mirror of https://github.com/zeldaret/mm.git
PR small clean ups
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64ff1f9f7d
commit
cbd1d25847
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@ -255,7 +255,7 @@ typedef struct GraphicsContext {
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/* 0x2E4 */ u32 viConfigFeatures;
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/* 0x2E8 */ char unk_2E8[0x2];
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/* 0x2EA */ u8 updateViMode;
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/* 0x2EB */ u8 framebufferIdx;
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/* 0x2EB */ u8 framebufferIndex;
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/* 0x2EC */ void (*callback)(struct GraphicsContext*, u32);
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/* 0x2F0 */ u32 callbackParam;
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/* 0x2F4 */ f32 xScale;
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@ -50,7 +50,7 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) {
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gfxCtx->workBuffer = pool->workBuffer;
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gfxCtx->debugBuffer = pool->debugBuffer;
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIdx % 2);
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIndex % 2);
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gSegments[0x0F] = gfxCtx->curFrameBuffer;
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gfxCtx->zbuffer = SysCfb_GetZBuffer();
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@ -116,7 +116,7 @@ void* Graph_FaultAddrConvFunc(void* address, void* param) {
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void Graph_Init(GraphicsContext* gfxCtx) {
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bzero(gfxCtx, sizeof(GraphicsContext));
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gfxCtx->gfxPoolIdx = 0;
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gfxCtx->framebufferIdx = 0;
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gfxCtx->framebufferIndex = 0;
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gfxCtx->viMode = NULL;
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gfxCtx->viConfigFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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@ -191,7 +191,7 @@ retry:
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if (SREG(33) & 1) {
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SREG(33) &= ~1;
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scTask->flags &= ~OS_SC_SWAPBUFFER;
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gfxCtx->framebufferIdx--;
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gfxCtx->framebufferIndex--;
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}
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scTask->msgQ = &gfxCtx->queue;
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@ -305,7 +305,7 @@ void Graph_ExecuteAndDraw(GraphicsContext* gfxCtx, GameState* gameState) {
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if (!problem) {
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Graph_TaskSet00(gfxCtx, gameState);
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gfxCtx->gfxPoolIdx++;
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gfxCtx->framebufferIdx++;
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gfxCtx->framebufferIndex++;
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}
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{
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@ -399,7 +399,7 @@ void Play_Destroy(GameState* thisx) {
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if (sBombersNotebookOpen) {
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MsgEvent_SendNullTask();
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func_80178750();
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIdx % 2);
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gfxCtx->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx->framebufferIndex % 2);
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gfxCtx->zbuffer = SysCfb_GetZBuffer();
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gfxCtx->viMode = D_801FBB88;
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gfxCtx->viConfigFeatures = gViConfigFeatures;
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@ -447,10 +447,10 @@ void Play_Destroy(GameState* thisx) {
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func_80140EA0(D_801F6D4C);
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D_801F6D4C = NULL;
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if (gSaveContext.save.weekEventReg[0x5C] & 0x80) {
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if (gSaveContext.save.weekEventReg[92] & 0x80) {
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Actor_CleanupContext(&this->actorCtx, this);
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}
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gSaveContext.save.weekEventReg[0x5C] &= (u8)~0x80;
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gSaveContext.save.weekEventReg[92] &= (u8)~0x80;
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Interface_Destroy(this);
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KaleidoScopeCall_Destroy(this);
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@ -1073,19 +1073,17 @@ void Play_SetupUpdate(PlayState* this) {
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sBombersNotebookOpen = true;
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sHireso.unk_00 = 0;
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}
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} else {
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if (CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_L) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_B) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
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sBombersNotebookOpen = false;
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this->pauseCtx.bombersNotebookOpen = false;
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sHireso.unk_00 = 0;
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this->msgCtx.msgLength = 0;
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this->msgCtx.msgMode = 0;
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this->msgCtx.currentTextId = 0;
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this->msgCtx.stateTimer = 0;
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play_sound(NA_SE_SY_CANCEL);
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}
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} else if (CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_L) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_B) ||
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CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
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sBombersNotebookOpen = false;
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this->pauseCtx.bombersNotebookOpen = false;
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sHireso.unk_00 = 0;
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this->msgCtx.msgLength = 0;
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this->msgCtx.msgMode = 0;
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this->msgCtx.currentTextId = 0;
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this->msgCtx.stateTimer = 0;
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play_sound(NA_SE_SY_CANCEL);
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}
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if (sBombersNotebookOpen) {
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Hireso_Update(this, &sHireso, this->state.input);
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@ -1222,7 +1220,7 @@ void Play_Draw(PlayState* this) {
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gSPSegment(POLY_XLU_DISP++, 0x01, this->billboardMtx);
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gSPSegment(OVERLAY_DISP++, 0x01, this->billboardMtx);
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if (1) {
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{
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Gfx* sp218;
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Gfx* sp214 = POLY_OPA_DISP;
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@ -1448,7 +1446,7 @@ void Play_SetupDraw(PlayState* this) {
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if (D_801FBBD4 != 1) {
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MsgEvent_SendNullTask();
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func_80178818();
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gfxCtx2->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx2->framebufferIdx % 2);
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gfxCtx2->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx2->framebufferIndex % 2);
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gfxCtx2->zbuffer = SysCfb_GetZBuffer();
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gfxCtx2->viMode = D_801FBB88;
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gfxCtx2->viConfigFeatures = gViConfigFeatures;
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@ -1460,7 +1458,7 @@ void Play_SetupDraw(PlayState* this) {
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if (D_801FBBD4 != 0) {
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MsgEvent_SendNullTask();
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func_80178750();
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gfxCtx2->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx2->framebufferIdx % 2);
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gfxCtx2->curFrameBuffer = SysCfb_GetFbPtr(gfxCtx2->framebufferIndex % 2);
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gfxCtx2->zbuffer = SysCfb_GetZBuffer();
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gfxCtx2->viMode = D_801FBB88;
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gfxCtx2->viConfigFeatures = gViConfigFeatures;
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