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Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769)
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@ -375,7 +375,7 @@ void EnDeath_UpdateSpinAttackTris(EnDeath* this) {
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Collider_SetTrisVertices(&this->weaponSpinningCollider, 1, &p1, &p3, &p2);
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}
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f32 EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
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void EnDeath_UpdateCoreVelocityAndRotation(EnDeath* this) {
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f32 tmp;
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this->coreVelocity = this->actor.world.pos.y - this->actor.home.pos.y;
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