c_keyframe.c decompiled and documented (#1630)

* 2 non-matching

* 1 function left

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fully matching

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Documented, has bss reordering issues

* Fixes

* Apply suggestions

* Format

* Re-add cast oops

* Remove != 0 for override and transform limb draws, format

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Tharo 2024-05-17 13:29:19 +01:00 committed by GitHub
parent 27aa3f748b
commit c609d3dcae
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
25 changed files with 1692 additions and 332 deletions

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@ -1451,7 +1451,7 @@
<DList Name="gSoaringWarpCsFeatherDL" Offset="0x81628" />
<Texture Name="gSoaringWarpCsFeatherTex" OutName="soaring_warp_cs_feather" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" />
<Blob Name="gameplay_keep_Blob_083534" Size="0x1C" Offset="0x83534" /> <!-- Is a `SkeletonInfo_1C` struct -->
<Blob Name="gameplay_keep_Blob_083534" Size="0x1C" Offset="0x83534" /> <!-- Is a `KeyFrameAnimation` struct -->
<DList Name="gameplay_keep_DL_084790" Offset="0x84790" />
<DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" />
<DList Name="gameplay_keep_DL_084850" Offset="0x84850" />
@ -1483,7 +1483,7 @@
<DList Name="gameplay_keep_DL_085418" Offset="0x85418" />
<DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
<Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
<Blob Name="gameplay_keep_Blob_085640" Size="0x10" Offset="0x85640" /> <!-- Is a `Struct_801BFA14_Arg1` struct -->
<Blob Name="gameplay_keep_Blob_085640" Size="0x10" Offset="0x85640" /> <!-- Is a `KeyFrameSkeleton` struct -->
<!-- Zora Elegy of Emptiness Shell -->
<DList Name="gElegyShellZoraDL" Offset="0x89070" /> <!-- Original name is "pzs_zo_model" -->

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@ -588,47 +588,6 @@ s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
// void func_8017FD44(void);
void func_80183070(void);
// void func_801830A0(void);
// void func_801830C8(void);
// void func_801830E8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_80183148(void);
// void func_80183224(void);
// void func_801832B0(void);
// void func_8018332C(void);
// void func_8018340C(void);
void func_80183430(SkeletonInfo* skeletonInfo, void* arg1, void* arg2, Vec3s* arg3, Vec3s* arg4, UnkKeyframeCallback* callbacks);
void func_8018349C(UNK_PTR arg0);
void func_801834A8(SkeletonInfo* skeletonInfo, void* arg1);
// void func_80183510(void);
// void func_80183580(void);
void func_801835EC(UNK_PTR arg0, UNK_PTR arg1);
// void func_80183658(void);
// void func_801836CC(void);
// void func_8018373C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
// void func_801837CC(void);
// void func_80183808(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_80183880(void);
// void func_80183A3C(void);
// void func_80183B08(void);
// void func_80183B68(void);
s32 func_80183DE0(SkeletonInfo* skeletonInfo);
// void func_8018410C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
void func_8018450C(PlayState* play, SkeletonInfo* skeleton, Mtx* mtx, OverrideKeyframeDrawScaled overrideKeyframeDraw, PostKeyframeDrawScaled postKeyframeDraw, Actor* actor);
// void func_801845A4(void);
// void func_801845C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_80184638(void);
// void func_801846AC(void);
// void func_80184728(void);
// void func_801847A0(void);
// void func_80184818(void);
// void func_80184898(void);
// void func_80184914(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10);
// void func_801849A0(void);
// void func_801849DC(void);
// void func_80184C48(void);
// void func_801850A0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_801853C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_80185460(void);
AudioTask* AudioThread_Update(void);
void AudioThread_QueueCmdF32(u32 opArgs, f32 data);

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@ -65,6 +65,7 @@
0)
#define SQ(x) ((x) * (x))
#define CB(x) ((x) * (x) * (x))
#define ABS(x) ((x) >= 0 ? (x) : -(x))
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#define DECR(x) ((x) == 0 ? 0 : --(x))

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@ -70,6 +70,7 @@
#include "z64rumble.h"
#include "z64transition.h"
#include "z64view.h"
#include "z64keyframe.h"
#include "regs.h"

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@ -244,75 +244,6 @@ typedef struct AnimationSpeedInfo {
/* 0xC */ f32 morphFrames;
} AnimationSpeedInfo; // size = 0x10
struct SkeletonInfo;
typedef s32 (*UnkKeyframeCallback)(struct PlayState* play, struct SkeletonInfo* skeletonInfo, s32* arg2, Gfx** dList,
u8* arg4, void* arg5);
// Keyframe limb?
typedef struct {
/* 0x0 */ Gfx* dList;
/* 0x4 */ u8 unk_4;
/* 0x5 */ u8 flags;
/* 0x6 */ Vec3s root;
} Struct_801BFA14_Arg1_Field4; // size = 0xC
// Other limb type?
typedef struct {
/* 0x0 */ Gfx* dList;
/* 0x4 */ u8 unk_4;
/* 0x5 */ u8 flags;
/* 0x6 */ u8 unk_6; // transform limb draw index
} Struct_801BFA14_Arg1_Field4_2; // size = 0x8
typedef struct {
/* 0x00 */ u8 limbCount;
/* 0x01 */ u8 unk_1; // non-zero in object files, number of non-null-dlist limbs?
/* 0x04 */ union {
Struct_801BFA14_Arg1_Field4* unk_4; // arrays
Struct_801BFA14_Arg1_Field4_2* unk_4_2;
};
/* 0x08 */ s16* unk_8;
/* 0x0C */ s16* unk_C;
/* 0x10 */ char unk_10[0x2];
/* 0x12 */ s16 unk_12;
} Struct_801BFA14_Arg1; // size = 0x14
typedef struct {
/* 0x00 */ u16* unk_0;
/* 0x04 */ s16* unk_4;
/* 0x08 */ s16* unk_8;
/* 0x0C */ s16* unk_C;
/* 0x10 */ char unk_10[0x2];
/* 0x12 */ s16 unk_12;
} SkeletonInfo_1C; // size = 0x14
typedef struct {
/* 0x00 */ f32 unk_0;
/* 0x04 */ f32 unk_4;
/* 0x08 */ f32 unk_8;
/* 0x0C */ f32 unk_C;
/* 0x10 */ f32 unk_10;
/* 0x14 */ s32 unk_14;
} FrameControl; // size = 0x18
// FlexKeyframeSkeleton ?
typedef struct SkeletonInfo {
/* 0x00 */ FrameControl frameCtrl;
/* 0x18 */ Struct_801BFA14_Arg1* unk_18; // array
/* 0x1C */ SkeletonInfo_1C* unk_1C;
/* 0x20 */ UnkKeyframeCallback* unk_20; // pointer to array of functions
/* 0x24 */ f32 unk_24; // duration? current time?
/* 0x28 */ Vec3s* frameData; // array of 3 Vec3s
/* 0x2C */ s16* unk_2C;
} SkeletonInfo; // size = 0x30
typedef s32 (*OverrideKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList,
u8* flags, struct Actor* actor, Vec3f* scale, Vec3s* rot, Vec3f* pos);
typedef s32 (*PostKeyframeDrawScaled)(struct PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList,
u8* flags, struct Actor* actor, Vec3f* scale, Vec3s* rot, Vec3f* pos);
void SkelAnime_DrawLod(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor, s32 lod);
void SkelAnime_DrawFlexLod(struct PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, struct Actor* actor, s32 lod);
void SkelAnime_DrawOpa(struct PlayState* play, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, struct Actor* actor);

199
include/z64keyframe.h Normal file
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@ -0,0 +1,199 @@
#ifndef Z64_KEYFRAME_H
#define Z64_KEYFRAME_H
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
struct KFSkelAnime;
struct KFSkelAnimeFlex;
typedef s32 (*OverrideKeyframeDraw)(struct PlayState* play, struct KFSkelAnime* kfSkelAnime, s32 limbIndex,
Gfx** dList, u8* flags, void* arg, Vec3s* rot, Vec3f* pos);
typedef s32 (*PostKeyframeDraw)(struct PlayState* play, struct KFSkelAnime* kfSkelAnime, s32 limbIndex,
Gfx** dList, u8* flags, void* arg, Vec3s* rot, Vec3f* pos);
typedef s32 (*OverrideKeyframeDrawScaled)(struct PlayState* play, struct KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex,
Gfx** dList, u8* flags, void* arg, Vec3f* scale, Vec3s* rot, Vec3f* pos);
typedef s32 (*PostKeyframeDrawScaled)(struct PlayState* play, struct KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex,
Gfx** dList, u8* flags, void* arg, Vec3f* scale, Vec3s* rot, Vec3f* pos);
typedef s32 (*KeyframeTransformCallback)(struct PlayState* play, struct KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex,
Gfx** dList, u8* flags, void* arg);
// These flags are mutually exclusive, if XLU is set OPA is not set and vice-versa.
#define KEYFRAME_DRAW_OPA (0 << 0)
#define KEYFRAME_DRAW_XLU (1 << 0)
typedef enum {
/* 0 */ KEYFRAME_NOT_DONE,
/* 1 */ KEYFRAME_DONE_ONCE,
/* 2 */ KEYFRAME_DONE_LOOP
} KeyFrameDoneType;
#define KF_CALLBACK_INDEX_NONE 0xFF
typedef struct {
/* 0x00 */ Gfx* dList; // Display list for this limb
/* 0x04 */ u8 numChildren; // Number of children for this limb
/* 0x05 */ u8 drawFlags; // KEYFRAME_DRAW_*, determines which render layer the matrix + display list will be appended to
/* 0x06 */ Vec3s jointPos; // For the root limb this is the position in model space; for child limbs it is the relative position to the parent
} KeyFrameStandardLimb; // size = 0xC
typedef struct {
/* 0x00 */ u8 limbCount; // Number of limbs in this skeleton
/* 0x01 */ u8 dListCount; // Number of limbs with a non-NULL display list, used to know how many matrices to allocate for drawing
/* 0x04 */ KeyFrameStandardLimb* limbs; // Pointer to standard limb array
} KeyFrameSkeleton; // Size = 0x8
typedef struct {
/* 0x00 */ Gfx* dList; // Display list for this limb
/* 0x04 */ u8 numChildren; // Number of children for this limb
/* 0x05 */ u8 drawFlags; // KEYFRAME_DRAW_*, determines which render layer the matrix + display list will be appended to
/* 0x06 */ u8 callbackIndex; // Transform callback function index, KF_CALLBACK_INDEX_NONE indicates no callback
} KeyFrameFlexLimb; // size = 0x8
typedef struct {
/* 0x00 */ u8 limbCount; // Number of limbs in this skeleton
/* 0x01 */ u8 dListCount; // Number of limbs with a non-NULL display list, used to know how many matrices to allocate for drawing
/* 0x04 */ KeyFrameFlexLimb* limbs; // Pointer to flex limb array
} KeyFrameFlexSkeleton; // Size = 0x8
typedef struct {
/* 0x00 */ s16 frame; // Frame number for this keyframe
/* 0x02 */ s16 value; // Value (any of translation, rotation, scale)
/* 0x04 */ s16 velocity; // The instantaneous rate of change of the value
} KeyFrame; // Size = 0x6
typedef struct {
// Array of bitflags for each limb indicating whether to do keyframe interpolation
// or pull from fixed values that do not change throughout the animation.
union {
// For standard the bit layout in each array element is:
// [5] X Translation (root limb only)
// [4] Y Translation (root limb only)
// [3] Z Translation (root limb only)
// [2] X Rotation (all limbs)
// [1] Y Rotation (all limbs)
// [0] Z Rotation (all limbs)
/* 0x00 */ u8* standard;
// For flex the bit layout in each array element is:
// [8] X Scale
// [7] Y Scale
// [6] Z Scale
// [5] X Rotation
// [4] Y Rotation
// [3] Z Rotation
// [2] X Translation
// [1] Y Translation
// [0] Z Translation
/* 0x00 */ u16* flex;
} bitFlags;
/* 0x04 */ KeyFrame* keyFrames; // Array of keyframes determining the motion, grouped by limb
/* 0x08 */ s16* kfNums; // Array containing how many keyframes belong to each limb
/* 0x0C */ s16* fixedValues; // Array of fixed rotation (standard skeleton) or scale/rotation/translation (flex skeleton) values
/* 0x10 */ UNK_TYPE2 unk_10;
/* 0x12 */ s16 frameCount; // Length of the animation in 30fps frames
} KeyFrameAnimation; // Size = 0x14
typedef enum {
/* 0 */ KEYFRAME_ANIM_ONCE, // Play once and stop
/* 1 */ KEYFRAME_ANIM_LOOP // Play in a loop
} KeyFrameAnimMode;
typedef struct {
/* 0x00 */ f32 start; // Current animation start frame number
/* 0x04 */ f32 end; // Current animation end frame number
/* 0x08 */ f32 frameCount; // Current animation total frame count
/* 0x0C */ f32 speed; // Current play speed
/* 0x10 */ f32 curTime; // Current play frame number
/* 0x14 */ s32 animMode; // Current play mode (see FrameAnimMode)
} FrameControl; // Size = 0x18
typedef struct KFSkelAnime {
/* 0x00 */ FrameControl frameCtrl; // Current play state
/* 0x18 */ KeyFrameSkeleton* skeleton; // Skeleton to animate
/* 0x1C */ KeyFrameAnimation* animation; // Currently active animation
/* 0x20 */ f32 morphFrames; // Number of frames in which to morph between the previous pose and the current animation
/* 0x24 */ Vec3s* jointTable; // Array of data describing the current pose
// size = 1 + limbCount, one root translation followed by rotations for each limb
/* 0x28 */ Vec3s* morphTable; // Array of data describing the current morph pose to interpolate with
// size = 1 + limbCount, one root translation followed by rotations for each limb
/* 0x2C */ Vec3s* rotOffsetsTable; // Table of rotations to add to the current pose, may be NULL so that no additional rotations are added
// size = limbCount
} KFSkelAnime; // Size = 0x30
typedef struct KFSkelAnimeFlex {
/* 0x00 */ FrameControl frameCtrl; // Current play state
/* 0x18 */ KeyFrameFlexSkeleton* skeleton; // Skeleton to animate
/* 0x1C */ KeyFrameAnimation* animation; // Currently active animation
/* 0x20 */ KeyframeTransformCallback* transformCallbacks; // Pointer to array of limb transform callbacks, indexed by callbackIndex in KeyFrameFlexLimb
/* 0x24 */ f32 morphFrames; // Number of frames in which to morph between the previous pose and the current animation
/* 0x28 */ Vec3s* jointTable; // Array of data describing the current pose
// size = 3 * limbCount in order of (scale, rotation, translation) for each limb
/* 0x2C */ Vec3s* morphTable; // Array of data describing the current morph pose to interpolate with
// size = 3 * limbCount in order of (scale, rotation, translation) for each limb
} KFSkelAnimeFlex; // Size = 0x30
void FrameCtrl_Reset(FrameControl* frameCtrl);
void FrameCtrl_Init(FrameControl* frameCtrl);
void FrameCtrl_SetProperties(FrameControl* frameCtrl, f32 startTime, f32 endTime, f32 frameCount, f32 t, f32 speed,
s32 animMode);
s32 FrameCtrl_PassCheck(FrameControl* frameCtrl, f32 t, f32* remainingTime);
s32 FrameCtrl_UpdateOnce(FrameControl* frameCtrl);
s32 FrameCtrl_UpdateLoop(FrameControl* frameCtrl);
s32 FrameCtrl_Update(FrameControl* frameCtrl);
void Keyframe_ResetFlex(KFSkelAnimeFlex* kfSkelAnime);
void Keyframe_InitFlex(KFSkelAnimeFlex* kfSkelAnime, KeyFrameFlexSkeleton* skeleton, KeyFrameAnimation* animation,
Vec3s* jointTable, Vec3s* morphTable, KeyframeTransformCallback* transformCallbacks);
void Keyframe_DestroyFlex(KFSkelAnimeFlex* kfSkelAnime);
void Keyframe_FlexPlayOnce(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation);
void Keyframe_FlexPlayOnceSetSpeed(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 speed);
void Keyframe_FlexMorphToPlayOnce(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 morphFrames);
void Keyframe_FlexPlayLoop(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation);
void Keyframe_FlexPlayLoopSetSpeed(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 speed);
void Keyframe_FlexMorphToPlayLoop(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation, f32 morphFrames);
void Keyframe_FlexChangeAnim(KFSkelAnimeFlex* kfSkelAnime, KeyFrameFlexSkeleton* skeleton, KeyFrameAnimation* animation,
f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode);
void Keyframe_FlexChangeAnimQuick(KFSkelAnimeFlex* kfSkelAnime, KeyFrameAnimation* animation);
f32 Keyframe_Interpolate(f32 t, f32 delta, f32 x0, f32 x1, f32 v0, f32 v1);
s16 Keyframe_KeyCalc(s16 kfStart, s16 kfNum, KeyFrame* keyFrames, f32 t);
void Keyframe_MorphInterpolateRotation(f32 t, s16* out, s16 rot1, s16 rot2);
void Keyframe_MorphInterpolateLinear(s16* jointData, s16* morphData, f32 t);
void Keyframe_FlexMorphInterpolation(KFSkelAnimeFlex* kfSkelAnime);
s32 Keyframe_UpdateFlex(KFSkelAnimeFlex* kfSkelAnime);
void Keyframe_DrawFlex(struct PlayState* play, KFSkelAnimeFlex* kfSkelAnime, Mtx* mtxStack,
OverrideKeyframeDrawScaled overrideKeyframeDraw, PostKeyframeDrawScaled postKeyframeDraw,
void* arg);
void Keyframe_ResetStandard(KFSkelAnime* kfSkelAnime);
void Keyframe_InitStandard(KFSkelAnime* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation,
Vec3s* jointTable, Vec3s* morphTable);
void Keyframe_DestroyStandard(KFSkelAnime* kfSkelAnime);
void Keyframe_StandardPlayOnce(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable);
void Keyframe_StandardPlayOnceSetSpeed(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable,
f32 speed);
void Keyframe_StandardMorphToPlayOnce(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable,
f32 morphFrames);
void Keyframe_StandardPlayLoop(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable);
void Keyframe_StandardPlayLoopSetSpeed(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable,
f32 speed);
void Keyframe_StandardMorphToPlayLoop(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation, Vec3s* rotOffsetsTable,
f32 morphFrames);
void Keyframe_StandardChangeAnim(KFSkelAnime* kfSkelAnime, KeyFrameSkeleton* skeleton, KeyFrameAnimation* animation,
f32 startTime, f32 endTime, f32 t, f32 speed, f32 morphFrames, s32 animMode,
Vec3s* rotOffsetsTable);
void Keyframe_StandardChangeAnimQuick(KFSkelAnime* kfSkelAnime, KeyFrameAnimation* animation);
void Keyframe_StandardMorphInterpolation(KFSkelAnime* kfSkelAnime);
s32 Keyframe_UpdateStandard(KFSkelAnime* kfSkelAnime);
void Keyframe_DrawStandardLimb(struct PlayState* play, KFSkelAnime* kfSkelAnime, s32* limbIndex,
OverrideKeyframeDraw overrideKeyframeDraw, PostKeyframeDraw postKeyframeDraw, void* arg,
Mtx** mtxStack);
void Keyframe_DrawStandard(struct PlayState* play, KFSkelAnime* kfSkelAnime, Mtx* mtxStack,
OverrideKeyframeDraw overrideKeyframeDraw, PostKeyframeDraw postKeyframeDraw, void* arg);
void Keyframe_FlexGetScale(KFSkelAnimeFlex* kfSkelAnime, s32 targetLimbIndex, Vec3s* scale);
#endif

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@ -1,3 +1,4 @@
#include "prevent_bss_reordering.h"
#include "z64collision_check.h"
#include "z64actor.h"

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@ -14,6 +14,28 @@ static s16 sBssPad;
u8 gDisablePlayerCsActionStartPos;
s16 gDungeonBossWarpSceneId;
// clang-format off
// Partial structs taken from "prevent_bss_reordering.h"
struct Dummy200 { int x; };
struct Dummy201 { int x; };
struct Dummy202 { int x; };
struct Dummy203 { int x; };
struct Dummy204 { int x; };
struct Dummy205 { int x; };
struct Dummy206 { int x; };
struct Dummy207 { int x; };
struct Dummy208 { int x; };
struct Dummy209 { int x; };
struct Dummy210 { int x; };
struct Dummy211 { int x; };
struct Dummy212 { int x; };
struct Dummy213 { int x; };
struct Dummy214 { int x; };
struct Dummy215 { int x; };
struct Dummy216 { int x; };
struct Dummy217 { int x; };
// clang-format on
#include "z64quake.h"
#include "z64rumble.h"
#include "z64shrink_window.h"

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@ -49,7 +49,6 @@
* - Seaweed
*/
#include "prevent_bss_reordering.h"
#include "z_boss_03.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"

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@ -46,14 +46,14 @@ void DemoMoonend_Init(Actor* thisx, PlayState* play) {
this->actionFunc = func_80C17B60;
} else {
Actor_SetScale(&this->actor, 0.095f);
func_80183430(&this->skeletonInfo, &object_moonend_Blob_00B5A0, &object_moonend_Blob_001214, this->jointTable,
this->morphTable, NULL);
func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&object_moonend_Blob_00B5A0,
(KeyFrameAnimation*)&object_moonend_Blob_001214, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&object_moonend_Blob_001214);
this->cueType = CS_CMD_ACTOR_CUE_560;
this->actionFunc = func_80C17C48;
this->actor.home.rot.z = 0;
this->actor.draw = NULL;
this->skeletonInfo.frameCtrl.unk_C = 2.0f / 3.0f;
this->kfSkelAnime.frameCtrl.speed = 2.0f / 3.0f;
}
}
@ -61,7 +61,7 @@ void DemoMoonend_Destroy(Actor* thisx, PlayState* play) {
DemoMoonend* this = THIS;
if (DEMOMOONEND_GET_PARAM_F(thisx) != 1) {
func_8018349C(&this->skeletonInfo);
Keyframe_DestroyFlex(&this->kfSkelAnime);
}
}
@ -97,7 +97,7 @@ void func_80C17B60(DemoMoonend* this, PlayState* play) {
}
void func_80C17C48(DemoMoonend* this, PlayState* play) {
if (func_80183DE0(&this->skeletonInfo)) {
if (Keyframe_UpdateFlex(&this->kfSkelAnime)) {
this->actor.home.rot.z = 0;
}
if (Cutscene_IsCueInChannel(play, this->cueType)) {
@ -110,14 +110,14 @@ void func_80C17C48(DemoMoonend* this, PlayState* play) {
switch (this->cueId) {
case 1:
this->actor.draw = DemoMoonend_Draw;
func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
this->skeletonInfo.frameCtrl.unk_C = 0.0f;
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&object_moonend_Blob_001214);
this->kfSkelAnime.frameCtrl.speed = 0.0f;
break;
case 2:
this->actor.draw = DemoMoonend_Draw;
func_801834A8(&this->skeletonInfo, &object_moonend_Blob_001214);
this->skeletonInfo.frameCtrl.unk_C = 2.0f / 3.0f;
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&object_moonend_Blob_001214);
this->kfSkelAnime.frameCtrl.speed = 2.0f / 3.0f;
Actor_PlaySfx(&this->actor, NA_SE_EV_MOON_EXPLOSION);
this->actor.home.rot.z = 1;
break;
@ -166,8 +166,8 @@ void DemoMoonend_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos) {
s32 DemoMoonend_OverrideLimbDraw(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex, Gfx** dList, u8* flags,
void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
DemoMoonend* this = THIS;
if (limbIndex == 2) {
@ -178,8 +178,8 @@ s32 func_80C17E70(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gf
return true;
}
s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos) {
s32 DemoMoonend_PostLimbDraw(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex, Gfx** dList, u8* flags,
void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
DemoMoonend* this = THIS;
if (limbIndex == 8) {
@ -191,16 +191,17 @@ s32 func_80C17EE0(PlayState* play, SkeletonInfo* skeleton, s32 limbIndex, Gfx**
void DemoMoonend_Draw(Actor* thisx, PlayState* play) {
DemoMoonend* this = THIS;
Mtx* mtx;
Mtx* mtxStack;
AnimatedMat_Draw(play, (AnimatedMaterial*)Lib_SegmentedToVirtual(object_moonend_Matanimheader_00B540));
mtx = GRAPH_ALLOC(play->state.gfxCtx, this->skeletonInfo.unk_18->unk_1 * sizeof(Mtx));
mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx != NULL) {
if (mtxStack != NULL) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
Gfx_SetupDL25_Opa(play->state.gfxCtx);
func_8018450C(play, &this->skeletonInfo, mtx, func_80C17E70, func_80C17EE0, &this->actor);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, DemoMoonend_OverrideLimbDraw, DemoMoonend_PostLimbDraw,
&this->actor);
}
}

View File

@ -12,7 +12,7 @@ typedef void (*DemoMoonendActionFunc)(struct DemoMoonend*, PlayState*);
typedef struct DemoMoonend {
/* 0x000 */ Actor actor;
/* 0x144 */ SkeletonInfo skeletonInfo;
/* 0x144 */ KFSkelAnimeFlex kfSkelAnime;
/* 0x174 */ Vec3s jointTable[30];
/* 0x228 */ Vec3s morphTable[30];
/* 0x2DC */ u16 cueType;

View File

@ -73,9 +73,9 @@ void DemoSyoten_Init(Actor* thisx, PlayState* play) {
switch (DEMOSYOTEN_GET_F(&this->actor)) {
case DEMOSYOTEN_F_0:
func_80183430(&this->unk_144, &object_syoten_Blob_001328, &object_syoten_Blob_00023C, this->unk_174,
this->unk_2A6, NULL);
func_801835EC(&this->unk_144, &object_syoten_Blob_00023C);
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&object_syoten_Blob_001328,
(KeyFrameAnimation*)&object_syoten_Blob_00023C, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayLoop(&this->kfSkelAnime, (KeyFrameAnimation*)&object_syoten_Blob_00023C);
this->actor.draw = NULL;
this->actionFunc = func_80C16A74;
this->actor.child =
@ -131,7 +131,7 @@ void DemoSyoten_Destroy(Actor* thisx, PlayState* play) {
DemoSyoten* this = THIS;
if (DEMOSYOTEN_GET_F(&this->actor) == DEMOSYOTEN_F_0) {
func_8018349C(&this->unk_144);
Keyframe_DestroyFlex(&this->kfSkelAnime);
}
}
@ -221,7 +221,7 @@ void func_80C16A64(DemoSyoten* this, PlayState* play) {
void func_80C16A74(DemoSyoten* this, PlayState* play) {
u16 cueId;
func_80183DE0(&this->unk_144);
Keyframe_UpdateFlex(&this->kfSkelAnime);
if (Cutscene_IsCueInChannel(play, this->cueType)) {
if ((play->csCtx.curFrame >= 160) && (play->csCtx.curFrame < 322)) {
Actor_PlaySfx_Flagged(&this->actor, NA_SE_EV_IKANA_SOUL_LV - SFX_FLAG);
@ -436,13 +436,14 @@ void DemoSyoten_Update(Actor* thisx, PlayState* play) {
this->actionFunc(this, play);
}
s32 func_80C170F8(PlayState* play, UNK_TYPE arg1, s32 arg2, UNK_TYPE arg3, UNK_TYPE arg4, Actor* thisx) {
s32 DemoSyoten_OverrideLimbDraw(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex, Gfx** dList, u8* flags,
void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
GraphicsContext* gfxCtx = play->state.gfxCtx;
DemoSyoten* this = THIS;
OPEN_DISPS(gfxCtx);
switch (arg2) {
switch (limbIndex) {
case 2:
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 240, 140, (s32)(this->unk_3D8 * 150.0f));
@ -483,16 +484,16 @@ s32 func_80C170F8(PlayState* play, UNK_TYPE arg1, s32 arg2, UNK_TYPE arg3, UNK_T
void func_80C173B4(Actor* thisx, PlayState* play) {
s32 pad;
DemoSyoten* this = THIS;
Mtx* mtx;
Mtx* mtxStack;
AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(&object_syoten_Matanimheader_001298));
mtx = GRAPH_ALLOC(play->state.gfxCtx, this->unk_144.unk_18->unk_1 * sizeof(Mtx));
mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx != NULL) {
if (mtxStack != NULL) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
func_8018450C(play, &this->unk_144, mtx, (void*)func_80C170F8, 0, &this->actor);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, DemoSyoten_OverrideLimbDraw, NULL, &this->actor);
}
}

View File

@ -22,9 +22,9 @@ typedef enum {
typedef struct DemoSyoten {
/* 0x000 */ Actor actor;
/* 0x144 */ SkeletonInfo unk_144;
/* 0x174 */ Vec3s unk_174[51];
/* 0x2A6 */ Vec3s unk_2A6[51];
/* 0x144 */ KFSkelAnimeFlex kfSkelAnime;
/* 0x174 */ Vec3s jointTable[51];
/* 0x2A6 */ Vec3s morphTable[51];
/* 0x3D8 */ f32 unk_3D8;
/* 0x3DC */ Gfx* unk_3DC;
/* 0x3E0 */ AnimatedMaterial* unk_3E0;

View File

@ -50,19 +50,19 @@ void EffChange_Init(Actor* thisx, PlayState* play) {
EffChange_SetColors(this, EFFCHANGE_GET_COLORS(thisx));
Actor_SetScale(&this->actor, 0.075f);
this->primColors[3] = 0;
func_80183430(&this->skeletonInfo, gameplay_keep_Blob_02900C, gameplay_keep_Blob_0281DC, this->jointTable,
this->morphTable, NULL);
func_801834A8(&this->skeletonInfo, gameplay_keep_Blob_0281DC);
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&gameplay_keep_Blob_02900C,
(KeyFrameAnimation*)&gameplay_keep_Blob_0281DC, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&gameplay_keep_Blob_0281DC);
this->step = 0;
this->actor.shape.rot.y = 0;
this->skeletonInfo.frameCtrl.unk_C = (2.0f / 3.0f);
this->kfSkelAnime.frameCtrl.speed = 2.0f / 3.0f;
CutsceneManager_Queue(CS_ID_GLOBAL_ELEGY);
}
void EffChange_Destroy(Actor* thisx, PlayState* play) {
EffChange* this = THIS;
func_8018349C(&this->skeletonInfo);
Keyframe_DestroyFlex(&this->kfSkelAnime);
}
void EffChange_SetColors(EffChange* this, s32 arg1) {
@ -78,7 +78,7 @@ void EffChange_SetColors(EffChange* this, s32 arg1) {
void func_80A4C5CC(EffChange* this, PlayState* play) {
f32 phi_fv0;
if (func_80183DE0(&this->skeletonInfo)) {
if (Keyframe_UpdateFlex(&this->kfSkelAnime)) {
Actor_Kill(&this->actor);
CutsceneManager_Stop(CS_ID_GLOBAL_ELEGY);
Environment_AdjustLights(play, 0.0f, 850.0f, 0.2f, 0.0f);
@ -86,13 +86,13 @@ void func_80A4C5CC(EffChange* this, PlayState* play) {
}
this->step++;
if (this->skeletonInfo.frameCtrl.unk_10 < 20.0f) {
if (this->kfSkelAnime.frameCtrl.curTime < 20.0f) {
if ((this->primColors[3]) < 242) {
this->primColors[3] += 13;
} else {
this->primColors[3] = 255;
}
} else if (this->skeletonInfo.frameCtrl.unk_10 > 70.0f) {
} else if (this->kfSkelAnime.frameCtrl.curTime > 70.0f) {
if ((this->primColors[3]) >= 14) {
this->primColors[3] -= 13;
} else {
@ -126,13 +126,13 @@ void EffChange_Update(Actor* thisx, PlayState* play) {
void EffChange_Draw(Actor* thisx, PlayState* play) {
s32 pad;
Mtx* mtx;
Mtx* mtxStack;
EffChange* this = THIS;
AnimatedMat_DrawStepXlu(play, Lib_SegmentedToVirtual(&gameplay_keep_Matanimheader_028FEC), this->step);
mtx = GRAPH_ALLOC(play->state.gfxCtx, this->skeletonInfo.unk_18->unk_1 * sizeof(Mtx));
mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx != NULL) {
if (mtxStack != NULL) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
Matrix_RotateYS((Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000), MTXMODE_APPLY);
@ -141,7 +141,7 @@ void EffChange_Draw(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, this->primColors[0], this->primColors[1], this->primColors[2],
this->primColors[3]);
gDPSetEnvColor(POLY_XLU_DISP++, this->envColors[0], this->envColors[1], this->envColors[2], 255);
func_8018450C(play, &this->skeletonInfo, mtx, NULL, NULL, &this->actor);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, NULL, NULL, &this->actor);
CLOSE_DISPS(play->state.gfxCtx);
}

View File

@ -12,9 +12,9 @@ typedef void (*EffChangeActionFunc)(struct EffChange*, PlayState*);
typedef struct EffChange {
/* 0x000 */ Actor actor;
/* 0x144 */ SkeletonInfo skeletonInfo;
/* 0x174 */ Vec3s jointTable[PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL];
/* 0x198 */ Vec3s morphTable[PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL];
/* 0x144 */ KFSkelAnimeFlex kfSkelAnime;
/* 0x174 */ Vec3s jointTable[6];
/* 0x198 */ Vec3s morphTable[6];
/* 0x1BC */ s16 step;
/* 0x1BE */ u8 primColors[4];
/* 0x1C2 */ u8 envColors[4];

View File

@ -35,9 +35,9 @@ void EnFall2_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 1.0f);
this->actionFunc = EnFall2_DoNothing;
func_80183430(&this->skeletonInfo, object_fall2_Blob_008898, object_fall2_Blob_005EF4, this->unk174, this->unk228,
NULL);
func_801835EC(&this->skeletonInfo, object_fall2_Blob_005EF4);
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&object_fall2_Blob_008898,
(KeyFrameAnimation*)&object_fall2_Blob_005EF4, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayLoop(&this->kfSkelAnime, (KeyFrameAnimation*)&object_fall2_Blob_005EF4);
this->unk2DC = Lib_SegmentedToVirtual(object_fall2_Matanimheader_008840);
Actor_SetScale(&this->actor, 0.02f);
this->actionFunc = EnFall2_HandleCutscene;
@ -48,7 +48,7 @@ void EnFall2_Init(Actor* thisx, PlayState* play) {
void EnFall2_Destroy(Actor* thisx, PlayState* play) {
EnFall2* this = THIS;
func_8018349C(&this->skeletonInfo);
Keyframe_DestroyFlex(&this->kfSkelAnime);
}
static u8 sAlphaTableIndices[] = {
@ -125,7 +125,7 @@ void func_80C1B8F0(EnFall2* this) {
}
void EnFall2_HandleCutscene(EnFall2* this, PlayState* play) {
func_80183DE0(&this->skeletonInfo);
Keyframe_UpdateFlex(&this->kfSkelAnime);
if (Cutscene_IsCueInChannel(play, this->cueType)) {
Cutscene_ActorTranslateAndYaw(&this->actor, play, Cutscene_GetCueChannel(play, this->cueType));
if (this->cueId != play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id) {
@ -151,18 +151,18 @@ void EnFall2_Update(Actor* thisx, PlayState* play) {
void EnFall2_Draw(Actor* thisx, PlayState* play) {
s32 pad;
EnFall2* this = THIS;
Mtx* mtx;
Mtx* mtxStack;
if (!(this->alphaLevel <= 0.0f)) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(object_fall2_Matanimheader_008840));
mtx = GRAPH_ALLOC(play->state.gfxCtx, this->skeletonInfo.unk_18->unk_1 * sizeof(Mtx));
mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx != NULL) {
if (mtxStack != NULL) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
Matrix_RotateYS((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000), MTXMODE_APPLY);
func_8018450C(play, &this->skeletonInfo, mtx, NULL, NULL, &this->actor);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, NULL, NULL, &this->actor);
}
}
}

View File

@ -10,9 +10,9 @@ typedef void (*EnFall2ActionFunc)(struct EnFall2*, PlayState*);
typedef struct EnFall2 {
/* 0x000 */ Actor actor;
/* 0x144 */ SkeletonInfo skeletonInfo;
/* 0x174 */ Vec3s unk174[30];
/* 0x228 */ Vec3s unk228[30];
/* 0x144 */ KFSkelAnimeFlex kfSkelAnime;
/* 0x174 */ Vec3s jointTable[30];
/* 0x228 */ Vec3s morphTable[30];
/* 0x2DC */ AnimatedMaterial* unk2DC;
/* 0x2E0 */ f32 alphaLevel;
/* 0x2E4 */ s16 cueId;

View File

@ -186,26 +186,26 @@ void EnTest_Init(Actor* thisx, PlayState* play2) {
this->surfaceMaterial = SurfaceType_GetMaterial(&play->colCtx, thisx->floorPoly, bgId);
}
func_80183430(&this->skeletonInfo, &gameplay_keep_Blob_06EB70, &gameplay_keep_Blob_06BB0C, this->unk_178,
this->unk_1C0, NULL);
func_801834A8(&this->skeletonInfo, &gameplay_keep_Blob_06BB0C);
this->skeletonInfo.frameCtrl.unk_10 = 9.0f;
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&gameplay_keep_Blob_06EB70,
(KeyFrameAnimation*)&gameplay_keep_Blob_06BB0C, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&gameplay_keep_Blob_06BB0C);
this->kfSkelAnime.frameCtrl.curTime = 9.0f;
func_80862B70(this->unk_20C);
}
void EnTest_Destroy(Actor* thisx, PlayState* play) {
EnTest* this = THIS;
func_8018349C(&this->skeletonInfo);
Keyframe_DestroyFlex(&this->kfSkelAnime);
}
void EnTest_Update(Actor* thisx, PlayState* play) {
EnTest* this = THIS;
s32 i;
this->unk_208 = this->skeletonInfo.frameCtrl.unk_10;
this->unk_208 = this->kfSkelAnime.frameCtrl.curTime;
if (func_80183DE0(&this->skeletonInfo) && (this->actor.parent == NULL) && (this->actor.params != -1)) {
if (Keyframe_UpdateFlex(&this->kfSkelAnime) && (this->actor.parent == NULL) && (this->actor.params != -1)) {
this->unk_209++;
if (this->unk_209 > 20) {
Actor_Kill(&this->actor);
@ -224,8 +224,8 @@ void EnTest_Update(Actor* thisx, PlayState* play) {
func_80862EDC(this->unk_20C);
}
s32 EnTest_OverrideKeyframeDraw(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags,
Actor* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
s32 EnTest_OverrideLimbDraw(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex, Gfx** dList, u8* flags,
void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
EnTest* this = THIS;
OPEN_DISPS(play->state.gfxCtx);
@ -250,7 +250,7 @@ s32 EnTest_OverrideKeyframeDraw(PlayState* play, SkeletonInfo* skeletonInfo, s32
void EnTest_Draw(Actor* thisx, PlayState* play) {
EnTest* this = THIS;
Mtx* mtx;
Mtx* mtxStack;
s32 sp2C = this->unk_208 - 1;
if (sp2C >= 29) {
@ -264,11 +264,11 @@ void EnTest_Draw(Actor* thisx, PlayState* play) {
AnimatedMat_DrawStep(play, Lib_SegmentedToVirtual(gameplay_keep_Matanimheader_06B6A0), sp2C);
}
mtx = GRAPH_ALLOC(play->state.gfxCtx, this->skeletonInfo.unk_18->unk_1 * sizeof(Mtx));
mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx != NULL) {
if (mtxStack != NULL) {
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
func_8018450C(play, &this->skeletonInfo, mtx, EnTest_OverrideKeyframeDraw, NULL, thisx);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, EnTest_OverrideLimbDraw, NULL, thisx);
func_80863048(play, this->unk_20C);
}
}

View File

@ -18,10 +18,10 @@ typedef struct {
typedef struct EnTest {
/* 0x000 */ Actor actor;
/* 0x144 */ SkeletonInfo skeletonInfo;
/* 0x144 */ KFSkelAnimeFlex kfSkelAnime;
/* 0x174 */ s32 unk_174;
/* 0x178 */ Vec3s unk_178[12];
/* 0x1C0 */ Vec3s unk_1C0[12];
/* 0x178 */ Vec3s jointTable[12];
/* 0x1C0 */ Vec3s morphTable[12];
/* 0x208 */ u8 unk_208;
/* 0x209 */ u8 unk_209;
/* 0x20A */ u8 surfaceMaterial;

View File

@ -383,9 +383,9 @@ void EnTest7_Init(Actor* thisx, PlayState* play2) {
this->playerScaleZ = player->actor.scale.z;
// Keyframe animations
func_80183430(&this->skeletonInfo, &gameplay_keep_Blob_085640, &gameplay_keep_Blob_083534, this->unk_18FC,
this->unk_1BA8, NULL);
func_801834A8(&this->skeletonInfo, &gameplay_keep_Blob_083534);
Keyframe_InitFlex(&this->kfSkelAnime, (KeyFrameFlexSkeleton*)&gameplay_keep_Blob_085640,
(KeyFrameAnimation*)&gameplay_keep_Blob_083534, this->jointTable, this->morphTable, NULL);
Keyframe_FlexPlayOnce(&this->kfSkelAnime, (KeyFrameAnimation*)&gameplay_keep_Blob_083534);
EnTest7_InitFeathers(this->feathers);
EnTest7_InitWindCapsule(&this->windCapsule);
@ -482,20 +482,20 @@ void EnTest7_UpdateGrowingWindCapsule(EnTest7* this, PlayState* play) {
void EnTest7_WarpCsPart2(EnTest7* this, PlayState* play) {
Vec3f featherPos;
if (func_80183DE0(&this->skeletonInfo)) {
if (Keyframe_UpdateFlex(&this->kfSkelAnime)) {
EnTest7_SetupAction(this, EnTest7_WarpCsPart3);
}
if (this->skeletonInfo.frameCtrl.unk_10 > 60.0f) {
if (this->kfSkelAnime.frameCtrl.curTime > 60.0f) {
EnTest7_UpdateGrowingWindCapsule(this, play);
}
if ((this->skeletonInfo.frameCtrl.unk_10 > 20.0f) && !(this->flags & OWL_WARP_FLAGS_40)) {
if ((this->kfSkelAnime.frameCtrl.curTime > 20.0f) && !(this->flags & OWL_WARP_FLAGS_40)) {
this->flags |= OWL_WARP_FLAGS_40;
Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_CLOSE);
}
if (this->skeletonInfo.frameCtrl.unk_10 > 42.0f) {
if (this->kfSkelAnime.frameCtrl.curTime > 42.0f) {
if (!(this->flags & OWL_WARP_FLAGS_80)) {
this->flags |= OWL_WARP_FLAGS_80;
Audio_PlaySfx_AtPos(&this->actor.projectedPos, NA_SE_PL_WARP_WING_ROLL);
@ -538,7 +538,7 @@ void EnTest7_WarpCsPart3(EnTest7* this, PlayState* play) {
Math_Vec3f_Copy(&featherPos, &this->actor.world.pos);
EnTest7_AddAndChooseFeather(this->feathers, &featherPos, true);
this->unk_18FC[1].y += 0x2EE0;
this->jointTable[1].y += 0x2EE0;
}
void EnTest7_WarpCsPart4(EnTest7* this, PlayState* play) {
@ -953,8 +953,8 @@ void EnTest7_Update(Actor* thisx, PlayState* play) {
(this->flags & OWL_WARP_FLAGS_10) != 0);
}
s32 func_80AF31D0(PlayState* play, SkeletonInfo* skeletonInfo, s32 limbIndex, Gfx** dList, u8* flags, Actor* thisx,
Vec3f* scale, Vec3s* rot, Vec3f* pos) {
s32 EnTest7_OverrideLimbDraw(PlayState* play, KFSkelAnimeFlex* kfSkelAnime, s32 limbIndex, Gfx** dList, u8* flags,
void* thisx, Vec3f* scale, Vec3s* rot, Vec3f* pos) {
EnTest7* this = THIS;
Vec3f featherPos;
@ -972,12 +972,12 @@ void EnTest7_Draw(Actor* thisx, PlayState* play) {
// Draw wings
if (this->flags & OWL_WARP_FLAGS_DRAW_WINGS) {
Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, this->skeletonInfo.unk_18->unk_1 * sizeof(Mtx));
Mtx* mtxStack = GRAPH_ALLOC(play->state.gfxCtx, this->kfSkelAnime.skeleton->dListCount * sizeof(Mtx));
if (mtx == NULL) {
if (mtxStack == NULL) {
return;
}
func_8018450C(play, &this->skeletonInfo, mtx, func_80AF31D0, NULL, &this->actor);
Keyframe_DrawFlex(play, &this->kfSkelAnime, mtxStack, EnTest7_OverrideLimbDraw, NULL, &this->actor);
}
// Draw windCapsule encasing that surrounds player after wings

View File

@ -53,9 +53,9 @@ typedef struct EnTest7 {
/* 0x0144 */ s32 flags;
/* 0x0148 */ OwlWarpWindCapsule windCapsule;
/* 0x015C */ OwlWarpFeather feathers[OWL_WARP_NUM_FEATHERS];
/* 0x18CC */ SkeletonInfo skeletonInfo; // wingsSkeletonInfo
/* 0x18FC */ Vec3s unk_18FC[114]; // wingsFrameData
/* 0x1BA8 */ Vec3s unk_1BA8[114];
/* 0x18CC */ KFSkelAnimeFlex kfSkelAnime;
/* 0x18FC */ Vec3s jointTable[114];
/* 0x1BA8 */ Vec3s morphTable[114];
/* 0x1E54 */ s32 timer;
/* 0x1E58 */ EnTest7ActionFunc actionFunc;
/* 0x1E5C */ EnTest7PlayerCamFunc playerCamFunc;

View File

@ -23,7 +23,7 @@
* Front
*
*/
#include "prevent_bss_reordering.h"
#include "z_obj_takaraya_wall.h"
#include "objects/object_takaraya_objects/object_takaraya_objects.h"

View File

@ -3401,48 +3401,48 @@
0x80183020:("RumbleManager_Init",),
0x80183058:("RumbleManager_Destroy",),
0x80183070:("func_80183070",),
0x801830A0:("func_801830A0",),
0x801830C8:("func_801830C8",),
0x801830E8:("func_801830E8",),
0x80183148:("func_80183148",),
0x80183224:("func_80183224",),
0x801832B0:("func_801832B0",),
0x8018332C:("func_8018332C",),
0x8018340C:("func_8018340C",),
0x80183430:("func_80183430",),
0x8018349C:("func_8018349C",),
0x801834A8:("func_801834A8",),
0x80183510:("func_80183510",),
0x80183580:("func_80183580",),
0x801835EC:("func_801835EC",),
0x80183658:("func_80183658",),
0x801836CC:("func_801836CC",),
0x8018373C:("func_8018373C",),
0x801837CC:("func_801837CC",),
0x80183808:("func_80183808",),
0x80183880:("func_80183880",),
0x80183A3C:("func_80183A3C",),
0x80183B08:("func_80183B08",),
0x80183B68:("func_80183B68",),
0x80183DE0:("func_80183DE0",),
0x8018410C:("func_8018410C",),
0x8018450C:("func_8018450C",),
0x801845A4:("func_801845A4",),
0x801845C8:("func_801845C8",),
0x8018462C:("func_8018462C",),
0x80184638:("func_80184638",),
0x801846AC:("func_801846AC",),
0x80184728:("func_80184728",),
0x801847A0:("func_801847A0",),
0x80184818:("func_80184818",),
0x80184898:("func_80184898",),
0x80184914:("func_80184914",),
0x801849A0:("func_801849A0",),
0x801849DC:("func_801849DC",),
0x80184C48:("func_80184C48",),
0x801850A0:("func_801850A0",),
0x801853C8:("func_801853C8",),
0x80185460:("func_80185460",),
0x801830A0:("FrameCtrl_Reset",),
0x801830C8:("FrameCtrl_Init",),
0x801830E8:("FrameCtrl_SetProperties",),
0x80183148:("FrameCtrl_PassCheck",),
0x80183224:("FrameCtrl_UpdateOnce",),
0x801832B0:("FrameCtrl_UpdateLoop",),
0x8018332C:("FrameCtrl_Update",),
0x8018340C:("Keyframe_ResetFlex",),
0x80183430:("Keyframe_InitFlex",),
0x8018349C:("Keyframe_DestroyFlex",),
0x801834A8:("Keyframe_FlexPlayOnce",),
0x80183510:("Keyframe_FlexPlayOnceSetSpeed",),
0x80183580:("Keyframe_FlexMorphToPlayOnce",),
0x801835EC:("Keyframe_FlexPlayLoop",),
0x80183658:("Keyframe_FlexPlayLoopSetSpeed",),
0x801836CC:("Keyframe_FlexMorphToPlayLoop",),
0x8018373C:("Keyframe_FlexChangeAnim",),
0x801837CC:("Keyframe_FlexChangeAnimQuick",),
0x80183808:("Keyframe_Interpolate",),
0x80183880:("Keyframe_KeyCalc",),
0x80183A3C:("Keyframe_MorphInterpolateRotation",),
0x80183B08:("Keyframe_MorphInterpolateLinear",),
0x80183B68:("Keyframe_FlexMorphInterpolation",),
0x80183DE0:("Keyframe_UpdateFlex",),
0x8018410C:("Keyframe_DrawFlexLimb",),
0x8018450C:("Keyframe_DrawFlex",),
0x801845A4:("Keyframe_ResetStandard",),
0x801845C8:("Keyframe_InitStandard",),
0x8018462C:("Keyframe_DestroyStandard",),
0x80184638:("Keyframe_StandardPlayOnce",),
0x801846AC:("Keyframe_StandardPlayOnceSetSpeed",),
0x80184728:("Keyframe_StandardMorphToPlayOnce",),
0x801847A0:("Keyframe_StandardPlayLoop",),
0x80184818:("Keyframe_StandardPlayLoopSetSpeed",),
0x80184898:("Keyframe_StandardMorphToPlayLoop",),
0x80184914:("Keyframe_StandardChangeAnim",),
0x801849A0:("Keyframe_StandardChangeAnimQuick",),
0x801849DC:("Keyframe_StandardMorphInterpolation",),
0x80184C48:("Keyframe_UpdateStandard",),
0x801850A0:("Keyframe_DrawStandardLimb",),
0x801853C8:("Keyframe_DrawStandard",),
0x80185460:("Keyframe_FlexGetScale",),
0x80185660:("Slowly_Main",),
0x801856FC:("Slowly_ThreadEntry",),
0x8018571C:("Slowly_Init",),

View File

@ -2915,48 +2915,48 @@ asm/non_matchings/code/sys_ucode/RumbleManager_Update.s,RumbleManager_Update,0x8
asm/non_matchings/code/sys_ucode/RumbleManager_Init.s,RumbleManager_Init,0x80183020,0xE
asm/non_matchings/code/sys_ucode/RumbleManager_Destroy.s,RumbleManager_Destroy,0x80183058,0x6
asm/non_matchings/code/code_80183070/func_80183070.s,func_80183070,0x80183070,0xC
asm/non_matchings/code/c_keyframe/func_801830A0.s,func_801830A0,0x801830A0,0xA
asm/non_matchings/code/c_keyframe/func_801830C8.s,func_801830C8,0x801830C8,0x8
asm/non_matchings/code/c_keyframe/func_801830E8.s,func_801830E8,0x801830E8,0x18
asm/non_matchings/code/c_keyframe/func_80183148.s,func_80183148,0x80183148,0x37
asm/non_matchings/code/c_keyframe/func_80183224.s,func_80183224,0x80183224,0x23
asm/non_matchings/code/c_keyframe/func_801832B0.s,func_801832B0,0x801832B0,0x1F
asm/non_matchings/code/c_keyframe/func_8018332C.s,func_8018332C,0x8018332C,0x38
asm/non_matchings/code/c_keyframe/func_8018340C.s,func_8018340C,0x8018340C,0x9
asm/non_matchings/code/c_keyframe/func_80183430.s,func_80183430,0x80183430,0x1B
asm/non_matchings/code/c_keyframe/func_8018349C.s,func_8018349C,0x8018349C,0x3
asm/non_matchings/code/c_keyframe/func_801834A8.s,func_801834A8,0x801834A8,0x1A
asm/non_matchings/code/c_keyframe/func_80183510.s,func_80183510,0x80183510,0x1C
asm/non_matchings/code/c_keyframe/func_80183580.s,func_80183580,0x80183580,0x1B
asm/non_matchings/code/c_keyframe/func_801835EC.s,func_801835EC,0x801835EC,0x1B
asm/non_matchings/code/c_keyframe/func_80183658.s,func_80183658,0x80183658,0x1D
asm/non_matchings/code/c_keyframe/func_801836CC.s,func_801836CC,0x801836CC,0x1C
asm/non_matchings/code/c_keyframe/func_8018373C.s,func_8018373C,0x8018373C,0x24
asm/non_matchings/code/c_keyframe/func_801837CC.s,func_801837CC,0x801837CC,0xF
asm/non_matchings/code/c_keyframe/func_80183808.s,func_80183808,0x80183808,0x1E
asm/non_matchings/code/c_keyframe/func_80183880.s,func_80183880,0x80183880,0x6F
asm/non_matchings/code/c_keyframe/func_80183A3C.s,func_80183A3C,0x80183A3C,0x33
asm/non_matchings/code/c_keyframe/func_80183B08.s,func_80183B08,0x80183B08,0x18
asm/non_matchings/code/c_keyframe/func_80183B68.s,func_80183B68,0x80183B68,0x9E
asm/non_matchings/code/c_keyframe/func_80183DE0.s,func_80183DE0,0x80183DE0,0xCB
asm/non_matchings/code/c_keyframe/func_8018410C.s,func_8018410C,0x8018410C,0x100
asm/non_matchings/code/c_keyframe/func_8018450C.s,func_8018450C,0x8018450C,0x26
asm/non_matchings/code/c_keyframe/func_801845A4.s,func_801845A4,0x801845A4,0x9
asm/non_matchings/code/c_keyframe/func_801845C8.s,func_801845C8,0x801845C8,0x19
asm/non_matchings/code/c_keyframe/func_8018462C.s,func_8018462C,0x8018462C,0x3
asm/non_matchings/code/c_keyframe/func_80184638.s,func_80184638,0x80184638,0x1D
asm/non_matchings/code/c_keyframe/func_801846AC.s,func_801846AC,0x801846AC,0x1F
asm/non_matchings/code/c_keyframe/func_80184728.s,func_80184728,0x80184728,0x1E
asm/non_matchings/code/c_keyframe/func_801847A0.s,func_801847A0,0x801847A0,0x1E
asm/non_matchings/code/c_keyframe/func_80184818.s,func_80184818,0x80184818,0x20
asm/non_matchings/code/c_keyframe/func_80184898.s,func_80184898,0x80184898,0x1F
asm/non_matchings/code/c_keyframe/func_80184914.s,func_80184914,0x80184914,0x23
asm/non_matchings/code/c_keyframe/func_801849A0.s,func_801849A0,0x801849A0,0xF
asm/non_matchings/code/c_keyframe/func_801849DC.s,func_801849DC,0x801849DC,0x9B
asm/non_matchings/code/c_keyframe/func_80184C48.s,func_80184C48,0x80184C48,0x116
asm/non_matchings/code/c_keyframe/func_801850A0.s,func_801850A0,0x801850A0,0xCA
asm/non_matchings/code/c_keyframe/func_801853C8.s,func_801853C8,0x801853C8,0x26
asm/non_matchings/code/c_keyframe/func_80185460.s,func_80185460,0x80185460,0x80
asm/non_matchings/code/c_keyframe/FrameCtrl_Reset.s,FrameCtrl_Reset,0x801830A0,0xA
asm/non_matchings/code/c_keyframe/FrameCtrl_Init.s,FrameCtrl_Init,0x801830C8,0x8
asm/non_matchings/code/c_keyframe/FrameCtrl_SetProperties.s,FrameCtrl_SetProperties,0x801830E8,0x18
asm/non_matchings/code/c_keyframe/FrameCtrl_PassCheck.s,FrameCtrl_PassCheck,0x80183148,0x37
asm/non_matchings/code/c_keyframe/FrameCtrl_UpdateOnce.s,FrameCtrl_UpdateOnce,0x80183224,0x23
asm/non_matchings/code/c_keyframe/FrameCtrl_UpdateLoop.s,FrameCtrl_UpdateLoop,0x801832B0,0x1F
asm/non_matchings/code/c_keyframe/FrameCtrl_Update.s,FrameCtrl_Update,0x8018332C,0x38
asm/non_matchings/code/c_keyframe/Keyframe_ResetFlex.s,Keyframe_ResetFlex,0x8018340C,0x9
asm/non_matchings/code/c_keyframe/Keyframe_InitFlex.s,Keyframe_InitFlex,0x80183430,0x1B
asm/non_matchings/code/c_keyframe/Keyframe_DestroyFlex.s,Keyframe_DestroyFlex,0x8018349C,0x3
asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayOnce.s,Keyframe_FlexPlayOnce,0x801834A8,0x1A
asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayOnceSetSpeed.s,Keyframe_FlexPlayOnceSetSpeed,0x80183510,0x1C
asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphToPlayOnce.s,Keyframe_FlexMorphToPlayOnce,0x80183580,0x1B
asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayLoop.s,Keyframe_FlexPlayLoop,0x801835EC,0x1B
asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayLoopSetSpeed.s,Keyframe_FlexPlayLoopSetSpeed,0x80183658,0x1D
asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphToPlayLoop.s,Keyframe_FlexMorphToPlayLoop,0x801836CC,0x1C
asm/non_matchings/code/c_keyframe/Keyframe_FlexChangeAnim.s,Keyframe_FlexChangeAnim,0x8018373C,0x24
asm/non_matchings/code/c_keyframe/Keyframe_FlexChangeAnimQuick.s,Keyframe_FlexChangeAnimQuick,0x801837CC,0xF
asm/non_matchings/code/c_keyframe/Keyframe_Interpolate.s,Keyframe_Interpolate,0x80183808,0x1E
asm/non_matchings/code/c_keyframe/Keyframe_KeyCalc.s,Keyframe_KeyCalc,0x80183880,0x6F
asm/non_matchings/code/c_keyframe/Keyframe_MorphInterpolateRotation.s,Keyframe_MorphInterpolateRotation,0x80183A3C,0x33
asm/non_matchings/code/c_keyframe/Keyframe_MorphInterpolateLinear.s,Keyframe_MorphInterpolateLinear,0x80183B08,0x18
asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphInterpolation.s,Keyframe_FlexMorphInterpolation,0x80183B68,0x9E
asm/non_matchings/code/c_keyframe/Keyframe_UpdateFlex.s,Keyframe_UpdateFlex,0x80183DE0,0xCB
asm/non_matchings/code/c_keyframe/Keyframe_DrawFlexLimb.s,Keyframe_DrawFlexLimb,0x8018410C,0x100
asm/non_matchings/code/c_keyframe/Keyframe_DrawFlex.s,Keyframe_DrawFlex,0x8018450C,0x26
asm/non_matchings/code/c_keyframe/Keyframe_ResetStandard.s,Keyframe_ResetStandard,0x801845A4,0x9
asm/non_matchings/code/c_keyframe/Keyframe_InitStandard.s,Keyframe_InitStandard,0x801845C8,0x19
asm/non_matchings/code/c_keyframe/Keyframe_DestroyStandard.s,Keyframe_DestroyStandard,0x8018462C,0x3
asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayOnce.s,Keyframe_StandardPlayOnce,0x80184638,0x1D
asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayOnceSetSpeed.s,Keyframe_StandardPlayOnceSetSpeed,0x801846AC,0x1F
asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphToPlayOnce.s,Keyframe_StandardMorphToPlayOnce,0x80184728,0x1E
asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayLoop.s,Keyframe_StandardPlayLoop,0x801847A0,0x1E
asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayLoopSetSpeed.s,Keyframe_StandardPlayLoopSetSpeed,0x80184818,0x20
asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphToPlayLoop.s,Keyframe_StandardMorphToPlayLoop,0x80184898,0x1F
asm/non_matchings/code/c_keyframe/Keyframe_StandardChangeAnim.s,Keyframe_StandardChangeAnim,0x80184914,0x23
asm/non_matchings/code/c_keyframe/Keyframe_StandardChangeAnimQuick.s,Keyframe_StandardChangeAnimQuick,0x801849A0,0xF
asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphInterpolation.s,Keyframe_StandardMorphInterpolation,0x801849DC,0x9B
asm/non_matchings/code/c_keyframe/Keyframe_UpdateStandard.s,Keyframe_UpdateStandard,0x80184C48,0x116
asm/non_matchings/code/c_keyframe/Keyframe_DrawStandardLimb.s,Keyframe_DrawStandardLimb,0x801850A0,0xCA
asm/non_matchings/code/c_keyframe/Keyframe_DrawStandard.s,Keyframe_DrawStandard,0x801853C8,0x26
asm/non_matchings/code/c_keyframe/Keyframe_FlexGetScale.s,Keyframe_FlexGetScale,0x80185460,0x80
asm/non_matchings/code/sys_slowly/Slowly_Main.s,Slowly_Main,0x80185660,0x27
asm/non_matchings/code/sys_slowly/Slowly_ThreadEntry.s,Slowly_ThreadEntry,0x801856FC,0x8
asm/non_matchings/code/sys_slowly/Slowly_Init.s,Slowly_Init,0x8018571C,0x21

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
2915 asm/non_matchings/code/sys_ucode/RumbleManager_Init.s RumbleManager_Init 0x80183020 0xE
2916 asm/non_matchings/code/sys_ucode/RumbleManager_Destroy.s RumbleManager_Destroy 0x80183058 0x6
2917 asm/non_matchings/code/code_80183070/func_80183070.s func_80183070 0x80183070 0xC
2918 asm/non_matchings/code/c_keyframe/func_801830A0.s asm/non_matchings/code/c_keyframe/FrameCtrl_Reset.s func_801830A0 FrameCtrl_Reset 0x801830A0 0xA
2919 asm/non_matchings/code/c_keyframe/func_801830C8.s asm/non_matchings/code/c_keyframe/FrameCtrl_Init.s func_801830C8 FrameCtrl_Init 0x801830C8 0x8
2920 asm/non_matchings/code/c_keyframe/func_801830E8.s asm/non_matchings/code/c_keyframe/FrameCtrl_SetProperties.s func_801830E8 FrameCtrl_SetProperties 0x801830E8 0x18
2921 asm/non_matchings/code/c_keyframe/func_80183148.s asm/non_matchings/code/c_keyframe/FrameCtrl_PassCheck.s func_80183148 FrameCtrl_PassCheck 0x80183148 0x37
2922 asm/non_matchings/code/c_keyframe/func_80183224.s asm/non_matchings/code/c_keyframe/FrameCtrl_UpdateOnce.s func_80183224 FrameCtrl_UpdateOnce 0x80183224 0x23
2923 asm/non_matchings/code/c_keyframe/func_801832B0.s asm/non_matchings/code/c_keyframe/FrameCtrl_UpdateLoop.s func_801832B0 FrameCtrl_UpdateLoop 0x801832B0 0x1F
2924 asm/non_matchings/code/c_keyframe/func_8018332C.s asm/non_matchings/code/c_keyframe/FrameCtrl_Update.s func_8018332C FrameCtrl_Update 0x8018332C 0x38
2925 asm/non_matchings/code/c_keyframe/func_8018340C.s asm/non_matchings/code/c_keyframe/Keyframe_ResetFlex.s func_8018340C Keyframe_ResetFlex 0x8018340C 0x9
2926 asm/non_matchings/code/c_keyframe/func_80183430.s asm/non_matchings/code/c_keyframe/Keyframe_InitFlex.s func_80183430 Keyframe_InitFlex 0x80183430 0x1B
2927 asm/non_matchings/code/c_keyframe/func_8018349C.s asm/non_matchings/code/c_keyframe/Keyframe_DestroyFlex.s func_8018349C Keyframe_DestroyFlex 0x8018349C 0x3
2928 asm/non_matchings/code/c_keyframe/func_801834A8.s asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayOnce.s func_801834A8 Keyframe_FlexPlayOnce 0x801834A8 0x1A
2929 asm/non_matchings/code/c_keyframe/func_80183510.s asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayOnceSetSpeed.s func_80183510 Keyframe_FlexPlayOnceSetSpeed 0x80183510 0x1C
2930 asm/non_matchings/code/c_keyframe/func_80183580.s asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphToPlayOnce.s func_80183580 Keyframe_FlexMorphToPlayOnce 0x80183580 0x1B
2931 asm/non_matchings/code/c_keyframe/func_801835EC.s asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayLoop.s func_801835EC Keyframe_FlexPlayLoop 0x801835EC 0x1B
2932 asm/non_matchings/code/c_keyframe/func_80183658.s asm/non_matchings/code/c_keyframe/Keyframe_FlexPlayLoopSetSpeed.s func_80183658 Keyframe_FlexPlayLoopSetSpeed 0x80183658 0x1D
2933 asm/non_matchings/code/c_keyframe/func_801836CC.s asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphToPlayLoop.s func_801836CC Keyframe_FlexMorphToPlayLoop 0x801836CC 0x1C
2934 asm/non_matchings/code/c_keyframe/func_8018373C.s asm/non_matchings/code/c_keyframe/Keyframe_FlexChangeAnim.s func_8018373C Keyframe_FlexChangeAnim 0x8018373C 0x24
2935 asm/non_matchings/code/c_keyframe/func_801837CC.s asm/non_matchings/code/c_keyframe/Keyframe_FlexChangeAnimQuick.s func_801837CC Keyframe_FlexChangeAnimQuick 0x801837CC 0xF
2936 asm/non_matchings/code/c_keyframe/func_80183808.s asm/non_matchings/code/c_keyframe/Keyframe_Interpolate.s func_80183808 Keyframe_Interpolate 0x80183808 0x1E
2937 asm/non_matchings/code/c_keyframe/func_80183880.s asm/non_matchings/code/c_keyframe/Keyframe_KeyCalc.s func_80183880 Keyframe_KeyCalc 0x80183880 0x6F
2938 asm/non_matchings/code/c_keyframe/func_80183A3C.s asm/non_matchings/code/c_keyframe/Keyframe_MorphInterpolateRotation.s func_80183A3C Keyframe_MorphInterpolateRotation 0x80183A3C 0x33
2939 asm/non_matchings/code/c_keyframe/func_80183B08.s asm/non_matchings/code/c_keyframe/Keyframe_MorphInterpolateLinear.s func_80183B08 Keyframe_MorphInterpolateLinear 0x80183B08 0x18
2940 asm/non_matchings/code/c_keyframe/func_80183B68.s asm/non_matchings/code/c_keyframe/Keyframe_FlexMorphInterpolation.s func_80183B68 Keyframe_FlexMorphInterpolation 0x80183B68 0x9E
2941 asm/non_matchings/code/c_keyframe/func_80183DE0.s asm/non_matchings/code/c_keyframe/Keyframe_UpdateFlex.s func_80183DE0 Keyframe_UpdateFlex 0x80183DE0 0xCB
2942 asm/non_matchings/code/c_keyframe/func_8018410C.s asm/non_matchings/code/c_keyframe/Keyframe_DrawFlexLimb.s func_8018410C Keyframe_DrawFlexLimb 0x8018410C 0x100
2943 asm/non_matchings/code/c_keyframe/func_8018450C.s asm/non_matchings/code/c_keyframe/Keyframe_DrawFlex.s func_8018450C Keyframe_DrawFlex 0x8018450C 0x26
2944 asm/non_matchings/code/c_keyframe/func_801845A4.s asm/non_matchings/code/c_keyframe/Keyframe_ResetStandard.s func_801845A4 Keyframe_ResetStandard 0x801845A4 0x9
2945 asm/non_matchings/code/c_keyframe/func_801845C8.s asm/non_matchings/code/c_keyframe/Keyframe_InitStandard.s func_801845C8 Keyframe_InitStandard 0x801845C8 0x19
2946 asm/non_matchings/code/c_keyframe/func_8018462C.s asm/non_matchings/code/c_keyframe/Keyframe_DestroyStandard.s func_8018462C Keyframe_DestroyStandard 0x8018462C 0x3
2947 asm/non_matchings/code/c_keyframe/func_80184638.s asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayOnce.s func_80184638 Keyframe_StandardPlayOnce 0x80184638 0x1D
2948 asm/non_matchings/code/c_keyframe/func_801846AC.s asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayOnceSetSpeed.s func_801846AC Keyframe_StandardPlayOnceSetSpeed 0x801846AC 0x1F
2949 asm/non_matchings/code/c_keyframe/func_80184728.s asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphToPlayOnce.s func_80184728 Keyframe_StandardMorphToPlayOnce 0x80184728 0x1E
2950 asm/non_matchings/code/c_keyframe/func_801847A0.s asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayLoop.s func_801847A0 Keyframe_StandardPlayLoop 0x801847A0 0x1E
2951 asm/non_matchings/code/c_keyframe/func_80184818.s asm/non_matchings/code/c_keyframe/Keyframe_StandardPlayLoopSetSpeed.s func_80184818 Keyframe_StandardPlayLoopSetSpeed 0x80184818 0x20
2952 asm/non_matchings/code/c_keyframe/func_80184898.s asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphToPlayLoop.s func_80184898 Keyframe_StandardMorphToPlayLoop 0x80184898 0x1F
2953 asm/non_matchings/code/c_keyframe/func_80184914.s asm/non_matchings/code/c_keyframe/Keyframe_StandardChangeAnim.s func_80184914 Keyframe_StandardChangeAnim 0x80184914 0x23
2954 asm/non_matchings/code/c_keyframe/func_801849A0.s asm/non_matchings/code/c_keyframe/Keyframe_StandardChangeAnimQuick.s func_801849A0 Keyframe_StandardChangeAnimQuick 0x801849A0 0xF
2955 asm/non_matchings/code/c_keyframe/func_801849DC.s asm/non_matchings/code/c_keyframe/Keyframe_StandardMorphInterpolation.s func_801849DC Keyframe_StandardMorphInterpolation 0x801849DC 0x9B
2956 asm/non_matchings/code/c_keyframe/func_80184C48.s asm/non_matchings/code/c_keyframe/Keyframe_UpdateStandard.s func_80184C48 Keyframe_UpdateStandard 0x80184C48 0x116
2957 asm/non_matchings/code/c_keyframe/func_801850A0.s asm/non_matchings/code/c_keyframe/Keyframe_DrawStandardLimb.s func_801850A0 Keyframe_DrawStandardLimb 0x801850A0 0xCA
2958 asm/non_matchings/code/c_keyframe/func_801853C8.s asm/non_matchings/code/c_keyframe/Keyframe_DrawStandard.s func_801853C8 Keyframe_DrawStandard 0x801853C8 0x26
2959 asm/non_matchings/code/c_keyframe/func_80185460.s asm/non_matchings/code/c_keyframe/Keyframe_FlexGetScale.s func_80185460 Keyframe_FlexGetScale 0x80185460 0x80
2960 asm/non_matchings/code/sys_slowly/Slowly_Main.s Slowly_Main 0x80185660 0x27
2961 asm/non_matchings/code/sys_slowly/Slowly_ThreadEntry.s Slowly_ThreadEntry 0x801856FC 0x8
2962 asm/non_matchings/code/sys_slowly/Slowly_Init.s Slowly_Init 0x8018571C 0x21