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@ -1,3 +1,9 @@
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/*
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* File: z_en_dns.c
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* Overlay: ovl_En_Dns
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* Description: Deku Palace - King's Chamber Deku Guard
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*/
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#include "z_en_dns.h"
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#define FLAGS 0x00000019
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@ -9,12 +15,30 @@ void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnDns_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_8092D1B8(EnDns* this, GlobalContext* globalCtx);
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void func_8092D320(EnDns* this, GlobalContext* globalCtx);
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void func_8092D330(EnDns* this, GlobalContext* globalCtx);
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void EnDns_DoNothing(EnDns* this, GlobalContext* globalCtx);
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void func_8092D4D8(EnDns* this, GlobalContext* globalCtx);
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#if 0
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extern AnimationHeader D_060002A8;
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extern AnimationHeader D_06000734;
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extern AnimationHeader D_060008F4;
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extern AnimationHeader D_06000BD8;
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extern AnimationHeader D_06000D58;
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extern AnimationHeader D_06000FEC;
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extern TexturePtr D_060028E8;
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extern TexturePtr D_06002968;
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extern TexturePtr D_060029E8;
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extern Gfx D_06002C48[];
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extern SkeletonHeader D_06002DD8;
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extern AnimationHeader D_06003310;
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extern AnimationHeader D_060034EC;
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static s32 D_8092DCB0[] = {
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0x00172000, 0x050E082F, 0x0C100E08, 0x200C1000, 0x00172000, 0x050E0830, 0x0C100E08, 0x210C1000,
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0x00172000, 0x050E0831, 0x0C100E08, 0x220C1000, 0x00172000, 0x050E0832, 0x0C100E08, 0x230C1000,
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0x0E08330C, 0x09000015, 0x1C014016, 0x10000000, 0x0E082E0C, 0x10000000,
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};
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const ActorInit En_Dns_InitVars = {
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ACTOR_EN_DNS,
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ACTORCAT_NPC,
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@ -27,74 +51,584 @@ const ActorInit En_Dns_InitVars = {
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(ActorFunc)EnDns_Draw,
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};
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// static ColliderCylinderInit sCylinderInit = {
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static ColliderCylinderInit D_8092DD28 = {
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{ COLTYPE_HIT0, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
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{ ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_HIT0,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK1,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xF7CFFFFF, 0x00, 0x00 },
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TOUCH_NONE | TOUCH_SFX_NORMAL,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 18, 46, 0, { 0, 0, 0 } },
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};
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// sColChkInfoInit
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static CollisionCheckInfoInit2 D_8092DD54 = { 1, 0, 0, 0, MASS_IMMOVABLE };
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static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 0, 0, 0, MASS_IMMOVABLE };
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#endif
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static ActorAnimationEntryS sAnimations[] = {
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{ &D_06003310, 1.0f, 0, -1, 0, 0 }, { &D_06003310, 1.0f, 0, -1, 0, -4 }, { &D_060034EC, 1.0f, 0, -1, 0, 0 },
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{ &D_060034EC, 1.0f, 0, -1, 0, -4 }, { &D_060008F4, 1.0f, 0, -1, 2, 0 }, { &D_06000BD8, 1.0f, 0, -1, 0, 0 },
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{ &D_06000D58, 1.0f, 0, -1, 2, 0 }, { &D_06000FEC, 1.0f, 0, -1, 0, 0 }, { &D_060002A8, 1.0f, 0, -1, 2, 0 },
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{ &D_06000734, 1.0f, 0, -1, 2, 0 },
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};
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extern ColliderCylinderInit D_8092DD28;
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extern CollisionCheckInfoInit2 D_8092DD54;
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void func_8092C5C0(EnDns* this) {
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s32 pad;
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extern UNK_TYPE D_06002C48;
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extern UNK_TYPE D_06002DD8;
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if (((this->unk_2F8 == 2) || (this->unk_2F8 == 3) || (this->unk_2F8 == 6) || (this->unk_2F8 == 7)) &&
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(func_801378B8(&this->skelAnime, 0.0f) || func_801378B8(&this->skelAnime, 3.0f))) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C5C0.s")
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s32 func_8092C63C(EnDns* this, s32 arg1) {
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s32 phi_v1 = false;
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s32 ret = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C63C.s")
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switch (arg1) {
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case 0:
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case 1:
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if ((this->unk_2F8 != 0) && (this->unk_2F8 != 1)) {
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phi_v1 = true;
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C6FC.s")
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case 2:
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case 3:
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if ((this->unk_2F8 != 2) && (this->unk_2F8 != 3)) {
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phi_v1 = true;
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}
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break;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C740.s")
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default:
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if (this->unk_2F8 != arg1) {
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phi_v1 = true;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C86C.s")
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if (phi_v1) {
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this->unk_2F8 = arg1;
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ret = func_8013BC6C(&this->skelAnime, sAnimations, arg1);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C934.s")
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return ret;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C9BC.s")
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void func_8092C6FC(EnDns* this, GlobalContext* globalCtx) {
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CA74.s")
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void func_8092C740(EnDns* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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s16 temp = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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Vec3f sp34;
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Vec3f sp28;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CAD0.s")
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Math_ApproachS(&this->unk_2CE, temp, 4, 0x2AA8);
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this->unk_2CE = CLAMP(this->unk_2CE, -0x3FFC, 0x3FFC);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CB98.s")
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Math_Vec3f_Copy(&sp28, &player->actor.world.pos);
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sp28.y = player->bodyPartsPos[7].y + 3.0f;
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Math_Vec3f_Copy(&sp34, &this->actor.world.pos);
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sp34.y += 10.0f;
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temp = Math_Vec3f_Pitch(&sp34, &sp28);
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Math_ApproachS(&this->unk_2CC, temp, 4, 0x2AA8);
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this->unk_2CC = CLAMP(this->unk_2CC, -0x16C0, 0xE38);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CC68.s")
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void func_8092C86C(EnDns* this, GlobalContext* globalCtx) {
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if ((this->unk_2C6 & 8) && (DECR(this->unk_2DC) == 0)) {
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func_8092C740(this, globalCtx);
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this->unk_2C6 &= ~0x10;
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this->unk_2C6 |= 0x20;
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} else if (this->unk_2C6 & 0x20) {
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this->unk_2C6 &= ~0x20;
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this->unk_2CC = 0;
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this->unk_2CE = 0;
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this->unk_2DC = 20;
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} else if (DECR(this->unk_2DC) == 0) {
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this->unk_2C6 |= 0x10;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CCEC.s")
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void func_8092C934(EnDns* this) {
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if ((this->unk_2C6 & 0x40) && (DECR(this->unk_2DE) == 0)) {
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this->unk_2E0++;
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if (this->unk_2E0 >= 4) {
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this->unk_2DE = Rand_S16Offset(30, 30);
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this->unk_2E0 = 0;
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CE38.s")
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s32* func_8092C9BC(EnDns* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D068.s")
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if (!(gSaveContext.weekEventReg[23] & 0x20)) {
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if (player->transformation != PLAYER_FORM_DEKU) {
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return &D_8092DCB0[16];
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} else if (this->unk_2FC != 0) {
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return &D_8092DCB0[20];
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D108.s")
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switch (ENDNS_GET_7(&this->actor)) {
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case ENDNS_GET_7_0:
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return &D_8092DCB0[0];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D1B8.s")
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case ENDNS_GET_7_1:
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return &D_8092DCB0[4];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D320.s")
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case ENDNS_GET_7_2:
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return &D_8092DCB0[8];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D330.s")
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case ENDNS_GET_7_3:
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return &D_8092DCB0[12];
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D4D8.s")
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D5E8.s")
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s32 func_8092CA74(EnDns* this) {
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switch (ENDNS_GET_7(&this->actor)) {
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case ENDNS_GET_7_0:
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return 0x1D1;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Init.s")
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case ENDNS_GET_7_1:
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return 0x1D2;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Destroy.s")
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case ENDNS_GET_7_2:
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return 0x1D3;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Update.s")
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case ENDNS_GET_7_3:
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return 0x1D4;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D954.s")
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092DA68.s")
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s32 func_8092CAD0(EnDns* this, GlobalContext* globalCtx) {
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s32 ret = false;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092DA94.s")
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if (this->unk_2C6 & 7) {
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if (func_800B84D0(&this->actor, globalCtx)) {
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func_8013AED4(&this->unk_2C6, 0, 7);
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this->unk_2C6 &= ~0x10;
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if (ENDNS_GET_4000(&this->actor)) {
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this->unk_2F0 = 0.0f;
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if (this->unk_2D2 != 0) {
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this->unk_2F0 = this->skelAnime.animCurrentFrame;
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func_8092C63C(this, 2);
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}
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this->unk_2DA = this->actor.world.rot.y;
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}
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this->unk_1E0 = func_8092C9BC(this, globalCtx);
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this->actionFunc = func_8092D4D8;
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ret = true;
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}
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}
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Draw.s")
|
|
|
|
|
s32 func_8092CB98(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 phi_v1 = 0;
|
|
|
|
|
|
|
|
|
|
if (globalCtx->csCtx.state != 0) {
|
|
|
|
|
if (!(this->unk_2C6 & 0x80)) {
|
|
|
|
|
this->unk_2C8 = func_8092CA74(this);
|
|
|
|
|
this->actor.flags &= ~0x1;
|
|
|
|
|
func_8013AED4(&this->unk_2C6, 0, 7);
|
|
|
|
|
this->unk_2C6 |= 0x80;
|
|
|
|
|
this->unk_1D8 = 0xFF;
|
|
|
|
|
}
|
|
|
|
|
phi_v1 = 1;
|
|
|
|
|
} else if (this->unk_2C6 & 0x80) {
|
|
|
|
|
this->actor.flags |= 1;
|
|
|
|
|
func_8013AED4(&this->unk_2C6, 3, 7);
|
|
|
|
|
this->unk_2C6 &= ~0x80;
|
|
|
|
|
}
|
|
|
|
|
return phi_v1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_8092CC68(GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = PLAYER;
|
|
|
|
|
s32 pad[2];
|
|
|
|
|
s32 ret = false;
|
|
|
|
|
s16 bgId;
|
|
|
|
|
|
|
|
|
|
if (!func_801690CC(globalCtx) && (player->actor.bgCheckFlags & 1) && (player->transformation != PLAYER_FORM_DEKU)) {
|
|
|
|
|
bgId = player->actor.floorBgId;
|
|
|
|
|
if (func_800C99AC(&globalCtx->colCtx, player->actor.floorPoly, bgId) != 4) {
|
|
|
|
|
ret = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_8092CCEC(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = PLAYER;
|
|
|
|
|
s32 pad;
|
|
|
|
|
Vec3f sp3C = player->actor.world.pos;
|
|
|
|
|
Vec3f sp30 = this->actor.world.pos;
|
|
|
|
|
s16 sp2E;
|
|
|
|
|
|
|
|
|
|
Math_Vec3f_Copy(&sp30, &this->actor.world.pos);
|
|
|
|
|
Math_Vec3f_Copy(&sp3C, &player->actor.world.pos);
|
|
|
|
|
this->unk_2D6 = Math_Vec3f_Yaw(&D_801D15B0, &sp3C);
|
|
|
|
|
this->unk_2D4 = Math_Vec3f_Yaw(&D_801D15B0, &sp30);
|
|
|
|
|
this->unk_2EC = Math_Vec3f_DistXZ(&sp30, &D_801D15B0);
|
|
|
|
|
sp2E = Math_Vec3f_Yaw(&D_801D15B0, &sp3C);
|
|
|
|
|
sp2E -= Math_Vec3f_Yaw(&D_801D15B0, &sp30);
|
|
|
|
|
this->unk_2D8 = (Rand_ZeroOne() * 182.0f) + 182.0f;
|
|
|
|
|
this->unk_2D8 = (sp2E > 0) ? this->unk_2D8 : -this->unk_2D8;
|
|
|
|
|
this->unk_2D0 = 0x28;
|
|
|
|
|
this->actor.shape.shadowDraw = func_800B3FC0;
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_8092CE38(EnDns* this) {
|
|
|
|
|
static s32 D_8092DE00[] = { 8, 8, 9 };
|
|
|
|
|
s16 frame;
|
|
|
|
|
s32 pad;
|
|
|
|
|
Vec3f sp2C;
|
|
|
|
|
s32 ret = false;
|
|
|
|
|
|
|
|
|
|
if ((this->unk_2C6 & 0x200) || func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {
|
|
|
|
|
func_8092C63C(this, D_8092DE00[this->unk_2D2]);
|
|
|
|
|
this->unk_2C6 &= ~0x200;
|
|
|
|
|
this->skelAnime.animCurrentFrame = 0.0f;
|
|
|
|
|
if (this->unk_2D2 == 2) {
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_JUMP);
|
|
|
|
|
}
|
|
|
|
|
this->unk_2D2++;
|
|
|
|
|
if (this->unk_2D2 >= 3) {
|
|
|
|
|
this->unk_2D2 = 0;
|
|
|
|
|
}
|
|
|
|
|
ret = true;
|
|
|
|
|
} else {
|
|
|
|
|
if (this->unk_2D2 == 0) {
|
|
|
|
|
if (func_801378B8(&this->skelAnime, 13.0f)) {
|
|
|
|
|
this->actor.world.rot.y = BINANG_ROT180(this->actor.world.rot.y);
|
|
|
|
|
this->unk_2E4 = 0.0f;
|
|
|
|
|
this->actor.shape.rot.y = this->actor.world.rot.y;
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_JUMP);
|
|
|
|
|
} else if (this->skelAnime.animCurrentFrame < 13.0f) {
|
|
|
|
|
frame = this->skelAnime.animCurrentFrame;
|
|
|
|
|
this->actor.shape.rot.y = this->actor.world.rot.y;
|
|
|
|
|
frame *= 2520;
|
|
|
|
|
this->actor.shape.rot.y += frame;
|
|
|
|
|
this->unk_2E4 -= -(40.0f / 13.0f);
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (func_801378B8(&this->skelAnime, 0.0f) || func_801378B8(&this->skelAnime, 6.0f) ||
|
|
|
|
|
func_801378B8(&this->skelAnime, 13.0f)) {
|
|
|
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this->skelAnime.animCurrentFrame > 7.0f) {
|
|
|
|
|
this->unk_2E4 += -(20.0f / 13.0f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
sp2C.x = this->unk_2E4;
|
|
|
|
|
sp2C.y = 0.0f;
|
|
|
|
|
sp2C.z = 0.0f;
|
|
|
|
|
Lib_Vec3f_TranslateAndRotateY(&this->actor.home.pos, this->actor.world.rot.y, &sp2C, &this->actor.world.pos);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 func_8092D068(EnDns* this) {
|
|
|
|
|
s32 ret = false;
|
|
|
|
|
|
|
|
|
|
if (ENDNS_GET_8000(&this->actor)) {
|
|
|
|
|
if (gSaveContext.weekEventReg[23] & 0x20) {
|
|
|
|
|
ret = true;
|
|
|
|
|
}
|
|
|
|
|
} else if (ENDNS_GET_4000(&this->actor)) {
|
|
|
|
|
if ((gSaveContext.weekEventReg[9] & 0x80) && !(gSaveContext.weekEventReg[23] & 0x20)) {
|
|
|
|
|
ret = true;
|
|
|
|
|
}
|
|
|
|
|
} else if (!(gSaveContext.weekEventReg[9] & 0x80) && !(gSaveContext.weekEventReg[23] & 0x20)) {
|
|
|
|
|
ret = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8092D108(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
SysMatrix_SetStateRotationAndTranslation(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z,
|
|
|
|
|
&this->actor.home.rot);
|
|
|
|
|
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, D_06002C48);
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8092D1B8(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
Player* player = PLAYER;
|
|
|
|
|
s16 sp22 = this->actor.world.rot.y;
|
|
|
|
|
|
|
|
|
|
if (ENDNS_GET_4000(&this->actor)) {
|
|
|
|
|
func_8092CE38(this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!ENDNS_GET_4000(&this->actor) || (this->unk_2D2 != 0)) {
|
|
|
|
|
if (!(gSaveContext.weekEventReg[23] & 0x20) && !(gSaveContext.eventInf[1] & 0x20) && func_8092CC68(globalCtx)) {
|
|
|
|
|
player->stateFlags1 |= 0x20;
|
|
|
|
|
this->unk_2C6 |= 0x100;
|
|
|
|
|
func_8013AED4(&this->unk_2C6, 4, 7);
|
|
|
|
|
play_sound(NA_SE_SY_FOUND);
|
|
|
|
|
gSaveContext.eventInf[1] |= 0x20;
|
|
|
|
|
this->unk_2F4 = func_8092CCEC;
|
|
|
|
|
func_8092C63C(this, 2);
|
|
|
|
|
this->actionFunc = EnDns_DoNothing;
|
|
|
|
|
} else if (gSaveContext.eventInf[1] & 0x40) {
|
|
|
|
|
func_8092CCEC(this, globalCtx);
|
|
|
|
|
func_8092C63C(this, 2);
|
|
|
|
|
this->actionFunc = func_8092D330;
|
|
|
|
|
}
|
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.y, sp22, 3, 0x2AA8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnDns_DoNothing(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8092D330(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
s32 pad;
|
|
|
|
|
Vec3f sp30 = D_801D15B0;
|
|
|
|
|
s16 temp = this->unk_2D6 - this->unk_2D4;
|
|
|
|
|
|
|
|
|
|
if (ABS_ALT(temp) < 0xC16) {
|
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x2AA8);
|
|
|
|
|
this->actor.world.rot.y = this->actor.shape.rot.y;
|
|
|
|
|
} else {
|
|
|
|
|
this->actor.world.pos.x = Math_SinS(this->unk_2D4) * this->unk_2EC;
|
|
|
|
|
this->actor.world.pos.z = Math_CosS(this->unk_2D4) * this->unk_2EC;
|
|
|
|
|
this->unk_2D4 += this->unk_2D8;
|
|
|
|
|
sp30.x = Math_SinS(this->unk_2D4) * this->unk_2EC;
|
|
|
|
|
sp30.z = Math_CosS(this->unk_2D4) * this->unk_2EC;
|
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &sp30), 3, 0x2AA8);
|
|
|
|
|
Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
|
|
|
|
|
}
|
|
|
|
|
if ((this->unk_2C6 & 0x100) && (DECR(this->unk_2D0) == 0)) {
|
|
|
|
|
this->unk_2C6 &= ~0x100;
|
|
|
|
|
globalCtx->nextEntranceIndex = 0x5010;
|
|
|
|
|
gSaveContext.unk_3F4A = 0;
|
|
|
|
|
globalCtx->sceneLoadFlag = 0x14;
|
|
|
|
|
globalCtx->unk_1887F = 3;
|
|
|
|
|
gSaveContext.nextTransition = 3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8092D4D8(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
s16 sp2E = this->actor.yawTowardsPlayer;
|
|
|
|
|
|
|
|
|
|
if (ENDNS_GET_4000(&this->actor) && (this->unk_2D2 == 0)) {
|
|
|
|
|
if (func_8092CE38(this)) {
|
|
|
|
|
func_8092C63C(this, 2);
|
|
|
|
|
}
|
|
|
|
|
} else if (func_8010BF58(&this->actor, globalCtx, this->unk_1E0, this->unk_2F4, &this->unk_1DC)) {
|
|
|
|
|
func_8013AED4(&this->unk_2C6, 3, 7);
|
|
|
|
|
this->unk_2F4 = NULL;
|
|
|
|
|
if (ENDNS_GET_4000(&this->actor)) {
|
|
|
|
|
if (!(gSaveContext.eventInf[1] & 0x20)) {
|
|
|
|
|
this->skelAnime.animCurrentFrame = this->unk_2F0;
|
|
|
|
|
this->actor.world.rot.y = this->unk_2DA;
|
|
|
|
|
func_8092C63C(this, 8);
|
|
|
|
|
}
|
|
|
|
|
this->unk_2CC = 0;
|
|
|
|
|
this->unk_2CE = 0;
|
|
|
|
|
this->unk_2C6 |= 0x10;
|
|
|
|
|
}
|
|
|
|
|
this->actionFunc = func_8092D1B8;
|
|
|
|
|
} else {
|
|
|
|
|
Math_ApproachS(&this->actor.shape.rot.y, sp2E, 3, 0x2AA8);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void func_8092D5E8(EnDns* this, GlobalContext* globalCtx) {
|
|
|
|
|
static s32 D_8092DE0C[] = { 0, 0, 4, 6 };
|
|
|
|
|
u32 temp_v0;
|
|
|
|
|
u32 temp_v1;
|
|
|
|
|
|
|
|
|
|
if (func_800EE29C(globalCtx, this->unk_2C8)) {
|
|
|
|
|
temp_v0 = func_800EE200(globalCtx, this->unk_2C8);
|
|
|
|
|
temp_v1 = globalCtx->csCtx.npcActions[temp_v0]->unk0;
|
|
|
|
|
if (this->unk_1D8 != (u8)temp_v1) {
|
|
|
|
|
func_8092C63C(this, D_8092DE0C[temp_v1]);
|
|
|
|
|
this->unk_1D8 = temp_v1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (((this->unk_2F8 == 4) || (this->unk_2F8 == 6)) &&
|
|
|
|
|
func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {
|
|
|
|
|
func_8092C63C(this, this->unk_2F8 + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func_800EDF24(&this->actor, globalCtx, temp_v0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
EnDns* this = THIS;
|
|
|
|
|
|
|
|
|
|
if (!func_8092D068(this)) {
|
|
|
|
|
Actor_MarkForDeath(&this->actor);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 18.0f);
|
|
|
|
|
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002DD8, NULL, this->jointTable, this->morphTable, 13);
|
|
|
|
|
this->unk_2F8 = -1;
|
|
|
|
|
func_8092C63C(this, 2);
|
|
|
|
|
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
|
|
|
|
|
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
|
|
|
|
|
Actor_SetScale(&this->actor, 0.01f);
|
|
|
|
|
this->actor.targetMode = 0;
|
|
|
|
|
this->actor.gravity = -0.8f;
|
|
|
|
|
this->unk_2D2 = 0;
|
|
|
|
|
this->unk_2C6 = 0;
|
|
|
|
|
func_8013AED4(&this->unk_2C6, 3, 7);
|
|
|
|
|
this->unk_2C6 |= (0x40 | 0x10);
|
|
|
|
|
this->unk_2C6 |= 0x200;
|
|
|
|
|
if (gSaveContext.weekEventReg[9] & 0x80) {
|
|
|
|
|
this->unk_2FC = 1;
|
|
|
|
|
} else {
|
|
|
|
|
this->unk_2FC = 0;
|
|
|
|
|
}
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this->actionFunc = func_8092D1B8;
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gSaveContext.eventInf[1] &= (u8)~0x20;
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gSaveContext.eventInf[1] &= (u8)~0x40;
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}
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void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnDns* this = THIS;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void EnDns_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnDns* this = THIS;
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if (!func_8092CAD0(this, globalCtx) && func_8092CB98(this, globalCtx)) {
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func_8092D5E8(this, globalCtx);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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func_8092C5C0(this);
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} else {
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this->actionFunc(this, globalCtx);
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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func_8092C934(this);
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func_8092C86C(this, globalCtx);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 12.0f, 0.0f, 4);
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func_8013C964(&this->actor, globalCtx, 80.0f, 40.0f, 0, this->unk_2C6 & 7);
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Actor_SetHeight(&this->actor, 34.0f);
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func_8092C6FC(this, globalCtx);
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func_8092C5C0(this);
|
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|
}
|
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}
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s32 func_8092D954(s16 arg0, s16 arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 arg5) {
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Vec3f sp74;
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Vec3s sp6C;
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|
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MtxF sp2C;
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|
SysMatrix_MultiplyVector3fByState(&D_801D15B0, &sp74);
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|
SysMatrix_CopyCurrentState(&sp2C);
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|
func_8018219C(&sp2C, &sp6C, 0);
|
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|
|
*arg2 = sp74;
|
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|
|
if (arg4 == 0) {
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|
|
if (arg5 != 0) {
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|
|
sp6C.z = arg0;
|
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|
|
sp6C.y = arg1;
|
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|
|
}
|
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|
|
Math_SmoothStepToS(&arg3->x, sp6C.x, 3, 0x2AA8, 0xB6);
|
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|
|
Math_SmoothStepToS(&arg3->y, sp6C.y, 3, 0x2AA8, 0xB6);
|
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|
|
Math_SmoothStepToS(&arg3->z, sp6C.z, 3, 0x2AA8, 0xB6);
|
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|
|
|
} else {
|
|
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|
|
arg3->x = sp6C.x;
|
|
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|
|
arg3->y = sp6C.y;
|
|
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|
|
arg3->z = sp6C.z;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 EnDns_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnDns* this = THIS;
|
|
|
|
|
|
|
|
|
|
this->unk_1E4[limbIndex] = *dList;
|
|
|
|
|
*dList = NULL;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnDns_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
|
|
|
|
|
EnDns* this = THIS;
|
|
|
|
|
s32 pad;
|
|
|
|
|
s32 phi_v1;
|
|
|
|
|
s32 phi_v0;
|
|
|
|
|
|
|
|
|
|
if (this->unk_2C6 & 0x10) {
|
|
|
|
|
phi_v1 = 1;
|
|
|
|
|
phi_v0 = 0;
|
|
|
|
|
} else {
|
|
|
|
|
phi_v1 = 0;
|
|
|
|
|
if (this->unk_2C6 & 0x20) {
|
|
|
|
|
phi_v0 = 1;
|
|
|
|
|
} else {
|
|
|
|
|
phi_v0 = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (limbIndex == 2) {
|
|
|
|
|
func_8092D954(this->unk_2CC, this->unk_2CE + this->actor.shape.rot.y, &this->unk_218, &this->unk_224, phi_v1,
|
|
|
|
|
phi_v0);
|
|
|
|
|
SysMatrix_InsertTranslation(this->unk_218.x, this->unk_218.y, this->unk_218.z, MTXMODE_NEW);
|
|
|
|
|
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
|
|
|
|
|
Matrix_RotateY(this->unk_224.y, MTXMODE_APPLY);
|
|
|
|
|
SysMatrix_InsertXRotation_s(this->unk_224.z, MTXMODE_APPLY);
|
|
|
|
|
SysMatrix_InsertZRotation_s(this->unk_224.x, MTXMODE_APPLY);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
|
|
|
gSPDisplayList(POLY_OPA_DISP++, this->unk_1E4[limbIndex]);
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
|
|
|
static TexturePtr D_8092DE1C[] = { &D_060028E8, &D_06002968, &D_060029E8, &D_06002968 };
|
|
|
|
|
EnDns* this = THIS;
|
|
|
|
|
|
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
func_8012C28C(globalCtx->state.gfxCtx);
|
|
|
|
|
|
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_8092DE1C[this->unk_2E0]));
|
|
|
|
|
gDPPipeSync(POLY_OPA_DISP++);
|
|
|
|
|
|
|
|
|
|
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnDns_OverrideLimbDraw,
|
|
|
|
|
EnDns_PostLimbDraw, &this->actor);
|
|
|
|
|
func_8092D108(this, globalCtx);
|
|
|
|
|
|
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
|
|
|
|
}
|
|
|
|
|