diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 6f658a42c0..1923fe8df6 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -1348,10 +1348,13 @@
-
-
-
-
+
+
+
+
+
+
+
diff --git a/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/src/overlays/actors/ovl_En_Test6/z_en_test6.c
index 82af65e3c4..3211d31672 100644
--- a/src/overlays/actors/ovl_En_Test6/z_en_test6.c
+++ b/src/overlays/actors/ovl_En_Test6/z_en_test6.c
@@ -1126,7 +1126,7 @@ void func_80A93298(EnTest6* this, PlayState* play) {
gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255);
gDPSetEnvColor(this->unk_148++, 255, 255, 255, 255);
gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
- gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0);
+ gSPDisplayList(this->unk_148++, gSongOfTimeClockDL);
temp_s4 += 0x1000;
cos = Math_CosS(temp_s4) * this->unk_150;
@@ -1140,7 +1140,7 @@ void func_80A93298(EnTest6* this, PlayState* play) {
gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255);
gDPSetEnvColor(this->unk_148++, 255, 255, 255, 255);
gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
- gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0);
+ gSPDisplayList(this->unk_148++, gSongOfTimeClockDL);
phi_f24 -= this->unk_14C;
phi_s2 += this->unk_27E;
@@ -1213,7 +1213,7 @@ void func_80A9369C(Actor* thisx, PlayState* play2) {
gDPSetPrimColor(this->unk_148++, 0, 0xFF, this->unk_280, this->unk_280, this->unk_280, 255);
gDPSetEnvColor(this->unk_148++, 235, 238, 235, 255);
gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
- gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0);
+ gSPDisplayList(this->unk_148++, gSongOfTimeClockDL);
phi_s2 += 0x505;
}
@@ -1257,7 +1257,7 @@ void func_80A939E8(EnTest6* this, PlayState* play2) {
gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255);
gDPSetEnvColor(this->unk_148++, 245, 245, 200, this->unk_282);
gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
- gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0);
+ gSPDisplayList(this->unk_148++, gSongOfTimeClockDL);
POLY_XLU_DISP = this->unk_148;
}