* En_Dns

* NBS

* PR

* PR

* Fix warnings

* PR

Co-authored-by: Angie <angheloalf95@gmail.com>
This commit is contained in:
Maide 2021-09-02 17:27:11 +01:00 committed by GitHub
parent 6ecea0ec6f
commit da1265f4bc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 640 additions and 53 deletions

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@ -2087,7 +2087,7 @@ void func_8010A33C(GlobalContext* globalCtx, s16 param_2);
// void func_8010BEBC(void); // void func_8010BEBC(void);
// void func_8010BEF0(void); // void func_8010BEF0(void);
// void func_8010BF24(void); // void func_8010BF24(void);
s32 func_8010BF58(Actor* actor, GlobalContext* globalCtx, s32* param_3, s32 param_4, s32* param_5); s32 func_8010BF58(Actor* actor, GlobalContext* globalCtx, s32* param_3, UNK_PTR param_4, s32* param_5);
// void Nmi_Init(void); // void Nmi_Init(void);
// void Nmi_SetPrenmiStart(void); // void Nmi_SetPrenmiStart(void);
// s32 Nmi_GetPrenmiHasStarted(void); // s32 Nmi_GetPrenmiHasStarted(void);
@ -2700,7 +2700,7 @@ s32 func_8013BC6C(SkelAnime* skelAnime, ActorAnimationEntryS* arg1, s32 arg2);
// void func_8013C068(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // void func_8013C068(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_8013C624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // void func_8013C624(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_8013C8B8(void); // void func_8013C8B8(void);
void func_8013C964(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, s32 arg4, s32 arg5); void func_8013C964(Actor* actor, GlobalContext* globalCtx, f32 param_3, f32 param_4, s32 param_5, s16 param_6);
// void func_8013CC2C(void); // void func_8013CC2C(void);
// void func_8013CD64(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7); // void func_8013CD64(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
// void func_8013CF04(void); // void func_8013CF04(void);

3
spec
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@ -1471,8 +1471,7 @@ beginseg
name "ovl_En_Dns" name "ovl_En_Dns"
compress compress
include "build/src/overlays/actors/ovl_En_Dns/z_en_dns.o" include "build/src/overlays/actors/ovl_En_Dns/z_en_dns.o"
include "build/data/ovl_En_Dns/ovl_En_Dns.data.o" include "build/src/overlays/actors/ovl_En_Dns/ovl_En_Dns_reloc.o"
include "build/data/ovl_En_Dns/ovl_En_Dns.reloc.o"
endseg endseg
beginseg beginseg

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@ -440,7 +440,7 @@ void func_80B3EEDC(EnDai* this, GlobalContext* globalCtx) {
} }
void func_80B3EF90(EnDai* this, GlobalContext* globalCtx) { void func_80B3EF90(EnDai* this, GlobalContext* globalCtx) {
if (func_8010BF58(&this->actor, globalCtx, D_80B3FC8C, 0, &this->unk_1D0)) { if (func_8010BF58(&this->actor, globalCtx, D_80B3FC8C, NULL, &this->unk_1D0)) {
func_8013AED4(&this->unk_1CE, 3, 7); func_8013AED4(&this->unk_1CE, 3, 7);
this->unk_1D0 = 0; this->unk_1D0 = 0;
this->actionFunc = func_80B3F00C; this->actionFunc = func_80B3F00C;

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@ -321,7 +321,7 @@ void func_80B3D338(EnDnp* this, GlobalContext* globalCtx) {
} }
void func_80B3D3F8(EnDnp* this, GlobalContext* globalCtx) { void func_80B3D3F8(EnDnp* this, GlobalContext* globalCtx) {
if (func_8010BF58(&this->actor, globalCtx, D_80B3DE58, 0, &this->unk_328)) { if (func_8010BF58(&this->actor, globalCtx, D_80B3DE58, NULL, &this->unk_328)) {
func_8013AED4(&this->unk_322, 3, 7); func_8013AED4(&this->unk_322, 3, 7);
this->unk_322 &= ~8; this->unk_322 &= ~8;
this->actionFunc = func_80B3D2D4; this->actionFunc = func_80B3D2D4;

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@ -379,7 +379,7 @@ void func_80A52DC8(EnDnq* this, GlobalContext* globalCtx) {
void func_80A52FB8(EnDnq* this, GlobalContext* globalCtx) { void func_80A52FB8(EnDnq* this, GlobalContext* globalCtx) {
s16 sp2E = this->actor.yawTowardsPlayer; s16 sp2E = this->actor.yawTowardsPlayer;
if (func_8010BF58(&this->actor, globalCtx, this->unk_380, 0, &this->unk_1E0)) { if (func_8010BF58(&this->actor, globalCtx, this->unk_380, NULL, &this->unk_1E0)) {
func_8013AED4(&this->unk_37C, 3, 7); func_8013AED4(&this->unk_37C, 3, 7);
this->unk_386 = 0; this->unk_386 = 0;
this->actionFunc = func_80A52DC8; this->actionFunc = func_80A52DC8;

View File

@ -1,3 +1,9 @@
/*
* File: z_en_dns.c
* Overlay: ovl_En_Dns
* Description: Deku Palace - King's Chamber Deku Guard
*/
#include "z_en_dns.h" #include "z_en_dns.h"
#define FLAGS 0x00000019 #define FLAGS 0x00000019
@ -9,12 +15,30 @@ void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDns_Update(Actor* thisx, GlobalContext* globalCtx); void EnDns_Update(Actor* thisx, GlobalContext* globalCtx);
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx); void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8092D1B8(EnDns* this, GlobalContext* globalCtx);
void func_8092D320(EnDns* this, GlobalContext* globalCtx);
void func_8092D330(EnDns* this, GlobalContext* globalCtx); void func_8092D330(EnDns* this, GlobalContext* globalCtx);
void EnDns_DoNothing(EnDns* this, GlobalContext* globalCtx);
void func_8092D4D8(EnDns* this, GlobalContext* globalCtx); void func_8092D4D8(EnDns* this, GlobalContext* globalCtx);
#if 0 extern AnimationHeader D_060002A8;
extern AnimationHeader D_06000734;
extern AnimationHeader D_060008F4;
extern AnimationHeader D_06000BD8;
extern AnimationHeader D_06000D58;
extern AnimationHeader D_06000FEC;
extern TexturePtr D_060028E8;
extern TexturePtr D_06002968;
extern TexturePtr D_060029E8;
extern Gfx D_06002C48[];
extern SkeletonHeader D_06002DD8;
extern AnimationHeader D_06003310;
extern AnimationHeader D_060034EC;
static s32 D_8092DCB0[] = {
0x00172000, 0x050E082F, 0x0C100E08, 0x200C1000, 0x00172000, 0x050E0830, 0x0C100E08, 0x210C1000,
0x00172000, 0x050E0831, 0x0C100E08, 0x220C1000, 0x00172000, 0x050E0832, 0x0C100E08, 0x230C1000,
0x0E08330C, 0x09000015, 0x1C014016, 0x10000000, 0x0E082E0C, 0x10000000,
};
const ActorInit En_Dns_InitVars = { const ActorInit En_Dns_InitVars = {
ACTOR_EN_DNS, ACTOR_EN_DNS,
ACTORCAT_NPC, ACTORCAT_NPC,
@ -27,74 +51,584 @@ const ActorInit En_Dns_InitVars = {
(ActorFunc)EnDns_Draw, (ActorFunc)EnDns_Draw,
}; };
// static ColliderCylinderInit sCylinderInit = { static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_8092DD28 = { {
{ COLTYPE_HIT0, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, }, COLTYPE_HIT0,
{ ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, }, AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK1,
{ 0x00000000, 0x00, 0x00 },
{ 0xF7CFFFFF, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 18, 46, 0, { 0, 0, 0 } }, { 18, 46, 0, { 0, 0, 0 } },
}; };
// sColChkInfoInit static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 0, 0, 0, MASS_IMMOVABLE };
static CollisionCheckInfoInit2 D_8092DD54 = { 1, 0, 0, 0, MASS_IMMOVABLE };
#endif static ActorAnimationEntryS sAnimations[] = {
{ &D_06003310, 1.0f, 0, -1, 0, 0 }, { &D_06003310, 1.0f, 0, -1, 0, -4 }, { &D_060034EC, 1.0f, 0, -1, 0, 0 },
{ &D_060034EC, 1.0f, 0, -1, 0, -4 }, { &D_060008F4, 1.0f, 0, -1, 2, 0 }, { &D_06000BD8, 1.0f, 0, -1, 0, 0 },
{ &D_06000D58, 1.0f, 0, -1, 2, 0 }, { &D_06000FEC, 1.0f, 0, -1, 0, 0 }, { &D_060002A8, 1.0f, 0, -1, 2, 0 },
{ &D_06000734, 1.0f, 0, -1, 2, 0 },
};
extern ColliderCylinderInit D_8092DD28; void func_8092C5C0(EnDns* this) {
extern CollisionCheckInfoInit2 D_8092DD54; s32 pad;
extern UNK_TYPE D_06002C48; if (((this->unk_2F8 == 2) || (this->unk_2F8 == 3) || (this->unk_2F8 == 6) || (this->unk_2F8 == 7)) &&
extern UNK_TYPE D_06002DD8; (func_801378B8(&this->skelAnime, 0.0f) || func_801378B8(&this->skelAnime, 3.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C5C0.s") s32 func_8092C63C(EnDns* this, s32 arg1) {
s32 phi_v1 = false;
s32 ret = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C63C.s") switch (arg1) {
case 0:
case 1:
if ((this->unk_2F8 != 0) && (this->unk_2F8 != 1)) {
phi_v1 = true;
}
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C6FC.s") case 2:
case 3:
if ((this->unk_2F8 != 2) && (this->unk_2F8 != 3)) {
phi_v1 = true;
}
break;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C740.s") default:
if (this->unk_2F8 != arg1) {
phi_v1 = true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C86C.s") if (phi_v1) {
this->unk_2F8 = arg1;
ret = func_8013BC6C(&this->skelAnime, sAnimations, arg1);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C934.s") return ret;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092C9BC.s") void func_8092C6FC(EnDns* this, GlobalContext* globalCtx) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CA74.s") void func_8092C740(EnDns* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
s16 temp = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
Vec3f sp34;
Vec3f sp28;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CAD0.s") Math_ApproachS(&this->unk_2CE, temp, 4, 0x2AA8);
this->unk_2CE = CLAMP(this->unk_2CE, -0x3FFC, 0x3FFC);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CB98.s") Math_Vec3f_Copy(&sp28, &player->actor.world.pos);
sp28.y = player->bodyPartsPos[7].y + 3.0f;
Math_Vec3f_Copy(&sp34, &this->actor.world.pos);
sp34.y += 10.0f;
temp = Math_Vec3f_Pitch(&sp34, &sp28);
Math_ApproachS(&this->unk_2CC, temp, 4, 0x2AA8);
this->unk_2CC = CLAMP(this->unk_2CC, -0x16C0, 0xE38);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CC68.s") void func_8092C86C(EnDns* this, GlobalContext* globalCtx) {
if ((this->unk_2C6 & 8) && (DECR(this->unk_2DC) == 0)) {
func_8092C740(this, globalCtx);
this->unk_2C6 &= ~0x10;
this->unk_2C6 |= 0x20;
} else if (this->unk_2C6 & 0x20) {
this->unk_2C6 &= ~0x20;
this->unk_2CC = 0;
this->unk_2CE = 0;
this->unk_2DC = 20;
} else if (DECR(this->unk_2DC) == 0) {
this->unk_2C6 |= 0x10;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CCEC.s") void func_8092C934(EnDns* this) {
if ((this->unk_2C6 & 0x40) && (DECR(this->unk_2DE) == 0)) {
this->unk_2E0++;
if (this->unk_2E0 >= 4) {
this->unk_2DE = Rand_S16Offset(30, 30);
this->unk_2E0 = 0;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092CE38.s") s32* func_8092C9BC(EnDns* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D068.s") if (!(gSaveContext.weekEventReg[23] & 0x20)) {
if (player->transformation != PLAYER_FORM_DEKU) {
return &D_8092DCB0[16];
} else if (this->unk_2FC != 0) {
return &D_8092DCB0[20];
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D108.s") switch (ENDNS_GET_7(&this->actor)) {
case ENDNS_GET_7_0:
return &D_8092DCB0[0];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D1B8.s") case ENDNS_GET_7_1:
return &D_8092DCB0[4];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D320.s") case ENDNS_GET_7_2:
return &D_8092DCB0[8];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D330.s") case ENDNS_GET_7_3:
return &D_8092DCB0[12];
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D4D8.s") return 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D5E8.s") s32 func_8092CA74(EnDns* this) {
switch (ENDNS_GET_7(&this->actor)) {
case ENDNS_GET_7_0:
return 0x1D1;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Init.s") case ENDNS_GET_7_1:
return 0x1D2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Destroy.s") case ENDNS_GET_7_2:
return 0x1D3;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Update.s") case ENDNS_GET_7_3:
return 0x1D4;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092D954.s") return 0;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092DA68.s") s32 func_8092CAD0(EnDns* this, GlobalContext* globalCtx) {
s32 ret = false;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/func_8092DA94.s") if (this->unk_2C6 & 7) {
if (func_800B84D0(&this->actor, globalCtx)) {
func_8013AED4(&this->unk_2C6, 0, 7);
this->unk_2C6 &= ~0x10;
if (ENDNS_GET_4000(&this->actor)) {
this->unk_2F0 = 0.0f;
if (this->unk_2D2 != 0) {
this->unk_2F0 = this->skelAnime.animCurrentFrame;
func_8092C63C(this, 2);
}
this->unk_2DA = this->actor.world.rot.y;
}
this->unk_1E0 = func_8092C9BC(this, globalCtx);
this->actionFunc = func_8092D4D8;
ret = true;
}
}
return ret;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Dns/EnDns_Draw.s") s32 func_8092CB98(EnDns* this, GlobalContext* globalCtx) {
s32 phi_v1 = 0;
if (globalCtx->csCtx.state != 0) {
if (!(this->unk_2C6 & 0x80)) {
this->unk_2C8 = func_8092CA74(this);
this->actor.flags &= ~0x1;
func_8013AED4(&this->unk_2C6, 0, 7);
this->unk_2C6 |= 0x80;
this->unk_1D8 = 0xFF;
}
phi_v1 = 1;
} else if (this->unk_2C6 & 0x80) {
this->actor.flags |= 1;
func_8013AED4(&this->unk_2C6, 3, 7);
this->unk_2C6 &= ~0x80;
}
return phi_v1;
}
s32 func_8092CC68(GlobalContext* globalCtx) {
Player* player = PLAYER;
s32 pad[2];
s32 ret = false;
s16 bgId;
if (!func_801690CC(globalCtx) && (player->actor.bgCheckFlags & 1) && (player->transformation != PLAYER_FORM_DEKU)) {
bgId = player->actor.floorBgId;
if (func_800C99AC(&globalCtx->colCtx, player->actor.floorPoly, bgId) != 4) {
ret = true;
}
}
return ret;
}
s32 func_8092CCEC(EnDns* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
s32 pad;
Vec3f sp3C = player->actor.world.pos;
Vec3f sp30 = this->actor.world.pos;
s16 sp2E;
Math_Vec3f_Copy(&sp30, &this->actor.world.pos);
Math_Vec3f_Copy(&sp3C, &player->actor.world.pos);
this->unk_2D6 = Math_Vec3f_Yaw(&D_801D15B0, &sp3C);
this->unk_2D4 = Math_Vec3f_Yaw(&D_801D15B0, &sp30);
this->unk_2EC = Math_Vec3f_DistXZ(&sp30, &D_801D15B0);
sp2E = Math_Vec3f_Yaw(&D_801D15B0, &sp3C);
sp2E -= Math_Vec3f_Yaw(&D_801D15B0, &sp30);
this->unk_2D8 = (Rand_ZeroOne() * 182.0f) + 182.0f;
this->unk_2D8 = (sp2E > 0) ? this->unk_2D8 : -this->unk_2D8;
this->unk_2D0 = 0x28;
this->actor.shape.shadowDraw = func_800B3FC0;
return 1;
}
s32 func_8092CE38(EnDns* this) {
static s32 D_8092DE00[] = { 8, 8, 9 };
s16 frame;
s32 pad;
Vec3f sp2C;
s32 ret = false;
if ((this->unk_2C6 & 0x200) || func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {
func_8092C63C(this, D_8092DE00[this->unk_2D2]);
this->unk_2C6 &= ~0x200;
this->skelAnime.animCurrentFrame = 0.0f;
if (this->unk_2D2 == 2) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_JUMP);
}
this->unk_2D2++;
if (this->unk_2D2 >= 3) {
this->unk_2D2 = 0;
}
ret = true;
} else {
if (this->unk_2D2 == 0) {
if (func_801378B8(&this->skelAnime, 13.0f)) {
this->actor.world.rot.y = BINANG_ROT180(this->actor.world.rot.y);
this->unk_2E4 = 0.0f;
this->actor.shape.rot.y = this->actor.world.rot.y;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_JUMP);
} else if (this->skelAnime.animCurrentFrame < 13.0f) {
frame = this->skelAnime.animCurrentFrame;
this->actor.shape.rot.y = this->actor.world.rot.y;
frame *= 2520;
this->actor.shape.rot.y += frame;
this->unk_2E4 -= -(40.0f / 13.0f);
}
} else {
if (func_801378B8(&this->skelAnime, 0.0f) || func_801378B8(&this->skelAnime, 6.0f) ||
func_801378B8(&this->skelAnime, 13.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
if (this->skelAnime.animCurrentFrame > 7.0f) {
this->unk_2E4 += -(20.0f / 13.0f);
}
}
sp2C.x = this->unk_2E4;
sp2C.y = 0.0f;
sp2C.z = 0.0f;
Lib_Vec3f_TranslateAndRotateY(&this->actor.home.pos, this->actor.world.rot.y, &sp2C, &this->actor.world.pos);
}
return ret;
}
s32 func_8092D068(EnDns* this) {
s32 ret = false;
if (ENDNS_GET_8000(&this->actor)) {
if (gSaveContext.weekEventReg[23] & 0x20) {
ret = true;
}
} else if (ENDNS_GET_4000(&this->actor)) {
if ((gSaveContext.weekEventReg[9] & 0x80) && !(gSaveContext.weekEventReg[23] & 0x20)) {
ret = true;
}
} else if (!(gSaveContext.weekEventReg[9] & 0x80) && !(gSaveContext.weekEventReg[23] & 0x20)) {
ret = true;
}
return ret;
}
void func_8092D108(EnDns* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
SysMatrix_SetStateRotationAndTranslation(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z,
&this->actor.home.rot);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06002C48);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_8092D1B8(EnDns* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
s16 sp22 = this->actor.world.rot.y;
if (ENDNS_GET_4000(&this->actor)) {
func_8092CE38(this);
}
if (!ENDNS_GET_4000(&this->actor) || (this->unk_2D2 != 0)) {
if (!(gSaveContext.weekEventReg[23] & 0x20) && !(gSaveContext.eventInf[1] & 0x20) && func_8092CC68(globalCtx)) {
player->stateFlags1 |= 0x20;
this->unk_2C6 |= 0x100;
func_8013AED4(&this->unk_2C6, 4, 7);
play_sound(NA_SE_SY_FOUND);
gSaveContext.eventInf[1] |= 0x20;
this->unk_2F4 = func_8092CCEC;
func_8092C63C(this, 2);
this->actionFunc = EnDns_DoNothing;
} else if (gSaveContext.eventInf[1] & 0x40) {
func_8092CCEC(this, globalCtx);
func_8092C63C(this, 2);
this->actionFunc = func_8092D330;
}
Math_ApproachS(&this->actor.shape.rot.y, sp22, 3, 0x2AA8);
}
}
void EnDns_DoNothing(EnDns* this, GlobalContext* globalCtx) {
}
void func_8092D330(EnDns* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f sp30 = D_801D15B0;
s16 temp = this->unk_2D6 - this->unk_2D4;
if (ABS_ALT(temp) < 0xC16) {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x2AA8);
this->actor.world.rot.y = this->actor.shape.rot.y;
} else {
this->actor.world.pos.x = Math_SinS(this->unk_2D4) * this->unk_2EC;
this->actor.world.pos.z = Math_CosS(this->unk_2D4) * this->unk_2EC;
this->unk_2D4 += this->unk_2D8;
sp30.x = Math_SinS(this->unk_2D4) * this->unk_2EC;
sp30.z = Math_CosS(this->unk_2D4) * this->unk_2EC;
Math_ApproachS(&this->actor.shape.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &sp30), 3, 0x2AA8);
Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
}
if ((this->unk_2C6 & 0x100) && (DECR(this->unk_2D0) == 0)) {
this->unk_2C6 &= ~0x100;
globalCtx->nextEntranceIndex = 0x5010;
gSaveContext.unk_3F4A = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->unk_1887F = 3;
gSaveContext.nextTransition = 3;
}
}
void func_8092D4D8(EnDns* this, GlobalContext* globalCtx) {
s16 sp2E = this->actor.yawTowardsPlayer;
if (ENDNS_GET_4000(&this->actor) && (this->unk_2D2 == 0)) {
if (func_8092CE38(this)) {
func_8092C63C(this, 2);
}
} else if (func_8010BF58(&this->actor, globalCtx, this->unk_1E0, this->unk_2F4, &this->unk_1DC)) {
func_8013AED4(&this->unk_2C6, 3, 7);
this->unk_2F4 = NULL;
if (ENDNS_GET_4000(&this->actor)) {
if (!(gSaveContext.eventInf[1] & 0x20)) {
this->skelAnime.animCurrentFrame = this->unk_2F0;
this->actor.world.rot.y = this->unk_2DA;
func_8092C63C(this, 8);
}
this->unk_2CC = 0;
this->unk_2CE = 0;
this->unk_2C6 |= 0x10;
}
this->actionFunc = func_8092D1B8;
} else {
Math_ApproachS(&this->actor.shape.rot.y, sp2E, 3, 0x2AA8);
}
}
void func_8092D5E8(EnDns* this, GlobalContext* globalCtx) {
static s32 D_8092DE0C[] = { 0, 0, 4, 6 };
u32 temp_v0;
u32 temp_v1;
if (func_800EE29C(globalCtx, this->unk_2C8)) {
temp_v0 = func_800EE200(globalCtx, this->unk_2C8);
temp_v1 = globalCtx->csCtx.npcActions[temp_v0]->unk0;
if (this->unk_1D8 != (u8)temp_v1) {
func_8092C63C(this, D_8092DE0C[temp_v1]);
this->unk_1D8 = temp_v1;
}
if (((this->unk_2F8 == 4) || (this->unk_2F8 == 6)) &&
func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {
func_8092C63C(this, this->unk_2F8 + 1);
}
func_800EDF24(&this->actor, globalCtx, temp_v0);
}
}
void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = THIS;
if (!func_8092D068(this)) {
Actor_MarkForDeath(&this->actor);
return;
}
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 18.0f);
SkelAnime_Init(globalCtx, &this->skelAnime, &D_06002DD8, NULL, this->jointTable, this->morphTable, 13);
this->unk_2F8 = -1;
func_8092C63C(this, 2);
Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
Actor_SetScale(&this->actor, 0.01f);
this->actor.targetMode = 0;
this->actor.gravity = -0.8f;
this->unk_2D2 = 0;
this->unk_2C6 = 0;
func_8013AED4(&this->unk_2C6, 3, 7);
this->unk_2C6 |= (0x40 | 0x10);
this->unk_2C6 |= 0x200;
if (gSaveContext.weekEventReg[9] & 0x80) {
this->unk_2FC = 1;
} else {
this->unk_2FC = 0;
}
this->actionFunc = func_8092D1B8;
gSaveContext.eventInf[1] &= (u8)~0x20;
gSaveContext.eventInf[1] &= (u8)~0x40;
}
void EnDns_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = THIS;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void EnDns_Update(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = THIS;
if (!func_8092CAD0(this, globalCtx) && func_8092CB98(this, globalCtx)) {
func_8092D5E8(this, globalCtx);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
func_8092C5C0(this);
} else {
this->actionFunc(this, globalCtx);
SkelAnime_FrameUpdateMatrix(&this->skelAnime);
func_8092C934(this);
func_8092C86C(this, globalCtx);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 12.0f, 0.0f, 4);
func_8013C964(&this->actor, globalCtx, 80.0f, 40.0f, 0, this->unk_2C6 & 7);
Actor_SetHeight(&this->actor, 34.0f);
func_8092C6FC(this, globalCtx);
func_8092C5C0(this);
}
}
s32 func_8092D954(s16 arg0, s16 arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 arg5) {
Vec3f sp74;
Vec3s sp6C;
MtxF sp2C;
SysMatrix_MultiplyVector3fByState(&D_801D15B0, &sp74);
SysMatrix_CopyCurrentState(&sp2C);
func_8018219C(&sp2C, &sp6C, 0);
*arg2 = sp74;
if (arg4 == 0) {
if (arg5 != 0) {
sp6C.z = arg0;
sp6C.y = arg1;
}
Math_SmoothStepToS(&arg3->x, sp6C.x, 3, 0x2AA8, 0xB6);
Math_SmoothStepToS(&arg3->y, sp6C.y, 3, 0x2AA8, 0xB6);
Math_SmoothStepToS(&arg3->z, sp6C.z, 3, 0x2AA8, 0xB6);
} else {
arg3->x = sp6C.x;
arg3->y = sp6C.y;
arg3->z = sp6C.z;
}
return 1;
}
s32 EnDns_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
EnDns* this = THIS;
this->unk_1E4[limbIndex] = *dList;
*dList = NULL;
return false;
}
void EnDns_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnDns* this = THIS;
s32 pad;
s32 phi_v1;
s32 phi_v0;
if (this->unk_2C6 & 0x10) {
phi_v1 = 1;
phi_v0 = 0;
} else {
phi_v1 = 0;
if (this->unk_2C6 & 0x20) {
phi_v0 = 1;
} else {
phi_v0 = 0;
}
}
if (limbIndex == 2) {
func_8092D954(this->unk_2CC, this->unk_2CE + this->actor.shape.rot.y, &this->unk_218, &this->unk_224, phi_v1,
phi_v0);
SysMatrix_InsertTranslation(this->unk_218.x, this->unk_218.y, this->unk_218.z, MTXMODE_NEW);
Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
Matrix_RotateY(this->unk_224.y, MTXMODE_APPLY);
SysMatrix_InsertXRotation_s(this->unk_224.z, MTXMODE_APPLY);
SysMatrix_InsertZRotation_s(this->unk_224.x, MTXMODE_APPLY);
}
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->unk_1E4[limbIndex]);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnDns_Draw(Actor* thisx, GlobalContext* globalCtx) {
static TexturePtr D_8092DE1C[] = { &D_060028E8, &D_06002968, &D_060029E8, &D_06002968 };
EnDns* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_8092DE1C[this->unk_2E0]));
gDPPipeSync(POLY_OPA_DISP++);
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnDns_OverrideLimbDraw,
EnDns_PostLimbDraw, &this->actor);
func_8092D108(this, globalCtx);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -6,12 +6,54 @@
struct EnDns; struct EnDns;
typedef void (*EnDnsActionFunc)(struct EnDns*, GlobalContext*); typedef void (*EnDnsActionFunc)(struct EnDns*, GlobalContext*);
typedef s32 (*EnDnsFunc)(struct EnDns*, GlobalContext*);
#define ENDNS_GET_7(thisx) ((thisx)->params & 7)
#define ENDNS_GET_4000(thisx) ((thisx)->params & 0x4000)
#define ENDNS_GET_8000(thisx) ((thisx)->params & 0x8000)
enum {
/* 0x0 */ ENDNS_GET_7_0,
/* 0x1 */ ENDNS_GET_7_1,
/* 0x2 */ ENDNS_GET_7_2,
/* 0x3 */ ENDNS_GET_7_3,
};
typedef struct EnDns { typedef struct EnDns {
/* 0x0000 */ Actor actor; /* 0x000 */ Actor actor;
/* 0x0144 */ char unk_144[0x44]; /* 0x144 */ SkelAnime skelAnime;
/* 0x0188 */ EnDnsActionFunc actionFunc; /* 0x188 */ EnDnsActionFunc actionFunc;
/* 0x018C */ char unk_18C[0x174]; /* 0x18C */ ColliderCylinder collider;
/* 0x1D8 */ u8 unk_1D8;
/* 0x1D9 */ UNK_TYPE1 unk_1D9[0x3];
/* 0x1DC */ s32 unk_1DC;
/* 0x1E0 */ s32* unk_1E0;
/* 0x1E4 */ Gfx* unk_1E4[13];
/* 0x218 */ Vec3f unk_218;
/* 0x224 */ Vec3s unk_224;
/* 0x22A */ Vec3s jointTable[13];
/* 0x278 */ Vec3s morphTable[13];
/* 0x2C6 */ u16 unk_2C6;
/* 0x2C8 */ u16 unk_2C8;
/* 0x2CA */ UNK_TYPE1 unk_2CA[0x2];
/* 0x2CC */ s16 unk_2CC;
/* 0x2CE */ s16 unk_2CE;
/* 0x2D0 */ s16 unk_2D0;
/* 0x2D2 */ s16 unk_2D2;
/* 0x2D4 */ s16 unk_2D4;
/* 0x2D6 */ s16 unk_2D6;
/* 0x2D8 */ s16 unk_2D8;
/* 0x2DA */ s16 unk_2DA;
/* 0x2DC */ s16 unk_2DC;
/* 0x2DE */ s16 unk_2DE;
/* 0x2E0 */ s16 unk_2E0;
/* 0x2E4 */ f32 unk_2E4;
/* 0x2E8 */ UNK_TYPE1 unk_2E8[0x4];
/* 0x2EC */ f32 unk_2EC;
/* 0x2F0 */ f32 unk_2F0;
/* 0x2F4 */ EnDnsFunc unk_2F4;
/* 0x2F8 */ s32 unk_2F8;
/* 0x2FC */ s32 unk_2FC;
} EnDns; // size = 0x300 } EnDns; // size = 0x300
extern const ActorInit En_Dns_InitVars; extern const ActorInit En_Dns_InitVars;

View File

@ -8359,7 +8359,7 @@
0x8092DD08:("En_Dns_InitVars","UNK_TYPE1","",0x1), 0x8092DD08:("En_Dns_InitVars","UNK_TYPE1","",0x1),
0x8092DD28:("D_8092DD28","UNK_TYPE1","",0x1), 0x8092DD28:("D_8092DD28","UNK_TYPE1","",0x1),
0x8092DD54:("D_8092DD54","UNK_PTR","",0x4), 0x8092DD54:("D_8092DD54","UNK_PTR","",0x4),
0x8092DD60:("D_8092DD60","UNK_TYPE1","",0x1), 0x8092DD60:("sAnimations","UNK_TYPE1","",0x1),
0x8092DE00:("D_8092DE00","UNK_TYPE1","",0x1), 0x8092DE00:("D_8092DE00","UNK_TYPE1","",0x1),
0x8092DE0C:("D_8092DE0C","UNK_TYPE1","",0x1), 0x8092DE0C:("D_8092DE0C","UNK_TYPE1","",0x1),
0x8092DE1C:("D_8092DE1C","UNK_TYPE1","",0x1), 0x8092DE1C:("D_8092DE1C","UNK_TYPE1","",0x1),

View File

@ -1962,6 +1962,18 @@ D_06003DBC = 0x06003DBC;
D_06002C48 = 0x06002C48; D_06002C48 = 0x06002C48;
D_06002DD8 = 0x06002DD8; D_06002DD8 = 0x06002DD8;
D_06003310 = 0x06003310;
D_060034EC = 0x060034EC;
D_060008F4 = 0x060008F4;
D_06000BD8 = 0x06000BD8;
D_06000D58 = 0x06000D58;
D_06000FEC = 0x06000FEC;
D_060002A8 = 0x060002A8;
D_06000734 = 0x06000734;
D_060028E8 = 0x060028E8;
D_06002968 = 0x06002968;
D_060029E8 = 0x060029E8;
D_06002968 = 0x06002968;
// ovl_En_Dodongo // ovl_En_Dodongo