mirror of https://github.com/zeldaret/mm.git
parent
fde2b78a92
commit
b9c7cbcbf6
|
@ -64,9 +64,9 @@ typedef struct EffectSs {
|
|||
} EffectSs; // size = 0x60
|
||||
|
||||
typedef struct EffectSsInfo {
|
||||
/* 0x0 */ EffectSs* dataTable; // "data_table" from debug assert
|
||||
/* 0x4 */ s32 searchIndex;
|
||||
/* 0x8 */ s32 size;
|
||||
/* 0x0 */ EffectSs* table; // "data_table" from debug assert
|
||||
/* 0x4 */ s32 searchStartIndex;
|
||||
/* 0x8 */ s32 tableSize;
|
||||
} EffectSsInfo; // size = 0xC
|
||||
|
||||
#define DEFINE_EFFECT_SS(_name, enumValue) enumValue,
|
||||
|
@ -74,23 +74,23 @@ typedef struct EffectSsInfo {
|
|||
|
||||
typedef enum EffectSsType {
|
||||
#include "tables/effect_ss_table.h"
|
||||
/* 0x27 */ EFFECT_SS_MAX
|
||||
/* 0x27 */ EFFECT_SS_TYPE_MAX
|
||||
} EffectSsType;
|
||||
|
||||
#undef DEFINE_EFFECT_SS
|
||||
#undef DEFINE_EFFECT_SS_UNSET
|
||||
|
||||
void EffectSS_Init(struct PlayState* play, s32 numEntries);
|
||||
void EffectSS_Clear(struct PlayState* play);
|
||||
EffectSs* EffectSS_GetTable(void);
|
||||
void EffectSS_Delete(EffectSs* effectSs);
|
||||
void EffectSS_Copy(struct PlayState* play, EffectSs* effectsSs);
|
||||
void EffectSs_InitInfo(struct PlayState* play, s32 tableSize);
|
||||
void EffectSs_ClearAll(struct PlayState* play);
|
||||
EffectSs* EffectSs_GetTable(void);
|
||||
void EffectSs_Delete(EffectSs* effectSs);
|
||||
void EffectSs_Insert(struct PlayState* play, EffectSs* effectSs);
|
||||
void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData);
|
||||
void EffectSS_UpdateAllParticles(struct PlayState* play);
|
||||
void EffectSS_DrawAllParticles(struct PlayState* play);
|
||||
s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2);
|
||||
s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2);
|
||||
u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2);
|
||||
void EffectSs_UpdateAll(struct PlayState* play);
|
||||
void EffectSs_DrawAll(struct PlayState* play);
|
||||
s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv);
|
||||
s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight);
|
||||
u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight);
|
||||
void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture);
|
||||
void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode);
|
||||
void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
|
||||
|
@ -166,6 +166,6 @@ void EffectSsIceSmoke_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity,
|
|||
void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
|
||||
|
||||
|
||||
extern EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX];
|
||||
extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3187,7 +3187,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
|
|||
}
|
||||
|
||||
Effect_DrawAll(play->state.gfxCtx);
|
||||
EffectSS_DrawAllParticles(play);
|
||||
EffectSs_DrawAll(play);
|
||||
EffFootmark_Draw(play);
|
||||
|
||||
ref2 = POLY_XLU_DISP;
|
||||
|
|
|
@ -310,9 +310,9 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
|
|||
|
||||
switch (this->calcMode) {
|
||||
case 1:
|
||||
vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio);
|
||||
vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio);
|
||||
vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio);
|
||||
vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
|
||||
vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
|
||||
vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
|
||||
vec2->x = elem->p2.x;
|
||||
vec2->y = elem->p2.y;
|
||||
vec2->z = elem->p2.z;
|
||||
|
@ -322,19 +322,19 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
|
|||
vec1->x = elem->p1.x;
|
||||
vec1->y = elem->p1.y;
|
||||
vec1->z = elem->p1.z;
|
||||
vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio);
|
||||
vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio);
|
||||
vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio);
|
||||
vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
|
||||
vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
|
||||
vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
ratio *= 0.5f;
|
||||
vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio);
|
||||
vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio);
|
||||
vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio);
|
||||
vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio);
|
||||
vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio);
|
||||
vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio);
|
||||
vec1->x = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
|
||||
vec1->y = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
|
||||
vec1->z = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
|
||||
vec2->x = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
|
||||
vec2->y = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
|
||||
vec2->z = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
|
||||
ratio *= 2.0f;
|
||||
break;
|
||||
|
||||
|
@ -370,14 +370,14 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
|
|||
color1->r = color1->g = color1->b = color1->a = 255;
|
||||
color2->r = color2->g = color2->b = color2->a = 255;
|
||||
} else {
|
||||
color1->r = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio);
|
||||
color1->g = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio);
|
||||
color1->b = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio);
|
||||
color1->a = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio);
|
||||
color2->r = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio);
|
||||
color2->g = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio);
|
||||
color2->b = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio);
|
||||
color2->a = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio);
|
||||
color1->r = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio);
|
||||
color1->g = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio);
|
||||
color1->b = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio);
|
||||
color1->a = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio);
|
||||
color2->r = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio);
|
||||
color2->g = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio);
|
||||
color2->b = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio);
|
||||
color2->a = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -620,18 +620,18 @@ void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElem
|
|||
vtx[j1].v.ob[0] = Math_FNearbyIntF(sp158.x);
|
||||
vtx[j1].v.ob[1] = Math_FNearbyIntF(sp158.y);
|
||||
vtx[j1].v.ob[2] = Math_FNearbyIntF(sp158.z);
|
||||
vtx[j1].v.cn[0] = func_800B0A24(sp1A4.r, sp19C.r, temp_f28);
|
||||
vtx[j1].v.cn[1] = func_800B0A24(sp1A4.g, sp19C.g, temp_f28);
|
||||
vtx[j1].v.cn[2] = func_800B0A24(sp1A4.b, sp19C.b, temp_f28);
|
||||
vtx[j1].v.cn[3] = func_800B0A24(sp1A4.a, sp19C.a, temp_f28);
|
||||
vtx[j1].v.cn[0] = EffectSs_LerpU8(sp1A4.r, sp19C.r, temp_f28);
|
||||
vtx[j1].v.cn[1] = EffectSs_LerpU8(sp1A4.g, sp19C.g, temp_f28);
|
||||
vtx[j1].v.cn[2] = EffectSs_LerpU8(sp1A4.b, sp19C.b, temp_f28);
|
||||
vtx[j1].v.cn[3] = EffectSs_LerpU8(sp1A4.a, sp19C.a, temp_f28);
|
||||
|
||||
vtx[j2].v.ob[0] = Math_FNearbyIntF(sp14C.x);
|
||||
vtx[j2].v.ob[1] = Math_FNearbyIntF(sp14C.y);
|
||||
vtx[j2].v.ob[2] = Math_FNearbyIntF(sp14C.z);
|
||||
vtx[j2].v.cn[0] = func_800B0A24(sp1A0.r, sp198.r, temp_f28);
|
||||
vtx[j2].v.cn[1] = func_800B0A24(sp1A0.g, sp198.g, temp_f28);
|
||||
vtx[j2].v.cn[2] = func_800B0A24(sp1A0.b, sp198.b, temp_f28);
|
||||
vtx[j2].v.cn[3] = func_800B0A24(sp1A0.a, sp198.a, temp_f28);
|
||||
vtx[j2].v.cn[0] = EffectSs_LerpU8(sp1A0.r, sp198.r, temp_f28);
|
||||
vtx[j2].v.cn[1] = EffectSs_LerpU8(sp1A0.g, sp198.g, temp_f28);
|
||||
vtx[j2].v.cn[2] = EffectSs_LerpU8(sp1A0.b, sp198.b, temp_f28);
|
||||
vtx[j2].v.cn[3] = EffectSs_LerpU8(sp1A0.a, sp198.a, temp_f28);
|
||||
}
|
||||
|
||||
gSPVertex(POLY_XLU_DISP++, vtx, 16, 0);
|
||||
|
@ -961,9 +961,9 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
|
||||
switch (this->calcMode) {
|
||||
case 1:
|
||||
vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio);
|
||||
vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio);
|
||||
vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio);
|
||||
vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
|
||||
vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
|
||||
vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
|
||||
vtx[j + 1].v.ob[0] = elem->p2.x;
|
||||
vtx[j + 1].v.ob[1] = elem->p2.y;
|
||||
vtx[j + 1].v.ob[2] = elem->p2.z;
|
||||
|
@ -973,19 +973,19 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
vtx[j].v.ob[0] = elem->p1.x;
|
||||
vtx[j].v.ob[1] = elem->p1.y;
|
||||
vtx[j].v.ob[2] = elem->p1.z;
|
||||
vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio);
|
||||
vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio);
|
||||
vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio);
|
||||
vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
|
||||
vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
|
||||
vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
ratio *= 0.5f;
|
||||
vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio);
|
||||
vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio);
|
||||
vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio);
|
||||
vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio);
|
||||
vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio);
|
||||
vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio);
|
||||
vtx[j].v.ob[0] = EffectSs_LerpS16(elem->p1.x, elem->p2.x, ratio);
|
||||
vtx[j].v.ob[1] = EffectSs_LerpS16(elem->p1.y, elem->p2.y, ratio);
|
||||
vtx[j].v.ob[2] = EffectSs_LerpS16(elem->p1.z, elem->p2.z, ratio);
|
||||
vtx[j + 1].v.ob[0] = EffectSs_LerpS16(elem->p2.x, elem->p1.x, ratio);
|
||||
vtx[j + 1].v.ob[1] = EffectSs_LerpS16(elem->p2.y, elem->p1.y, ratio);
|
||||
vtx[j + 1].v.ob[2] = EffectSs_LerpS16(elem->p2.z, elem->p1.z, ratio);
|
||||
ratio *= 2.0f;
|
||||
break;
|
||||
|
||||
|
@ -1003,19 +1003,19 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
|
|||
vtx[j].v.flag = 0;
|
||||
vtx[j].v.tc[0] = 0;
|
||||
vtx[j].v.tc[1] = 0;
|
||||
vtx[j].v.cn[0] = func_800B0A24(this->p1StartColor[0], this->p1EndColor[0], ratio);
|
||||
vtx[j].v.cn[1] = func_800B0A24(this->p1StartColor[1], this->p1EndColor[1], ratio);
|
||||
vtx[j].v.cn[2] = func_800B0A24(this->p1StartColor[2], this->p1EndColor[2], ratio);
|
||||
vtx[j].v.cn[3] = func_800B0A24(this->p1StartColor[3], this->p1EndColor[3], ratio);
|
||||
vtx[j].v.cn[0] = EffectSs_LerpU8(this->p1StartColor[0], this->p1EndColor[0], ratio);
|
||||
vtx[j].v.cn[1] = EffectSs_LerpU8(this->p1StartColor[1], this->p1EndColor[1], ratio);
|
||||
vtx[j].v.cn[2] = EffectSs_LerpU8(this->p1StartColor[2], this->p1EndColor[2], ratio);
|
||||
vtx[j].v.cn[3] = EffectSs_LerpU8(this->p1StartColor[3], this->p1EndColor[3], ratio);
|
||||
j++;
|
||||
|
||||
vtx[j].v.flag = 0;
|
||||
vtx[j].v.tc[0] = 0;
|
||||
vtx[j].v.tc[1] = 0;
|
||||
vtx[j].v.cn[0] = func_800B0A24(this->p2StartColor[0], this->p2EndColor[0], ratio);
|
||||
vtx[j].v.cn[1] = func_800B0A24(this->p2StartColor[1], this->p2EndColor[1], ratio);
|
||||
vtx[j].v.cn[2] = func_800B0A24(this->p2StartColor[2], this->p2EndColor[2], ratio);
|
||||
vtx[j].v.cn[3] = func_800B0A24(this->p2StartColor[3], this->p2EndColor[3], ratio);
|
||||
vtx[j].v.cn[0] = EffectSs_LerpU8(this->p2StartColor[0], this->p2EndColor[0], ratio);
|
||||
vtx[j].v.cn[1] = EffectSs_LerpU8(this->p2StartColor[1], this->p2EndColor[1], ratio);
|
||||
vtx[j].v.cn[2] = EffectSs_LerpU8(this->p2StartColor[2], this->p2EndColor[2], ratio);
|
||||
vtx[j].v.cn[3] = EffectSs_LerpU8(this->p2StartColor[3], this->p2EndColor[3], ratio);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,50 +5,48 @@
|
|||
#include "zelda_arena.h"
|
||||
#include "global.h"
|
||||
|
||||
void EffectSS_ResetEntry(EffectSs* particle);
|
||||
void EffectSs_Reset(EffectSs* effectSs);
|
||||
|
||||
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };
|
||||
|
||||
void EffectSS_Init(PlayState* play, s32 numEntries) {
|
||||
void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
|
||||
u32 i;
|
||||
EffectSs* effectsSs;
|
||||
EffectSs* effectSs;
|
||||
EffectSsOverlay* overlay;
|
||||
|
||||
sEffectSsInfo.dataTable = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, numEntries * sizeof(EffectSs));
|
||||
sEffectSsInfo.searchIndex = 0;
|
||||
sEffectSsInfo.size = numEntries;
|
||||
sEffectSsInfo.table = (EffectSs*)THA_AllocTailAlign16(&play->state.tha, tableSize * sizeof(EffectSs));
|
||||
sEffectSsInfo.searchStartIndex = 0;
|
||||
sEffectSsInfo.tableSize = tableSize;
|
||||
|
||||
for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size];
|
||||
effectsSs++) {
|
||||
EffectSS_ResetEntry(effectsSs);
|
||||
for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
|
||||
EffectSs_Reset(effectSs);
|
||||
}
|
||||
|
||||
overlay = &gParticleOverlayTable[0];
|
||||
for (i = 0; i < EFFECT_SS_MAX; i++) {
|
||||
overlay = &gEffectSsOverlayTable[0];
|
||||
for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) {
|
||||
overlay->loadedRamAddr = NULL;
|
||||
overlay++;
|
||||
}
|
||||
}
|
||||
|
||||
void EffectSS_Clear(PlayState* play) {
|
||||
void EffectSs_ClearAll(PlayState* play) {
|
||||
u32 i;
|
||||
EffectSs* effectsSs;
|
||||
EffectSs* effectSs;
|
||||
EffectSsOverlay* overlay;
|
||||
void* addr;
|
||||
|
||||
sEffectSsInfo.dataTable = NULL;
|
||||
sEffectSsInfo.searchIndex = 0;
|
||||
sEffectSsInfo.size = 0;
|
||||
sEffectSsInfo.table = NULL;
|
||||
sEffectSsInfo.searchStartIndex = 0;
|
||||
sEffectSsInfo.tableSize = 0;
|
||||
|
||||
//! @bug: Effects left in the table are not properly deleted, as dataTable was just set to NULL and size to 0
|
||||
for (effectsSs = &sEffectSsInfo.dataTable[0]; effectsSs < &sEffectSsInfo.dataTable[sEffectSsInfo.size];
|
||||
effectsSs++) {
|
||||
EffectSS_Delete(effectsSs);
|
||||
for (effectSs = &sEffectSsInfo.table[0]; effectSs < &sEffectSsInfo.table[sEffectSsInfo.tableSize]; effectSs++) {
|
||||
EffectSs_Delete(effectSs);
|
||||
}
|
||||
|
||||
// Free memory from loaded particle overlays
|
||||
overlay = &gParticleOverlayTable[0];
|
||||
for (i = 0; i < EFFECT_SS_MAX; i++) {
|
||||
// Free memory from loaded effectSs overlays
|
||||
overlay = &gEffectSsOverlayTable[0];
|
||||
for (i = 0; i < EFFECT_SS_TYPE_MAX; i++) {
|
||||
addr = overlay->loadedRamAddr;
|
||||
if (addr != NULL) {
|
||||
ZeldaArena_Free(addr);
|
||||
|
@ -59,11 +57,11 @@ void EffectSS_Clear(PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
EffectSs* EffectSS_GetTable() {
|
||||
return sEffectSsInfo.dataTable;
|
||||
EffectSs* EffectSs_GetTable(void) {
|
||||
return sEffectSsInfo.table;
|
||||
}
|
||||
|
||||
void EffectSS_Delete(EffectSs* effectSs) {
|
||||
void EffectSs_Delete(EffectSs* effectSs) {
|
||||
if (effectSs->flags & 2) {
|
||||
AudioSfx_StopByPos(&effectSs->pos);
|
||||
}
|
||||
|
@ -72,97 +70,97 @@ void EffectSS_Delete(EffectSs* effectSs) {
|
|||
AudioSfx_StopByPos(&effectSs->vec);
|
||||
}
|
||||
|
||||
EffectSS_ResetEntry(effectSs);
|
||||
EffectSs_Reset(effectSs);
|
||||
}
|
||||
|
||||
void EffectSS_ResetEntry(EffectSs* particle) {
|
||||
void EffectSs_Reset(EffectSs* effectSs) {
|
||||
u32 i;
|
||||
|
||||
particle->type = EFFECT_SS_MAX;
|
||||
particle->accel.x = particle->accel.y = particle->accel.z = 0;
|
||||
particle->velocity.x = particle->velocity.y = particle->velocity.z = 0;
|
||||
particle->vec.x = particle->vec.y = particle->vec.z = 0;
|
||||
particle->pos.x = particle->pos.y = particle->pos.z = 0;
|
||||
particle->life = -1;
|
||||
particle->flags = 0;
|
||||
particle->priority = 128;
|
||||
particle->draw = NULL;
|
||||
particle->update = NULL;
|
||||
particle->gfx = NULL;
|
||||
particle->actor = NULL;
|
||||
effectSs->type = EFFECT_SS_TYPE_MAX;
|
||||
effectSs->accel.x = effectSs->accel.y = effectSs->accel.z = 0;
|
||||
effectSs->velocity.x = effectSs->velocity.y = effectSs->velocity.z = 0;
|
||||
effectSs->vec.x = effectSs->vec.y = effectSs->vec.z = 0;
|
||||
effectSs->pos.x = effectSs->pos.y = effectSs->pos.z = 0;
|
||||
effectSs->life = -1;
|
||||
effectSs->flags = 0;
|
||||
effectSs->priority = 128;
|
||||
effectSs->draw = NULL;
|
||||
effectSs->update = NULL;
|
||||
effectSs->gfx = NULL;
|
||||
effectSs->actor = NULL;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(particle->regs); i++) {
|
||||
particle->regs[i] = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
|
||||
effectSs->regs[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
s32 EffectSS_FindFreeSpace(s32 priority, s32* tableEntry) {
|
||||
s32 EffectSs_FindSlot(s32 priority, s32* index) {
|
||||
s32 foundFree;
|
||||
s32 i;
|
||||
|
||||
if (sEffectSsInfo.searchIndex >= sEffectSsInfo.size) {
|
||||
sEffectSsInfo.searchIndex = 0;
|
||||
if (sEffectSsInfo.searchStartIndex >= sEffectSsInfo.tableSize) {
|
||||
sEffectSsInfo.searchStartIndex = 0;
|
||||
}
|
||||
|
||||
// Search for a unused entry
|
||||
i = sEffectSsInfo.searchIndex;
|
||||
i = sEffectSsInfo.searchStartIndex;
|
||||
foundFree = false;
|
||||
while (true) {
|
||||
if (sEffectSsInfo.dataTable[i].life == -1) {
|
||||
if (sEffectSsInfo.table[i].life == -1) {
|
||||
foundFree = true;
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
|
||||
if (i >= sEffectSsInfo.size) {
|
||||
if (i >= sEffectSsInfo.tableSize) {
|
||||
i = 0; // Loop around the whole table
|
||||
}
|
||||
|
||||
// After a full loop, break out
|
||||
if (i == sEffectSsInfo.searchIndex) {
|
||||
if (i == sEffectSsInfo.searchStartIndex) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (foundFree == true) {
|
||||
*tableEntry = i;
|
||||
return false;
|
||||
*index = i;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If all slots are in use, search for a slot with a lower priority
|
||||
// Note that a lower priority is representend by a higher value
|
||||
i = sEffectSsInfo.searchIndex;
|
||||
i = sEffectSsInfo.searchStartIndex;
|
||||
while (true) {
|
||||
// Equal priority should only be considered "lower" if flag 0 is set
|
||||
if ((priority <= sEffectSsInfo.dataTable[i].priority) &&
|
||||
!((priority == sEffectSsInfo.dataTable[i].priority) && (sEffectSsInfo.dataTable[i].flags & 1))) {
|
||||
if ((priority <= sEffectSsInfo.table[i].priority) &&
|
||||
!((priority == sEffectSsInfo.table[i].priority) && (sEffectSsInfo.table[i].flags & 1))) {
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
|
||||
if (i >= sEffectSsInfo.size) {
|
||||
if (i >= sEffectSsInfo.tableSize) {
|
||||
i = 0; // Loop around the whole table
|
||||
}
|
||||
|
||||
// After a full loop, return 1 to indicate that we failed to find a suitable slot
|
||||
if (i == sEffectSsInfo.searchIndex) {
|
||||
return true;
|
||||
if (i == sEffectSsInfo.searchStartIndex) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
*tableEntry = i;
|
||||
return false;
|
||||
*index = i;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) {
|
||||
void EffectSs_Insert(PlayState* play, EffectSs* effectSs) {
|
||||
s32 index;
|
||||
|
||||
if (FrameAdvance_IsEnabled(play) != true) {
|
||||
if (EffectSS_FindFreeSpace(effectsSs->priority, &index) == 0) {
|
||||
sEffectSsInfo.searchIndex = index + 1;
|
||||
sEffectSsInfo.dataTable[index] = *effectsSs;
|
||||
if (EffectSs_FindSlot(effectSs->priority, &index) == 0) {
|
||||
sEffectSsInfo.searchStartIndex = index + 1;
|
||||
sEffectSsInfo.table[index] = *effectSs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,15 +168,15 @@ void EffectSS_Copy(PlayState* play, EffectSs* effectsSs) {
|
|||
void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
|
||||
s32 index;
|
||||
u32 overlaySize;
|
||||
EffectSsOverlay* overlayEntry = &gParticleOverlayTable[type];
|
||||
EffectSsOverlay* overlayEntry = &gEffectSsOverlayTable[type];
|
||||
EffectSsProfile* profile;
|
||||
|
||||
if (EffectSS_FindFreeSpace(priority, &index) != 0) {
|
||||
if (EffectSs_FindSlot(priority, &index) != 0) {
|
||||
// Abort because we couldn't find a suitable slot to add this effect in
|
||||
return;
|
||||
}
|
||||
|
||||
sEffectSsInfo.searchIndex = index + 1;
|
||||
sEffectSsInfo.searchStartIndex = index + 1;
|
||||
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
|
||||
|
||||
if (overlayEntry->vramStart == NULL) {
|
||||
|
@ -202,94 +200,102 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
|
|||
: NULL);
|
||||
}
|
||||
|
||||
if (profile->init != NULL) {
|
||||
if (profile->init == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete the previous effect in the slot, in case the slot wasn't free
|
||||
EffectSS_Delete(&sEffectSsInfo.dataTable[index]);
|
||||
EffectSs_Delete(&sEffectSsInfo.table[index]);
|
||||
|
||||
sEffectSsInfo.dataTable[index].type = type;
|
||||
sEffectSsInfo.dataTable[index].priority = priority;
|
||||
sEffectSsInfo.table[index].type = type;
|
||||
sEffectSsInfo.table[index].priority = priority;
|
||||
|
||||
if (profile->init(play, index, &sEffectSsInfo.dataTable[index], initData) == 0) {
|
||||
EffectSS_ResetEntry(&sEffectSsInfo.dataTable[index]);
|
||||
}
|
||||
if (profile->init(play, index, &sEffectSsInfo.table[index], initData) == 0) {
|
||||
EffectSs_Reset(&sEffectSsInfo.table[index]);
|
||||
}
|
||||
}
|
||||
|
||||
void EffectSS_UpdateParticle(PlayState* play, s32 index) {
|
||||
EffectSs* particle = &sEffectSsInfo.dataTable[index];
|
||||
void EffectSs_Update(PlayState* play, s32 index) {
|
||||
EffectSs* effectSs = &sEffectSsInfo.table[index];
|
||||
|
||||
if (particle->update != NULL) {
|
||||
particle->velocity.x += particle->accel.x;
|
||||
particle->velocity.y += particle->accel.y;
|
||||
particle->velocity.z += particle->accel.z;
|
||||
if (effectSs->update != NULL) {
|
||||
effectSs->velocity.x += effectSs->accel.x;
|
||||
effectSs->velocity.y += effectSs->accel.y;
|
||||
effectSs->velocity.z += effectSs->accel.z;
|
||||
|
||||
particle->pos.x += particle->velocity.x;
|
||||
particle->pos.y += particle->velocity.y;
|
||||
particle->pos.z += particle->velocity.z;
|
||||
effectSs->pos.x += effectSs->velocity.x;
|
||||
effectSs->pos.y += effectSs->velocity.y;
|
||||
effectSs->pos.z += effectSs->velocity.z;
|
||||
|
||||
particle->update(play, index, particle);
|
||||
effectSs->update(play, index, effectSs);
|
||||
}
|
||||
}
|
||||
|
||||
void EffectSS_UpdateAllParticles(PlayState* play) {
|
||||
void EffectSs_UpdateAll(PlayState* play) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < sEffectSsInfo.size; i++) {
|
||||
if (sEffectSsInfo.dataTable[i].life > -1) {
|
||||
sEffectSsInfo.dataTable[i].life--;
|
||||
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
|
||||
if (sEffectSsInfo.table[i].life > -1) {
|
||||
sEffectSsInfo.table[i].life--;
|
||||
|
||||
if (sEffectSsInfo.dataTable[i].life < 0) {
|
||||
EffectSS_Delete(&sEffectSsInfo.dataTable[i]);
|
||||
if (sEffectSsInfo.table[i].life < 0) {
|
||||
EffectSs_Delete(&sEffectSsInfo.table[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (sEffectSsInfo.dataTable[i].life > -1) {
|
||||
EffectSS_UpdateParticle(play, i);
|
||||
if (sEffectSsInfo.table[i].life > -1) {
|
||||
EffectSs_Update(play, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EffectSS_DrawParticle(PlayState* play, s32 index) {
|
||||
EffectSs* entry = &sEffectSsInfo.dataTable[index];
|
||||
void EffectSs_Draw(PlayState* play, s32 index) {
|
||||
EffectSs* effectSs = &sEffectSsInfo.table[index];
|
||||
|
||||
if (entry->draw != NULL) {
|
||||
entry->draw(play, index, entry);
|
||||
if (effectSs->draw != NULL) {
|
||||
effectSs->draw(play, index, effectSs);
|
||||
}
|
||||
}
|
||||
|
||||
void EffectSS_DrawAllParticles(PlayState* play) {
|
||||
void EffectSs_DrawAll(PlayState* play) {
|
||||
Lights* lights = LightContext_NewLights(&play->lightCtx, play->state.gfxCtx);
|
||||
s32 i;
|
||||
|
||||
Lights_BindAll(lights, play->lightCtx.listHead, NULL, play);
|
||||
Lights_Draw(lights, play->state.gfxCtx);
|
||||
|
||||
for (i = 0; i < sEffectSsInfo.size; i++) {
|
||||
if (sEffectSsInfo.dataTable[i].life > -1) {
|
||||
if ((sEffectSsInfo.dataTable[i].pos.x > BGCHECK_Y_MAX) ||
|
||||
(sEffectSsInfo.dataTable[i].pos.x < BGCHECK_Y_MIN) ||
|
||||
(sEffectSsInfo.dataTable[i].pos.y > BGCHECK_Y_MAX) ||
|
||||
(sEffectSsInfo.dataTable[i].pos.y < BGCHECK_Y_MIN) ||
|
||||
(sEffectSsInfo.dataTable[i].pos.z > BGCHECK_Y_MAX) ||
|
||||
(sEffectSsInfo.dataTable[i].pos.z < BGCHECK_Y_MIN)) {
|
||||
EffectSS_Delete(&sEffectSsInfo.dataTable[i]);
|
||||
for (i = 0; i < sEffectSsInfo.tableSize; i++) {
|
||||
if (sEffectSsInfo.table[i].life > -1) {
|
||||
if ((sEffectSsInfo.table[i].pos.x > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.x < BGCHECK_Y_MIN) ||
|
||||
(sEffectSsInfo.table[i].pos.y > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.y < BGCHECK_Y_MIN) ||
|
||||
(sEffectSsInfo.table[i].pos.z > BGCHECK_Y_MAX) || (sEffectSsInfo.table[i].pos.z < BGCHECK_Y_MIN)) {
|
||||
EffectSs_Delete(&sEffectSsInfo.table[i]);
|
||||
} else {
|
||||
EffectSS_DrawParticle(play, i);
|
||||
EffectSs_Draw(play, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) {
|
||||
s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2);
|
||||
/**
|
||||
* Lerp from `a` (weightInv == inf) to `b` (weightInv == 1 or 0).
|
||||
*/
|
||||
s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv) {
|
||||
s16 ret = (weightInv == 0) ? b : (a + (s32)((b - a) / (f32)weightInv));
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2) {
|
||||
return arg2 * (arg1 - arg0) + arg0;
|
||||
/**
|
||||
* Lerp from `a` (weight == 0) to `b` (weight == 1).
|
||||
*/
|
||||
s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight) {
|
||||
return (b - a) * weight + a;
|
||||
}
|
||||
|
||||
u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2) {
|
||||
return arg2 * ((f32)arg1 - (f32)arg0) + arg0;
|
||||
/**
|
||||
* Lerp from `a` (weight == 0) to `b` (weight == 1).
|
||||
*/
|
||||
u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight) {
|
||||
return weight * ((f32)b - (f32)a) + a;
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
#define DEFINE_EFFECT_SS_UNSET(_enumValue) { 0 },
|
||||
|
||||
EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX] = {
|
||||
EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX] = {
|
||||
#include "tables/effect_ss_table.h"
|
||||
};
|
||||
|
||||
|
|
|
@ -403,7 +403,7 @@ void Play_Destroy(GameState* thisx) {
|
|||
this->unk_18E64 = NULL;
|
||||
this->unk_18E68 = NULL;
|
||||
Effect_DestroyAll(this);
|
||||
EffectSS_Clear(this);
|
||||
EffectSs_ClearAll(this);
|
||||
CollisionCheck_DestroyContext(this, &this->colChkCtx);
|
||||
|
||||
if (gTransitionTileState == TRANS_TILE_READY) {
|
||||
|
@ -1006,7 +1006,7 @@ void Play_UpdateMain(PlayState* this) {
|
|||
Cutscene_UpdateManual(this, &this->csCtx);
|
||||
Cutscene_UpdateScripted(this, &this->csCtx);
|
||||
Effect_UpdateAll(this);
|
||||
EffectSS_UpdateAllParticles(this);
|
||||
EffectSs_UpdateAll(this);
|
||||
EffFootmark_Update(this);
|
||||
}
|
||||
} else {
|
||||
|
@ -2181,7 +2181,7 @@ void Play_Init(GameState* thisx) {
|
|||
SoundSource_InitAll(this);
|
||||
EffFootmark_Init(this);
|
||||
Effect_Init(this);
|
||||
EffectSS_Init(this, 100);
|
||||
EffectSs_InitInfo(this, 100);
|
||||
CollisionCheck_InitContext(this, &this->colChkCtx);
|
||||
AnimTaskQueue_Reset(&this->animTaskQueue);
|
||||
Cutscene_InitContext(this, &this->csCtx);
|
||||
|
|
|
@ -174,21 +174,21 @@ void EffectSsBomb2_Update(PlayState* play, u32 index, EffectSs* this) {
|
|||
|
||||
if ((this->life < 23) && (this->life > 13)) {
|
||||
divisor = this->life - 13;
|
||||
this->rPrimColorR = func_800B096C(this->rPrimColorR, 255, divisor);
|
||||
this->rPrimColorG = func_800B096C(this->rPrimColorG, 255, divisor);
|
||||
this->rPrimColorB = func_800B096C(this->rPrimColorB, 150, divisor);
|
||||
this->rPrimColorA = func_800B096C(this->rPrimColorA, 255, divisor);
|
||||
this->rEnvColorR = func_800B096C(this->rEnvColorR, 150, divisor);
|
||||
this->rEnvColorG = func_800B096C(this->rEnvColorG, 0, divisor);
|
||||
this->rEnvColorB = func_800B096C(this->rEnvColorB, 0, divisor);
|
||||
this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, 255, divisor);
|
||||
this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, 255, divisor);
|
||||
this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, 150, divisor);
|
||||
this->rPrimColorA = EffectSs_LerpInv(this->rPrimColorA, 255, divisor);
|
||||
this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, 150, divisor);
|
||||
this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, 0, divisor);
|
||||
this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, 0, divisor);
|
||||
} else if ((this->life < 14) && (this->life > -1)) {
|
||||
divisor = this->life + 1;
|
||||
this->rPrimColorR = func_800B096C(this->rPrimColorR, 50, divisor);
|
||||
this->rPrimColorG = func_800B096C(this->rPrimColorG, 50, divisor);
|
||||
this->rPrimColorB = func_800B096C(this->rPrimColorB, 50, divisor);
|
||||
this->rPrimColorA = func_800B096C(this->rPrimColorA, 150, divisor);
|
||||
this->rEnvColorR = func_800B096C(this->rEnvColorR, 10, divisor);
|
||||
this->rEnvColorG = func_800B096C(this->rEnvColorG, 10, divisor);
|
||||
this->rEnvColorB = func_800B096C(this->rEnvColorB, 10, divisor);
|
||||
this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, 50, divisor);
|
||||
this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, 50, divisor);
|
||||
this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, 50, divisor);
|
||||
this->rPrimColorA = EffectSs_LerpInv(this->rPrimColorA, 150, divisor);
|
||||
this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, 10, divisor);
|
||||
this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, 10, divisor);
|
||||
this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, 10, divisor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,11 +153,11 @@ void EffectSsHitmark_Update(PlayState* play, u32 index, EffectSs* this) {
|
|||
|
||||
if (this->rTexIndex != 0) {
|
||||
colorIndex = this->rType * 4 + 2;
|
||||
this->rPrimColorR = func_800B096C(this->rPrimColorR, sColors[colorIndex].r, this->life + 1);
|
||||
this->rPrimColorG = func_800B096C(this->rPrimColorG, sColors[colorIndex].g, this->life + 1);
|
||||
this->rPrimColorB = func_800B096C(this->rPrimColorB, sColors[colorIndex].b, this->life + 1);
|
||||
this->rEnvColorR = func_800B096C(this->rEnvColorR, sColors[colorIndex + 1].r, this->life + 1);
|
||||
this->rEnvColorG = func_800B096C(this->rEnvColorG, sColors[colorIndex + 1].g, this->life + 1);
|
||||
this->rEnvColorB = func_800B096C(this->rEnvColorB, sColors[colorIndex + 1].b, this->life + 1);
|
||||
this->rPrimColorR = EffectSs_LerpInv(this->rPrimColorR, sColors[colorIndex].r, this->life + 1);
|
||||
this->rPrimColorG = EffectSs_LerpInv(this->rPrimColorG, sColors[colorIndex].g, this->life + 1);
|
||||
this->rPrimColorB = EffectSs_LerpInv(this->rPrimColorB, sColors[colorIndex].b, this->life + 1);
|
||||
this->rEnvColorR = EffectSs_LerpInv(this->rEnvColorR, sColors[colorIndex + 1].r, this->life + 1);
|
||||
this->rEnvColorG = EffectSs_LerpInv(this->rEnvColorG, sColors[colorIndex + 1].g, this->life + 1);
|
||||
this->rEnvColorB = EffectSs_LerpInv(this->rEnvColorB, sColors[colorIndex + 1].b, this->life + 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -73,14 +73,14 @@ u32 EffectSsLightning_Init(PlayState* play, u32 index, EffectSs* this, void* ini
|
|||
void EffectSsLightning_NewLightning(PlayState* play, Vec3f* pos, s32 yaw, EffectSs* this) {
|
||||
EffectSs newLightning;
|
||||
|
||||
EffectSS_Delete(&newLightning);
|
||||
EffectSs_Delete(&newLightning);
|
||||
newLightning = *this;
|
||||
newLightning.pos = *pos;
|
||||
newLightning.rNumBolts--;
|
||||
newLightning.rYaw = yaw;
|
||||
newLightning.life = newLightning.rLifespan;
|
||||
|
||||
EffectSS_Copy(play, &newLightning);
|
||||
EffectSs_Insert(play, &newLightning);
|
||||
}
|
||||
|
||||
void EffectSsLightning_Draw(PlayState* play, u32 index, EffectSs* this) {
|
||||
|
|
|
@ -561,21 +561,21 @@
|
|||
0x800AFC60:("Effect_UpdateAll",),
|
||||
0x800AFDCC:("Effect_Destroy",),
|
||||
0x800AFF24:("Effect_DestroyAll",),
|
||||
0x800B0050:("EffectSS_Init",),
|
||||
0x800B0140:("EffectSS_Clear",),
|
||||
0x800B0200:("EffectSS_GetTable",),
|
||||
0x800B0210:("EffectSS_Delete",),
|
||||
0x800B0270:("EffectSS_ResetEntry",),
|
||||
0x800B0304:("EffectSS_FindFreeSpace",),
|
||||
0x800B043C:("EffectSS_Copy",),
|
||||
0x800B0050:("EffectSs_InitInfo",),
|
||||
0x800B0140:("EffectSs_ClearAll",),
|
||||
0x800B0200:("EffectSs_GetTable",),
|
||||
0x800B0210:("EffectSs_Delete",),
|
||||
0x800B0270:("EffectSs_Reset",),
|
||||
0x800B0304:("EffectSs_FindSlot",),
|
||||
0x800B043C:("EffectSs_Insert",),
|
||||
0x800B04D4:("EffectSs_Spawn",),
|
||||
0x800B067C:("EffectSS_UpdateParticle",),
|
||||
0x800B071C:("EffectSS_UpdateAllParticles",),
|
||||
0x800B07D8:("EffectSS_DrawParticle",),
|
||||
0x800B081C:("EffectSS_DrawAllParticles",),
|
||||
0x800B096C:("func_800B096C",),
|
||||
0x800B09D0:("func_800B09D0",),
|
||||
0x800B0A24:("func_800B0A24",),
|
||||
0x800B067C:("EffectSs_Update",),
|
||||
0x800B071C:("EffectSs_UpdateAll",),
|
||||
0x800B07D8:("EffectSs_Draw",),
|
||||
0x800B081C:("EffectSs_DrawAll",),
|
||||
0x800B096C:("EffectSs_LerpInv",),
|
||||
0x800B09D0:("EffectSs_LerpS16",),
|
||||
0x800B0A24:("EffectSs_LerpU8",),
|
||||
0x800B0B10:("EffectSs_DrawGEffect",),
|
||||
0x800B0D2C:("EffectSsDust_Spawn",),
|
||||
0x800B0DE0:("func_800B0DE0",),
|
||||
|
|
|
@ -416,7 +416,7 @@
|
|||
0x801AE488:("D_801AE488","Color_RGBA8","",0x4),
|
||||
0x801AE48C:("D_801AE48C","Color_RGBA8","",0x4),
|
||||
0x801AE490:("D_801AE490","Color_RGBA8","[4]",0x10),
|
||||
0x801AE4A0:("gParticleOverlayTable","EffectSsOverlay","[39]",0x444),
|
||||
0x801AE4A0:("gEffectSsOverlayTable","EffectSsOverlay","[39]",0x444),
|
||||
0x801AE8F0:("sFlagEntries","FlagSetEntry","[112]",0x8),
|
||||
0x801AEC70:("sEntryIndex","s32","",0x4),
|
||||
0x801AEC74:("sCurrentBit","u32","",0x4),
|
||||
|
|
|
@ -75,21 +75,21 @@ asm/non_matchings/code/z_effect/Effect_DrawAll.s,Effect_DrawAll,0x800AFB24,0x4F
|
|||
asm/non_matchings/code/z_effect/Effect_UpdateAll.s,Effect_UpdateAll,0x800AFC60,0x5B
|
||||
asm/non_matchings/code/z_effect/Effect_Destroy.s,Effect_Destroy,0x800AFDCC,0x56
|
||||
asm/non_matchings/code/z_effect/Effect_DestroyAll.s,Effect_DestroyAll,0x800AFF24,0x4B
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Init.s,EffectSS_Init,0x800B0050,0x3C
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Clear.s,EffectSS_Clear,0x800B0140,0x30
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_GetTable.s,EffectSS_GetTable,0x800B0200,0x4
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Delete.s,EffectSS_Delete,0x800B0210,0x18
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_ResetEntry.s,EffectSS_ResetEntry,0x800B0270,0x25
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_FindFreeSpace.s,EffectSS_FindFreeSpace,0x800B0304,0x4E
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_Copy.s,EffectSS_Copy,0x800B043C,0x26
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_InitInfo.s,EffectSs_InitInfo,0x800B0050,0x3C
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_ClearAll.s,EffectSs_ClearAll,0x800B0140,0x30
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_GetTable.s,EffectSs_GetTable,0x800B0200,0x4
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Delete.s,EffectSs_Delete,0x800B0210,0x18
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Reset.s,EffectSs_Reset,0x800B0270,0x25
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_FindSlot.s,EffectSs_FindSlot,0x800B0304,0x4E
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Insert.s,EffectSs_Insert,0x800B043C,0x26
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Spawn.s,EffectSs_Spawn,0x800B04D4,0x6A
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateParticle.s,EffectSS_UpdateParticle,0x800B067C,0x28
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_UpdateAllParticles.s,EffectSS_UpdateAllParticles,0x800B071C,0x2F
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawParticle.s,EffectSS_DrawParticle,0x800B07D8,0x11
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSS_DrawAllParticles.s,EffectSS_DrawAllParticles,0x800B081C,0x54
|
||||
asm/non_matchings/code/z_effect_soft_sprite/func_800B096C.s,func_800B096C,0x800B096C,0x19
|
||||
asm/non_matchings/code/z_effect_soft_sprite/func_800B09D0.s,func_800B09D0,0x800B09D0,0x15
|
||||
asm/non_matchings/code/z_effect_soft_sprite/func_800B0A24.s,func_800B0A24,0x800B0A24,0x3B
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Update.s,EffectSs_Update,0x800B067C,0x28
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_UpdateAll.s,EffectSs_UpdateAll,0x800B071C,0x2F
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_Draw.s,EffectSs_Draw,0x800B07D8,0x11
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_DrawAll.s,EffectSs_DrawAll,0x800B081C,0x54
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpInv.s,EffectSs_LerpInv,0x800B096C,0x19
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpS16.s,EffectSs_LerpS16,0x800B09D0,0x15
|
||||
asm/non_matchings/code/z_effect_soft_sprite/EffectSs_LerpU8.s,EffectSs_LerpU8,0x800B0A24,0x3B
|
||||
asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSs_DrawGEffect.s,EffectSs_DrawGEffect,0x800B0B10,0x87
|
||||
asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDust_Spawn.s,EffectSsDust_Spawn,0x800B0D2C,0x2D
|
||||
asm/non_matchings/code/z_effect_soft_sprite_old_init/func_800B0DE0.s,func_800B0DE0,0x800B0DE0,0x1A
|
||||
|
|
|
Loading…
Reference in New Issue