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Match `Bg_Fire_Wall` for JP 1.1 (#1855)
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@ -131,7 +131,11 @@ void func_809AC760(BgFireWall* this, PlayState* play) {
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} else {
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phi_a3 = (this->actor.shape.rot.y + 0x8000);
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}
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#if MM_VERSION >= N64_US
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func_800B8D98(play, &this->actor, BREG(48) + 10.0f, phi_a3, BREG(49) + 5.0f);
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#else
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func_800B8D98(play, &this->actor, 10.0f, phi_a3, 3.0f);
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#endif
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}
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void func_809AC7F8(BgFireWall* this, PlayState* play) {
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