EffectSs Sync (#1799)

* gEffectSsOverlayTable

* Sync with OoT docs
This commit is contained in:
Derek Hensley 2025-03-03 08:22:56 -08:00 committed by GitHub
parent fde2b78a92
commit b9c7cbcbf6
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GPG Key ID: B5690EEEBB952194
12 changed files with 237 additions and 231 deletions

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@ -64,9 +64,9 @@ typedef struct EffectSs {
} EffectSs; // size = 0x60 } EffectSs; // size = 0x60
typedef struct EffectSsInfo { typedef struct EffectSsInfo {
/* 0x0 */ EffectSs* dataTable; // "data_table" from debug assert /* 0x0 */ EffectSs* table; // "data_table" from debug assert
/* 0x4 */ s32 searchIndex; /* 0x4 */ s32 searchStartIndex;
/* 0x8 */ s32 size; /* 0x8 */ s32 tableSize;
} EffectSsInfo; // size = 0xC } EffectSsInfo; // size = 0xC
#define DEFINE_EFFECT_SS(_name, enumValue) enumValue, #define DEFINE_EFFECT_SS(_name, enumValue) enumValue,
@ -74,23 +74,23 @@ typedef struct EffectSsInfo {
typedef enum EffectSsType { typedef enum EffectSsType {
#include "tables/effect_ss_table.h" #include "tables/effect_ss_table.h"
/* 0x27 */ EFFECT_SS_MAX /* 0x27 */ EFFECT_SS_TYPE_MAX
} EffectSsType; } EffectSsType;
#undef DEFINE_EFFECT_SS #undef DEFINE_EFFECT_SS
#undef DEFINE_EFFECT_SS_UNSET #undef DEFINE_EFFECT_SS_UNSET
void EffectSS_Init(struct PlayState* play, s32 numEntries); void EffectSs_InitInfo(struct PlayState* play, s32 tableSize);
void EffectSS_Clear(struct PlayState* play); void EffectSs_ClearAll(struct PlayState* play);
EffectSs* EffectSS_GetTable(void); EffectSs* EffectSs_GetTable(void);
void EffectSS_Delete(EffectSs* effectSs); void EffectSs_Delete(EffectSs* effectSs);
void EffectSS_Copy(struct PlayState* play, EffectSs* effectsSs); void EffectSs_Insert(struct PlayState* play, EffectSs* effectSs);
void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData); void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData);
void EffectSS_UpdateAllParticles(struct PlayState* play); void EffectSs_UpdateAll(struct PlayState* play);
void EffectSS_DrawAllParticles(struct PlayState* play); void EffectSs_DrawAll(struct PlayState* play);
s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2); s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv);
s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2); s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight);
u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2); u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight);
void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture); void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture);
void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode); void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode);
void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep); void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
@ -166,6 +166,6 @@ void EffectSsIceSmoke_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity,
void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale); void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
extern EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX]; extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
#endif #endif

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@ -3187,7 +3187,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
} }
Effect_DrawAll(play->state.gfxCtx); Effect_DrawAll(play->state.gfxCtx);
EffectSS_DrawAllParticles(play); EffectSs_DrawAll(play);
EffFootmark_Draw(play); EffFootmark_Draw(play);
ref2 = POLY_XLU_DISP; ref2 = POLY_XLU_DISP;

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@ -310,9 +310,9 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
switch (this->calcMode) { switch (this->calcMode) {
case 1: case 1:
vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
vec2->x = elem->p2.x; vec2->x = elem->p2.x;
vec2->y = elem->p2.y; vec2->y = elem->p2.y;
vec2->z = elem->p2.z; vec2->z = elem->p2.z;
@ -322,19 +322,19 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
vec1->x = elem->p1.x; vec1->x = elem->p1.x;
vec1->y = elem->p1.y; vec1->y = elem->p1.y;
vec1->z = elem->p1.z; vec1->z = elem->p1.z;
vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
break; break;
case 3: case 3:
ratio *= 0.5f; ratio *= 0.5f;
vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
ratio *= 2.0f; ratio *= 2.0f;
break; break;
@ -370,14 +370,14 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
color1->r = color1->g = color1->b = color1->a = 255; color1->r = color1->g = color1->b = color1->a = 255;
color2->r = color2->g = color2->b = color2->a = 255; color2->r = color2->g = color2->b = color2->a = 255;
} else { } else {
color1->r = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio); color1->r = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio);
color1->g = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio); color1->g = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio);
color1->b = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio); color1->b = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio);
color1->a = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio); color1->a = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio);
color2->r = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio); color2->r = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio);
color2->g = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio); color2->g = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio);
color2->b = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio); color2->b = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio);
color2->a = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio); color2->a = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio);
} }
} }
@ -620,18 +620,18 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
vtx[j1].v.ob[0] = Math_FNearbyIntF(sp158.x); vtx[j1].v.ob[0] = Math_FNearbyIntF(sp158.x);
vtx[j1].v.ob[1] = Math_FNearbyIntF(sp158.y); vtx[j1].v.ob[1] = Math_FNearbyIntF(sp158.y);
vtx[j1].v.ob[2] = Math_FNearbyIntF(sp158.z); vtx[j1].v.ob[2] = Math_FNearbyIntF(sp158.z);
vtx[j1].v.cn[0] = func_800B0A24(sp1A4.r, sp19C.r, temp_f28); vtx[j1].v.cn[0] = EffectSs_LerpU8(sp1A4.r, sp19C.r, temp_f28);
vtx[j1].v.cn[1] = func_800B0A24(sp1A4.g, sp19C.g, temp_f28); vtx[j1].v.cn[1] = EffectSs_LerpU8(sp1A4.g, sp19C.g, temp_f28);
vtx[j1].v.cn[2] = func_800B0A24(sp1A4.b, sp19C.b, temp_f28); vtx[j1].v.cn[2] = EffectSs_LerpU8(sp1A4.b, sp19C.b, temp_f28);
vtx[j1].v.cn[3] = func_800B0A24(sp1A4.a, sp19C.a, temp_f28); vtx[j1].v.cn[3] = EffectSs_LerpU8(sp1A4.a, sp19C.a, temp_f28);
vtx[j2].v.ob[0] = Math_FNearbyIntF(sp14C.x); vtx[j2].v.ob[0] = Math_FNearbyIntF(sp14C.x);
vtx[j2].v.ob[1] = Math_FNearbyIntF(sp14C.y); vtx[j2].v.ob[1] = Math_FNearbyIntF(sp14C.y);
vtx[j2].v.ob[2] = Math_FNearbyIntF(sp14C.z); vtx[j2].v.ob[2] = Math_FNearbyIntF(sp14C.z);
vtx[j2].v.cn[0] = func_800B0A24(sp1A0.r, sp198.r, temp_f28); vtx[j2].v.cn[0] = EffectSs_LerpU8(sp1A0.r, sp198.r, temp_f28);
vtx[j2].v.cn[1] = func_800B0A24(sp1A0.g, sp198.g, temp_f28); vtx[j2].v.cn[1] = EffectSs_LerpU8(sp1A0.g, sp198.g, temp_f28);
vtx[j2].v.cn[2] = func_800B0A24(sp1A0.b, sp198.b, temp_f28); vtx[j2].v.cn[2] = EffectSs_LerpU8(sp1A0.b, sp198.b, temp_f28);
vtx[j2].v.cn[3] = func_800B0A24(sp1A0.a, sp198.a, temp_f28); vtx[j2].v.cn[3] = EffectSs_LerpU8(sp1A0.a, sp198.a, temp_f28);
} }
gSPVertex(POLY_XLU_DISP++, vtx, 16, 0); gSPVertex(POLY_XLU_DISP++, vtx, 16, 0);
@ -961,9 +961,9 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
switch (this->calcMode) { switch (this->calcMode) {
case 1: case 1:
vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
vtx[j + 1].v.ob[0] = elem->p2.x; vtx[j + 1].v.ob[0] = elem->p2.x;
vtx[j + 1].v.ob[1] = elem->p2.y; vtx[j + 1].v.ob[1] = elem->p2.y;
vtx[j + 1].v.ob[2] = elem->p2.z; vtx[j + 1].v.ob[2] = elem->p2.z;
@ -973,19 +973,19 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
vtx[j].v.ob[0] = elem->p1.x; vtx[j].v.ob[0] = elem->p1.x;
vtx[j].v.ob[1] = elem->p1.y; vtx[j].v.ob[1] = elem->p1.y;
vtx[j].v.ob[2] = elem->p1.z; vtx[j].v.ob[2] = elem->p1.z;
vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
break; break;
case 3: case 3:
ratio *= 0.5f; ratio *= 0.5f;
vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
ratio *= 2.0f; ratio *= 2.0f;
break; break;
@ -1003,19 +1003,19 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
vtx[j].v.flag = 0; vtx[j].v.flag = 0;
vtx[j].v.tc[0] = 0; vtx[j].v.tc[0] = 0;
vtx[j].v.tc[1] = 0; vtx[j].v.tc[1] = 0;
vtx[j].v.cn[0] = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio); vtx[j].v.cn[0] = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio);
vtx[j].v.cn[1] = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio); vtx[j].v.cn[1] = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio);
vtx[j].v.cn[2] = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio); vtx[j].v.cn[2] = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio);
vtx[j].v.cn[3] = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio); vtx[j].v.cn[3] = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio);
j++; j++;
vtx[j].v.flag = 0; vtx[j].v.flag = 0;
vtx[j].v.tc[0] = 0; vtx[j].v.tc[0] = 0;
vtx[j].v.tc[1] = 0; vtx[j].v.tc[1] = 0;
vtx[j].v.cn[0] = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio); vtx[j].v.cn[0] = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio);
vtx[j].v.cn[1] = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio); vtx[j].v.cn[1] = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio);
vtx[j].v.cn[2] = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio); vtx[j].v.cn[2] = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio);
vtx[j].v.cn[3] = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio); vtx[j].v.cn[3] = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio);
j++; j++;
} }
} }

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@ -5,50 +5,48 @@
#include "zelda_arena.h" #include "zelda_arena.h"
#include "global.h" #include "global.h"
void EffectSS_ResetEntry(EffectSs* particle); void EffectSs_Reset(EffectSs* effectSs);
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 }; EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };
void EffectSS_Init(PlayState* play, s32 numEntries) { void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
u32 i; u32 i;
EffectSs* effectsSs; EffectSs* effectSs;
EffectSsOverlay* overlay; EffectSsOverlay* overlay;
sEffectSsInfo.dataTable = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, numEntries * sizeof(EffectSs)); sEffectSsInfo.table = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, tableSize * sizeof(EffectSs));
sEffectSsInfo.searchIndex = 0; sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.size = numEntries; sEffectSsInfo.tableSize = tableSize;
for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size]; for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
effectsSs++) { EffectSs_Reset(effectSs);
EffectSS_ResetEntry(effectsSs);
} }
overlay = &gParticleOverlayTable[0]; overlay = &gEffectSsOverlayTable[0];
for (i = 0; i < EFFECT_SS_MAX; i++) { for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) {
overlay->loadedRamAddr = NULL; overlay->loadedRamAddr = NULL;
overlay++; overlay++;
} }
} }
void EffectSS_Clear(PlayState* play) { void EffectSs_ClearAll(PlayState* play) {
u32 i; u32 i;
EffectSs* effectsSs; EffectSs* effectSs;
EffectSsOverlay* overlay; EffectSsOverlay* overlay;
void* addr; void* addr;
sEffectSsInfo.dataTable = NULL; sEffectSsInfo.table = NULL;
sEffectSsInfo.searchIndex = 0; sEffectSsInfo.searchStartIndex = 0;
sEffectSsInfo.size = 0; sEffectSsInfo.tableSize = 0;
//! @bug: Effects left in the table are not properly deleted, as dataTable was just set to NULL and size to 0 //! @bug: Effects left in the table are not properly deleted, as dataTable was just set to NULL and size to 0
for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size]; for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
effectsSs++) { EffectSs_Delete(effectSs);
EffectSS_Delete(effectsSs);
} }
// Free memory from loaded particle overlays // Free memory from loaded effectSs overlays
overlay = &gParticleOverlayTable[0]; overlay = &gEffectSsOverlayTable[0];
for (i = 0; i < EFFECT_SS_MAX; i++) { for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) {
addr = overlay->loadedRamAddr; addr = overlay->loadedRamAddr;
if (addr != NULL) { if (addr != NULL) {
ZeldaArena_Free(addr); ZeldaArena_Free(addr);
@ -59,11 +57,11 @@ void EffectSS_Clear(PlayState* play) {
} }
} }
EffectSs* EffectSS_GetTable() { EffectSs* EffectSs_GetTable(void) {
return sEffectSsInfo.dataTable; return sEffectSsInfo.table;
} }
void EffectSS_Delete(EffectSs* effectSs) { void EffectSs_Delete(EffectSs* effectSs) {
if (effectSs->flags & 2) { if (effectSs->flags & 2) {
AudioSfx_StopByPos(&effectSs->pos); AudioSfx_StopByPos(&effectSs->pos);
} }
@ -72,97 +70,97 @@ void EffectSS_Delete(EffectSs* effectSs) {
AudioSfx_StopByPos(&effectSs->vec); AudioSfx_StopByPos(&effectSs->vec);
} }
EffectSS_ResetEntry(effectSs); EffectSs_Reset(effectSs);
} }
void EffectSS_ResetEntry(EffectSs* particle) { void EffectSs_Reset(EffectSs* effectSs) {
u32 i; u32 i;
particle->type = EFFECT_SS_MAX; effectSs->type = EFFECT_SS_TYPE_MAX;
particle->accel.x = particle->accel.y = particle->accel.z = 0; effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0;
particle->velocity.x = particle->velocity.y = particle->velocity.z = 0; effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0;
particle->vec.x = particle->vec.y = particle->vec.z = 0; effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0;
particle->pos.x = particle->pos.y = particle->pos.z = 0; effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0;
particle->life = -1; effectSs->life = -1;
particle->flags = 0; effectSs->flags = 0;
particle->priority = 128; effectSs->priority = 128;
particle->draw = NULL; effectSs->draw = NULL;
particle->update = NULL; effectSs->update = NULL;
particle->gfx = NULL; effectSs->gfx = NULL;
particle->actor = NULL; effectSs->actor = NULL;
for (i = 0; i < ARRAY_COUNT(particle->regs); i++) { for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
particle->regs[i] = 0; effectSs->regs[i] = 0;
} }
} }
s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) { s32 EffectSs_FindSlot(s32 priority, s32* index) {
s32 foundFree; s32 foundFree;
s32 i; s32 i;
if (sEffectSsInfo.searchIndex >= sEffectSsInfo.size) { if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) {
sEffectSsInfo.searchIndex = 0; sEffectSsInfo.searchStartIndex = 0;
} }
// Search for a unused entry // Search for a unused entry
i = sEffectSsInfo.searchIndex; i = sEffectSsInfo.searchStartIndex;
foundFree = false; foundFree = false;
while (true) { while (true) {
if (sEffectSsInfo.dataTable[i].life == -1) { if (sEffectSsInfo.table[i].life == -1) {
foundFree = true; foundFree = true;
break; break;
} }
i++; i++;
if (i >= sEffectSsInfo.size) { if (i >= sEffectSsInfo.tableSize) {
i = 0; // Loop around the whole table i = 0; // Loop around the whole table
} }
// After a full loop, break out // After a full loop, break out
if (i == sEffectSsInfo.searchIndex) { if (i == sEffectSsInfo.searchStartIndex) {
break; break;
} }
} }
if (foundFree == true) { if (foundFree == true) {
*tableEntry = i; *index = i;
return false; return 0;
} }
// If all slots are in use, search for a slot with a lower priority // If all slots are in use, search for a slot with a lower priority
// Note that a lower priority is representend by a higher value // Note that a lower priority is representend by a higher value
i = sEffectSsInfo.searchIndex; i = sEffectSsInfo.searchStartIndex;
while (true) { while (true) {
// Equal priority should only be considered "lower" if flag 0 is set // Equal priority should only be considered "lower" if flag 0 is set
if ((priority <= sEffectSsInfo.dataTable[i].priority) && if ((priority <= sEffectSsInfo.table[i].priority) &&
!((priority == sEffectSsInfo.dataTable[i].priority) && (sEffectSsInfo.dataTable[i].flags & 1))) { !((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) {
break; break;
} }
i++; i++;
if (i >= sEffectSsInfo.size) { if (i >= sEffectSsInfo.tableSize) {
i = 0; // Loop around the whole table i = 0; // Loop around the whole table
} }
// After a full loop, return 1 to indicate that we failed to find a suitable slot // After a full loop, return 1 to indicate that we failed to find a suitable slot
if (i == sEffectSsInfo.searchIndex) { if (i == sEffectSsInfo.searchStartIndex) {
return true; return 1;
} }
} }
*tableEntry = i; *index = i;
return false; return 0;
} }
void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) { void EffectSs_Insert(PlayState* play, EffectSs* effectSs) {
s32 index; s32 index;
if (FrameAdvance_IsEnabled(play) != true) { if (FrameAdvance_IsEnabled(play) != true) {
if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) { if (EffectSs_FindSlot(effectSs->priority, &index) == 0) {
sEffectSsInfo.searchIndex = index + 1; sEffectSsInfo.searchStartIndex = index + 1;
sEffectSsInfo.dataTable[index] = *effectsSs; sEffectSsInfo.table[index] = *effectSs;
} }
} }
} }
@ -170,15 +168,15 @@ void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) {
void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) { void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
s32 index; s32 index;
u32 overlaySize; u32 overlaySize;
EffectSsOverlay* overlayEntry = &gParticleOverlayTable[type]; EffectSsOverlay* overlayEntry = &gEffectSsOverlayTable[type];
EffectSsProfile* profile; EffectSsProfile* profile;
if (EffectSS_FindFreeSpace(priority, &index) != 0) { if (EffectSs_FindSlot(priority, &index) != 0) {
// Abort because we couldn't find a suitable slot to add this effect in // Abort because we couldn't find a suitable slot to add this effect in
return; return;
} }
sEffectSsInfo.searchIndex = index + 1; sEffectSsInfo.searchStartIndex = index + 1;
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
if (overlayEntry->vramStart == NULL) { if (overlayEntry->vramStart == NULL) {
@ -202,94 +200,102 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
: NULL); : NULL);
} }
if (profile->init != NULL) { if (profile->init == NULL) {
// Delete the previous effect in the slot, in case the slot wasn't free return;
EffectSS_Delete(&sEffectSsInfo.dataTable[index]); }
sEffectSsInfo.dataTable[index].type = type; // Delete the previous effect in the slot, in case the slot wasn't free
sEffectSsInfo.dataTable[index].priority = priority; EffectSs_Delete(&sEffectSsInfo.table[index]);
if (profile->init(play, index, &sEffectSsInfo.dataTable[index], initData) == 0) { sEffectSsInfo.table[index].type = type;
EffectSS_ResetEntry(&sEffectSsInfo.dataTable[index]); sEffectSsInfo.table[index].priority = priority;
}
if (profile->init(play, index, &sEffectSsInfo.table[index], initData) == 0) {
EffectSs_Reset(&sEffectSsInfo.table[index]);
} }
} }
void EffectSS_UpdateParticle(PlayState* play, s32 index) { void EffectSs_Update(PlayState* play, s32 index) {
EffectSs* particle = &sEffectSsInfo.dataTable[index]; EffectSs* effectSs = &sEffectSsInfo.table[index];
if (particle->update != NULL) { if (effectSs->update != NULL) {
particle->velocity.x += particle->accel.x; effectSs->velocity.x += effectSs->accel.x;
particle->velocity.y += particle->accel.y; effectSs->velocity.y += effectSs->accel.y;
particle->velocity.z += particle->accel.z; effectSs->velocity.z += effectSs->accel.z;
particle->pos.x += particle->velocity.x; effectSs->pos.x += effectSs->velocity.x;
particle->pos.y += particle->velocity.y; effectSs->pos.y += effectSs->velocity.y;
particle->pos.z += particle->velocity.z; effectSs->pos.z += effectSs->velocity.z;
particle->update(play, index, particle); effectSs->update(play, index, effectSs);
} }
} }
void EffectSS_UpdateAllParticles(PlayState* play) { void EffectSs_UpdateAll(PlayState* play) {
s32 i; s32 i;
for (i = 0; i < sEffectSsInfo.size; i++) { for (i = 0; i < sEffectSsInfo.tableSize; i++) {
if (sEffectSsInfo.dataTable[i].life > -1) { if (sEffectSsInfo.table[i].life > -1) {
sEffectSsInfo.dataTable[i].life--; sEffectSsInfo.table[i].life--;
if (sEffectSsInfo.dataTable[i].life < 0) { if (sEffectSsInfo.table[i].life < 0) {
EffectSS_Delete(&sEffectSsInfo.dataTable[i]); EffectSs_Delete(&sEffectSsInfo.table[i]);
} }
} }
if (sEffectSsInfo.dataTable[i].life > -1) { if (sEffectSsInfo.table[i].life > -1) {
EffectSS_UpdateParticle(play, i); EffectSs_Update(play, i);
} }
} }
} }
void EffectSS_DrawParticle(PlayState* play, s32 index) { void EffectSs_Draw(PlayState* play, s32 index) {
EffectSs* entry = &sEffectSsInfo.dataTable[index]; EffectSs* effectSs = &sEffectSsInfo.table[index];
if (entry->draw != NULL) { if (effectSs->draw != NULL) {
entry->draw(play, index, entry); effectSs->draw(play, index, effectSs);
} }
} }
void EffectSS_DrawAllParticles(PlayState* play) { void EffectSs_DrawAll(PlayState* play) {
Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx); Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx);
s32 i; s32 i;
Lights_BindAll(lights, play->lightCtx.listHead, NULL, play); Lights_BindAll(lights, play->lightCtx.listHead, NULL, play);
Lights_Draw(lights, play->state.gfxCtx); Lights_Draw(lights, play->state.gfxCtx);
for (i = 0; i < sEffectSsInfo.size; i++) { for (i = 0; i < sEffectSsInfo.tableSize; i++) {
if (sEffectSsInfo.dataTable[i].life > -1) { if (sEffectSsInfo.table[i].life > -1) {
if ((sEffectSsInfo.dataTable[i].pos.x > BGCHECK_Y_MAX) || if ((sEffectSsInfo.table[i].pos.x > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.x < BGCHECK_Y_MIN) ||
(sEffectSsInfo.dataTable[i].pos.x < BGCHECK_Y_MIN) || (sEffectSsInfo.table[i].pos.y > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.y < BGCHECK_Y_MIN) ||
(sEffectSsInfo.dataTable[i].pos.y > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.z > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.z < BGCHECK_Y_MIN)) {
(sEffectSsInfo.dataTable[i].pos.y < BGCHECK_Y_MIN) || EffectSs_Delete(&sEffectSsInfo.table[i]);
(sEffectSsInfo.dataTable[i].pos.z > BGCHECK_Y_MAX) ||
(sEffectSsInfo.dataTable[i].pos.z < BGCHECK_Y_MIN)) {
EffectSS_Delete(&sEffectSsInfo.dataTable[i]);
} else { } else {
EffectSS_DrawParticle(play, i); EffectSs_Draw(play, i);
} }
} }
} }
} }
s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) { /**
s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2); * Lerp from `a` (weightInv == inf) to `b` (weightInv == 1 or 0).
*/
s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv) {
s16 ret = (weightInv == 0) ? b : (a + (s32)((b - a) / (f32)weightInv));
return ret; return ret;
} }
s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) { /**
return arg2 * (arg1 - arg0) + arg0; * Lerp from `a` (weight == 0) to `b` (weight == 1).
*/
s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight) {
return (b - a) * weight + a;
} }
u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) { /**
return arg2 * ((f32)arg1 - (f32)arg0) + arg0; * Lerp from `a` (weight == 0) to `b` (weight == 1).
*/
u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight) {
return weight * ((f32)b - (f32)a) + a;
} }

View File

@ -20,7 +20,7 @@
#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 }, #define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX] = { EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX] = {
#include "tables/effect_ss_table.h" #include "tables/effect_ss_table.h"
}; };

View File

@ -403,7 +403,7 @@ void Play_Destroy(GameState* thisx) {
this->unk_18E64 = NULL; this->unk_18E64 = NULL;
this->unk_18E68 = NULL; this->unk_18E68 = NULL;
Effect_DestroyAll(this); Effect_DestroyAll(this);
EffectSS_Clear(this); EffectSs_ClearAll(this);
CollisionCheck_DestroyContext(this, &this->colChkCtx); CollisionCheck_DestroyContext(this, &this->colChkCtx);
if (gTransitionTileState == TRANS_TILE_READY) { if (gTransitionTileState == TRANS_TILE_READY) {
@ -1006,7 +1006,7 @@ void Play_UpdateMain(PlayState* this) {
Cutscene_UpdateManual(this, &this->csCtx); Cutscene_UpdateManual(this, &this->csCtx);
Cutscene_UpdateScripted(this, &this->csCtx); Cutscene_UpdateScripted(this, &this->csCtx);
Effect_UpdateAll(this); Effect_UpdateAll(this);
EffectSS_UpdateAllParticles(this); EffectSs_UpdateAll(this);
EffFootmark_Update(this); EffFootmark_Update(this);
} }
} else { } else {
@ -2181,7 +2181,7 @@ void Play_Init(GameState* thisx) {
SoundSource_InitAll(this); SoundSource_InitAll(this);
EffFootmark_Init(this); EffFootmark_Init(this);
Effect_Init(this); Effect_Init(this);
EffectSS_Init(this, 100); EffectSs_InitInfo(this, 100);
CollisionCheck_InitContext(this, &this->colChkCtx); CollisionCheck_InitContext(this, &this->colChkCtx);
AnimTaskQueue_Reset(&this->animTaskQueue); AnimTaskQueue_Reset(&this->animTaskQueue);
Cutscene_InitContext(this, &this->csCtx); Cutscene_InitContext(this, &this->csCtx);

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@ -174,21 +174,21 @@ void EffectSsBomb2_Update(PlayState* play, u32 index, EffectSs* this) {
if ((this->life < 23) && (this->life > 13)) { if ((this->life < 23) && (this->life > 13)) {
divisor = this->life - 13; divisor = this->life - 13;
this->rPrimColorR = func_800B096C(this->rPrimColorR, 255, divisor); this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, 255, divisor);
this->rPrimColorG = func_800B096C(this->rPrimColorG, 255, divisor); this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, 255, divisor);
this->rPrimColorB = func_800B096C(this->rPrimColorB, 150, divisor); this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, 150, divisor);
this->rPrimColorA = func_800B096C(this->rPrimColorA, 255, divisor); this->rPrimColorA = EffectSs_LerpInv(this->rPrimColorA, 255, divisor);
this->rEnvColorR = func_800B096C(this->rEnvColorR, 150, divisor); this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, 150, divisor);
this->rEnvColorG = func_800B096C(this->rEnvColorG, 0, divisor); this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, 0, divisor);
this->rEnvColorB = func_800B096C(this->rEnvColorB, 0, divisor); this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, 0, divisor);
} else if ((this->life < 14) && (this->life > -1)) { } else if ((this->life < 14) && (this->life > -1)) {
divisor = this->life + 1; divisor = this->life + 1;
this->rPrimColorR = func_800B096C(this->rPrimColorR, 50, divisor); this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, 50, divisor);
this->rPrimColorG = func_800B096C(this->rPrimColorG, 50, divisor); this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, 50, divisor);
this->rPrimColorB = func_800B096C(this->rPrimColorB, 50, divisor); this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, 50, divisor);
this->rPrimColorA = func_800B096C(this->rPrimColorA, 150, divisor); this->rPrimColorA = EffectSs_LerpInv(this->rPrimColorA, 150, divisor);
this->rEnvColorR = func_800B096C(this->rEnvColorR, 10, divisor); this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, 10, divisor);
this->rEnvColorG = func_800B096C(this->rEnvColorG, 10, divisor); this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, 10, divisor);
this->rEnvColorB = func_800B096C(this->rEnvColorB, 10, divisor); this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, 10, divisor);
} }
} }

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@ -153,11 +153,11 @@ void EffectSsHitmark_Update(PlayState* play, u32 index, EffectSs* this) {
if (this->rTexIndex != 0) { if (this->rTexIndex != 0) {
colorIndex = this->rType * 4 + 2; colorIndex = this->rType * 4 + 2;
this->rPrimColorR = func_800B096C(this->rPrimColorR, sColors[colorIndex].r, this->life + 1); this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, sColors[colorIndex].r, this->life + 1);
this->rPrimColorG = func_800B096C(this->rPrimColorG, sColors[colorIndex].g, this->life + 1); this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, sColors[colorIndex].g, this->life + 1);
this->rPrimColorB = func_800B096C(this->rPrimColorB, sColors[colorIndex].b, this->life + 1); this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, sColors[colorIndex].b, this->life + 1);
this->rEnvColorR = func_800B096C(this->rEnvColorR, sColors[colorIndex + 1].r, this->life + 1); this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, sColors[colorIndex + 1].r, this->life + 1);
this->rEnvColorG = func_800B096C(this->rEnvColorG, sColors[colorIndex + 1].g, this->life + 1); this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, sColors[colorIndex + 1].g, this->life + 1);
this->rEnvColorB = func_800B096C(this->rEnvColorB, sColors[colorIndex + 1].b, this->life + 1); this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, sColors[colorIndex + 1].b, this->life + 1);
} }
} }

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@ -73,14 +73,14 @@ u32 EffectSsLightning_Init(PlayState* play, u32 index, EffectSs* this, void* ini
void EffectSsLightning_NewLightning(PlayState* play, Vec3f* pos, s32 yaw, EffectSs* this) { void EffectSsLightning_NewLightning(PlayState* play, Vec3f* pos, s32 yaw, EffectSs* this) {
EffectSs newLightning; EffectSs newLightning;
EffectSS_Delete(&newLightning); EffectSs_Delete(&newLightning);
newLightning = *this; newLightning = *this;
newLightning.pos = *pos; newLightning.pos = *pos;
newLightning.rNumBolts--; newLightning.rNumBolts--;
newLightning.rYaw = yaw; newLightning.rYaw = yaw;
newLightning.life = newLightning.rLifespan; newLightning.life = newLightning.rLifespan;
EffectSS_Copy(play, &newLightning); EffectSs_Insert(play, &newLightning);
} }
void EffectSsLightning_Draw(PlayState* play, u32 index, EffectSs* this) { void EffectSsLightning_Draw(PlayState* play, u32 index, EffectSs* this) {

View File

@ -561,21 +561,21 @@
0x800AFC60:("Effect_UpdateAll",), 0x800AFC60:("Effect_UpdateAll",),
0x800AFDCC:("Effect_Destroy",), 0x800AFDCC:("Effect_Destroy",),
0x800AFF24:("Effect_DestroyAll",), 0x800AFF24:("Effect_DestroyAll",),
0x800B0050:("EffectSS_Init",), 0x800B0050:("EffectSs_InitInfo",),
0x800B0140:("EffectSS_Clear",), 0x800B0140:("EffectSs_ClearAll",),
0x800B0200:("EffectSS_GetTable",), 0x800B0200:("EffectSs_GetTable",),
0x800B0210:("EffectSS_Delete",), 0x800B0210:("EffectSs_Delete",),
0x800B0270:("EffectSS_ResetEntry",), 0x800B0270:("EffectSs_Reset",),
0x800B0304:("EffectSS_FindFreeSpace",), 0x800B0304:("EffectSs_FindSlot",),
0x800B043C:("EffectSS_Copy",), 0x800B043C:("EffectSs_Insert",),
0x800B04D4:("EffectSs_Spawn",), 0x800B04D4:("EffectSs_Spawn",),
0x800B067C:("EffectSS_UpdateParticle",), 0x800B067C:("EffectSs_Update",),
0x800B071C:("EffectSS_UpdateAllParticles",), 0x800B071C:("EffectSs_UpdateAll",),
0x800B07D8:("EffectSS_DrawParticle",), 0x800B07D8:("EffectSs_Draw",),
0x800B081C:("EffectSS_DrawAllParticles",), 0x800B081C:("EffectSs_DrawAll",),
0x800B096C:("func_800B096C",), 0x800B096C:("EffectSs_LerpInv",),
0x800B09D0:("func_800B09D0",), 0x800B09D0:("EffectSs_LerpS16",),
0x800B0A24:("func_800B0A24",), 0x800B0A24:("EffectSs_LerpU8",),
0x800B0B10:("EffectSs_DrawGEffect",), 0x800B0B10:("EffectSs_DrawGEffect",),
0x800B0D2C:("EffectSsDust_Spawn",), 0x800B0D2C:("EffectSsDust_Spawn",),
0x800B0DE0:("func_800B0DE0",), 0x800B0DE0:("func_800B0DE0",),

View File

@ -416,7 +416,7 @@
0x801AE488:("D_801AE488","Color_RGBA8","",0x4), 0x801AE488:("D_801AE488","Color_RGBA8","",0x4),
0x801AE48C:("D_801AE48C","Color_RGBA8","",0x4), 0x801AE48C:("D_801AE48C","Color_RGBA8","",0x4),
0x801AE490:("D_801AE490","Color_RGBA8","[4]",0x10), 0x801AE490:("D_801AE490","Color_RGBA8","[4]",0x10),
0x801AE4A0:("gParticleOverlayTable","EffectSsOverlay","[39]",0x444), 0x801AE4A0:("gEffectSsOverlayTable","EffectSsOverlay","[39]",0x444),
0x801AE8F0:("sFlagEntries","FlagSetEntry","[112]",0x8), 0x801AE8F0:("sFlagEntries","FlagSetEntry","[112]",0x8),
0x801AEC70:("sEntryIndex","s32","",0x4), 0x801AEC70:("sEntryIndex","s32","",0x4),
0x801AEC74:("sCurrentBit","u32","",0x4), 0x801AEC74:("sCurrentBit","u32","",0x4),

View File

@ -75,21 +75,21 @@ asm/non_matchings/code/z_effect/Effect_DrawAll.s,Effect_DrawAll,0x800AFB24,0x4F
asm/non_matchings/code/z_effect/Effect_UpdateAll.s,Effect_UpdateAll,0x800AFC60,0x5B asm/non_matchings/code/z_effect/Effect_UpdateAll.s,Effect_UpdateAll,0x800AFC60,0x5B
asm/non_matchings/code/z_effect/Effect_Destroy.s,Effect_Destroy,0x800AFDCC,0x56 asm/non_matchings/code/z_effect/Effect_Destroy.s,Effect_Destroy,0x800AFDCC,0x56
asm/non_matchings/code/z_effect/Effect_DestroyAll.s,Effect_DestroyAll,0x800AFF24,0x4B asm/non_matchings/code/z_effect/Effect_DestroyAll.s,Effect_DestroyAll,0x800AFF24,0x4B
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Init.s,EffectSS_Init,0x800B0050,0x3C asm/non_matchings/code/z_effect_soft_sprite/EffectSs_InitInfo.s,EffectSs_InitInfo,0x800B0050,0x3C
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Clear.s,EffectSS_Clear,0x800B0140,0x30 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_ClearAll.s,EffectSs_ClearAll,0x800B0140,0x30
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_GetTable.s,EffectSS_GetTable,0x800B0200,0x4 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_GetTable.s,EffectSs_GetTable,0x800B0200,0x4
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Delete.s,EffectSS_Delete,0x800B0210,0x18 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Delete.s,EffectSs_Delete,0x800B0210,0x18
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_ResetEntry.s,EffectSS_ResetEntry,0x800B0270,0x25 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Reset.s,EffectSs_Reset,0x800B0270,0x25
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_FindFreeSpace.s,EffectSS_FindFreeSpace,0x800B0304,0x4E asm/non_matchings/code/z_effect_soft_sprite/EffectSs_FindSlot.s,EffectSs_FindSlot,0x800B0304,0x4E
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Copy.s,EffectSS_Copy,0x800B043C,0x26 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Insert.s,EffectSs_Insert,0x800B043C,0x26
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Spawn.s,EffectSs_Spawn,0x800B04D4,0x6A asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Spawn.s,EffectSs_Spawn,0x800B04D4,0x6A
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateParticle.s,EffectSS_UpdateParticle,0x800B067C,0x28 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Update.s,EffectSs_Update,0x800B067C,0x28
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateAllParticles.s,EffectSS_UpdateAllParticles,0x800B071C,0x2F asm/non_matchings/code/z_effect_soft_sprite/EffectSs_UpdateAll.s,EffectSs_UpdateAll,0x800B071C,0x2F
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawParticle.s,EffectSS_DrawParticle,0x800B07D8,0x11 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Draw.s,EffectSs_Draw,0x800B07D8,0x11
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawAllParticles.s,EffectSS_DrawAllParticles,0x800B081C,0x54 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_DrawAll.s,EffectSs_DrawAll,0x800B081C,0x54
asm/non_matchings/code/z_effect_soft_sprite/func_800B096C.s,func_800B096C,0x800B096C,0x19 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpInv.s,EffectSs_LerpInv,0x800B096C,0x19
asm/non_matchings/code/z_effect_soft_sprite/func_800B09D0.s,func_800B09D0,0x800B09D0,0x15 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpS16.s,EffectSs_LerpS16,0x800B09D0,0x15
asm/non_matchings/code/z_effect_soft_sprite/func_800B0A24.s,func_800B0A24,0x800B0A24,0x3B asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpU8.s,EffectSs_LerpU8,0x800B0A24,0x3B
asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSs_DrawGEffect.s,EffectSs_DrawGEffect,0x800B0B10,0x87 asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSs_DrawGEffect.s,EffectSs_DrawGEffect,0x800B0B10,0x87
asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDust_Spawn.s,EffectSsDust_Spawn,0x800B0D2C,0x2D asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDust_Spawn.s,EffectSsDust_Spawn,0x800B0D2C,0x2D
asm/non_matchings/code/z_effect_soft_sprite_old_init/func_800B0DE0.s,func_800B0DE0,0x800B0DE0,0x1A asm/non_matchings/code/z_effect_soft_sprite_old_init/func_800B0DE0.s,func_800B0DE0,0x800B0DE0,0x1A

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
75 asm/non_matchings/code/z_effect/Effect_UpdateAll.s Effect_UpdateAll 0x800AFC60 0x5B
76 asm/non_matchings/code/z_effect/Effect_Destroy.s Effect_Destroy 0x800AFDCC 0x56
77 asm/non_matchings/code/z_effect/Effect_DestroyAll.s Effect_DestroyAll 0x800AFF24 0x4B
78 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Init.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_InitInfo.s EffectSS_Init EffectSs_InitInfo 0x800B0050 0x3C
79 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Clear.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_ClearAll.s EffectSS_Clear EffectSs_ClearAll 0x800B0140 0x30
80 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_GetTable.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_GetTable.s EffectSS_GetTable EffectSs_GetTable 0x800B0200 0x4
81 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Delete.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Delete.s EffectSS_Delete EffectSs_Delete 0x800B0210 0x18
82 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_ResetEntry.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Reset.s EffectSS_ResetEntry EffectSs_Reset 0x800B0270 0x25
83 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_FindFreeSpace.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_FindSlot.s EffectSS_FindFreeSpace EffectSs_FindSlot 0x800B0304 0x4E
84 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Copy.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Insert.s EffectSS_Copy EffectSs_Insert 0x800B043C 0x26
85 asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Spawn.s EffectSs_Spawn 0x800B04D4 0x6A
86 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateParticle.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Update.s EffectSS_UpdateParticle EffectSs_Update 0x800B067C 0x28
87 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateAllParticles.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_UpdateAll.s EffectSS_UpdateAllParticles EffectSs_UpdateAll 0x800B071C 0x2F
88 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawParticle.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Draw.s EffectSS_DrawParticle EffectSs_Draw 0x800B07D8 0x11
89 asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawAllParticles.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_DrawAll.s EffectSS_DrawAllParticles EffectSs_DrawAll 0x800B081C 0x54
90 asm/non_matchings/code/z_effect_soft_sprite/func_800B096C.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpInv.s func_800B096C EffectSs_LerpInv 0x800B096C 0x19
91 asm/non_matchings/code/z_effect_soft_sprite/func_800B09D0.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpS16.s func_800B09D0 EffectSs_LerpS16 0x800B09D0 0x15
92 asm/non_matchings/code/z_effect_soft_sprite/func_800B0A24.s asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpU8.s func_800B0A24 EffectSs_LerpU8 0x800B0A24 0x3B
93 asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSs_DrawGEffect.s EffectSs_DrawGEffect 0x800B0B10 0x87
94 asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDust_Spawn.s EffectSsDust_Spawn 0x800B0D2C 0x2D
95 asm/non_matchings/code/z_effect_soft_sprite_old_init/func_800B0DE0.s func_800B0DE0 0x800B0DE0 0x1A