Document EnKujiya (Lottery Shop) (#777)

* 7

* 7

* Update assets/xml/objects/object_kujiya.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
EllipticEllipsis 2022-04-07 20:27:24 +01:00 committed by GitHub
parent 8a0b0b7ec8
commit c2f4572d13
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 147 additions and 139 deletions

View File

@ -1,25 +1,31 @@
<Root> <Root>
<!-- Object for Lottery Shop -->
<File Name="object_kujiya" Segment="6"> <File Name="object_kujiya" Segment="6">
<Mtx Name="object_kujiya_Mtx_002A40" Offset="0x2A40" /> <Mtx Name="gLotteryShopMaskPosMtx" Offset="0x2A40" />
<DList Name="object_kujiya_DL_002A80" Offset="0x2A80" /> <DList Name="gLotteryShopCylinderDL" Offset="0x2A80" />
<DList Name="object_kujiya_DL_003030" Offset="0x3030" /> <DList Name="gLotteryShopBackSignDL" Offset="0x3030" />
<DList Name="object_kujiya_DL_003248" Offset="0x3248" /> <DList Name="gLotteryShopOpenBoxDL" Offset="0x3248" />
<DList Name="object_kujiya_DL_003358" Offset="0x3358" /> <DList Name="gLotteryShopScrollingEffectsDL" Offset="0x3358" />
<DList Name="object_kujiya_DL_0034A8" Offset="0x34A8" /> <DList Name="gLotteryShopRedRupeesDL" Offset="0x34A8" />
<DList Name="object_kujiya_DL_0035B8" Offset="0x35B8" /> <DList Name="gLotteryShopGreenRupeesDL" Offset="0x35B8" />
<DList Name="object_kujiya_DL_0036B0" Offset="0x36B0" /> <DList Name="gLotteryShopBlueRupeesDL" Offset="0x36B0" />
<DList Name="object_kujiya_DL_0037C0" Offset="0x37C0" /> <DList Name="gLotteryShopTargetArrowAndSignDL" Offset="0x37C0" />
<DList Name="object_kujiya_DL_003C80" Offset="0x3C80" /> <DList Name="gLotteryShopScrollingArrowDL" Offset="0x3C80" />
<DList Name="object_kujiya_DL_003D58" Offset="0x3D58" />
<Texture Name="object_kujiya_Tex_003E68" OutName="tex_003E68" Format="i8" Width="64" Height="16" Offset="0x3E68" /> <!-- Uses the billboard mtx and gLotteryShopMaskPosMtx -->
<Texture Name="object_kujiya_Tex_004268" OutName="tex_004268" Format="rgba16" Width="16" Height="32" Offset="0x4268" /> <DList Name="gLotteryShopMaskDL" Offset="0x3D58" />
<Texture Name="object_kujiya_Tex_004668" OutName="tex_004668" Format="i8" Width="4" Height="4" Offset="0x4668" />
<Texture Name="object_kujiya_Tex_004678" OutName="tex_004678" Format="rgba16" Width="16" Height="32" Offset="0x4678" /> <Texture Name="gLotteryShopSignTextTex" OutName="lottery_shop_sign_text" Format="i8" Width="64" Height="16" Offset="0x3E68" />
<Texture Name="object_kujiya_Tex_004A78" OutName="tex_004A78" Format="rgba16" Width="16" Height="32" Offset="0x4A78" /> <Texture Name="gLotteryShopMaskTex" OutName="lottery_shop_mask" Format="rgba16" Width="16" Height="32" Offset="0x4268" />
<Texture Name="object_kujiya_Tex_004E78" OutName="tex_004E78" Format="rgba16" Width="16" Height="64" Offset="0x4E78" /> <Texture Name="gLotteryShopGradientTex" OutName="lottery_shop_gradient" Format="i8" Width="4" Height="4" Offset="0x4668" /><!-- Used for box and target -->
<Texture Name="object_kujiya_Tex_005678" OutName="tex_005678" Format="rgba16" Width="16" Height="16" Offset="0x5678" /> <Texture Name="gLotteryShopCylinderTopBottomTex" OutName="lottery_shop_cylinder_top_bottom" Format="rgba16" Width="16" Height="32" Offset="0x4678" />
<Texture Name="object_kujiya_Tex_005878" OutName="tex_005878" Format="rgba16" Width="4" Height="32" Offset="0x5878" /> <Texture Name="gLotteryShopCylinderMiddleStripesTex" OutName="lottery_shop_cylinder_middle_stripes" Format="rgba16" Width="16" Height="32" Offset="0x4A78" />
<Texture Name="object_kujiya_Tex_005978" OutName="tex_005978" Format="rgba16" Width="32" Height="32" Offset="0x5978" /> <Texture Name="gLotteryShopSignBorderTex" OutName="lottery_shop_sign_border" Format="rgba16" Width="16" Height="64" Offset="0x4E78" />
<TextureAnimation Name="object_kujiya_Matanimheader_006198" Offset="0x6198" /> <Texture Name="gLotteryShopBoxBaseTex" OutName="lottery_shop_box_base" Format="rgba16" Width="16" Height="16" Offset="0x5678" />
<Texture Name="gLotteryShopRainbowTex" OutName="lottery_shop_rainbow" Format="rgba16" Width="4" Height="32" Offset="0x5878" />
<Texture Name="gLotteryShopRupeesTex" OutName="lottery_shop_rupees" Format="rgba16" Width="32" Height="32" Offset="0x5978" />
<!-- All used to scroll the rainbow texture -->
<TextureAnimation Name="gLotteryShopTexAnim" Offset="0x6198" />
</File> </File>
</Root> </Root>

View File

@ -2,6 +2,8 @@
* File: z_en_kujiya.c * File: z_en_kujiya.c
* Overlay: ovl_En_Kujiya * Overlay: ovl_En_Kujiya
* Description: Clock Town - Lottery Shop * Description: Clock Town - Lottery Shop
*
* (kuji = lottery, ya = shop)
*/ */
#include "z_en_kujiya.h" #include "z_en_kujiya.h"
@ -16,21 +18,21 @@ void EnKujiya_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnKujiya_Update(Actor* thisx, GlobalContext* globalCtx); void EnKujiya_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKujiya_Draw(Actor* thisx, GlobalContext* globalCtx); void EnKujiya_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80BB09A8(EnKujiya* this); void EnKujiya_SetupWait(EnKujiya* this);
void func_80BB09BC(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_Wait(EnKujiya* this, GlobalContext* globalCtx);
void func_80BB0E44(EnKujiya* this); void EnKujiya_SetupTalk(EnKujiya* this);
void func_80BB0E58(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_Talk(EnKujiya* this, GlobalContext* globalCtx);
void func_80BB0F24(EnKujiya* this); void EnKujiya_SetupGivePrize(EnKujiya* this);
void func_80BB0F38(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_GivePrize(EnKujiya* this, GlobalContext* globalCtx);
void func_80BB0F94(EnKujiya* this); void EnKujiya_SetupFinishGivePrize(EnKujiya* this);
void func_80BB0FA8(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_FinishGivePrize(EnKujiya* this, GlobalContext* globalCtx);
s32 func_80BB0FF8(void); s32 EnKujiya_CheckBoughtTicket(void);
void func_80BB1088(void); void EnKujiya_SetBoughtTicket(void);
void func_80BB10F8(void); void EnKujiya_UnsetBoughtTicket(void);
void func_80BB1168(EnKujiya* this); void EnKujiya_SetupTurnToOpen(EnKujiya* this);
void func_80BB1180(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_TurnToOpen(EnKujiya* this, GlobalContext* globalCtx);
void func_80BB1250(EnKujiya* this); void EnKujiya_SetupTurnToClosed(EnKujiya* this);
void func_80BB1268(EnKujiya* this, GlobalContext* globalCtx); void EnKujiya_TurnToClosed(EnKujiya* this, GlobalContext* globalCtx);
const ActorInit En_Kujiya_InitVars = { const ActorInit En_Kujiya_InitVars = {
ACTOR_EN_KUJIYA, ACTOR_EN_KUJIYA,
@ -63,141 +65,138 @@ void EnKujiya_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.focus.pos = this->actor.world.pos; this->actor.focus.pos = this->actor.world.pos;
this->actor.focus.pos.y += 30.0f; this->actor.focus.pos.y += 30.0f;
if (func_80BB0FF8() && (gSaveContext.save.time >= CLOCK_TIME(6, 0)) && if (EnKujiya_CheckBoughtTicket() && (gSaveContext.save.time >= CLOCK_TIME(6, 0)) &&
(gSaveContext.save.time < CLOCK_TIME(18, 0))) { (gSaveContext.save.time < CLOCK_TIME(18, 0))) {
this->actor.shape.rot.y = 0; this->actor.shape.rot.y = 0;
} else { } else {
this->actor.shape.rot.y = 0x7555; this->actor.shape.rot.y = 0x7555;
} }
func_80BB09A8(this); EnKujiya_SetupWait(this);
} }
void EnKujiya_Destroy(Actor* thisx, GlobalContext* globalCtx) { void EnKujiya_Destroy(Actor* thisx, GlobalContext* globalCtx) {
} }
void func_80BB09A8(EnKujiya* this) { void EnKujiya_SetupWait(EnKujiya* this) {
this->actionFunc = func_80BB09BC; this->actionFunc = EnKujiya_Wait;
} }
void func_80BB09BC(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_Wait(EnKujiya* this, GlobalContext* globalCtx) {
if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) { if (Actor_ProcessTalkRequest(&this->actor, &globalCtx->state)) {
if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time < CLOCK_TIME(18, 0))) { if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time < CLOCK_TIME(18, 0))) {
if (func_80BB0FF8()) { if (EnKujiya_CheckBoughtTicket()) {
Message_StartTextbox(globalCtx, 0x2B61, &this->actor); Message_StartTextbox(globalCtx, 0x2B61, &this->actor);
this->unk_14A = 0x2B61; this->textId = 0x2B61; // Come back tomorrow
} else { } else {
Message_StartTextbox(globalCtx, 0x2B5C, &this->actor); Message_StartTextbox(globalCtx, 0x2B5C, &this->actor);
this->unk_14A = 0x2B5C; this->textId = 0x2B5C; // Pick 3 numbers
} }
} else if (func_80BB0FF8()) { } else if (EnKujiya_CheckBoughtTicket()) {
Message_StartTextbox(globalCtx, 0x2B64, &this->actor); Message_StartTextbox(globalCtx, 0x2B64, &this->actor);
this->unk_14A = 0x2B64; this->textId = 0x2B64; // Announce winning numbers
} else { } else {
Message_StartTextbox(globalCtx, 0x2B63, &this->actor); Message_StartTextbox(globalCtx, 0x2B63, &this->actor);
this->unk_14A = 0x2B63; this->textId = 0x2B63; // Exchanging winning tickets
} }
func_80BB0E44(this);
} else if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) && func_80BB0FF8() && (this->actor.shape.rot.y == 0)) { EnKujiya_SetupTalk(this);
func_80BB1168(this); } else if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) && EnKujiya_CheckBoughtTicket() &&
(this->actor.shape.rot.y == 0)) {
EnKujiya_SetupTurnToOpen(this);
} else if (this->actor.xzDistToPlayer < 100.0f) { } else if (this->actor.xzDistToPlayer < 100.0f) {
func_800B8614(&this->actor, globalCtx, 100.0f); func_800B8614(&this->actor, globalCtx, 100.0f);
} }
} }
void func_80BB0B28(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_HandlePlayerChoice(EnKujiya* this, GlobalContext* globalCtx) {
if (Message_ShouldAdvance(globalCtx)) { if (Message_ShouldAdvance(globalCtx)) {
if (globalCtx->msgCtx.choiceIndex == 0) { if (globalCtx->msgCtx.choiceIndex == 0) { // Buy
if (gSaveContext.save.playerData.rupees < 10) { if (gSaveContext.save.playerData.rupees < 10) {
play_sound(NA_SE_SY_ERROR); play_sound(NA_SE_SY_ERROR);
Message_StartTextbox(globalCtx, 0x2B62, &this->actor); Message_StartTextbox(globalCtx, 0x2B62, &this->actor);
this->unk_14A = 0x2B62; this->textId = 0x2B62; // Not enough Rupees
} else { } else {
func_8019F208(); func_8019F208();
func_801159EC(-10); func_801159EC(-10);
Message_StartTextbox(globalCtx, 0x2B5F, &this->actor); Message_StartTextbox(globalCtx, 0x2B5F, &this->actor);
this->unk_14A = 0x2B5F; this->textId = 0x2B5F; // Enter number
} }
} else { } else { // Don't buy
func_8019F230(); func_8019F230();
Message_StartTextbox(globalCtx, 0x2B5E, &this->actor); Message_StartTextbox(globalCtx, 0x2B5E, &this->actor);
this->unk_14A = 0x2B5E; this->textId = 0x2B5E; // Too bad
} }
} }
} }
void func_80BB0BF8(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_ChooseNextDialogue(EnKujiya* this, GlobalContext* globalCtx) {
u32 lotteryCode; // Build suspense
s8 digit1; if (this->textId == 0x2B65) { // Your numbers vs winning numbers
s8 digit2; if (this->timer != 0) {
s8 digit3; this->timer--;
s8* lotteryCodes;
if (this->unk_14A == 0x2B65) {
if (this->unk_148 != 0) {
this->unk_148--;
return; return;
} }
} }
if (Message_ShouldAdvance(globalCtx)) { if (Message_ShouldAdvance(globalCtx)) {
switch (this->unk_14A) { switch (this->textId) {
case 0x2B5C: case 0x2B5C:
Message_StartTextbox(globalCtx, 0x2B5D, &this->actor); Message_StartTextbox(globalCtx, 0x2B5D, &this->actor);
this->unk_14A = 0x2B5D; this->textId = 0x2B5D; // Buy or not
break; break;
case 0x2B60: case 0x2B60:
func_80BB1088(); EnKujiya_SetBoughtTicket();
func_801477B4(globalCtx); func_801477B4(globalCtx);
func_80BB1250(this); EnKujiya_SetupTurnToClosed(this);
break; break;
case 0x2B64: case 0x2B64:
func_80BB10F8(); EnKujiya_UnsetBoughtTicket();
this->unk_148 = 0x14; this->timer = 20;
Message_StartTextbox(globalCtx, 0x2B65, &this->actor); Message_StartTextbox(globalCtx, 0x2B65, &this->actor);
this->unk_14A = 0x2B65; this->textId = 0x2B65; // Your numbers vs winning numbers
break; break;
case 0x2B65: case 0x2B65:
if (CHECK_LOTTERY_NUMBERS) { if (CHECK_LOTTERY_NUMBERS) {
Message_StartTextbox(globalCtx, 0x2B66, &this->actor); Message_StartTextbox(globalCtx, 0x2B66, &this->actor);
this->unk_14A = 0x2B66; this->textId = 0x2B66; // Won 50 Rupees
} else { } else {
Message_StartTextbox(globalCtx, 0x2B67, &this->actor); Message_StartTextbox(globalCtx, 0x2B67, &this->actor);
this->unk_14A = 0x2B67; this->textId = 0x2B67; // Lost, come back tomorrow
} }
break; break;
case 0x2B66: case 0x2B66:
func_801477B4(globalCtx); func_801477B4(globalCtx);
func_80BB0F24(this); EnKujiya_SetupGivePrize(this);
func_80BB0F38(this, globalCtx); EnKujiya_GivePrize(this, globalCtx);
break; break;
} }
} }
} }
void func_80BB0E44(EnKujiya* this) { void EnKujiya_SetupTalk(EnKujiya* this) {
this->actionFunc = func_80BB0E58; this->actionFunc = EnKujiya_Talk;
} }
void func_80BB0E58(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_Talk(EnKujiya* this, GlobalContext* globalCtx) {
switch (Message_GetState(&globalCtx->msgCtx)) { switch (Message_GetState(&globalCtx->msgCtx)) {
case 0: case 0:
break; break;
case 4: case 4:
func_80BB0B28(this, globalCtx); EnKujiya_HandlePlayerChoice(this, globalCtx);
break; break;
case 5: case 5:
func_80BB0BF8(this, globalCtx); EnKujiya_ChooseNextDialogue(this, globalCtx);
break; break;
case 6: case 6:
if (Message_ShouldAdvance(globalCtx)) { if (Message_ShouldAdvance(globalCtx)) {
func_80BB09A8(this); EnKujiya_SetupWait(this);
} }
break; break;
@ -205,35 +204,35 @@ void func_80BB0E58(EnKujiya* this, GlobalContext* globalCtx) {
if (Message_ShouldAdvance(globalCtx)) { if (Message_ShouldAdvance(globalCtx)) {
Inventory_SaveLotteryCodeGuess(globalCtx); Inventory_SaveLotteryCodeGuess(globalCtx);
Message_StartTextbox(globalCtx, 0x2B60, &this->actor); Message_StartTextbox(globalCtx, 0x2B60, &this->actor);
this->unk_14A = 0x2B60; this->textId = 0x2B60; // Will announce winning numbers after 6
} }
break; break;
} }
} }
void func_80BB0F24(EnKujiya* this) { void EnKujiya_SetupGivePrize(EnKujiya* this) {
this->actionFunc = func_80BB0F38; this->actionFunc = EnKujiya_GivePrize;
} }
void func_80BB0F38(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_GivePrize(EnKujiya* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->actor, globalCtx)) { if (Actor_HasParent(&this->actor, globalCtx)) {
func_80BB0F94(this); EnKujiya_SetupFinishGivePrize(this);
} else { } else {
Actor_PickUp(&this->actor, globalCtx, GI_RUPEE_PURPLE, 500.0f, 100.0f); Actor_PickUp(&this->actor, globalCtx, GI_RUPEE_PURPLE, 500.0f, 100.0f);
} }
} }
void func_80BB0F94(EnKujiya* this) { void EnKujiya_SetupFinishGivePrize(EnKujiya* this) {
this->actionFunc = func_80BB0FA8; this->actionFunc = EnKujiya_FinishGivePrize;
} }
void func_80BB0FA8(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_FinishGivePrize(EnKujiya* this, GlobalContext* globalCtx) {
if ((Message_GetState(&globalCtx->msgCtx) == 6) && Message_ShouldAdvance(globalCtx)) { if ((Message_GetState(&globalCtx->msgCtx) == 6) && Message_ShouldAdvance(globalCtx)) {
func_80BB09A8(this); EnKujiya_SetupWait(this);
} }
} }
s32 func_80BB0FF8(void) { s32 EnKujiya_CheckBoughtTicket(void) {
switch (CURRENT_DAY) { switch (CURRENT_DAY) {
case 1: case 1:
if (gSaveContext.save.weekEventReg[33] & 0x10) { if (gSaveContext.save.weekEventReg[33] & 0x10) {
@ -256,7 +255,7 @@ s32 func_80BB0FF8(void) {
return false; return false;
} }
void func_80BB1088(void) { void EnKujiya_SetBoughtTicket(void) {
switch (CURRENT_DAY) { switch (CURRENT_DAY) {
case 1: case 1:
gSaveContext.save.weekEventReg[33] |= 0x10; gSaveContext.save.weekEventReg[33] |= 0x10;
@ -272,7 +271,10 @@ void func_80BB1088(void) {
} }
} }
void func_80BB10F8(void) { /**
* Used when player turns in a ticket
*/
void EnKujiya_UnsetBoughtTicket(void) {
switch (CURRENT_DAY) { switch (CURRENT_DAY) {
case 1: case 1:
gSaveContext.save.weekEventReg[33] &= (u8)~0x10; gSaveContext.save.weekEventReg[33] &= (u8)~0x10;
@ -288,12 +290,12 @@ void func_80BB10F8(void) {
} }
} }
void func_80BB1168(EnKujiya* this) { void EnKujiya_SetupTurnToOpen(EnKujiya* this) {
this->unk_148 = 0; this->timer = 0;
this->actionFunc = func_80BB1180; this->actionFunc = EnKujiya_TurnToOpen;
} }
void func_80BB1180(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_TurnToOpen(EnKujiya* this, GlobalContext* globalCtx) {
if (this->actor.cutscene != -1) { if (this->actor.cutscene != -1) {
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) { if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor); ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
@ -303,25 +305,25 @@ void func_80BB1180(EnKujiya* this, GlobalContext* globalCtx) {
} }
if (!Math_SmoothStepToS(&this->actor.shape.rot.y, 0x7555, 0xA, 0x16C, 0x16C)) { if (!Math_SmoothStepToS(&this->actor.shape.rot.y, 0x7555, 0xA, 0x16C, 0x16C)) {
if (this->unk_148 > 20) { if (this->timer > 20) {
if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) { if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) {
ActorCutscene_Stop(this->actor.cutscene); ActorCutscene_Stop(this->actor.cutscene);
} }
func_80BB09A8(this); EnKujiya_SetupWait(this);
} else { } else {
this->unk_148++; this->timer++;
} }
} else { } else {
func_800B9010(&this->actor, NA_SE_EV_WINDMILL_LEVEL - SFX_FLAG); func_800B9010(&this->actor, NA_SE_EV_WINDMILL_LEVEL - SFX_FLAG);
} }
} }
void func_80BB1250(EnKujiya* this) { void EnKujiya_SetupTurnToClosed(EnKujiya* this) {
this->unk_148 = 0; this->timer = 0;
this->actionFunc = func_80BB1268; this->actionFunc = EnKujiya_TurnToClosed;
} }
void func_80BB1268(EnKujiya* this, GlobalContext* globalCtx) { void EnKujiya_TurnToClosed(EnKujiya* this, GlobalContext* globalCtx) {
if (this->actor.cutscene != -1) { if (this->actor.cutscene != -1) {
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) { if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor); ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
@ -331,13 +333,13 @@ void func_80BB1268(EnKujiya* this, GlobalContext* globalCtx) {
} }
if (!Math_SmoothStepToS(&this->actor.shape.rot.y, 0, 0xA, 0x16C, 0x16C)) { if (!Math_SmoothStepToS(&this->actor.shape.rot.y, 0, 0xA, 0x16C, 0x16C)) {
if (this->unk_148 > 20) { if (this->timer > 20) {
if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) { if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) {
ActorCutscene_Stop(this->actor.cutscene); ActorCutscene_Stop(this->actor.cutscene);
} }
func_80BB09A8(this); EnKujiya_SetupWait(this);
} else { } else {
this->unk_148++; this->timer++;
} }
} else { } else {
func_800B9010(&this->actor, NA_SE_EV_WINDMILL_LEVEL - SFX_FLAG); func_800B9010(&this->actor, NA_SE_EV_WINDMILL_LEVEL - SFX_FLAG);
@ -353,23 +355,23 @@ void EnKujiya_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnKujiya_Draw(Actor* thisx, GlobalContext* globalCtx) { void EnKujiya_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnKujiya* this = THIS; EnKujiya* this = THIS;
AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(object_kujiya_Matanimheader_006198)); AnimatedMat_Draw(globalCtx, Lib_SegmentedToVirtual(gLotteryShopTexAnim));
OPEN_DISPS(globalCtx->state.gfxCtx); OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx); func_8012C28C(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_002A80); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopCylinderDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_003030); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopBackSignDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_003248); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopOpenBoxDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_003358); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopScrollingEffectsDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_0034A8); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopRedRupeesDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_0035B8); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopGreenRupeesDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_0036B0); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopBlueRupeesDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_0037C0); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopTargetArrowAndSignDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_003C80); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopScrollingArrowDL);
gSPDisplayList(POLY_OPA_DISP++, object_kujiya_DL_003D58); gSPDisplayList(POLY_OPA_DISP++, gLotteryShopMaskDL);
CLOSE_DISPS(globalCtx->state.gfxCtx); CLOSE_DISPS(globalCtx->state.gfxCtx);
} }

View File

@ -10,8 +10,8 @@ typedef void (*EnKujiyaActionFunc)(struct EnKujiya*, GlobalContext*);
typedef struct EnKujiya { typedef struct EnKujiya {
/* 0x000 */ Actor actor; /* 0x000 */ Actor actor;
/* 0x144 */ EnKujiyaActionFunc actionFunc; /* 0x144 */ EnKujiyaActionFunc actionFunc;
/* 0x148 */ s16 unk_148; /* 0x148 */ s16 timer;
/* 0x14A */ s16 unk_14A; /* 0x14A */ s16 textId;
} EnKujiya; // size = 0x14C } EnKujiya; // size = 0x14C
extern const ActorInit En_Kujiya_InitVars; extern const ActorInit En_Kujiya_InitVars;

View File

@ -15274,23 +15274,23 @@
0x80BB03E8:("EnZod_Draw",), 0x80BB03E8:("EnZod_Draw",),
0x80BB08E0:("EnKujiya_Init",), 0x80BB08E0:("EnKujiya_Init",),
0x80BB0998:("EnKujiya_Destroy",), 0x80BB0998:("EnKujiya_Destroy",),
0x80BB09A8:("func_80BB09A8",), 0x80BB09A8:("EnKujiya_SetupWait",),
0x80BB09BC:("func_80BB09BC",), 0x80BB09BC:("EnKujiya_Wait",),
0x80BB0B28:("func_80BB0B28",), 0x80BB0B28:("EnKujiya_HandlePlayerChoice",),
0x80BB0BF8:("func_80BB0BF8",), 0x80BB0BF8:("EnKujiya_ChooseNextDialogue",),
0x80BB0E44:("func_80BB0E44",), 0x80BB0E44:("EnKujiya_SetupTalk",),
0x80BB0E58:("func_80BB0E58",), 0x80BB0E58:("EnKujiya_Talk",),
0x80BB0F24:("func_80BB0F24",), 0x80BB0F24:("EnKujiya_SetupGivePrize",),
0x80BB0F38:("func_80BB0F38",), 0x80BB0F38:("EnKujiya_GivePrize",),
0x80BB0F94:("func_80BB0F94",), 0x80BB0F94:("EnKujiya_SetupFinishGivePrize",),
0x80BB0FA8:("func_80BB0FA8",), 0x80BB0FA8:("EnKujiya_FinishGivePrize",),
0x80BB0FF8:("func_80BB0FF8",), 0x80BB0FF8:("EnKujiya_CheckBoughtTicket",),
0x80BB1088:("func_80BB1088",), 0x80BB1088:("EnKujiya_SetBoughtTicket",),
0x80BB10F8:("func_80BB10F8",), 0x80BB10F8:("EnKujiya_UnsetBoughtTicket",),
0x80BB1168:("func_80BB1168",), 0x80BB1168:("EnKujiya_SetupTurnToOpen",),
0x80BB1180:("func_80BB1180",), 0x80BB1180:("EnKujiya_TurnToOpen",),
0x80BB1250:("func_80BB1250",), 0x80BB1250:("EnKujiya_SetupTurnToClosed",),
0x80BB1268:("func_80BB1268",), 0x80BB1268:("EnKujiya_TurnToClosed",),
0x80BB1338:("EnKujiya_Update",), 0x80BB1338:("EnKujiya_Update",),
0x80BB135C:("EnKujiya_Draw",), 0x80BB135C:("EnKujiya_Draw",),
0x80BB16D0:("func_80BB16D0",), 0x80BB16D0:("func_80BB16D0",),