z_lib fully matched (#85)

* z_lib OK

* Documentation

* Added stdbool and stdint

* Fixup for new names

* Fixup bad merge

* Feedback

* Use u/s32 for intptr_t
This commit is contained in:
Rozelette 2021-04-07 16:16:16 -05:00 committed by GitHub
parent b22e26dbd8
commit d2c181a0a9
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GPG Key ID: 4AEE18F83AFDEB23
34 changed files with 626 additions and 492 deletions

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@ -18,7 +18,7 @@
/* Functions */
extern u32 osVirtualToPhysical(void*);
extern void* osPhysicalToVirtual(u32);
extern uintptr_t osVirtualToPhysical(void*);
extern void* osPhysicalToVirtual(uintptr_t);
#endif

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@ -312,7 +312,7 @@ s32 osContStartReadData(OSMesgQueue* mq);
void osContGetReadData(OSContPad* data);
void __osPackReadData(void);
// void func_8008A170(void);
u32 osVirtualToPhysical(void* vaddr);
uintptr_t osVirtualToPhysical(void* vaddr);
u32 __osGetSR(void);
void __osSetSR(u32 value);
void osWritebackDCache(void* vaddr, s32 nbytes);
@ -1806,25 +1806,25 @@ u32 func_800FE4B8(GlobalContext* ctxt);
void func_800FEAB0(void);
// void func_800FEAC0(void);
// void func_800FEAF4(void);
void* Lib_bcopy(void* dst, void* src, size_t n);
s32* Lib_MemSet(s32* buffer, s32 value, u32 size);
void* Lib_MemCpy(void* dest, void* src, size_t size);
void* Lib_MemSet(void* buffer, s32 value, size_t size);
f32 Math_CosS(s16 angle);
f32 Math_SinS(s16 angle);
s32 Lib_StepTowardsGet_i(s32 start, s32 value, s32 step);
void Lib_StepTowards_i(s32* start, s32 value, s32 step);
s32 Lib_StepTowardsCheck_i(s32* start, s32 value, s32 step);
s32 Lib_StepTowardsCheckFramerateScaled_s(s16* start, s16 target, s16 step);
s32 Lib_StepTowardsCheck_s(s16* start, s16 target, s16 step);
s32 Lib_StepTowardsCheck_c(s8* start, s8 target, s8 step);
s32 Lib_StepTowardsCheck_f(f32* start, f32 target, f32 step);
// void func_800FF0D0(void);
// void func_800FF138(void);
// void func_800FF1FC(void);
// void func_800FF2A8(void);
// void func_800FF2F8(void);
// void func_800FF3A0(void);
s32 Math_StepToIImpl(s32 start, s32 target, s32 step);
void Math_StepToIGet(s32* pValue, s32 target, s32 step);
s32 Math_StepToI(s32* pValue, s32 target, s32 step);
s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step);
s32 Math_StepToS(s16* pValue, s16 target, s16 step);
s32 Math_StepToC(s8* pValue, s8 target, s8 step);
s32 Math_StepToF(f32* pValue, f32 target, f32 step);
s32 Math_StepUntilAngleS(s16* pValue, s16 target, s16 step);
s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step);
s32 Math_AsymStepToS(s16* pValue, s16 target, s16 incrStep, s16 decrStep);
s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step);
s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep);
void func_800FF3A0(f32* distOut, s16* angleOut, Input* input);
s16 Rand_S16Offset(s16 base, s16 range);
s16 Math_Rand_S16OffsetStride(s16 base, s16 stride, s16 range);
s16 Rand_S16OffsetStride(s16 base, s16 stride, s16 range);
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
void Math_Vec3s_Copy(Vec3s* dest, Vec3s* src);
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);
@ -1836,45 +1836,45 @@ void Math_Vec3f_Scale(Vec3f* vec, f32 scale);
void Math_Vec3f_ScaleAndStore(Vec3f* vec, f32 scale, Vec3f* dest);
void Math_Vec3f_Lerp(Vec3f* a, Vec3f* b, f32 t, Vec3f* dest);
void Math_Vec3f_SumScaled(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
void Math_Vec3f_ModifyRand(Vec3f* orig, f32 scale, Vec3f* dest);
void Math_Vec3f_DistXYZAndStoreNormalizedDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
void Math_Vec3f_AddRand(Vec3f* orig, f32 scale, Vec3f* dest);
void Math_Vec3f_DistXYZAndStoreNormDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* difference);
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b);
f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* xDiff, f32* zDiff);
f32 Math_Vec3f_PushAwayXZ(Vec3f* start, Vec3f* pusher, f32 distanceToApproach);
f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* dx, f32* dz);
f32 Math_Vec3f_StepToXZ(Vec3f* start, Vec3f* target, f32 speed);
f32 Math_Vec3f_DiffY(Vec3f* a, Vec3f* b);
s16 Math_Vec3f_Yaw(Vec3f* from, Vec3f* to);
s16 Math_Vec3f_Pitch(Vec3f* from, Vec3f* to);
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* init);
void IChain_Apply_u8(u8* actor, InitChainEntry* init);
void IChain_Apply_s8(u8* actor, InitChainEntry* init);
void IChain_Apply_u16(u8* actor, InitChainEntry* init);
void IChain_Apply_s16(u8* actor, InitChainEntry* init);
void IChain_Apply_u32(u8* actor, InitChainEntry* init);
void IChain_Apply_s32(u8* actor, InitChainEntry* init);
void IChain_Apply_f32(u8* actor, InitChainEntry* init);
void IChain_Apply_f32div1000(u8* actor, InitChainEntry* init);
void IChain_Apply_Vec3f(u8* actor, InitChainEntry* init);
void IChain_Apply_Vec3fdiv1000(u8* actor, InitChainEntry* init);
void IChain_Apply_Vec3s(u8* actor, InitChainEntry* init);
f32 Math_SmoothScaleMaxMinF(f32* a0, f32 a1, f32 a2, f32 a3, f32 a4);
void Math_SmoothScaleMaxF(f32* start, f32 target, f32 scale, f32 maxStep);
void Math_SmoothDownscaleMaxF(f32* start, f32 scale, f32 maxStep);
s32 Math_SmoothScaleMaxMinS(s16* start, s16 target, s16 scale, s16 maxStep, s16 minStep);
void Math_SmoothScaleMaxS(s16* start, s16 target, s16 scale, s16 maxStep);
s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b);
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b);
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
// void IChain_Apply_u8(u8* actor, InitChainEntry* init);
// void IChain_Apply_s8(u8* actor, InitChainEntry* init);
// void IChain_Apply_u16(u8* actor, InitChainEntry* init);
// void IChain_Apply_s16(u8* actor, InitChainEntry* init);
// void IChain_Apply_u32(u8* actor, InitChainEntry* init);
// void IChain_Apply_s32(u8* actor, InitChainEntry* init);
// void IChain_Apply_f32(u8* actor, InitChainEntry* init);
// void IChain_Apply_f32div1000(u8* actor, InitChainEntry* init);
// void IChain_Apply_Vec3f(u8* actor, InitChainEntry* init);
// void IChain_Apply_Vec3fdiv1000(u8* actor, InitChainEntry* init);
// void IChain_Apply_Vec3s(u8* actor, InitChainEntry* init);
f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
void Math_ApproachF(f32* pValue, f32 target, f32 scale, f32 maxStep);
void Math_ApproachZeroF(f32* pValue, f32 scale, f32 maxStep);
s32 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep);
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
void func_801000A4(u16 param_1);
void func_801000CC(u16 param_1);
void func_801000F4(UNK_TYPE4 param_1, u16 param_2);
void Lib_TranslateAndRotateYVec3f(Vec3f* translation, s16 rotation, Vec3f* src, Vec3f* dst);
void func_801000A4(u16 sfxId);
void func_801000CC(u16 sfxId);
void func_801000F4(s32 a0, u16 a1);
void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst);
void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst);
f32 Lib_PushAwayVec3f(Vec3f* start, Vec3f* pusher, f32 distanceToApproach);
f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed);
void Lib_Nop801004FC(void);
void* Lib_PtrSegToVirt(void* ptr);
void* Lib_PtrSegToVirtNull(void* ptr);
void* Lib_PtrSegToK0(void* ptr);
void* Lib_PtrSegToK0Null(void* ptr);
void* Lib_SegmentedToVirtual(void* ptr);
void* Lib_SegmentedToVirtualNull(void* ptr);
void* Lib_PhysicalToVirtual(void* ptr);
void* Lib_PhysicalToVirtualNull(void* ptr);
void LifeMeter_Init(GlobalContext* ctxt);
void LifeMeter_UpdateColors(GlobalContext* ctxt);
// UNK_TYPE4 func_80100A80(GlobalContext* ctxt);

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@ -1,28 +0,0 @@
#ifndef _GUINT_H_
#define _GUINT_H_
// TODO should be in libultra/gu
#include <PR/gbi.h>
#include <PR/abi.h>
#include <PR/ultratypes.h>
#include <sptask.h> // TODO the load path for this is actually PR/sptask.h, why?
#include <PR/gu.h>
typedef union {
/* 0x0 */ struct {
/* 0x0 */ unsigned int hi;
/* 0x4 */ unsigned int lo;
} word;
/* 0x0 */ double d;
} du;
typedef union {
/* 0x0 */ unsigned int i;
/* 0x0 */ float f;
} fu;
typedef float Matrix[4][4];
#endif

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@ -2,19 +2,20 @@
#define _MACROS_H_
#include "convert.h"
#include "stdint.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define HW_REG(reg, type) *(volatile type*)((reg) | 0xa0000000)
// UB: u32 casts here should be uintptr_t casts.
// TODO: After uintptr_t cast change should have an AVOID_UB target that just toggles the KSEG0 bit in the address rather than add/sub 0x80000000
#define PHYSICAL_TO_VIRTUAL(addr) ((u32)(addr) + 0x80000000)
#define PHYSICAL_TO_VIRTUAL2(addr) ((u32)(addr) - 0x80000000)
#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) + 0x80000000)
#define PHYSICAL_TO_VIRTUAL2(addr) ((uintptr_t)(addr) - 0x80000000)
#define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - 0x80000000)
#define SEGMENTED_TO_VIRTUAL(addr) (void*)(PHYSICAL_TO_VIRTUAL(gSegments[SEGMENT_NUMBER(addr)]) + SEGMENT_OFFSET(addr))
#define ALIGN16(val) (((val) + 0xF) & ~0xF)
// Currently most often called ctxt in MM, TODO: Refactor names when its used

29
include/math.h Normal file
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@ -0,0 +1,29 @@
#ifndef _MATH_H_
#define _MATH_H_
#include <PR/ultratypes.h>
#define M_PI 3.14159265358979323846f
#define M_SQRT2 1.41421356237309504880f
#define FLT_MAX 340282346638528859811704183484516925440.0f
#define SHT_MAX 32767.0f
#define SHT_MINV (1.0f / SHT_MAX)
#define DEGTORAD(x) (x * M_PI / 180.0f)
typedef union {
struct {
u32 hi;
u32 lo;
} word;
f64 d;
} du;
typedef union {
u32 i;
f32 f;
} fu;
extern f32 __libm_qnan_f;
#endif

7
include/stdbool.h Normal file
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@ -0,0 +1,7 @@
#ifndef _STDBOOL_H_
#define _STDBOOL_H_
#define false 0
#define true !false
#endif /* _STDBOOL_H_ */

29
include/stdint.h Normal file
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@ -0,0 +1,29 @@
#ifndef _STDINT_H_
#define _STDINT_H_
#include <ultra64.h>
typedef s32 intptr_t;
typedef u32 uintptr_t;
#define INT8_MIN (-0x80)
#define INT16_MIN (-0x8000)
#define INT32_MIN (-0x80000000)
#define INT64_MIN (-0x8000000000000000)
#define INT8_MAX 0x7f
#define INT16_MAX 0x7fff
#define INT32_MAX 0x7fffffff
#define INT64_MAX 0x7fffffffffffffff
#define UINT8_MAX 0xff
#define UINT16_MAX 0xffff
#define UINT32_MAX 0xffffffff
#define UINT64_MAX 0xffffffffffffffff
#define INTPTR_MIN (-0x80000000)
#define INTPTR_MAX 0x7fffffff
#define UINTPTR_MAX 0xffffffff
#endif /* _STDINT_H_ */

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@ -1010,7 +1010,7 @@ extern u8 kanfontOrdering[92];
// extern UNK_TYPE1 D_801BE90C;
// extern UNK_TYPE1 D_801BE92C;
// extern UNK_TYPE1 D_801BE944;
extern actor_init_var_func actorInitVarFuncs[11];
// extern actor_init_var_func sInitChainHandlers[11];
// extern UNK_TYPE2 D_801BE990;
// extern UNK_TYPE2 D_801BE992;
// extern UNK_TYPE2 D_801BE994;

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@ -1,13 +1,17 @@
#ifndef _Z64_H_
#define _Z64_H_
#include <stdarg.h>
#include <stdbool.h>
#include <stdint.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include <PR/sched.h>
#include <io/controller.h>
#include <osint.h>
#include <viint.h>
#include <guint.h>
#include <math.h>
#include <os.h>
#include <stdlib.h>
#include <xstdio.h>
@ -444,8 +448,6 @@ typedef unsigned long(*func)(void);
typedef void(*func_ptr)(void);
typedef void(*actor_init_var_func)(u8*, InitChainEntry*);
typedef void(*osCreateThread_func)(void*);
typedef void*(*printf_func)(void*, char*, size_t);

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@ -487,7 +487,7 @@ SECTIONS
build/asm/code/code_data_z_jpeg.o(.data)
build/asm/code/code_data_z_kanfont.o(.data)
build/asm/code/code_data_z_kankyo.o(.data)
build/asm/code/code_data_z_lib.o(.data)
build/src/code/z_lib.o(.data)
build/asm/code/code_data_z_lifemeter.o(.data)
build/src/code/z_lights.o(.data)
build/asm/code/code_data_z_map_disp.o(.data)
@ -563,7 +563,7 @@ SECTIONS
build/asm/code/code_rodata_z_horse.o(.rodata)
build/asm/code/code_rodata_z_jpeg.o(.rodata)
build/asm/code/code_rodata_z_kankyo.o(.rodata)
build/asm/code/code_rodata_z_lib.o(.rodata)
build/src/code/z_lib.o(.rodata)
build/asm/code/code_rodata_z_lifemeter.o(.rodata)
build/src/code/z_lights.o(.rodata)
build/asm/code/code_rodata_z_map_disp.o(.rodata)

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@ -19,10 +19,10 @@ s32 nop_800E8EEC(UNK_TYPE4 param_1) {
void nop_800E8EFC(UNK_TYPE4 param_1) {}
s32 func_800E8F08(Vec3s* param_1, Vec3s* param_2) {
Math_SmoothScaleMaxMinS(&param_1->y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_1->x, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_2->y, 0, 6, 6200, 100);
Math_SmoothScaleMaxMinS(&param_2->x, 0, 6, 6200, 100);
Math_SmoothStepToS(&param_1->y, 0, 6, 6200, 100);
Math_SmoothStepToS(&param_1->x, 0, 6, 6200, 100);
Math_SmoothStepToS(&param_2->y, 0, 6, 6200, 100);
Math_SmoothStepToS(&param_2->x, 0, 6, 6200, 100);
return 1;
}
@ -34,10 +34,10 @@ s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4)
targetPitch = Math_Vec3f_Pitch(&actor->focus.pos,param_2);
targetYaw = Math_Vec3f_Yaw(&actor->focus.pos,param_2) - actor->world.rot.y;
Math_SmoothScaleMaxMinS(&param_3->x, targetPitch, 6, 2000, 1);
Math_SmoothStepToS(&param_3->x, targetPitch, 6, 2000, 1);
param_3->x = (param_3->x < -6000)? -6000 : ((6000 < param_3->x)? 6000 : param_3->x);
yawDiffFromTarget = Math_SmoothScaleMaxMinS(&param_3->y, targetYaw, 6, 2000, 1);
yawDiffFromTarget = Math_SmoothStepToS(&param_3->y, targetYaw, 6, 2000, 1);
param_3->y = (param_3->y < -8000)? -8000 : ((8000 < param_3->y)? 8000 : param_3->y);
if (yawDiffFromTarget != 0) {
@ -46,7 +46,7 @@ s32 func_800E8FA4(Actor* actor, Vec3f* param_2, Vec3s* param_3, Vec3s* param_4)
}
}
Math_SmoothScaleMaxMinS(&param_4->y, targetYaw - param_3->y, 4, 2000, 1);
Math_SmoothStepToS(&param_4->y, targetYaw - param_3->y, 4, 2000, 1);
param_4->y = (param_4->y < -12000)? -12000 : ((12000 < param_4->y)? 12000 : param_4->y);
return 1;

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@ -265,11 +265,11 @@ void Actor_TitleCardCreate(GlobalContext* ctxt, TitleCardContext* titleCtxt, u32
void Actor_TitleCardUpdate(GlobalContext* ctxt, TitleCardContext* titleCtxt) {
if (DECR(titleCtxt->fadeInDelay) == 0) {
if (DECR(titleCtxt->fadeOutDelay) == 0) {
Lib_StepTowardsCheck_s(&titleCtxt->alpha, 0, 30);
Lib_StepTowardsCheck_s(&titleCtxt->color, 0, 70);
Math_StepToS(&titleCtxt->alpha, 0, 30);
Math_StepToS(&titleCtxt->color, 0, 70);
} else {
Lib_StepTowardsCheck_s(&titleCtxt->alpha, 255, 10);
Lib_StepTowardsCheck_s(&titleCtxt->color, 255, 20);
Math_StepToS(&titleCtxt->alpha, 255, 10);
Math_StepToS(&titleCtxt->color, 255, 20);
}
}
}

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@ -26,7 +26,7 @@ void EffectSs_DrawGEffect(GlobalContext* globalCtx, EffectSs* this, void* textur
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_PtrSegToVirt(texture));
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(texture));
func_8012C9BC(gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rgPrimColorR, this->rgPrimColorG, this->rgPrimColorB,
this->rgPrimColorA);

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@ -275,14 +275,14 @@ void func_800A640C(EnItem00* this, GlobalContext* ctxt) {
this->actor.shape.rot.y = this->actor.shape.rot.y + 960;
} else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_NUTS_10) && (this->actor.params < ITEM00_BOMBS_0)) {
if (this->unk152 == -1) {
if (!Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, this->actor.world.rot.x - 0x4000, 2, 3000, 1500)) {
if (!Math_SmoothStepToS(&this->actor.shape.rot.x, this->actor.world.rot.x - 0x4000, 2, 3000, 1500)) {
this->unk152 = -2;
}
} else if (!Math_SmoothScaleMaxMinS(&this->actor.shape.rot.x, -0x4000 - this->actor.world.rot.x, 2, 3000, 1500)) {
} else if (!Math_SmoothStepToS(&this->actor.shape.rot.x, -0x4000 - this->actor.world.rot.x, 2, 3000, 1500)) {
this->unk152 = -1;
}
Math_SmoothScaleMaxMinS(&this->actor.world.rot.x, 0, 2, 2500, 500);
Math_SmoothStepToS(&this->actor.world.rot.x, 0, 2, 2500, 500);
} else if ((this->actor.params == ITEM00_MAP) || (this->actor.params == ITEM00_COMPASS)) {
this->unk152 = -1;
this->actor.shape.rot.y = this->actor.shape.rot.y + 960;
@ -292,7 +292,7 @@ void func_800A640C(EnItem00* this, GlobalContext* ctxt) {
this->actor.shape.yOffset = (Math_SinS(this->actor.shape.rot.y) * 150.0f) + 850.0f;
}
Math_SmoothScaleMaxMinF(&this->actor.speedXZ, 0.0f, 1.0f, 0.5f, 0.0f);
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 0.5f, 0.0f);
if (this->unk14C == 0) {
if ((this->actor.params != ITEM00_SMALL_KEY) && (this->actor.params != ITEM00_HEART_PIECE) && (this->actor.params != ITEM00_HEART_CONTAINER)) {
@ -443,7 +443,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
Math_SmoothScaleMaxMinF(&this->actor.scale.x, this->unk154, 0.1f, this->unk154 * 0.1f, 0.0f);
Math_SmoothStepToF(&this->actor.scale.x, this->unk154, 0.1f, this->unk154 * 0.1f, 0.0f);
this->actor.scale.z = this->actor.scale.x;
this->actor.scale.y = this->actor.scale.x;
@ -709,7 +709,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_PtrSegToVirt(D_801ADF30[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_801ADF30[iconNb]));
gSPDisplayList(POLY_OPA_DISP++, &D_040622C0); // TODO symbol
@ -751,7 +751,7 @@ void EnItem00_DrawSprite(EnItem00* this, GlobalContext* globalCtx) {
POLY_OPA_DISP = func_8012C724(POLY_OPA_DISP);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_PtrSegToVirt(D_801ADF44[iconNb]));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_801ADF44[iconNb]));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);

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@ -1,222 +1,268 @@
#include <ultra64.h>
#include <global.h>
void* Lib_bcopy(void* dest, void* src, size_t n) {
bcopy(src, dest, n);
void* Lib_MemCpy(void* dest, void* src, size_t size) {
bcopy(src, dest, size);
return dest;
}
#ifdef NON_MATCHING
void* Lib_MemSet(u8* a0, u32 a1, u32 a2) {
void* Lib_MemSet(void* buffer, s32 value, size_t size) {
u8* v0;
s32 i;
// XXX: realloc is messed up
if (a1 == 0) {
_blkclr((void*)a0, (u32)a2);
if (value == 0) {
bzero(buffer, (u32)size);
return a0;
return buffer;
}
for (v0 = a0; a2 != 0; a2--) {
*v0++ = a1;
for (v0 = (u8*)buffer, i = size; i > 0; i--) {
*v0++ = value;
}
return a0;
return buffer;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Lib_MemSet.asm")
#endif
f32 Math_CosS(s16 angle) {
return coss(angle) * D_801DDA80;
return coss(angle) * SHT_MINV;
}
f32 Math_SinS(s16 angle) {
return sins(angle) * D_801DDA84;
return sins(angle) * SHT_MINV;
}
s32 Lib_StepTowardsGet_i(s32 start, s32 value, s32 step) {
s32 v1;
s32 Math_StepToIImpl(s32 start, s32 target, s32 step) {
s32 ret;
if (value >= start) {
v1 = start + step;
if (value >= v1) {
return v1;
if (target >= start) {
ret = start + step;
if (target >= ret) {
return ret;
}
} else {
v1 = start - step;
if (v1 >= value) {
return v1;
ret = start - step;
if (ret >= target) {
return ret;
}
}
return value;
return target;
}
void Lib_StepTowards_i(s32* start, s32 value, s32 step) {
*start = Lib_StepTowardsGet_i(*start, value, step);
void Math_StepToIGet(s32* pValue, s32 target, s32 step) {
*pValue = Math_StepToIImpl(*pValue, target, step);
}
s32 Lib_StepTowardsCheck_i(s32* start, s32 value, s32 step) {
Lib_StepTowards_i(start, value, step);
s32 Math_StepToI(s32* pValue, s32 target, s32 step) {
Math_StepToIGet(pValue, target, step);
return value == *start;
return target == *pValue;
}
s32 Lib_StepTowardsCheckFramerateScaled_s(s16* start, s16 target, s16 step) {
s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step) {
f32 f0;
if (step != 0) {
f0 = gFramerateDivisorHalf;
if ((s16)(*start - target) > 0) {
if ((s16)(*pValue - target) > 0) {
step = -step;
}
*start += (s16)(step * f0);
*pValue += (s16)(step * f0);
if (((s16)(*start - target) * step) >= 0) {
*start = target;
if (((s16)(*pValue - target) * step) >= 0) {
*pValue = target;
return 1;
return true;
}
} else if (target == *start) {
return 1;
} else if (target == *pValue) {
return true;
}
return 0;
return false;
}
s32 Lib_StepTowardsCheck_s(s16* start, s16 target, s16 step) {
s32 Math_StepToS(s16* pValue, s16 target, s16 step) {
if (step != 0) {
if (target < *start) {
if (target < *pValue) {
step = -step;
}
*start += step;
*pValue += step;
if (((*start - target) * step) >= 0) {
*start = target;
if (((*pValue - target) * step) >= 0) {
*pValue = target;
return 1;
return true;
}
} else if (target == *start) {
return 1;
} else if (target == *pValue) {
return true;
}
return 0;
return false;
}
s32 Lib_StepTowardsCheck_c(s8* start, s8 target, s8 step) {
s32 Math_StepToC(s8* pValue, s8 target, s8 step) {
if (step != 0) {
if (target < *start) {
if (target < *pValue) {
step = -step;
}
*start += step;
*pValue += step;
if (((*start - target) * step) >= 0) {
*start = target;
if (((*pValue - target) * step) >= 0) {
*pValue = target;
return 1;
return true;
}
} else if (target == *start) {
return 1;
} else if (target == *pValue) {
return true;
}
return 0;
return false;
}
#ifdef NON_MATCHING
s32 Lib_StepTowardsCheck_f(f32* start, f32 target, f32 step) {
s32 Math_StepToF(f32* pValue, f32 target, f32 step) {
if (step != 0.0f) {
if (target < *pValue) {
step = -step;
}
*pValue += step;
if (((*pValue - target) * step) >= 0) {
*pValue = target;
return true;
}
} else if (target == *pValue) {
return true;
}
return false;
}
s32 Math_StepUntilAngleS(s16* pValue, s16 target, s16 step) {
s16 orig = *pValue;
*pValue += step;
if (((s16)(*pValue - target) * (s16)(orig - target)) <= 0) {
*pValue = target;
return true;
}
return false;
}
s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step) {
s32 diff = target - *pValue;
if (diff < 0) {
step = -step;
}
if (diff > INT16_MAX) {
step = -step;
diff = -UINT16_MAX - -diff;
} else if (diff <= INT16_MIN) {
diff += UINT16_MAX;
step = -step;
}
if (step != 0) {
// XXX: regalloc is messed up
if (target < *start) {
*pValue += step;
if ((diff * step) <= 0) {
*pValue = target;
return true;
}
} else if (target == *pValue) {
return true;
}
return false;
}
s32 Math_AsymStepToS(s16* pValue, s16 target, s16 incrStep, s16 decrStep) {
s16 step = ((target - *pValue) >= 0) ? incrStep : decrStep;
if (step != 0) {
if (target < *pValue) {
step = -step;
}
*start += step;
*pValue += step;
if (((*start - target) * step) >= 0) {
*start = target;
return 1;
if (((*pValue - target) * step) >= 0) {
*pValue = target;
return true;
}
} else if (target != *start) {
return 1;
} else if (target == *pValue) {
return true;
}
return 0;
return false;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Lib_StepTowardsCheck_f.asm")
#endif
#ifdef NON_MATCHING
s32 func_800FF0D0(s16* a0, s16 a1, s16 a2) {
s32 v0 = *a0;
s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step) {
f32 orig = *pValue;
// XXX: regalloc is messed up
*a0 += a2;
*pValue += step;
if (((*a0 - a1) * (v0 - a1)) <= 0) {
*a0 = a1;
return 1;
if (((*pValue - limit) * (orig - limit)) <= 0) {
*pValue = limit;
return true;
}
return 0;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF0D0.asm")
#endif
#ifdef NON_MATCHING
void func_800FF138() {
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF138.asm")
#endif
#ifdef NON_MATCHING
void func_800FF1FC(void) {
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF1FC.asm")
#endif
#ifdef NON_MATCHING
void func_800FF2A8(void) {
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF2A8.asm")
#endif
#ifdef NON_MATCHING
void func_800FF2F8(void) {
return false;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF2F8.asm")
#endif
s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep) {
f32 step = (target >= *pValue) ? incrStep : decrStep;
#ifdef NON_MATCHING
void func_800FF3A0(void) {
if (step != 0) {
if (target < *pValue) {
step = -step;
}
*pValue += step;
if (((*pValue - target) * step) >= 0) {
*pValue = target;
return true;
}
} else if (target == *pValue) {
return true;
}
return false;
}
void func_800FF3A0(f32* distOut, s16* angleOut, Input* input) {
f32 x = input->rel.stick_x;
f32 y = input->rel.stick_y;
f32 dist;
dist = sqrtf(SQ(x) + SQ(y));
*distOut = (60.0f < dist) ? 60.0f : dist;
if (dist > 0.0f) {
x = input->cur.stick_x;
y = input->cur.stick_y;
*angleOut = Math_FAtan2F(y, -x);
} else {
*angleOut = 0;
}
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/func_800FF3A0.asm")
#endif
s16 Rand_S16Offset(s16 base, s16 range) {
return (s16)(Rand_ZeroOne() * range) + base;
}
s16 Math_Rand_S16OffsetStride(s16 base, s16 stride, s16 range) {
s16 Rand_S16OffsetStride(s16 base, s16 stride, s16 range) {
return (s16)(Rand_ZeroOne() * range) * stride + base;
}
@ -302,194 +348,214 @@ void Math_Vec3f_SumScaled(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest) {
dest->z = b->z * scale + a->z;
}
void Math_Vec3f_ModifyRand(Vec3f* orig, f32 scale, Vec3f* dest) {
void Math_Vec3f_AddRand(Vec3f* orig, f32 scale, Vec3f* dest) {
dest->x = randPlusMinusPoint5Scaled(scale) + orig->x;
dest->y = randPlusMinusPoint5Scaled(scale) + orig->y;
dest->z = randPlusMinusPoint5Scaled(scale) + orig->z;
}
void Math_Vec3f_DistXYZAndStoreNormalizedDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest) {
f32 f0 = Math_Vec3f_DistXYZAndStoreDiff(a, b, dest);
f32 f2;
void Math_Vec3f_DistXYZAndStoreNormDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest) {
f32 diff = Math_Vec3f_DistXYZAndStoreDiff(a, b, dest);
f32 normScale;
if (f0 == 0) {
if (diff == 0) {
return;
}
f2 = scale / f0;
normScale = scale / diff;
dest->x *= f2;
dest->y *= f2;
dest->z *= f2;
dest->x *= normScale;
dest->y *= normScale;
dest->z *= normScale;
}
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b) {
Vec3f sp1C;
Math_Vec3f_Diff(b, a, &sp1C);
return sqrtf((sp1C.x * sp1C.x) + (sp1C.y * sp1C.y) + (sp1C.z * sp1C.z));
Vec3f diff;
Math_Vec3f_Diff(b, a, &diff);
return sqrtf(SQ(diff.x) + SQ(diff.y) + SQ(diff.z));
}
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* difference) {
Math_Vec3f_Diff(b, a, difference);
return sqrtf((difference->x * difference->x) + (difference->y * difference->y) + (difference->z * difference->z));
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest) {
Math_Vec3f_Diff(b, a, dest);
return sqrtf(SQ(dest->x) + SQ(dest->y) + SQ(dest->z));
}
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b) {
f32 dx = b->x - a->x;
f32 dz = b->z - a->z;
return sqrtf((dx * dx) + (dz * dz));
return sqrtf(SQ(dx) + SQ(dz));
}
f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* xDiff, f32* zDiff) {
*xDiff = b->x - a->x;
*zDiff = b->z - a->z;
return sqrtf((*xDiff * *xDiff) + (*zDiff * *zDiff));
f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* dx, f32* dz) {
*dx = b->x - a->x;
*dz = b->z - a->z;
return sqrtf(SQ(*dx) + SQ(*dz));
}
#ifdef NON_MATCHING
void Math_Vec3f_PushAwayXZ(Vec3f* start, Vec3f* pusher, f32 distanceToApproach) {
f32 Math_Vec3f_StepToXZ(Vec3f* start, Vec3f* target, f32 speed) {
f32 sp24;
f32 sp20;
f32 f0 = Math_Vec3f_DistXZAndStore(pusher, start, &sp24, &sp20);
f32 f2 = f0 - distanceToApproach;
f32 f0 = Math_Vec3f_DistXZAndStore(target, start, &sp24, &sp20);
f32 f2 = f0 - speed;
if ((f0 >= distanceToApproach) && (f2 != 0)) {
f2 /= f0;
} else {
f2 = 0;
if (speed > f0) {
f2 = 0.0f;
}
start->x = pusher->x + sp24 * f2;
start->z = pusher->z + sp20 * f2;
if (f2 == 0.0f) {
f0 = 0.0f;
} else {
f0 = f2 / f0;
}
start->x = target->x + sp24 * f0;
start->z = target->z + sp20 * f0;
return f2;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Math_Vec3f_PushAwayXZ.asm")
#endif
f32 Math_Vec3f_DiffY(Vec3f* a, Vec3f* b) {
return b->y - a->y;
}
s16 Math_Vec3f_Yaw(Vec3f* from, Vec3f* to) {
f32 f14 = to->x - from->x;
f32 f12 = to->z - from->z;
s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b) {
f32 f14 = b->x - a->x;
f32 f12 = b->z - a->z;
return Math_FAtan2F(f12, f14);
}
s16 Math_Vec3f_Pitch(Vec3f* from, Vec3f* to) {
return Math_FAtan2F(Math_Vec3f_DistXZ(from, to), from->y - to->y);
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b) {
return Math_FAtan2F(Math_Vec3f_DistXZ(a, b), a->y - b->y);
}
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* init) {
void IChain_Apply_u8(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s8(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_u16(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s16(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_u32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_s32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_f32(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_f32div1000(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3f(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3fdiv1000(u8* ptr, InitChainEntry* ichain);
void IChain_Apply_Vec3s(u8* ptr, InitChainEntry* ichain);
void (*sInitChainHandlers[])(u8* ptr, InitChainEntry* ichain) = {
IChain_Apply_u8, IChain_Apply_s8, IChain_Apply_u16, IChain_Apply_s16,
IChain_Apply_u32, IChain_Apply_s32, IChain_Apply_f32, IChain_Apply_f32div1000,
IChain_Apply_Vec3f, IChain_Apply_Vec3fdiv1000, IChain_Apply_Vec3s,
};
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain) {
do {
actorInitVarFuncs[init->type]((u8*)actor, init);
} while ((init++)->cont);
sInitChainHandlers[ichain->type]((u8*)actor, ichain);
} while ((ichain++)->cont);
}
void IChain_Apply_u8(u8* actor, InitChainEntry* init) {
*(u8*)(actor + init->offset) = (u8)(init->value);
void IChain_Apply_u8(u8* ptr, InitChainEntry* ichain) {
*(u8*)(ptr + ichain->offset) = (u8)(ichain->value);
}
void IChain_Apply_s8(u8* actor, InitChainEntry* init) {
*(u8*)(actor + init->offset) = (u8)(init->value);
void IChain_Apply_s8(u8* ptr, InitChainEntry* ichain) {
*(u8*)(ptr + ichain->offset) = (u8)(ichain->value);
}
void IChain_Apply_u16(u8* actor, InitChainEntry* init) {
*(u16*)(actor + init->offset) = (u16)(init->value);
void IChain_Apply_u16(u8* ptr, InitChainEntry* ichain) {
*(u16*)(ptr + ichain->offset) = (u16)(ichain->value);
}
void IChain_Apply_s16(u8* actor, InitChainEntry* init) {
*(u16*)(actor + init->offset) = (u16)(init->value);
void IChain_Apply_s16(u8* ptr, InitChainEntry* ichain) {
*(u16*)(ptr + ichain->offset) = (u16)(ichain->value);
}
void IChain_Apply_u32(u8* actor, InitChainEntry* init) {
*(u32*)(actor + init->offset) = (u32)(init->value);
void IChain_Apply_u32(u8* ptr, InitChainEntry* ichain) {
*(u32*)(ptr + ichain->offset) = (u32)(ichain->value);
}
void IChain_Apply_s32(u8* actor, InitChainEntry* init) {
*(u32*)(actor + init->offset) = (u32)(init->value);
void IChain_Apply_s32(u8* ptr, InitChainEntry* ichain) {
*(u32*)(ptr + ichain->offset) = (u32)(ichain->value);
}
void IChain_Apply_f32(u8* actor, InitChainEntry* init) {
*(f32*)(actor + init->offset) = (f32)(init->value);
void IChain_Apply_f32(u8* ptr, InitChainEntry* ichain) {
*(f32*)(ptr + ichain->offset) = (f32)(ichain->value);
}
void IChain_Apply_f32div1000(u8* actor, InitChainEntry* init) {
*(f32*)(actor + init->offset) = (f32)(init->value) / 1000;
void IChain_Apply_f32div1000(u8* ptr, InitChainEntry* ichain) {
*(f32*)(ptr + ichain->offset) = (f32)(ichain->value) / 1000;
}
void IChain_Apply_Vec3f(u8* actor, InitChainEntry* init) {
Vec3f* v0 = (Vec3f*)(actor + init->offset);
f32 f0 = (f32)(init->value);
void IChain_Apply_Vec3f(u8* ptr, InitChainEntry* ichain) {
Vec3f* v0 = (Vec3f*)(ptr + ichain->offset);
f32 f0 = (f32)(ichain->value);
v0->z = f0;
v0->y = f0;
v0->x = f0;
}
void IChain_Apply_Vec3fdiv1000(u8* actor, InitChainEntry* init) {
Vec3f* v0 = (Vec3f*)(actor + init->offset);
f32 f0 = (f32)(init->value) / 1000;
void IChain_Apply_Vec3fdiv1000(u8* ptr, InitChainEntry* ichain) {
Vec3f* v0 = (Vec3f*)(ptr + ichain->offset);
f32 f0 = (f32)(ichain->value) / 1000;
v0->z = f0;
v0->y = f0;
v0->x = f0;
}
void IChain_Apply_Vec3s(u8* actor, InitChainEntry* init) {
Vec3s* v0 = (Vec3s*)(actor + init->offset);
s16 v1 = (s16)(init->value);
void IChain_Apply_Vec3s(u8* ptr, InitChainEntry* ichain) {
Vec3s* v0 = (Vec3s*)(ptr + ichain->offset);
s16 v1 = (s16)(ichain->value);
v0->z = v1;
v0->y = v1;
v0->x = v1;
}
f32 Math_SmoothScaleMaxMinF(f32* a0, f32 a1, f32 a2, f32 a3, f32 a4) {
f32 f0;
f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep) {
f32 stepSize;
if (*a0 != a1) {
f0 = (a1 - *a0) * a2;
if (*pValue != target) {
stepSize = (target - *pValue) * fraction;
if ((f0 >= a4) || (f0 <= -a4)) {
if (f0 > a3) {
f0 = a3;
if ((stepSize >= minStep) || (stepSize <= -minStep)) {
if (stepSize > step) {
stepSize = step;
}
if (f0 < -a3) {
f0 = -a3;
if (stepSize < -step) {
stepSize = -step;
}
*a0 += f0;
*pValue += stepSize;
} else {
if (f0 > 0) {
if (f0 < a4) {
*a0 += a4;
if (stepSize > 0) {
if (stepSize < minStep) {
*pValue += minStep;
if (a1 < *a0) {
*a0 = a1;
if (target < *pValue) {
*pValue = target;
}
}
} else {
if (-a4 < f0) {
*a0 += -a4;
if (-minStep < stepSize) {
*pValue += -minStep;
if (*a0 < a1) {
*a0 = a1;
if (*pValue < target) {
*pValue = target;
}
}
}
}
}
return fabsf(a1 - *a0);
return fabsf(target - *pValue);
}
void Math_SmoothScaleMaxF(f32* start, f32 target, f32 scale, f32 maxStep) {
void Math_ApproachF(f32* pValue, f32 target, f32 scale, f32 maxStep) {
f32 f2;
if (*start != target) {
f2 = (target - *start) * scale;
if (*pValue != target) {
f2 = (target - *pValue) * scale;
if (f2 > maxStep) {
f2 = maxStep;
@ -497,12 +563,12 @@ void Math_SmoothScaleMaxF(f32* start, f32 target, f32 scale, f32 maxStep) {
f2 = -maxStep;
}
*start += f2;
*pValue += f2;
}
}
void Math_SmoothDownscaleMaxF(f32* start, f32 scale, f32 maxStep) {
f32 f0 = *start * scale;
void Math_ApproachZeroF(f32* pValue, f32 scale, f32 maxStep) {
f32 f0 = *pValue * scale;
if (maxStep < f0) {
f0 = maxStep;
@ -510,32 +576,61 @@ void Math_SmoothDownscaleMaxF(f32* start, f32 scale, f32 maxStep) {
f0 = -maxStep;
}
*start = *start - f0;
*pValue = *pValue - f0;
}
#ifdef NON_MATCHING
s32 Math_SmoothScaleMaxMinS(s16* start, s16 target, s16 scale, s16 maxStep, s16 minStep) {
s32 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep) {
s16 stepSize = 0;
s16 diff = target - *pValue;
if (*pValue != target) {
stepSize = diff / scale;
if ((stepSize > minStep) || (stepSize < -minStep)) {
if (stepSize > step) {
stepSize = step;
}
if (stepSize < -step) {
stepSize = -step;
}
*pValue += stepSize;
} else {
if (diff >= 0) {
*pValue += minStep;
if ((s16)(target - *pValue) <= 0) {
*pValue = target;
}
} else {
*pValue -= minStep;
if ((s16)(target - *pValue) >= 0) {
*pValue = target;
}
}
}
}
return diff;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Math_SmoothScaleMaxMinS.asm")
#endif
void Math_SmoothScaleMaxS(s16* start, s16 target, s16 scale, s16 maxStep) {
s16 v0 = target - *start;
v0 /= scale;
void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep) {
s16 diff = target - *pValue;
diff /= scale;
if (v0 > maxStep) {
*start += maxStep;
if (diff > maxStep) {
*pValue += maxStep;
return;
}
if (v0 < -maxStep) {
*start -= maxStep;
if (diff < -maxStep) {
*pValue -= maxStep;
return;
}
*start += v0;
*pValue += diff;
}
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
@ -545,55 +640,55 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
dst->a = src->a;
}
void func_801000A4(u16 a0) {
play_sound(a0);
void func_801000A4(u16 sfxId) {
play_sound(sfxId);
}
void func_801000CC(u16 a0) {
func_8019F128(a0);
void func_801000CC(u16 sfxId) {
func_8019F128(sfxId);
}
void func_801000F4(s32 a0, u16 a1) {
func_8019F1C0(a0, a1);
}
void Lib_TranslateAndRotateYVec3f(Vec3f* translation, s16 rotation, Vec3f* src, Vec3f* dst) {
void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
f32 sp1C;
f32 f0;
sp1C = Math_CosS(rotation);
f0 = Math_SinS(rotation);
sp1C = Math_CosS(a);
f0 = Math_SinS(a);
dst->x = translation->x + (src->x * sp1C + src->z * f0);
dst->y = translation->y + src->y;
dst->z = translation->z + (src->z * sp1C - src->x * f0);
}
#ifdef NON_MATCHING
void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) {
// XXX regalloc is slightly off
dst->r = (f32)a->r + ((f32)b->r - (f32)a->r) * t;
dst->g = (f32)a->g + ((f32)b->g - (f32)a->g) * t;
dst->b = (f32)a->b + ((f32)b->b - (f32)a->b) * t;
}
#else
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_lib/Lib_LerpRGB.asm")
#endif
f32 aF;
f32 Lib_PushAwayVec3f(Vec3f* start, Vec3f* pusher, f32 distanceToApproach) {
Vec3f sp24;
aF = a->r;
dst->r = aF + (b->r - aF) * t;
aF = a->g;
dst->g = aF + (b->g - aF) * t;
aF = a->b;
dst->b = aF + (b->b - aF) * t;
}
f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed) {
Vec3f diff;
f32 f2;
f32 f0;
Math_Vec3f_Diff(pusher, start, &sp24);
f0 = Math3D_Vec3fMagnitude(&sp24);
if (distanceToApproach < f0) {
f2 = distanceToApproach / f0;
f0 = f0 - distanceToApproach;
start->x = start->x + f2 * sp24.x;
start->y = start->y + f2 * sp24.y;
start->z = start->z + f2 * sp24.z;
Math_Vec3f_Diff(target, start, &diff);
f0 = Math3D_Vec3fMagnitude(&diff);
if (speed < f0) {
f2 = speed / f0;
f0 = f0 - speed;
start->x = start->x + f2 * diff.x;
start->y = start->y + f2 * diff.y;
start->z = start->z + f2 * diff.z;
} else {
Math_Vec3f_Copy(start, pusher);
Math_Vec3f_Copy(start, target);
f0 = 0;
}
@ -602,20 +697,19 @@ f32 Lib_PushAwayVec3f(Vec3f* start, Vec3f* pusher, f32 distanceToApproach) {
void Lib_Nop801004FC(void) {}
void* Lib_PtrSegToVirt(void* ptr) {
void* Lib_SegmentedToVirtual(void* ptr) {
return SEGMENTED_TO_VIRTUAL(ptr);
}
void* Lib_PtrSegToVirtNull(void* ptr) {
// UB: to cast the pointer to u32 in order to bitshift.
if (((u32)ptr >> 28) == 0) {
void* Lib_SegmentedToVirtualNull(void* ptr) {
if (((uintptr_t)ptr >> 28) == 0) {
return ptr;
}
return SEGMENTED_TO_VIRTUAL(ptr);
}
void* Lib_PtrSegToK0(void* ptr) {
void* Lib_PhysicalToVirtual(void* ptr) {
if (ptr == NULL) {
return NULL;
} else {
@ -623,7 +717,7 @@ void* Lib_PtrSegToK0(void* ptr) {
}
}
void* Lib_PtrSegToK0Null(void* ptr) {
void* Lib_PhysicalToVirtualNull(void* ptr) {
if (ptr == NULL) {
return NULL;
} else {

View File

@ -28,7 +28,7 @@ void Room_DrawType0Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
}
mesh = &room->mesh->type0;
meshParams = (RoomMeshType0Params*)Lib_PtrSegToVirt(mesh->paramsStart);
meshParams = (RoomMeshType0Params*)Lib_SegmentedToVirtual(mesh->paramsStart);
for (i = 0; i < mesh->count; i++) {
if ((flags & 1) && (meshParams->opaqueDl != NULL)) {
gSPDisplayList(gfxCtx->polyOpa.p++, meshParams->opaqueDl);

View File

@ -157,7 +157,7 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
s16 temp16;
u8 unk20;
ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) +
ctxt->linkActorEntry = (ActorEntry*)Lib_SegmentedToVirtual(entry->spawnList.segment) +
ctxt->setupEntranceList[ctxt->curSpawn].spawn;
if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)
@ -181,13 +181,13 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x01: Actor List
void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->sceneNumActorsToLoad = (u16)entry->actorList.num;
ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment);
ctxt->setupActorList = (ActorEntry*)Lib_SegmentedToVirtual(entry->actorList.segment);
ctxt->actorCtx.unkC = (u16)0;
}
// Scene Command 0x02: Cutscene Camera List
void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt(entry->csCameraList.segment);
ctxt->unk18858 = (UNK_PTR)Lib_SegmentedToVirtual(entry->csCameraList.segment);
}
// Scene Command 0x03: Collision Header
@ -195,18 +195,18 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
BgMeshHeader* temp_ret;
BgMeshHeader* temp_s0;
temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt(entry->colHeader.segment);
temp_ret = (BgMeshHeader*)Lib_SegmentedToVirtual(entry->colHeader.segment);
temp_s0 = temp_ret;
temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices);
temp_s0->polygons = (CollisionPoly*)Lib_PtrSegToVirt(temp_s0->polygons);
temp_s0->vertices = (BgVertex*)Lib_SegmentedToVirtual(temp_ret->vertices);
temp_s0->polygons = (CollisionPoly*)Lib_SegmentedToVirtual(temp_s0->polygons);
if (temp_s0->attributes != 0) {
temp_s0->attributes = (BgPolygonAttributes*)Lib_PtrSegToVirt(temp_s0->attributes);
temp_s0->attributes = (BgPolygonAttributes*)Lib_SegmentedToVirtual(temp_s0->attributes);
}
if (temp_s0->cameraData != 0) {
temp_s0->cameraData = (void*)Lib_PtrSegToVirt(temp_s0->cameraData);
temp_s0->cameraData = (void*)Lib_SegmentedToVirtual(temp_s0->cameraData);
}
if (temp_s0->waterboxes != 0) {
temp_s0->waterboxes = (BgWaterBox*)Lib_PtrSegToVirt(temp_s0->waterboxes);
temp_s0->waterboxes = (BgWaterBox*)Lib_SegmentedToVirtual(temp_s0->waterboxes);
}
BgCheck_Init(&ctxt->colCtx, ctxt, temp_s0);
@ -215,12 +215,12 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x04: Room List
void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->numRooms = entry->roomList.num;
ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt(entry->roomList.segment);
ctxt->roomList = (RoomFileLocation*)Lib_SegmentedToVirtual(entry->roomList.segment);
}
// Scene Command 0x06: Entrance List
void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt(entry->entranceList.segment);
ctxt->setupEntranceList = (EntranceEntry*)Lib_SegmentedToVirtual(entry->entranceList.segment);
}
// Scene Command 0x07: Special Files
@ -250,7 +250,7 @@ void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x0A: Mesh Header
void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment);
ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_SegmentedToVirtual(entry->mesh.segment);
}
// Scene Command 0x0B: Object List
@ -262,7 +262,7 @@ void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) {
s16* objectEntry;
void* nextPtr;
objectEntry = (s16*)Lib_PtrSegToVirt(entry->objectList.segment);
objectEntry = (s16*)Lib_SegmentedToVirtual(entry->objectList.segment);
k = 0;
i = ctxt->sceneContext.spawnedObjectCount;
status = &ctxt->sceneContext.objects[i];
@ -307,7 +307,7 @@ void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
s32 i;
LightInfo* lightInfo;
lightInfo = (LightInfo*)Lib_PtrSegToVirt(entry->lightList.segment);
lightInfo = (LightInfo*)Lib_SegmentedToVirtual(entry->lightList.segment);
for (i = 0; i < entry->lightList.num; i++)
{
LightContext_InsertLight(ctxt, &ctxt->lightCtx, lightInfo);
@ -317,13 +317,13 @@ void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x0D: Path List
void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupPathList = (void*)Lib_PtrSegToVirt(entry->pathList.segment);
ctxt->setupPathList = (void*)Lib_SegmentedToVirtual(entry->pathList.segment);
}
// Scene Command 0x0E: Transition Actor List
void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->transitionActorCount = entry->transiActorList.num;
ctxt->transitionActorList = (TransitionActorEntry*)Lib_PtrSegToVirt((void*)entry->transiActorList.segment);
ctxt->transitionActorList = (TransitionActorEntry*)Lib_SegmentedToVirtual((void*)entry->transiActorList.segment);
func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList);
}
@ -334,7 +334,7 @@ void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) {
// Scene Command 0x0F: Light Setting List
void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->kankyoContext.environmentSettingsCount = entry->lightSettingList.num;
ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt(entry->lightSettingList.segment);
ctxt->kankyoContext.environmentSettingsList = (void*)Lib_SegmentedToVirtual(entry->lightSettingList.segment);
}
s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) {
@ -423,7 +423,7 @@ void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) {
}
void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->setupExitList = (void*)Lib_PtrSegToVirt(entry->exitList.segment);
ctxt->setupExitList = (void*)Lib_SegmentedToVirtual(entry->exitList.segment);
}
// Scene Command 0x09: Undefined
@ -450,10 +450,10 @@ void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
if (gSaveContext.extra.sceneSetupIndex) {
altHeaderList = (SceneCmd**)Lib_PtrSegToVirt(entry->altHeaders.segment);
altHeaderList = (SceneCmd**)Lib_SegmentedToVirtual(entry->altHeaders.segment);
altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
if (altHeader != NULL) {
Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader));
Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_SegmentedToVirtual(altHeader));
(entry + 1)->base.code = 0x14;
}
}
@ -462,12 +462,12 @@ void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) {
// Scene Command 0x17: Cutscene Data
void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->csCtx.cutsceneCount = (u8)entry->base.data1;
ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.data2);
ctxt->cutsceneList = (CutsceneEntry*)Lib_SegmentedToVirtual((void*)entry->base.data2);
}
// Scene Command 0x1B: Cutscene Actor List
void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) {
ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt(entry->cutsceneActorList.segment),
ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_SegmentedToVirtual(entry->cutsceneActorList.segment),
entry->cutsceneActorList.num);
}
@ -521,7 +521,7 @@ void Scene_HeaderCommand19(GlobalContext *ctxt, SceneCmd *entry) {
// Scene Command 0x1A: Texture Animations
void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) {
ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment);
ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_SegmentedToVirtual(entry->textureAnimations.segment);
}
void func_801306A4(GlobalContext *ctxt) {

View File

@ -109,14 +109,14 @@ void SceneProc_DrawFlashingTexture(GlobalContext* ctxt, u32 segment, FlashingTex
void SceneProc_DrawType2Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
Color_RGBA8* envColor;
FlashingTexturePrimColor* primColor = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params->primColors);
FlashingTexturePrimColor* primColor = (FlashingTexturePrimColor *)Lib_SegmentedToVirtual(params->primColors);
u32 pad;
u32 index = gSceneProcStep % params->cycleLength;
primColor += index;
if (params->envColors) {
envColor = (Color_RGBA8*)Lib_PtrSegToVirt(params->envColors) + index;
envColor = (Color_RGBA8*)Lib_SegmentedToVirtual(params->envColors) + index;
} else {
envColor = NULL;
}
@ -133,8 +133,8 @@ s32 SceneProc_Lerp(s32 a, s32 b, f32 t) {
void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextureParams* params) {
FlashingTextureParams* params2 = params;
Color_RGBA8* envColorTo;
FlashingTexturePrimColor* primColorTo = (FlashingTexturePrimColor *)Lib_PtrSegToVirt(params2->primColors);
u16* keyFrames = (u16*)Lib_PtrSegToVirt(params2->keyFrames);
FlashingTexturePrimColor* primColorTo = (FlashingTexturePrimColor *)Lib_SegmentedToVirtual(params2->primColors);
u16* keyFrames = (u16*)Lib_SegmentedToVirtual(params2->keyFrames);
s32 index = gSceneProcStep % params2->cycleLength;
s32 pad1;
s32 keyFrameIndex;
@ -169,7 +169,7 @@ void SceneProc_DrawType3Texture(GlobalContext* ctxt, u32 segment, FlashingTextur
primColorIn.lodFrac = SceneProc_Lerp(primColorFrom->lodFrac, primColorTo->lodFrac, t);
if (params2->envColors) {
envColorTo = (Color_RGBA8*)Lib_PtrSegToVirt(params2->envColors) + keyFrameIndex;
envColorTo = (Color_RGBA8*)Lib_SegmentedToVirtual(params2->envColors) + keyFrameIndex;
envColorFrom = envColorTo - 1;
envColorIn.red = SceneProc_Lerp(envColorFrom->red, envColorTo->red, t);
envColorIn.green = SceneProc_Lerp(envColorFrom->green, envColorTo->green, t);
@ -210,10 +210,10 @@ void SceneProc_DrawType5Texture(GlobalContext* ctxt, u32 segment, CyclingTexture
GraphicsContext* gfxCtx;
s32 step;
dls = (Gfx**)Lib_PtrSegToVirt(params->textureDls);
offsets = (u8*)Lib_PtrSegToVirt(params->textureDlOffsets);
dls = (Gfx**)Lib_SegmentedToVirtual(params->textureDls);
offsets = (u8*)Lib_SegmentedToVirtual(params->textureDlOffsets);
step = gSceneProcStep % params->cycleLength;
dl = (Gfx*)Lib_PtrSegToVirt(dls[offsets[step]]);
dl = (Gfx*)Lib_SegmentedToVirtual(dls[offsets[step]]);
gfxCtx = ctxt->state.gfxCtx;
if (gSceneProcFlags & 1) {
@ -239,7 +239,7 @@ void SceneProc_DrawAnimatedTextures(GlobalContext* ctxt, AnimatedTexture* textur
segment = textures->segment;
segmentAbs = ((segment < 0)? -segment : segment) + 7;
gSceneProcDrawFuncs[textures->type](ctxt, segmentAbs, (void*)Lib_PtrSegToVirt(textures->params));
gSceneProcDrawFuncs[textures->type](ctxt, segmentAbs, (void*)Lib_SegmentedToVirtual(textures->params));
textures++;
} while (segment > -1);

View File

@ -39,7 +39,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
s32 pad;
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -98,7 +98,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
pos.z = limbDrawTable[0].z;
@ -147,7 +147,7 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton*
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -217,7 +217,7 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* li
gSPSegment(gfxCtx->polyOpa.p++, 0xD, mtx);
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
pos.z = limbDrawTable[0].z;
@ -268,7 +268,7 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skele
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
pos.x = limbEntry->translation.x;
@ -321,7 +321,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDra
gfxCtx = globalCtx->state.gfxCtx;
Matrix_Push();
rootLimb = Lib_PtrSegToVirt(skeleton->limbs[0]);
rootLimb = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
@ -365,7 +365,7 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* ske
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -429,7 +429,7 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbD
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
@ -480,7 +480,7 @@ void func_80134148(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton,
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -551,7 +551,7 @@ void func_801343C0(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDraw
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
@ -598,9 +598,9 @@ void func_801343C0(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDraw
* rotation value list, otherwise it is copied from the initial rotation value list
*/
void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32 limbCount, Vec3s* dst) {
AnimationHeader* animationHeader = Lib_PtrSegToVirt(animationSeg);
AnimationRotationIndex* index = Lib_PtrSegToVirt(animationHeader->rotationIndexSeg);
AnimationRotationValue* rotationValueTable = Lib_PtrSegToVirt(animationHeader->rotationValueSeg);
AnimationHeader* animationHeader = Lib_SegmentedToVirtual(animationSeg);
AnimationRotationIndex* index = Lib_SegmentedToVirtual(animationHeader->rotationIndexSeg);
AnimationRotationValue* rotationValueTable = Lib_SegmentedToVirtual(animationHeader->rotationValueSeg);
AnimationRotationValue* frameRotationValueTable = &rotationValueTable[currentFrame];
s32 i;
u16 limit = animationHeader->limit;
@ -618,12 +618,12 @@ void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32
}
s16 SkelAnime_GetTotalFrames(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = Lib_PtrSegToVirt(animationSeg);
GenericAnimationHeader* animation = Lib_SegmentedToVirtual(animationSeg);
return animation->frameCount;
}
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = Lib_PtrSegToVirt(animationSeg);
GenericAnimationHeader* animation = Lib_SegmentedToVirtual(animationSeg);
return (u16)animation->frameCount - 1;
}
@ -641,7 +641,7 @@ Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skel
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -697,7 +697,7 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDr
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
@ -744,7 +744,7 @@ Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[limbIndex]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[limbIndex]);
limbIndex++;
rot = limbDrawTable[limbIndex];
@ -808,7 +808,7 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
Matrix_Push();
limbEntry = Lib_PtrSegToVirt(skeleton->limbs[0]);
limbEntry = Lib_SegmentedToVirtual(skeleton->limbs[0]);
pos.x = limbDrawTable[0].x;
pos.y = limbDrawTable[0].y;
@ -851,7 +851,7 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limb
#pragma GLOBAL_ASM("./asm/non_matchings/code/z_skelanime/func_80134FFC.asm")
s16 func_801353D4(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = Lib_PtrSegToVirt(animationSeg);
GenericAnimationHeader* animation = Lib_SegmentedToVirtual(animationSeg);
return animation->unk02;
}
@ -861,7 +861,7 @@ s16 func_801353D4(GenericAnimationHeader* animationSeg) {
* SkelAnime_GetTotalFrames
*/
s16 SkelAnime_GetTotalFrames2(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = Lib_PtrSegToVirt(animationSeg);
GenericAnimationHeader* animation = Lib_SegmentedToVirtual(animationSeg);
return animation->frameCount;
}
@ -871,7 +871,7 @@ s16 SkelAnime_GetTotalFrames2(GenericAnimationHeader* animationSeg) {
* SkelAnime_GetFrameCount
*/
s16 SkelAnime_GetFrameCount2(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = Lib_PtrSegToVirt(animationSeg);
GenericAnimationHeader* animation = Lib_SegmentedToVirtual(animationSeg);
return animation->frameCount - 1;
}
@ -941,7 +941,7 @@ void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* l
entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_LINKANIMETION);
if (entry != NULL) {
linkAnimetionEntry = Lib_PtrSegToVirt(linkAnimetionSeg);
linkAnimetionEntry = Lib_SegmentedToVirtual(linkAnimetionSeg);
osCreateMesgQueue(&entry->types.type0.msgQueue, &entry->types.type0.msg, 1);
DmaMgr_SendRequestImpl(
&entry->types.type0.req, ram,
@ -1096,7 +1096,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
s32 limbCount;
u32 allocSize;
skeletonHeader = Lib_PtrSegToVirt(skeletonHeaderSeg);
skeletonHeader = Lib_SegmentedToVirtual(skeletonHeaderSeg);
headerCount = skeletonHeader->limbCount;
skelAnime->initFlags = flags;
limbCount = (flags & 2) ? headerCount : 1;
@ -1111,7 +1111,7 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
skelAnime->limbCount = limbCount;
skelAnime->dListCount = skeletonHeader->dListCount;
skelAnime->skeleton = Lib_PtrSegToVirt(skeletonHeader->skeletonSeg);
skelAnime->skeleton = Lib_SegmentedToVirtual(skeletonHeader->skeletonSeg);
allocSize = sizeof(Vec3s) * limbCount;
if (flags & 8) {
@ -1363,9 +1363,9 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHead
AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount) {
SkeletonHeader* skeletonHeader;
skeletonHeader = Lib_PtrSegToVirt(skeletonHeaderSeg);
skeletonHeader = Lib_SegmentedToVirtual(skeletonHeaderSeg);
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->skeleton = Lib_PtrSegToVirt(skeletonHeader->skeletonSeg);
skelAnime->skeleton = Lib_SegmentedToVirtual(skeletonHeader->skeletonSeg);
if (limbDrawTbl == NULL) {
skelAnime->limbDrawTbl = zelda_malloc(sizeof(*skelAnime->limbDrawTbl) * skelAnime->limbCount);
skelAnime->transitionDrawTbl = zelda_malloc(sizeof(*skelAnime->transitionDrawTbl) * skelAnime->limbCount);
@ -1383,10 +1383,10 @@ void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHe
AnimationHeader* animationSeg, Vec3s* limbDrawTbl, Vec3s* transitionDrawTable, s32 limbCount) {
SkeletonHeader* skeletonHeader;
skeletonHeader = Lib_PtrSegToVirt(skeletonHeaderSeg);
skeletonHeader = Lib_SegmentedToVirtual(skeletonHeaderSeg);
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->dListCount = skeletonHeader->dListCount;
skelAnime->skeleton = Lib_PtrSegToVirt(skeletonHeader->skeletonSeg);
skelAnime->skeleton = Lib_SegmentedToVirtual(skeletonHeader->skeletonSeg);
if (limbDrawTbl == NULL) {
skelAnime->limbDrawTbl = zelda_malloc(sizeof(*skelAnime->limbDrawTbl) * skelAnime->limbCount);
@ -1406,9 +1406,9 @@ void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, Skeleton
AnimationHeader* animationSeg) {
SkeletonHeader* skeletonHeader;
skeletonHeader = Lib_PtrSegToVirt(skeletonHeaderSeg);
skeletonHeader = Lib_SegmentedToVirtual(skeletonHeaderSeg);
skelAnime->limbCount = skeletonHeader->limbCount + 1;
skelAnime->skeleton = Lib_PtrSegToVirt(skeletonHeader->skeletonSeg);
skelAnime->skeleton = Lib_SegmentedToVirtual(skeletonHeader->skeletonSeg);
skelAnime->limbDrawTbl = zelda_malloc(sizeof(*skelAnime->limbDrawTbl) * skelAnime->limbCount);
skelAnime->transitionDrawTbl = zelda_malloc(sizeof(*skelAnime->transitionDrawTbl) * skelAnime->limbCount);

View File

@ -1,4 +1,4 @@
#include <guint.h>
#include <math.h>
static const du P[] = {
{0x3FF00000, 0x00000000},

View File

@ -1,4 +1,4 @@
#include <guint.h>
#include <math.h>
#include "sintable.h"

View File

@ -1,12 +1,12 @@
#include <PR/ultratypes.h>
#include <osint.h>
#include <stdint.h>
u32 osVirtualToPhysical(void* virtualAddress) {
// UB: u32 casts here should be uintptr_t casts.
if (((u32)virtualAddress >= 0x80000000) && ((u32)virtualAddress < 0xA0000000)) {
return (u32)virtualAddress & 0x1FFFFFFF;
} else if (((u32)virtualAddress >= 0xA0000000) && ((u32)virtualAddress < 0xC0000000)) {
return (u32)virtualAddress & 0x1FFFFFFF;
uintptr_t osVirtualToPhysical(void* virtualAddress) {
if (((uintptr_t)virtualAddress >= 0x80000000) && ((uintptr_t)virtualAddress < 0xA0000000)) {
return (uintptr_t)virtualAddress & 0x1FFFFFFF;
} else if (((uintptr_t)virtualAddress >= 0xA0000000) && ((uintptr_t)virtualAddress < 0xC0000000)) {
return (uintptr_t)virtualAddress & 0x1FFFFFFF;
} else {
return __osProbeTLB(virtualAddress);
}

View File

@ -97,9 +97,9 @@ void func_80B6DD80(BgHakaCurtain* this) {
void func_80B6DD9C(BgHakaCurtain* this, GlobalContext* globalCtx) {
if (this->dyna.actor.world.pos.y < this->dyna.actor.home.pos.y + 150.0f - 30.0f) {
Lib_StepTowardsCheck_f(&this->dyna.actor.velocity.y, 1.6f, 0.12f);
Math_StepToF(&this->dyna.actor.velocity.y, 1.6f, 0.12f);
} else {
Lib_StepTowardsCheck_f(&this->dyna.actor.velocity.y, 0.8f, 0.05f);
Math_StepToF(&this->dyna.actor.velocity.y, 0.8f, 0.05f);
}
this->dyna.actor.world.pos.y += this->dyna.actor.velocity.y;
if (this->dyna.actor.home.pos.y + 150.0f < this->dyna.actor.world.pos.y) {

View File

@ -49,7 +49,7 @@ void BgIkanaRay_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_SetCylinder(globalCtx, collision, thisx, &bgIkanaRayCylinderInit);
Collider_UpdateCylinder(thisx, &THIS->collision);
THIS->animatedTextures = (AnimatedTexture*)Lib_PtrSegToVirt(object_ikana_obj_001228);
THIS->animatedTextures = (AnimatedTexture*)Lib_SegmentedToVirtual(object_ikana_obj_001228);
if (Actor_GetSwitchFlag(globalCtx, THIS->base.params & 0x7F) != 0) {
BgIkanaRay_SetActivated(THIS);

View File

@ -115,8 +115,8 @@ void func_80BD58F0(BgIkanaShutter* this) {
}
void func_80BD5910(BgIkanaShutter* this, GlobalContext* globalCtx) {
Lib_StepTowardsCheck_f(&this->dyna.actor.velocity.y, 4.0f, 0.5f);
if (Math_SmoothScaleMaxMinF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 220.0f, 0.5f,
Math_StepToF(&this->dyna.actor.velocity.y, 4.0f, 0.5f);
if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 220.0f, 0.5f,
this->dyna.actor.velocity.y, 1.0f) < 0.5f) {
func_80BD599C(this);
}
@ -185,8 +185,8 @@ void func_80BD5BC4(BgIkanaShutter* this) {
}
void func_80BD5BD8(BgIkanaShutter* this, GlobalContext* globalCtx) {
Lib_StepTowardsCheck_f(&this->dyna.actor.velocity.y, 4.0f, 0.5f);
if (Math_SmoothScaleMaxMinF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + -220.0f, 0.5f,
Math_StepToF(&this->dyna.actor.velocity.y, 4.0f, 0.5f);
if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + -220.0f, 0.5f,
this->dyna.actor.velocity.y, 1.0f) < 0.5f) {
BgIkanaShutter_SetupDoNothing(this);
}

View File

@ -135,7 +135,7 @@ void BgLotus_Sink(BgLotus* this, GlobalContext* globalCtx) {
this->timer--;
BgLotus_SetScaleXZ(this);
} else {
if (Lib_StepTowardsCheck_f(&this->dyna.actor.scale.x, 0, 0.0050000003539f)) {
if (Math_StepToF(&this->dyna.actor.scale.x, 0, 0.0050000003539f)) {
this->dyna.actor.draw = NULL;
this->timer = 100;
func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);

View File

@ -45,7 +45,7 @@ void EnDyExtra_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80A61334(EnDyExtra* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxF(&this->actor.gravity, 0.0f, 0.1f, 0.005f);
Math_ApproachF(&this->actor.gravity, 0.0f, 0.1f, 0.005f);
if (this->actor.world.pos.y < -85.0f) {
this->actor.velocity.y = 0.0f;
@ -58,7 +58,7 @@ void func_80A61334(EnDyExtra* this, GlobalContext* globalCtx) {
}
void func_80A613C8(EnDyExtra* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxF(&this->actor.gravity, 0.0f, 0.1f, 0.005f);
Math_ApproachF(&this->actor.gravity, 0.0f, 0.1f, 0.005f);
if (this->unk14C == 0 || this->unk150 < 0.02f) {
Actor_MarkForDeath(&this->actor);
@ -95,7 +95,7 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnDyExtra* this = THIS;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Vtx* vertices = Lib_PtrSegToVirt(D_0600DD40);
Vtx* vertices = Lib_SegmentedToVirtual(D_0600DD40);
s32 i;
u8 unk[3];

View File

@ -86,13 +86,13 @@ void EnEndingHero_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_8012C28C(globalCtx->state.gfxCtx);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_PtrSegToVirt(D_80C1E970[this->unk242]));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C1E970[this->unk242]));
if (this->unk242 < 3) {
index = this->unk242;
}
gSPSegment(POLY_OPA_DISP++, 0x09, Lib_PtrSegToVirt(D_80C1E984[index]));
gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C1E984[index]));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, 0, 0,
&this->actor);

View File

@ -157,9 +157,9 @@ void EnPoFusen_Idle(EnPoFusen *this, GlobalContext *gCtx) {
this->actor.shape.rot.z = (Math_SinS(this->randBaseRotChange) * 910.0f);
if ((this->randScaleChange < 0x4000) && (this->randScaleChange >= -0x3FFF)) {
Math_SmoothScaleMaxMinS( &this->limb9Rot, 0x38E, 0x14, 0xBB8, 0x64);
Math_SmoothStepToS( &this->limb9Rot, 0x38E, 0x14, 0xBB8, 0x64);
} else {
Math_SmoothScaleMaxMinS( &this->limb9Rot, 0x71C, 0x8, 0xBB8, 0x64);
Math_SmoothStepToS( &this->limb9Rot, 0x71C, 0x8, 0xBB8, 0x64);
}
this->avgBaseRotation = this->limb9Rot * 3;

View File

@ -95,7 +95,7 @@ void EnRsn_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnRsn* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C5B0(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_PtrSegToVirt(D_06005458));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_06005458));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnRsn_OverrideLimbDraw, EnRsn_PostLimbDraw, &this->actor);
CLOSE_DISPS(globalCtx->state.gfxCtx);

View File

@ -88,7 +88,7 @@ void EnScopecoin_Draw(Actor *thisx, GlobalContext *globalCtx) {
OPEN_DISPS(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_PtrSegToVirt(D_80BFD280[this->unk148]));
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80BFD280[this->unk148]));
gSPDisplayList(POLY_OPA_DISP++, D_040622C0);
CLOSE_DISPS(gfxCtx);

View File

@ -283,7 +283,7 @@ void func_80931004(EnTuboTrap *this, GlobalContext *globalCtx) {
// levitate
void func_80931138(EnTuboTrap *this, GlobalContext *globalCtx) {
this->actor.shape.rot.y += 5000;
Math_SmoothScaleMaxF(&this->actor.world.pos.y, this->targetHeight, 0.8f, 3.0f);
Math_ApproachF(&this->actor.world.pos.y, this->targetHeight, 0.8f, 3.0f);
if (fabsf(this->actor.world.pos.y - this->targetHeight) < 10.0f) {
this->actor.speedXZ = 10.0f;
@ -301,7 +301,7 @@ void func_809311C4(EnTuboTrap *this, GlobalContext *globalCtx) {
Audio_PlayActorSound2(&this->actor, 0x3037);
if ((SQ(dX) + SQ(dY) + SQ(dZ) > 57600.0f)) { //240.0f ^ 2
Math_SmoothScaleMaxF(&this->actor.gravity, -3.0f, 0.2f, 0.5f);
Math_ApproachF(&this->actor.gravity, -3.0f, 0.2f, 0.5f);
}
this->actor.shape.rot.y += 5000;

View File

@ -1796,25 +1796,25 @@
0x800FEAB0:("func_800FEAB0",),
0x800FEAC0:("func_800FEAC0",),
0x800FEAF4:("func_800FEAF4",),
0x800FEC90:("Lib_bcopy",),
0x800FEC90:("Lib_MemCpy",),
0x800FECC0:("Lib_MemSet",),
0x800FED44:("Math_CosS",),
0x800FED84:("Math_SinS",),
0x800FEDC4:("Lib_StepTowardsGet_i",),
0x800FEE08:("Lib_StepTowards_i",),
0x800FEE34:("Lib_StepTowardsCheck_i",),
0x800FEE70:("Lib_StepTowardsCheckFramerateScaled_s",),
0x800FEF2C:("Lib_StepTowardsCheck_s",),
0x800FEFB4:("Lib_StepTowardsCheck_c",),
0x800FF03C:("Lib_StepTowardsCheck_f",),
0x800FF0D0:("func_800FF0D0",),
0x800FF138:("func_800FF138",),
0x800FF1FC:("func_800FF1FC",),
0x800FF2A8:("func_800FF2A8",),
0x800FF2F8:("func_800FF2F8",),
0x800FEDC4:("Math_StepToIImpl",),
0x800FEE08:("Math_StepToIGet",),
0x800FEE34:("Math_StepToI",),
0x800FEE70:("Math_ScaledStepToS",),
0x800FEF2C:("Math_StepToS",),
0x800FEFB4:("Math_StepToC",),
0x800FF03C:("Math_StepToF",),
0x800FF0D0:("Math_StepUntilAngleS",),
0x800FF138:("Math_StepToAngleS",),
0x800FF1FC:("Math_AsymStepToS",),
0x800FF2A8:("Math_StepUntilF",),
0x800FF2F8:("Math_AsymStepToF",),
0x800FF3A0:("func_800FF3A0",),
0x800FF450:("Rand_S16Offset",),
0x800FF4A4:("Math_Rand_S16OffsetStride",),
0x800FF4A4:("Rand_S16OffsetStride",),
0x800FF50C:("Math_Vec3f_Copy",),
0x800FF52C:("Math_Vec3s_Copy",),
0x800FF54C:("Math_Vec3s_ToVec3f",),
@ -1826,13 +1826,13 @@
0x800FF6C4:("Math_Vec3f_ScaleAndStore",),
0x800FF6F8:("Math_Vec3f_Lerp",),
0x800FF750:("Math_Vec3f_SumScaled",),
0x800FF79C:("Math_Vec3f_ModifyRand",),
0x800FF810:("Math_Vec3f_DistXYZAndStoreNormalizedDiff",),
0x800FF79C:("Math_Vec3f_AddRand",),
0x800FF810:("Math_Vec3f_DistXYZAndStoreNormDiff",),
0x800FF884:("Math_Vec3f_DistXYZ",),
0x800FF8D4:("Math_Vec3f_DistXYZAndStoreDiff",),
0x800FF92C:("Math_Vec3f_DistXZ",),
0x800FF960:("Math_Vec3f_DistXZAndStore",),
0x800FF9A4:("Math_Vec3f_PushAwayXZ",),
0x800FF9A4:("Math_Vec3f_StepToXZ",),
0x800FFA4C:("Math_Vec3f_DiffY",),
0x800FFA60:("Math_Vec3f_Yaw",),
0x800FFA94:("Math_Vec3f_Pitch",),
@ -1848,23 +1848,23 @@
0x800FFC50:("IChain_Apply_Vec3f",),
0x800FFC7C:("IChain_Apply_Vec3fdiv1000",),
0x800FFCB4:("IChain_Apply_Vec3s",),
0x800FFCD8:("Math_SmoothScaleMaxMinF",),
0x800FFDF8:("Math_SmoothScaleMaxF",),
0x800FFE68:("Math_SmoothDownscaleMaxF",),
0x800FFEBC:("Math_SmoothScaleMaxMinS",),
0x800FFFD8:("Math_SmoothScaleMaxS",),
0x800FFCD8:("Math_SmoothStepToF",),
0x800FFDF8:("Math_ApproachF",),
0x800FFE68:("Math_ApproachZeroF",),
0x800FFEBC:("Math_SmoothStepToS",),
0x800FFFD8:("Math_ApproachS",),
0x8010007C:("Color_RGBA8_Copy",),
0x801000A4:("func_801000A4",),
0x801000CC:("func_801000CC",),
0x801000F4:("func_801000F4",),
0x8010011C:("Lib_TranslateAndRotateYVec3f",),
0x8010011C:("Lib_Vec3f_TranslateAndRotateY",),
0x801001B8:("Lib_LerpRGB",),
0x80100448:("Lib_PushAwayVec3f",),
0x80100448:("Math_Vec3f_StepTo",),
0x801004FC:("Lib_Nop801004FC",),
0x80100504:("Lib_PtrSegToVirt",),
0x8010053C:("Lib_PtrSegToVirtNull",),
0x80100584:("Lib_PtrSegToK0",),
0x801005A0:("Lib_PtrSegToK0Null",),
0x80100504:("Lib_SegmentedToVirtual",),
0x8010053C:("Lib_SegmentedToVirtualNull",),
0x80100584:("Lib_PhysicalToVirtual",),
0x801005A0:("Lib_PhysicalToVirtualNull",),
0x801005C0:("LifeMeter_Init",),
0x8010069C:("LifeMeter_UpdateColors",),
0x80100A80:("func_80100A80",),

View File

@ -1004,7 +1004,7 @@
0x801BE90C:("D_801BE90C","UNK_TYPE1","",0x1),
0x801BE92C:("D_801BE92C","UNK_TYPE1","",0x1),
0x801BE944:("D_801BE944","UNK_TYPE1","",0x1),
0x801BE960:("actorInitVarFuncs","actor_init_var_func","[11]",0x2c),
0x801BE960:("sInitChainHandlers","actor_init_var_func","[11]",0x2c),
0x801BE990:("D_801BE990","UNK_TYPE2","",0x2),
0x801BE992:("D_801BE992","UNK_TYPE2","",0x2),
0x801BE994:("D_801BE994","UNK_TYPE2","",0x2),