From be121f7dd7fac9f5c9cec7d6be86ec6eff1528ba Mon Sep 17 00:00:00 2001 From: Tom Overton Date: Sat, 24 Sep 2022 11:34:59 -0700 Subject: [PATCH] Document Song of Time Clock assets in gameplay_keep (#1068) --- assets/xml/objects/gameplay_keep.xml | 11 +++++++---- src/overlays/actors/ovl_En_Test6/z_en_test6.c | 8 ++++---- 2 files changed, 11 insertions(+), 8 deletions(-) diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index 6f658a42c0..1923fe8df6 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -1348,10 +1348,13 @@ - - - - + + + + + + + diff --git a/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/src/overlays/actors/ovl_En_Test6/z_en_test6.c index 82af65e3c4..3211d31672 100644 --- a/src/overlays/actors/ovl_En_Test6/z_en_test6.c +++ b/src/overlays/actors/ovl_En_Test6/z_en_test6.c @@ -1126,7 +1126,7 @@ void func_80A93298(EnTest6* this, PlayState* play) { gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255); gDPSetEnvColor(this->unk_148++, 255, 255, 255, 255); gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2); - gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0); + gSPDisplayList(this->unk_148++, gSongOfTimeClockDL); temp_s4 += 0x1000; cos = Math_CosS(temp_s4) * this->unk_150; @@ -1140,7 +1140,7 @@ void func_80A93298(EnTest6* this, PlayState* play) { gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255); gDPSetEnvColor(this->unk_148++, 255, 255, 255, 255); gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2); - gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0); + gSPDisplayList(this->unk_148++, gSongOfTimeClockDL); phi_f24 -= this->unk_14C; phi_s2 += this->unk_27E; @@ -1213,7 +1213,7 @@ void func_80A9369C(Actor* thisx, PlayState* play2) { gDPSetPrimColor(this->unk_148++, 0, 0xFF, this->unk_280, this->unk_280, this->unk_280, 255); gDPSetEnvColor(this->unk_148++, 235, 238, 235, 255); gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2); - gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0); + gSPDisplayList(this->unk_148++, gSongOfTimeClockDL); phi_s2 += 0x505; } @@ -1257,7 +1257,7 @@ void func_80A939E8(EnTest6* this, PlayState* play2) { gDPSetPrimColor(this->unk_148++, 0, 0xFF, 28, 28, 28, 255); gDPSetEnvColor(this->unk_148++, 245, 245, 200, this->unk_282); gDPSetRenderMode(this->unk_148++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2); - gSPDisplayList(this->unk_148++, gameplay_keep_DL_07AFB0); + gSPDisplayList(this->unk_148++, gSongOfTimeClockDL); POLY_XLU_DISP = this->unk_148; }