mirror of https://github.com/zeldaret/mm.git
Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and BgHakaBombwall (#1128)
* match 1 * more matches * one thing * cleaned up conditionals * move bss * format * I swear that's all of the () Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
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@ -164,7 +164,7 @@ f64 func_80086CEC(f64 param_1);
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s32 func_80086CF8(f32 param_1);
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s32 func_80086D08(f64 param_1);
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// void func_80086D18(void);
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// void func_80086D24(void);
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f64 func_80086D24(f64);
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s32 func_80086D30(f32 param_1);
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s32 func_80086D40(f64 param_1);
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// void func_80086D50(void);
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File diff suppressed because it is too large
Load Diff
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@ -137,7 +137,7 @@ void func_80BD5E6C(BgHakaBombwall* this, PlayState* play) {
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}
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EffectSsKakera_Spawn(play, &spE0, &spD4, &spE0, gravity, phi_s0, 30, 0, 0, D_80BD64CC[i & 3], phi_t0, 0, 50, -1,
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OBJECT_IKANA_OBJ, object_haka_obj_DL_001680);
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OBJECT_HAKA_OBJ, object_haka_obj_DL_001680);
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}
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Matrix_Pop();
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@ -182,7 +182,7 @@ void func_809F24A8(Boss06* this) {
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}
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#ifdef NON_MATCHING
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// Weird loading of 1
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// The 1 constant from the switch branch is reused in case 2 for some reason.
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void func_809F24C8(Boss06* this, PlayState* play) {
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s16 sp4E = 0;
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Player* player = GET_PLAYER(play);
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