Mir_Ray (1 non-matching) (#634)

* Mir_Ray

* PR

* fmt
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Maide 2022-02-28 02:18:40 +00:00 committed by GitHub
parent 484263dedc
commit bb6b580a6b
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6 changed files with 705 additions and 48 deletions

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@ -2052,7 +2052,7 @@ s32 func_80124020(void);
u8 Player_GetMask(GlobalContext* globalCtx);
void Player_RemoveMask(GlobalContext* globalCtx);
s32 func_8012405C(GlobalContext* globalCtx);
// void func_80124088(void);
s32 func_80124088(GlobalContext* globalCtx);
s32 func_801240C8(Player* player);
// void func_801240DC(void);
// void func_80124110(void);

5
spec
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@ -1254,8 +1254,11 @@ beginseg
name "ovl_Mir_Ray"
compress
include "build/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.o"
include "build/data/ovl_Mir_Ray/ovl_Mir_Ray.data.o"
#ifdef NON_MATCHING
include "build/src/overlays/actors/ovl_Mir_Ray/ovl_Mir_Ray_reloc.o"
#else
include "build/data/ovl_Mir_Ray/ovl_Mir_Ray.reloc.o"
#endif
endseg
beginseg

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@ -2,9 +2,11 @@
* File: z_mir_ray.c
* Overlay: ovl_Mir_Ray
* Description: Reflectible light ray (unused, somewhat broken)
* Note: This actor is unchanged from OoT, and will not work correctly
*/
#include "z_mir_ray.h"
#include "objects/object_mir_ray/object_mir_ray.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_20)
@ -15,7 +17,30 @@ void MirRay_Destroy(Actor* thisx, GlobalContext* globalCtx);
void MirRay_Update(Actor* thisx, GlobalContext* globalCtx);
void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
s32 MirRay_CheckInFrustum(Vec3f* vecA, Vec3f* vecB, f32 pointx, f32 pointy, f32 pointz, s16 radiusA, s16 radiusB);
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ MtxF mtx;
/* 0x4C */ CollisionPoly* reflectionPoly;
/* 0x50 */ u8 opacity;
} MirRayShieldReflection; // size = 0x54
typedef struct {
/* 0x00 */ Vec3s sourcePoint;
/* 0x06 */ Vec3s poolPoint; // point at center of light pool on floor for windows and BigMirror, same as source
// point for Cobra Mirror
/* 0x0C */ s16 sourceEndRadius; // Radius of beam frustum at the source end
/* 0x0E */ s16 poolEndRadius; // Radius of beam frustum at the pool end
/* 0x10 */ f32 unk_10; // placement of collider center along beam
/* 0x14 */ s16 unk_14; // collider radius before scaled
/* 0x16 */ s16 lgtPtMaxRad; // light point max radius
/* 0x18 */ f32 unk_18; // placement of light point between source and reflection point (pool point for windows,
// player for mirrors)
/* 0x1C */ Color_RGB8 color;
/* 0x1F */ u8 params;
} MirRayDataEntry; // size = 0x20
const ActorInit Mir_Ray_InitVars = {
ACTOR_MIR_RAY,
ACTORCAT_ITEMACTION,
@ -28,64 +53,669 @@ const ActorInit Mir_Ray_InitVars = {
(ActorFunc)MirRay_Draw,
};
// static ColliderQuadInit sQuadInit = {
static ColliderQuadInit D_808E3BF4 = {
{ COLTYPE_NONE, AT_ON | AT_TYPE_PLAYER, AC_NONE, OC1_NONE, OC2_NONE, COLSHAPE_QUAD, },
{ ELEMTYPE_UNK0, { 0x00200000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_NONE, },
u8 D_808E3BF0 = false;
static ColliderQuadInit sQuadInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_PLAYER,
AC_NONE,
OC1_NONE,
OC2_NONE,
COLSHAPE_QUAD,
},
{
ELEMTYPE_UNK0,
{ 0x00200000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_NONE,
},
{ { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } } },
};
// static ColliderJntSphElementInit sJntSphElementsInit[1] = {
static ColliderJntSphElementInit D_808E3C44[1] = {
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
{
{ ELEMTYPE_UNK0, { 0x00200000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_NONE, },
{
ELEMTYPE_UNK0,
{ 0x00200000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_NONE,
},
{ 0, { { 0, 0, 0 }, 50 }, 100 },
},
};
// static ColliderJntSphInit sJntSphInit = {
static ColliderJntSphInit D_808E3C68 = {
{ COLTYPE_NONE, AT_ON | AT_TYPE_PLAYER, AC_NONE, OC1_NONE, OC2_NONE, COLSHAPE_JNTSPH, },
1, D_808E3C44, // sJntSphElementsInit,
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_PLAYER,
AC_NONE,
OC1_NONE,
OC2_NONE,
COLSHAPE_JNTSPH,
},
1,
sJntSphElementsInit,
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_808E3DB8[] = {
// Note: this data is unchanged from OoT and hardcoded for Spirit Temple, so the actor will not work at all without
// modification.
MirRayDataEntry sMirRayData[] = {
{
{ -0x488, 0x2AE, -0x370 },
{ -0x398, 0x1E0, -0x379 },
30,
50,
1.0f,
50,
150,
0.8f,
{ 255, 255, 255 },
2,
},
{
{ -0x740, 0x444, -0xBE },
{ -0x6A7, 0x349, -0xBA },
30,
70,
0.88f,
0x36,
150,
0.8f,
{ 255, 255, 255 },
2,
},
{
{ 0x557, 0x2E2, -0x35C },
{ 0x443, 0x1DC, -0x35C },
30,
0x55,
0.0f,
0,
150,
0.8f,
{ 255, 255, 255 },
0,
},
{
{ 0x898, 0x44F, -0xDC },
{ 0x7F8, 0x34B, -0xDC },
30,
60,
0.0f,
0,
150,
0.8f,
{ 255, 255, 255 },
1,
},
{
{ -0x230, 0x879, -0x136 },
{ -0x230, 0x6CF, -0x136 },
30,
70,
0.0f,
0,
150,
0.8f,
{ 255, 255, 255 },
0,
},
{
{ 0x3C, 0x70A, -0x442 },
{ 0x3C, 0x3CD, -0x442 },
30,
70,
0.0f,
0,
150,
0.9f,
{ 255, 255, 255 },
13,
},
{
{ 0x474, 0x1E0, -0x35C },
{ 0x474, 0x1E0, -0x35C },
30,
30,
1.0f,
10,
100,
0.9f,
{ 255, 255, 255 },
14,
},
{
{ -0x230, 0x6CF, -0x136 },
{
-0x230,
0x6CF,
-0x136,
},
30,
30,
0.0f,
0,
100,
0.94f,
{ 255, 255, 255 },
12,
},
{
{ 0x3C, 0x6CF, -0x136 },
{ 0x3C, 0x6CF, -0x136 },
30,
30,
0.0f,
0,
100,
0.94f,
{ 255, 255, 255 },
12,
},
{
{ -0x496, 0x1C0, 0x4AA },
{ -0x496, 0x94, 0x4AA },
50,
100,
1.0f,
50,
150,
0.8f,
{ 255, 255, 255 },
3,
},
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 0, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
const char D_808E3DD0[] = "反射光 発生失敗";
void MirRay_SetupCollider(MirRay* this) {
MirRayDataEntry* dataEntry = &sMirRayData[MIRRAY_LOCATION(&this->actor)];
f32 x = (this->poolPt.x - this->sourcePt.x) * dataEntry->unk_10;
f32 y = (this->poolPt.y - this->sourcePt.y) * dataEntry->unk_10;
f32 z = (this->poolPt.z - this->sourcePt.z) * dataEntry->unk_10;
this->collider1.elements[0].dim.worldSphere.center.x = this->sourcePt.x + x;
this->collider1.elements[0].dim.worldSphere.center.y = this->sourcePt.y + y;
this->collider1.elements[0].dim.worldSphere.center.z = this->sourcePt.z + z;
this->collider1.elements[0].dim.worldSphere.radius = dataEntry->unk_14 * this->collider1.elements->dim.scale;
}
// Set up a light point between source point and reflection point. Reflection point is the pool point (for windows) or
// at the player position (for mirrors)
void MirRay_MakeShieldLight(MirRay* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
MirRayDataEntry* dataEntry = &sMirRayData[MIRRAY_LOCATION(&this->actor)];
Vec3f reflectionPt;
Vec3s lightPt;
if (MirRay_CheckInFrustum(&this->sourcePt, &this->poolPt, player->actor.world.pos.x,
player->actor.world.pos.y + 30.0f, player->actor.world.pos.z, this->sourceEndRad,
this->poolEndRad)) {
if (dataEntry->params & 8) {
Math_Vec3f_Diff(&player->actor.world.pos, &this->sourcePt, &reflectionPt);
} else {
Math_Vec3f_Diff(&this->poolPt, &this->sourcePt, &reflectionPt);
}
lightPt.x = (dataEntry->unk_18 * reflectionPt.x) + this->sourcePt.x;
lightPt.y = (dataEntry->unk_18 * reflectionPt.y) + this->sourcePt.y;
lightPt.z = (dataEntry->unk_18 * reflectionPt.z) + this->sourcePt.z;
// Fade up
Math_StepToS(&this->lightPointRad, dataEntry->lgtPtMaxRad, 6);
Lights_PointNoGlowSetInfo(&this->lightInfo, lightPt.x, lightPt.y, lightPt.z, dataEntry->color.r,
dataEntry->color.g, dataEntry->color.b, this->lightPointRad);
} else {
// Fade down
Math_StepToS(&this->lightPointRad, 0, 6);
Lights_PointSetColorAndRadius(&this->lightInfo, dataEntry->color.r, dataEntry->color.g, dataEntry->color.b,
this->lightPointRad);
}
}
void MirRay_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
MirRay* this = THIS;
MirRayDataEntry* dataEntry = &sMirRayData[MIRRAY_LOCATION(&this->actor)];
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 0.0f);
if (MIRRAY_LOCATION(&this->actor) >= MIRRAY_MAX) {
Actor_MarkForDeath(&this->actor);
}
this->sourcePt.x = dataEntry->sourcePoint.x;
this->sourcePt.y = dataEntry->sourcePoint.y;
this->sourcePt.z = dataEntry->sourcePoint.z;
this->sourceEndRad = dataEntry->sourceEndRadius;
this->poolPt.x = dataEntry->poolPoint.x;
this->poolPt.y = dataEntry->poolPoint.y;
this->poolPt.z = dataEntry->poolPoint.z;
this->poolEndRad = dataEntry->poolEndRadius;
Lights_PointNoGlowSetInfo(&this->lightInfo, this->sourcePt.x, this->sourcePt.y, this->sourcePt.z, 255, 255, 255,
100);
this->lightNode = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo);
this->shieldCorners[0].x = -536.0f;
this->shieldCorners[0].y = -939.0f;
this->shieldCorners[1].x = -1690.0f;
this->shieldCorners[1].y = 0.0f;
this->shieldCorners[2].x = -536.0f;
this->shieldCorners[2].y = 938.0f;
this->shieldCorners[3].x = 921.0f;
this->shieldCorners[3].y = 0.0f;
this->shieldCorners[4].x = 758.0f;
this->shieldCorners[4].y = 800.0f;
this->shieldCorners[5].x = 758.0f;
this->shieldCorners[5].y = -800.0f;
if (dataEntry->params & 2) {
Collider_InitJntSph(globalCtx, &this->collider1);
Collider_SetJntSph(globalCtx, &this->collider1, &this->actor, &sJntSphInit, this->collider1Elements);
if (!(dataEntry->params & 4)) { // Beams not from mirrors
MirRay_SetupCollider(this);
}
}
Collider_InitQuad(globalCtx, &this->collider2);
Collider_SetQuad(globalCtx, &this->collider2, &this->actor, &sQuadInit);
if ((MIRRAY_LOCATION(&this->actor) == MIRRAY_SPIRIT_TOPROOM_CEILINGMIRROR) ||
(MIRRAY_LOCATION(&this->actor) == MIRRAY_SPIRIT_TOPROOM_COBRA1) ||
(MIRRAY_LOCATION(&this->actor) == MIRRAY_SPIRIT_TOPROOM_COBRA2)) {
this->actor.room = -1;
}
}
void MirRay_Destroy(Actor* thisx, GlobalContext* globalCtx) {
MirRay* this = THIS;
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode);
if (sMirRayData[MIRRAY_LOCATION(&this->actor)].params & 2) {
Collider_DestroyJntSph(globalCtx, &this->collider1);
}
Collider_DestroyQuad(globalCtx, &this->collider2);
}
void MirRay_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
MirRay* this = THIS;
Player* player = GET_PLAYER(globalCtx);
D_808E3BF0 = false;
if (!this->unLit) {
if (sMirRayData[MIRRAY_LOCATION(&this->actor)].params & 2) {
if (sMirRayData[MIRRAY_LOCATION(&this->actor)].params & 4) {
MirRay_SetupCollider(this);
}
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider1.base);
}
if (this->reflectIntensity > 0.0f) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider2.base);
}
MirRay_MakeShieldLight(this, globalCtx);
if (this->reflectIntensity > 0.0f) {
func_800B8F98(&player->actor, NA_SE_IT_SHIELD_BEAM - SFX_FLAG);
}
}
}
void MirRay_SetIntensity(MirRay* this, GlobalContext* globalCtx) {
f32 sp4C[3];
s32 pad[4];
Player* player = GET_PLAYER(globalCtx);
MtxF* shieldMtx = &player->shieldMf;
f32 temp_f0;
f32 temp_f0_2;
f32 temp_f2;
this->reflectIntensity = 0.0f;
if (MirRay_CheckInFrustum(&this->sourcePt, &this->poolPt, shieldMtx->wx, shieldMtx->wy, shieldMtx->wz,
this->sourceEndRad, this->poolEndRad)) {
temp_f0 = sqrtf(SQ(shieldMtx->zz) + (SQ(shieldMtx->zx) + SQ(shieldMtx->zy)));
if (temp_f0 == 0.0f) {
this->reflectRange = 1.0f;
} else {
this->reflectRange = 1.0f / temp_f0;
}
if (sMirRayData[MIRRAY_LOCATION(&this->actor)].params & 1) {
this->reflectIntensity = 1.0f;
} else {
sp4C[0] = this->poolPt.x - this->sourcePt.x;
sp4C[1] = this->poolPt.y - this->sourcePt.y;
sp4C[2] = this->poolPt.z - this->sourcePt.z;
temp_f2 = (-shieldMtx->zx * sp4C[0]) - (shieldMtx->zy * sp4C[1]) - (shieldMtx->zz * sp4C[2]);
if (temp_f2 < 0.0f) {
temp_f0_2 = sqrtf(SQ(sp4C[0]) + SQ(sp4C[1]) + SQ(sp4C[2]));
if ((temp_f0 != 0.0f) && (temp_f0_2 != 0.0f)) {
this->reflectIntensity = -temp_f2 / (temp_f0 * temp_f0_2);
}
}
}
}
}
// Draws six images, one for each corner of the shield, by finding the intersection of a line segment from the corner
// perpendicular to the shield with the nearest collision (if any).
void MirRay_SetupReflectionPolys(MirRay* this, GlobalContext* globalCtx, MirRayShieldReflection* reflection) {
s32 i;
Player* player = GET_PLAYER(globalCtx);
MtxF* shieldMtx = &player->shieldMf;
Vec3f posA;
Vec3f posB;
Vec3f sp70;
CollisionPoly* outPoly;
f32 sp60[3];
sp60[0] = -(shieldMtx->zx * this->reflectRange) * this->reflectIntensity * 400.0f;
sp60[1] = -(shieldMtx->zy * this->reflectRange) * this->reflectIntensity * 400.0f;
sp60[2] = -(shieldMtx->zz * this->reflectRange) * this->reflectIntensity * 400.0f;
for (i = 0; i < ARRAY_COUNT(this->shieldCorners); i++) {
posA.x =
(shieldMtx->wx + (this->shieldCorners[i].x * shieldMtx->xx)) + (this->shieldCorners[i].y * (*shieldMtx).yx);
posA.y =
(shieldMtx->wy + (this->shieldCorners[i].x * shieldMtx->xy)) + (this->shieldCorners[i].y * (*shieldMtx).yy);
posA.z =
(shieldMtx->wz + (this->shieldCorners[i].x * shieldMtx->xz)) + (this->shieldCorners[i].y * (*shieldMtx).yz);
posB.x = sp60[0] + posA.x;
posB.y = sp60[1] + posA.y;
posB.z = sp60[2] + posA.z;
if (BgCheck_AnyLineTest1(&globalCtx->colCtx, &posA, &posB, &sp70, &outPoly, 1)) {
reflection[i].reflectionPoly = outPoly;
} else {
reflection[i].reflectionPoly = NULL;
}
}
}
// Remove reflections that are in the same position and are sufficiently near to the same plane
void MirRay_RemoveSimilarReflections(MirRayShieldReflection* reflection) {
s32 i, j;
for (i = 0; i < 6; i++) {
for (j = i + 1; j < 6; j++) {
if ((reflection[i].reflectionPoly != NULL) && (reflection[j].reflectionPoly != NULL)) {
if ((ABS(reflection[i].reflectionPoly->normal.x - reflection[j].reflectionPoly->normal.x) < 100) &&
(ABS(reflection[i].reflectionPoly->normal.y - reflection[j].reflectionPoly->normal.y) < 100) &&
(ABS(reflection[i].reflectionPoly->normal.z - reflection[j].reflectionPoly->normal.z) < 100) &&
(reflection[i].reflectionPoly->dist == reflection[j].reflectionPoly->dist)) {
reflection[j].reflectionPoly = NULL;
}
}
}
}
}
// Creates the reflected beam's collider (to interact with objects) and places and orients the shield images
#ifdef NON_MATCHING
// Beginning block re-ordered
void MirRay_ReflectedBeam(MirRay* this, GlobalContext* globalCtx, MirRayShieldReflection* reflection) {
Player* player = GET_PLAYER(globalCtx);
s32 i;
f32 temp_f0;
Vec3f vecB;
Vec3f vecD;
Vec3f sp118;
Vec3f sp10C;
Vec3f sp100;
Vec3f intersection;
f32 spE8[3];
f32 normalVec[3];
MtxF* shieldMtx = &player->shieldMf;
Vec3f vecA;
Vec3f vecC;
spE8[0] = -(shieldMtx->zx * this->reflectRange) * this->reflectIntensity * 400.0f;
spE8[1] = -(shieldMtx->zy * this->reflectRange) * this->reflectIntensity * 400.0f;
spE8[2] = -(shieldMtx->zz * this->reflectRange) * this->reflectIntensity * 400.0f;
vecB.x = shieldMtx->wx;
vecB.y = shieldMtx->wy;
vecB.z = shieldMtx->wz;
vecD.x = spE8[0] + vecB.x;
vecD.y = spE8[1] + vecB.y;
vecD.z = spE8[2] + vecB.z;
vecA.x = vecB.x + (shieldMtx->xx * 300.0f);
vecA.y = vecB.y + (shieldMtx->xy * 300.0f);
vecA.z = vecB.z + (shieldMtx->xz * 300.0f);
vecC.x = vecD.x + (shieldMtx->xx * 300.0f);
vecC.y = vecD.y + (shieldMtx->xy * 300.0f);
vecC.z = vecD.z + (shieldMtx->xz * 300.0f);
Collider_SetQuadVertices(&this->collider2, &vecA, &vecB, &vecC, &vecD);
for (i = 0; i < 6; i++) {
if (reflection[i].reflectionPoly != NULL) {
normalVec[0] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.x);
normalVec[1] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.y);
normalVec[2] = COLPOLY_GET_NORMAL(reflection[i].reflectionPoly->normal.z);
if (Math3D_LineSegVsPlane(normalVec[0], normalVec[1], normalVec[2], reflection[i].reflectionPoly->dist,
&vecB, &vecD, &sp118, 1)) {
reflection[i].pos.x = sp118.x;
reflection[i].pos.y = sp118.y;
reflection[i].pos.z = sp118.z;
temp_f0 = sqrtf(SQ(sp118.x - vecB.x) + SQ(sp118.y - vecB.y) + SQ(sp118.z - vecB.z));
if (temp_f0 < (this->reflectIntensity * 600.0f)) {
reflection[i].opacity = 200;
} else {
reflection[i].opacity = (s32)(800.0f - temp_f0);
}
reflection[i].opacity = (s32)(reflection[i].opacity * 1.275f);
sp10C.x = (shieldMtx->xx * 100.0f) + vecB.x;
sp10C.y = (shieldMtx->xy * 100.0f) + vecB.y;
sp10C.z = (shieldMtx->xz * 100.0f) + vecB.z;
sp100.x = (spE8[0] * 4.0f) + sp10C.x;
sp100.y = (spE8[1] * 4.0f) + sp10C.y;
sp100.z = (spE8[2] * 4.0f) + sp10C.z;
reflection[i].mtx.xx = reflection[i].mtx.yy = reflection[i].mtx.zz = reflection[i].mtx.ww = 1.0f;
reflection[i].mtx.xy = reflection[i].mtx.xz = reflection[i].mtx.xw = reflection[i].mtx.yx =
reflection[i].mtx.yz = reflection[i].mtx.yw = reflection[i].mtx.zx = reflection[i].mtx.zy =
reflection[i].mtx.zw = reflection[i].mtx.wx = reflection[i].mtx.wy = reflection[i].mtx.wz =
0.0f;
if (Math3D_LineSegVsPlane(normalVec[0], normalVec[1], normalVec[2], reflection[i].reflectionPoly->dist,
&sp10C, &sp100, &intersection, 1)) {
reflection[i].mtx.xx = intersection.x - sp118.x;
reflection[i].mtx.xy = intersection.y - sp118.y;
reflection[i].mtx.xz = intersection.z - sp118.z;
}
sp10C.x = (shieldMtx->yx * 100.0f) + vecB.x;
sp10C.y = (shieldMtx->yy * 100.0f) + vecB.y;
sp10C.z = (shieldMtx->yz * 100.0f) + vecB.z;
sp100.x = (spE8[0] * 4.0f) + sp10C.x;
sp100.y = (spE8[1] * 4.0f) + sp10C.y;
sp100.z = (spE8[2] * 4.0f) + sp10C.z;
if (Math3D_LineSegVsPlane(normalVec[0], normalVec[1], normalVec[2], reflection[i].reflectionPoly->dist,
&sp10C, &sp100, &intersection, 1)) {
reflection[i].mtx.yx = intersection.x - sp118.x;
reflection[i].mtx.yy = intersection.y - sp118.y;
reflection[i].mtx.yz = intersection.z - sp118.z;
}
} else {
reflection[i].reflectionPoly = NULL;
}
}
}
}
#else
void MirRay_ReflectedBeam(MirRay* this, GlobalContext* globalCtx, MirRayShieldReflection* reflection);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/MirRay_ReflectedBeam.s")
#endif
extern ColliderQuadInit D_808E3BF4;
extern ColliderJntSphElementInit D_808E3C44[1];
extern ColliderJntSphInit D_808E3C68;
extern InitChainEntry D_808E3DB8[];
void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
MirRay* this = THIS;
Player* player = GET_PLAYER(globalCtx);
MirRayShieldReflection reflection[6];
s32 i;
extern UNK_TYPE D_060003F8;
this->reflectIntensity = 0.0f;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/D_808E3DD0.s")
if (!D_808E3BF0 && !this->unLit && func_80124088(globalCtx)) {
Matrix_InsertMatrix(&player->shieldMf, MTXMODE_NEW);
MirRay_SetIntensity(this, globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E2600.s")
if (this->reflectIntensity <= 0.0f) {
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E26C8.s")
OPEN_DISPS(globalCtx->state.gfxCtx);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/MirRay_Init.s")
func_8012C2DC(globalCtx->state.gfxCtx);
Matrix_Scale(1.0f, 1.0f, this->reflectIntensity, MTXMODE_APPLY);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/MirRay_Destroy.s")
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)(s8)(this->reflectIntensity * 100.0f));
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/MirRay_Update.s")
AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(object_mir_ray_Matanimheader_0003F8));
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E2C68.s")
gSPDisplayList(POLY_XLU_DISP++, object_mir_ray_DL_000168);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E2E1C.s")
MirRay_SetupReflectionPolys(this, globalCtx, reflection);
MirRay_RemoveSimilarReflections(reflection);
MirRay_ReflectedBeam(this, globalCtx, reflection);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E2FF8.s")
if (reflection[0].reflectionPoly == NULL) {
reflection[0].opacity = 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E30FC.s")
for (i = 1; i < ARRAY_COUNT(reflection); i++) {
if (reflection[i].reflectionPoly != NULL) {
if (reflection[0].opacity < reflection[i].opacity) {
reflection[0].opacity = reflection[i].opacity;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/MirRay_Draw.s")
for (i = 0; i < ARRAY_COUNT(reflection); i++) {
if (reflection[i].reflectionPoly != NULL) {
Matrix_InsertTranslation(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
Matrix_InsertMatrix(&reflection[i].mtx, MTXMODE_APPLY);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Mir_Ray/func_808E3984.s")
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_DECAL2);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, reflection[0].opacity);
gSPDisplayList(POLY_XLU_DISP++, object_mir_ray_DL_0004B0);
}
}
D_808E3BF0 = true;
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
// Computes if the Point (pointx, pointy, pointz) lies within the right conical frustum with one end centred at vecA
// with radius radiusA, the other at vecB with radius radiusB
s32 MirRay_CheckInFrustum(Vec3f* vecA, Vec3f* vecB, f32 pointx, f32 pointy, f32 pointz, s16 radiusA, s16 radiusB) {
f32 coneRadius;
f32 closestPtx;
f32 closestPty;
f32 closestPtz;
Vec3f vecdiff;
f32 dist;
Vec3f sp5C;
Vec3f sp50;
Vec3f sp44;
vecdiff.x = vecB->x - vecA->x;
vecdiff.y = vecB->y - vecA->y;
vecdiff.z = vecB->z - vecA->z;
if (1) {}
dist = SQ(vecdiff.x) + SQ(vecdiff.y) + SQ(vecdiff.z);
if (dist == 0.0f) {
return false;
}
dist =
(((pointx - vecA->x) * vecdiff.x) + ((pointy - vecA->y) * vecdiff.y) + ((pointz - vecA->z) * vecdiff.z)) / dist;
// Closest point on line A-B to Point
closestPtx = (vecdiff.x * dist) + vecA->x;
closestPty = (vecdiff.y * dist) + vecA->y;
closestPtz = (vecdiff.z * dist) + vecA->z;
// Diameter of the double cone on the perpendicular plane through the closest point
coneRadius = ((radiusB - radiusA) * dist) + radiusA;
// If the Point is within the bounding double cone, check if it is in the frustum by checking whether it is between
// the bounding planes
if ((SQ(closestPtx - pointx) + SQ(closestPty - pointy) + SQ(closestPtz - pointz)) <= SQ(coneRadius)) {
if (1) {}
// Stores the vector difference again
Math_Vec3f_Diff(vecB, vecA, &sp5C);
sp50.x = pointx - vecA->x;
sp50.y = pointy - vecA->y;
sp50.z = pointz - vecA->z;
if (Math3D_Parallel(&sp5C, &sp50) < 0.0f) {
return false;
}
sp44.x = pointx - vecB->x;
sp44.y = pointy - vecB->y;
sp44.z = pointz - vecB->z;
if (Math3D_Parallel(&sp5C, &sp44) > 0.0f) {
return false;
}
return true;
}
return false;
}

View File

@ -5,9 +5,39 @@
struct MirRay;
#define MIRRAY_LOCATION(thisx) ((thisx)->params)
// Locations of light beams in sMirRayData
typedef enum {
/* 0 */ MIRRAY_SPIRIT_BOMBCHUIWAROOM_DOWNLIGHT,
/* 1 */ MIRRAY_SPIRIT_SUNBLOCKROOM_DOWNLIGHT,
/* 2 */ MIRRAY_SPIRIT_SINGLECOBRAROOM_DOWNLIGHT,
/* 3 */ MIRRAY_SPIRIT_ARMOSROOM_DOWNLIGHT,
/* 4 */ MIRRAY_SPIRIT_TOPROOM_DOWNLIGHT,
/* 5 */ MIRRAY_SPIRIT_TOPROOM_CEILINGMIRROR,
/* 6 */ MIRRAY_SPIRIT_SINGLECOBRAROOM_COBRA,
/* 7 */ MIRRAY_SPIRIT_TOPROOM_COBRA1,
/* 8 */ MIRRAY_SPIRIT_TOPROOM_COBRA2,
/* 9 */ MIRRAY_GANONSCASTLE_SPIRITTRIAL_DOWNLIGHT,
/* 10 */ MIRRAY_MAX,
} MirRayBeamLocations;
typedef struct MirRay {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x164];
/* 0x0000 */ Actor actor;
/* 0x0144 */ ColliderJntSph collider1;
/* 0x0164 */ ColliderJntSphElement collider1Elements[1];
/* 0x01A4 */ ColliderQuad collider2;
/* 0x0224 */ f32 reflectIntensity; // Reflection occurs if it is positive, brightness depends on it
/* 0x0228 */ Vec3f shieldCorners[6];
/* 0x0270 */ f32 reflectRange;
/* 0x0274 */ Vec3f sourcePt;
/* 0x0280 */ Vec3f poolPt;
/* 0x028C */ s16 sourceEndRad;
/* 0x028E */ s16 poolEndRad;
/* 0x0290 */ s16 lightPointRad;
/* 0x0294 */ LightNode* lightNode;
/* 0x0298 */ LightInfo lightInfo;
/* 0x02A6 */ u8 unLit; // Conditioned on. set in Cobra?
} MirRay; // size = 0x2A8
extern const ActorInit Mir_Ray_InitVars;

View File

@ -6539,17 +6539,17 @@
0x808E2444:("func_808E2444",),
0x808E24B4:("BgCtowerRot_Update",),
0x808E24D8:("BgCtowerRot_Draw",),
0x808E2600:("func_808E2600",),
0x808E26C8:("func_808E26C8",),
0x808E2600:("MirRay_SetupCollider",),
0x808E26C8:("MirRay_MakeShieldLight",),
0x808E286C:("MirRay_Init",),
0x808E2B04:("MirRay_Destroy",),
0x808E2B7C:("MirRay_Update",),
0x808E2C68:("func_808E2C68",),
0x808E2E1C:("func_808E2E1C",),
0x808E2FF8:("func_808E2FF8",),
0x808E30FC:("func_808E30FC",),
0x808E2C68:("MirRay_SetIntensity",),
0x808E2E1C:("MirRay_SetupReflectionPolys",),
0x808E2FF8:("MirRay_RemoveSimilarReflections",),
0x808E30FC:("MirRay_ReflectedBeam",),
0x808E36A4:("MirRay_Draw",),
0x808E3984:("func_808E3984",),
0x808E3984:("MirRay_CheckInFrustum",),
0x808E3EF0:("EnSb_Init",),
0x808E3FF0:("EnSb_Destroy",),
0x808E401C:("EnSb_SpawnBubbles",),

View File

@ -1975,12 +1975,6 @@ D_06000D94 = 0x06000D94;
D_06007650 = 0x06007650;
D_0600D658 = 0x0600D658;
// ovl_Mir_Ray
D_06000168 = 0x06000168;
D_060003F8 = 0x060003F8;
D_060004B0 = 0x060004B0;
// ovl_Mir_Ray3
D_06000168 = 0x06000168;