diff --git a/include/z64animation.h b/include/z64animation.h index e3fe7b8289..302da9f0cc 100644 --- a/include/z64animation.h +++ b/include/z64animation.h @@ -385,12 +385,7 @@ void SkelAnime_InitFlex(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade void SkelAnime_InitSkin(GameState* gameState, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg, AnimationHeader* animation); void SkelAnime_SetUpdate(SkelAnime* skelAnime); s32 SkelAnime_Update(SkelAnime* skelAnime); -s32 SkelAnime_Morph(SkelAnime* skelAnime); -s32 SkelAnime_MorphTaper(SkelAnime* skelAnime); void SkelAnime_AnimateFrame(SkelAnime* skelAnime); -s32 SkelAnime_LoopFull(SkelAnime* skelAnime); -s32 SkelAnime_LoopPartial(SkelAnime* skelAnime); -s32 SkelAnime_Once(SkelAnime* skelAnime); void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames, s8 taper); void Animation_Change(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames); void Animation_PlayOnce(SkelAnime* skelAnime, AnimationHeader* animation);