSoldierSitAndReachAnim, // DEMOHEISHI_ANIM_SIT_AND_REACH
+ &gSoldierStandUpAnim, // DEMOHEISHI_ANIM_STAND_UP
};
static u8 sAnimationModes[DEMOHEISHI_ANIM_MAX] = {
diff --git a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c
index 4039386e02..e30ee26ab1 100644
--- a/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c
+++ b/src/overlays/actors/ovl_En_Dnh/z_en_dnh.c
@@ -60,7 +60,7 @@ typedef enum {
} EnDnhAnimation;
static AnimationInfoS sAnimationInfo[ENDNH_ANIM_MAX] = {
- { &gKoumeKioskHeadMoving, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING
+ { &gKoumeKioskHeadMovingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENDNH_ANIM_HEAD_MOVING
};
static TexturePtr sEyeTextures[] = {
diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
index 723ee895ff..02777ec446 100644
--- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c
+++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
@@ -386,7 +386,7 @@ void func_8092D108(EnDns* this, PlayState* play) {
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlower);
+ gSPDisplayList(POLY_OPA_DISP++, gKingsChamberDekuGuardDekuFlowerDL);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c
index 3d75e19d75..b75e0f21cc 100644
--- a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c
+++ b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c
@@ -37,7 +37,7 @@ void EnEndingHero4_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.01f);
this->actor.targetMode = TARGET_MODE_6;
this->actor.gravity = -3.0f;
- SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpear, this->jointTable,
+ SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierCheerWithSpearAnim, this->jointTable,
this->morphTable, SOLDIER_LIMB_MAX);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
EnEndingHero4_SetupIdle(this);
diff --git a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
index c67a09e650..47312b7226 100644
--- a/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
+++ b/src/overlays/actors/ovl_En_Ending_Hero6/z_en_ending_hero6.c
@@ -56,15 +56,15 @@ static FlexSkeletonHeader* sSkeletons[ENDING_HERO6_TYPE_MAX] = {
};
static AnimationHeader* sAnimations[ENDING_HERO6_TYPE_MAX] = {
- &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT
- &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI
- &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO
- &gSoldierCheerWithSpear, // ENDING_HERO6_TYPE_SOLDIER
- &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED
- &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE
- &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN
- &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE
- &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE
+ &object_dt_Anim_000BE0, // ENDING_HERO6_TYPE_DT
+ &object_bai_Anim_0011C0, // ENDING_HERO6_TYPE_BAI
+ &object_toryo_Anim_000E50, // ENDING_HERO6_TYPE_TORYO
+ &gSoldierCheerWithSpearAnim, // ENDING_HERO6_TYPE_SOLDIER
+ &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_RED
+ &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_BLUE
+ &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_GREEN
+ &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_PURPLE
+ &object_daiku_Anim_002FA0, // ENDING_HERO6_TYPE_DAIKU_ORANGE
};
static s32 sLimbCounts[ENDING_HERO6_TYPE_MAX] = {
diff --git a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
index e00f3b523b..92e3bf306a 100644
--- a/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
+++ b/src/overlays/actors/ovl_En_Guard_Nuts/z_en_guard_nuts.c
@@ -389,7 +389,7 @@ void EnGuardNuts_Draw(Actor* thisx, PlayState* play) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlower);
+ gSPDisplayList(POLY_OPA_DISP++, gDekuPalaceGuardFlowerDL);
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c
index 19c2a34a8f..650d4c69d7 100644
--- a/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c
+++ b/src/overlays/actors/ovl_En_Heishi/z_en_heishi.c
@@ -56,7 +56,7 @@ void EnHeishi_Init(Actor* thisx, PlayState* play) {
EnHeishi* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable,
+ SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable,
SOLDIER_LIMB_MAX);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->paramsCopy = this->actor.params;
@@ -99,11 +99,11 @@ typedef enum EnHeishiAnimation {
} EnHeishiAnimation;
static AnimationHeader* sAnimations[HEISHI_ANIM_MAX] = {
- &gSoldierStandHandOnHip, // HEISHI_ANIM_STAND_HAND_ON_HIP
- &gSoldierCheerWithSpear, // HEISHI_ANIM_CHEER_WITH_SPEAR
- &gSoldierWave, // HEISHI_ANIM_WAVE
- &gSoldierSitAndReach, // HEISHI_ANIM_SIT_AND_REACH
- &gSoldierStandUp, // HEISHI_ANIM_STAND_UP
+ &gSoldierStandHandOnHipAnim, // HEISHI_ANIM_STAND_HAND_ON_HIP
+ &gSoldierCheerWithSpearAnim, // HEISHI_ANIM_CHEER_WITH_SPEAR
+ &gSoldierWaveAnim, // HEISHI_ANIM_WAVE
+ &gSoldierSitAndReachAnim, // HEISHI_ANIM_SIT_AND_REACH
+ &gSoldierStandUpAnim, // HEISHI_ANIM_STAND_UP
};
static u8 sAnimationModes[HEISHI_ANIM_MAX] = {
diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
index 2b65c09e6c..dafd131ee8 100644
--- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
+++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c
@@ -307,7 +307,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) {
scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) & 7;
EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50,
- -1, 1, gKakeraLeafMiddle);
+ -1, 1, gKakeraLeafMiddleDL);
pos.x = this->actor.world.pos.x + (directon->x * this->actor.scale.x * 40.0f);
pos.y = this->actor.world.pos.y + (directon->y * this->actor.scale.y * 40.0f) + 10.0f;
@@ -319,7 +319,7 @@ void EnKusa_SpawnFragments(EnKusa* this, PlayState* play) {
scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) % 7;
EffectSsKakera_Spawn(play, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0, 0x50,
- -1, 1, gKakeraLeafTip);
+ -1, 1, gKakeraLeafTipDL);
}
}
@@ -736,7 +736,7 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) {
EnKusa* this = THIS;
if (this->isCut) {
- Gfx_DrawDListOpa(play, gKusaStump);
+ Gfx_DrawDListOpa(play, gKusaStumpDL);
} else {
if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_0) &&
(this->actionFunc == EnKusa_WaitForInteract)) {
@@ -744,6 +744,6 @@ void EnKusa_DrawGrass(Actor* thisx, PlayState* play) {
EnKusa_ApplySway(&D_80936AD8[this->kusaMtxIdx]);
}
}
- Gfx_DrawDListOpa(play, gKusaSprout);
+ Gfx_DrawDListOpa(play, gKusaSproutDL);
}
}
diff --git a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c
index 53e203330f..e471eb8f7e 100644
--- a/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c
+++ b/src/overlays/actors/ovl_En_Kusa2/z_en_kusa2.c
@@ -1315,8 +1315,8 @@ void EnKusa2_Update(Actor* thisx, PlayState* play) {
void func_80A5E6F0(Actor* thisx, PlayState* play) {
static Gfx* D_80A5EB68[] = {
- gKakeraLeafTip,
- gKakeraLeafMiddle,
+ gKakeraLeafTipDL,
+ gKakeraLeafMiddleDL,
};
EnKusa2* this = THIS;
s32 i;
diff --git a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c
index a280a94c62..80fbff4b19 100644
--- a/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c
+++ b/src/overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.c
@@ -90,7 +90,7 @@ static AnimationInfoS sAnimationInfo[] = {
{ &gBusinessScrubFlyEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
};
-Gfx* D_80BCCCDC[] = { gKakeraLeafMiddle, gKakeraLeafTip };
+Gfx* D_80BCCCDC[] = { gKakeraLeafMiddleDL, gKakeraLeafTipDL };
Vec3f D_80BCCCE4 = { 0.0f, -0.5f, 0.0f };
diff --git a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
index c0d9e1197d..581962d60e 100644
--- a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
+++ b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
@@ -62,8 +62,8 @@ static ColliderCylinderInit sCylinderInit = {
static u16 sEnStoneHeishiTextIds[] = { 0x1473, 0x1474, 0x1475, 0x1476, 0x1477, 0x1478, 0x1479, 0x147A, 0x1472 };
static AnimationHeader* sAnimations[] = {
- &gSoldierStandHandOnHip, &gSoldierDrink, &gSoldierCheerWithSpear, &gSoldierWave,
- &gSoldierSitAndReach, &gSoldierDrink, &gSoldierStandUp,
+ &gSoldierStandHandOnHipAnim, &gSoldierDrinkAnim, &gSoldierCheerWithSpearAnim, &gSoldierWaveAnim,
+ &gSoldierSitAndReachAnim, &gSoldierDrinkAnim, &gSoldierStandUpAnim,
};
static u8 sAnimationModes[] = {
@@ -107,7 +107,7 @@ void EnStoneheishi_Init(Actor* thisx, PlayState* play) {
EnStoneheishi* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWave, this->jointTable, this->morphTable,
+ SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierWaveAnim, this->jointTable, this->morphTable,
SOLDIER_LIMB_MAX);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
diff --git a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c
index 8be9f715a6..6a1b68bbce 100644
--- a/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c
+++ b/src/overlays/actors/ovl_En_Stop_heishi/z_en_stop_heishi.c
@@ -85,21 +85,21 @@ static u16 sThirdDayLeaveMessages[] = {
};
static AnimationHeader* sAnimations[SOLDIER_ANIM_MAX] = {
- &gSoldierLookDown, // SOLDIER_ANIM_LOOK_DOWN
- &gSoldierComeUpHere, // SOLDIER_ANIM_COME_UP_HERE
- &gSoldierStandHandOnHip, // SOLDIER_ANIM_STAND_HAND_ON_HIP
- &gSoldierStandAndLookDown, // SOLDIER_ANIM_STAND_LOOK_DOWN
- &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4
- &object_sdn_Anim_005D28, // SOLDIER_ANIM_5
- &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6
- &gSoldierStandWithHandOnChest, // SOLDIER_ANIM_STAND_HAND_ON_CHEST
+ &gSoldierLookDownAnim, // SOLDIER_ANIM_LOOK_DOWN
+ &gSoldierComeUpHereAnim, // SOLDIER_ANIM_COME_UP_HERE
+ &gSoldierStandHandOnHipAnim, // SOLDIER_ANIM_STAND_HAND_ON_HIP
+ &gSoldierStandAndLookDownAnim, // SOLDIER_ANIM_STAND_LOOK_DOWN
+ &object_sdn_Anim_0057BC, // SOLDIER_ANIM_4
+ &object_sdn_Anim_005D28, // SOLDIER_ANIM_5
+ &object_sdn_Anim_0064C0, // SOLDIER_ANIM_6
+ &gSoldierStandWithHandOnChestAnim, // SOLDIER_ANIM_STAND_HAND_ON_CHEST
};
void EnStopheishi_Init(Actor* thisx, PlayState* play) {
EnStopheishi* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHip, this->jointTable,
+ SkelAnime_InitFlex(play, &this->skelAnime, &gSoldierSkel, &gSoldierStandHandOnHipAnim, this->jointTable,
this->morphTable, SOLDIER_LIMB_MAX);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
diff --git a/src/overlays/actors/ovl_En_Zod/z_en_zod.c b/src/overlays/actors/ovl_En_Zod/z_en_zod.c
index 5d352e7344..ab1f940ce4 100644
--- a/src/overlays/actors/ovl_En_Zod/z_en_zod.c
+++ b/src/overlays/actors/ovl_En_Zod/z_en_zod.c
@@ -622,7 +622,7 @@ void EnZod_DrawDrums(EnZod* this, PlayState* play) {
}
void EnZod_Draw(Actor* thisx, PlayState* play) {
- static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpen, &gTijoEyesHalfOpen, &gTijoEyesClosed };
+ static TexturePtr sTijoEyesTextures[] = { &gTijoEyesOpenTex, &gTijoEyesHalfOpenTex, &gTijoEyesClosedTex };
EnZod* this = THIS;
Gfx* gfx;
diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
index 9e6531ef10..d5ec2917ae 100644
--- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
+++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
@@ -303,8 +303,8 @@ void func_809375C8(ObjBean* this, PlayState* play) {
void func_809375F4(ObjBean* this, PlayState* play) {
static Gfx* D_80939024[] = {
- gKakeraLeafMiddle,
- gKakeraLeafTip,
+ gKakeraLeafMiddleDL,
+ gKakeraLeafTipDL,
};
Vec3f spC4;
Vec3f spB8;
diff --git a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c
index a17f853df3..e95f971c9e 100644
--- a/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c
+++ b/src/overlays/actors/ovl_Obj_Grass/z_obj_grass.c
@@ -120,7 +120,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) {
spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
- D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle);
+ D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL);
spB0.x = ptr->unk_00.x + (ptr2->x * 16.0f);
spB0.y = (ptr->unk_00.y + (ptr2->y * 16.0f)) + 10.0f;
@@ -131,7 +131,7 @@ void func_809A9314(ObjGrassStruct1_1* ptr, PlayState* play) {
spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
- D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip);
+ D_809AAB7C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL);
}
}
diff --git a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c
index 795d740f1e..1554a24036 100644
--- a/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c
+++ b/src/overlays/actors/ovl_Obj_Grass_Carry/z_obj_grass_carry.c
@@ -132,7 +132,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) {
spBC.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
- D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddle);
+ D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) & 7], 0, 0, 80, -1, 1, gKakeraLeafMiddleDL);
spB0.x = arg0->x + (ptr->x * 16.0f);
spB0.y = arg0->y + (ptr->y * 16.0f) + 10.0f;
@@ -143,7 +143,7 @@ void func_809AAFE8(Vec3f* arg0, PlayState* play) {
spBC.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
EffectSsKakera_Spawn(play, &spB0, &spBC, &spB0, -100, 64, 40, 3, 0,
- D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTip);
+ D_809ABC3C[(s32)(Rand_ZeroOne() * 111.1f) % 7], 0, 0, 80, -1, 1, gKakeraLeafTipDL);
}
}
diff --git a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c
index 70a4e7022e..7f8d87ca4b 100644
--- a/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c
+++ b/src/overlays/actors/ovl_Obj_Tokeidai/z_obj_tokeidai.c
@@ -835,9 +835,9 @@ void ObjTokeidai_Clock_Draw(Actor* thisx, PlayState* play) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_WALL_CLOCK ||
OBJ_TOKEIDAI_TYPE(&this->actor) == OBJ_TOKEIDAI_TYPE_SMALL_WALL_CLOCK) {
- gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFace);
+ gSPDisplayList(POLY_OPA_DISP++, gWallClockClockFaceDL);
} else {
- gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFace);
+ gSPDisplayList(POLY_OPA_DISP++, gClockTowerClockFaceDL);
}
Matrix_Translate(0.0f, -1112.0f, -19.6f, MTXMODE_APPLY);
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c
index 2c52ecdecf..6e19ae832b 100644
--- a/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/src/overlays/actors/ovl_player_actor/z_player.c
@@ -9917,7 +9917,7 @@ s32 func_8083F8A8(PlayState* play, Player* this, f32 radius, s32 countMax, f32 r
velocity.y = Rand_ZeroFloat(2.0f);
velocity.z = Rand_CenteredFloat(3.0f);
D_8085D288.y = -0.1f;
- EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTip);
+ EffectSsHahen_Spawn(play, &pos, &velocity, &D_8085D288, 0, 0x96, 1, 0x10, gKakeraLeafTipDL);
}
}