Port some of z_room from the oot decomp

This commit is contained in:
rozlette 2019-12-24 01:46:19 -06:00
parent 48718def55
commit d6faee7318
7 changed files with 257 additions and 81 deletions

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@ -164,7 +164,7 @@ void func_800860B8(void); // func_800860B8
void func_800860D8(void); // func_800860D8
void func_80086110(void); // func_80086110
void func_80086258(void); // func_80086258
void func_80086280(void); // func_80086280
void func_80086280(char* param_1, u32 param_2); // func_80086280
void func_800862B4(void); // func_800862B4
void* StartHeap_AllocMin1(u32 size); // func_800862E0
void StartHeap_FreeNull(void* pvParm1); // func_80086310
@ -2012,7 +2012,7 @@ void func_8010A194(void); // func_8010A194
void func_8010A208(void); // func_8010A208
void func_8010A238(void); // func_8010A238
void func_8010A2AC(void); // func_8010A2AC
void func_8010A2DC(void); // func_8010A2DC
void func_8010A2DC(GlobalContext* ctxt); // func_8010A2DC
void func_8010A33C(GlobalContext* ctxt, s16 param_2); // func_8010A33C
void func_8010A410(void); // func_8010A410
void func_8010A430(void); // func_8010A430
@ -2373,19 +2373,19 @@ void func_8012CEA8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
void func_8012CF0C(GraphicsContext* gCtxt, int iParm2, int iParm3, unsigned int uParm4, u8 param_5, u8 param_6); // func_8012CF0C
void func_8012D374(void); // func_8012D374
void func_8012D40C(f32* param_1, f32* param_2, s16* param_3); // func_8012D40C
void Room_nop8012D510(GlobalContext* ctxt, LoadedRoom* room, UNK_PTR param_3, UNK_TYPE1 param_4); // func_8012D510
void Room_DrawType3Mesh(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012D528
void Room_DrawType0Mesh(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012D53C
void Room_DrawType2Mesh(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012D750
void func_8012DEE8(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012DEE8
void func_8012E254(void); // func_8012E254
void func_8012E32C(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012E32C
void Room_DrawType1Mesh(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012E6A8
void Room_nop8012D510(GlobalContext* ctxt, Room* room, UNK_PTR param_3, UNK_TYPE1 param_4); // func_8012D510
void Room_DrawType3Mesh(GlobalContext* ctxt, Room* room, u32 flags); // func_8012D528
void Room_DrawType0Mesh(GlobalContext* ctxt, Room* room, u32 flags); // func_8012D53C
void Room_DrawType2Mesh(GlobalContext* ctxt, Room* room, u32 flags); // func_8012D750
void func_8012DEE8(GlobalContext* ctxt, Room* room, u32 flags); // func_8012DEE8
u32 func_8012E254(int param_1, GlobalContext* ctxt); // func_8012E254
void func_8012E32C(GlobalContext* ctxt, Room* room, u32 flags); // func_8012E32C
void Room_DrawType1Mesh(GlobalContext* ctxt, Room* room, u32 flags); // func_8012E6A8
void Room_Init(GlobalContext* ctxt, RoomContext* roomCtxt); // func_8012E710
u32 Room_AllocateAndLoad(GlobalContext* ctxt, RoomContext* roomCtxt); // func_8012E750
unsigned int Room_StartRoomTransition(GlobalContext* ctxt, RoomContext* roomCtxt, s32 index); // func_8012E96C
s32 Room_StartRoomTransition(GlobalContext* ctxt, RoomContext* roomCtxt, s32 index); // func_8012E96C
s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt); // func_8012EAA8
void Room_DrawRoomMesh(GlobalContext* ctxt, LoadedRoom* room, u32 flags); // func_8012EBA8
void Room_Draw(GlobalContext* ctxt, Room* room, u32 flags); // func_8012EBA8
void func_8012EBF8(GlobalContext* ctxt, RoomContext* roomCtxt); // func_8012EBF8
unsigned int func_8012EC80(GlobalContext* ctxt); // func_8012EC80
void func_8012ED34(s16 param_1); // func_8012ED34
@ -3891,7 +3891,7 @@ void func_801A3AC0(void); // func_801A3AC0
void func_801A3AEC(void); // func_801A3AEC
void func_801A3B48(void); // func_801A3B48
void func_801A3B90(void); // func_801A3B90
void func_801A3CD8(void); // func_801A3CD8
void func_801A3CD8(s8 param_1); // func_801A3CD8
void func_801A3CF4(void); // func_801A3CF4
void func_801A3D98(void); // func_801A3D98
void func_801A3E38(void); // func_801A3E38

View File

@ -91,6 +91,9 @@ typedef u32 OSIntMask;
typedef u32 OSPageMask;
#define OS_MESG_NOBLOCK 0
#define OS_MESG_BLOCK 1
typedef void* OSMesg;
typedef struct {

View File

@ -189,28 +189,6 @@ typedef struct {
/* 0xC */ void* appendEnd;
} DisplayList;
typedef struct {
/* 0x0 */ u8 type;
/* 0x1 */ u8 count;
/* 0x2 */ UNK_TYPE1 pad2[2];
/* 0x4 */ u32 paramsStart;
/* 0x8 */ UNK_TYPE1 pad8[4];
} DisplayMeshHeader;
typedef struct {
/* 0x0 */ u32 opaqueDl;
/* 0x4 */ u32 translucentDl;
} DisplayMeshType0Params;
// Size TODO
typedef struct {
/* 0x0 */ UNK_TYPE1 pad0[16];
} DisplayMeshType1Params;
typedef struct {
/* 0x0 */ UNK_TYPE1 pad0[16];
} DisplayMeshType2Params;
typedef struct {
/* 0x00 */ u32 vromStart;
/* 0x04 */ u32 vramStart;
@ -435,19 +413,6 @@ typedef struct {
/* 0x08 */ Lights7 lights;
} LightMapper;
typedef struct {
/* 0x00 */ s8 index;
/* 0x01 */ UNK_TYPE1 pad1[2];
/* 0x03 */ u8 unk3;
/* 0x04 */ s8 unk4;
/* 0x05 */ UNK_TYPE1 pad5[1];
/* 0x06 */ u8 enablePosLights;
/* 0x07 */ UNK_TYPE1 pad7[1];
/* 0x08 */ DisplayMeshHeader* meshHeader;
/* 0x0C */ void* vramAddr;
/* 0x10 */ UNK_TYPE1 pad10[4];
} LoadedRoom;
typedef struct {
/* 0x0 */ u32 vromStart;
/* 0x4 */ u32 vromEnd;
@ -476,28 +441,31 @@ typedef struct {
/* 0x20 */ u16 fracPart[16];
} RSPMatrix;
typedef struct {
/* 0x00 */ LoadedRoom currRoom;
/* 0x14 */ LoadedRoom prevRoom;
/* 0x28 */ void* roomMemPages[2]; // In a scene with transitions, roomMemory is split between two pages that toggle each transition. This is one continuous range, as the second page allocates from the end
/* 0x30 */ u8 activeMemPage; // 0 - First page in memory, 1 - Second page
/* 0x31 */ s8 unk31;
/* 0x32 */ UNK_TYPE1 pad32[2];
/* 0x34 */ u32 activeRoomVram;
/* 0x38 */ DmaRequest dmaReq;
/* 0x58 */ OSMesgQueue roomDmaCallback;
/* 0x70 */ OSMesg roomDmaCallbackMsg[1];
/* 0x74 */ UNK_TYPE1 pad74[4];
/* 0x78 */ s8 unk78;
/* 0x79 */ UNK_TYPE1 pad79[1];
/* 0x7A */ UNK_TYPE2 unk7A[3];
} RoomContext;
typedef struct {
/* 0x0 */ u32 vromStart;
/* 0x4 */ u32 vromEnd;
} RoomFileLocation;
typedef struct {
/* 0x0 */ u32 opaqueDl;
/* 0x4 */ u32 translucentDl;
} RoomMeshType0Params;
// Fields TODO
typedef struct {
/* 0x0 */ u8 type;
/* 0x1 */ u8 format; // 1 = single, 2 = multi
} RoomMeshType1;
// Size TODO
typedef struct {
/* 0x0 */ UNK_TYPE1 pad0[16];
} RoomMeshType1Params;
typedef struct {
/* 0x0 */ UNK_TYPE1 pad0[16];
} RoomMeshType2Params;
// Extra information in the save context that is not saved
typedef struct {
/* 0x000 */ UNK_TYPE1 pad0[712];
@ -961,6 +929,22 @@ typedef struct {
/* 0x0C */ Vector3s rot;
} PosRot;
typedef struct {
/* 0x0 */ u8 type;
/* 0x1 */ u8 count;
/* 0x2 */ UNK_TYPE1 pad2[2];
/* 0x4 */ RoomMeshType0Params* paramsStart;
/* 0x8 */ RoomMeshType0Params* paramsEnd;
} RoomMeshType0;
typedef struct {
/* 0x0 */ u8 type;
/* 0x1 */ u8 count;
/* 0x2 */ UNK_TYPE1 pad2[2];
/* 0x4 */ RoomMeshType2Params* paramsStart;
/* 0x8 */ RoomMeshType2Params* paramsEnd;
} RoomMeshType2;
// Permanent save context, kept in regular save files
typedef struct {
/* 0x0000 */ u32 entranceIndex; // bits 0-3 : offset; 4-8: spawn index; 9-15: scene index
@ -1162,7 +1146,7 @@ typedef struct {
/* 0xC0 */ UNK_TYPE1 padC0[1];
/* 0xC1 */ u8 unkC1;
/* 0xC2 */ u8 unkC2;
/* 0xC3 */ UNK_TYPE1 padC3[1];
/* 0xC3 */ u8 unkC3;
/* 0xC4 */ RGB unkC4;
/* 0xC7 */ s8 unkC7;
/* 0xC8 */ s8 unkC8;
@ -1191,6 +1175,12 @@ typedef struct {
/* 0x11F23 */ UNK_TYPE1 pad11F23[437];
} MessageContext;
typedef union {
/* 0x0 */ RoomMeshType0 type0;
/* 0x0 */ RoomMeshType1 type1;
/* 0x0 */ RoomMeshType2 type2;
} RoomMesh;
// Full save context
typedef struct {
/* 0x0000 */ SaveContextPerm perm;
@ -1204,6 +1194,36 @@ typedef struct {
/* 0xC */ ColTriInit* elemInit;
} ColTriGroupInit;
typedef struct {
/* 0x00 */ s8 index;
/* 0x01 */ UNK_TYPE1 pad1[2];
/* 0x03 */ u8 unk3;
/* 0x04 */ s8 unk4;
/* 0x05 */ UNK_TYPE1 pad5[1];
/* 0x06 */ u8 enablePosLights;
/* 0x07 */ UNK_TYPE1 pad7[1];
/* 0x08 */ RoomMesh* mesh;
/* 0x0C */ void* vramAddr;
/* 0x10 */ UNK_TYPE1 pad10[4];
} Room;
typedef struct {
/* 0x00 */ Room currRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* roomMemPages[2]; // In a scene with transitions, roomMemory is split between two pages that toggle each transition. This is one continuous range, as the second page allocates from the end
/* 0x30 */ u8 activeMemPage; // 0 - First page in memory, 1 - Second page
/* 0x31 */ s8 unk31;
/* 0x32 */ UNK_TYPE1 pad32[2];
/* 0x34 */ u32 activeRoomVram;
/* 0x38 */ DmaRequest dmaReq;
/* 0x58 */ OSMesgQueue roomDmaCallback;
/* 0x70 */ OSMesg roomDmaCallbackMsg[1];
/* 0x74 */ UNK_TYPE1 pad74[4];
/* 0x78 */ s8 unk78;
/* 0x79 */ s8 unk79;
/* 0x7A */ UNK_TYPE2 unk7A[3];
} RoomContext;
typedef struct ActorBgMbarChair ActorBgMbarChair;
typedef struct ActorEnBji01 ActorEnBji01;
@ -1518,7 +1538,7 @@ typedef void(*global_context_func)(GlobalContext*);
typedef void(*light_map_positional_func)(LightMapper* mapper, void* params, GlobalContext* ctxt);
typedef void(*room_draw_func)(GlobalContext* ctxt, LoadedRoom* room, u32 flags);
typedef void(*room_draw_func)(GlobalContext* ctxt, Room* room, u32 flags);
typedef struct {
/* 0x00 */ draw_func unk0;

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@ -258,7 +258,7 @@ SECTIONS
build/asm/z_prenmi.o(.text)
build/asm/code_0x8012A080.o(.text)
build/asm/z_rcp.o(.text)
build/asm/z_room.o(.text)
build/src/code/z_room.o(.text)
build/asm/code_0x8012EC80.o(.text)
build/asm/z_scene.o(.text)
build/asm/z_scene_proc.o(.text)

152
src/code/z_room.c Normal file
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@ -0,0 +1,152 @@
#include <ultra64.h>
#include <global.h>
void Room_nop8012D510(GlobalContext* ctxt, Room* room, UNK_PTR param_3, UNK_TYPE1 param_4) {}
void Room_DrawType3Mesh(GlobalContext* ctxt, Room* room, u32 flags) {}
void Room_DrawType0Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
RoomMeshType0* mesh;
s32 i;
RoomMeshType0Params* meshParams;
GraphicsContext* gCtxt;
UNK_TYPE4 pad;
gCtxt = ctxt->common.gCtxt;
if (flags & 1) {
func_800BCBF4(&D_801C1D10, ctxt);
gSPSegment(gCtxt->polyOpa.append++, 0x03, room->vramAddr);
func_8012C268(ctxt);
gSPMatrix(gCtxt->polyOpa.append++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
}
if (flags & 2) {
func_800BCC68(&D_801C1D10, ctxt);
gSPSegment(gCtxt->polyXlu.append++, 0x03, room->vramAddr);
func_8012C2DC(ctxt->common.gCtxt);
gSPMatrix(gCtxt->polyXlu.append++, &D_801D1DE0, G_MTX_MODELVIEW | G_MTX_LOAD);
}
mesh = &room->mesh->type0;
meshParams = (RoomMeshType0Params*)Lib_PtrSegToVirt((u32)mesh->paramsStart);
for (i = 0; i < mesh->count; i++) {
if ((flags & 1) && (meshParams->opaqueDl != NULL)) {
gSPDisplayList(gCtxt->polyOpa.append++, meshParams->opaqueDl);
}
if ((flags & 2) && (meshParams->translucentDl != NULL)) {
gSPDisplayList(gCtxt->polyXlu.append++, meshParams->translucentDl);
}
meshParams++;
}
}
GLOBAL_ASM("asm/nonmatching/z_room/Room_DrawType2Mesh.asm")
GLOBAL_ASM("asm/nonmatching/z_room/func_8012DEE8.asm")
GLOBAL_ASM("asm/nonmatching/z_room/func_8012E254.asm")
GLOBAL_ASM("asm/nonmatching/z_room/func_8012E32C.asm")
void Room_DrawType1Mesh(GlobalContext* ctxt, Room* room, u32 flags) {
RoomMeshType1* mesh = &room->mesh->type1;
if (mesh->format == 1) {
func_8012DEE8(ctxt,room,flags);
} else if (mesh->format == 2) {
func_8012E32C(ctxt,room,flags);
} else {
func_80086280(D_801DDFAC,0x3c5);
}
}
void Room_Init(GlobalContext* ctxt, RoomContext* roomCtxt) {
s32 i;
roomCtxt->currRoom.index = -1;
roomCtxt->currRoom.vramAddr = 0;
roomCtxt->unk78 = 1;
roomCtxt->unk79 = 0;
for (i = 0; i < 3; i++) {
roomCtxt->unk7A[i] = 0;
}
}
GLOBAL_ASM("asm/nonmatching/z_room/Room_AllocateAndLoad.asm")
#ifdef NONMATCHING
s32 Room_StartRoomTransition(GlobalContext* ctxt, RoomContext* roomCtxt, s32 index) {
u32 size;
// XXX: this should use a branch-likely
if (roomCtxt->unk31 == 0) {
roomCtxt->prevRoom = roomCtxt->currRoom;
roomCtxt->currRoom.index = index;
roomCtxt->currRoom.vramAddr = NULL;
roomCtxt->unk31 = 1;
size = ctxt->roomAddrs[index].vromEnd - ctxt->roomAddrs[index].vromStart;
roomCtxt->activeRoomVram = ((s32)roomCtxt->roomMemPages[roomCtxt->activeMemPage] - (size + 8) * roomCtxt->activeMemPage + 8) & 0xfffffff0;
osCreateMesgQueue(&roomCtxt->roomDmaCallback, roomCtxt->roomDmaCallbackMsg, 1);
Dmamgr_SendRequest(&roomCtxt->dmaReq, roomCtxt->activeRoomVram, ctxt->roomAddrs[index].vromStart, size,
0, &roomCtxt->roomDmaCallback, NULL);
roomCtxt->activeMemPage ^= 1;
return 1;
}
return 0;
}
#else
GLOBAL_ASM("asm/nonmatching/z_room/Room_StartRoomTransition.asm")
#endif
s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
if (roomCtxt->unk31 == 1)
{
if (!osRecvMesg(&roomCtxt->roomDmaCallback, NULL, OS_MESG_NOBLOCK))
{
roomCtxt->unk31 = 0;
roomCtxt->currRoom.vramAddr = (void*)(roomCtxt->activeRoomVram);
gRspSegmentPhysAddrs[3] = roomCtxt->activeRoomVram + 0x80000000;
Scene_ProcessHeader(ctxt, (SceneHeaderEntry*)roomCtxt->currRoom.vramAddr);
func_80123140(ctxt, (ActorPlayer*)ctxt->actorContext.actorTypeLists[2].head);
Actor_SpawnTransitionActors(ctxt, &ctxt->actorContext);
if (((ctxt->currentScene != 0x13) || (roomCtxt->currRoom.index != 1)) && (ctxt->currentScene != 0x56)) {
ctxt->kankyoContext.unkC3 = 0xff;
ctxt->kankyoContext.unkE0 = 0;
}
func_800FEAB0();
if (!func_800FE4B8(ctxt)) {
func_800FD858(ctxt);
}
} else {
return 0;
}
}
return 1;
}
void Room_Draw(GlobalContext* ctxt, Room* room, u32 flags) {
if (room->vramAddr != NULL) {
gRspSegmentPhysAddrs[3] = (u32)room->vramAddr + 0x80000000;
roomDrawFuncs[room->mesh->type0.type](ctxt,room,flags);
}
return;
}
void func_8012EBF8(GlobalContext* ctxt, RoomContext* roomCtxt){
roomCtxt->prevRoom.index = -1;
roomCtxt->prevRoom.vramAddr = NULL;
func_800BA798(ctxt, &ctxt->actorContext);
Actor_SpawnTransitionActors(ctxt, &ctxt->actorContext);
if (-1 < roomCtxt->currRoom.index) {
func_8010A33C(ctxt, roomCtxt->currRoom.index);
func_8010A2DC(ctxt);
}
func_801A3CD8(ctxt->roomContext.currRoom.unk4);
}

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@ -7,3 +7,4 @@ z_lib
z_actor
z_DLF
z_lights
z_room

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@ -154,7 +154,7 @@
0x800860D8:("func_800860D8","void","void"),
0x80086110:("func_80086110","void","void"),
0x80086258:("func_80086258","void","void"),
0x80086280:("func_80086280","void","void"),
0x80086280:("func_80086280","void","char* param_1, u32 param_2"),
0x800862B4:("func_800862B4","void","void"),
0x800862E0:("StartHeap_AllocMin1","void*","u32 size"),
0x80086310:("StartHeap_FreeNull","void","void* pvParm1"),
@ -2001,7 +2001,7 @@
0x8010A208:("func_8010A208","void","void"),
0x8010A238:("func_8010A238","void","void"),
0x8010A2AC:("func_8010A2AC","void","void"),
0x8010A2DC:("func_8010A2DC","void","void"),
0x8010A2DC:("func_8010A2DC","void","GlobalContext* ctxt"),
0x8010A33C:("func_8010A33C","void","GlobalContext* ctxt, s16 param_2"),
0x8010A410:("func_8010A410","void","void"),
0x8010A430:("func_8010A430","void","void"),
@ -2362,19 +2362,19 @@
0x8012CF0C:("func_8012CF0C","void","GraphicsContext* gCtxt, int iParm2, int iParm3, unsigned int uParm4, u8 param_5, u8 param_6"),
0x8012D374:("func_8012D374","void","void"),
0x8012D40C:("func_8012D40C","void","f32* param_1, f32* param_2, s16* param_3"),
0x8012D510:("Room_nop8012D510","void","GlobalContext* ctxt, LoadedRoom* room, UNK_PTR param_3, UNK_TYPE1 param_4"),
0x8012D528:("Room_DrawType3Mesh","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012D53C:("Room_DrawType0Mesh","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012D750:("Room_DrawType2Mesh","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012DEE8:("func_8012DEE8","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012E254:("func_8012E254","void","void"),
0x8012E32C:("func_8012E32C","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012E6A8:("Room_DrawType1Mesh","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012D510:("Room_nop8012D510","void","GlobalContext* ctxt, Room* room, UNK_PTR param_3, UNK_TYPE1 param_4"),
0x8012D528:("Room_DrawType3Mesh","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012D53C:("Room_DrawType0Mesh","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012D750:("Room_DrawType2Mesh","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012DEE8:("func_8012DEE8","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012E254:("func_8012E254","u32","int param_1, GlobalContext* ctxt"),
0x8012E32C:("func_8012E32C","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012E6A8:("Room_DrawType1Mesh","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012E710:("Room_Init","void","GlobalContext* ctxt, RoomContext* roomCtxt"),
0x8012E750:("Room_AllocateAndLoad","u32","GlobalContext* ctxt, RoomContext* roomCtxt"),
0x8012E96C:("Room_StartRoomTransition","unsigned int","GlobalContext* ctxt, RoomContext* roomCtxt, s32 index"),
0x8012E96C:("Room_StartRoomTransition","s32","GlobalContext* ctxt, RoomContext* roomCtxt, s32 index"),
0x8012EAA8:("Room_HandleLoadCallbacks","s32","GlobalContext* ctxt, RoomContext* roomCtxt"),
0x8012EBA8:("Room_DrawRoomMesh","void","GlobalContext* ctxt, LoadedRoom* room, u32 flags"),
0x8012EBA8:("Room_Draw","void","GlobalContext* ctxt, Room* room, u32 flags"),
0x8012EBF8:("func_8012EBF8","void","GlobalContext* ctxt, RoomContext* roomCtxt"),
0x8012EC80:("func_8012EC80","unsigned int","GlobalContext* ctxt"),
0x8012ED34:("func_8012ED34","void","s16 param_1"),
@ -3878,7 +3878,7 @@
0x801A3AEC:("func_801A3AEC","void","void"),
0x801A3B48:("func_801A3B48","void","void"),
0x801A3B90:("func_801A3B90","void","void"),
0x801A3CD8:("func_801A3CD8","void","void"),
0x801A3CD8:("func_801A3CD8","void","s8 param_1"),
0x801A3CF4:("func_801A3CF4","void","void"),
0x801A3D98:("func_801A3D98","void","void"),
0x801A3E38:("func_801A3E38","void","void"),