mirror of https://github.com/zeldaret/mm.git
Update progress script with new assets categories and update csv output format (#510)
* Reorganize csvs and progress.py * Put stuff in the correct folders * Reduce lots of repeated code * Change csv output format * Filter out automaticaly named variables in "Matching" progress calculation for assets * Address Elliptic's review * Don't count handwritten files in progress and add a way to fix files detected in the wrong section * Add missing "total" * More fixing * Add two missing columns * Update paths in Jenkinsfile * Update progress shield in readme * Update progress link
This commit is contained in:
parent
d5b71bd0f5
commit
d4dc34ee71
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@ -52,9 +52,9 @@ pipeline {
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}
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steps {
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sh 'mkdir reports'
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sh 'python3 ./tools/progress.py csv >> reports/progress_mm.us.rev1.csv'
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sh 'python3 ./tools/progress.py csv -m >> reports/progress_matching_mm.us.rev1.csv'
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sh 'python3 ./tools/progress.py shield-json > reports/progress_shield_mm.us.rev1.json'
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sh 'python3 ./tools/progress.py csv >> reports/progress-mm-nonmatching.csv'
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sh 'python3 ./tools/progress.py csv -m >> reports/progress-mm-matching.csv'
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sh 'python3 ./tools/progress.py shield-json > reports/progress-mm-shield.json'
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stash includes: 'reports/*', name: 'reports'
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}
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}
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@ -67,9 +67,9 @@ pipeline {
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}
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steps {
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unstash 'reports'
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sh 'cat reports/progress_mm.us.rev1.csv >> /var/www/html/reports/progress_mm.us.rev1.csv'
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sh 'cat reports/progress_matching_mm.us.rev1.csv >> /var/www/html/reports/progress_matching_mm.us.rev1.csv'
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sh 'cat reports/progress_shield_mm.us.rev1.json > /var/www/html/reports/progress_shield_mm.us.rev1.json'
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sh 'cat reports/progress-mm-nonmatching.csv >> /var/www/zelda64.dev/assets/csv/progress-mm-nonmatching.csv'
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sh 'cat reports/progress-mm-matching.csv >> /var/www/zelda64.dev/assets/csv/progress-mm-matching.csv'
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sh 'cat reports/progress-mm-shield.json > /var/www/zelda64.dev/assets/csv/progress-mm-shield.json'
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}
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}
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}
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@ -5,8 +5,8 @@
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[jenkins]: https://jenkins.deco.mp/job/MM/job/master
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[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmaster
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[progress]: https://zelda64.dev/progress.html
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[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress_shield_mm.us.rev1.json
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[progress]: https://zelda64.dev/games/mm
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[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress-mm-shield.json
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[contributors]: https://github.com/zeldaret/mm/graphs/contributors
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[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/mm
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12
spec
12
spec
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@ -312,7 +312,7 @@ beginseg
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name "icon_item_gameover_static"
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compress
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romalign 0x1000
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include "build/assets/static/icon_item_gameover_static/icon_item_gameover_static.o"
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include "build/assets/interface/icon_item_gameover_static/icon_item_gameover_static.o"
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number 12
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endseg
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@ -8835,7 +8835,7 @@ beginseg
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name "nintendo_rogo_static"
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compress
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romalign 0x1000
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include "build/assets/static/nintendo_rogo_static/nintendo_rogo_static.o"
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include "build/assets/misc/nintendo_rogo_static/nintendo_rogo_static.o"
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number 1
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endseg
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@ -8879,7 +8879,7 @@ beginseg
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name "daytelop_static"
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compress
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romalign 0x1000
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include "build/assets/static/daytelop_static/daytelop_static.o"
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include "build/assets/misc/daytelop_static/daytelop_static.o"
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number 9
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endseg
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@ -8887,7 +8887,7 @@ beginseg
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name "ger_daytelop_static"
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compress
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romalign 0x1000
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include "build/assets/static/ger_daytelop_static/ger_daytelop_static.o"
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include "build/assets/misc/ger_daytelop_static/ger_daytelop_static.o"
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number 9
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endseg
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@ -8895,7 +8895,7 @@ beginseg
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name "fra_daytelop_static"
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compress
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romalign 0x1000
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include "build/assets/static/fra_daytelop_static/fra_daytelop_static.o"
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include "build/assets/misc/fra_daytelop_static/fra_daytelop_static.o"
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number 9
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endseg
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@ -8903,7 +8903,7 @@ beginseg
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name "esp_daytelop_static"
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compress
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romalign 0x1000
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include "build/assets/static/esp_daytelop_static/esp_daytelop_static.o"
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include "build/assets/misc/esp_daytelop_static/esp_daytelop_static.o"
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number 9
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endseg
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@ -5,8 +5,8 @@
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*/
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#include "z_daytelop.h"
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#include "static/daytelop_static/daytelop_static.h"
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#include "static/icon_item_gameover_static/icon_item_gameover_static.h"
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#include "misc/daytelop_static/daytelop_static.h"
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#include "interface/icon_item_gameover_static/icon_item_gameover_static.h"
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// unused
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UNK_TYPE D_808158E0[] = {
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@ -6,7 +6,7 @@
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#include "z_title.h"
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#include "overlays/gamestates/ovl_opening/z_opening.h"
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#include "static/nintendo_rogo_static/nintendo_rogo_static.h"
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#include "misc/nintendo_rogo_static/nintendo_rogo_static.h"
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void Title_UpdateCounters(TitleContext* this) {
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if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) {
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@ -1537,3 +1537,16 @@
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1536,KAKUSIANA_room_13
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1537,KAKUSIANA_room_14
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1538,bump_texture_static
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1539,anime_model_1_static
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1540,anime_model_2_static
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1541,anime_model_3_static
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1542,anime_model_4_static
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1543,anime_model_5_static
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1544,anime_model_6_static
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1545,anime_texture_1_static
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1546,anime_texture_2_static
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1547,anime_texture_3_static
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1548,anime_texture_4_static
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1549,anime_texture_5_static
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1550,anime_texture_6_static
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1551,softsprite_matrix_static
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@ -0,0 +1,7 @@
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15,map_i_static
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16,map_grand_static
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17,item_name_static
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18,map_name_static
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19,icon_item_static_test
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20,icon_item_24_static_test
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22,schedule_dma_static_test
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@ -2,3 +2,5 @@
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1,boot
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2,dmadata
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31,code
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1135,elf_message_field
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1136,elf_message_ydan
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@ -0,0 +1,3 @@
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8,icon_item_static_old
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9,icon_item_24_static_old
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21,schedule_dma_static_old
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@ -0,0 +1,11 @@
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6,kanji
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10,icon_item_field_static
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11,icon_item_dungeon_static
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12,icon_item_gameover_static
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13,icon_item_jpn_static
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14,icon_item_vtx_static
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23,schedule_static
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25,do_action_static
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26,message_static
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27,message_texture_static
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28,nes_font_static
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@ -1,6 +1,24 @@
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7,link_animetion
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24,story_static
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1114,scene_texture_01
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1115,scene_texture_02
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1116,scene_texture_03
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1117,scene_texture_04
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1118,scene_texture_05
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1119,scene_texture_06
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1120,scene_texture_07
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1121,scene_texture_08
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1122,nintendo_rogo_static
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1123,title_static
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1124,memerrmsg
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1125,locerrmsg
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1135,elf_message_field
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1136,elf_message_ydan
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1126,parameter_static
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1127,week_static
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1128,daytelop_static
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1129,ger_daytelop_static
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1130,fra_daytelop_static
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1131,esp_daytelop_static
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1132,d2_fine_static
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1133,d2_cloud_static
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1134,d2_fine_pal_static
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1538,bump_texture_static
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@ -0,0 +1,13 @@
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1539,anime_model_1_static
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1540,anime_model_2_static
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1541,anime_model_3_static
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1542,anime_model_4_static
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1543,anime_model_5_static
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1544,anime_model_6_static
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1545,anime_texture_1_static
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1546,anime_texture_2_static
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1547,anime_texture_3_static
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1548,anime_texture_4_static
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1549,anime_texture_5_static
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1550,anime_texture_6_static
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1551,softsprite_matrix_static
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@ -0,0 +1,2 @@
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29,message_data_static
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30,staff_message_data_static
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@ -1,43 +0,0 @@
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6,kanji
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8,icon_item_static_old
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9,icon_item_24_static_old
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10,icon_item_field_static
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11,icon_item_dungeon_static
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12,icon_item_gameover_static
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13,icon_item_jpn_static
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14,icon_item_vtx_static
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15,map_i_static
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16,map_grand_static
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17,item_name_static
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18,map_name_static
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19,icon_item_static_test
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20,icon_item_24_static_test
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21,schedule_dma_static_old
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22,schedule_dma_static_test
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23,schedule_static
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24,story_static
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25,do_action_static
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26,message_static
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27,message_texture_static
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28,nes_font_static
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29,message_data_static
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30,staff_message_data_static
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1114,scene_texture_01
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1115,scene_texture_02
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1116,scene_texture_03
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1117,scene_texture_04
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1118,scene_texture_05
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1119,scene_texture_06
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1120,scene_texture_07
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1121,scene_texture_08
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1123,title_static
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1126,parameter_static
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1127,week_static
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1128,daytelop_static
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1129,ger_daytelop_static
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1130,fra_daytelop_static
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1131,esp_daytelop_static
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1132,d2_fine_static
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1133,d2_cloud_static
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1134,d2_fine_pal_static
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1538,bump_texture_static
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@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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import argparse, csv, git, json, os, re
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import argparse, csv, git, json, os, re, sys
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parser = argparse.ArgumentParser()
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NON_MATCHING_PATTERN = r'#ifdef\s+NON_MATCHING.*?#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\).*?#endif'
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NOT_ATTEMPTED_PATTERN = r'#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\)'
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# This is the format ZAPD uses to autogenerate variable names
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# It should not be used for properly documented variables
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AUTOGENERATED_ASSET_NAME = re.compile(r".+[0-9A-Fa-f]{6}$")
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# TODO: consider making this a parameter of this script
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GAME_VERSION = "mm.us.rev1"
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def eprint(*args, **kwargs):
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print(*args, file=sys.stderr, **kwargs)
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def GetFunctionsByPattern(pattern, files):
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functions = []
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@ -71,6 +78,52 @@ def GetRemovableSize(functions_to_count):
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return size
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def CalculateMapSizes(mapFileList):
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for mapFile in mapFileList:
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accumulatedSize = 0
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if mapFile["section"] != ".data":
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continue
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if not mapFile["name"].startswith("build/assets/"):
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continue
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symbolCount = len(mapFile["symbols"])
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if symbolCount == 0:
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continue
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# Calculate size of each symbol
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for index in range(symbolCount - 1):
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symbol = mapFile["symbols"][index]
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nextSymbol = mapFile["symbols"][index+1]
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size = nextSymbol["vram"] - symbol["vram"]
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accumulatedSize += size
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mapFile["symbols"][index]["size"] = size
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# Calculate size of last symbol of the file
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symbol = mapFile["symbols"][-1]
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size = mapFile["size"] - accumulatedSize
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mapFile["symbols"][-1]["size"] = size
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return mapFileList
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def CalculateNonNamedAssets(mapFileList, assetsTracker):
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for mapFile in mapFileList:
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if mapFile["section"] != ".data":
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continue
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if not mapFile["name"].startswith("build/assets/"):
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continue
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assetCat = mapFile["name"].split("/")[2]
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for symbol in mapFile["symbols"]:
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symbolName = symbol["name"]
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if AUTOGENERATED_ASSET_NAME.search(symbolName) is not None:
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if assetCat in assetsTracker:
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assetsTracker[assetCat]["removableSize"] += symbol["size"]
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return assetsTracker
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map_file = ReadAllLines('build/mm.map')
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# Get list of Non-Matchings
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@ -86,12 +139,36 @@ not_attempted_functions = list(set(not_attempted_functions).difference(non_match
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if not args.matching:
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non_matching_functions = []
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# Get asset files
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audio_files = GetCsvFilelist(GAME_VERSION, "audio.csv")
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misc_files = GetCsvFilelist(GAME_VERSION, "misc.csv")
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object_files = GetCsvFilelist(GAME_VERSION, "object.csv")
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scene_files = GetCsvFilelist(GAME_VERSION, "scene.csv")
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texture_files = GetCsvFilelist(GAME_VERSION, "texture.csv")
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# The order of this list should not change to prevent breaking the graph of the website
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# New stuff shall be appended at the end of the list
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assetsCategories = [
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"archives",
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"audio",
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"interface",
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"misc",
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"objects",
|
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"scenes",
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"text",
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# "deleted",
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# "segments",
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]
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assetsTracker = dict()
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|
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# Manual fixer for files that would be counted in wrong categories
|
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# "filename": "correctSection"
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fileSectionFixer = {
|
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"osFlash": "code" # Currently in `src/libultra` (would be counted as boot)
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}
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|
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for assetCat in assetsCategories:
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assetsTracker[assetCat] = dict()
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# Get asset files
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assetsTracker[assetCat]["files"] = GetCsvFilelist(GAME_VERSION, f"{assetCat}.csv")
|
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assetsTracker[assetCat]["currentSize"] = 0
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assetsTracker[assetCat]["removableSize"] = 0
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assetsTracker[assetCat]["totalSize"] = 0
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assetsTracker[assetCat]["percent"] = 0
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|
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|
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# Initialize all the code values
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src = 0
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|
@ -104,22 +181,36 @@ asm_code = 0
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asm_boot = 0
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asm_ovl = 0
|
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asm_libultra = 0
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audio = 0
|
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misc = 0
|
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object_ = 0
|
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scene = 0
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texture = 0
|
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|
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mapFileList = []
|
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|
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for line in map_file:
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line_split = list(filter(None, line.split(" ")))
|
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|
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if (len(line_split) == 4 and line_split[0].startswith(".")):
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section = line_split[0]
|
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obj_vram = int(line_split[1], 16)
|
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file_size = int(line_split[2], 16)
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obj_file = line_split[3]
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obj_file = line_split[3].strip()
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objFileSplit = obj_file.split("/")
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|
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fileData = {"name": obj_file, "vram": obj_vram, "size": file_size, "section": section, "symbols": []}
|
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mapFileList.append(fileData)
|
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|
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if (section == ".text"):
|
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if (obj_file.startswith("build/src")):
|
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objFileName = objFileSplit[-1].split(".o")[0]
|
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|
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if objFileName in fileSectionFixer:
|
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correctSection = fileSectionFixer[objFileName]
|
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if correctSection == "code":
|
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src_code += file_size
|
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elif correctSection == "libultra":
|
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src_libultra += file_size
|
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elif correctSection == "boot":
|
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src_boot += file_size
|
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elif correctSection == "overlays":
|
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src_ovl += file_size
|
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elif (obj_file.startswith("build/src")):
|
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if (obj_file.startswith("build/src/code")):
|
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src_code += file_size
|
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elif (obj_file.startswith("build/src/libultra")):
|
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|
@ -138,17 +229,29 @@ for line in map_file:
|
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elif (obj_file.startswith("build/asm/overlays")):
|
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asm_ovl += file_size
|
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|
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if (section == ".data"):
|
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if (obj_file.startswith("build/assets/audio")):
|
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audio += file_size
|
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elif (obj_file.startswith("build/assets/misc")):
|
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misc += file_size
|
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elif (obj_file.startswith("build/assets/objects")):
|
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object_ += file_size
|
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elif (obj_file.startswith("build/assets/scenes")):
|
||||
scene += file_size
|
||||
elif (obj_file.startswith("build/assets/textures")):
|
||||
texture += file_size
|
||||
if section == ".data":
|
||||
if obj_file.startswith("build/assets/"):
|
||||
assetCat = obj_file.split("/")[2]
|
||||
if assetCat in assetsTracker:
|
||||
assetsTracker[assetCat]["currentSize"] += file_size
|
||||
else:
|
||||
eprint(f"Found file '{obj_file}' in unknown asset category '{assetCat}'")
|
||||
eprint("I'll ignore this for now, but please fix it!")
|
||||
|
||||
elif len(line_split) == 2 and line_split[0].startswith("0x00000000"):
|
||||
varVramStr, varName = line_split
|
||||
varVram = int(varVramStr, 16)
|
||||
varName = varName.strip()
|
||||
if varName == "0x0":
|
||||
continue
|
||||
#print(varVram, varName)
|
||||
symbolData = {"name": varName, "vram": varVram, "size": 0}
|
||||
mapFileList[-1]["symbols"].append(symbolData)
|
||||
|
||||
mapFileList = CalculateMapSizes(mapFileList)
|
||||
|
||||
assetsTracker = CalculateNonNamedAssets(mapFileList, assetsTracker)
|
||||
|
||||
|
||||
# Add libultra to boot.
|
||||
src_boot += src_libultra
|
||||
|
@ -184,27 +287,22 @@ boot = src_boot - (non_matching_asm_boot + not_attempted_asm_boot)
|
|||
ovl = src_ovl - (non_matching_asm_ovl + not_attempted_asm_ovl)
|
||||
|
||||
# Total code bucket sizes
|
||||
code_size = src_code + asm_code
|
||||
boot_size = src_boot + asm_boot
|
||||
ovl_size = src_ovl + asm_ovl
|
||||
handwritten = 0 # Currently unsure of any handwritten asm in MM
|
||||
code_size = src_code # + asm_code
|
||||
boot_size = src_boot # + asm_boot
|
||||
ovl_size = src_ovl # + asm_ovl
|
||||
handwritten = asm_code + asm_boot + asm_ovl
|
||||
|
||||
# Calculate the total amount of decompilable code
|
||||
total = code_size + boot_size + ovl_size
|
||||
|
||||
# Calculate size of all assets
|
||||
audio_size = 0
|
||||
misc_size = 0
|
||||
object_size = 0
|
||||
scene_size = 0
|
||||
texture_size = 0
|
||||
for index, f in audio_files:
|
||||
audio_size += os.stat(os.path.join("baserom", f)).st_size
|
||||
for index, f in misc_files:
|
||||
misc_size += os.stat(os.path.join("baserom", f)).st_size
|
||||
for index, f in object_files:
|
||||
object_size += os.stat(os.path.join("baserom", f)).st_size
|
||||
for index, f in scene_files:
|
||||
scene_size += os.stat(os.path.join("baserom", f)).st_size
|
||||
for index, f in texture_files:
|
||||
texture_size += os.stat(os.path.join("baserom", f)).st_size
|
||||
for assetCat in assetsTracker:
|
||||
for index, f in assetsTracker[assetCat]["files"]:
|
||||
assetsTracker[assetCat]["totalSize"] += os.stat(os.path.join("baserom", f)).st_size
|
||||
|
||||
if args.matching:
|
||||
for assetCat in assetsTracker:
|
||||
assetsTracker[assetCat]["currentSize"] -= assetsTracker[assetCat]["removableSize"]
|
||||
|
||||
# Calculate asm and src totals
|
||||
src = src_code + src_boot + src_ovl
|
||||
|
@ -214,12 +312,9 @@ asm = asm_code + asm_boot + asm_ovl
|
|||
src -= non_matching_asm + not_attempted_asm
|
||||
asm += non_matching_asm + not_attempted_asm
|
||||
|
||||
# Calculate the total amount of decompilable code
|
||||
total = src + asm
|
||||
|
||||
# Calculate assets totals
|
||||
assets = audio + misc + object_ + scene + texture
|
||||
assets_total = audio_size + misc_size + object_size + scene_size + texture_size
|
||||
assets = sum(x["currentSize"] for x in assetsTracker.values())
|
||||
assets_total = sum(x["totalSize"] for x in assetsTracker.values())
|
||||
|
||||
# Convert vaules to percentages
|
||||
src_percent = 100 * src / total
|
||||
|
@ -227,12 +322,11 @@ asm_percent = 100 * asm / total
|
|||
code_percent = 100 * code / code_size
|
||||
boot_percent = 100 * boot / boot_size
|
||||
ovl_percent = 100 * ovl / ovl_size
|
||||
|
||||
assets_percent = 100 * assets / assets_total
|
||||
audio_percent = 100 * audio / audio_size
|
||||
misc_percent = 100 * misc / misc_size
|
||||
object_percent = 100 * object_ / object_size
|
||||
scene_percent = 100 * scene / scene_size
|
||||
texture_percent = 100 * texture / texture_size
|
||||
|
||||
for assetCat in assetsTracker:
|
||||
assetsTracker[assetCat]["percent"] = 100 * assetsTracker[assetCat]["currentSize"] / assetsTracker[assetCat]["totalSize"]
|
||||
|
||||
# convert bytes to masks and rupees
|
||||
num_masks = 24
|
||||
|
@ -273,16 +367,22 @@ rupees = int((src % bytes_per_mask) / bytes_per_rupee)
|
|||
#print("")
|
||||
|
||||
if args.format == 'csv':
|
||||
version = 1
|
||||
version = 2
|
||||
git_object = git.Repo().head.object
|
||||
timestamp = str(git_object.committed_date)
|
||||
git_hash = git_object.hexsha
|
||||
csv_list = [str(version), timestamp, git_hash, str(code), str(code_size), str(boot), str(boot_size),
|
||||
str(ovl), str(ovl_size), str(src), str(asm), str(len(non_matching_functions)),
|
||||
str(audio), str(audio_size), str(misc), str(misc_size), str(object_), str(object_size),
|
||||
str(scene), str(scene_size), str(texture), str(texture_size)]
|
||||
csv_list = [
|
||||
version, timestamp, git_hash, src, total,
|
||||
boot, boot_size, code, code_size, ovl, ovl_size,
|
||||
asm, len(non_matching_functions),
|
||||
]
|
||||
csv_list += [
|
||||
assets, assets_total,
|
||||
]
|
||||
for assetCat in assetsCategories:
|
||||
csv_list += [assetsTracker[assetCat]["currentSize"], assetsTracker[assetCat]["totalSize"]]
|
||||
|
||||
print(",".join(csv_list))
|
||||
print(",".join(map(str, csv_list)))
|
||||
elif args.format == 'shield-json':
|
||||
# https://shields.io/endpoint
|
||||
print(json.dumps({
|
||||
|
@ -293,18 +393,19 @@ elif args.format == 'shield-json':
|
|||
}))
|
||||
elif args.format == 'text':
|
||||
adjective = "decompiled" if not args.matching else "matched"
|
||||
assetsAdjective = "debinarized" if not args.matching else "identified"
|
||||
|
||||
print("src: {:>9} / {:>8} total bytes {:<13} {:>9.4f}%".format(src, total, adjective, round(src_percent, 4)))
|
||||
print(" boot: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(boot, boot_size, adjective, round(boot_percent, 4)))
|
||||
print(" code: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(code, code_size, adjective, round(code_percent, 4)))
|
||||
print(" overlays: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(ovl, ovl_size, adjective, round(ovl_percent, 4)))
|
||||
print()
|
||||
print("assets: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(assets, assets_total, round(assets_percent, 4)))
|
||||
print(" audio: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(audio, audio_size, round(audio_percent, 4)))
|
||||
print(" misc: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(misc, misc_size, round(misc_percent, 4)))
|
||||
print(" objects: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(object_, object_size, round(object_percent, 4)))
|
||||
print(" scenes: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(scene, scene_size, round(scene_percent, 4)))
|
||||
print(" textures: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(texture, texture_size, round(texture_percent, 4)))
|
||||
|
||||
print("assets: {:>9} / {:>8} total bytes {:<13} {:>9.4f}%".format(assets, assets_total, assetsAdjective, round(assets_percent, 4)))
|
||||
for assetCat in assetsTracker:
|
||||
data = assetsTracker[assetCat]
|
||||
print(" {:<10} {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(f"{assetCat}:", data["currentSize"], data["totalSize"], assetsAdjective, round(data["percent"], 4)))
|
||||
|
||||
print()
|
||||
print("------------------------------------\n")
|
||||
|
||||
|
|
Loading…
Reference in New Issue