mirror of https://github.com/zeldaret/mm.git
ClearTag cleanup (#830)
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@ -1044,15 +1044,15 @@
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<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
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<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
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<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
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<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
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<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
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<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
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<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
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<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
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<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
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<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
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<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
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<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
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<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x378F0" />
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<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
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<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x382F0" />
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<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x387F0" />
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<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
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<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x391F0" />
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<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x396F0" />
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<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
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<DList Name="gEffWaterSplashDL" Offset="0x3A0F0" />
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<Texture Name="gEffStone1Tex" OutName="eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
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<Texture Name="gEffStone2Tex" OutName="eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
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<Texture Name="gEffStone3Tex" OutName="eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
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@ -11,6 +11,18 @@
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#define THIS ((EnClearTag*)thisx)
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typedef enum {
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/* 0x00 */ CLEAR_TAG_EFFECT_AVAILABLE,
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/* 0x01 */ CLEAR_TAG_EFFECT_DEBRIS,
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/* 0x02 */ CLEAR_TAG_EFFECT_FIRE, // never set to, remnant of OoT
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/* 0x03 */ CLEAR_TAG_EFFECT_SMOKE,
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/* 0x04 */ CLEAR_TAG_EFFECT_FLASH,
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/* 0x05 */ CLEAR_TAG_EFFECT_LIGHT_RAYS,
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/* 0x06 */ CLEAR_TAG_EFFECT_SHOCKWAVE,
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/* 0x07 */ CLEAR_TAG_EFFECT_SPLASH,
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/* 0x08 */ CLEAR_TAG_EFFECT_ISOLATED_SMOKE,
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} ClearTagEffectType;
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void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnClearTag_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnClearTag_Update(Actor* thisx, GlobalContext* globalCtx);
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@ -82,15 +94,15 @@ static f32 sLightRayMaxScale[] = {
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25.0f, 100.0f, 48.0f, 20.0f, 32.0f,
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};
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static TexturePtr sSplashTex[] = {
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gExplosionSplashTex1,
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gExplosionSplashTex2,
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gExplosionSplashTex3,
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gExplosionSplashTex4,
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gExplosionSplashTex5,
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gExplosionSplashTex6,
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gExplosionSplashTex7,
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gExplosionSplashTex8,
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static TexturePtr sWaterSplashTextures[] = {
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gEffWaterSplash1Tex,
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gEffWaterSplash2Tex,
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gEffWaterSplash3Tex,
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gEffWaterSplash4Tex,
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gEffWaterSplash5Tex,
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gEffWaterSplash6Tex,
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gEffWaterSplash7Tex,
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gEffWaterSplash8Tex,
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NULL,
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NULL,
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NULL,
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@ -972,7 +984,7 @@ void EnClearTag_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 200);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sSplashTex[effect->actionTimer]));
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sWaterSplashTextures[effect->actionTimer]));
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func_8012C9BC(gfxCtx);
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gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK);
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isMaterialApplied++;
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@ -996,7 +1008,7 @@ void EnClearTag_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
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Matrix_RotateXFApply(effect->rotationX);
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Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gExplosionSplashDL);
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gSPDisplayList(POLY_XLU_DISP++, gEffWaterSplashDL);
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}
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}
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}
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@ -5,18 +5,6 @@
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struct EnClearTag;
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typedef enum {
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/* 0x00 */ CLEAR_TAG_EFFECT_AVAILABLE,
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/* 0x01 */ CLEAR_TAG_EFFECT_DEBRIS,
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/* 0x02 */ CLEAR_TAG_EFFECT_FIRE, // never set to, remnant of OoT
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/* 0x03 */ CLEAR_TAG_EFFECT_SMOKE,
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/* 0x04 */ CLEAR_TAG_EFFECT_FLASH,
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/* 0x05 */ CLEAR_TAG_EFFECT_LIGHT_RAYS,
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/* 0x06 */ CLEAR_TAG_EFFECT_SHOCKWAVE,
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/* 0x07 */ CLEAR_TAG_EFFECT_SPLASH,
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/* 0x08 */ CLEAR_TAG_EFFECT_ISOLATED_SMOKE,
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} ClearTagEffectType;
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typedef struct EnClearTagEffect {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 actionTimer;
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