Adds in scene support (#117)

* 1 scene done, Z2_SOUGEN OK

* All scenes OK

* Makefile improvements

* Use WIP ZAPD branch as submodule

* Add spawn rotation flag macro

* Fix bad merge

* Move scenes to be in their own subfolders

* Rename and restructure extracted baserom files

* Progress tracking for assets

* Add asset progress to csv

* Use master ZAPD

* Use distclean like in OOT

* Fix up a few things with the makefile

* Fix scenes not being dumped from ELF

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
This commit is contained in:
Kenix3 2021-04-29 18:56:18 -04:00 committed by GitHub
parent e97f10a6fa
commit c40bb119e1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
158 changed files with 9168 additions and 6817 deletions

6
.gitmodules vendored
View File

@ -4,9 +4,9 @@
[submodule "tools/asm-differ"] [submodule "tools/asm-differ"]
path = tools/asm-differ path = tools/asm-differ
url = https://github.com/simonlindholm/asm-differ.git url = https://github.com/simonlindholm/asm-differ.git
[submodule "tools/ZAP2"]
path = tools/ZAP2
url = https://github.com/NEstelami/ZAP2.git
[submodule "tools/decomp-permuter"] [submodule "tools/decomp-permuter"]
path = tools/decomp-permuter path = tools/decomp-permuter
url = https://github.com/simonlindholm/decomp-permuter url = https://github.com/simonlindholm/decomp-permuter
[submodule "ZAPD"]
path = tools/ZAPD
url = https://github.com/zeldaret/ZAPD.git

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@ -55,12 +55,14 @@ LD := $(MIPS_BINUTILS_PREFIX)ld
OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
ZAPD := tools/ZAPD/ZAPD.out
OPTFLAGS := -O2 -g3 OPTFLAGS := -O2 -g3
ASFLAGS := -march=vr4300 -32 ASFLAGS := -march=vr4300 -32
MIPS_VERSION := -mips2 MIPS_VERSION := -mips2
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff. # we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -Isrc -Wab,-r4300_mul -woff 649,838 CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -I./ -Isrc -Wab,-r4300_mul -woff 649,838,712
#### Files #### #### Files ####
@ -71,35 +73,34 @@ ROM := $(MM_ROM_NAME).z64
UNCOMPRESSED_ROM := $(MM_ROM_NAME)_uncompressed.z64 UNCOMPRESSED_ROM := $(MM_ROM_NAME)_uncompressed.z64
ELF := $(MM_ROM_NAME).elf ELF := $(MM_ROM_NAME).elf
BASEROM_FILES := $(wildcard baserom/*)
# Exclude dmadata, it will be generated right before packing the rom
BASEROM_FILES := $(subst baserom/dmadata ,,$(BASEROM_FILES))
BASEROM_BUILD_FILES := $(BASEROM_FILES:baserom/%=build/baserom/%)
BASE_DECOMP_FILES := $(wildcard decomp/*)
DECOMP_FILES := $(BASE_DECOMP_FILES:decomp/%=build/decomp/%)
COMP_FILES := $(DECOMP_FILES:build/decomp/%=build/comp/%.yaz0)
DMADATA_FILES := $(DECOMP_FILES) $(BASEROM_BUILD_FILES)
# Exclude code files, they will be extracted from the file instead
DMADATA_FILES := $(subst build/baserom/boot ,,$(DMADATA_FILES))
DMADATA_FILES := $(subst build/decomp/code ,,$(DMADATA_FILES))
DMADATA_FILES := $(DMADATA_FILES:build/decomp/ovl_%=)
SRC_DIRS := $(shell find src -type d) SRC_DIRS := $(shell find src -type d)
BASEROM_DIRS := $(shell find baserom -type d 2>/dev/null)
COMP_DIRS := $(BASEROM_DIRS:baserom%=comp%)
ASSET_XML_DIRS := $(shell find assets/xml* -type d)
ASSET_SRC_DIRS := $(patsubst assets/xml%,assets/src%,$(ASSET_XML_DIRS))
ASSET_FILES_XML := $(foreach dir,$(ASSET_XML_DIRS),$(wildcard $(dir)/*.xml))
ASSET_FILES_OUT := $(patsubst assets/xml%,assets/src%,$(patsubst %.xml,%.c,$(ASSET_FILES_XML)))
# Because we may not have disassembled the code files yet, there might not be any assembly files. # Because we may not have disassembled the code files yet, there might not be any assembly files.
# Instead, generate a list of assembly files based on what's listed in the linker script. # Instead, generate a list of assembly files based on what's listed in the linker script.
S_FILES := $(shell grep build/asm ./linker_scripts/code_script.txt | sed 's/\s*build\///g; s/\.o(\..*)/\.asm/g') S_FILES := $(shell grep build/asm ./linker_scripts/code_script.txt | sed 's/\s*build\///g; s/\.o(\..*)/\.asm/g')
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
C_O_FILES := $(C_FILES:src/%.c=build/src/%.o) C_O_FILES := $(C_FILES:%.c=build/%.o)
S_O_FILES := $(S_FILES:asm/%.asm=build/asm/%.o) S_O_FILES := $(S_FILES:asm/%.asm=build/asm/%.o)
O_FILES := $(C_O_FILES) $(S_O_FILES) ASSET_O_FILES := $(ASSET_FILES_OUT:%.c=build/%.o)
O_FILES := $(C_O_FILES) $(S_O_FILES) $(ASSET_O_FILES)
ROM_FILES := $(shell cat ./tables/makerom_files.txt) ROM_FILES := $(shell cat ./tables/makerom_files.txt)
UNCOMPRESSED_ROM_FILES := $(shell cat ./tables/makerom_uncompressed_files.txt) UNCOMPRESSED_ROM_FILES := $(shell cat ./tables/makerom_uncompressed_files.txt)
# Exclude code and scene files, they will be extracted from the file instead
DMADATA_FILES := $(subst build/baserom/boot ,,$(UNCOMPRESSED_ROM_FILES))
DMADATA_FILES := $(subst build/baserom/code ,,$(DMADATA_FILES))
DMADATA_FILES := $(DMADATA_FILES:build/baserom/overlays/%=)
DMADATA_FILES := $(DMADATA_FILES:build/baserom/assets/scenes/%=)
DMADATA_FILES := $(DMADATA_FILES:build/uncompressed_dmadata=)
# create build directories # create build directories
$(shell mkdir -p build/asm build/asm/boot build/asm/code build/asm/overlays build/baserom build/comp build/decomp $(foreach dir,$(SRC_DIRS),$(shell mkdir -p build/$(dir)))) $(shell mkdir -p build/linker_scripts build/asm build/asm/boot build/asm/code build/asm/overlays $(foreach dir,$(BASEROM_DIRS) $(COMP_DIRS) $(SRC_DIRS) $(ASSET_SRC_DIRS),$(shell mkdir -p build/$(dir))))
build/src/libultra/os/%: OPTFLAGS := -O1 build/src/libultra/os/%: OPTFLAGS := -O1
build/src/libultra/voice/%: OPTFLAGS := -O2 build/src/libultra/voice/%: OPTFLAGS := -O2
@ -125,7 +126,7 @@ CC := ./tools/preprocess.py $(CC) -- $(AS) $(ASFLAGS) --
# disasm is not a file so we must tell make not to check it when evaluating timestamps # disasm is not a file so we must tell make not to check it when evaluating timestamps
.INTERMEDIATE: disasm .INTERMEDIATE: disasm
# make will delete any generated assembly files that are not a prerequisite for anything, so keep it from doing so # make will delete any generated assembly files that are not a prerequisite for anything, so keep it from doing so
.PRECIOUS: asm/%.asm .PRECIOUS: asm/%.asm $(ASSET_FILES_OUT)
$(UNCOMPRESSED_ROM): $(UNCOMPRESSED_ROM_FILES) $(UNCOMPRESSED_ROM): $(UNCOMPRESSED_ROM_FILES)
./tools/makerom.py ./tables/dmadata_table.txt $@ ./tools/makerom.py ./tables/dmadata_table.txt $@
@ -143,26 +144,26 @@ endif
all: $(UNCOMPRESSED_ROM) $(ROM) ; all: $(UNCOMPRESSED_ROM) $(ROM) ;
build/code.elf: $(O_FILES) linker_scripts/code_script.txt undef.txt linker_scripts/object_script.txt linker_scripts/dmadata_script.txt build/code.elf: $(O_FILES) build/linker_scripts/code_script.txt undef.txt build/linker_scripts/object_script.txt build/linker_scripts/dmadata_script.txt
$(LD) -T linker_scripts/code_script.txt -T undef.txt -T linker_scripts/object_script.txt -T linker_scripts/dmadata_script.txt --no-check-sections --accept-unknown-input-arch -Map build/mm.map -N -o $@ $(LD) -T build/linker_scripts/code_script.txt -T undef.txt -T build/linker_scripts/object_script.txt -T build/linker_scripts/dmadata_script.txt --no-check-sections --accept-unknown-input-arch -Map build/mm.map -N -o $@
build/code_pre_dmadata.elf: $(O_FILES) linker_scripts/code_script.txt undef.txt linker_scripts/object_script.txt build/code_pre_dmadata.elf: $(O_FILES) build/linker_scripts/code_script.txt undef.txt build/linker_scripts/object_script.txt
$(LD) -r -T linker_scripts/code_script.txt -T undef.txt -T linker_scripts/object_script.txt --no-check-sections --accept-unknown-input-arch -N -o $@ $(LD) -r -T build/linker_scripts/code_script.txt -T undef.txt -T build/linker_scripts/object_script.txt --no-check-sections --accept-unknown-input-arch -N -o $@
linker_scripts/dmadata_script.txt: $(DMADATA_FILES) build/code_pre_dmadata.elf linker_scripts/dmadata_script.txt: $(DMADATA_FILES) build/code_pre_dmadata.elf
./tools/dmadata.py ./tables/dmadata_table.txt /dev/null -u -l linker_scripts/dmadata_script.txt -e build/code_pre_dmadata.elf ./tools/dmadata.py ./tables/dmadata_table.txt /dev/null -u -l linker_scripts/dmadata_script.txt -e build/code_pre_dmadata.elf
build/dmadata: $(COMP_FILES) $(DECOMP_FILES) $(BASEROM_BUILD_FILES) build/dmadata: $(ROM_FILES:build/dmadata=)
./tools/dmadata.py ./tables/dmadata_table.txt $@ ./tools/dmadata.py ./tables/dmadata_table.txt $@
build/uncompressed_dmadata: $(DECOMP_FILES) $(BASEROM_BUILD_FILES) build/uncompressed_dmadata: $(UNCOMPRESSED_ROM_FILES:build/uncompressed_dmadata=)
./tools/dmadata.py ./tables/dmadata_table.txt $@ -u ./tools/dmadata.py ./tables/dmadata_table.txt $@ -u
build/baserom/boot build/decomp/code: build/code.elf build/baserom/boot build/baserom/code: build/code.elf
@$(OBJCOPY) --dump-section $(notdir $@)=$@ $< /dev/null @$(OBJCOPY) --dump-section $(notdir $@)=$@ $< /dev/null
build/decomp/ovl_%: build/code.elf build/baserom/assets/scenes/%: build/code.elf
@$(OBJCOPY) --dump-section ovl_$*=$@ $< /dev/null @$(OBJCOPY) --dump-section $*=$@ $< /dev/null
asm/non_matchings/%: asm/%.asm asm/non_matchings/%: asm/%.asm
@./tools/split_asm.py $< $@ @./tools/split_asm.py $< $@
@ -173,7 +174,10 @@ disasm: tables/files.txt tables/functions.txt tables/objects.txt tables/variable
./tools/disasm.py -d ./asm -l ./tables/files.txt -f ./tables/functions.txt -o ./tables/objects.txt -v ./tables/variables.txt -v ./tables/vrom_variables.txt ./tools/disasm.py -d ./asm -l ./tables/files.txt -f ./tables/functions.txt -o ./tables/objects.txt -v ./tables/variables.txt -v ./tables/vrom_variables.txt
clean: clean:
rm -f $(ROM) $(UNCOMPRESSED_ROM) -r build asm rm -rf $(ROM) $(UNCOMPRESSED_ROM) build asm
distclean: clean
rm -rf assets/src baserom/
setup: setup:
git submodule update --init --recursive git submodule update --init --recursive
@ -189,7 +193,7 @@ diff-init: all
cp $(ROM) expected/$(ROM) cp $(ROM) expected/$(ROM)
init: init:
$(MAKE) clean $(MAKE) distclean
$(MAKE) setup $(MAKE) setup
$(MAKE) all $(MAKE) all
$(MAKE) diff-init $(MAKE) diff-init
@ -209,9 +213,15 @@ build/src/overlays/%.o: src/overlays/%.c
@./tools/overlay.py $@ build/src/overlays/$*_overlay.s @./tools/overlay.py $@ build/src/overlays/$*_overlay.s
@$(AS) $(ASFLAGS) build/src/overlays/$*_overlay.s -o build/src/overlays/$*_overlay.o @$(AS) $(ASFLAGS) build/src/overlays/$*_overlay.s -o build/src/overlays/$*_overlay.o
build/src/%.o: src/%.c build/%.o: %.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
build/assets/src/scenes/%.o: assets/src/scenes/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
find assets/src/scenes/ -path "assets/src/scenes/$*_room*.c" -not -path "*.inc.c" | \
sed 's/\(.*\)\.c/\1/' | \
xargs -n 1 -r -I'{}' $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o build/'{}'.o '{}'.c
build/src/libultra/libc/ll.o: src/libultra/libc/ll.c build/src/libultra/libc/ll.o: src/libultra/libc/ll.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@./tools/set_o32abi_bit.py $@ @./tools/set_o32abi_bit.py $@
@ -220,16 +230,27 @@ build/src/libultra/libc/llcvt.o: src/libultra/libc/llcvt.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $< $(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
@./tools/set_o32abi_bit.py $@ @./tools/set_o32abi_bit.py $@
build/decomp/%: decomp/% build/comp/%.yaz0: build/baserom/%
@cp $< $@
build/comp/%.yaz0: build/decomp/%
./tools/yaz0 $< $@ ./tools/yaz0 $< $@
build/src/%.d: src/%.c build/%.d: %.c
@./tools/depend.py $< $@ @./tools/depend.py $< $@
@$(GCC) $< -Iinclude -MM -MT 'build/src/$*.o' >> $@ @$(GCC) $< -Iinclude -I./ -MM -MT 'build/$*.o' >> $@
build/linker_scripts/%: linker_scripts/%
@$(GCC) -E -CC -x c -Iinclude $< | grep -v '^#' > $@
build/assets/%.d: assets/%.c
@$(GCC) $< -Iinclude -I./ -MM -MT 'build/assets/$*.o' > $@
assets/src/scenes/%.c: assets/xml/scenes/%.xml
$(ZAPD) e -b baserom/assets/scenes -i $< -o $(dir assets/src/scenes/$*)
find $(dir assets/src/scenes/$*) -path "assets/src/scenes/$**.png" | \
sed 's/\([^\.]*\)\.\([^\.]*\)\.png/$(subst /,\/,$(ZAPD)) btex -tt \2 -i \1.\2.png -o \1.\2.inc.c/' | \
bash
ifneq ($(MAKECMDGOALS), clean) ifneq ($(MAKECMDGOALS), clean)
-include $(C_FILES:src/%.c=build/src/%.d) ifneq ($(MAKECMDGOALS), distclean)
-include $(C_FILES:%.c=build/%.d)
endif
endif endif

1
assets/.gitignore vendored Normal file
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@ -0,0 +1 @@
src/*

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@ -0,0 +1,50 @@
<Root>
<File Name="KAKUSIANA" Game="MM">
<Scene Name="KAKUSIANA"/>
</File>
<File Name="KAKUSIANA_room_00" Game="MM">
<Room Name="KAKUSIANA_room_00"/>
</File>
<File Name="KAKUSIANA_room_01" Game="MM">
<Room Name="KAKUSIANA_room_01"/>
</File>
<File Name="KAKUSIANA_room_02" Game="MM">
<Room Name="KAKUSIANA_room_02"/>
</File>
<File Name="KAKUSIANA_room_03" Game="MM">
<Room Name="KAKUSIANA_room_03"/>
</File>
<File Name="KAKUSIANA_room_04" Game="MM">
<Room Name="KAKUSIANA_room_04"/>
</File>
<File Name="KAKUSIANA_room_05" Game="MM">
<Room Name="KAKUSIANA_room_05"/>
</File>
<File Name="KAKUSIANA_room_06" Game="MM">
<Room Name="KAKUSIANA_room_06"/>
</File>
<File Name="KAKUSIANA_room_07" Game="MM">
<Room Name="KAKUSIANA_room_07"/>
</File>
<File Name="KAKUSIANA_room_08" Game="MM">
<Room Name="KAKUSIANA_room_08"/>
</File>
<File Name="KAKUSIANA_room_09" Game="MM">
<Room Name="KAKUSIANA_room_09"/>
</File>
<File Name="KAKUSIANA_room_10" Game="MM">
<Room Name="KAKUSIANA_room_10"/>
</File>
<File Name="KAKUSIANA_room_11" Game="MM">
<Room Name="KAKUSIANA_room_11"/>
</File>
<File Name="KAKUSIANA_room_12" Game="MM">
<Room Name="KAKUSIANA_room_12"/>
</File>
<File Name="KAKUSIANA_room_13" Game="MM">
<Room Name="KAKUSIANA_room_13"/>
</File>
<File Name="KAKUSIANA_room_14" Game="MM">
<Room Name="KAKUSIANA_room_14"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="SPOT00" Game="MM">
<Scene Name="SPOT00"/>
</File>
<File Name="SPOT00_room_00" Game="MM">
<Room Name="SPOT00_room_00"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_00KEIKOKU" Game="MM">
<Scene Name="Z2_00KEIKOKU"/>
</File>
<File Name="Z2_00KEIKOKU_room_00" Game="MM">
<Room Name="Z2_00KEIKOKU_room_00"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_10YUKIYAMANOMURA" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA"/>
</File>
<File Name="Z2_10YUKIYAMANOMURA_room_00" Game="MM">
<Room Name="Z2_10YUKIYAMANOMURA_room_00"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="Z2_10YUKIYAMANOMURA2" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA2"/>
</File>
<File Name="Z2_10YUKIYAMANOMURA2_room_00" Game="MM">
<Room Name="Z2_10YUKIYAMANOMURA2_room_00"/>
</File>
<File Name="Z2_10YUKIYAMANOMURA2_room_01" Game="MM">
<Room Name="Z2_10YUKIYAMANOMURA2_room_01"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="Z2_11GORONNOSATO" Game="MM">
<Scene Name="Z2_11GORONNOSATO"/>
</File>
<File Name="Z2_11GORONNOSATO_room_00" Game="MM">
<Room Name="Z2_11GORONNOSATO_room_00"/>
</File>
<File Name="Z2_11GORONNOSATO_room_01" Game="MM">
<Room Name="Z2_11GORONNOSATO_room_01"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="Z2_11GORONNOSATO2" Game="MM">
<Scene Name="Z2_11GORONNOSATO2"/>
</File>
<File Name="Z2_11GORONNOSATO2_room_00" Game="MM">
<Room Name="Z2_11GORONNOSATO2_room_00"/>
</File>
<File Name="Z2_11GORONNOSATO2_room_01" Game="MM">
<Room Name="Z2_11GORONNOSATO2_room_01"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_12HAKUGINMAE" Game="MM">
<Scene Name="Z2_12HAKUGINMAE"/>
</File>
<File Name="Z2_12HAKUGINMAE_room_00" Game="MM">
<Room Name="Z2_12HAKUGINMAE_room_00"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_13HUBUKINOMITI" Game="MM">
<Scene Name="Z2_13HUBUKINOMITI"/>
</File>
<File Name="Z2_13HUBUKINOMITI_room_00" Game="MM">
<Room Name="Z2_13HUBUKINOMITI_room_00"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_14YUKIDAMANOMITI" Game="MM">
<Scene Name="Z2_14YUKIDAMANOMITI"/>
</File>
<File Name="Z2_14YUKIDAMANOMITI_room_00" Game="MM">
<Room Name="Z2_14YUKIDAMANOMITI_room_00"/>
</File>
</Root>

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@ -0,0 +1,11 @@
<Root>
<File Name="Z2_16GORON_HOUSE" Game="MM">
<Scene Name="Z2_16GORON_HOUSE"/>
</File>
<File Name="Z2_16GORON_HOUSE_room_00" Game="MM">
<Room Name="Z2_16GORON_HOUSE_room_00"/>
</File>
<File Name="Z2_16GORON_HOUSE_room_01" Game="MM">
<Room Name="Z2_16GORON_HOUSE_room_01"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_17SETUGEN" Game="MM">
<Scene Name="Z2_17SETUGEN"/>
</File>
<File Name="Z2_17SETUGEN_room_00" Game="MM">
<Room Name="Z2_17SETUGEN_room_00"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_17SETUGEN2" Game="MM">
<Scene Name="Z2_17SETUGEN2"/>
</File>
<File Name="Z2_17SETUGEN2_room_00" Game="MM">
<Room Name="Z2_17SETUGEN2_room_00"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="Z2_20SICHITAI" Game="MM">
<Scene Name="Z2_20SICHITAI"/>
</File>
<File Name="Z2_20SICHITAI_room_00" Game="MM">
<Room Name="Z2_20SICHITAI_room_00"/>
</File>
<File Name="Z2_20SICHITAI_room_01" Game="MM">
<Room Name="Z2_20SICHITAI_room_01"/>
</File>
<File Name="Z2_20SICHITAI_room_02" Game="MM">
<Room Name="Z2_20SICHITAI_room_02"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="Z2_20SICHITAI2" Game="MM">
<Scene Name="Z2_20SICHITAI2"/>
</File>
<File Name="Z2_20SICHITAI2_room_00" Game="MM">
<Room Name="Z2_20SICHITAI2_room_00"/>
</File>
<File Name="Z2_20SICHITAI2_room_01" Game="MM">
<Room Name="Z2_20SICHITAI2_room_01"/>
</File>
<File Name="Z2_20SICHITAI2_room_02" Game="MM">
<Room Name="Z2_20SICHITAI2_room_02"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_21MITURINMAE" Game="MM">
<Scene Name="Z2_21MITURINMAE"/>
</File>
<File Name="Z2_21MITURINMAE_room_00" Game="MM">
<Room Name="Z2_21MITURINMAE_room_00"/>
</File>
</Root>

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@ -0,0 +1,14 @@
<Root>
<File Name="Z2_22DEKUCITY" Game="MM">
<Scene Name="Z2_22DEKUCITY"/>
</File>
<File Name="Z2_22DEKUCITY_room_00" Game="MM">
<Room Name="Z2_22DEKUCITY_room_00"/>
</File>
<File Name="Z2_22DEKUCITY_room_01" Game="MM">
<Room Name="Z2_22DEKUCITY_room_01"/>
</File>
<File Name="Z2_22DEKUCITY_room_02" Game="MM">
<Room Name="Z2_22DEKUCITY_room_02"/>
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="Z2_24KEMONOMITI" Game="MM">
<Scene Name="Z2_24KEMONOMITI"/>
</File>
<File Name="Z2_24KEMONOMITI_room_00" Game="MM">
<Room Name="Z2_24KEMONOMITI_room_00"/>
</File>
</Root>

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@ -0,0 +1,32 @@
<Root>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_30GYOSON" Game="MM">
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<Room Name="Z2_30GYOSON_room_00"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_31MISAKI" Game="MM">
<Scene Name="Z2_31MISAKI"/>
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<File Name="Z2_31MISAKI_room_00" Game="MM">
<Room Name="Z2_31MISAKI_room_00"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_33ZORACITY" Game="MM">
<Scene Name="Z2_33ZORACITY"/>
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<File Name="Z2_33ZORACITY_room_00" Game="MM">
<Room Name="Z2_33ZORACITY_room_00"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_35TAKI" Game="MM">
<Scene Name="Z2_35TAKI"/>
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<Room Name="Z2_35TAKI_room_00"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_8ITEMSHOP" Game="MM">
<Scene Name="Z2_8ITEMSHOP"/>
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<File Name="Z2_8ITEMSHOP_room_00" Game="MM">
<Room Name="Z2_8ITEMSHOP_room_00"/>
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View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_ALLEY" Game="MM">
<Scene Name="Z2_ALLEY"/>
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<File Name="Z2_ALLEY_room_00" Game="MM">
<Room Name="Z2_ALLEY_room_00"/>
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View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_AYASHIISHOP" Game="MM">
<Scene Name="Z2_AYASHIISHOP"/>
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<File Name="Z2_AYASHIISHOP_room_00" Game="MM">
<Room Name="Z2_AYASHIISHOP_room_00"/>
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<File Name="Z2_AYASHIISHOP_room_01" Game="MM">
<Room Name="Z2_AYASHIISHOP_room_01"/>
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</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_BACKTOWN" Game="MM">
<Scene Name="Z2_BACKTOWN"/>
</File>
<File Name="Z2_BACKTOWN_room_00" Game="MM">
<Room Name="Z2_BACKTOWN_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,22 @@
<Root>
<File Name="Z2_BANDROOM" Game="MM">
<Scene Name="Z2_BANDROOM"/>
</File>
<File Name="Z2_BANDROOM_room_00" Game="MM">
<Room Name="Z2_BANDROOM_room_00"/>
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<File Name="Z2_BANDROOM_room_01" Game="MM">
<Room Name="Z2_BANDROOM_room_01"/>
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<File Name="Z2_BANDROOM_room_02" Game="MM">
<Room Name="Z2_BANDROOM_room_02"/>
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<File Name="Z2_BANDROOM_room_03" Game="MM">
<Room Name="Z2_BANDROOM_room_03"/>
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<File Name="Z2_BANDROOM_room_04" Game="MM">
<Room Name="Z2_BANDROOM_room_04">
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</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_BOMYA" Game="MM">
<Scene Name="Z2_BOMYA"/>
</File>
<File Name="Z2_BOMYA_room_00" Game="MM">
<Room Name="Z2_BOMYA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_BOTI" Game="MM">
<Scene Name="Z2_BOTI"/>
</File>
<File Name="Z2_BOTI_room_00" Game="MM">
<Room Name="Z2_BOTI_room_00"/>
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<File Name="Z2_BOTI_room_01" Game="MM">
<Room Name="Z2_BOTI_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_BOWLING" Game="MM">
<Scene Name="Z2_BOWLING"/>
</File>
<File Name="Z2_BOWLING_room_00" Game="MM">
<Room Name="Z2_BOWLING_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,40 @@
<Root>
<File Name="Z2_CASTLE" Game="MM">
<Scene Name="Z2_CASTLE"/>
</File>
<File Name="Z2_CASTLE_room_00" Game="MM">
<Room Name="Z2_CASTLE_room_00">
<TextureHint Offset="0xFFB8" Type="rgb5a1" Width="64" Height="64"/>
<TextureHint Offset="0x127B8" Type="rgb5a1" Width="32" Height="128"/>
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</File>
<File Name="Z2_CASTLE_room_01" Game="MM">
<Room Name="Z2_CASTLE_room_01"/>
</File>
<File Name="Z2_CASTLE_room_02" Game="MM">
<Room Name="Z2_CASTLE_room_02"/>
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<File Name="Z2_CASTLE_room_03" Game="MM">
<Room Name="Z2_CASTLE_room_03"/>
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<File Name="Z2_CASTLE_room_04" Game="MM">
<Room Name="Z2_CASTLE_room_04">
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</Room>
</File>
<File Name="Z2_CASTLE_room_05" Game="MM">
<Room Name="Z2_CASTLE_room_05"/>
</File>
<File Name="Z2_CASTLE_room_06" Game="MM">
<Room Name="Z2_CASTLE_room_06"/>
</File>
<File Name="Z2_CASTLE_room_07" Game="MM">
<Room Name="Z2_CASTLE_room_07"/>
</File>
<File Name="Z2_CASTLE_room_08" Game="MM">
<Room Name="Z2_CASTLE_room_08"/>
</File>
<File Name="Z2_CASTLE_room_09" Game="MM">
<Room Name="Z2_CASTLE_room_09"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_CLOCKTOWER" Game="MM">
<Scene Name="Z2_CLOCKTOWER"/>
</File>
<File Name="Z2_CLOCKTOWER_room_00" Game="MM">
<Room Name="Z2_CLOCKTOWER_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,32 @@
<Root>
<File Name="Z2_DANPEI" Game="MM">
<Scene Name="Z2_DANPEI"/>
</File>
<File Name="Z2_DANPEI_room_00" Game="MM">
<Room Name="Z2_DANPEI_room_00"/>
</File>
<File Name="Z2_DANPEI_room_01" Game="MM">
<Room Name="Z2_DANPEI_room_01"/>
</File>
<File Name="Z2_DANPEI_room_02" Game="MM">
<Room Name="Z2_DANPEI_room_02"/>
</File>
<File Name="Z2_DANPEI_room_03" Game="MM">
<Room Name="Z2_DANPEI_room_03"/>
</File>
<File Name="Z2_DANPEI_room_04" Game="MM">
<Room Name="Z2_DANPEI_room_04"/>
</File>
<File Name="Z2_DANPEI_room_05" Game="MM">
<Room Name="Z2_DANPEI_room_05"/>
</File>
<File Name="Z2_DANPEI_room_06" Game="MM">
<Room Name="Z2_DANPEI_room_06"/>
</File>
<File Name="Z2_DANPEI_room_07" Game="MM">
<Room Name="Z2_DANPEI_room_07"/>
</File>
<File Name="Z2_DANPEI_room_08" Game="MM">
<Room Name="Z2_DANPEI_room_08"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_DANPEI2TEST" Game="MM">
<Scene Name="Z2_DANPEI2TEST"/>
</File>
<File Name="Z2_DANPEI2TEST_room_00" Game="MM">
<Room Name="Z2_DANPEI2TEST_room_00"/>
</File>
<File Name="Z2_DANPEI2TEST_room_01" Game="MM">
<Room Name="Z2_DANPEI2TEST_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_DEKUTES" Game="MM">
<Scene Name="Z2_DEKUTES"/>
</File>
<File Name="Z2_DEKUTES_room_00" Game="MM">
<Room Name="Z2_DEKUTES_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_DEKU_KING" Game="MM">
<Scene Name="Z2_DEKU_KING"/>
</File>
<File Name="Z2_DEKU_KING_room_00" Game="MM">
<Room Name="Z2_DEKU_KING_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_DOUJOU" Game="MM">
<Scene Name="Z2_DOUJOU"/>
</File>
<File Name="Z2_DOUJOU_room_00" Game="MM">
<Room Name="Z2_DOUJOU_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_F01" Game="MM">
<Scene Name="Z2_F01"/>
</File>
<File Name="Z2_F01_room_00" Game="MM">
<Room Name="Z2_F01_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_F01C" Game="MM">
<Scene Name="Z2_F01C"/>
</File>
<File Name="Z2_F01C_room_00" Game="MM">
<Room Name="Z2_F01C_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_F01_B" Game="MM">
<Scene Name="Z2_F01_B"/>
</File>
<File Name="Z2_F01_B_room_00" Game="MM">
<Room Name="Z2_F01_B_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_F40" Game="MM">
<Scene Name="Z2_F40"/>
</File>
<File Name="Z2_F40_room_00" Game="MM">
<Room Name="Z2_F40_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_F41" Game="MM">
<Scene Name="Z2_F41"/>
</File>
<File Name="Z2_F41_room_00" Game="MM">
<Room Name="Z2_F41_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_FISHERMAN" Game="MM">
<Scene Name="Z2_FISHERMAN"/>
</File>
<File Name="Z2_FISHERMAN_room_00" Game="MM">
<Room Name="Z2_FISHERMAN_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_GORONRACE" Game="MM">
<Scene Name="Z2_GORONRACE"/>
</File>
<File Name="Z2_GORONRACE_room_00" Game="MM">
<Room Name="Z2_GORONRACE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_GORONSHOP" Game="MM">
<Scene Name="Z2_GORONSHOP">
<TextureHint Offset="0x4630" Type="i8" Width="128" Height="64"/>
<TextureHint Offset="0x9230" Type="rgb5a1" Width="64" Height="64"/>
</Scene>
</File>
<File Name="Z2_GORONSHOP_room_00" Game="MM">
<Room Name="Z2_GORONSHOP_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_GORON_HAKA" Game="MM">
<Scene Name="Z2_GORON_HAKA"/>
</File>
<File Name="Z2_GORON_HAKA_room_00" Game="MM">
<Room Name="Z2_GORON_HAKA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,20 @@
<Root>
<File Name="Z2_HAKASHITA" Game="MM">
<Scene Name="Z2_HAKASHITA"/>
</File>
<File Name="Z2_HAKASHITA_room_00" Game="MM">
<Room Name="Z2_HAKASHITA_room_00"/>
</File>
<File Name="Z2_HAKASHITA_room_01" Game="MM">
<Room Name="Z2_HAKASHITA_room_01"/>
</File>
<File Name="Z2_HAKASHITA_room_02" Game="MM">
<Room Name="Z2_HAKASHITA_room_02"/>
</File>
<File Name="Z2_HAKASHITA_room_03" Game="MM">
<Room Name="Z2_HAKASHITA_room_03"/>
</File>
<File Name="Z2_HAKASHITA_room_04" Game="MM">
<Room Name="Z2_HAKASHITA_room_04"/>
</File>
</Root>

View File

@ -0,0 +1,47 @@
<Root>
<File Name="Z2_HAKUGIN" Game="MM">
<Scene Name="Z2_HAKUGIN"/>
</File>
<File Name="Z2_HAKUGIN_room_00" Game="MM">
<Room Name="Z2_HAKUGIN_room_00"/>
</File>
<File Name="Z2_HAKUGIN_room_01" Game="MM">
<Room Name="Z2_HAKUGIN_room_01"/>
</File>
<File Name="Z2_HAKUGIN_room_02" Game="MM">
<Room Name="Z2_HAKUGIN_room_02"/>
</File>
<File Name="Z2_HAKUGIN_room_03" Game="MM">
<Room Name="Z2_HAKUGIN_room_03"/>
</File>
<File Name="Z2_HAKUGIN_room_04" Game="MM">
<Room Name="Z2_HAKUGIN_room_04"/>
</File>
<File Name="Z2_HAKUGIN_room_05" Game="MM">
<Room Name="Z2_HAKUGIN_room_05"/>
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<File Name="Z2_HAKUGIN_room_06" Game="MM">
<Room Name="Z2_HAKUGIN_room_06"/>
</File>
<File Name="Z2_HAKUGIN_room_07" Game="MM">
<Room Name="Z2_HAKUGIN_room_07"/>
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<File Name="Z2_HAKUGIN_room_08" Game="MM">
<Room Name="Z2_HAKUGIN_room_08"/>
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<File Name="Z2_HAKUGIN_room_09" Game="MM">
<Room Name="Z2_HAKUGIN_room_09"/>
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<File Name="Z2_HAKUGIN_room_10" Game="MM">
<Room Name="Z2_HAKUGIN_room_10"/>
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<File Name="Z2_HAKUGIN_room_11" Game="MM">
<Room Name="Z2_HAKUGIN_room_11"/>
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<File Name="Z2_HAKUGIN_room_12" Game="MM">
<Room Name="Z2_HAKUGIN_room_12"/>
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<File Name="Z2_HAKUGIN_room_13" Game="MM">
<Room Name="Z2_HAKUGIN_room_13"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_HAKUGIN_BS" Game="MM">
<Scene Name="Z2_HAKUGIN_BS"/>
</File>
<File Name="Z2_HAKUGIN_BS_room_00" Game="MM">
<Room Name="Z2_HAKUGIN_BS_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_ICHIBA" Game="MM">
<Scene Name="Z2_ICHIBA"/>
</File>
<File Name="Z2_ICHIBA_room_00" Game="MM">
<Room Name="Z2_ICHIBA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,22 @@
<Root>
<File Name="Z2_IKANA" Game="MM">
<Scene Name="Z2_IKANA"/>
</File>
<File Name="Z2_IKANA_room_00" Game="MM">
<Room Name="Z2_IKANA_room_00">
<TextureHint Offset="0x20A40" Type="rgb5a1" Width="64" Height="64"/>
</Room>
</File>
<File Name="Z2_IKANA_room_01" Game="MM">
<Room Name="Z2_IKANA_room_01"/>
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<File Name="Z2_IKANA_room_02" Game="MM">
<Room Name="Z2_IKANA_room_02"/>
</File>
<File Name="Z2_IKANA_room_03" Game="MM">
<Room Name="Z2_IKANA_room_03"/>
</File>
<File Name="Z2_IKANA_room_04" Game="MM">
<Room Name="Z2_IKANA_room_04"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_IKANAMAE" Game="MM">
<Scene Name="Z2_IKANAMAE"/>
</File>
<File Name="Z2_IKANAMAE_room_00" Game="MM">
<Room Name="Z2_IKANAMAE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_IKNINSIDE" Game="MM">
<Scene Name="Z2_IKNINSIDE"/>
</File>
<File Name="Z2_IKNINSIDE_room_00" Game="MM">
<Room Name="Z2_IKNINSIDE_room_00"/>
</File>
<File Name="Z2_IKNINSIDE_room_01" Game="MM">
<Room Name="Z2_IKNINSIDE_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_INISIE_BS" Game="MM">
<Scene Name="Z2_INISIE_BS"/>
</File>
<File Name="Z2_INISIE_BS_room_00" Game="MM">
<Room Name="Z2_INISIE_BS_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="Z2_INISIE_N" Game="MM">
<Scene Name="Z2_INISIE_N"/>
</File>
<File Name="Z2_INISIE_N_room_00" Game="MM">
<Room Name="Z2_INISIE_N_room_00"/>
</File>
<File Name="Z2_INISIE_N_room_01" Game="MM">
<Room Name="Z2_INISIE_N_room_01"/>
</File>
<File Name="Z2_INISIE_N_room_02" Game="MM">
<Room Name="Z2_INISIE_N_room_02"/>
</File>
<File Name="Z2_INISIE_N_room_03" Game="MM">
<Room Name="Z2_INISIE_N_room_03"/>
</File>
<File Name="Z2_INISIE_N_room_04" Game="MM">
<Room Name="Z2_INISIE_N_room_04"/>
</File>
<File Name="Z2_INISIE_N_room_05" Game="MM">
<Room Name="Z2_INISIE_N_room_05"/>
</File>
<File Name="Z2_INISIE_N_room_06" Game="MM">
<Room Name="Z2_INISIE_N_room_06"/>
</File>
<File Name="Z2_INISIE_N_room_07" Game="MM">
<Room Name="Z2_INISIE_N_room_07"/>
</File>
<File Name="Z2_INISIE_N_room_08" Game="MM">
<Room Name="Z2_INISIE_N_room_08"/>
</File>
<File Name="Z2_INISIE_N_room_09" Game="MM">
<Room Name="Z2_INISIE_N_room_09"/>
</File>
<File Name="Z2_INISIE_N_room_10" Game="MM">
<Room Name="Z2_INISIE_N_room_10"/>
</File>
<File Name="Z2_INISIE_N_room_11" Game="MM">
<Room Name="Z2_INISIE_N_room_11"/>
</File>
</Root>

View File

@ -0,0 +1,41 @@
<Root>
<File Name="Z2_INISIE_R" Game="MM">
<Scene Name="Z2_INISIE_R"/>
</File>
<File Name="Z2_INISIE_R_room_00" Game="MM">
<Room Name="Z2_INISIE_R_room_00"/>
</File>
<File Name="Z2_INISIE_R_room_01" Game="MM">
<Room Name="Z2_INISIE_R_room_01"/>
</File>
<File Name="Z2_INISIE_R_room_02" Game="MM">
<Room Name="Z2_INISIE_R_room_02"/>
</File>
<File Name="Z2_INISIE_R_room_03" Game="MM">
<Room Name="Z2_INISIE_R_room_03"/>
</File>
<File Name="Z2_INISIE_R_room_04" Game="MM">
<Room Name="Z2_INISIE_R_room_04"/>
</File>
<File Name="Z2_INISIE_R_room_05" Game="MM">
<Room Name="Z2_INISIE_R_room_05"/>
</File>
<File Name="Z2_INISIE_R_room_06" Game="MM">
<Room Name="Z2_INISIE_R_room_06"/>
</File>
<File Name="Z2_INISIE_R_room_07" Game="MM">
<Room Name="Z2_INISIE_R_room_07"/>
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<File Name="Z2_INISIE_R_room_08" Game="MM">
<Room Name="Z2_INISIE_R_room_08"/>
</File>
<File Name="Z2_INISIE_R_room_09" Game="MM">
<Room Name="Z2_INISIE_R_room_09"/>
</File>
<File Name="Z2_INISIE_R_room_10" Game="MM">
<Room Name="Z2_INISIE_R_room_10"/>
</File>
<File Name="Z2_INISIE_R_room_11" Game="MM">
<Room Name="Z2_INISIE_R_room_11"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_INSIDETOWER" Game="MM">
<Scene Name="Z2_INSIDETOWER"/>
</File>
<File Name="Z2_INSIDETOWER_room_00" Game="MM">
<Room Name="Z2_INSIDETOWER_room_00"/>
</File>
<File Name="Z2_INSIDETOWER_room_01" Game="MM">
<Room Name="Z2_INSIDETOWER_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_KAIZOKU" Game="MM">
<Scene Name="Z2_KAIZOKU"/>
</File>
<File Name="Z2_KAIZOKU_room_00" Game="MM">
<Room Name="Z2_KAIZOKU_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_KAJIYA" Game="MM">
<Scene Name="Z2_KAJIYA"/>
</File>
<File Name="Z2_KAJIYA_room_00" Game="MM">
<Room Name="Z2_KAJIYA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,23 @@
<Root>
<File Name="Z2_KINDAN2" Game="MM">
<Scene Name="Z2_KINDAN2"/>
</File>
<File Name="Z2_KINDAN2_room_00" Game="MM">
<Room Name="Z2_KINDAN2_room_00"/>
</File>
<File Name="Z2_KINDAN2_room_01" Game="MM">
<Room Name="Z2_KINDAN2_room_01"/>
</File>
<File Name="Z2_KINDAN2_room_02" Game="MM">
<Room Name="Z2_KINDAN2_room_02"/>
</File>
<File Name="Z2_KINDAN2_room_03" Game="MM">
<Room Name="Z2_KINDAN2_room_03"/>
</File>
<File Name="Z2_KINDAN2_room_04" Game="MM">
<Room Name="Z2_KINDAN2_room_04"/>
</File>
<File Name="Z2_KINDAN2_room_05" Game="MM">
<Room Name="Z2_KINDAN2_room_05"/>
</File>
</Root>

View File

@ -0,0 +1,23 @@
<Root>
<File Name="Z2_KINSTA1" Game="MM">
<Scene Name="Z2_KINSTA1"/>
</File>
<File Name="Z2_KINSTA1_room_00" Game="MM">
<Room Name="Z2_KINSTA1_room_00"/>
</File>
<File Name="Z2_KINSTA1_room_01" Game="MM">
<Room Name="Z2_KINSTA1_room_01"/>
</File>
<File Name="Z2_KINSTA1_room_02" Game="MM">
<Room Name="Z2_KINSTA1_room_02"/>
</File>
<File Name="Z2_KINSTA1_room_03" Game="MM">
<Room Name="Z2_KINSTA1_room_03"/>
</File>
<File Name="Z2_KINSTA1_room_04" Game="MM">
<Room Name="Z2_KINSTA1_room_04"/>
</File>
<File Name="Z2_KINSTA1_room_05" Game="MM">
<Room Name="Z2_KINSTA1_room_05"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_KOEPONARACE" Game="MM">
<Scene Name="Z2_KOEPONARACE"/>
</File>
<File Name="Z2_KOEPONARACE_room_00" Game="MM">
<Room Name="Z2_KOEPONARACE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,10 @@
<Root>
<File Name="Z2_KONPEKI_ENT" Game="MM">
<Scene Name="Z2_KONPEKI_ENT">
<TextureHint Offset="0x5020" Type="rgb5a1" Width="64" Height="64"/>
</Scene>
</File>
<File Name="Z2_KONPEKI_ENT_room_00" Game="MM">
<Room Name="Z2_KONPEKI_ENT_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_KYOJINNOMA" Game="MM">
<Scene Name="Z2_KYOJINNOMA"/>
</File>
<File Name="Z2_KYOJINNOMA_room_00" Game="MM">
<Room Name="Z2_KYOJINNOMA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_LABO" Game="MM">
<Scene Name="Z2_LABO"/>
</File>
<File Name="Z2_LABO_room_00" Game="MM">
<Room Name="Z2_LABO_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_LAST_BS" Game="MM">
<Scene Name="Z2_LAST_BS"/>
</File>
<File Name="Z2_LAST_BS_room_00" Game="MM">
<Room Name="Z2_LAST_BS_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_LAST_DEKU" Game="MM">
<Scene Name="Z2_LAST_DEKU"/>
</File>
<File Name="Z2_LAST_DEKU_room_00" Game="MM">
<Room Name="Z2_LAST_DEKU_room_00"/>
</File>
<File Name="Z2_LAST_DEKU_room_01" Game="MM">
<Room Name="Z2_LAST_DEKU_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_LAST_GORON" Game="MM">
<Scene Name="Z2_LAST_GORON"/>
</File>
<File Name="Z2_LAST_GORON_room_00" Game="MM">
<Room Name="Z2_LAST_GORON_room_00"/>
</File>
<File Name="Z2_LAST_GORON_room_01" Game="MM">
<Room Name="Z2_LAST_GORON_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,29 @@
<Root>
<File Name="Z2_LAST_LINK" Game="MM">
<Scene Name="Z2_LAST_LINK"/>
</File>
<File Name="Z2_LAST_LINK_room_00" Game="MM">
<Room Name="Z2_LAST_LINK_room_00"/>
</File>
<File Name="Z2_LAST_LINK_room_01" Game="MM">
<Room Name="Z2_LAST_LINK_room_01"/>
</File>
<File Name="Z2_LAST_LINK_room_02" Game="MM">
<Room Name="Z2_LAST_LINK_room_02"/>
</File>
<File Name="Z2_LAST_LINK_room_03" Game="MM">
<Room Name="Z2_LAST_LINK_room_03"/>
</File>
<File Name="Z2_LAST_LINK_room_04" Game="MM">
<Room Name="Z2_LAST_LINK_room_04"/>
</File>
<File Name="Z2_LAST_LINK_room_05" Game="MM">
<Room Name="Z2_LAST_LINK_room_05"/>
</File>
<File Name="Z2_LAST_LINK_room_06" Game="MM">
<Room Name="Z2_LAST_LINK_room_06"/>
</File>
<File Name="Z2_LAST_LINK_room_07" Game="MM">
<Room Name="Z2_LAST_LINK_room_07"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_LAST_ZORA" Game="MM">
<Scene Name="Z2_LAST_ZORA"/>
</File>
<File Name="Z2_LAST_ZORA_room_00" Game="MM">
<Room Name="Z2_LAST_ZORA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,16 @@
<Root>
<File Name="Z2_LOST_WOODS" Game="MM">
<Scene Name="Z2_LOST_WOODS">
<TextureHint Offset="0xB9D0" Type="ia16" Width="64" Height="64"/>
</Scene>
</File>
<File Name="Z2_LOST_WOODS_room_00" Game="MM">
<Room Name="Z2_LOST_WOODS_room_00"/>
</File>
<File Name="Z2_LOST_WOODS_room_01" Game="MM">
<Room Name="Z2_LOST_WOODS_room_01"/>
</File>
<File Name="Z2_LOST_WOODS_room_02" Game="MM">
<Room Name="Z2_LOST_WOODS_room_02"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_MAP_SHOP" Game="MM">
<Scene Name="Z2_MAP_SHOP"/>
</File>
<File Name="Z2_MAP_SHOP_room_00" Game="MM">
<Room Name="Z2_MAP_SHOP_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_MILK_BAR" Game="MM">
<Scene Name="Z2_MILK_BAR"/>
</File>
<File Name="Z2_MILK_BAR_room_00" Game="MM">
<Room Name="Z2_MILK_BAR_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,44 @@
<Root>
<File Name="Z2_MITURIN" Game="MM">
<Scene Name="Z2_MITURIN"/>
</File>
<File Name="Z2_MITURIN_room_00" Game="MM">
<Room Name="Z2_MITURIN_room_00"/>
</File>
<File Name="Z2_MITURIN_room_01" Game="MM">
<Room Name="Z2_MITURIN_room_01"/>
</File>
<File Name="Z2_MITURIN_room_02" Game="MM">
<Room Name="Z2_MITURIN_room_02"/>
</File>
<File Name="Z2_MITURIN_room_03" Game="MM">
<Room Name="Z2_MITURIN_room_03"/>
</File>
<File Name="Z2_MITURIN_room_04" Game="MM">
<Room Name="Z2_MITURIN_room_04"/>
</File>
<File Name="Z2_MITURIN_room_05" Game="MM">
<Room Name="Z2_MITURIN_room_05"/>
</File>
<File Name="Z2_MITURIN_room_06" Game="MM">
<Room Name="Z2_MITURIN_room_06"/>
</File>
<File Name="Z2_MITURIN_room_07" Game="MM">
<Room Name="Z2_MITURIN_room_07"/>
</File>
<File Name="Z2_MITURIN_room_08" Game="MM">
<Room Name="Z2_MITURIN_room_08"/>
</File>
<File Name="Z2_MITURIN_room_09" Game="MM">
<Room Name="Z2_MITURIN_room_09"/>
</File>
<File Name="Z2_MITURIN_room_10" Game="MM">
<Room Name="Z2_MITURIN_room_10"/>
</File>
<File Name="Z2_MITURIN_room_11" Game="MM">
<Room Name="Z2_MITURIN_room_11"/>
</File>
<File Name="Z2_MITURIN_room_12" Game="MM">
<Room Name="Z2_MITURIN_room_12"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_MITURIN_BS" Game="MM">
<Scene Name="Z2_MITURIN_BS"/>
</File>
<File Name="Z2_MITURIN_BS_room_00" Game="MM">
<Room Name="Z2_MITURIN_BS_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_MUSICHOUSE" Game="MM">
<Scene Name="Z2_MUSICHOUSE"/>
</File>
<File Name="Z2_MUSICHOUSE_room_00" Game="MM">
<Room Name="Z2_MUSICHOUSE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_OKUJOU" Game="MM">
<Scene Name="Z2_OKUJOU"/>
</File>
<File Name="Z2_OKUJOU_room_00" Game="MM">
<Room Name="Z2_OKUJOU_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,14 @@
<Root>
<File Name="Z2_OMOYA" Game="MM">
<Scene Name="Z2_OMOYA"/>
</File>
<File Name="Z2_OMOYA_room_00" Game="MM">
<Room Name="Z2_OMOYA_room_00"/>
</File>
<File Name="Z2_OMOYA_room_01" Game="MM">
<Room Name="Z2_OMOYA_room_01"/>
</File>
<File Name="Z2_OMOYA_room_02" Game="MM">
<Room Name="Z2_OMOYA_room_02"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_OPENINGDAN" Game="MM">
<Scene Name="Z2_OPENINGDAN"/>
</File>
<File Name="Z2_OPENINGDAN_room_00" Game="MM">
<Room Name="Z2_OPENINGDAN_room_00"/>
</File>
<File Name="Z2_OPENINGDAN_room_01" Game="MM">
<Room Name="Z2_OPENINGDAN_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,50 @@
<Root>
<File Name="Z2_PIRATE" Game="MM">
<Scene Name="Z2_PIRATE"/>
</File>
<File Name="Z2_PIRATE_room_00" Game="MM">
<Room Name="Z2_PIRATE_room_00"/>
</File>
<File Name="Z2_PIRATE_room_01" Game="MM">
<Room Name="Z2_PIRATE_room_01"/>
</File>
<File Name="Z2_PIRATE_room_02" Game="MM">
<Room Name="Z2_PIRATE_room_02"/>
</File>
<File Name="Z2_PIRATE_room_03" Game="MM">
<Room Name="Z2_PIRATE_room_03"/>
</File>
<File Name="Z2_PIRATE_room_04" Game="MM">
<Room Name="Z2_PIRATE_room_04"/>
</File>
<File Name="Z2_PIRATE_room_05" Game="MM">
<Room Name="Z2_PIRATE_room_05"/>
</File>
<File Name="Z2_PIRATE_room_06" Game="MM">
<Room Name="Z2_PIRATE_room_06"/>
</File>
<File Name="Z2_PIRATE_room_07" Game="MM">
<Room Name="Z2_PIRATE_room_07"/>
</File>
<File Name="Z2_PIRATE_room_08" Game="MM">
<Room Name="Z2_PIRATE_room_08"/>
</File>
<File Name="Z2_PIRATE_room_09" Game="MM">
<Room Name="Z2_PIRATE_room_09"/>
</File>
<File Name="Z2_PIRATE_room_10" Game="MM">
<Room Name="Z2_PIRATE_room_10"/>
</File>
<File Name="Z2_PIRATE_room_11" Game="MM">
<Room Name="Z2_PIRATE_room_11"/>
</File>
<File Name="Z2_PIRATE_room_12" Game="MM">
<Room Name="Z2_PIRATE_room_12"/>
</File>
<File Name="Z2_PIRATE_room_13" Game="MM">
<Room Name="Z2_PIRATE_room_13"/>
</File>
<File Name="Z2_PIRATE_room_14" Game="MM">
<Room Name="Z2_PIRATE_room_14"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_POSTHOUSE" Game="MM">
<Scene Name="Z2_POSTHOUSE"/>
</File>
<File Name="Z2_POSTHOUSE_room_00" Game="MM">
<Room Name="Z2_POSTHOUSE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,23 @@
<Root>
<File Name="Z2_RANDOM" Game="MM">
<Scene Name="Z2_RANDOM"/>
</File>
<File Name="Z2_RANDOM_room_00" Game="MM">
<Room Name="Z2_RANDOM_room_00"/>
</File>
<File Name="Z2_RANDOM_room_01" Game="MM">
<Room Name="Z2_RANDOM_room_01"/>
</File>
<File Name="Z2_RANDOM_room_02" Game="MM">
<Room Name="Z2_RANDOM_room_02"/>
</File>
<File Name="Z2_RANDOM_room_03" Game="MM">
<Room Name="Z2_RANDOM_room_03"/>
</File>
<File Name="Z2_RANDOM_room_04" Game="MM">
<Room Name="Z2_RANDOM_room_04"/>
</File>
<File Name="Z2_RANDOM_room_05" Game="MM">
<Room Name="Z2_RANDOM_room_05"/>
</File>
</Root>

View File

@ -0,0 +1,47 @@
<Root>
<File Name="Z2_REDEAD" Game="MM">
<Scene Name="Z2_REDEAD"/>
</File>
<File Name="Z2_REDEAD_room_00" Game="MM">
<Room Name="Z2_REDEAD_room_00"/>
</File>
<File Name="Z2_REDEAD_room_01" Game="MM">
<Room Name="Z2_REDEAD_room_01"/>
</File>
<File Name="Z2_REDEAD_room_02" Game="MM">
<Room Name="Z2_REDEAD_room_02"/>
</File>
<File Name="Z2_REDEAD_room_03" Game="MM">
<Room Name="Z2_REDEAD_room_03"/>
</File>
<File Name="Z2_REDEAD_room_04" Game="MM">
<Room Name="Z2_REDEAD_room_04"/>
</File>
<File Name="Z2_REDEAD_room_05" Game="MM">
<Room Name="Z2_REDEAD_room_05"/>
</File>
<File Name="Z2_REDEAD_room_06" Game="MM">
<Room Name="Z2_REDEAD_room_06"/>
</File>
<File Name="Z2_REDEAD_room_07" Game="MM">
<Room Name="Z2_REDEAD_room_07"/>
</File>
<File Name="Z2_REDEAD_room_08" Game="MM">
<Room Name="Z2_REDEAD_room_08"/>
</File>
<File Name="Z2_REDEAD_room_09" Game="MM">
<Room Name="Z2_REDEAD_room_09"/>
</File>
<File Name="Z2_REDEAD_room_10" Game="MM">
<Room Name="Z2_REDEAD_room_10"/>
</File>
<File Name="Z2_REDEAD_room_11" Game="MM">
<Room Name="Z2_REDEAD_room_11"/>
</File>
<File Name="Z2_REDEAD_room_12" Game="MM">
<Room Name="Z2_REDEAD_room_12"/>
</File>
<File Name="Z2_REDEAD_room_13" Game="MM">
<Room Name="Z2_REDEAD_room_13"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_ROMANYMAE" Game="MM">
<Scene Name="Z2_ROMANYMAE"/>
</File>
<File Name="Z2_ROMANYMAE_room_00" Game="MM">
<Room Name="Z2_ROMANYMAE_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,53 @@
<Root>
<File Name="Z2_SEA" Game="MM">
<Scene Name="Z2_SEA"/>
</File>
<File Name="Z2_SEA_room_00" Game="MM">
<Room Name="Z2_SEA_room_00"/>
</File>
<File Name="Z2_SEA_room_01" Game="MM">
<Room Name="Z2_SEA_room_01"/>
</File>
<File Name="Z2_SEA_room_02" Game="MM">
<Room Name="Z2_SEA_room_02"/>
</File>
<File Name="Z2_SEA_room_03" Game="MM">
<Room Name="Z2_SEA_room_03"/>
</File>
<File Name="Z2_SEA_room_04" Game="MM">
<Room Name="Z2_SEA_room_04"/>
</File>
<File Name="Z2_SEA_room_05" Game="MM">
<Room Name="Z2_SEA_room_05"/>
</File>
<File Name="Z2_SEA_room_06" Game="MM">
<Room Name="Z2_SEA_room_06"/>
</File>
<File Name="Z2_SEA_room_07" Game="MM">
<Room Name="Z2_SEA_room_07"/>
</File>
<File Name="Z2_SEA_room_08" Game="MM">
<Room Name="Z2_SEA_room_08"/>
</File>
<File Name="Z2_SEA_room_09" Game="MM">
<Room Name="Z2_SEA_room_09"/>
</File>
<File Name="Z2_SEA_room_10" Game="MM">
<Room Name="Z2_SEA_room_10"/>
</File>
<File Name="Z2_SEA_room_11" Game="MM">
<Room Name="Z2_SEA_room_11"/>
</File>
<File Name="Z2_SEA_room_12" Game="MM">
<Room Name="Z2_SEA_room_12"/>
</File>
<File Name="Z2_SEA_room_13" Game="MM">
<Room Name="Z2_SEA_room_13"/>
</File>
<File Name="Z2_SEA_room_14" Game="MM">
<Room Name="Z2_SEA_room_14"/>
</File>
<File Name="Z2_SEA_room_15" Game="MM">
<Room Name="Z2_SEA_room_15"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_SEA_BS" Game="MM">
<Scene Name="Z2_SEA_BS"/>
</File>
<File Name="Z2_SEA_BS_room_00" Game="MM">
<Room Name="Z2_SEA_BS_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_SECOM" Game="MM">
<Scene Name="Z2_SECOM"/>
</File>
<File Name="Z2_SECOM_room_00" Game="MM">
<Room Name="Z2_SECOM_room_00"/>
</File>
<File Name="Z2_SECOM_room_01" Game="MM">
<Room Name="Z2_SECOM_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_SINKAI" Game="MM">
<Scene Name="Z2_SINKAI"/>
</File>
<File Name="Z2_SINKAI_room_00" Game="MM">
<Room Name="Z2_SINKAI_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,17 @@
<Root>
<File Name="Z2_SONCHONOIE" Game="MM">
<Scene Name="Z2_SONCHONOIE"/>
</File>
<File Name="Z2_SONCHONOIE_room_00" Game="MM">
<Room Name="Z2_SONCHONOIE_room_00"/>
</File>
<File Name="Z2_SONCHONOIE_room_01" Game="MM">
<Room Name="Z2_SONCHONOIE_room_01"/>
</File>
<File Name="Z2_SONCHONOIE_room_02" Game="MM">
<Room Name="Z2_SONCHONOIE_room_02"/>
</File>
<File Name="Z2_SONCHONOIE_room_03" Game="MM">
<Room Name="Z2_SONCHONOIE_room_03"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_SOUGEN" Game="MM">
<Scene Name="Z2_SOUGEN"/>
</File>
<File Name="Z2_SOUGEN_room_00" Game="MM">
<Room Name="Z2_SOUGEN_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_SYATEKI_MIZU" Game="MM">
<Scene Name="Z2_SYATEKI_MIZU"/>
</File>
<File Name="Z2_SYATEKI_MIZU_room_00" Game="MM">
<Room Name="Z2_SYATEKI_MIZU_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_SYATEKI_MORI" Game="MM">
<Scene Name="Z2_SYATEKI_MORI"/>
</File>
<File Name="Z2_SYATEKI_MORI_room_00" Game="MM">
<Room Name="Z2_SYATEKI_MORI_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_TAKARAKUJI" Game="MM">
<Scene Name="Z2_TAKARAKUJI"/>
</File>
<File Name="Z2_TAKARAKUJI_room_00" Game="MM">
<Room Name="Z2_TAKARAKUJI_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_TAKARAYA" Game="MM">
<Scene Name="Z2_TAKARAYA"/>
</File>
<File Name="Z2_TAKARAYA_room_00" Game="MM">
<Room Name="Z2_TAKARAYA_room_00"/>
</File>
</Root>

View File

@ -0,0 +1,11 @@
<Root>
<File Name="Z2_TENMON_DAI" Game="MM">
<Scene Name="Z2_TENMON_DAI"/>
</File>
<File Name="Z2_TENMON_DAI_room_00" Game="MM">
<Room Name="Z2_TENMON_DAI_room_00"/>
</File>
<File Name="Z2_TENMON_DAI_room_01" Game="MM">
<Room Name="Z2_TENMON_DAI_room_01"/>
</File>
</Root>

View File

@ -0,0 +1,8 @@
<Root>
<File Name="Z2_TORIDE" Game="MM">
<Scene Name="Z2_TORIDE"/>
</File>
<File Name="Z2_TORIDE_room_00" Game="MM">
<Room Name="Z2_TORIDE_room_00"/>
</File>
</Root>

Some files were not shown because too many files have changed in this diff Show More