Messing with formatting

This commit is contained in:
angie 2022-11-14 13:47:52 -03:00
parent 456d66f54a
commit c8db520278
580 changed files with 3321 additions and 2222 deletions

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@ -32,10 +32,12 @@ ActorInit En_Ms_InitVars = {
FLAGS,
OBJECT_MS,
sizeof(EnMs),
EnMs_Init,
EnMs_Destroy,
EnMs_Update,
EnMs_Draw,
{
EnMs_Init,
EnMs_Destroy,
EnMs_Update,
EnMs_Draw,
},
};
static ColliderCylinderInitType1 D_80952BA0 = {

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@ -33,10 +33,12 @@ ActorInit En_Recepgirl_InitVars = {
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
{
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
},
};
// static InitChainEntry sInitChain[] = {
@ -341,10 +343,12 @@ ActorInit En_Recepgirl_InitVars = {
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
{
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
},
};
static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };

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@ -49,10 +49,12 @@ ActorInit En_Recepgirl_InitVars = {
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
{
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
},
};
static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
@ -105,10 +107,12 @@ ActorInit En_Recepgirl_InitVars = {
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
{
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
},
};
static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };

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@ -54,10 +54,12 @@ ActorInit En_Recepgirl_InitVars = {
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
{
EnRecepgirl_Init,
EnRecepgirl_Destroy,
EnRecepgirl_Update,
EnRecepgirl_Draw,
},
};
static void* D_80C106B0[4] = { object_bg_Tex_00F8F0, object_bg_Tex_00FCF0, object_bg_Tex_0100F0, object_bg_Tex_00FCF0 };

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@ -93,10 +93,12 @@ typedef struct {
/* 0x04 */ u32 flags;
/* 0x08 */ s16 objectId;
/* 0x0C */ u32 instanceSize;
struct {
/* 0x10 */ ActorFunc init;
/* 0x14 */ ActorFunc destroy;
/* 0x18 */ ActorFunc update;
/* 0x1C */ ActorFunc draw;
};
} ActorInit; // size = 0x20
typedef enum {

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@ -29,10 +29,12 @@ ActorInit En_Item00_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(EnItem00),
EnItem00_Init,
EnItem00_Destroy,
EnItem00_Update,
EnItem00_Draw,
{
EnItem00_Init,
EnItem00_Destroy,
EnItem00_Update,
EnItem00_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -20,10 +20,12 @@ ActorInit Player_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(Player),
PlayerCall_Init,
PlayerCall_Destroy,
PlayerCall_Update,
PlayerCall_Draw,
{
PlayerCall_Init,
PlayerCall_Destroy,
PlayerCall_Update,
PlayerCall_Draw,
},
};
void Player_Init(Actor* thisx, PlayState* play);

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@ -26,10 +26,12 @@ ActorInit Arms_Hook_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(ArmsHook),
ArmsHook_Init,
ArmsHook_Destroy,
ArmsHook_Update,
ArmsHook_Draw,
{
ArmsHook_Init,
ArmsHook_Destroy,
ArmsHook_Update,
ArmsHook_Draw,
},
};
static ColliderQuadInit D_808C1BC0 = {

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@ -27,10 +27,12 @@ ActorInit Arrow_Fire_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(ArrowFire),
ArrowFire_Init,
ArrowFire_Destroy,
ArrowFire_Update,
ArrowFire_Draw,
{
ArrowFire_Init,
ArrowFire_Destroy,
ArrowFire_Update,
ArrowFire_Draw,
},
};
static ColliderQuadInit sQuadInit = {

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@ -29,10 +29,12 @@ ActorInit Arrow_Ice_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(ArrowIce),
ArrowIce_Init,
ArrowIce_Destroy,
ArrowIce_Update,
ArrowIce_Draw,
{
ArrowIce_Init,
ArrowIce_Destroy,
ArrowIce_Update,
ArrowIce_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -27,10 +27,12 @@ ActorInit Arrow_Light_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(ArrowLight),
ArrowLight_Init,
ArrowLight_Destroy,
ArrowLight_Update,
ArrowLight_Draw,
{
ArrowLight_Init,
ArrowLight_Destroy,
ArrowLight_Update,
ArrowLight_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -29,10 +29,12 @@ ActorInit Bg_Astr_Bombwall_InitVars = {
FLAGS,
OBJECT_ASTR_OBJ,
sizeof(BgAstrBombwall),
BgAstrBombwall_Init,
BgAstrBombwall_Destroy,
BgAstrBombwall_Update,
BgAstrBombwall_Draw,
{
BgAstrBombwall_Init,
BgAstrBombwall_Destroy,
BgAstrBombwall_Update,
BgAstrBombwall_Draw,
},
};
static ColliderTrisElementInit sTrisElementsInit[2] = {

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@ -24,10 +24,12 @@ ActorInit Bg_Botihasira_InitVars = {
FLAGS,
OBJECT_BOTIHASIRA,
sizeof(BgBotihasira),
BgBotihasira_Init,
BgBotihasira_Destroy,
BgBotihasira_Update,
BgBotihasira_Draw,
{
BgBotihasira_Init,
BgBotihasira_Destroy,
BgBotihasira_Update,
BgBotihasira_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -46,9 +46,17 @@ void func_808B7D34(Actor* thisx, PlayState* play);
void BgBreakwall_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Breakwall_InitVars = {
ACTOR_BG_BREAKWALL, ACTORCAT_ITEMACTION, FLAGS,
GAMEPLAY_KEEP, sizeof(BgBreakwall), BgBreakwall_Init,
NULL, BgBreakwall_Update, NULL,
ACTOR_BG_BREAKWALL,
ACTORCAT_ITEMACTION,
FLAGS,
GAMEPLAY_KEEP,
sizeof(BgBreakwall),
{
BgBreakwall_Init,
NULL,
BgBreakwall_Update,
NULL,
},
};
typedef struct {

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@ -47,10 +47,12 @@ ActorInit Bg_Crace_Movebg_InitVars = {
FLAGS,
OBJECT_CRACE_OBJECT,
sizeof(BgCraceMovebg),
BgCraceMovebg_Init,
BgCraceMovebg_Destroy,
BgCraceMovebg_Update,
BgCraceMovebg_Draw,
{
BgCraceMovebg_Init,
BgCraceMovebg_Destroy,
BgCraceMovebg_Update,
BgCraceMovebg_Draw,
},
};
static u8 sHasInitializedIsLoaded = 0;

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@ -25,10 +25,12 @@ ActorInit Bg_Ctower_Gear_InitVars = {
FLAGS,
OBJECT_CTOWER_ROT,
sizeof(BgCtowerGear),
BgCtowerGear_Init,
BgCtowerGear_Destroy,
BgCtowerGear_Update,
BgCtowerGear_Draw,
{
BgCtowerGear_Init,
BgCtowerGear_Destroy,
BgCtowerGear_Update,
BgCtowerGear_Draw,
},
};
static Vec3f sExitSplashOffsets[] = {

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@ -27,10 +27,12 @@ ActorInit Bg_Ctower_Rot_InitVars = {
FLAGS,
OBJECT_CTOWER_ROT,
sizeof(BgCtowerRot),
BgCtowerRot_Init,
BgCtowerRot_Destroy,
BgCtowerRot_Update,
BgCtowerRot_Draw,
{
BgCtowerRot_Init,
BgCtowerRot_Destroy,
BgCtowerRot_Update,
BgCtowerRot_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -21,11 +21,11 @@ ActorInit Bg_Danpei_Movebg_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(BgDanpeiMovebg),
BgDanpeiMovebg_Init,
{BgDanpeiMovebg_Init,
BgDanpeiMovebg_Destroy,
BgDanpeiMovebg_Update,
NULL,
};
},};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80AF753C[] = {

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@ -36,10 +36,12 @@ ActorInit Bg_Dblue_Balance_InitVars = {
FLAGS,
OBJECT_DBLUE_OBJECT,
sizeof(BgDblueBalance),
BgDblueBalance_Init,
BgDblueBalance_Destroy,
BgDblueBalance_Update,
BgDblueBalance_Draw,
{
BgDblueBalance_Init,
BgDblueBalance_Destroy,
BgDblueBalance_Update,
BgDblueBalance_Draw,
},
};
typedef struct {

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@ -22,11 +22,11 @@ ActorInit Bg_Dblue_Elevator_InitVars = {
FLAGS,
OBJECT_DBLUE_OBJECT,
sizeof(BgDblueElevator),
BgDblueElevator_Init,
{BgDblueElevator_Init,
BgDblueElevator_Destroy,
BgDblueElevator_Update,
BgDblueElevator_Draw,
};
},};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80B929EC[] = {

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@ -51,10 +51,12 @@ ActorInit Bg_Dblue_Movebg_InitVars = {
FLAGS,
OBJECT_DBLUE_OBJECT,
sizeof(BgDblueMovebg),
BgDblueMovebg_Init,
BgDblueMovebg_Destroy,
BgDblueMovebg_Update,
BgDblueMovebg_Draw,
{
BgDblueMovebg_Init,
BgDblueMovebg_Destroy,
BgDblueMovebg_Update,
BgDblueMovebg_Draw,
},
};
static Gfx* sOpaDLists[] = {

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@ -31,10 +31,12 @@ ActorInit Bg_Dblue_Waterfall_InitVars = {
FLAGS,
OBJECT_DBLUE_OBJECT,
sizeof(BgDblueWaterfall),
BgDblueWaterfall_Init,
BgDblueWaterfall_Destroy,
BgDblueWaterfall_Update,
BgDblueWaterfall_Draw,
{
BgDblueWaterfall_Init,
BgDblueWaterfall_Destroy,
BgDblueWaterfall_Update,
BgDblueWaterfall_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -30,10 +30,12 @@ ActorInit Bg_Dkjail_Ivy_InitVars = {
FLAGS,
OBJECT_DKJAIL_OBJ,
sizeof(BgDkjailIvy),
BgDkjailIvy_Init,
BgDkjailIvy_Destroy,
BgDkjailIvy_Update,
BgDkjailIvy_Draw,
{
BgDkjailIvy_Init,
BgDkjailIvy_Destroy,
BgDkjailIvy_Update,
BgDkjailIvy_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -32,11 +32,11 @@ ActorInit Bg_Dy_Yoseizo_InitVars = {
FLAGS,
OBJECT_DY_OBJ,
sizeof(BgDyYoseizo),
BgDyYoseizo_Init,
{BgDyYoseizo_Init,
BgDyYoseizo_Destroy,
BgDyYoseizo_Update,
NULL,
};
},};
#endif

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@ -32,10 +32,12 @@ ActorInit Bg_F40_Block_InitVars = {
FLAGS,
OBJECT_F40_OBJ,
sizeof(BgF40Block),
BgF40Block_Init,
BgF40Block_Destroy,
BgF40Block_Update,
BgF40Block_Draw,
{
BgF40Block_Init,
BgF40Block_Destroy,
BgF40Block_Update,
BgF40Block_Draw,
},
};
static Vec3f D_80BC4620[] = {

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@ -25,10 +25,12 @@ ActorInit Bg_F40_Flift_InitVars = {
FLAGS,
OBJECT_F40_OBJ,
sizeof(BgF40Flift),
BgF40Flift_Init,
BgF40Flift_Destroy,
BgF40Flift_Update,
BgF40Flift_Draw,
{
BgF40Flift_Init,
BgF40Flift_Destroy,
BgF40Flift_Update,
BgF40Flift_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -30,10 +30,12 @@ ActorInit Bg_F40_Switch_InitVars = {
FLAGS,
OBJECT_F40_SWITCH,
sizeof(BgF40Switch),
BgF40Switch_Init,
BgF40Switch_Destroy,
BgF40Switch_Update,
BgF40Switch_Draw,
{
BgF40Switch_Init,
BgF40Switch_Destroy,
BgF40Switch_Update,
BgF40Switch_Draw,
},
};
s32 sBgF40SwitchGlobalsInitialized = false;

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@ -22,11 +22,11 @@ ActorInit Bg_F40_Swlift_InitVars = {
FLAGS,
OBJECT_F40_OBJ,
sizeof(BgF40Swlift),
BgF40Swlift_Init,
{BgF40Swlift_Init,
BgF40Swlift_Destroy,
BgF40Swlift_Update,
BgF40Swlift_Draw,
};
},};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_8096F540[] = {

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@ -27,10 +27,12 @@ ActorInit Bg_Fire_Wall_InitVars = {
FLAGS,
OBJECT_FWALL,
sizeof(BgFireWall),
BgFireWall_Init,
BgFireWall_Destroy,
BgFireWall_Update,
NULL,
{
BgFireWall_Init,
BgFireWall_Destroy,
BgFireWall_Update,
NULL,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -22,10 +22,12 @@ ActorInit Bg_Fu_Kaiten_InitVars = {
FLAGS,
OBJECT_FU_KAITEN,
sizeof(BgFuKaiten),
BgFuKaiten_Init,
BgFuKaiten_Destroy,
BgFuKaiten_Update,
BgFuKaiten_Draw,
{
BgFuKaiten_Init,
BgFuKaiten_Destroy,
BgFuKaiten_Update,
BgFuKaiten_Draw,
},
};
void BgFuKaiten_Init(Actor* thisx, PlayState* play) {

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@ -22,10 +22,12 @@ ActorInit Bg_Fu_Mizu_InitVars = {
FLAGS,
OBJECT_FU_KAITEN,
sizeof(BgFuMizu),
BgFuMizu_Init,
BgFuMizu_Destroy,
BgFuMizu_Update,
BgFuMizu_Draw,
{
BgFuMizu_Init,
BgFuMizu_Destroy,
BgFuMizu_Update,
BgFuMizu_Draw,
},
};
void BgFuMizu_Init(Actor* thisx, PlayState* play) {

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@ -29,10 +29,12 @@ ActorInit Bg_Goron_Oyu_InitVars = {
FLAGS,
OBJECT_OYU,
sizeof(BgGoronOyu),
BgGoronOyu_Init,
BgGoronOyu_Destroy,
BgGoronOyu_Update,
BgGoronOyu_Draw,
{
BgGoronOyu_Init,
BgGoronOyu_Destroy,
BgGoronOyu_Update,
BgGoronOyu_Draw,
},
};
void func_80B40080(BgGoronOyu* this) {

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@ -30,10 +30,12 @@ ActorInit Bg_Haka_Bombwall_InitVars = {
FLAGS,
OBJECT_HAKA_OBJ,
sizeof(BgHakaBombwall),
BgHakaBombwall_Init,
BgHakaBombwall_Destroy,
BgHakaBombwall_Update,
BgHakaBombwall_Draw,
{
BgHakaBombwall_Init,
BgHakaBombwall_Destroy,
BgHakaBombwall_Update,
BgHakaBombwall_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -32,10 +32,12 @@ ActorInit Bg_Haka_Curtain_InitVars = {
FLAGS,
OBJECT_HAKA_OBJ,
sizeof(BgHakaCurtain),
BgHakaCurtain_Init,
BgHakaCurtain_Destroy,
BgHakaCurtain_Update,
BgHakaCurtain_Draw,
{
BgHakaCurtain_Init,
BgHakaCurtain_Destroy,
BgHakaCurtain_Update,
BgHakaCurtain_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -29,10 +29,12 @@ ActorInit Bg_Haka_Tomb_InitVars = {
FLAGS,
OBJECT_HAKA_OBJ,
sizeof(BgHakaTomb),
BgHakaTomb_Init,
BgHakaTomb_Destroy,
BgHakaTomb_Update,
BgHakaTomb_Draw,
{
BgHakaTomb_Init,
BgHakaTomb_Destroy,
BgHakaTomb_Update,
BgHakaTomb_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -32,10 +32,12 @@ ActorInit Bg_Hakugin_Bombwall_InitVars = {
FLAGS,
OBJECT_HAKUGIN_OBJ,
sizeof(BgHakuginBombwall),
BgHakuginBombwall_Init,
BgHakuginBombwall_Destroy,
BgHakuginBombwall_Update,
BgHakuginBombwall_Draw,
{
BgHakuginBombwall_Init,
BgHakuginBombwall_Destroy,
BgHakuginBombwall_Update,
BgHakuginBombwall_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -24,10 +24,12 @@ ActorInit Bg_Hakugin_Elvpole_InitVars = {
FLAGS,
OBJECT_HAKUGIN_OBJ,
sizeof(BgHakuginElvpole),
BgHakuginElvpole_Init,
BgHakuginElvpole_Destroy,
BgHakuginElvpole_Update,
BgHakuginElvpole_Draw,
{
BgHakuginElvpole_Init,
BgHakuginElvpole_Destroy,
BgHakuginElvpole_Update,
BgHakuginElvpole_Draw,
},
};
void BgHakuginElvpole_Init(Actor* thisx, PlayState* play) {

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@ -45,10 +45,12 @@ ActorInit Bg_Hakugin_Post_InitVars = {
FLAGS,
OBJECT_HAKUGIN_OBJ,
sizeof(BgHakuginPost),
BgHakuginPost_Init,
BgHakuginPost_Destroy,
BgHakuginPost_Update,
NULL,
{
BgHakuginPost_Init,
BgHakuginPost_Destroy,
BgHakuginPost_Update,
NULL,
},
};
typedef struct {

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@ -44,10 +44,12 @@ ActorInit Bg_Hakugin_Switch_InitVars = {
FLAGS,
OBJECT_GORONSWITCH,
sizeof(BgHakuginSwitch),
BgHakuginSwitch_Init,
BgHakuginSwitch_Destroy,
BgHakuginSwitch_Update,
BgHakuginSwitch_Draw,
{
BgHakuginSwitch_Init,
BgHakuginSwitch_Destroy,
BgHakuginSwitch_Update,
BgHakuginSwitch_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -29,10 +29,12 @@ ActorInit Bg_Icefloe_InitVars = {
FLAGS,
OBJECT_ICEFLOE,
sizeof(BgIcefloe),
BgIcefloe_Init,
BgIcefloe_Destroy,
BgIcefloe_Update,
BgIcefloe_Draw,
{
BgIcefloe_Init,
BgIcefloe_Destroy,
BgIcefloe_Update,
BgIcefloe_Draw,
},
};
static BgIcefloe* sSpawnedInstances[] = { NULL, NULL, NULL };

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@ -48,10 +48,12 @@ ActorInit Bg_Icicle_InitVars = {
FLAGS,
OBJECT_ICICLE,
sizeof(BgIcicle),
BgIcicle_Init,
BgIcicle_Destroy,
BgIcicle_Update,
BgIcicle_Draw,
{
BgIcicle_Init,
BgIcicle_Destroy,
BgIcicle_Update,
BgIcicle_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -31,10 +31,12 @@ ActorInit Bg_Ikana_Block_InitVars = {
FLAGS,
GAMEPLAY_DANGEON_KEEP,
sizeof(BgIkanaBlock),
BgIkanaBlock_Init,
BgIkanaBlock_Destroy,
BgIkanaBlock_Update,
NULL,
{
BgIkanaBlock_Init,
BgIkanaBlock_Destroy,
BgIkanaBlock_Update,
NULL,
},
};
static InitChainEntry sInitChain[] = {

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@ -31,10 +31,12 @@ ActorInit Bg_Ikana_Bombwall_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaBombwall),
BgIkanaBombwall_Init,
BgIkanaBombwall_Destroy,
BgIkanaBombwall_Update,
BgIkanaBombwall_Draw,
{
BgIkanaBombwall_Init,
BgIkanaBombwall_Destroy,
BgIkanaBombwall_Update,
BgIkanaBombwall_Draw,
},
};
static ColliderCylinderInit sCylinderInit1 = {

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@ -30,10 +30,12 @@ ActorInit Bg_Ikana_Dharma_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaDharma),
BgIkanaDharma_Init,
BgIkanaDharma_Destroy,
BgIkanaDharma_Update,
BgIkanaDharma_Draw,
{
BgIkanaDharma_Init,
BgIkanaDharma_Destroy,
BgIkanaDharma_Update,
BgIkanaDharma_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -32,10 +32,12 @@ ActorInit Bg_Ikana_Mirror_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaMirror),
BgIkanaMirror_Init,
BgIkanaMirror_Destroy,
BgIkanaMirror_Update,
BgIkanaMirror_Draw,
{
BgIkanaMirror_Init,
BgIkanaMirror_Destroy,
BgIkanaMirror_Update,
BgIkanaMirror_Draw,
},
};
static ColliderTrisElementInit sMirrorColliderElementsInit[] = {

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@ -27,10 +27,12 @@ ActorInit Bg_Ikana_Ray_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaRay),
BgIkanaRay_Init,
BgIkanaRay_Destroy,
BgIkanaRay_Update,
BgIkanaRay_Draw,
{
BgIkanaRay_Init,
BgIkanaRay_Destroy,
BgIkanaRay_Update,
BgIkanaRay_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

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@ -40,10 +40,12 @@ ActorInit Bg_Ikana_Rotaryroom_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaRotaryroom),
BgIkanaRotaryroom_Init,
BgIkanaRotaryroom_Destroy,
BgIkanaRotaryroom_Update,
BgIkanaRotaryroom_Draw,
{
BgIkanaRotaryroom_Init,
BgIkanaRotaryroom_Destroy,
BgIkanaRotaryroom_Update,
BgIkanaRotaryroom_Draw,
},
};
static ColliderJntSphElementInit sJntSphElementsInit1[2] = {

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@ -42,10 +42,12 @@ ActorInit Bg_Ikana_Shutter_InitVars = {
FLAGS,
OBJECT_IKANA_OBJ,
sizeof(BgIkanaShutter),
BgIkanaShutter_Init,
BgIkanaShutter_Destroy,
BgIkanaShutter_Update,
BgIkanaShutter_Draw,
{
BgIkanaShutter_Init,
BgIkanaShutter_Destroy,
BgIkanaShutter_Update,
BgIkanaShutter_Draw,
},
};
static InitChainEntry sInitChain[] = {

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@ -35,10 +35,12 @@ ActorInit Bg_Iknin_Susceil_InitVars = {
FLAGS,
OBJECT_IKNINSIDE_OBJ,
sizeof(BgIkninSusceil),
BgIkninSusceil_Init,
BgIkninSusceil_Destroy,
BgIkninSusceil_Update,
BgIkninSusceil_Draw,
{
BgIkninSusceil_Init,
BgIkninSusceil_Destroy,
BgIkninSusceil_Update,
BgIkninSusceil_Draw,
},
};
static s32 unused = 0;

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@ -24,10 +24,12 @@ ActorInit Bg_Ikninside_InitVars = {
FLAGS,
OBJECT_IKNINSIDE_OBJ,
sizeof(BgIkninside),
BgIkninside_Init,
BgIkninside_Destroy,
BgIkninside_Update,
BgIkninside_Draw,
{
BgIkninside_Init,
BgIkninside_Destroy,
BgIkninside_Update,
BgIkninside_Draw,
},
};
static Gfx* D_80C076A0[] = { object_ikninside_obj_DL_00A748, object_ikninside_obj_DL_00A5A8 };

View File

@ -33,10 +33,12 @@ ActorInit Bg_Iknv_Doukutu_InitVars = {
FLAGS,
OBJECT_IKNV_OBJ,
sizeof(BgIknvDoukutu),
BgIknvDoukutu_Init,
BgIknvDoukutu_Destroy,
BgIknvDoukutu_Update,
BgIknvDoukutu_Draw,
{
BgIknvDoukutu_Init,
BgIknvDoukutu_Destroy,
BgIknvDoukutu_Update,
BgIknvDoukutu_Draw,
},
};
void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) {

View File

@ -27,10 +27,12 @@ ActorInit Bg_Iknv_Obj_InitVars = {
FLAGS,
OBJECT_IKNV_OBJ,
sizeof(BgIknvObj),
BgIknvObj_Init,
BgIknvObj_Destroy,
BgIknvObj_Update,
BgIknvObj_Draw,
{
BgIknvObj_Init,
BgIknvObj_Destroy,
BgIknvObj_Update,
BgIknvObj_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

View File

@ -32,10 +32,12 @@ ActorInit Bg_Ingate_InitVars = {
FLAGS,
OBJECT_SICHITAI_OBJ,
sizeof(BgIngate),
BgIngate_Init,
BgIngate_Destroy,
BgIngate_Update,
BgIngate_Draw,
{
BgIngate_Init,
BgIngate_Destroy,
BgIngate_Update,
BgIngate_Draw,
},
};
/**

View File

@ -21,10 +21,12 @@ ActorInit Bg_Inibs_Movebg_InitVars = {
FLAGS,
OBJECT_INIBS_OBJECT,
sizeof(BgInibsMovebg),
BgInibsMovebg_Init,
BgInibsMovebg_Destroy,
Actor_Noop,
BgInibsMovebg_Draw,
{
BgInibsMovebg_Init,
BgInibsMovebg_Destroy,
Actor_Noop,
BgInibsMovebg_Draw,
},
};
Gfx* sOpaDLists[] = { gTwinmoldArenaNormalModeSandDL, gTwinmoldArenaGiantModeSandDL };

View File

@ -26,10 +26,12 @@ ActorInit Bg_Keikoku_Saku_InitVars = {
FLAGS,
OBJECT_KEIKOKU_OBJ,
sizeof(BgKeikokuSaku),
BgKeikokuSaku_Init,
BgKeikokuSaku_Destroy,
BgKeikokuSaku_Update,
BgKeikokuSaku_Draw,
{
BgKeikokuSaku_Init,
BgKeikokuSaku_Destroy,
BgKeikokuSaku_Update,
BgKeikokuSaku_Draw,
},
};
void BgKeikokuSaku_Init(Actor* thisx, PlayState* play) {

View File

@ -22,10 +22,12 @@ ActorInit Bg_Keikoku_Spr_InitVars = {
FLAGS,
OBJECT_KEIKOKU_OBJ,
sizeof(BgKeikokuSpr),
BgKeikokuSpr_Init,
BgKeikokuSpr_Destroy,
BgKeikokuSpr_Update,
BgKeikokuSpr_Draw,
{
BgKeikokuSpr_Init,
BgKeikokuSpr_Destroy,
BgKeikokuSpr_Update,
BgKeikokuSpr_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -28,10 +28,12 @@ ActorInit Bg_Kin2_Bombwall_InitVars = {
FLAGS,
OBJECT_KIN2_OBJ,
sizeof(BgKin2Bombwall),
BgKin2Bombwall_Init,
BgKin2Bombwall_Destroy,
BgKin2Bombwall_Update,
BgKin2Bombwall_Draw,
{
BgKin2Bombwall_Init,
BgKin2Bombwall_Destroy,
BgKin2Bombwall_Update,
BgKin2Bombwall_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

View File

@ -33,10 +33,12 @@ ActorInit Bg_Kin2_Fence_InitVars = {
FLAGS,
OBJECT_KIN2_OBJ,
sizeof(BgKin2Fence),
BgKin2Fence_Init,
BgKin2Fence_Destroy,
BgKin2Fence_Update,
BgKin2Fence_Draw,
{
BgKin2Fence_Init,
BgKin2Fence_Destroy,
BgKin2Fence_Update,
BgKin2Fence_Draw,
},
};
static ColliderJntSphElementInit sJntSphElementsInit[4] = {

View File

@ -33,10 +33,12 @@ ActorInit Bg_Kin2_Picture_InitVars = {
FLAGS,
OBJECT_KIN2_OBJ,
sizeof(BgKin2Picture),
BgKin2Picture_Init,
BgKin2Picture_Destroy,
BgKin2Picture_Update,
BgKin2Picture_Draw,
{
BgKin2Picture_Init,
BgKin2Picture_Destroy,
BgKin2Picture_Update,
BgKin2Picture_Draw,
},
};
static ColliderTrisElementInit sTrisElementsInit[] = {

View File

@ -29,10 +29,12 @@ ActorInit Bg_Kin2_Shelf_InitVars = {
FLAGS,
OBJECT_KIN2_OBJ,
sizeof(BgKin2Shelf),
BgKin2Shelf_Init,
BgKin2Shelf_Destroy,
BgKin2Shelf_Update,
BgKin2Shelf_Draw,
{
BgKin2Shelf_Init,
BgKin2Shelf_Destroy,
BgKin2Shelf_Update,
BgKin2Shelf_Draw,
},
};
f32 D_80B70750[] = { 60.0f, 120.0f };

View File

@ -26,10 +26,12 @@ ActorInit Bg_Ladder_InitVars = {
FLAGS,
OBJECT_LADDER,
sizeof(BgLadder),
BgLadder_Init,
BgLadder_Destroy,
BgLadder_Update,
BgLadder_Draw,
{
BgLadder_Init,
BgLadder_Destroy,
BgLadder_Update,
BgLadder_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -43,10 +43,12 @@ ActorInit Bg_Last_Bwall_InitVars = {
FLAGS,
OBJECT_LAST_OBJ,
sizeof(BgLastBwall),
BgLastBwall_Init,
BgLastBwall_Destroy,
BgLastBwall_Update,
BgLastBwall_Draw,
{
BgLastBwall_Init,
BgLastBwall_Destroy,
BgLastBwall_Update,
BgLastBwall_Draw,
},
};
static ColliderTrisElementInit sTrisElementsInit[] = {

View File

@ -21,10 +21,12 @@ ActorInit Bg_Lbfshot_InitVars = {
FLAGS,
OBJECT_LBFSHOT,
sizeof(BgLbfshot),
BgLbfshot_Init,
BgLbfshot_Destroy,
Actor_Noop,
BgLbfshot_Draw,
{
BgLbfshot_Init,
BgLbfshot_Destroy,
Actor_Noop,
BgLbfshot_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -26,10 +26,12 @@ ActorInit Bg_Lotus_InitVars = {
FLAGS,
OBJECT_LOTUS,
sizeof(BgLotus),
BgLotus_Init,
BgLotus_Destroy,
BgLotus_Update,
BgLotus_Draw,
{
BgLotus_Init,
BgLotus_Destroy,
BgLotus_Update,
BgLotus_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -15,9 +15,17 @@ void BgMarketStep_Init(Actor* thisx, PlayState* play);
void BgMarketStep_Draw(Actor* thisx, PlayState* play);
ActorInit Bg_Market_Step_InitVars = {
ACTOR_BG_MARKET_STEP, ACTORCAT_BG, FLAGS,
OBJECT_MARKET_OBJ, sizeof(BgMarketStep), BgMarketStep_Init,
Actor_Noop, Actor_Noop, BgMarketStep_Draw,
ACTOR_BG_MARKET_STEP,
ACTORCAT_BG,
FLAGS,
OBJECT_MARKET_OBJ,
sizeof(BgMarketStep),
{
BgMarketStep_Init,
Actor_Noop,
Actor_Noop,
BgMarketStep_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -22,10 +22,12 @@ ActorInit Bg_Mbar_Chair_InitVars = {
FLAGS,
OBJECT_MBAR_OBJ,
sizeof(BgMbarChair),
BgMbarChair_Init,
BgMbarChair_Destroy,
BgMbarChair_Update,
BgMbarChair_Draw,
{
BgMbarChair_Init,
BgMbarChair_Destroy,
BgMbarChair_Update,
BgMbarChair_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -36,10 +36,12 @@ ActorInit Bg_Numa_Hana_InitVars = {
FLAGS,
OBJECT_NUMA_OBJ,
sizeof(BgNumaHana),
BgNumaHana_Init,
BgNumaHana_Destroy,
BgNumaHana_Update,
BgNumaHana_Draw,
{
BgNumaHana_Init,
BgNumaHana_Destroy,
BgNumaHana_Update,
BgNumaHana_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

View File

@ -33,10 +33,12 @@ ActorInit Bg_Open_Shutter_InitVars = {
FLAGS,
OBJECT_OPEN_OBJ,
sizeof(BgOpenShutter),
BgOpenShutter_Init,
BgOpenShutter_Destroy,
BgOpenShutter_Update,
BgOpenShutter_Draw,
{
BgOpenShutter_Init,
BgOpenShutter_Destroy,
BgOpenShutter_Update,
BgOpenShutter_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -22,10 +22,12 @@ ActorInit Bg_Open_Spot_InitVars = {
FLAGS,
OBJECT_OPEN_OBJ,
sizeof(BgOpenSpot),
BgOpenSpot_Init,
BgOpenSpot_Destroy,
BgOpenSpot_Update,
NULL,
{
BgOpenSpot_Init,
BgOpenSpot_Destroy,
BgOpenSpot_Update,
NULL,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -30,10 +30,12 @@ ActorInit Bg_Sinkai_Kabe_InitVars = {
FLAGS,
OBJECT_SINKAI_KABE,
sizeof(BgSinkaiKabe),
BgSinkaiKabe_Init,
BgSinkaiKabe_Destroy,
BgSinkaiKabe_Update,
NULL,
{
BgSinkaiKabe_Init,
BgSinkaiKabe_Destroy,
BgSinkaiKabe_Update,
NULL,
},
};
static s32 sCurrentPythonIndex = 0;

View File

@ -30,10 +30,12 @@ ActorInit Bg_Spdweb_InitVars = {
FLAGS,
OBJECT_SPDWEB,
sizeof(BgSpdweb),
BgSpdweb_Init,
BgSpdweb_Destroy,
BgSpdweb_Update,
BgSpdweb_Draw,
{
BgSpdweb_Init,
BgSpdweb_Destroy,
BgSpdweb_Update,
BgSpdweb_Draw,
},
};
static ColliderTrisElementInit sTrisElementsInit1[2] = {

View File

@ -28,10 +28,12 @@ ActorInit Bg_Spout_Fire_InitVars = {
FLAGS,
OBJECT_FWALL,
sizeof(BgSpoutFire),
BgSpoutFire_Init,
BgSpoutFire_Destroy,
BgSpoutFire_Update,
NULL,
{
BgSpoutFire_Init,
BgSpoutFire_Destroy,
BgSpoutFire_Update,
NULL,
},
};
static ColliderCylinderInit sCylinderInit = {

View File

@ -22,10 +22,12 @@ ActorInit Bg_Tobira01_InitVars = {
FLAGS,
OBJECT_SPOT11_OBJ,
sizeof(BgTobira01),
BgTobira01_Init,
BgTobira01_Destroy,
BgTobira01_Update,
BgTobira01_Draw,
{
BgTobira01_Init,
BgTobira01_Destroy,
BgTobira01_Update,
BgTobira01_Draw,
},
};
void BgTobira01_Open(BgTobira01* this, PlayState* play) {

View File

@ -24,10 +24,12 @@ ActorInit Bg_Umajump_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(BgUmajump),
BgUmajump_Init,
BgUmajump_Destroy,
BgUmajump_Update,
NULL,
{
BgUmajump_Init,
BgUmajump_Destroy,
BgUmajump_Update,
NULL,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -240,11 +240,11 @@ ActorInit Boss_01_InitVars = {
FLAGS,
OBJECT_BOSS01,
sizeof(Boss01),
Boss01_Init,
{Boss01_Init,
Boss01_Destroy,
Boss01_Update,
Boss01_Draw,
};
},};
#endif

View File

@ -118,10 +118,12 @@ ActorInit Boss_02_InitVars = {
FLAGS,
OBJECT_BOSS02,
sizeof(Boss02),
Boss02_Init,
Boss02_Destroy,
Boss02_Twinmold_Update,
Boss02_Twinmold_Draw,
{
Boss02_Init,
Boss02_Destroy,
Boss02_Twinmold_Update,
Boss02_Twinmold_Draw,
},
};
f32 D_809DF5B0 = 1.0f;

View File

@ -280,10 +280,12 @@ ActorInit Boss_03_InitVars = {
FLAGS,
OBJECT_BOSS03,
sizeof(Boss03),
Boss03_Init,
Boss03_Destroy,
Boss03_Update,
Boss03_Draw,
{
Boss03_Init,
Boss03_Destroy,
Boss03_Update,
Boss03_Draw,
},
};
// The limbs referenced here are not used. The spheres are positioned manually by Boss03_PostLimbDraw

View File

@ -68,10 +68,12 @@ ActorInit Boss_04_InitVars = {
FLAGS,
OBJECT_BOSS04,
sizeof(Boss04),
Boss04_Init,
Boss04_Destroy,
Boss04_Update,
Boss04_Draw,
{
Boss04_Init,
Boss04_Destroy,
Boss04_Update,
Boss04_Draw,
},
};
static ColliderJntSphElementInit sJntSphElementsInit1[1] = {

View File

@ -153,11 +153,11 @@ ActorInit Boss_05_InitVars = {
FLAGS,
OBJECT_BOSS05,
sizeof(Boss05),
Boss05_Init,
{Boss05_Init,
Boss05_Destroy,
Boss05_Update,
Boss05_Draw,
};
},};
#endif

View File

@ -75,10 +75,12 @@ ActorInit Boss_06_InitVars = {
FLAGS,
OBJECT_KNIGHT,
sizeof(Boss06),
Boss06_Init,
Boss06_Destroy,
Boss06_Update,
Boss06_Draw,
{
Boss06_Init,
Boss06_Destroy,
Boss06_Update,
Boss06_Draw,
},
};
static ColliderCylinderInit sCylinderInit = {

View File

@ -240,11 +240,11 @@ ActorInit Boss_07_InitVars = {
FLAGS,
OBJECT_BOSS07,
sizeof(Boss07),
Boss07_Init,
{Boss07_Init,
Boss07_Destroy,
Boss07_Update,
Boss07_Draw,
};
},};
// static ColliderJntSphElementInit sJntSphElementsInit[11] = {
static ColliderJntSphElementInit D_80A07A40[11] = {

View File

@ -40,11 +40,11 @@ ActorInit Boss_Hakugin_InitVars = {
FLAGS,
OBJECT_BOSS_HAKUGIN,
sizeof(BossHakugin),
BossHakugin_Init,
{BossHakugin_Init,
BossHakugin_Destroy,
BossHakugin_Update,
BossHakugin_Draw,
};
},};
// static ColliderJntSphElementInit sJntSphElementsInit[19] = {
static ColliderJntSphElementInit D_80B0E700[19] = {

View File

@ -31,10 +31,12 @@ ActorInit Demo_Effect_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(DemoEffect),
DemoEffect_Init,
DemoEffect_Destroy,
DemoEffect_Update,
NULL,
{
DemoEffect_Init,
DemoEffect_Destroy,
DemoEffect_Update,
NULL,
},
};
void DemoEffect_Init(Actor* thisx, PlayState* play) {

View File

@ -24,10 +24,12 @@ ActorInit Demo_Getitem_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(DemoGetitem),
DemoGetitem_Init,
DemoGetitem_Destroy,
DemoGetitem_Update,
NULL,
{
DemoGetitem_Init,
DemoGetitem_Destroy,
DemoGetitem_Update,
NULL,
},
};
static s16 sObjectBankIndices[] = { OBJECT_GI_MASK14, OBJECT_GI_SWORD_4 };

View File

@ -28,10 +28,12 @@ ActorInit Demo_Kankyo_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(DemoKankyo),
DemoKankyo_Init,
DemoKankyo_Destroy,
DemoKankyo_Update,
DemoKankyo_Draw,
{
DemoKankyo_Init,
DemoKankyo_Destroy,
DemoKankyo_Update,
DemoKankyo_Draw,
},
};
static s32 sObjectBubbleIndex = OBJECT_BUBBLE | 0x10000;

View File

@ -22,11 +22,11 @@ ActorInit Demo_Moonend_InitVars = {
FLAGS,
OBJECT_MOONEND,
sizeof(DemoMoonend),
DemoMoonend_Init,
{DemoMoonend_Init,
DemoMoonend_Destroy,
DemoMoonend_Update,
DemoMoonend_Draw,
};
},};
#endif

View File

@ -21,10 +21,12 @@ ActorInit Demo_Shd_InitVars = {
FLAGS,
OBJECT_FWALL,
sizeof(DemoShd),
DemoShd_Init,
DemoShd_Destroy,
DemoShd_Update,
DemoShd_Draw,
{
DemoShd_Init,
DemoShd_Destroy,
DemoShd_Update,
DemoShd_Draw,
},
};
void DemoShd_Init(Actor* thisx, PlayState* play) {

View File

@ -31,10 +31,12 @@ ActorInit Demo_Syoten_InitVars = {
FLAGS,
OBJECT_SYOTEN,
sizeof(DemoSyoten),
DemoSyoten_Init,
DemoSyoten_Destroy,
DemoSyoten_Update,
DemoSyoten_Draw,
{
DemoSyoten_Init,
DemoSyoten_Destroy,
DemoSyoten_Update,
DemoSyoten_Draw,
},
};
u8 D_80C177D0[] = {

View File

@ -41,10 +41,12 @@ ActorInit Demo_Tre_Lgt_InitVars = {
FLAGS,
OBJECT_BOX,
sizeof(DemoTreLgt),
DemoTreLgt_Init,
DemoTreLgt_Destroy,
DemoTreLgt_Update,
DemoTreLgt_Draw,
{
DemoTreLgt_Init,
DemoTreLgt_Destroy,
DemoTreLgt_Update,
DemoTreLgt_Draw,
},
};
static TransformUpdateIndex* sBoxLightAnimations[] = {

View File

@ -21,10 +21,12 @@ ActorInit Dm_Ah_InitVars = {
FLAGS,
OBJECT_AH,
sizeof(DmAh),
DmAh_Init,
DmAh_Destroy,
DmAh_Update,
DmAh_Draw,
{
DmAh_Init,
DmAh_Destroy,
DmAh_Update,
DmAh_Draw,
},
};
static AnimationInfoS sAnimations[] = {

View File

@ -21,10 +21,12 @@ ActorInit Dm_Al_InitVars = {
FLAGS,
OBJECT_AL,
sizeof(DmAl),
DmAl_Init,
DmAl_Destroy,
DmAl_Update,
DmAl_Draw,
{
DmAl_Init,
DmAl_Destroy,
DmAl_Update,
DmAl_Draw,
},
};
typedef enum {

View File

@ -27,10 +27,12 @@ ActorInit Dm_An_InitVars = {
FLAGS,
OBJECT_AN1,
sizeof(DmAn),
DmAn_Init,
DmAn_Destroy,
DmAn_Update,
NULL,
{
DmAn_Init,
DmAn_Destroy,
DmAn_Update,
NULL,
},
};
static AnimationInfoS sAnimationInfo[] = {

View File

@ -24,10 +24,12 @@ ActorInit Dm_Bal_InitVars = {
FLAGS,
OBJECT_BAL,
sizeof(DmBal),
DmBal_Init,
DmBal_Destroy,
DmBal_Update,
DmBal_Draw,
{
DmBal_Init,
DmBal_Destroy,
DmBal_Update,
DmBal_Draw,
},
};
static AnimationInfo sAnimationInfo[] = {

View File

@ -26,10 +26,12 @@ ActorInit Dm_Char00_InitVars = {
FLAGS,
OBJECT_DELF,
sizeof(DmChar00),
DmChar00_Init,
DmChar00_Destroy,
DmChar00_Update,
DmChar00_Draw,
{
DmChar00_Init,
DmChar00_Destroy,
DmChar00_Update,
DmChar00_Draw,
},
};
static AnimationInfo sAnimationInfo[] = {

View File

@ -41,10 +41,12 @@ ActorInit Dm_Char01_InitVars = {
FLAGS,
OBJECT_MTORIDE,
sizeof(DmChar01),
DmChar01_Init,
DmChar01_Destroy,
DmChar01_Update,
DmChar01_Draw,
{
DmChar01_Init,
DmChar01_Destroy,
DmChar01_Update,
DmChar01_Draw,
},
};
static InitChainEntry sInitChain[] = {

View File

@ -24,10 +24,12 @@ ActorInit Dm_Char02_InitVars = {
FLAGS,
OBJECT_STK2,
sizeof(DmChar02),
DmChar02_Init,
DmChar02_Destroy,
DmChar02_Update,
DmChar02_Draw,
{
DmChar02_Init,
DmChar02_Destroy,
DmChar02_Update,
DmChar02_Draw,
},
};

View File

@ -26,10 +26,12 @@ ActorInit Dm_Char03_InitVars = {
FLAGS,
OBJECT_OSN,
sizeof(DmChar03),
DmChar03_Init,
DmChar03_Destroy,
DmChar03_Update,
DmChar03_Draw,
{
DmChar03_Init,
DmChar03_Destroy,
DmChar03_Update,
DmChar03_Draw,
},
};
AnimationInfo sAnimationInfo[] = {

View File

@ -24,10 +24,12 @@ ActorInit Dm_Char04_InitVars = {
FLAGS,
GAMEPLAY_KEEP,
sizeof(DmChar04),
DmChar04_Init,
DmChar04_Destroy,
DmChar04_Update,
DmChar04_Draw,
{
DmChar04_Init,
DmChar04_Destroy,
DmChar04_Update,
DmChar04_Draw,
},
};
void DmChar04_ChangeAnim(SkelAnime* skelAnime, AnimationInfo* animation, u16 animIndex) {

View File

@ -41,10 +41,12 @@ ActorInit Dm_Char05_InitVars = {
FLAGS,
OBJECT_DMASK,
sizeof(DmChar05),
DmChar05_Init,
DmChar05_Destroy,
DmChar05_Update,
DmChar05_Draw,
{
DmChar05_Init,
DmChar05_Destroy,
DmChar05_Update,
DmChar05_Draw,
},
};
static AnimationInfo sAnimationInfo[] = {

View File

@ -24,10 +24,12 @@ ActorInit Dm_Char06_InitVars = {
FLAGS,
OBJECT_YUKIYAMA,
sizeof(DmChar06),
DmChar06_Init,
DmChar06_Destroy,
DmChar06_Update,
DmChar06_Draw,
{
DmChar06_Init,
DmChar06_Destroy,
DmChar06_Update,
DmChar06_Draw,
},
};
void DmChar06_SetupAction(DmChar06* this, DmChar06ActionFunc actionFunc) {

Some files were not shown because too many files have changed in this diff Show More