Update progress script with new assets categories and update csv output format (#510)

* Reorganize csvs and progress.py

* Put stuff in the correct folders

* Reduce lots of repeated code

* Change csv output format

* Filter out automaticaly named variables in "Matching" progress calculation for assets

* Address Elliptic's review

* Don't count handwritten files in progress and add a way to fix files detected in the wrong section

* Add missing "total"

* More fixing

* Add two missing columns

* Update paths in Jenkinsfile

* Update progress shield in readme

* Update progress link
This commit is contained in:
Anghelo Carvajal 2021-12-18 13:37:37 -03:00 committed by GitHub
parent d5b71bd0f5
commit d4dc34ee71
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
23 changed files with 259 additions and 132 deletions

12
Jenkinsfile vendored
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@ -52,9 +52,9 @@ pipeline {
}
steps {
sh 'mkdir reports'
sh 'python3 ./tools/progress.py csv >> reports/progress_mm.us.rev1.csv'
sh 'python3 ./tools/progress.py csv -m >> reports/progress_matching_mm.us.rev1.csv'
sh 'python3 ./tools/progress.py shield-json > reports/progress_shield_mm.us.rev1.json'
sh 'python3 ./tools/progress.py csv >> reports/progress-mm-nonmatching.csv'
sh 'python3 ./tools/progress.py csv -m >> reports/progress-mm-matching.csv'
sh 'python3 ./tools/progress.py shield-json > reports/progress-mm-shield.json'
stash includes: 'reports/*', name: 'reports'
}
}
@ -67,9 +67,9 @@ pipeline {
}
steps {
unstash 'reports'
sh 'cat reports/progress_mm.us.rev1.csv >> /var/www/html/reports/progress_mm.us.rev1.csv'
sh 'cat reports/progress_matching_mm.us.rev1.csv >> /var/www/html/reports/progress_matching_mm.us.rev1.csv'
sh 'cat reports/progress_shield_mm.us.rev1.json > /var/www/html/reports/progress_shield_mm.us.rev1.json'
sh 'cat reports/progress-mm-nonmatching.csv >> /var/www/zelda64.dev/assets/csv/progress-mm-nonmatching.csv'
sh 'cat reports/progress-mm-matching.csv >> /var/www/zelda64.dev/assets/csv/progress-mm-matching.csv'
sh 'cat reports/progress-mm-shield.json > /var/www/zelda64.dev/assets/csv/progress-mm-shield.json'
}
}
}

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@ -5,8 +5,8 @@
[jenkins]: https://jenkins.deco.mp/job/MM/job/master
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmaster
[progress]: https://zelda64.dev/progress.html
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress_shield_mm.us.rev1.json
[progress]: https://zelda64.dev/games/mm
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress-mm-shield.json
[contributors]: https://github.com/zeldaret/mm/graphs/contributors
[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/mm

12
spec
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@ -312,7 +312,7 @@ beginseg
name "icon_item_gameover_static"
compress
romalign 0x1000
include "build/assets/static/icon_item_gameover_static/icon_item_gameover_static.o"
include "build/assets/interface/icon_item_gameover_static/icon_item_gameover_static.o"
number 12
endseg
@ -8835,7 +8835,7 @@ beginseg
name "nintendo_rogo_static"
compress
romalign 0x1000
include "build/assets/static/nintendo_rogo_static/nintendo_rogo_static.o"
include "build/assets/misc/nintendo_rogo_static/nintendo_rogo_static.o"
number 1
endseg
@ -8879,7 +8879,7 @@ beginseg
name "daytelop_static"
compress
romalign 0x1000
include "build/assets/static/daytelop_static/daytelop_static.o"
include "build/assets/misc/daytelop_static/daytelop_static.o"
number 9
endseg
@ -8887,7 +8887,7 @@ beginseg
name "ger_daytelop_static"
compress
romalign 0x1000
include "build/assets/static/ger_daytelop_static/ger_daytelop_static.o"
include "build/assets/misc/ger_daytelop_static/ger_daytelop_static.o"
number 9
endseg
@ -8895,7 +8895,7 @@ beginseg
name "fra_daytelop_static"
compress
romalign 0x1000
include "build/assets/static/fra_daytelop_static/fra_daytelop_static.o"
include "build/assets/misc/fra_daytelop_static/fra_daytelop_static.o"
number 9
endseg
@ -8903,7 +8903,7 @@ beginseg
name "esp_daytelop_static"
compress
romalign 0x1000
include "build/assets/static/esp_daytelop_static/esp_daytelop_static.o"
include "build/assets/misc/esp_daytelop_static/esp_daytelop_static.o"
number 9
endseg

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@ -5,8 +5,8 @@
*/
#include "z_daytelop.h"
#include "static/daytelop_static/daytelop_static.h"
#include "static/icon_item_gameover_static/icon_item_gameover_static.h"
#include "misc/daytelop_static/daytelop_static.h"
#include "interface/icon_item_gameover_static/icon_item_gameover_static.h"
// unused
UNK_TYPE D_808158E0[] = {

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@ -6,7 +6,7 @@
#include "z_title.h"
#include "overlays/gamestates/ovl_opening/z_opening.h"
#include "static/nintendo_rogo_static/nintendo_rogo_static.h"
#include "misc/nintendo_rogo_static/nintendo_rogo_static.h"
void Title_UpdateCounters(TitleContext* this) {
if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) {

View File

@ -1537,3 +1537,16 @@
1536,KAKUSIANA_room_13
1537,KAKUSIANA_room_14
1538,bump_texture_static
1539,anime_model_1_static
1540,anime_model_2_static
1541,anime_model_3_static
1542,anime_model_4_static
1543,anime_model_5_static
1544,anime_model_6_static
1545,anime_texture_1_static
1546,anime_texture_2_static
1547,anime_texture_3_static
1548,anime_texture_4_static
1549,anime_texture_5_static
1550,anime_texture_6_static
1551,softsprite_matrix_static

1 0 makerom
1537 1536 KAKUSIANA_room_13
1538 1537 KAKUSIANA_room_14
1539 1538 bump_texture_static
1540 1539 anime_model_1_static
1541 1540 anime_model_2_static
1542 1541 anime_model_3_static
1543 1542 anime_model_4_static
1544 1543 anime_model_5_static
1545 1544 anime_model_6_static
1546 1545 anime_texture_1_static
1547 1546 anime_texture_2_static
1548 1547 anime_texture_3_static
1549 1548 anime_texture_4_static
1550 1549 anime_texture_5_static
1551 1550 anime_texture_6_static
1552 1551 softsprite_matrix_static

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@ -0,0 +1,7 @@
15,map_i_static
16,map_grand_static
17,item_name_static
18,map_name_static
19,icon_item_static_test
20,icon_item_24_static_test
22,schedule_dma_static_test
1 15 map_i_static
2 16 map_grand_static
3 17 item_name_static
4 18 map_name_static
5 19 icon_item_static_test
6 20 icon_item_24_static_test
7 22 schedule_dma_static_test

View File

@ -2,3 +2,5 @@
1,boot
2,dmadata
31,code
1135,elf_message_field
1136,elf_message_ydan

1 0 makerom
2 1 boot
3 2 dmadata
4 31 code
5 1135 elf_message_field
6 1136 elf_message_ydan

View File

@ -0,0 +1,3 @@
8,icon_item_static_old
9,icon_item_24_static_old
21,schedule_dma_static_old
1 8 icon_item_static_old
2 9 icon_item_24_static_old
3 21 schedule_dma_static_old

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@ -0,0 +1,11 @@
6,kanji
10,icon_item_field_static
11,icon_item_dungeon_static
12,icon_item_gameover_static
13,icon_item_jpn_static
14,icon_item_vtx_static
23,schedule_static
25,do_action_static
26,message_static
27,message_texture_static
28,nes_font_static
1 6 kanji
2 10 icon_item_field_static
3 11 icon_item_dungeon_static
4 12 icon_item_gameover_static
5 13 icon_item_jpn_static
6 14 icon_item_vtx_static
7 23 schedule_static
8 25 do_action_static
9 26 message_static
10 27 message_texture_static
11 28 nes_font_static

View File

@ -1,6 +1,24 @@
7,link_animetion
24,story_static
1114,scene_texture_01
1115,scene_texture_02
1116,scene_texture_03
1117,scene_texture_04
1118,scene_texture_05
1119,scene_texture_06
1120,scene_texture_07
1121,scene_texture_08
1122,nintendo_rogo_static
1123,title_static
1124,memerrmsg
1125,locerrmsg
1135,elf_message_field
1136,elf_message_ydan
1126,parameter_static
1127,week_static
1128,daytelop_static
1129,ger_daytelop_static
1130,fra_daytelop_static
1131,esp_daytelop_static
1132,d2_fine_static
1133,d2_cloud_static
1134,d2_fine_pal_static
1538,bump_texture_static

1 7 link_animetion
2 24 story_static
3 1114 scene_texture_01
4 1115 scene_texture_02
5 1116 scene_texture_03
6 1117 scene_texture_04
7 1118 scene_texture_05
8 1119 scene_texture_06
9 1120 scene_texture_07
10 1121 scene_texture_08
11 1122 nintendo_rogo_static
12 1123 title_static
13 1124 memerrmsg
14 1125 locerrmsg
15 1135 1126 elf_message_field parameter_static
16 1136 1127 elf_message_ydan week_static
17 1128 daytelop_static
18 1129 ger_daytelop_static
19 1130 fra_daytelop_static
20 1131 esp_daytelop_static
21 1132 d2_fine_static
22 1133 d2_cloud_static
23 1134 d2_fine_pal_static
24 1538 bump_texture_static

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@ -0,0 +1,13 @@
1539,anime_model_1_static
1540,anime_model_2_static
1541,anime_model_3_static
1542,anime_model_4_static
1543,anime_model_5_static
1544,anime_model_6_static
1545,anime_texture_1_static
1546,anime_texture_2_static
1547,anime_texture_3_static
1548,anime_texture_4_static
1549,anime_texture_5_static
1550,anime_texture_6_static
1551,softsprite_matrix_static
1 1539 anime_model_1_static
2 1540 anime_model_2_static
3 1541 anime_model_3_static
4 1542 anime_model_4_static
5 1543 anime_model_5_static
6 1544 anime_model_6_static
7 1545 anime_texture_1_static
8 1546 anime_texture_2_static
9 1547 anime_texture_3_static
10 1548 anime_texture_4_static
11 1549 anime_texture_5_static
12 1550 anime_texture_6_static
13 1551 softsprite_matrix_static

View File

@ -0,0 +1,2 @@
29,message_data_static
30,staff_message_data_static
1 29 message_data_static
2 30 staff_message_data_static

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@ -1,43 +0,0 @@
6,kanji
8,icon_item_static_old
9,icon_item_24_static_old
10,icon_item_field_static
11,icon_item_dungeon_static
12,icon_item_gameover_static
13,icon_item_jpn_static
14,icon_item_vtx_static
15,map_i_static
16,map_grand_static
17,item_name_static
18,map_name_static
19,icon_item_static_test
20,icon_item_24_static_test
21,schedule_dma_static_old
22,schedule_dma_static_test
23,schedule_static
24,story_static
25,do_action_static
26,message_static
27,message_texture_static
28,nes_font_static
29,message_data_static
30,staff_message_data_static
1114,scene_texture_01
1115,scene_texture_02
1116,scene_texture_03
1117,scene_texture_04
1118,scene_texture_05
1119,scene_texture_06
1120,scene_texture_07
1121,scene_texture_08
1123,title_static
1126,parameter_static
1127,week_static
1128,daytelop_static
1129,ger_daytelop_static
1130,fra_daytelop_static
1131,esp_daytelop_static
1132,d2_fine_static
1133,d2_cloud_static
1134,d2_fine_pal_static
1538,bump_texture_static
1 6 kanji
2 8 icon_item_static_old
3 9 icon_item_24_static_old
4 10 icon_item_field_static
5 11 icon_item_dungeon_static
6 12 icon_item_gameover_static
7 13 icon_item_jpn_static
8 14 icon_item_vtx_static
9 15 map_i_static
10 16 map_grand_static
11 17 item_name_static
12 18 map_name_static
13 19 icon_item_static_test
14 20 icon_item_24_static_test
15 21 schedule_dma_static_old
16 22 schedule_dma_static_test
17 23 schedule_static
18 24 story_static
19 25 do_action_static
20 26 message_static
21 27 message_texture_static
22 28 nes_font_static
23 29 message_data_static
24 30 staff_message_data_static
25 1114 scene_texture_01
26 1115 scene_texture_02
27 1116 scene_texture_03
28 1117 scene_texture_04
29 1118 scene_texture_05
30 1119 scene_texture_06
31 1120 scene_texture_07
32 1121 scene_texture_08
33 1123 title_static
34 1126 parameter_static
35 1127 week_static
36 1128 daytelop_static
37 1129 ger_daytelop_static
38 1130 fra_daytelop_static
39 1131 esp_daytelop_static
40 1132 d2_fine_static
41 1133 d2_cloud_static
42 1134 d2_fine_pal_static
43 1538 bump_texture_static

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@ -1,5 +1,5 @@
#!/usr/bin/env python3
import argparse, csv, git, json, os, re
import argparse, csv, git, json, os, re, sys
parser = argparse.ArgumentParser()
@ -12,9 +12,16 @@ args = parser.parse_args()
NON_MATCHING_PATTERN = r'#ifdef\s+NON_MATCHING.*?#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\).*?#endif'
NOT_ATTEMPTED_PATTERN = r'#pragma\s+GLOBAL_ASM\s*\(\s*"(.*?)"\s*\)'
# This is the format ZAPD uses to autogenerate variable names
# It should not be used for properly documented variables
AUTOGENERATED_ASSET_NAME = re.compile(r".+[0-9A-Fa-f]{6}$")
# TODO: consider making this a parameter of this script
GAME_VERSION = "mm.us.rev1"
def eprint(*args, **kwargs):
print(*args, file=sys.stderr, **kwargs)
def GetFunctionsByPattern(pattern, files):
functions = []
@ -71,6 +78,52 @@ def GetRemovableSize(functions_to_count):
return size
def CalculateMapSizes(mapFileList):
for mapFile in mapFileList:
accumulatedSize = 0
if mapFile["section"] != ".data":
continue
if not mapFile["name"].startswith("build/assets/"):
continue
symbolCount = len(mapFile["symbols"])
if symbolCount == 0:
continue
# Calculate size of each symbol
for index in range(symbolCount - 1):
symbol = mapFile["symbols"][index]
nextSymbol = mapFile["symbols"][index+1]
size = nextSymbol["vram"] - symbol["vram"]
accumulatedSize += size
mapFile["symbols"][index]["size"] = size
# Calculate size of last symbol of the file
symbol = mapFile["symbols"][-1]
size = mapFile["size"] - accumulatedSize
mapFile["symbols"][-1]["size"] = size
return mapFileList
def CalculateNonNamedAssets(mapFileList, assetsTracker):
for mapFile in mapFileList:
if mapFile["section"] != ".data":
continue
if not mapFile["name"].startswith("build/assets/"):
continue
assetCat = mapFile["name"].split("/")[2]
for symbol in mapFile["symbols"]:
symbolName = symbol["name"]
if AUTOGENERATED_ASSET_NAME.search(symbolName) is not None:
if assetCat in assetsTracker:
assetsTracker[assetCat]["removableSize"] += symbol["size"]
return assetsTracker
map_file = ReadAllLines('build/mm.map')
# Get list of Non-Matchings
@ -86,12 +139,36 @@ not_attempted_functions = list(set(not_attempted_functions).difference(non_match
if not args.matching:
non_matching_functions = []
# Get asset files
audio_files = GetCsvFilelist(GAME_VERSION, "audio.csv")
misc_files = GetCsvFilelist(GAME_VERSION, "misc.csv")
object_files = GetCsvFilelist(GAME_VERSION, "object.csv")
scene_files = GetCsvFilelist(GAME_VERSION, "scene.csv")
texture_files = GetCsvFilelist(GAME_VERSION, "texture.csv")
# The order of this list should not change to prevent breaking the graph of the website
# New stuff shall be appended at the end of the list
assetsCategories = [
"archives",
"audio",
"interface",
"misc",
"objects",
"scenes",
"text",
# "deleted",
# "segments",
]
assetsTracker = dict()
# Manual fixer for files that would be counted in wrong categories
# "filename": "correctSection"
fileSectionFixer = {
"osFlash": "code" # Currently in `src/libultra` (would be counted as boot)
}
for assetCat in assetsCategories:
assetsTracker[assetCat] = dict()
# Get asset files
assetsTracker[assetCat]["files"] = GetCsvFilelist(GAME_VERSION, f"{assetCat}.csv")
assetsTracker[assetCat]["currentSize"] = 0
assetsTracker[assetCat]["removableSize"] = 0
assetsTracker[assetCat]["totalSize"] = 0
assetsTracker[assetCat]["percent"] = 0
# Initialize all the code values
src = 0
@ -104,22 +181,36 @@ asm_code = 0
asm_boot = 0
asm_ovl = 0
asm_libultra = 0
audio = 0
misc = 0
object_ = 0
scene = 0
texture = 0
mapFileList = []
for line in map_file:
line_split = list(filter(None, line.split(" ")))
if (len(line_split) == 4 and line_split[0].startswith(".")):
section = line_split[0]
obj_vram = int(line_split[1], 16)
file_size = int(line_split[2], 16)
obj_file = line_split[3]
obj_file = line_split[3].strip()
objFileSplit = obj_file.split("/")
fileData = {"name": obj_file, "vram": obj_vram, "size": file_size, "section": section, "symbols": []}
mapFileList.append(fileData)
if (section == ".text"):
if (obj_file.startswith("build/src")):
objFileName = objFileSplit[-1].split(".o")[0]
if objFileName in fileSectionFixer:
correctSection = fileSectionFixer[objFileName]
if correctSection == "code":
src_code += file_size
elif correctSection == "libultra":
src_libultra += file_size
elif correctSection == "boot":
src_boot += file_size
elif correctSection == "overlays":
src_ovl += file_size
elif (obj_file.startswith("build/src")):
if (obj_file.startswith("build/src/code")):
src_code += file_size
elif (obj_file.startswith("build/src/libultra")):
@ -138,17 +229,29 @@ for line in map_file:
elif (obj_file.startswith("build/asm/overlays")):
asm_ovl += file_size
if (section == ".data"):
if (obj_file.startswith("build/assets/audio")):
audio += file_size
elif (obj_file.startswith("build/assets/misc")):
misc += file_size
elif (obj_file.startswith("build/assets/objects")):
object_ += file_size
elif (obj_file.startswith("build/assets/scenes")):
scene += file_size
elif (obj_file.startswith("build/assets/textures")):
texture += file_size
if section == ".data":
if obj_file.startswith("build/assets/"):
assetCat = obj_file.split("/")[2]
if assetCat in assetsTracker:
assetsTracker[assetCat]["currentSize"] += file_size
else:
eprint(f"Found file '{obj_file}' in unknown asset category '{assetCat}'")
eprint("I'll ignore this for now, but please fix it!")
elif len(line_split) == 2 and line_split[0].startswith("0x00000000"):
varVramStr, varName = line_split
varVram = int(varVramStr, 16)
varName = varName.strip()
if varName == "0x0":
continue
#print(varVram, varName)
symbolData = {"name": varName, "vram": varVram, "size": 0}
mapFileList[-1]["symbols"].append(symbolData)
mapFileList = CalculateMapSizes(mapFileList)
assetsTracker = CalculateNonNamedAssets(mapFileList, assetsTracker)
# Add libultra to boot.
src_boot += src_libultra
@ -184,27 +287,22 @@ boot = src_boot - (non_matching_asm_boot + not_attempted_asm_boot)
ovl = src_ovl - (non_matching_asm_ovl + not_attempted_asm_ovl)
# Total code bucket sizes
code_size = src_code + asm_code
boot_size = src_boot + asm_boot
ovl_size = src_ovl + asm_ovl
handwritten = 0 # Currently unsure of any handwritten asm in MM
code_size = src_code # + asm_code
boot_size = src_boot # + asm_boot
ovl_size = src_ovl # + asm_ovl
handwritten = asm_code + asm_boot + asm_ovl
# Calculate the total amount of decompilable code
total = code_size + boot_size + ovl_size
# Calculate size of all assets
audio_size = 0
misc_size = 0
object_size = 0
scene_size = 0
texture_size = 0
for index, f in audio_files:
audio_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in misc_files:
misc_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in object_files:
object_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in scene_files:
scene_size += os.stat(os.path.join("baserom", f)).st_size
for index, f in texture_files:
texture_size += os.stat(os.path.join("baserom", f)).st_size
for assetCat in assetsTracker:
for index, f in assetsTracker[assetCat]["files"]:
assetsTracker[assetCat]["totalSize"] += os.stat(os.path.join("baserom", f)).st_size
if args.matching:
for assetCat in assetsTracker:
assetsTracker[assetCat]["currentSize"] -= assetsTracker[assetCat]["removableSize"]
# Calculate asm and src totals
src = src_code + src_boot + src_ovl
@ -214,12 +312,9 @@ asm = asm_code + asm_boot + asm_ovl
src -= non_matching_asm + not_attempted_asm
asm += non_matching_asm + not_attempted_asm
# Calculate the total amount of decompilable code
total = src + asm
# Calculate assets totals
assets = audio + misc + object_ + scene + texture
assets_total = audio_size + misc_size + object_size + scene_size + texture_size
assets = sum(x["currentSize"] for x in assetsTracker.values())
assets_total = sum(x["totalSize"] for x in assetsTracker.values())
# Convert vaules to percentages
src_percent = 100 * src / total
@ -227,12 +322,11 @@ asm_percent = 100 * asm / total
code_percent = 100 * code / code_size
boot_percent = 100 * boot / boot_size
ovl_percent = 100 * ovl / ovl_size
assets_percent = 100 * assets / assets_total
audio_percent = 100 * audio / audio_size
misc_percent = 100 * misc / misc_size
object_percent = 100 * object_ / object_size
scene_percent = 100 * scene / scene_size
texture_percent = 100 * texture / texture_size
for assetCat in assetsTracker:
assetsTracker[assetCat]["percent"] = 100 * assetsTracker[assetCat]["currentSize"] / assetsTracker[assetCat]["totalSize"]
# convert bytes to masks and rupees
num_masks = 24
@ -273,16 +367,22 @@ rupees = int((src % bytes_per_mask) / bytes_per_rupee)
#print("")
if args.format == 'csv':
version = 1
version = 2
git_object = git.Repo().head.object
timestamp = str(git_object.committed_date)
git_hash = git_object.hexsha
csv_list = [str(version), timestamp, git_hash, str(code), str(code_size), str(boot), str(boot_size),
str(ovl), str(ovl_size), str(src), str(asm), str(len(non_matching_functions)),
str(audio), str(audio_size), str(misc), str(misc_size), str(object_), str(object_size),
str(scene), str(scene_size), str(texture), str(texture_size)]
csv_list = [
version, timestamp, git_hash, src, total,
boot, boot_size, code, code_size, ovl, ovl_size,
asm, len(non_matching_functions),
]
csv_list += [
assets, assets_total,
]
for assetCat in assetsCategories:
csv_list += [assetsTracker[assetCat]["currentSize"], assetsTracker[assetCat]["totalSize"]]
print(",".join(csv_list))
print(",".join(map(str, csv_list)))
elif args.format == 'shield-json':
# https://shields.io/endpoint
print(json.dumps({
@ -293,18 +393,19 @@ elif args.format == 'shield-json':
}))
elif args.format == 'text':
adjective = "decompiled" if not args.matching else "matched"
assetsAdjective = "debinarized" if not args.matching else "identified"
print("src: {:>9} / {:>8} total bytes {:<13} {:>9.4f}%".format(src, total, adjective, round(src_percent, 4)))
print(" boot: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(boot, boot_size, adjective, round(boot_percent, 4)))
print(" code: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(code, code_size, adjective, round(code_percent, 4)))
print(" overlays: {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(ovl, ovl_size, adjective, round(ovl_percent, 4)))
print()
print("assets: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(assets, assets_total, round(assets_percent, 4)))
print(" audio: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(audio, audio_size, round(audio_percent, 4)))
print(" misc: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(misc, misc_size, round(misc_percent, 4)))
print(" objects: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(object_, object_size, round(object_percent, 4)))
print(" scenes: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(scene, scene_size, round(scene_percent, 4)))
print(" textures: {:>9} / {:>8} bytes reconstructed {:>9.4f}%".format(texture, texture_size, round(texture_percent, 4)))
print("assets: {:>9} / {:>8} total bytes {:<13} {:>9.4f}%".format(assets, assets_total, assetsAdjective, round(assets_percent, 4)))
for assetCat in assetsTracker:
data = assetsTracker[assetCat]
print(" {:<10} {:>9} / {:>8} bytes {:<13} {:>9.4f}%".format(f"{assetCat}:", data["currentSize"], data["totalSize"], assetsAdjective, round(data["percent"], 4)))
print()
print("------------------------------------\n")