mirror of https://github.com/zeldaret/mm.git
Use `CURRENT_TIME` Macro (#1514)
* use CURRENT_TIME macro * add comment * cleanup brackets
This commit is contained in:
parent
6dd1600936
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c04aaab6a1
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@ -32,7 +32,7 @@
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#define SCHEDULE_TIME(hour, minute) SCHEDULE_CONVERT_TIME((((hour)*60.0f) + (minute)) * (0x10000 / 60 / 24.0f))
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#define SCHEDULE_TIME_NOW SCHEDULE_CONVERT_TIME(gSaveContext.save.time)
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#define SCHEDULE_TIME_NOW SCHEDULE_CONVERT_TIME(CURRENT_TIME)
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typedef enum ScheduleCommandId {
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/* 0x00 */ SCHEDULE_CMD_ID_CHECK_FLAG_S, // Checks if a weekEventReg flag is set and branches if so, short range branch
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@ -2402,7 +2402,7 @@ void Actor_DeactivateLens(PlayState* play) {
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void Actor_InitHalfDaysBit(ActorContext* actorCtx) {
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s32 halfDayCount = CURRENT_DAY * 2;
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if ((gSaveContext.save.time < CLOCK_TIME(6, 0)) || (gSaveContext.save.time > CLOCK_TIME(18, 0))) {
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if ((CURRENT_TIME < CLOCK_TIME(6, 0)) || (CURRENT_TIME > CLOCK_TIME(18, 0))) {
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halfDayCount++;
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}
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@ -7229,7 +7229,7 @@ void Camera_EarthquakeDay3(Camera* camera) {
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};
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if ((CURRENT_DAY == 3) && (CutsceneManager_GetCurrentCsId() == -1)) {
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time = gSaveContext.save.time;
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time = CURRENT_TIME;
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timeSpeedOffset = gSaveContext.save.timeSpeedOffset;
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// Large earthquake created
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@ -273,9 +273,9 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
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case CS_MISC_FREEZE_TIME:
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if (!gSaveContext.save.isNight) {
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gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)R_TIME_SPEED;
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gSaveContext.save.time = CURRENT_TIME - (u16)R_TIME_SPEED;
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} else {
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gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)(2 * R_TIME_SPEED);
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gSaveContext.save.time = CURRENT_TIME - (u16)(2 * R_TIME_SPEED);
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}
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break;
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@ -364,9 +364,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
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D_801BB15C = csCtx->curFrame;
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if (R_TIME_SPEED != 0) {
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gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
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gSaveContext.save.time =
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((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
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gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
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gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
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}
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}
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break;
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@ -572,12 +572,11 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
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gSaveContext.skyboxTime = ((void)0, gSaveContext.save.time);
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gSaveContext.skyboxTime = CURRENT_TIME;
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Environment_JumpForwardInTime();
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if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) ||
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))) {
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if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) {
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gSaveContext.save.isNight = true;
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} else {
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gSaveContext.save.isNight = false;
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@ -677,9 +676,9 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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envCtx->adjLightSettings.fogNear = 0;
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envCtx->adjLightSettings.zFar = 0;
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envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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envCtx->sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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envCtx->sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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envCtx->sunPos.x = -(Math_SinS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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envCtx->sunPos.y = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
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envCtx->sunPos.z = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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envCtx->windDirection.x = 80;
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envCtx->windDirection.y = 80;
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@ -775,8 +774,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0;
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if (gWeatherMode == WEATHER_MODE_RAIN) {
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if (((u32)CURRENT_DAY == 2) && (((void)0, gSaveContext.save.time) >= CLOCK_TIME(7, 0)) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(17, 30))) {
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if (((u32)CURRENT_DAY == 2) && (CURRENT_TIME >= CLOCK_TIME(7, 0)) && (CURRENT_TIME < CLOCK_TIME(17, 30))) {
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if (Environment_GetStormState(play) != STORM_STATE_OFF) {
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play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60;
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}
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@ -1209,10 +1207,9 @@ void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseCo
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((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) {
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if (play->transitionTrigger == TRANS_TRIGGER_OFF) {
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if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && !Play_InCsMode(play)) {
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gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
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gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
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if (R_TIME_SPEED != 0) {
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gSaveContext.save.time =
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((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
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gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
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}
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}
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}
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@ -1220,13 +1217,12 @@ void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseCo
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}
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}
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if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) ||
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) ||
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(((void)0, gSaveContext.save.time) >= (CLOCK_TIME(6, 0) + 0x10))) {
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gSaveContext.skyboxTime = gSaveContext.save.time;
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if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0)) ||
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(CURRENT_TIME >= (CLOCK_TIME(6, 0) + 0x10))) {
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gSaveContext.skyboxTime = CURRENT_TIME;
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}
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time = ((void)0, gSaveContext.save.time);
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time = CURRENT_TIME;
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if ((time >= CLOCK_TIME(18, 0)) || (time < CLOCK_TIME(6, 0))) {
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gSaveContext.save.isNight = true;
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@ -1386,9 +1382,9 @@ void Environment_UpdateLights(PlayState* play, EnvironmentContext* envCtx, Light
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}
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if (Environment_IsSceneUpsideDown(play)) {
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var_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0);
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var_v0 = CURRENT_TIME + CLOCK_TIME(12, 0);
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} else {
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var_v0 = ((void)0, gSaveContext.save.time);
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var_v0 = CURRENT_TIME;
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}
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temp_s0_2 = var_v0 - CLOCK_TIME(12, 0);
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@ -1615,9 +1611,9 @@ void Environment_UpdateSun(PlayState* play) {
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}
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if (Environment_IsSceneUpsideDown(play)) {
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phi_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0);
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phi_v0 = CURRENT_TIME + CLOCK_TIME(12, 0);
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} else {
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phi_v0 = ((void)0, gSaveContext.save.time);
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phi_v0 = CURRENT_TIME;
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}
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temp_a0 = phi_v0 - CLOCK_TIME(12, 0);
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@ -1747,7 +1743,7 @@ void Environment_UpdatePostmanEvents(PlayState* play) {
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}
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_90_01)) {
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temp_a2_2 = ((void)0, gSaveContext.save.time) - D_801F4E78;
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temp_a2_2 = CURRENT_TIME - D_801F4E78;
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_40) && ((u16)SCHEDULE_TIME_NOW >= (u16)SCHEDULE_TIME(5, 0))) {
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SET_WEEKEVENTREG(WEEKEVENTREG_90_01);
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_08) && (temp_a2_2 >= CLOCK_TIME(0, 23))) {
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@ -1755,7 +1751,7 @@ void Environment_UpdatePostmanEvents(PlayState* play) {
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D_801F4E78 = 0;
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_85_80) && (temp_a2_2 >= (CLOCK_TIME(1, 39) - 1))) {
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SET_WEEKEVENTREG(WEEKEVENTREG_89_08);
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D_801F4E78 = gSaveContext.save.time;
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D_801F4E78 = CURRENT_TIME;
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_01) && (temp_a2_2 >= (CLOCK_TIME(1, 9) - 1))) {
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SET_WEEKEVENTREG(WEEKEVENTREG_85_80);
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}
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@ -1788,7 +1784,7 @@ void Environment_DrawSun(PlayState* play) {
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if ((play->envCtx.sunPos.y > -800.0f) || Environment_IsSceneUpsideDown(play)) {
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Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y,
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play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
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if (((void)0, gSaveContext.save.time) < CLOCK_TIME(12, 0)) {
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if (CURRENT_TIME < CLOCK_TIME(12, 0)) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 52.0f) + 203),
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(u8)((u8)(sSunColor * 19.0f) + 181), (u8)sSunPrimAlpha);
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gDPSetEnvColor(POLY_OPA_DISP++, (u8)(-(u8)(sSunColor * 5.0f) + 175),
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@ -1813,7 +1809,7 @@ void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, V
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Vec3f vec) {
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if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) &&
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!(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) && (play->skyboxId == SKYBOX_NORMAL_SKY)) {
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f32 v0 = Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0));
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f32 v0 = Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0));
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Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, vec, 370.0f, v0 * 120.0f, 0x190,
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true);
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@ -2450,11 +2446,10 @@ void Environment_PlaySceneSequence(PlayState* play) {
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if (play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId)) {
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Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne);
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}
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} else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) &&
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(((void)0, gSaveContext.save.time) <= CLOCK_TIME(17, 10))) {
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} else if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(17, 10))) {
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if (gSceneSeqState != SCENESEQ_DEFAULT) {
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Audio_PlayMorningSceneSequence(play->sequenceCtx.seqId, dayMinusOne);
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} else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 1)) &&
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} else if ((CURRENT_TIME >= CLOCK_TIME(6, 1)) &&
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(play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId))) {
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Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne);
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}
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@ -2463,11 +2458,9 @@ void Environment_PlaySceneSequence(PlayState* play) {
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if (play->sequenceCtx.ambienceId != ((void)0, gSaveContext.ambienceId)) {
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Audio_PlayAmbience(play->sequenceCtx.ambienceId);
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}
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if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0))) {
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if ((CURRENT_TIME > CLOCK_TIME(17, 10)) && (CURRENT_TIME < CLOCK_TIME(19, 0))) {
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play->envCtx.timeSeqState = TIMESEQ_EARLY_NIGHT_CRITTERS;
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} else if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) ||
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(5, 0))) {
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} else if ((CURRENT_TIME > CLOCK_TIME(19, 0)) || (CURRENT_TIME < CLOCK_TIME(5, 0))) {
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play->envCtx.timeSeqState = TIMESEQ_NIGHT_CRITTERS;
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} else {
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play->envCtx.timeSeqState = TIMESEQ_MORNING_CRITTERS;
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@ -2491,14 +2484,14 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) {
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break;
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case TIMESEQ_FADE_DAY_BGM:
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if (((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) {
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if (CURRENT_TIME > CLOCK_TIME(17, 10)) {
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240);
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play->envCtx.timeSeqState++;
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}
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break;
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case TIMESEQ_NIGHT_BEGIN_SFX:
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if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) {
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if (CURRENT_TIME >= CLOCK_TIME(18, 0)) {
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play->envCtx.timeSeqState++;
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}
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break;
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@ -2512,7 +2505,7 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) {
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break;
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case TIMESEQ_NIGHT_DELAY:
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if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(19, 0)) {
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if (CURRENT_TIME >= CLOCK_TIME(19, 0)) {
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play->envCtx.timeSeqState++;
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}
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break;
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@ -2524,8 +2517,7 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) {
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break;
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case TIMESEQ_DAY_BEGIN_SFX:
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if ((((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0)) &&
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(((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0))) {
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if ((CURRENT_TIME < CLOCK_TIME(19, 0)) && (CURRENT_TIME >= CLOCK_TIME(5, 0))) {
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play->envCtx.timeSeqState++;
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}
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break;
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@ -2545,9 +2537,9 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) {
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}
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if ((play->envCtx.timeSeqState != TIMESEQ_REQUEST) && (((void)0, gSaveContext.save.day) == 3) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
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(play->csCtx.state == 0) && ((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) &&
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(CURRENT_TIME < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF) && (play->csCtx.state == 0) &&
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((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) &&
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(CutsceneManager_GetCurrentCsId() == CS_ID_NONE) &&
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(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS) &&
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(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_SONG_OF_SOARING)) {
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@ -3061,8 +3053,7 @@ void Environment_PlayStormNatureAmbience(PlayState* play) {
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(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) {
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Audio_PlayAmbience(AMBIENCE_ID_07);
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} else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) {
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if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) {
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if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
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Audio_PlayAmbience(play->sequenceCtx.ambienceId);
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}
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}
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@ -3076,8 +3067,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) {
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(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) {
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20);
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} else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) {
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if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) {
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if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
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SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20);
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}
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}
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@ -3100,13 +3090,12 @@ void Environment_SetupSkyboxStars(PlayState* play) {
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f32 phi_f0;
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if ((play->envCtx.skybox1Index == 0) && (play->skyboxId == SKYBOX_NORMAL_SKY)) {
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if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(21, 0)) ||
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(2, 0))) {
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if ((CURRENT_TIME >= CLOCK_TIME(21, 0)) || (CURRENT_TIME < CLOCK_TIME(2, 0))) {
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phi_f0 = 1.0f;
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} else if (((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) {
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phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(2, 0) + 1)));
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} else if (((void)0, gSaveContext.save.time) < CLOCK_TIME(3, 0)) {
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phi_f0 = (CLOCK_TIME(3, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(1, 0) + 1));
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} else if (CURRENT_TIME > CLOCK_TIME(19, 0)) {
|
||||
phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(2, 0) + 1)));
|
||||
} else if (CURRENT_TIME < CLOCK_TIME(3, 0)) {
|
||||
phi_f0 = (CLOCK_TIME(3, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(1, 0) + 1));
|
||||
} else {
|
||||
phi_f0 = 0.0f;
|
||||
}
|
||||
|
|
@ -3385,7 +3374,7 @@ u32 Environment_GetStormState(PlayState* play) {
|
|||
u8 Environment_IsFinalHours(PlayState* play) {
|
||||
u8 ret = false;
|
||||
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
ret = true;
|
||||
}
|
||||
|
||||
|
|
@ -3425,8 +3414,8 @@ u8 func_800FE6F8(PlayState* play, s16 timeAdvanceScaling, s16 nextTimeLimit) {
|
|||
u8 ret = false;
|
||||
|
||||
if (R_TIME_SPEED != 0) {
|
||||
nextTime = ((void)0, gSaveContext.save.time) +
|
||||
(R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20;
|
||||
nextTime =
|
||||
CURRENT_TIME + (R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20;
|
||||
if (nextTime > nextTimeLimit) {
|
||||
ret = true;
|
||||
}
|
||||
|
|
@ -3518,7 +3507,7 @@ void func_800FEAB0() {
|
|||
|
||||
void Environment_JumpForwardInTime(void) {
|
||||
if (sTimeJump != 0) {
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + sTimeJump;
|
||||
gSaveContext.save.time = CURRENT_TIME + sTimeJump;
|
||||
sTimeJump = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2316,7 +2316,7 @@ void Message_Decode(PlayState* play) {
|
|||
decodedBufPos--;
|
||||
} else if (curChar == 0x20A) {
|
||||
digits[0] = 0;
|
||||
timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time);
|
||||
timeInSeconds = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
digits[1] = timeInSeconds / 60.0f;
|
||||
while (digits[1] >= 10) {
|
||||
digits[0]++;
|
||||
|
|
@ -5908,7 +5908,7 @@ void Message_Update(PlayState* play) {
|
|||
case MSGMODE_NEW_CYCLE_0:
|
||||
play->state.unk_A3 = 1;
|
||||
sp44 = gSaveContext.save.cutsceneIndex;
|
||||
sp3E = gSaveContext.save.time;
|
||||
sp3E = CURRENT_TIME;
|
||||
sp40 = gSaveContext.save.day;
|
||||
|
||||
Sram_SaveEndOfCycle(play);
|
||||
|
|
|
|||
|
|
@ -1130,14 +1130,14 @@ void Message_DecodeNES(PlayState* play) {
|
|||
decodedBufPos--;
|
||||
} else if (curChar == 0xCA) {
|
||||
digits[0] = 0;
|
||||
digits[1] = TIME_TO_MINUTES_F(gSaveContext.save.time) / 60.0f;
|
||||
digits[1] = TIME_TO_MINUTES_F(CURRENT_TIME) / 60.0f;
|
||||
while (digits[1] >= 10) {
|
||||
digits[0]++;
|
||||
digits[1] -= 10;
|
||||
}
|
||||
|
||||
digits[2] = 0;
|
||||
digits[3] = (s32)TIME_TO_MINUTES_F(gSaveContext.save.time) % 60;
|
||||
digits[3] = (s32)TIME_TO_MINUTES_F(CURRENT_TIME) % 60;
|
||||
while (digits[3] >= 10) {
|
||||
digits[2]++;
|
||||
digits[3] -= 10;
|
||||
|
|
|
|||
|
|
@ -594,7 +594,7 @@ void Message_DecodeCredits(PlayState* play) {
|
|||
}
|
||||
} else if (curChar == 0x1F) {
|
||||
digits[0] = 0;
|
||||
timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time);
|
||||
timeInSeconds = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
|
||||
digits[1] = timeInSeconds / 60.0f;
|
||||
while (digits[1] >= 10) {
|
||||
|
|
|
|||
|
|
@ -4477,9 +4477,8 @@ void Interface_DrawClock(PlayState* play) {
|
|||
OVERLAY_DISP = Gfx_DrawTexRect4b(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168, 128, 50, 1, 6,
|
||||
0, 1 << 10, 1 << 10);
|
||||
|
||||
if (((CURRENT_DAY >= 4) ||
|
||||
((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(0, 0) + 5)) &&
|
||||
(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) {
|
||||
if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (CURRENT_TIME >= (CLOCK_TIME(0, 0) + 5)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))))) {
|
||||
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
|
||||
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
} else {
|
||||
|
|
@ -4601,7 +4600,7 @@ void Interface_DrawClock(PlayState* play) {
|
|||
D_801BF974 ^= 1;
|
||||
}
|
||||
|
||||
timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time);
|
||||
timeInSeconds = TIME_TO_SECONDS_F(CURRENT_TIME);
|
||||
timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f;
|
||||
|
||||
Gfx_SetupDL42_Overlay(play->state.gfxCtx);
|
||||
|
|
@ -4640,7 +4639,7 @@ void Interface_DrawClock(PlayState* play) {
|
|||
|
||||
// determines the current hour
|
||||
for (sp1C6 = 0; sp1C6 <= 24; sp1C6++) {
|
||||
if (((void)0, gSaveContext.save.time) < sThreeDayClockHours[sp1C6 + 1]) {
|
||||
if (CURRENT_TIME < sThreeDayClockHours[sp1C6 + 1]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -4648,7 +4647,7 @@ void Interface_DrawClock(PlayState* play) {
|
|||
/**
|
||||
* Section: Draw Three-Day Clock's Sun (for the Day-Time Hours Tracker)
|
||||
*/
|
||||
time = gSaveContext.save.time;
|
||||
time = CURRENT_TIME;
|
||||
sp1D8 = Math_SinS(time) * -40.0f;
|
||||
temp_f14 = Math_CosS(time) * -34.0f;
|
||||
|
||||
|
|
@ -4691,7 +4690,7 @@ void Interface_DrawClock(PlayState* play) {
|
|||
/**
|
||||
* Section: Draws Three-Day Clock's Hour Digit Above the Sun
|
||||
*/
|
||||
sp1CC = gSaveContext.save.time * 0.000096131f; // (2.0f * 3.15f / 0x10000)
|
||||
sp1CC = CURRENT_TIME * 0.000096131f; // (2.0f * 3.15f / 0x10000)
|
||||
|
||||
// Rotates Three-Day Clock's Hour Digit To Above the Sun
|
||||
Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW);
|
||||
|
|
@ -4741,9 +4740,8 @@ void Interface_DrawClock(PlayState* play) {
|
|||
|
||||
// Final Hours
|
||||
if ((CURRENT_DAY >= 4) ||
|
||||
((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(0, 0) + 5)) &&
|
||||
(((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)))) {
|
||||
if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0)) {
|
||||
((CURRENT_DAY == 3) && (CURRENT_TIME >= (CLOCK_TIME(0, 0) + 5)) && (CURRENT_TIME < CLOCK_TIME(6, 0)))) {
|
||||
if (CURRENT_TIME >= CLOCK_TIME(5, 0)) {
|
||||
// The Final Hours clock will flash red
|
||||
|
||||
colorStep = ABS_ALT(sFinalHoursClockDigitsRed -
|
||||
|
|
@ -7033,7 +7031,7 @@ void Interface_Update(PlayState* play) {
|
|||
if (play->envCtx.sceneTimeSpeed != 0) {
|
||||
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
||||
sIsSunsPlayedAtDay = false;
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(18, 0))) {
|
||||
sIsSunsPlayedAtDay = true;
|
||||
}
|
||||
|
||||
|
|
@ -7042,7 +7040,7 @@ void Interface_Update(PlayState* play) {
|
|||
R_TIME_SPEED = 400;
|
||||
} else if (!sIsSunsPlayedAtDay) {
|
||||
// Nighttime
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(18, 0))) {
|
||||
// Daytime has been reached. End suns song effect
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
R_TIME_SPEED = sPrevTimeSpeed;
|
||||
|
|
@ -7050,7 +7048,7 @@ void Interface_Update(PlayState* play) {
|
|||
}
|
||||
} else {
|
||||
// Daytime
|
||||
if (gSaveContext.save.time > CLOCK_TIME(18, 0)) {
|
||||
if (CURRENT_TIME > CLOCK_TIME(18, 0)) {
|
||||
// Nighttime has been reached. End suns song effect
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
R_TIME_SPEED = sPrevTimeSpeed;
|
||||
|
|
|
|||
|
|
@ -2213,7 +2213,7 @@ void Play_Init(GameState* thisx) {
|
|||
gSaveContext.skyboxTime = gSaveContext.nextDayTime;
|
||||
}
|
||||
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) || (gSaveContext.save.time < CLOCK_TIME(6, 30))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 30))) {
|
||||
gSaveContext.save.isNight = true;
|
||||
} else {
|
||||
gSaveContext.save.isNight = false;
|
||||
|
|
|
|||
|
|
@ -698,13 +698,12 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) {
|
|||
s32 tensDigit;
|
||||
s32 hours;
|
||||
|
||||
time = (((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0));
|
||||
time = CURRENT_TIME - CLOCK_TIME(6, 0);
|
||||
if (CURRENT_DAY == 0) {
|
||||
time = 0;
|
||||
}
|
||||
timeOfDayRectLeft = sBombersNotebookDayRectRectLeft[CURRENT_DAY] + (time / CLOCK_TIME(0, 10));
|
||||
if ((CURRENT_DAY_CLAMP_MIN_1 == 1) ||
|
||||
((CURRENT_DAY_CLAMP_MIN_1 == 2) && (((void)0, gSaveContext.save.time) < CLOCK_TIME(12, 0)))) {
|
||||
if ((CURRENT_DAY_CLAMP_MIN_1 == 1) || ((CURRENT_DAY_CLAMP_MIN_1 == 2) && (CURRENT_TIME < CLOCK_TIME(12, 0)))) {
|
||||
timeOfDayRectLeft -= 32;
|
||||
lineRectLeft = timeOfDayRectLeft + 32;
|
||||
} else if ((CURRENT_DAY_CLAMP_MIN_1 == 2) && (time >= (CLOCK_TIME(17, 0) - CLOCK_TIME(6, 0))) &&
|
||||
|
|
@ -772,7 +771,7 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) {
|
|||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255);
|
||||
|
||||
tensDigit = 0;
|
||||
onesDigit = ((void)0, gSaveContext.save.time) / CLOCK_TIME_HOUR;
|
||||
onesDigit = CURRENT_TIME / CLOCK_TIME_HOUR;
|
||||
if (CURRENT_DAY == 0) {
|
||||
onesDigit = 6;
|
||||
}
|
||||
|
|
@ -809,7 +808,7 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) {
|
|||
if (CURRENT_DAY == 0) {
|
||||
onesDigit = TIME_TO_MINUTES_ALT_F((CLOCK_TIME_F(6, 0) - (hours * CLOCK_TIME_HOUR_F)));
|
||||
} else {
|
||||
onesDigit = TIME_TO_MINUTES_ALT_F(((void)0, gSaveContext.save.time) - (hours * CLOCK_TIME_HOUR_F));
|
||||
onesDigit = TIME_TO_MINUTES_ALT_F(CURRENT_TIME - (hours * CLOCK_TIME_HOUR_F));
|
||||
}
|
||||
do {
|
||||
if (onesDigit >= 10) {
|
||||
|
|
|
|||
|
|
@ -411,12 +411,12 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
|
|||
R_TIME_SPEED = play->envCtx.sceneTimeSpeed;
|
||||
}
|
||||
|
||||
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
|
||||
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
|
||||
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
|
||||
play->envCtx.sunPos.x = -(Math_SinS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
|
||||
play->envCtx.sunPos.y = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
|
||||
play->envCtx.sunPos.z = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
|
||||
|
||||
if ((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) {
|
||||
gSaveContext.skyboxTime = gSaveContext.save.time;
|
||||
gSaveContext.skyboxTime = CURRENT_TIME;
|
||||
|
||||
if ((gSaveContext.skyboxTime >= CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) {
|
||||
gSaveContext.skyboxTime = CLOCK_TIME(5, 0);
|
||||
|
|
|
|||
|
|
@ -1389,7 +1389,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
|
|||
u16 maskCount;
|
||||
|
||||
if (gSaveContext.flashSaveAvailable) {
|
||||
D_801F6AF0 = gSaveContext.save.time;
|
||||
D_801F6AF0 = CURRENT_TIME;
|
||||
D_801F6AF2 = gSaveContext.flashSaveAvailable;
|
||||
sp64 = 0;
|
||||
|
||||
|
|
@ -1482,7 +1482,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
|
|||
fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health;
|
||||
fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts;
|
||||
fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems;
|
||||
fileSelect->time[sp76] = gSaveContext.save.time;
|
||||
fileSelect->time[sp76] = CURRENT_TIME;
|
||||
fileSelect->day[sp76] = gSaveContext.save.day;
|
||||
fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave;
|
||||
fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
|
||||
|
|
@ -1596,7 +1596,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) {
|
|||
fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health;
|
||||
fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts;
|
||||
fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems;
|
||||
fileSelect->time[sp76] = gSaveContext.save.time;
|
||||
fileSelect->time[sp76] = CURRENT_TIME;
|
||||
fileSelect->day[sp76] = gSaveContext.save.day;
|
||||
fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave;
|
||||
fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees;
|
||||
|
|
@ -1713,7 +1713,7 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) {
|
|||
fileSelect->defenseHearts[fileSelect->copyDestFileIndex + 2] =
|
||||
gSaveContext.save.saveInfo.inventory.defenseHearts;
|
||||
fileSelect->questItems[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.inventory.questItems;
|
||||
fileSelect->time[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.time;
|
||||
fileSelect->time[fileSelect->copyDestFileIndex + 2] = CURRENT_TIME;
|
||||
fileSelect->day[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.day;
|
||||
fileSelect->isOwlSave[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.isOwlSave;
|
||||
fileSelect->rupees[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.rupees;
|
||||
|
|
@ -1754,7 +1754,7 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) {
|
|||
fileSelect->health[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.health;
|
||||
fileSelect->defenseHearts[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
|
||||
fileSelect->questItems[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.questItems;
|
||||
fileSelect->time[fileSelect->copyDestFileIndex] = gSaveContext.save.time;
|
||||
fileSelect->time[fileSelect->copyDestFileIndex] = CURRENT_TIME;
|
||||
fileSelect->day[fileSelect->copyDestFileIndex] = gSaveContext.save.day;
|
||||
fileSelect->isOwlSave[fileSelect->copyDestFileIndex] = gSaveContext.save.isOwlSave;
|
||||
fileSelect->rupees[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.rupees;
|
||||
|
|
@ -1818,7 +1818,7 @@ void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) {
|
|||
fileSelect->health[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.health;
|
||||
fileSelect->defenseHearts[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts;
|
||||
fileSelect->questItems[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.questItems;
|
||||
fileSelect->time[fileSelect->buttonIndex] = gSaveContext.save.time;
|
||||
fileSelect->time[fileSelect->buttonIndex] = CURRENT_TIME;
|
||||
fileSelect->day[fileSelect->buttonIndex] = gSaveContext.save.day;
|
||||
fileSelect->isOwlSave[fileSelect->buttonIndex] = gSaveContext.save.isOwlSave;
|
||||
fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees;
|
||||
|
|
@ -1890,7 +1890,7 @@ void Sram_SaveSpecialEnterClockTown(PlayState* play) {
|
|||
void Sram_SaveSpecialNewDay(PlayState* play) {
|
||||
s32 cutsceneIndex = gSaveContext.save.cutsceneIndex;
|
||||
s32 day;
|
||||
u16 time = gSaveContext.save.time;
|
||||
u16 time = CURRENT_TIME;
|
||||
|
||||
day = gSaveContext.save.day;
|
||||
|
||||
|
|
|
|||
|
|
@ -588,9 +588,9 @@ s32 SubS_HasReachedPoint(Actor* actor, Path* path, s32 pointIndex) {
|
|||
Path* SubS_GetDayDependentPath(PlayState* play, u8 pathIndex, u8 pathIndexNone, s32* startPointIndex) {
|
||||
Path* path = NULL;
|
||||
s32 found = false;
|
||||
s32 time = (((s16)TIME_TO_MINUTES_F(gSaveContext.save.time) % 60) +
|
||||
((s16)TIME_TO_MINUTES_F(gSaveContext.save.time) / 60) * 60) /
|
||||
30;
|
||||
s16 time1 = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
s16 time2 = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
s32 time = ((time1 % 60) + (time2 / 60) * 60) / 30;
|
||||
s32 day = CURRENT_DAY;
|
||||
|
||||
if (pathIndex == pathIndexNone) {
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ void func_80BD7ED8(BgIknvObj* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80BD7F4C(BgIknvObj* this, PlayState* play) {
|
||||
if (gSaveContext.save.time > CLOCK_TIME(19, 30)) {
|
||||
if (CURRENT_TIME > CLOCK_TIME(19, 30)) {
|
||||
this->actionFunc = func_80BD7ED8;
|
||||
}
|
||||
if ((this->dyna.actor.home.rot.x == 1) && !CHECK_WEEKEVENTREG(WEEKEVENTREG_58_80)) {
|
||||
|
|
|
|||
|
|
@ -160,8 +160,7 @@ void BgUmajump_Update(Actor* thisx, PlayState* play) {
|
|||
} else if ((this->dyna.actor.params == BG_UMAJUMP_TYPE_6) && (this->dyna.bgId == BGACTOR_NEG_ONE) &&
|
||||
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM) ||
|
||||
((gSaveContext.save.day == 2) && (gSaveContext.save.isNight == true) &&
|
||||
((gSaveContext.save.time >= CLOCK_TIME(5, 30)) &&
|
||||
(gSaveContext.save.time <= CLOCK_TIME(6, 0)))))) {
|
||||
((CURRENT_TIME >= CLOCK_TIME(5, 30)) && (CURRENT_TIME <= CLOCK_TIME(6, 0)))))) {
|
||||
DynaPolyActor_LoadMesh(play, &this->dyna, &object_umajump_Colheader_001558);
|
||||
}
|
||||
DynaPoly_DisableFloorCollision(play, &play->colCtx.dyna, this->dyna.bgId);
|
||||
|
|
@ -199,11 +198,11 @@ void func_8091A5A0(Actor* thisx, PlayState* play) {
|
|||
if ((this->dyna.bgId == BGACTOR_NEG_ONE) &&
|
||||
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM) ||
|
||||
((gSaveContext.save.day == 2) && (gSaveContext.save.isNight == true) &&
|
||||
(gSaveContext.save.time >= CLOCK_TIME(5, 30)) && (gSaveContext.save.time <= CLOCK_TIME(6, 0))))) {
|
||||
(CURRENT_TIME >= CLOCK_TIME(5, 30)) && (CURRENT_TIME <= CLOCK_TIME(6, 0))))) {
|
||||
DynaPolyActor_LoadMesh(play, &this->dyna, &object_umajump_Colheader_001558);
|
||||
} else if ((this->dyna.bgId != BGACTOR_NEG_ONE) && CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM) &&
|
||||
((gSaveContext.save.day != 2) || (gSaveContext.save.isNight != true) ||
|
||||
(gSaveContext.save.time < CLOCK_TIME(5, 30)) || (gSaveContext.save.time > CLOCK_TIME(6, 0)))) {
|
||||
(CURRENT_TIME < CLOCK_TIME(5, 30)) || (CURRENT_TIME > CLOCK_TIME(6, 0)))) {
|
||||
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -514,7 +514,7 @@ void Boss06_Draw(Actor* thisx, PlayState* play2) {
|
|||
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
|
||||
Gfx_SetupDL25_Opa(play->state.gfxCtx);
|
||||
|
||||
temp_v0 = gSaveContext.save.time;
|
||||
temp_v0 = CURRENT_TIME;
|
||||
if (temp_v0 > CLOCK_TIME(12, 0)) {
|
||||
temp_v0 = (DAY_LENGTH - 1) - temp_v0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1222,7 +1222,7 @@ void DmStk_StartTelescopeCutscene(DmStk* this, PlayState* play) {
|
|||
if (gSaveContext.save.day < 3) {
|
||||
csId = dayOneAndTwoCsId;
|
||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED) ||
|
||||
((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0)))) {
|
||||
((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0)))) {
|
||||
csId = finalHoursCsId;
|
||||
} else {
|
||||
csId = dayThreeCsId;
|
||||
|
|
@ -1871,10 +1871,9 @@ void DmStk_Update(Actor* thisx, PlayState* play) {
|
|||
(play->msgCtx.currentTextId == 0x5E6) && !FrameAdvance_IsEnabled(&play->state) &&
|
||||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) &&
|
||||
(play->csCtx.state == CS_STATE_IDLE)) {
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
|
||||
if (R_TIME_SPEED != 0) {
|
||||
gSaveContext.save.time =
|
||||
((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -124,8 +124,8 @@ void EnAob01_Blink(EnAob01* this, s32 maxEyeIndex) {
|
|||
* Called every frame during the race in order to make in-game time pass.
|
||||
*/
|
||||
void EnAob01_AdvanceTime(void) {
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -525,7 +525,7 @@ void EnBaba_FinishInit(EnBaba* this, PlayState* play) {
|
|||
(gSaveContext.save.entrance != ENTRANCE(NORTH_CLOCK_TOWN, 7)) &&
|
||||
(BOMB_SHOP_LADY_GET_PATH_INDEX(&this->actor) != BOMB_SHOP_LADY_PATH_INDEX_NONE)) {
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_58_40) ||
|
||||
(gSaveContext.save.time >= CLOCK_TIME(0, 20) && (gSaveContext.save.time < CLOCK_TIME(6, 0)))) {
|
||||
((CURRENT_TIME >= CLOCK_TIME(0, 20)) && (CURRENT_TIME < CLOCK_TIME(6, 0)))) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1421,7 +1421,7 @@ void func_8088FE64(Actor* thisx, PlayState* play2) {
|
|||
case 3:
|
||||
if (!gSaveContext.save.isNight) {
|
||||
Message_ContinueTextbox(play, 0x248);
|
||||
} else if ((gSaveContext.save.time < CLOCK_TIME(6, 0)) &&
|
||||
} else if ((CURRENT_TIME < CLOCK_TIME(6, 0)) &&
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_74_20)) {
|
||||
Message_ContinueTextbox(play, 0x225);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ ActorInit En_Fall_InitVars = {
|
|||
* it also moves the moon closer to the ground depending on the current time.
|
||||
*/
|
||||
void EnFall_Moon_AdjustScaleAndPosition(EnFall* this, PlayState* play) {
|
||||
u16 currentTime = gSaveContext.save.time;
|
||||
u16 currentTime = CURRENT_TIME;
|
||||
u16 dayStartTime = this->dayStartTime;
|
||||
f32 finalDayRelativeHeight;
|
||||
|
||||
|
|
@ -504,7 +504,7 @@ void EnFall_Moon_PerformDefaultActions(EnFall* this, PlayState* play) {
|
|||
currentDay = CURRENT_DAY;
|
||||
if ((u16)this->currentDay != (u32)currentDay) {
|
||||
this->currentDay = currentDay;
|
||||
this->dayStartTime = gSaveContext.save.time;
|
||||
this->dayStartTime = CURRENT_TIME;
|
||||
}
|
||||
EnFall_Moon_AdjustScaleAndPosition(this, play);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3061,11 +3061,11 @@ void EnFishing_UpdateFish(Actor* thisx, PlayState* play2) {
|
|||
}
|
||||
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) && (gSaveContext.save.time <= 0xC01B)) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) && (CURRENT_TIME <= (CLOCK_TIME(18, 1) - 0x12))) {
|
||||
this->unk_150 = 7;
|
||||
this->unk_172[3] = Rand_ZeroFloat(150.0f) + 200.0f;
|
||||
}
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(5, 30)) && (gSaveContext.save.time <= 0x3AC5)) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(5, 30)) && (CURRENT_TIME <= (CLOCK_TIME(5, 31) - 0x13))) {
|
||||
this->unk_150 = 7;
|
||||
this->unk_172[3] = Rand_ZeroFloat(150.0f) + 200.0f;
|
||||
}
|
||||
|
|
@ -3308,9 +3308,9 @@ void EnFishing_UpdateFish(Actor* thisx, PlayState* play2) {
|
|||
multiplier = 1.0f;
|
||||
}
|
||||
|
||||
if ((gSaveContext.save.time >= 0xB555) && (gSaveContext.save.time <= 0xCAAA)) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(17, 0)) && (CURRENT_TIME <= CLOCK_TIME(19, 0))) {
|
||||
multiplier *= 1.75f;
|
||||
} else if ((gSaveContext.save.time >= 0x3555) && (gSaveContext.save.time <= 0x4AAA)) {
|
||||
} else if ((CURRENT_TIME >= CLOCK_TIME(5, 0)) && (CURRENT_TIME <= CLOCK_TIME(7, 0))) {
|
||||
multiplier *= 1.5f;
|
||||
} else if (D_809171CA != 0) {
|
||||
multiplier *= 1.5f;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ void EnGakufu_GiveReward(EnGakufu* this, PlayState* play) {
|
|||
|
||||
Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME);
|
||||
|
||||
hour = TIME_TO_HOURS_F(gSaveContext.save.time);
|
||||
hour = TIME_TO_HOURS_F(CURRENT_TIME);
|
||||
for (i = 0; i < 3; i++) {
|
||||
Item_DropCollectible(play, &sRewardDropsSpawnTerminaFieldPos, sRewardDrops[i + sRewardDropsIndex[hour]]);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -222,7 +222,7 @@ s32 func_808F3334(EnIn* this, PlayState* play) {
|
|||
|
||||
s32 func_808F33B8(void) {
|
||||
s32 ret = (((gSaveContext.save.day == 1) &&
|
||||
((gSaveContext.save.time >= CLOCK_TIME(5, 30)) && (gSaveContext.save.time <= CLOCK_TIME(6, 0)))) ||
|
||||
((CURRENT_TIME >= CLOCK_TIME(5, 30)) && (CURRENT_TIME <= CLOCK_TIME(6, 0)))) ||
|
||||
(gSaveContext.save.day >= 2)) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM);
|
||||
|
||||
|
|
|
|||
|
|
@ -176,8 +176,8 @@ void func_80C13BB8(EnJgameTsn* this, PlayState* play) {
|
|||
Message_StartTextbox(play, 0x10A3, &this->actor);
|
||||
this->unk_300 = 0x10A3;
|
||||
}
|
||||
} else if (((gSaveContext.save.time > CLOCK_TIME(4, 0)) && (gSaveContext.save.time < CLOCK_TIME(7, 0))) ||
|
||||
((gSaveContext.save.time > CLOCK_TIME(16, 0)) && (gSaveContext.save.time < CLOCK_TIME(19, 0)))) {
|
||||
} else if (((CURRENT_TIME > CLOCK_TIME(4, 0)) && (CURRENT_TIME < CLOCK_TIME(7, 0))) ||
|
||||
((CURRENT_TIME > CLOCK_TIME(16, 0)) && (CURRENT_TIME < CLOCK_TIME(19, 0)))) {
|
||||
Message_StartTextbox(play, 0x1094, &this->actor);
|
||||
this->unk_300 = 0x1094;
|
||||
} else if (this->unk_2F8 == 0) {
|
||||
|
|
@ -217,8 +217,8 @@ void func_80C13E6C(EnJgameTsn* this) {
|
|||
void func_80C13E90(EnJgameTsn* this, PlayState* play) {
|
||||
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
|
||||
this->actor.flags &= ~ACTOR_FLAG_10000;
|
||||
if (((gSaveContext.save.time > CLOCK_TIME(4, 0)) && (gSaveContext.save.time < CLOCK_TIME(7, 0))) ||
|
||||
((gSaveContext.save.time > CLOCK_TIME(16, 0)) && (gSaveContext.save.time < CLOCK_TIME(19, 0)))) {
|
||||
if (((CURRENT_TIME > CLOCK_TIME(4, 0)) && (CURRENT_TIME < CLOCK_TIME(7, 0))) ||
|
||||
((CURRENT_TIME > CLOCK_TIME(16, 0)) && (CURRENT_TIME < CLOCK_TIME(19, 0)))) {
|
||||
Actor_ChangeAnimationByInfo(&this->skelAnime, sAnimationInfo, ENJGAMETSN_ANIM_2);
|
||||
Message_StartTextbox(play, 0x1094, &this->actor);
|
||||
this->unk_300 = 0x1094;
|
||||
|
|
|
|||
|
|
@ -315,8 +315,7 @@ void EnKakasi_TimeSkipDialogue(EnKakasi* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if ((gSaveContext.respawnFlag != -4) && (gSaveContext.respawnFlag != -8)) {
|
||||
if ((gSaveContext.save.time != CLOCK_TIME(6, 0)) && (gSaveContext.save.time != CLOCK_TIME(18, 0)) &&
|
||||
!CHECK_EVENTINF(EVENTINF_17)) {
|
||||
if ((CURRENT_TIME != CLOCK_TIME(6, 0)) && (CURRENT_TIME != CLOCK_TIME(18, 0)) && !CHECK_EVENTINF(EVENTINF_17)) {
|
||||
|
||||
if (this->picto.actor.textId == 0) {
|
||||
// dialogue after skipped time 'did you feel that? went by in an instant'
|
||||
|
|
@ -954,7 +953,7 @@ void EnKakasi_DancingNightAway(EnKakasi* this, PlayState* play) {
|
|||
PLAYER_PARAMS(0xFF, PLAYER_INITMODE_B), &player->unk_3C0, player->unk_3CC);
|
||||
func_80169EFC(&play->state);
|
||||
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(18, 0)) || (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
gSaveContext.save.time = CLOCK_TIME(6, 0);
|
||||
gSaveContext.respawnFlag = -4;
|
||||
SET_EVENTINF(EVENTINF_TRIGGER_DAYTELOP);
|
||||
|
|
|
|||
|
|
@ -998,7 +998,7 @@ void EnKanban_Draw(Actor* thisx, PlayState* play) {
|
|||
|
||||
if ((this->actor.projectedPos.z <= 400.0f) && (this->actor.projectedPos.z > 0.0f) &&
|
||||
(this->actor.floorHeight > -3000.0f) && ((this->bounceX != 0) || (this->bounceZ != 0))) {
|
||||
u16 dayTime = gSaveContext.save.time;
|
||||
u16 dayTime = CURRENT_TIME;
|
||||
f32 shadowAlpha;
|
||||
|
||||
if (dayTime >= CLOCK_TIME(12, 0)) {
|
||||
|
|
|
|||
|
|
@ -120,8 +120,7 @@ void EnKendoJs_Init(Actor* thisx, PlayState* play) {
|
|||
SkelAnime_InitFlex(play, &this->skelAnime, &object_js_Skel_006990, &object_js_Anim_000F4C, this->jointTable,
|
||||
this->morphTable, OBJECT_JS_LIMB_MAX);
|
||||
|
||||
if ((CURRENT_DAY == 3) &&
|
||||
!((gSaveContext.save.time <= CLOCK_TIME(23, 0)) && (gSaveContext.save.time >= CLOCK_TIME(6, 0)))) {
|
||||
if ((CURRENT_DAY == 3) && ((CURRENT_TIME > CLOCK_TIME(23, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0)))) {
|
||||
if (ENKENDOJS_GET_FF(&this->actor) != ENKENDOJS_FF_1) {
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_KANBAN, this->actor.home.pos.x, this->actor.home.pos.y,
|
||||
this->actor.home.pos.z - 10.0f, this->actor.home.rot.x, this->actor.home.rot.y,
|
||||
|
|
|
|||
|
|
@ -65,8 +65,7 @@ void EnKujiya_Init(Actor* thisx, PlayState* play) {
|
|||
this->actor.focus.pos = this->actor.world.pos;
|
||||
this->actor.focus.pos.y += 30.0f;
|
||||
|
||||
if (EnKujiya_CheckBoughtTicket() && (gSaveContext.save.time >= CLOCK_TIME(6, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(18, 0))) {
|
||||
if (EnKujiya_CheckBoughtTicket() && (CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
|
||||
this->actor.shape.rot.y = 0;
|
||||
} else {
|
||||
this->actor.shape.rot.y = 0x7555;
|
||||
|
|
@ -83,7 +82,7 @@ void EnKujiya_SetupWait(EnKujiya* this) {
|
|||
|
||||
void EnKujiya_Wait(EnKujiya* this, PlayState* play) {
|
||||
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time < CLOCK_TIME(18, 0))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) {
|
||||
if (EnKujiya_CheckBoughtTicket()) {
|
||||
Message_StartTextbox(play, 0x2B61, &this->actor);
|
||||
this->textId = 0x2B61; // Come back tomorrow
|
||||
|
|
@ -100,8 +99,7 @@ void EnKujiya_Wait(EnKujiya* this, PlayState* play) {
|
|||
}
|
||||
|
||||
EnKujiya_SetupTalk(this);
|
||||
} else if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) && EnKujiya_CheckBoughtTicket() &&
|
||||
(this->actor.shape.rot.y == 0)) {
|
||||
} else if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) && EnKujiya_CheckBoughtTicket() && (this->actor.shape.rot.y == 0)) {
|
||||
EnKujiya_SetupTurnToOpen(this);
|
||||
} else if (this->actor.xzDistToPlayer < 100.0f) {
|
||||
Actor_OfferTalk(&this->actor, play, 100.0f);
|
||||
|
|
|
|||
|
|
@ -388,8 +388,7 @@ void EnLiftNuts_Idle(EnLiftNuts* this, PlayState* play) {
|
|||
if (EnLiftNuts_MinigameState(ENLIFTNUTS_MINIGAME_STATE_MODE_CHECK, ENLIFTNUTS_MINIGAME_STATE_NONE)) {
|
||||
switch (CURRENT_DAY) {
|
||||
case 1:
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(23, 30)) ||
|
||||
(gSaveContext.save.time <= CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(23, 30)) || (CURRENT_TIME <= CLOCK_TIME(6, 0))) {
|
||||
Message_StartTextbox(play, 0x27F7, &this->actor);
|
||||
this->textId = 0x27F7;
|
||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_WON_DEKU_PLAYGROUND_DAY_1)) {
|
||||
|
|
@ -402,8 +401,7 @@ void EnLiftNuts_Idle(EnLiftNuts* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
case 2:
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(23, 30)) ||
|
||||
(gSaveContext.save.time <= CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(23, 30)) || (CURRENT_TIME <= CLOCK_TIME(6, 0))) {
|
||||
Message_StartTextbox(play, 0x27F7, &this->actor);
|
||||
this->textId = 0x27F7;
|
||||
} else {
|
||||
|
|
@ -424,8 +422,7 @@ void EnLiftNuts_Idle(EnLiftNuts* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
case 3:
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(23, 30)) ||
|
||||
(gSaveContext.save.time <= CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(23, 30)) || (CURRENT_TIME <= CLOCK_TIME(6, 0))) {
|
||||
Message_StartTextbox(play, 0x27F7, &this->actor);
|
||||
this->textId = 0x27F7;
|
||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_WON_DEKU_PLAYGROUND_DAY_3)) {
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ s32 EnMaYto_CheckValidSpawn(EnMaYto* this, PlayState* play) {
|
|||
} else if (((this->actor.params & 0x0F00) >> 8) == 0) {
|
||||
return false;
|
||||
}
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(20, 0)) && (CURRENT_DAY == 3)) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(20, 0)) && (CURRENT_DAY == 3)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ s32 EnMaYts_CheckValidSpawn(EnMaYts* this, PlayState* play) {
|
|||
// Failing the alien invasion
|
||||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DEFENDED_AGAINST_THEM)) {
|
||||
return false;
|
||||
} else if ((gSaveContext.save.time >= CLOCK_TIME(20, 0)) && (CURRENT_DAY == 3)) {
|
||||
} else if ((CURRENT_TIME >= CLOCK_TIME(20, 0)) && (CURRENT_DAY == 3)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -434,8 +434,7 @@ s32 EnOsn_GetInitialMaskText(EnOsn* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
}
|
||||
return 0x1FCD;
|
||||
|
|
@ -450,8 +449,8 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.saveInfo.inventory.items[SLOT_OCARINA] != ITEM_NONE) &&
|
||||
(INV_CONTENT(ITEM_MASK_DEKU) == ITEM_MASK_DEKU)) {
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
}
|
||||
return 0x1FCD;
|
||||
|
|
@ -462,8 +461,8 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
if (player->transformation == PLAYER_FORM_DEKU) {
|
||||
if (this->stateFlags & OSN_STATE_MET_DEKU) {
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
}
|
||||
return 0x1FCD;
|
||||
|
|
@ -475,8 +474,8 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
if (player->transformation == PLAYER_FORM_GORON) {
|
||||
if (this->stateFlags & OSN_STATE_MET_GORON) {
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
} else {
|
||||
return 0x1FCD;
|
||||
|
|
@ -494,8 +493,8 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
if (player->transformation == PLAYER_FORM_ZORA) {
|
||||
if (this->stateFlags & OSN_STATE_MET_ZORA) {
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
}
|
||||
return 0x1FCD;
|
||||
|
|
@ -512,8 +511,8 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
if (Player_GetMask(play) == PLAYER_MASK_NONE) {
|
||||
if (this->stateFlags & OSN_STATE_MET_HUMAN) {
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2006;
|
||||
}
|
||||
return 0x1FCD;
|
||||
|
|
@ -526,8 +525,7 @@ s32 EnOsn_GetInitialText(EnOsn* this, PlayState* play) {
|
|||
}
|
||||
|
||||
this->stateFlags |= OSN_STATE_END_CONVERSATION;
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
return 0x2004;
|
||||
}
|
||||
|
||||
|
|
@ -545,8 +543,8 @@ void EnOsn_HandleConversation(EnOsn* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
case 0x1FCA:
|
||||
if ((gSaveContext.save.day == 3) && (gSaveContext.save.time >= CLOCK_TIME(5, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 3) && (CURRENT_TIME >= CLOCK_TIME(5, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
this->textId = 0x2007;
|
||||
} else {
|
||||
this->textId = 0x1FCB;
|
||||
|
|
|
|||
|
|
@ -210,7 +210,7 @@ void EnOssan_CheckValidSpawn(EnOssan* this) {
|
|||
switch (gSaveContext.save.day) {
|
||||
case 1:
|
||||
case 2:
|
||||
if ((gSaveContext.save.time <= CLOCK_TIME(21, 30)) && (gSaveContext.save.time > CLOCK_TIME(6, 00))) {
|
||||
if ((CURRENT_TIME <= CLOCK_TIME(21, 30)) && (CURRENT_TIME > CLOCK_TIME(6, 0))) {
|
||||
if (this->actor.params != ENOSSAN_CURIOSITY_SHOP_MAN) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
|
@ -223,7 +223,7 @@ void EnOssan_CheckValidSpawn(EnOssan* this) {
|
|||
if (this->actor.params == ENOSSAN_CURIOSITY_SHOP_MAN) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(22, 00)) || (gSaveContext.save.time < CLOCK_TIME(6, 00))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(22, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
if (this->actor.params != ENOSSAN_CURIOSITY_SHOP_MAN) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -567,14 +567,14 @@ s32 func_80AF7BAC(EnPm* this) {
|
|||
switch (this->unk_38C) {
|
||||
case 0:
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_01)) {
|
||||
D_801F4E78 = gSaveContext.save.time;
|
||||
D_801F4E78 = CURRENT_TIME;
|
||||
this->unk_38C++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_08)) {
|
||||
D_801F4E78 = gSaveContext.save.time;
|
||||
D_801F4E78 = CURRENT_TIME;
|
||||
this->unk_38C++;
|
||||
}
|
||||
break;
|
||||
|
|
@ -588,7 +588,7 @@ s32 func_80AF7BAC(EnPm* this) {
|
|||
|
||||
case 3:
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_90_01)) {
|
||||
D_801F4E78 = gSaveContext.save.time;
|
||||
D_801F4E78 = CURRENT_TIME;
|
||||
this->unk_38C++;
|
||||
}
|
||||
break;
|
||||
|
|
@ -1800,7 +1800,7 @@ s32 func_80AFA170(EnPm* this, PlayState* play) {
|
|||
|
||||
switch (this->unk_258) {
|
||||
case 28:
|
||||
if (gSaveContext.save.time >= CLOCK_TIME(1, 39)) {
|
||||
if (CURRENT_TIME >= CLOCK_TIME(1, 39)) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_89_08);
|
||||
}
|
||||
|
||||
|
|
@ -1990,14 +1990,14 @@ void func_80AFA4D0(EnPm* this, PlayState* play) {
|
|||
static u8* D_80AFB900[] = {
|
||||
D_80AFAD80, D_80AFB30C, D_80AFB3C0, D_80AFB3FC, D_80AFB41C,
|
||||
};
|
||||
u16 time = gSaveContext.save.time;
|
||||
u16 time = CURRENT_TIME;
|
||||
u16 sp3C = 0;
|
||||
ScheduleOutput sp2C;
|
||||
|
||||
this->timePathTimeSpeed = R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
if (this->unk_38C != 0) {
|
||||
time = gSaveContext.save.time - D_801F4E78;
|
||||
sp3C = gSaveContext.save.time;
|
||||
time = CURRENT_TIME - D_801F4E78;
|
||||
sp3C = CURRENT_TIME;
|
||||
gSaveContext.save.time = time;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -256,7 +256,7 @@ void EnRailgibud_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
EnRailgibud_SpawnOtherGibdosAndSetPositionAndRotation(this, play);
|
||||
this->playerStunWaitTimer = 0;
|
||||
this->timeInitialized = gSaveContext.save.time;
|
||||
this->timeInitialized = CURRENT_TIME;
|
||||
this->drawDmgEffType = ACTOR_DRAW_DMGEFF_FIRE;
|
||||
this->type = EN_RAILGIBUD_TYPE_GIBDO;
|
||||
this->textId = 0;
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ u16 EnSob1_GetTalkOption(EnSob1* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (this->shopType == BOMB_SHOP) {
|
||||
if ((gSaveContext.save.day == 1) && (gSaveContext.save.time >= CLOCK_TIME(6, 0))) {
|
||||
if ((gSaveContext.save.day == 1) && (CURRENT_TIME >= CLOCK_TIME(6, 0))) {
|
||||
return 0x648;
|
||||
} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_RECOVERED_STOLEN_BOMB_BAG)) {
|
||||
return 0x649;
|
||||
|
|
|
|||
|
|
@ -454,7 +454,7 @@ void EnSth_MoonLookingIdle(EnSth* this, PlayState* play) {
|
|||
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
|
||||
this->actionFunc = EnSth_HandleMoonLookingConversation;
|
||||
} else if (EnSth_CanSpeakToPlayer(this, play) || this->actor.isLockedOn) {
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(18, 0))) {
|
||||
this->actor.textId = 0x1130; // Huh? The Moon...
|
||||
} else {
|
||||
this->actor.textId = 0x1131; // (The Moon) gotten bigger again
|
||||
|
|
|
|||
|
|
@ -231,8 +231,8 @@ void EnSuttari_TriggerTransition(PlayState* play, u16 entrance) {
|
|||
}
|
||||
|
||||
void EnSuttari_AdvanceTime(void) {
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
}
|
||||
|
||||
s32 func_80BAA904(EnSuttari* this, PlayState* play) {
|
||||
|
|
@ -1002,7 +1002,7 @@ void func_80BAC6E8(EnSuttari* this, PlayState* play) {
|
|||
this->flags1 |= 0x80;
|
||||
this->actionFunc = func_80BACA14;
|
||||
return;
|
||||
} else if ((gSaveContext.save.day == 3) && (gSaveContext.save.time <= CLOCK_TIME(19, 0)) &&
|
||||
} else if ((gSaveContext.save.day == 3) && (CURRENT_TIME <= CLOCK_TIME(19, 0)) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_61_08) &&
|
||||
!CHECK_WEEKEVENTREG(WEEKEVENTREG_RECOVERED_STOLEN_BOMB_BAG) &&
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08)) {
|
||||
|
|
@ -1012,7 +1012,7 @@ void func_80BAC6E8(EnSuttari* this, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_BACKTOWN) {
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(0, 20)) && (gSaveContext.save.time < CLOCK_TIME(6, 00))) {
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(0, 20)) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -917,7 +917,7 @@ void EnSyatekiMan_Swamp_GiveReward(EnSyatekiMan* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
if (Actor_TalkOfferAccepted(&this->actor, &play->state)) {
|
||||
if ((CURRENT_DAY == 3) && (gSaveContext.save.time > CLOCK_TIME(12, 0))) {
|
||||
if ((CURRENT_DAY == 3) && (CURRENT_TIME > CLOCK_TIME(12, 0))) {
|
||||
// We've been having a lot of earthquakes lately.
|
||||
Message_StartTextbox(play, 0xA36, &this->actor);
|
||||
this->prevTextId = 0xA36;
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ void EnTanron4_Init(Actor* thisx, PlayState* play2) {
|
|||
}
|
||||
}
|
||||
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(20, 0)) || (gSaveContext.save.time < CLOCK_TIME(4, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(20, 0)) || (CURRENT_TIME < CLOCK_TIME(4, 0))) {
|
||||
this->timeInfluence = 1500.0f;
|
||||
thisx->world.pos.y += 1500.0f;
|
||||
}
|
||||
|
|
@ -98,7 +98,7 @@ void EnTanron4_FlyNearHome(EnTanron4* this, PlayState* play) {
|
|||
|
||||
// `timeInfluence` controls both the height of the seagulls and when they are visible.
|
||||
// They fly higher in the sky as the night goes on, and they disapear as dawn approaches.
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(20, 0)) || (gSaveContext.save.time < CLOCK_TIME(4, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(20, 0)) || (CURRENT_TIME < CLOCK_TIME(4, 0))) {
|
||||
Math_ApproachF(&this->timeInfluence, 1500.0f, 1.0f, 1.0f);
|
||||
} else {
|
||||
Math_ApproachZeroF(&this->timeInfluence, 1.0f, 1.0f);
|
||||
|
|
|
|||
|
|
@ -785,8 +785,8 @@ s32 func_80A3FBE8(EnTest3* this, PlayState* play) {
|
|||
} else if ((D_80A41D20 == 2) && func_80A3E9DC(this, play)) {
|
||||
CutsceneManager_SetReturnCamera(CAM_ID_MAIN);
|
||||
Environment_StartTime();
|
||||
if (((void)0, gSaveContext.save.time) > CLOCK_TIME(6, 0)) {
|
||||
Environment_SetTimeJump(TIME_TO_MINUTES_ALT_F(fabsf((s16) - ((void)0, gSaveContext.save.time))));
|
||||
if (CURRENT_TIME > CLOCK_TIME(6, 0)) {
|
||||
Environment_SetTimeJump(TIME_TO_MINUTES_ALT_F(fabsf((s16)-CURRENT_TIME)));
|
||||
}
|
||||
if (play->actorCtx.flags & ACTORCTX_FLAG_6) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_ESCAPED_SAKONS_HIDEOUT);
|
||||
|
|
|
|||
|
|
@ -1088,7 +1088,7 @@ void EnTest6_SharedSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntrance = gSaveContext.respawn[RESPAWN_MODE_RETURN].entrance;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(18, 0)) || (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
gSaveContext.respawnFlag = -0x63;
|
||||
SET_EVENTINF(EVENTINF_TRIGGER_DAYTELOP);
|
||||
} else {
|
||||
|
|
@ -1162,7 +1162,7 @@ void EnTest6_SharedSoTCutscene(EnTest6* this, PlayState* play) {
|
|||
return;
|
||||
|
||||
case SOTCS_CUEID_DOUBLE_END:
|
||||
if (gSaveContext.save.time > CLOCK_TIME(12, 0)) {
|
||||
if (CURRENT_TIME > CLOCK_TIME(12, 0)) {
|
||||
Play_SetRespawnData(&play->state, RESPAWN_MODE_RETURN, ((void)0, gSaveContext.save.entrance),
|
||||
player->unk_3CE, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_B), &player->unk_3C0,
|
||||
player->unk_3CC);
|
||||
|
|
|
|||
|
|
@ -323,8 +323,8 @@ void EnTimeTag_KickOut_WaitForTime(EnTimeTag* this, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
|
||||
hour = TIME_TO_HOURS_F(gSaveContext.save.time);
|
||||
minute = (s32)TIME_TO_MINUTES_F(gSaveContext.save.time) % 60;
|
||||
hour = TIME_TO_HOURS_F(CURRENT_TIME);
|
||||
minute = (s32)TIME_TO_MINUTES_F(CURRENT_TIME) % 60;
|
||||
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_WAIT)) {
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_KICKOUT_TIME_PASSED)) {
|
||||
|
|
|
|||
|
|
@ -538,11 +538,11 @@ void func_80AED544(EnTk* this, PlayState* play) {
|
|||
if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_10)) {
|
||||
Message_StartTextbox(play, 0x13FE, &this->actor);
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_31_10);
|
||||
} else if (gSaveContext.save.time < CLOCK_TIME(9, 0)) {
|
||||
} else if (CURRENT_TIME < CLOCK_TIME(9, 0)) {
|
||||
Message_StartTextbox(play, 0x13FF, &this->actor);
|
||||
} else if (gSaveContext.save.time < CLOCK_TIME(12, 0)) {
|
||||
} else if (CURRENT_TIME < CLOCK_TIME(12, 0)) {
|
||||
Message_StartTextbox(play, 0x1400, &this->actor);
|
||||
} else if (gSaveContext.save.time < CLOCK_TIME(15, 0)) {
|
||||
} else if (CURRENT_TIME < CLOCK_TIME(15, 0)) {
|
||||
Message_StartTextbox(play, 0x1401, &this->actor);
|
||||
} else {
|
||||
Message_StartTextbox(play, 0x1402, &this->actor);
|
||||
|
|
|
|||
|
|
@ -189,8 +189,8 @@ void EnToto_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
if ((play->sceneId == SCENE_MILK_BAR) && (gSaveContext.save.time >= CLOCK_TIME(6, 0)) &&
|
||||
(gSaveContext.save.time < CLOCK_TIME(21, 30))) {
|
||||
if ((play->sceneId == SCENE_MILK_BAR) && (CURRENT_TIME >= CLOCK_TIME(6, 0)) &&
|
||||
(CURRENT_TIME < CLOCK_TIME(21, 30))) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
@ -257,7 +257,7 @@ void func_80BA39C8(EnToto* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (((play->sceneId == SCENE_MILK_BAR) &&
|
||||
!((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= (CLOCK_TIME(22, 13) + 7)))) ||
|
||||
!((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= (CLOCK_TIME(22, 13) + 7)))) ||
|
||||
((play->sceneId != SCENE_MILK_BAR) && func_80BA397C(this, 0x2000))) {
|
||||
if (this->unk2B6 != 0) {
|
||||
this->text = D_80BA5044;
|
||||
|
|
|
|||
|
|
@ -456,7 +456,7 @@ void func_809674C8(EnWeatherTag* this, PlayState* play) {
|
|||
|
||||
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(&this->actor)) {
|
||||
if (CURRENT_DAY == 2) {
|
||||
if ((gSaveContext.save.time >= CLOCK_TIME(7, 0)) && (gSaveContext.save.time < CLOCK_TIME(17, 30)) &&
|
||||
if ((CURRENT_TIME >= CLOCK_TIME(7, 0)) && (CURRENT_TIME < CLOCK_TIME(17, 30)) &&
|
||||
(play->envCtx.precipitation[PRECIP_SNOW_CUR] == 0)) {
|
||||
|
||||
gWeatherMode = WEATHER_MODE_RAIN;
|
||||
|
|
@ -493,10 +493,9 @@ void EnWeatherTag_Update(Actor* thisx, PlayState* play) {
|
|||
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) &&
|
||||
(play->csCtx.state == CS_STATE_IDLE)) {
|
||||
|
||||
gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED;
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED;
|
||||
if (R_TIME_SPEED != 0) {
|
||||
gSaveContext.save.time =
|
||||
((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ void EnYb_Init(Actor* thisx, PlayState* play) {
|
|||
this->actor.csId = this->csIdList[0];
|
||||
|
||||
// between midnight and morning start spawned
|
||||
if (gSaveContext.save.time < CLOCK_TIME(6, 0)) {
|
||||
if (CURRENT_TIME < CLOCK_TIME(6, 0)) {
|
||||
this->alpha = 255;
|
||||
} else { // else (night 6pm to midnight): wait to appear
|
||||
this->alpha = 0;
|
||||
|
|
@ -392,7 +392,7 @@ void EnYb_Idle(EnYb* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void EnYb_WaitForMidnight(EnYb* this, PlayState* play) {
|
||||
if (gSaveContext.save.time < CLOCK_TIME(6, 0)) {
|
||||
if (CURRENT_TIME < CLOCK_TIME(6, 0)) {
|
||||
EnYb_UpdateAnimation(this, play);
|
||||
this->alpha += 5;
|
||||
if (this->alpha > 250) {
|
||||
|
|
|
|||
|
|
@ -367,7 +367,7 @@ void MirRay3_Draw(Actor* thisx, PlayState* play) {
|
|||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
if (MIRRAY3_GET_F(&this->actor) == MIRRAY3_F_1) {
|
||||
time = gSaveContext.save.time;
|
||||
time = CURRENT_TIME;
|
||||
|
||||
if (time > CLOCK_TIME(12, 0)) {
|
||||
time = (DAY_LENGTH - 1) - time;
|
||||
|
|
|
|||
|
|
@ -266,7 +266,7 @@ void ObjDora_UpdateCollision(ObjDora* this, PlayState* play) {
|
|||
u16 time;
|
||||
|
||||
if (this->colliderTris.base.acFlags & AC_HIT) {
|
||||
time = gSaveContext.save.time;
|
||||
time = CURRENT_TIME;
|
||||
this->colliderTris.base.acFlags &= ~AC_HIT;
|
||||
this->collisionCooldownTimer = 5;
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ ActorInit Obj_Entotu_InitVars = {
|
|||
|
||||
s32 func_80A34700(s16 minutes) {
|
||||
s32 ret = 0;
|
||||
s16 time = TIME_TO_MINUTES_F(gSaveContext.save.time);
|
||||
s16 time = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
s32 hours = time / 60;
|
||||
s32 currMinutes = time % 60;
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ ActorInit Obj_Smork_InitVars = {
|
|||
|
||||
u8 func_80A3D680(s16 arg0) {
|
||||
u8 ret = 0;
|
||||
s16 temp_f18 = TIME_TO_MINUTES_F(gSaveContext.save.time);
|
||||
s16 temp_f18 = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
s32 hours = temp_f18 / 60;
|
||||
s32 minutes = temp_f18 % 60;
|
||||
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ void ObjTokeiStep_Init(Actor* thisx, PlayState* play) {
|
|||
DynaPolyActor_LoadMesh(play, &this->dyna, &gClocktowerPanelCol);
|
||||
ObjTokeiStep_InitSteps(this);
|
||||
ObjTokeiStep_SetupBeginOpen(this);
|
||||
} else if (((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (gSaveContext.save.day >= 4)) {
|
||||
} else if (((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) || (gSaveContext.save.day >= 4)) {
|
||||
this->dyna.actor.draw = ObjTokeiStep_DrawOpen;
|
||||
ObjTokeiStep_InitStepsOpen(this);
|
||||
ObjTokeiStep_SetupDoNothingOpen(this);
|
||||
|
|
|
|||
|
|
@ -124,7 +124,7 @@ void ObjTokeidai_ExteriorGear_Init(ObjTokeidai* this, PlayState* play) {
|
|||
if (((play->sceneId == SCENE_CLOCKTOWER) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0)) ||
|
||||
((play->sceneId == SCENE_00KEIKOKU) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0))) {
|
||||
ObjTokeidai_SetupTowerOpening(this);
|
||||
} else if (((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
} else if (((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
this->actionFunc = ObjTokeidai_ExteriorGear_OpenedIdle;
|
||||
this->actor.world.pos.y += this->actor.scale.y * 1900.0f;
|
||||
this->actor.shape.yOffset = 1500.0f;
|
||||
|
|
@ -141,7 +141,7 @@ void ObjTokeidai_TowerClock_Init(ObjTokeidai* this, PlayState* play) {
|
|||
if (((play->sceneId == SCENE_CLOCKTOWER) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0)) ||
|
||||
((play->sceneId == SCENE_00KEIKOKU) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0))) {
|
||||
ObjTokeidai_SetupTowerOpening(this);
|
||||
} else if (((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
} else if (((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
this->actor.world.pos.y += (this->actor.scale.y * 5191.0f) - 50.0f;
|
||||
this->actor.world.pos.x += Math_SinS(this->actor.world.rot.y) * this->actor.scale.z * 1791.0f;
|
||||
this->actor.world.pos.z += -Math_CosS(this->actor.world.rot.y) * this->actor.scale.z * 1791.0f;
|
||||
|
|
@ -192,7 +192,7 @@ void ObjTokeidai_Counterweight_Init(ObjTokeidai* this, PlayState* play) {
|
|||
this->actor.child->home.rot.x = 0x12C;
|
||||
}
|
||||
}
|
||||
} else if (((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
} else if (((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) {
|
||||
this->spotlightIntensity = 0;
|
||||
this->actor.world.pos.y += this->actor.scale.y * -2160.0f;
|
||||
this->actor.world.pos.x += Math_SinS(this->actor.world.rot.y) * this->actor.scale.z * 5400.0f;
|
||||
|
|
@ -214,7 +214,7 @@ void ObjTokeidai_Init(Actor* thisx, PlayState* play) {
|
|||
this->xRotation = 0;
|
||||
this->yTranslation = 0;
|
||||
this->clockFaceZTranslation = 0;
|
||||
this->clockTime = gSaveContext.save.time;
|
||||
this->clockTime = CURRENT_TIME;
|
||||
this->actor.home.rot.x = 0;
|
||||
|
||||
switch (OBJ_TOKEIDAI_TYPE(&this->actor)) {
|
||||
|
|
@ -615,7 +615,7 @@ void ObjTokeidai_DoNothing(ObjTokeidai* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void ObjTokeidai_StaircaseToRooftop_Idle(ObjTokeidai* this, PlayState* play) {
|
||||
if ((((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) ||
|
||||
if ((((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) ||
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
|
||||
this->actor.draw = ObjTokeidai_Draw;
|
||||
} else {
|
||||
|
|
@ -627,7 +627,7 @@ s32 ObjTokeidai_IsPostFirstCycleFinalHours(ObjTokeidai* this, PlayState* play) {
|
|||
if (gSaveContext.save.saveInfo.inventory.items[SLOT_OCARINA] == ITEM_NONE) {
|
||||
return false;
|
||||
}
|
||||
if ((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_DAY == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
ObjTokeidai_SetupTowerOpening(this);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -688,7 +688,7 @@ void ObjTokeidai_RotateOnHourChange(ObjTokeidai* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void ObjTokeidai_TowerClock_Idle(ObjTokeidai* this, PlayState* play) {
|
||||
if ((CURRENT_DAY == 3) && (this->clockHour < 6) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_DAY == 3) && (this->clockHour < 6) && (CURRENT_TIME < CLOCK_TIME(6, 0))) {
|
||||
this->actor.draw = ObjTokeidai_Clock_Draw;
|
||||
ObjTokeidai_SetupTowerOpening(this);
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED);
|
||||
|
|
@ -705,21 +705,21 @@ void ObjTokeidai_TowerClock_Idle(ObjTokeidai* this, PlayState* play) {
|
|||
(CutsceneManager_GetCurrentCsId() == CS_ID_NONE)) {
|
||||
this->actor.draw = NULL;
|
||||
}
|
||||
this->clockTime = gSaveContext.save.time;
|
||||
this->clockTime = CURRENT_TIME;
|
||||
if (this->actor.home.rot.x != 0) {
|
||||
ObjTokeidai_Clock_Init(this);
|
||||
this->actor.home.rot.x = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if ((CURRENT_DAY != 3) || (gSaveContext.save.time >= CLOCK_TIME(6, 0))) {
|
||||
if ((CURRENT_DAY != 3) || (CURRENT_TIME >= CLOCK_TIME(6, 0))) {
|
||||
ObjTokeidai_RotateOnMinuteChange(this, true);
|
||||
}
|
||||
ObjTokeidai_RotateOnHourChange(this, play);
|
||||
}
|
||||
|
||||
void ObjTokeidai_WallClock_Idle(ObjTokeidai* this, PlayState* play) {
|
||||
this->clockTime = gSaveContext.save.time;
|
||||
this->clockTime = CURRENT_TIME;
|
||||
ObjTokeidai_RotateOnMinuteChange(this, true);
|
||||
ObjTokeidai_RotateOnHourChange(this, play);
|
||||
}
|
||||
|
|
@ -738,7 +738,7 @@ void ObjTokeidai_ExteriorGear_Idle(ObjTokeidai* this, PlayState* play) {
|
|||
(CutsceneManager_GetCurrentCsId() == CS_ID_NONE)) {
|
||||
this->actor.draw = NULL;
|
||||
}
|
||||
this->clockTime = gSaveContext.save.time;
|
||||
this->clockTime = CURRENT_TIME;
|
||||
if (this->actor.home.rot.x != 0) {
|
||||
ObjTokeidai_SetupClockOrExteriorGear(this);
|
||||
this->actor.home.rot.x = 0;
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ void func_80A33BB4(ObjToudai* this, PlayState* play) {
|
|||
|
||||
u8 func_80A342F4(s16 arg0) {
|
||||
u8 var_v1 = 0;
|
||||
s16 minutes = TIME_TO_MINUTES_F(gSaveContext.save.time);
|
||||
s16 minutes = TIME_TO_MINUTES_F(CURRENT_TIME);
|
||||
s32 hours = minutes / 60;
|
||||
|
||||
if (hours >= 17) {
|
||||
|
|
|
|||
|
|
@ -701,8 +701,8 @@ void ObjUm_Init(Actor* thisx, PlayState* play) {
|
|||
} else {
|
||||
// Waiting for player
|
||||
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_34_80) || (gSaveContext.save.time >= CLOCK_TIME(19, 0)) ||
|
||||
(gSaveContext.save.time <= CLOCK_TIME(6, 0)) || CHECK_WEEKEVENTREG(WEEKEVENTREG_ESCORTED_CREMIA) ||
|
||||
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_34_80) || (CURRENT_TIME >= CLOCK_TIME(19, 0)) ||
|
||||
(CURRENT_TIME <= CLOCK_TIME(6, 0)) || CHECK_WEEKEVENTREG(WEEKEVENTREG_ESCORTED_CREMIA) ||
|
||||
CHECK_WEEKEVENTREG(WEEKEVENTREG_52_02)) {
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
return;
|
||||
|
|
@ -999,11 +999,11 @@ void ObjUm_RanchWait(ObjUm* this, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelAnime);
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_IDLE);
|
||||
this->flags |= OBJ_UM_FLAG_WAITING;
|
||||
if ((gSaveContext.save.time > CLOCK_TIME(18, 0)) && (gSaveContext.save.time <= CLOCK_TIME(19, 0))) {
|
||||
if ((CURRENT_TIME > CLOCK_TIME(18, 0)) && (CURRENT_TIME <= CLOCK_TIME(19, 0))) {
|
||||
if (!(player->stateFlags1 & PLAYER_STATE1_800000)) {
|
||||
func_80B7984C(play, this, 0, &this->unk_2B4);
|
||||
}
|
||||
} else if (!func_80B79A24(this->unk_2B4) && (gSaveContext.save.time > CLOCK_TIME(19, 0))) {
|
||||
} else if (!func_80B79A24(this->unk_2B4) && (CURRENT_TIME > CLOCK_TIME(19, 0))) {
|
||||
SET_WEEKEVENTREG(WEEKEVENTREG_34_80);
|
||||
ObjUm_SetupAction(this, ObjUm_RanchWaitPathFinished);
|
||||
}
|
||||
|
|
@ -1163,7 +1163,7 @@ void ObjUm_RanchStartCs(ObjUm* this, PlayState* play) {
|
|||
|
||||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
ObjUm_SetupAction(this, func_80B7A0E0);
|
||||
} else {
|
||||
CutsceneManager_Queue(this->dyna.actor.csId);
|
||||
|
|
@ -1189,7 +1189,7 @@ void func_80B7A070(ObjUm* this, PlayState* play) {
|
|||
|
||||
void func_80B7A0E0(ObjUm* this, PlayState* play) {
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_IDLE);
|
||||
if (gSaveContext.save.time != this->lastTime) {
|
||||
if (CURRENT_TIME != this->lastTime) {
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_TROT);
|
||||
ObjUm_SetupAction(this, func_80B7A070);
|
||||
}
|
||||
|
|
@ -1231,11 +1231,11 @@ void ObjUm_PreMilkRunDialogueHandler(ObjUm* this, PlayState* play) {
|
|||
|
||||
void func_80B7A240(ObjUm* this, PlayState* play) {
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_IDLE);
|
||||
if (gSaveContext.save.time != this->lastTime) {
|
||||
if (CURRENT_TIME != this->lastTime) {
|
||||
ObjUm_SetupAction(this, func_80B7A2AC);
|
||||
}
|
||||
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
ObjUm_PreMilkRunDialogueHandler(this, play);
|
||||
}
|
||||
|
||||
|
|
@ -1253,11 +1253,11 @@ void func_80B7A2AC(ObjUm* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
default:
|
||||
if (gSaveContext.save.time == this->lastTime) {
|
||||
if (CURRENT_TIME == this->lastTime) {
|
||||
ObjUm_SetupAction(this, func_80B7A240);
|
||||
}
|
||||
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
Actor_MoveWithGravity(&this->dyna.actor);
|
||||
ObjUm_PreMilkRunDialogueHandler(this, play);
|
||||
break;
|
||||
|
|
@ -1267,7 +1267,7 @@ void func_80B7A2AC(ObjUm* this, PlayState* play) {
|
|||
void func_80B7A394(ObjUm* this, PlayState* play) {
|
||||
ObjUm_SetPlayerPosition(this, play);
|
||||
this->flags |= OBJ_UM_FLAG_0004;
|
||||
if (gSaveContext.save.time != this->lastTime) {
|
||||
if (CURRENT_TIME != this->lastTime) {
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_TROT);
|
||||
ObjUm_SetupAction(this, func_80B7A2AC);
|
||||
}
|
||||
|
|
@ -1281,7 +1281,7 @@ void ObjUm_PreMilkRunStartCs(ObjUm* this, PlayState* play) {
|
|||
player->stateFlags1 |= PLAYER_STATE1_20;
|
||||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
ObjUm_SetupAction(this, func_80B7A394);
|
||||
} else {
|
||||
CutsceneManager_Queue(this->dyna.actor.csId);
|
||||
|
|
@ -1492,11 +1492,11 @@ void func_80B7A860(ObjUm* this, PlayState* play) {
|
|||
|
||||
void func_80B7AB78(ObjUm* this, PlayState* play) {
|
||||
ObjUm_ChangeAnim(this, play, OBJ_UM_ANIM_IDLE);
|
||||
if (gSaveContext.save.time != this->lastTime) {
|
||||
if (CURRENT_TIME != this->lastTime) {
|
||||
ObjUm_SetupAction(this, func_80B7ABE4);
|
||||
}
|
||||
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
func_80B7A860(this, play);
|
||||
}
|
||||
|
||||
|
|
@ -1510,11 +1510,11 @@ void func_80B7ABE4(ObjUm* this, PlayState* play) {
|
|||
break;
|
||||
|
||||
default:
|
||||
if (gSaveContext.save.time == this->lastTime) {
|
||||
if (CURRENT_TIME == this->lastTime) {
|
||||
ObjUm_SetupAction(this, func_80B7AB78);
|
||||
}
|
||||
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
Actor_MoveWithGravity(&this->dyna.actor);
|
||||
func_80B7A860(this, play);
|
||||
break;
|
||||
|
|
@ -1531,7 +1531,7 @@ void ObjUm_StartCs(ObjUm* this, PlayState* play) {
|
|||
|
||||
if (CutsceneManager_IsNext(this->dyna.actor.csId)) {
|
||||
CutsceneManager_StartWithPlayerCs(this->dyna.actor.csId, &this->dyna.actor);
|
||||
this->lastTime = gSaveContext.save.time;
|
||||
this->lastTime = CURRENT_TIME;
|
||||
ObjUm_SetupAction(this, func_80B7ABE4);
|
||||
} else {
|
||||
CutsceneManager_Queue(this->dyna.actor.csId);
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ s32 func_80C07CD0(void) {
|
|||
}
|
||||
|
||||
if (CURRENT_DAY == 1) {
|
||||
s32 time = gSaveContext.save.time;
|
||||
s32 time = CURRENT_TIME;
|
||||
s32 i;
|
||||
|
||||
if ((time < CLOCK_TIME(2, 30)) || (time >= CLOCK_TIME(6, 0))) {
|
||||
|
|
|
|||
|
|
@ -178,8 +178,8 @@ void ShotSun_UpdateHyliaSun(ShotSun* this, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
|
||||
if ((this->actor.xzDistToPlayer > 120.0f) || (gSaveContext.save.time < CLOCK_TIME(6, 30)) ||
|
||||
(gSaveContext.save.time >= CLOCK_TIME(7, 30))) {
|
||||
if ((this->actor.xzDistToPlayer > 120.0f) || (CURRENT_TIME < CLOCK_TIME(6, 30)) ||
|
||||
(CURRENT_TIME >= CLOCK_TIME(7, 30))) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -414,7 +414,7 @@ void FileSelect_CopyConfirm(GameState* thisx) {
|
|||
FileSelectState* this = (FileSelectState*)thisx;
|
||||
SramContext* sramCtx = &this->sramCtx;
|
||||
Input* input = CONTROLLER1(&this->state);
|
||||
u16 dayTime;
|
||||
u16 time;
|
||||
|
||||
if (((this->buttonIndex != FS_BTN_CONFIRM_YES) && CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) ||
|
||||
CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
|
|
@ -423,8 +423,7 @@ void FileSelect_CopyConfirm(GameState* thisx) {
|
|||
this->configMode = CM_RETURN_TO_COPY_DEST;
|
||||
Audio_PlaySfx(NA_SE_SY_FSEL_CLOSE);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
dayTime = gSaveContext.save.time;
|
||||
gSaveContext.save.time = dayTime;
|
||||
gSaveContext.save.time = time = CURRENT_TIME; // Set to itself with unused temp
|
||||
this->nameAlpha[this->copyDestFileIndex] = 0;
|
||||
this->fileInfoAlpha[this->copyDestFileIndex] = this->nameAlpha[this->copyDestFileIndex];
|
||||
this->nextTitleLabel = FS_TITLE_COPY_COMPLETE;
|
||||
|
|
|
|||
|
|
@ -508,7 +508,7 @@ void FileSelect_DrawNameEntry(GameState* thisx) {
|
|||
if (validName) {
|
||||
Audio_PlaySfx(NA_SE_SY_FSEL_DECIDE_L);
|
||||
gSaveContext.fileNum = this->buttonIndex;
|
||||
time = ((void)0, gSaveContext.save.time);
|
||||
time = CURRENT_TIME;
|
||||
Sram_InitSave(this, sramCtx);
|
||||
gSaveContext.save.time = time;
|
||||
|
||||
|
|
|
|||
|
|
@ -944,7 +944,7 @@ void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16
|
|||
stage = "???";
|
||||
break;
|
||||
}
|
||||
gSaveContext.skyboxTime = gSaveContext.save.time;
|
||||
gSaveContext.skyboxTime = CURRENT_TIME;
|
||||
GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", stage);
|
||||
|
||||
GfxPrint_SetPos(printer, 23, 25);
|
||||
|
|
|
|||
Loading…
Reference in New Issue