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@ -317,12 +317,12 @@ void ObjTokeidai_RotateOnMinuteChange(ObjTokeidai* this, s32 playSound) {
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void ObjTokeidai_TowerGear_Collapse(ObjTokeidai* this, GlobalContext* globalCtx) {
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if ((this->actor.bgCheckFlags & 1) || this->actor.world.pos.y < 0.0f) {
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this->actionFunc = ObjTokeidai_DoNothing;
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return;
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} else {
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this->actor.shape.rot.x += 0x50;
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this->actor.shape.rot.z += 0x50;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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}
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this->actor.shape.rot.x += 0x50;
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this->actor.shape.rot.z += 0x50;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
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}
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void ObjTokeidai_TowerGear_TransformedIdle(ObjTokeidai* this, GlobalContext* globalCtx) {
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@ -403,10 +403,10 @@ void ObjTokeidai_TowerClock_TransformedIdle(ObjTokeidai* this, GlobalContext* gl
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void ObjTokeidai_Counterweight_Collapse(ObjTokeidai* this, GlobalContext* globalCtx) {
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if (this->actor.world.pos.y < 0.0f) {
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this->actionFunc = ObjTokeidai_DoNothing;
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return;
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} else {
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this->xRotation += 0x64;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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}
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this->xRotation += 0x64;
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Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
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}
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void ObjTokeidai_Counterweight_TransformedIdle(ObjTokeidai* this, GlobalContext* globalCtx) {
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@ -736,7 +736,7 @@ void ObjTokeidai_Counterweight_Idle(ObjTokeidai* this, GlobalContext* globalCtx)
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if (ObjTokeidai_IsPostFirstCycleFinalHours(this, globalCtx)) {
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this->spotlightIntensity = 0;
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if ((this->actor.child == NULL)) {
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if (this->actor.child == NULL) {
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type = OBJ_TOKEIDAI_TYPE(&this->actor);
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if (type == OBJ_TOKEIDAI_TYPE_COUNTERWEIGHT_CLOCK_TOWN ||
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type == OBJ_TOKEIDAI_TYPE_COUNTERWEIGHT_TERMINA_FIELD) {
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@ -756,7 +756,7 @@ void ObjTokeidai_Counterweight_Idle(ObjTokeidai* this, GlobalContext* globalCtx)
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this->actor.shape.rot.y -= 0x40;
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if (gSaveContext.isNight != 0) {
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if (this->spotlightIntensity < 100) {
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this->spotlightIntensity += +4;
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this->spotlightIntensity += 4;
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}
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} else if (this->spotlightIntensity > 0) {
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this->spotlightIntensity -= 4;
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