mirror of https://github.com/zeldaret/mm.git
ClearTag cleanup (#830)
This commit is contained in:
parent
e729f10442
commit
b6362cacbe
|
@ -1044,15 +1044,15 @@
|
||||||
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
|
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
|
||||||
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
|
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
|
||||||
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
|
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
|
||||||
<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||||
<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
||||||
<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||||
<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
||||||
<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
||||||
<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
||||||
<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
||||||
<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
||||||
<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
|
<DList Name="gEffWaterSplashDL" Offset="0x3A0F0" />
|
||||||
<Texture Name="gEffStone1Tex" OutName="eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
|
<Texture Name="gEffStone1Tex" OutName="eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
|
||||||
<Texture Name="gEffStone2Tex" OutName="eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
|
<Texture Name="gEffStone2Tex" OutName="eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
|
||||||
<Texture Name="gEffStone3Tex" OutName="eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
|
<Texture Name="gEffStone3Tex" OutName="eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
|
||||||
|
|
|
@ -11,6 +11,18 @@
|
||||||
|
|
||||||
#define THIS ((EnClearTag*)thisx)
|
#define THIS ((EnClearTag*)thisx)
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
/* 0x00 */ CLEAR_TAG_EFFECT_AVAILABLE,
|
||||||
|
/* 0x01 */ CLEAR_TAG_EFFECT_DEBRIS,
|
||||||
|
/* 0x02 */ CLEAR_TAG_EFFECT_FIRE, // never set to, remnant of OoT
|
||||||
|
/* 0x03 */ CLEAR_TAG_EFFECT_SMOKE,
|
||||||
|
/* 0x04 */ CLEAR_TAG_EFFECT_FLASH,
|
||||||
|
/* 0x05 */ CLEAR_TAG_EFFECT_LIGHT_RAYS,
|
||||||
|
/* 0x06 */ CLEAR_TAG_EFFECT_SHOCKWAVE,
|
||||||
|
/* 0x07 */ CLEAR_TAG_EFFECT_SPLASH,
|
||||||
|
/* 0x08 */ CLEAR_TAG_EFFECT_ISOLATED_SMOKE,
|
||||||
|
} ClearTagEffectType;
|
||||||
|
|
||||||
void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx);
|
void EnClearTag_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||||
void EnClearTag_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
void EnClearTag_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||||
void EnClearTag_Update(Actor* thisx, GlobalContext* globalCtx);
|
void EnClearTag_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||||
|
@ -82,15 +94,15 @@ static f32 sLightRayMaxScale[] = {
|
||||||
25.0f, 100.0f, 48.0f, 20.0f, 32.0f,
|
25.0f, 100.0f, 48.0f, 20.0f, 32.0f,
|
||||||
};
|
};
|
||||||
|
|
||||||
static TexturePtr sSplashTex[] = {
|
static TexturePtr sWaterSplashTextures[] = {
|
||||||
gExplosionSplashTex1,
|
gEffWaterSplash1Tex,
|
||||||
gExplosionSplashTex2,
|
gEffWaterSplash2Tex,
|
||||||
gExplosionSplashTex3,
|
gEffWaterSplash3Tex,
|
||||||
gExplosionSplashTex4,
|
gEffWaterSplash4Tex,
|
||||||
gExplosionSplashTex5,
|
gEffWaterSplash5Tex,
|
||||||
gExplosionSplashTex6,
|
gEffWaterSplash6Tex,
|
||||||
gExplosionSplashTex7,
|
gEffWaterSplash7Tex,
|
||||||
gExplosionSplashTex8,
|
gEffWaterSplash8Tex,
|
||||||
NULL,
|
NULL,
|
||||||
NULL,
|
NULL,
|
||||||
NULL,
|
NULL,
|
||||||
|
@ -972,7 +984,7 @@ void EnClearTag_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
gDPPipeSync(POLY_XLU_DISP++);
|
gDPPipeSync(POLY_XLU_DISP++);
|
||||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 200);
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 200);
|
||||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
|
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 200);
|
||||||
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sSplashTex[effect->actionTimer]));
|
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(sWaterSplashTextures[effect->actionTimer]));
|
||||||
func_8012C9BC(gfxCtx);
|
func_8012C9BC(gfxCtx);
|
||||||
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK);
|
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK);
|
||||||
isMaterialApplied++;
|
isMaterialApplied++;
|
||||||
|
@ -996,7 +1008,7 @@ void EnClearTag_DrawEffects(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
Matrix_RotateXFApply(effect->rotationX);
|
Matrix_RotateXFApply(effect->rotationX);
|
||||||
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
|
Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
|
||||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, gExplosionSplashDL);
|
gSPDisplayList(POLY_XLU_DISP++, gEffWaterSplashDL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,18 +5,6 @@
|
||||||
|
|
||||||
struct EnClearTag;
|
struct EnClearTag;
|
||||||
|
|
||||||
typedef enum {
|
|
||||||
/* 0x00 */ CLEAR_TAG_EFFECT_AVAILABLE,
|
|
||||||
/* 0x01 */ CLEAR_TAG_EFFECT_DEBRIS,
|
|
||||||
/* 0x02 */ CLEAR_TAG_EFFECT_FIRE, // never set to, remnant of OoT
|
|
||||||
/* 0x03 */ CLEAR_TAG_EFFECT_SMOKE,
|
|
||||||
/* 0x04 */ CLEAR_TAG_EFFECT_FLASH,
|
|
||||||
/* 0x05 */ CLEAR_TAG_EFFECT_LIGHT_RAYS,
|
|
||||||
/* 0x06 */ CLEAR_TAG_EFFECT_SHOCKWAVE,
|
|
||||||
/* 0x07 */ CLEAR_TAG_EFFECT_SPLASH,
|
|
||||||
/* 0x08 */ CLEAR_TAG_EFFECT_ISOLATED_SMOKE,
|
|
||||||
} ClearTagEffectType;
|
|
||||||
|
|
||||||
typedef struct EnClearTagEffect {
|
typedef struct EnClearTagEffect {
|
||||||
/* 0x00 */ u8 type;
|
/* 0x00 */ u8 type;
|
||||||
/* 0x01 */ u8 actionTimer;
|
/* 0x01 */ u8 actionTimer;
|
||||||
|
|
Loading…
Reference in New Issue