Split code BSS segment by file (#140)

Discussed on Discord: https://discord.com/channels/688807550715560050/688851976746041391/843916746989633547
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Zach Banks 2021-05-18 17:35:22 -04:00 committed by GitHub
parent 5a776fabde
commit c6fb5665d4
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1 changed files with 49 additions and 1 deletions

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@ -652,7 +652,55 @@ SECTIONS
_codeSegmentEnd = SegmentEnd;
code_bss_start = .;
. += 0x24F00;
. += 0x10;
. += 0x98F0; /* code_0x800AF710 */
. += 0x90; /* z_actor */
. += 0x20; /* z_actor_dlftbls */
. += 0x2A0; /* z_bgcheck */
. += 0x210; /* z_camera */
. += 0x1870; /* z_collision_check */
. += 0x48D0; /* code_0x800E9360 */
. += 0x20;
. += 0x10; /* z_debug */
. += 0x10; /* z_debug_display */
. += 0xE70; /* z_debug_mode */
. += 0x40; /* code_0x800F1460 */
. += 0x110; /* z_kankyo */
. += 0x30; /* z_lifemeter */
. += 0x190; /* z_lights */
. += 0x30; /* code_0x80102C60 */
. += 0x710; /* z_map_disp */
. += 0x10; /* code_0x8010C0C0 */
. += 0x60; /* z_parameter */
. += 0x150; /* z_player_lib */
. += 0xA0; /* code_0x8012A080 */
. += 0x10; /* z_scene_proc */
. += 0x10; /* z_skelanime */
. += 0xF10; /* z_skin */
. += 0x110;
. += 0x10; /* z_vr_box_draw */
. += 0x10; /* z_sram_NES */
. += 0x30; /* z_message */
. += 0x10; /* code_0x80160A90 */
. += 0x10; /* z_shrink_window */
. += 0xA0; /* code_0x80161180 */
. += 0x10; /* z_kaleido_manager */
. += 0x10; /* code_0x801639A0 */
. += 0x1F0; /* z_play */
. += 0x11F0; /* PreRender */
. += 0xE0; /* game */
. += 0x90; /* graph */
. += 0x31E0; /* main */
. += 0x760;
. += 0x90; /* sched */
. += 0x50;
. += 0x70; /* sys_cmpdma */
. += 0x210; /* code_0x801795F0 */
. += 0x10; /* sys_matrix */
. += 0x1230; /* sys_flashrom */
. += 0xE0; /* code_0x80185F90 */
. += 0xBD70; /* code_0x8018B0F0 */
. += 0x10; /* code_0x801AA020 */
code_bss_end = .;
buffers ALIGN(0x10):