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Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
* collision check bss * play_hireso
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@ -23,16 +23,24 @@ Vec3f D_801EE0D8;
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TriNorm D_801EE0E8[2];
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TriNorm D_801EE150;
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TriNorm D_801EE188;
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#ifndef NON_MATCHING
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Vec3f D_801EE1C0;
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Vec3f D_801EE1D0;
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Vec3f D_801EE1E0;
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Vec3f D_801EE1F0;
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EffectSparkInit D_801EE200;
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#endif
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TriNorm D_801EE6C8;
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TriNorm D_801EE700;
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#ifndef NON_MATCHING
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EffectSparkInit D_801EE738;
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EffectSparkInit D_801EEC00;
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EffectSparkInit D_801EF0C8;
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#endif
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TriNorm D_801EF590;
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TriNorm D_801EF5C8;
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TriNorm D_801EF600;
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@ -2342,6 +2342,3 @@ void Play_Init(GameState* thisx) {
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sBombersNotebookOpen = false;
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BombersNotebook_Init(&sBombersNotebook);
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}
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//! TODO: fake symbol, remove when BombersNotebook_Update is matching
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u16 D_801D0D78[] = { 0, 0, 0, 0 };
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@ -177,6 +177,10 @@ def proper_name(symbol, in_data=False, is_symbol=True):
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return variables_ast[0x809C46DC][0] + " + 0x14"
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elif symbol == 0x801EF66D: # z_message_nes constant-folding stray fairy array
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return variables_ast[0x801EF670][0] + f" - 0x{0x801EF670 - 0x801EF66D:X}"
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elif symbol == 0x801EF51D: # z_message constant-folding stray fairy array
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return variables_ast[0x801EF670][0] + f" - 0x{0x801EF670 - 0x801EF51D:X}"
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elif symbol == 0x801D0D7A: # play_hireso constant-folding D_801D0D80 array
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return variables_ast[0x801D0D80][0] + f" - 0x{0x801D0D80 - 0x801D0D7A:X}"
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elif symbol == 0x80A09740: # boss_07 symbol with large addend folded into %lo
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return variables_ast[0x80A09A60][0] + f" - 0x{0x80A09A60 - 0x80A09740:X}"
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# bg_ikana_mirror symbol with large addend folded into %lo
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@ -2138,7 +2138,6 @@
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0x801D0D5C:("sIsCameraUnderwater","UNK_TYPE2","",0x2),
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0x801D0D60:("D_801D0D60","Input*","",0x4),
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0x801D0D64:("sPlayerCsIdToCsCamId","s16","[10]",0x14),
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0x801D0D78:("D_801D0D78","u16","[4]",0x4),
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0x801D0D80:("D_801D0D80","UNK_TYPE1","",0x1),
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0x801D11F4:("D_801D11F4","UNK_TYPE1","",0x1),
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0x801D1230:("D_801D1230","UNK_TYPE1","",0x1),
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