mirror of https://github.com/zeldaret/mm.git
Decompile z_snap (#11)
This commit is contained in:
parent
f4936cc471
commit
de7a521857
|
|
@ -995,7 +995,7 @@ void func_800C5538(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
|
|||
void func_800C55C4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10); // func_800C55C4
|
||||
void func_800C5650(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11); // func_800C5650
|
||||
void func_800C56E0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12); // func_800C56E0
|
||||
void func_800C576C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10); // func_800C576C
|
||||
s32 func_800C576C(CollisionContext* bgCtxt, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, UNK_PTR param_5, s32 param_6, s32 param_7, s32 param_8, s32 param_9, UNK_PTR param_10); // func_800C576C
|
||||
void func_800C57F8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_800C57F8
|
||||
void func_800C583C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9); // func_800C583C
|
||||
void func_800C58C8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10); // func_800C58C8
|
||||
|
|
@ -1289,8 +1289,8 @@ void func_800DFC1C(void); // func_800DFC1C
|
|||
void func_800DFC40(void); // func_800DFC40
|
||||
int func_800DFC68(Camera* camera); // func_800DFC68
|
||||
void func_800DFC90(void); // func_800DFC90
|
||||
void func_800DFCB4(void); // func_800DFCB4
|
||||
void func_800DFCDC(void); // func_800DFCDC
|
||||
s16 func_800DFCB4(Camera* camera); // func_800DFCB4
|
||||
s16 func_800DFCDC(Camera* camera); // func_800DFCDC
|
||||
void func_800DFD04(void); // func_800DFD04
|
||||
void func_800DFD78(void); // func_800DFD78
|
||||
UNK_TYPE4 func_800DFEF0(s32 param_1, u16 param_2); // func_800DFEF0
|
||||
|
|
@ -1504,7 +1504,7 @@ void func_800E7B54(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_
|
|||
void func_800E7BCC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5); // func_800E7BCC
|
||||
void func_800E7C64(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_800E7C64
|
||||
void func_800E7DA8(void); // func_800E7DA8
|
||||
void func_800E7DCC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6); // func_800E7DCC
|
||||
s32 func_800E7DCC(GlobalContext* ctxt, CollisionCheckContext* colCtxt, Vec3f* param_3, Vec3f* param_4, Actor** param_5, s32 param_6); // func_800E7DCC
|
||||
void Collision_CylinderMoveToActor(Actor* actor, ColCylinder* cylinder); // func_800E7DF8
|
||||
void Collision_CylinderSetLoc(ColCylinder* cylinder, Vec3s* loc); // func_800E7E3C
|
||||
void Collision_QuadSetCoords(ColQuad* iParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, Vec3f* param_5); // func_800E7E5C
|
||||
|
|
@ -2659,11 +2659,12 @@ void Matrix_XRotation(z_Matrix* matrix, s16 rotation); // func_80139E98
|
|||
void Matrix_MakeYRotation(z_Matrix* matrix, s16 rotation); // func_80139FA0
|
||||
void Matrix_YRotation(z_Matrix* matrix, s16 rotation); // func_8013A068
|
||||
void Matrix_MakeZRotation(z_Matrix* matrix, s16 rotation); // func_8013A174
|
||||
void func_8013A240(void); // func_8013A240
|
||||
void func_8013A41C(void); // func_8013A41C
|
||||
void func_8013A4C4(void); // func_8013A4C4
|
||||
void func_8013A504(void); // func_8013A504
|
||||
void func_8013A530(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE2 param_8); // func_8013A530
|
||||
s32 func_8013A240(GlobalContext* ctxt); // func_8013A240
|
||||
void func_8013A41C(s32 flag); // func_8013A41C
|
||||
void func_8013A46C(s32 flag); // func_8013A46C
|
||||
u32 func_8013A4C4(s32 flag); // func_8013A4C4
|
||||
s16 func_8013A504(s16 val); // func_8013A504
|
||||
s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError); // func_8013A530
|
||||
void func_8013A7C0(void); // func_8013A7C0
|
||||
void func_8013A860(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9, UNK_TYPE4 param_10); // func_8013A860
|
||||
void func_8013AB00(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9); // func_8013AB00
|
||||
|
|
|
|||
|
|
@ -1452,7 +1452,10 @@ typedef struct {
|
|||
/* 0x006E */ UNK_TYPE1 pad6E[0x2];
|
||||
/* 0x0070 */ SaveContextInventory inv;
|
||||
/* 0x00F8 */ PermanentSceneFlags sceneFlags[120];
|
||||
/* 0x0E18 */ UNK_TYPE1 padE18[0xE0];
|
||||
/* 0x0E18 */ UNK_TYPE1 padE18[0x60];
|
||||
/* 0x0E78 */ u32 pictoFlags0;
|
||||
/* 0x0E7C */ u32 pictoFlags1;
|
||||
/* 0x0E80 */ UNK_TYPE1 padE80[0x78];
|
||||
/* 0x0EF8 */ u8 weekEventReg[100];
|
||||
/* 0x0F5C */ u32 mapsVisited;
|
||||
/* 0x0F60 */ UNK_TYPE1 padF60[0x8C];
|
||||
|
|
|
|||
|
|
@ -385,7 +385,7 @@ SECTIONS
|
|||
build/asm/z_skin.o(.text)
|
||||
build/asm/z_skin_awb.o(.text)
|
||||
build/asm/code_0x80138BA0.o(.text)
|
||||
build/asm/code_0x8013A240.o(.text)
|
||||
build/src/code/z_snap.o(.text)
|
||||
build/asm/z_sub_s.o(.text)
|
||||
build/asm/code_0x8013EC10.o(.text)
|
||||
build/src/code/z_view.o(.text)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,160 @@
|
|||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
|
||||
typedef struct {
|
||||
Actor actor;
|
||||
s32 (*pictoFunc)(GlobalContext* ctxt, Actor* actor);
|
||||
} PictoActor;
|
||||
|
||||
s32 func_8013A240(GlobalContext* ctxt) {
|
||||
PictoActor* pictoActor;
|
||||
Actor* actor;
|
||||
s32 type = 0;
|
||||
s32 seen;
|
||||
s32 count = 0;
|
||||
|
||||
gSaveContext.perm.pictoFlags0 = 0;
|
||||
gSaveContext.perm.pictoFlags1 = 0;
|
||||
|
||||
if (ctxt->sceneNum == SCENE_20SICHITAI) {
|
||||
func_8013A41C(1);
|
||||
}
|
||||
|
||||
for (; type < 12; type++) {
|
||||
for (actor = ctxt->actorCtx.actorList[type].first; actor != NULL; actor = actor->next) {
|
||||
seen = 0;
|
||||
|
||||
switch (ctxt->sceneNum) {
|
||||
case SCENE_20SICHITAI:
|
||||
if ((actor->id == ACTOR_EN_MNK) || (actor->id == ACTOR_EN_BIGOKUTA)) {
|
||||
seen = 1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
seen = 0;
|
||||
}
|
||||
|
||||
if (actor->id); // Needed to match
|
||||
|
||||
switch (actor->id) {
|
||||
case ACTOR_EN_KAKASI:
|
||||
if ((actor->params & 1) == 1) {
|
||||
seen |= 2;
|
||||
break; //! @bug break is inside conditional, meaning it falls through if it is false
|
||||
}
|
||||
case ACTOR_EN_ZOV:
|
||||
seen |= 2;
|
||||
break;
|
||||
case ACTOR_EN_BAL:
|
||||
seen |= 2;
|
||||
break;
|
||||
case ACTOR_EN_DNQ:
|
||||
seen |= 2;
|
||||
break;
|
||||
case ACTOR_EN_GE1:
|
||||
case ACTOR_EN_GE3:
|
||||
case ACTOR_EN_KAIZOKU:
|
||||
case ACTOR_EN_GE2:
|
||||
seen |= 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (seen != 0) {
|
||||
pictoActor = (PictoActor*)actor;
|
||||
if (pictoActor->pictoFunc != NULL) {
|
||||
if ((pictoActor->pictoFunc)(ctxt, actor) == 0) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
void func_8013A41C(s32 flag) {
|
||||
if (flag < 0x20) {
|
||||
gSaveContext.perm.pictoFlags0 |= (1 << flag);
|
||||
} else {
|
||||
flag &= 0x1F;
|
||||
gSaveContext.perm.pictoFlags1 |= (1 << flag);
|
||||
}
|
||||
}
|
||||
|
||||
void func_8013A46C(s32 flag) {
|
||||
if (flag < 0x20) {
|
||||
gSaveContext.perm.pictoFlags0 &= ~(1 << flag);
|
||||
} else {
|
||||
flag &= 0x1F;
|
||||
gSaveContext.perm.pictoFlags1 &= ~(1 << flag);
|
||||
}
|
||||
}
|
||||
|
||||
u32 func_8013A4C4(s32 flag) {
|
||||
SaveContextPerm* save = &gSaveContext.perm;
|
||||
if (flag < 0x20) {
|
||||
return save->pictoFlags0 & (1 << flag);
|
||||
} else {
|
||||
flag &= 0x1F;
|
||||
return save->pictoFlags1 & (1 << flag);
|
||||
}
|
||||
}
|
||||
|
||||
s16 func_8013A504(s16 val) {
|
||||
return (val >= 0) ? val : -val;
|
||||
}
|
||||
|
||||
s32 func_8013A530(GlobalContext* ctxt, Actor* actor, s32 flag, Vec3f* pos, Vec3s* rot, f32 distanceMin, f32 distanceMax, s16 angleError) {
|
||||
Vec3f screenSpace;
|
||||
s16 x;
|
||||
s16 y;
|
||||
f32 distance;
|
||||
UNK_TYPE unk1;
|
||||
Camera* camera;
|
||||
Actor* actors[2];
|
||||
s32 ret = 0;
|
||||
UNK_TYPE unk2;
|
||||
|
||||
camera = ctxt->cameraCtx.activeCameraPtrs[ctxt->cameraCtx.activeCamera];
|
||||
|
||||
distance = CamMath_Distance(pos, &camera->eye);
|
||||
if ((distance < distanceMin) || (distanceMax < distance)) {
|
||||
func_8013A41C(0x3f);
|
||||
ret = 0x3f;
|
||||
}
|
||||
|
||||
x = func_8013A504(func_800DFCB4(camera) + rot->x);
|
||||
y = func_8013A504(func_800DFCDC(camera) - (s16)(rot->y - 0x7FFF));
|
||||
if ((0 < angleError) && ((angleError < x) || (angleError < y))) {
|
||||
func_8013A41C(0x3e);
|
||||
ret |= 0x3e;
|
||||
}
|
||||
|
||||
func_800B4EDC(ctxt, pos, &screenSpace, &distance);
|
||||
x = (s16)(screenSpace.x * distance * 160.0f + 160.0f) - 85;
|
||||
y = (s16)(screenSpace.y * distance * -120.0f + 120.0f) - 67;
|
||||
if ((x < 0) || (0x96 < x) || (y < 0) || (0x69 < y)) {
|
||||
func_8013A41C(0x3d);
|
||||
ret |= 0x3d;
|
||||
}
|
||||
|
||||
if (func_800C576C(&ctxt->colCtx, pos, &camera->eye, &screenSpace, &unk1, 1, 1, 1, 1, &unk2) != 0) {
|
||||
func_8013A41C(0x3c);
|
||||
ret |= 0x3c;
|
||||
}
|
||||
|
||||
actors[0] = actor;
|
||||
actors[1] = ctxt->actorCtx.actorList[2].first; // TODO PLAYER macro
|
||||
if (func_800E7DCC(ctxt, &ctxt->colCheckCtx, pos, &camera->eye, actors, 2) != 0) {
|
||||
func_8013A41C(0x3b);
|
||||
ret |= 0x3b;
|
||||
}
|
||||
|
||||
if (ret == 0) {
|
||||
func_8013A41C(flag);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -323,7 +323,7 @@
|
|||
0x80137970:"z_skin",
|
||||
0x80138410:"z_skin_awb",
|
||||
0x80138BA0:"",
|
||||
0x8013A240:"",
|
||||
0x8013A240:"z_snap",
|
||||
0x8013A7C0:"z_sub_s",
|
||||
0x8013EC10:"",
|
||||
0x8013EE60:"z_view",
|
||||
|
|
|
|||
Loading…
Reference in New Issue