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dmchar07 flag defines
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@ -10,11 +10,11 @@ typedef void (*DmChar07ActionFunc)(struct DmChar07*, PlayState*);
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#define DMCHAR07_GET_SPOTLIGHTFLAGS(thisx) (((thisx)->params >> 8) & 0x1F)
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#define DMCHAR07_GET_TYPE(thisx) ((thisx)->params & 0xFF)
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#define DMCHAR07_STAGE_RIGHT_SPOTLIGHT 1 // Deku spotlight
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#define DMCHAR07_UPSTAGE_RIGHT_SPOTLIGHT 2 // Goron spotlight
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#define DMCHAR07_STAGE_CENTER_SPOTLIGHT 4 // Human spotlight
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#define DMCHAR07_UPSTAGE_LEFT_SPOTLIGHT 8 // Zora spotlight
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#define DMCHAR07_DOWNSTAGE_CENTER_SPOTLIGHT 16
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#define DMCHAR07_STAGE_RIGHT_SPOTLIGHT (1 << 0) // Deku spotlight
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#define DMCHAR07_UPSTAGE_RIGHT_SPOTLIGHT (1 << 1) // Goron spotlight
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#define DMCHAR07_STAGE_CENTER_SPOTLIGHT (1 << 2) // Human spotlight
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#define DMCHAR07_UPSTAGE_LEFT_SPOTLIGHT (1 << 3) // Zora spotlight
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#define DMCHAR07_DOWNSTAGE_CENTER_SPOTLIGHT (1 << 4)
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typedef enum {
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/* 0 */ DMCHAR07_STAGE,
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