mirror of https://github.com/zeldaret/mm.git
low hanging fruits on variables.h
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@ -9,13 +9,6 @@
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX];
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extern ActorId gMaxActorId;
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extern FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX];
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extern PlayerModelIndices gPlayerModelTypes[];
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extern struct_80124618 D_801C03A0[];
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extern struct_80124618 D_801C0490[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[];
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extern u16 gEquipNegMasks[];
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@ -32,12 +25,6 @@ extern s16 gItemPrices[];
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extern u16 gSceneIdsPerRegion[11][27];
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extern u8 gPlayerFormItemRestrictions[PLAYER_FORM_MAX][114];
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extern s16 gPlayerFormObjectIds[PLAYER_FORM_MAX];
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extern ObjectId gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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extern SceneTableEntry gSceneTable[SCENE_MAX];
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extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[2];
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extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
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@ -14,4 +14,7 @@ typedef enum ObjectId {
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#undef DEFINE_OBJECT_UNSET
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#undef DEFINE_OBJECT_SIZE_ZERO
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extern ObjectId gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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#endif
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@ -1423,4 +1423,14 @@ s32 func_80128640(struct PlayState* play, Player* player, Gfx* dList);
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void Player_SetFeetPos(struct PlayState* play, Player* player, s32 limbIndex);
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void Player_PostLimbDrawGameplay(struct PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot, Actor* actor);
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extern FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX];
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extern PlayerModelIndices gPlayerModelTypes[];
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extern struct_80124618 D_801C03A0[];
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extern struct_80124618 D_801C0490[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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// object_table.c
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extern s16 gPlayerFormObjectIds[PLAYER_FORM_MAX];
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#endif
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@ -975,4 +975,6 @@ s32 Entrance_GetSceneIdAbsolute(u16 entrance);
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s32 Entrance_GetSpawnNum(u16 entrance);
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s32 Entrance_GetTransitionFlags(u16 entrance);
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extern SceneTableEntry gSceneTable[SCENE_MAX];
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#endif
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