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Forgot to rename the other reference
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@ -737,7 +737,7 @@ void EnMaruta_Draw(Actor* thisx, PlayState* play) {
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if (this->shape == ENMARUTA_SHAPE_WHOLE) {
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx);
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gSPDisplayList(POLY_OPA_DISP++, gPracticeLogWhole);
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gSPDisplayList(POLY_OPA_DISP++, gPracticeLogWholeDL);
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} else {
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translate = sTranslationVectorsToRecoilAxis[this->shape];
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