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@ -9,7 +9,26 @@ void EnWeatherTag_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnWeatherTag_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80966A08(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966A68(EnWeatherTag* this, GlobalContext* globalCtx);
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void EnWeatherTag_Die(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966B08(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966D20(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966F74(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80966FEC(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80967060(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80967148(EnWeatherTag* this, GlobalContext* globalCtx);
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void EnWeatherTag_DoNothing(EnWeatherTag* this, GlobalContext* globalCtx);
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void EnWeatherTag_Unused_80967250(EnWeatherTag* this, GlobalContext* globalCtx);
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void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_809672DC(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_809674C8(EnWeatherTag* this, GlobalContext* globalCtx);
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void func_80967608(EnWeatherTag* this, GlobalContext* globalCtx);
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const ActorInit En_Weather_Tag_InitVars = {
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ACTOR_EN_WEATHER_TAG,
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ACTORCAT_PROP,
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@ -21,58 +40,471 @@ const ActorInit En_Weather_Tag_InitVars = {
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(ActorFunc)EnWeatherTag_Update,
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(ActorFunc)EnWeatherTag_Draw,
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966410.asm")
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extern f32 D_801F4E74;
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extern u8 D_801BDBB8;
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extern u8 D_801BDBB4;
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extern u8 D_801BDBB0;
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extern u8 D_801F4E30;
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extern s16 D_801F4E7A;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/EnWeatherTag_Destroy.asm")
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void EnWeatherTag_SetupAction(EnWeatherTag* this, EnWeatherTagActionFunc func) {
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this->actionFunc = func;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/EnWeatherTag_Init.asm")
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void EnWeatherTag_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966608.asm")
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void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnWeatherTag* this = (EnWeatherTag*)thisx;
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s32 pad;
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Path* path;
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s32 pathID;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966758.asm")
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// flag: is targetable. Should do nothing as not set by default above
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this->actor.flags &= ~1;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_8096689C.asm")
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switch (WEATHER_TAG_TYPE(this)) {
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case WEATHERTAG_TYPE_UNK0:
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this->unk154 = 0;
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this->fadeDistance = this->actor.world.rot.x;
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this->unk158 = this->actor.world.rot.y;
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EnWeatherTag_SetupAction(this, func_80966A08);
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break;
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case WEATHERTAG_TYPE_UNK1:
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if (gSaveContext.weekEventReg[0x34] & 0x20) { // if cleared STT
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Actor_MarkForDeath(&this->actor);
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}
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EnWeatherTag_SetupAction(this, func_80966B08);
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break;
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case WEATHERTAG_TYPE_WINTERFOG:
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EnWeatherTag_SetupAction(this, func_80966E0C);
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break;
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case WEATHERTAG_TYPE_UNK3:
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if (0) {} // this can move to diff locations and still match
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EnWeatherTag_SetupAction(this, func_80966EF0);
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break;
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case WEATHERTAG_TYPE_UNK4:
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EnWeatherTag_SetupAction(this, func_80966FEC);
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break;
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case WEATHERTAG_TYPE_UNK5:
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func_800BC154(globalCtx, &globalCtx->actorCtx, &this->actor, 7);
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globalCtx->unk18874 = 3;
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globalCtx->kankyoContext.unk1F = 5;
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globalCtx->kankyoContext.unk20 = 5;
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D_801F4E74 = 1.0f;
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EnWeatherTag_SetupAction(this, func_80966BF4);
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break;
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case WEATHERTAG_TYPE_WATERMURK:
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pathID = WEATHER_TAG_PATHID(this);
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path = &globalCtx->setupPathList[pathID];
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this->pathPoints = Lib_SegmentedToVirtual(path->points);
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this->pathCount = path->count;
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EnWeatherTag_SetupAction(this, func_809672DC);
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break;
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case WEATHERTAG_TYPE_LOCALDAY2RAIN:
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EnWeatherTag_SetupAction(this, func_809674C8);
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966A08.asm")
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// matches but unused params is suspicious
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// called WeatherTag_CheckEnableWeatherEffect in OOT, that's where "weatherMode" came from
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u8 func_80966608(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_TYPE a4, u8 new1F, u8 new20, u16 new24,
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u8 weatherMode) {
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ActorPlayer* player = PLAYER;
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u8 returnVal = 0;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966A68.asm")
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if (WEATHER_TAG_RANGE100(this) > Actor_XZDistanceBetweenActors(&player->base, &this->actor)) {
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if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) {
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D_801BDBB8 = 1;
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if (!(globalCtx->kankyoContext.unk1E == 0) ||
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((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) {
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966AE4.asm")
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D_801BDBB8 = 0;
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if (D_801BDBB0 != weatherMode) {
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D_801BDBB0 = weatherMode;
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globalCtx->kankyoContext.unk21 = 1;
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globalCtx->kankyoContext.unk1F = new1F;
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globalCtx->kankyoContext.unk20 = new20;
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D_801BDBB4 = new20;
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globalCtx->kankyoContext.unk24 = new24;
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globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
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}
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returnVal = 1;
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}
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}
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}
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return returnVal;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966B08.asm")
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// again with the unused parameters
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// called WeatherTag_CheckRestoreWeather in OOT
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u8 func_80966758(EnWeatherTag* this, GlobalContext* globalCtx, UNK_TYPE a3, UNK_TYPE a4, u8 new1F, u8 new20,
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u16 new24) {
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ActorPlayer* player = PLAYER;
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u8 returnVal = 0;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966BF4.asm")
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if (WEATHER_TAG_RANGE100(this) < Actor_XZDistanceBetweenActors(&player->base, &this->actor)) {
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if (globalCtx->kankyoContext.unk1F == globalCtx->kankyoContext.unk20) {
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D_801BDBB8 = 1;
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if (!(globalCtx->kankyoContext.unk1E == 0) ||
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((globalCtx->kankyoContext.unk1F != 1) && (globalCtx->kankyoContext.unk21 == 0))) {
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966D20.asm")
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D_801BDBB8 = 0;
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D_801BDBB0 = 0;
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globalCtx->kankyoContext.unk21 = 1;
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globalCtx->kankyoContext.unk1F = new1F;
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globalCtx->kankyoContext.unk20 = new20;
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D_801BDBB4 = new20;
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globalCtx->kankyoContext.unk24 = new24;
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globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
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returnVal = 1;
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}
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}
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}
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return returnVal;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966E0C.asm")
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// modify wind?
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void func_8096689C(EnWeatherTag* this, GlobalContext* globalCtx) {
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ActorPlayer* player = PLAYER;
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f32 distance;
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f32 partialResult;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966E84.asm")
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distance = Actor_XZDistanceBetweenActors(&player->base, &this->actor);
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if (this->fadeDistance < distance) {
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distance = this->fadeDistance;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966EF0.asm")
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if (this->fadeDistance == 0) {
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this->fadeDistance = 1; // div by zero protection
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966F74.asm")
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// this separation is to match, can't be separate temps without regalloc
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partialResult = (1.0f - (distance / this->fadeDistance)); // strength based on distance?
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partialResult = (this->unk154 / 32768.0f) * partialResult; // another scale applied
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80966FEC.asm")
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globalCtx->kankyoContext.windClothIntensity = (this->actor.world.rot.z * partialResult) + 30.0f;
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if (partialResult > 0.01f) {
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globalCtx->kankyoContext.unkEA = 8;
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D_801F4E30 = 0x9B;
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} else if (globalCtx->kankyoContext.unkEA == 8) {
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D_801F4E30 = 0;
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globalCtx->kankyoContext.unkEA = 9;
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}
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}
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// WEATHERTAG_TYPE_UNK0
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void func_80966A08(EnWeatherTag* this, GlobalContext* globalCtx) {
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this->unk154 += this->unk158;
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if (this->unk154 >= 0x8001) {
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this->unk154 = 0x8000;
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EnWeatherTag_SetupAction(this, func_80966A68);
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}
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func_8096689C(this, globalCtx);
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}
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// WEATHERTAG_TYPE_UNK0 2
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void func_80966A68(EnWeatherTag* this, GlobalContext* globalCtx) {
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this->unk154 -= (this->unk158 >> 1);
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if (this->unk154 == 0) {
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this->unk154 = 1;
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}
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if ((s16)this->unk154 < 0) { // cast req
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this->unk154 = 0;
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// @BUG redudant code
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Actor_MarkForDeath(&this->actor);
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EnWeatherTag_SetupAction(this, EnWeatherTag_Die);
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}
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func_8096689C(this, globalCtx);
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}
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void EnWeatherTag_Die(EnWeatherTag* this, GlobalContext* globalCtx) {
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Actor_MarkForDeath(&this->actor);
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}
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// WEATHERTAG_TYPE_UNK1
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// areas that use: all of ikana, swamp, termina field,stonetower temple,
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// poisoned swamp: placed behind the water fall from ikana
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// this tag stops spawning after STT cleared?
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void func_80966B08(EnWeatherTag* this, GlobalContext* globalCtx) {
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if (func_80966608(this, globalCtx, 0, 0, globalCtx->kankyoContext.unk1F, 5, 100, 2) || D_801BDBB0 == 2) {
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globalCtx->unk18874 = 3;
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EnWeatherTag_SetupAction(this, func_80966D20);
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} else if (D_801F4E74 <= 0.01f) {
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globalCtx->unk18874 = 1;
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} else {
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Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
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}
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}
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// WEATHERTAG_TYPE_UNK5: only one in ikana canyon, corner of cliff right outside of stone tower entrance
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// because it uses cutsecnes.. is this the clear ikana cutcsene?
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void func_80966BF4(EnWeatherTag* this, GlobalContext* globalCtx) {
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u8 newUnk20;
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CsCmdActorAction* tmpAction;
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if (func_800EE29C(globalCtx, 0x237) != 0) {
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tmpAction = globalCtx->csCtx.actorActions[func_800EE200(globalCtx, 0x237)];
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if ((globalCtx->csCtx.frames >= tmpAction->startFrame) && (tmpAction->unk0 >= 2)) {
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switch (gSaveContext.day) {
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case 0:
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case 1:
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default:
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newUnk20 = 0;
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break;
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case 2:
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newUnk20 = 3;
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break;
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|
|
case 3:
|
|
|
|
|
newUnk20 = 4;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
|
|
|
|
|
if (globalCtx->kankyoContext.unk20 != newUnk20) {
|
|
|
|
|
globalCtx->kankyoContext.unk21 = 1;
|
|
|
|
|
globalCtx->kankyoContext.unk20 = newUnk20;
|
|
|
|
|
globalCtx->kankyoContext.unk24 = 100;
|
|
|
|
|
globalCtx->kankyoContext.unk22 = globalCtx->kankyoContext.unk24;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_UNK1 2
|
|
|
|
|
void func_80966D20(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
u8 newUnk20;
|
|
|
|
|
|
|
|
|
|
switch (gSaveContext.day) {
|
|
|
|
|
case 0:
|
|
|
|
|
case 1:
|
|
|
|
|
default:
|
|
|
|
|
newUnk20 = 0;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
newUnk20 = 3;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
newUnk20 = 4;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_SmoothStepToF(&D_801F4E74, 1.0f, 0.2f, 0.02f, 0.001f);
|
|
|
|
|
if (func_80966758(this, globalCtx, 1, 0, 5, newUnk20, 100)) {
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966B08);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (D_801BDBB0 != 2) {
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966B08);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_WINTERFOG:
|
|
|
|
|
// areas affected: winter goron village, path to mountain village,
|
|
|
|
|
// path to goron village winter, winter mountain village
|
|
|
|
|
void func_80966E0C(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966608(this, globalCtx, 0, 1, 0, 2, 60, 3)) {
|
|
|
|
|
globalCtx->kankyoContext.unkF2[3] = 0x80;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966E84);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_WINTERFOG 2
|
|
|
|
|
void func_80966E84(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966758(this, globalCtx, 1, 0, 2, 0, 60)) {
|
|
|
|
|
globalCtx->kankyoContext.unkF2[3] = 0;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966E0C);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_UNK3: unused in vanilla?
|
|
|
|
|
// just a heavy fog like the winter fog, but unused?
|
|
|
|
|
// wait if you enter the scene through a room instead of fog you get a flash rain shower
|
|
|
|
|
void func_80966EF0(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966608(this, globalCtx, 0, 1, 0, 2, 100, 4)) {
|
|
|
|
|
func_800FD78C(globalCtx);
|
|
|
|
|
globalCtx->kankyoContext.unkF2[0] = 60;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966F74);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_UNK3 2
|
|
|
|
|
void func_80966F74(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966758(this, globalCtx, 1, 0, 2, 0, 100)) {
|
|
|
|
|
func_800FD858(globalCtx);
|
|
|
|
|
globalCtx->kankyoContext.unkF2[0] = 0;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80966EF0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// WEATHERTAG_TYPE_UNK4: no visible effect, what does it doooo??
|
|
|
|
|
// used in south clock town??? romani ranch, clock tower rooftop woodfall..? stt
|
|
|
|
|
// all of them have shorter distances though, like 0xA and 0x6, so their locations are important
|
|
|
|
|
void func_80966FEC(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
// weirdly, not the same as the other param lookup used in the rest of the file, which is float
|
|
|
|
|
s32 distance = WEATHER_TAG_RANGE100INT(this);
|
|
|
|
|
if (distance > 0) {
|
|
|
|
|
D_801F4E7A = distance;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// unique pirates fortress behavior?
|
|
|
|
|
if ((globalCtx->sceneNum == SCENE_KAIZOKU) && (globalCtx->actorCtx.unk5 & 2)) {
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80967060);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if NON_MATCHING
|
|
|
|
|
// non-matching: two instructions are swapped
|
|
|
|
|
// type 4_2 pirates fortres only?
|
|
|
|
|
void func_80967060(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
Vec3f vec1;
|
|
|
|
|
Vec3f vec2;
|
|
|
|
|
|
|
|
|
|
vec1.x = 1055.0f;
|
|
|
|
|
vec1.y = -145.0f;
|
|
|
|
|
vec1.z = 181.0f;
|
|
|
|
|
|
|
|
|
|
func_80169474(globalCtx, &vec1, &vec2);
|
|
|
|
|
|
|
|
|
|
// 0x428C0000 = 70.0f
|
|
|
|
|
// ca4: lwc1 $f0,0x18(sp) | ca4: lui at,0x428c
|
|
|
|
|
// ca8: lui at,0x428c | ca8: lwc1 $f0,0x18(sp)
|
|
|
|
|
if (globalCtx->view.fovy < 25.0f && (vec2.x >= 70.0f && vec2.x < 250.0f) && (vec2.y >= 30.0f && vec2.y < 210.0f)) {
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80967148);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80967060.asm")
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80967148.asm")
|
|
|
|
|
// type 4_3, start cutscene then die?
|
|
|
|
|
void func_80967148(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
s16 tempCutscene;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809671A8.asm")
|
|
|
|
|
tempCutscene = this->actor.cutscene;
|
|
|
|
|
if (ActorCutscene_GetCanPlayNext(tempCutscene)) {
|
|
|
|
|
ActorCutscene_Start(tempCutscene, &this->actor);
|
|
|
|
|
EnWeatherTag_SetupAction(this, EnWeatherTag_DoNothing);
|
|
|
|
|
} else {
|
|
|
|
|
ActorCutscene_SetIntentToPlay(tempCutscene);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809671B8.asm")
|
|
|
|
|
void EnWeatherTag_DoNothing(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80967250.asm")
|
|
|
|
|
// these two are isolated, they call themselves but nothing calls them?
|
|
|
|
|
void EnWeatherTag_Unused_809671B8(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966608(this, globalCtx, 0, 1, 0, 4, 100, 5)) {
|
|
|
|
|
func_800FD78C(globalCtx);
|
|
|
|
|
globalCtx->kankyoContext.unkE3 = 1;
|
|
|
|
|
globalCtx->kankyoContext.unkF2[0] = 60;
|
|
|
|
|
EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_80967250);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// these two are isolated, they call themselves but nothing calls them
|
|
|
|
|
void EnWeatherTag_Unused_80967250(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if (func_80966758(this, globalCtx, 1, 0, 4, 0, 100)) {
|
|
|
|
|
func_800FD858(globalCtx);
|
|
|
|
|
globalCtx->kankyoContext.unkE3 = 2;
|
|
|
|
|
globalCtx->kankyoContext.unkF2[0] = 0;
|
|
|
|
|
EnWeatherTag_SetupAction(this, EnWeatherTag_Unused_809671B8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if NON_MATCHING
|
|
|
|
|
// non_matching: the parameters for func_800BCCDC are correct, but out of order
|
|
|
|
|
// WEATHERTAG_TYPE_WATERMURK: (pinnacle rock, zora cape, zora coast)
|
|
|
|
|
void func_809672DC(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
ActorPlayer* player = PLAYER;
|
|
|
|
|
s32 pad;
|
|
|
|
|
f32 distance;
|
|
|
|
|
f32 range;
|
|
|
|
|
f32 strength = 0.0f;
|
|
|
|
|
|
|
|
|
|
// the parameters here are correct but loaded in the wrong order
|
|
|
|
|
// eec: addiu a3,s0,0x24 | eec: lw a0,0x150(s0) 4
|
|
|
|
|
// ef0: sw v0,0x3c(sp) | ef0: lbu a1,0x14c(s0) 3
|
|
|
|
|
// ef4: lbu a1,0x14c(s0) | ef4: sw zero,0x10(sp) 5
|
|
|
|
|
// ef8: lw a0,0x150(s0) | ef8: addiu a3,s0,0x24 1
|
|
|
|
|
// efc: sw zero,0x10(sp) | efc: sw v0,0x3c(sp) 2
|
|
|
|
|
func_800BCCDC(this->pathPoints, this->pathCount, &player->base.world.pos, &this->actor.world.pos, 0);
|
|
|
|
|
|
|
|
|
|
distance = Actor_XZDistanceBetweenActors(&player->base, &this->actor);
|
|
|
|
|
range = WEATHER_TAG_RANGE100(this);
|
|
|
|
|
|
|
|
|
|
if (distance < range) {
|
|
|
|
|
globalCtx->kankyoContext.unkEA = 6;
|
|
|
|
|
strength = 1.0f - (distance / range);
|
|
|
|
|
if (0.8f < strength) {
|
|
|
|
|
strength = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
D_801F4E30 = (200.0f * strength);
|
|
|
|
|
} else {
|
|
|
|
|
if (globalCtx->kankyoContext.unkEA == 6) {
|
|
|
|
|
D_801F4E30 = 0;
|
|
|
|
|
globalCtx->kankyoContext.unkEA = 7;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Math_SmoothStepToS(&globalCtx->kankyoContext.unkA4, (s16)(-40.0f * strength), 1, 1, 1);
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809672DC.asm")
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_809674C8.asm")
|
|
|
|
|
// WEATHERTAG_TYPE_LOCALDAY2RAIN: rain proximity as approaching rainy scene
|
|
|
|
|
// (milk road day 2 approaching ranch it rains, walking away towards termfield no rain)
|
|
|
|
|
void func_809674C8(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
ActorPlayer* player = PLAYER;
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/func_80967608.asm")
|
|
|
|
|
if (Actor_XZDistanceBetweenActors(&player->base, &this->actor) < WEATHER_TAG_RANGE100(this)) {
|
|
|
|
|
if (CURRENT_DAY == 2) {
|
|
|
|
|
if ((gSaveContext.time >= 0x4AAA) && (gSaveContext.time < 0xBAAA) &&
|
|
|
|
|
(globalCtx->kankyoContext.unkF2[2] == 0)) {
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/EnWeatherTag_Update.asm")
|
|
|
|
|
D_801BDBB0 = 1;
|
|
|
|
|
func_800FD78C(globalCtx);
|
|
|
|
|
globalCtx->kankyoContext.unkF2[4] = 0x20;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_80967608);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if ((globalCtx->kankyoContext.unkF2[4] != 0) && !(globalCtx->state.frames & 3)) {
|
|
|
|
|
globalCtx->kankyoContext.unkF2[4]--;
|
|
|
|
|
if ((globalCtx->kankyoContext.unkF2[4]) == 8) {
|
|
|
|
|
func_800FD858(globalCtx);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Weather_Tag_0x80966410/EnWeatherTag_Draw.asm")
|
|
|
|
|
// WEATHERTAG_TYPE_LOCALDAY2RAIN 2
|
|
|
|
|
void func_80967608(EnWeatherTag* this, GlobalContext* globalCtx) {
|
|
|
|
|
if ((WEATHER_TAG_RANGE100(this) + 10.0f) < Actor_XZDistanceBetweenActors(&PLAYER->base, &this->actor)) {
|
|
|
|
|
D_801BDBB0 = 0;
|
|
|
|
|
EnWeatherTag_SetupAction(this, func_809674C8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
EnWeatherTag* this = (EnWeatherTag*)thisx;
|
|
|
|
|
u16 oldTime;
|
|
|
|
|
|
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
|
|
|
if ((globalCtx->actorCtx.unk5 & 2) && (globalCtx->msgCtx.unk11F23 != 0) &&
|
|
|
|
|
(globalCtx->msgCtx.unk11F04 == 0x5E6) && (!FrameAdvance_IsEnabled(globalCtx)) && (globalCtx->unk18875 == 0) &&
|
|
|
|
|
(ActorCutscene_GetCurrentIndex() == -1) && (globalCtx->csCtx.state == 0)) {
|
|
|
|
|
|
|
|
|
|
oldTime = gSaveContext.time;
|
|
|
|
|
gSaveContext.time = (u16)REG(0xF) + oldTime; // cast req
|
|
|
|
|
if (REG(0xF) != 0) {
|
|
|
|
|
oldTime = gSaveContext.time;
|
|
|
|
|
gSaveContext.time = (gSaveContext.unk_16) + oldTime;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnWeatherTag_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
}
|
|
|
|
|