Rename and format

This commit is contained in:
Derek Hensley 2021-11-10 08:02:36 -08:00
parent 6d6c973d27
commit aec7d245e8
5 changed files with 30 additions and 21 deletions

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@ -2176,8 +2176,8 @@ void func_80121FC4(GlobalContext* globalCtx);
Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
void func_80122660(FrameAdvanceContext* frameAdvCtx);
s32 func_80122670(FrameAdvanceContext* frameAdvCtx, Input* input);
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
// void func_801226E0(void);
void func_80122744(GlobalContext* globalCtx, UNK_PTR arg1, u32 arg2, Vec3s* arg3);
s32 func_80122760(GlobalContext* globalCtx, UNK_PTR arg1, f32 arg2);

2
spec
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@ -521,7 +521,7 @@ beginseg
include "build/data/code/z_parameter.data.o"
include "build/data/code/z_parameter.bss.o"
include "build/src/code/z_path.o"
include "build/src/code/z_pause.o"
include "build/src/code/z_frame_advance.o"
include "build/src/code/z_player_lib.o"
include "build/data/code/z_player_lib.data.o"
include "build/data/code/z_player_lib.bss.o"

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@ -0,0 +1,25 @@
#include "global.h"
void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx) {
frameAdvCtx->timer = 0;
frameAdvCtx->enabled = false;
}
/**
* Frame advance allows you to advance through the game one frame at a time on command.
* To advance a frame, hold Z and press R on the spceified controller.
* Holding Z and R will advance a frame every half second.
*
* This function returns true when frame advance is not active (game will run normally)
*
* Note: There is no way to enable it
*/
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input) {
if (!frameAdvCtx->enabled || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
(CHECK_BTN_ALL(input->press.button, BTN_R) ||
(CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
frameAdvCtx->timer = 0;
return true;
}
return false;
}

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@ -1,16 +0,0 @@
#include "global.h"
void func_80122660(FrameAdvanceContext* frameAdvCtx) {
frameAdvCtx->timer = 0;
frameAdvCtx->enabled = false;
}
s32 func_80122670(FrameAdvanceContext* frameAdvCtx, Input* input) {
if (!frameAdvCtx->enabled || (CHECK_BTN_ALL(input->cur.button, BTN_Z) &&
(CHECK_BTN_ALL(input->press.button, BTN_R) ||
(CHECK_BTN_ALL(input->cur.button, BTN_R) && (++frameAdvCtx->timer >= 9))))) {
frameAdvCtx->timer = 0;
return true;
}
return false;
}

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@ -2170,8 +2170,8 @@
0x801224E0:("Path_GetByIndex",),
0x80122524:("Path_OrientAndGetDistSq",),
0x801225CC:("Path_CopyLastPoint",),
0x80122660:("func_80122660",),
0x80122670:("func_80122670",),
0x80122660:("FrameAdvance_Init",),
0x80122670:("FrameAdvance_Update",),
0x801226E0:("func_801226E0",),
0x80122744:("func_80122744",),
0x80122760:("func_80122760",),