diff --git a/include/functions.h b/include/functions.h index 14226efa71..e39524223f 100644 --- a/include/functions.h +++ b/include/functions.h @@ -839,7 +839,7 @@ void func_800B9EF4(GlobalContext* ctxt, int numActors, Actor** actors); // func_ s32 func_800BA2D8(GlobalContext* ctxt, Actor* actor); // func_800BA2D8 s32 func_800BA2FC(GlobalContext* ctxt, Actor* actor, Vec3f* param_3, f32 param_4); // func_800BA2FC void Actor_DrawAll(GlobalContext* ctxt, ActorContext* aCtxt); // func_800BA42C -void func_800BA6FC(void); // func_800BA6FC +void func_800BA6FC(GlobalContext* ctxt, ActorContext* aCtxt); // func_800BA6FC void func_800BA798(GlobalContext* ctxt, ActorContext* aCtxt); // func_800BA798 void func_800BA8B8(GlobalContext* ctxt, ActorContext* actCtxt); // func_800BA8B8 void func_800BA9B4(void); // func_800BA9B4 @@ -2431,7 +2431,7 @@ void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt); // func_8012F4FC s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 id); // func_8012F608 s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index); // func_8012F668 void Scene_DmaAllObjects(SceneContext* sceneCtxt); // func_8012F698 -u32 func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C +void* func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id); // func_8012F73C void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry); // func_8012F79C void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry); // func_8012F90C void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry); // func_8012F954 @@ -2467,7 +2467,7 @@ void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry); // func_801306 void func_801306A4(GlobalContext* ctxt); // func_801306A4 s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneCmd* header); // func_801306E8 u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset); // func_80130768 -void func_80130784(void); // func_80130784 +void func_80130784(u32 spawnIndex); // func_80130784 void SceneProc_DrawCurrentSceneAnimatedTextures(GlobalContext* ctxt); // func_801307C0 void SceneProc_DrawSceneConfig0(GlobalContext* ctxt); // func_801307F4 Gfx* SceneProc_SetTile1Layer(GlobalContext* ctxt, ScrollingTextureParams* params); // func_80130834 @@ -2508,7 +2508,7 @@ EntranceRecord* SceneTable_LookupEntrance(u32 entrance); // func_801322C0 s32 SceneTable_LookupEntranceScene(u32 entrance); // func_8013230C s32 SceneTable_LookupEntranceAbsoluteScene(u32 entrance); // func_80132338 void func_80132374(void); // func_80132374 -void func_801323A0(void); // func_801323A0 +s16 func_801323A0(u32 entrance); // func_801323A0 void func_801323D0(void); // func_801323D0 void func_80132428(void); // func_80132428 void func_80132494(void); // func_80132494 diff --git a/include/structs.h b/include/structs.h index 586cc10d1a..61f409c396 100644 --- a/include/structs.h +++ b/include/structs.h @@ -837,7 +837,11 @@ typedef struct { /* 0x282 */ u16 unk282; /* 0x284 */ UNK_TYPE1 pad284[0x28]; /* 0x2AC */ u8 cutsceneTrigger; -/* 0x2AD */ UNK_TYPE1 pad2AD[0x17]; +/* 0x2AD */ UNK_TYPE1 pad2AD[0x5]; +/* 0x2B2 */ u16 environmentTime; +/* 0x2B4 */ UNK_TYPE1 pad2B4[0x4]; +/* 0x2B8 */ s16 unk2b8; +/* 0x2BA */ UNK_TYPE1 pad2BA[0xA]; /* 0x2C4 */ f32 unk2C4; /* 0x2C8 */ CycleSceneFlags cycleSceneFlags[120]; } SaveContextExtra; // size = 0xC28 @@ -915,7 +919,7 @@ typedef struct { } SceneEntranceTableEnty; // size = 0xC typedef struct { -/* 0x00 */ s16 scenes[27]; +/* 0x00 */ u16 scenes[27]; } SceneIdList; // size = 0x36 typedef struct { @@ -923,8 +927,8 @@ typedef struct { /* 0x02 */ UNK_TYPE1 pad2[0x2]; /* 0x04 */ void* vramAddr; /* 0x08 */ DmaRequest dmaReq; -/* 0x28 */ OSMesgQueue unk28; -/* 0x40 */ UNK_TYPE1 pad40[0x4]; +/* 0x28 */ OSMesgQueue loadQueue; +/* 0x40 */ OSMesg loadMsg; } SceneObject; // size = 0x44 typedef struct { @@ -1433,7 +1437,7 @@ typedef struct { typedef struct { /* 0x0000 */ u32 entranceIndex; // bits 0-3 : offset; 4-8: spawn index; 9-15: scene index /* 0x0004 */ UNK_TYPE1 pad4[0x4]; -/* 0x0008 */ u32 cutscene; +/* 0x0008 */ s32 cutscene; /* 0x000C */ u16 time; /* 0x000E */ UNK_TYPE1 padE[0xA]; /* 0x0018 */ u32 day; @@ -1461,8 +1465,8 @@ typedef struct { /* 0x000 */ void* objectVramStart; /* 0x004 */ void* objectVramEnd; /* 0x008 */ u8 objectCount; -/* 0x009 */ u8 unk9; -/* 0x00A */ u8 unkA; +/* 0x009 */ u8 spawnedObjectCount; +/* 0x00A */ u8 mainKeepIndex; /* 0x00B */ u8 keepObjectId; /* 0x00C */ SceneObject objects[35]; } SceneContext; // size = 0x958 @@ -1646,8 +1650,7 @@ typedef struct { typedef struct { /* 0x00 */ UNK_TYPE1 unk0; /* 0x01 */ UNK_TYPE1 unk1; -/* 0x02 */ UNK_TYPE1 unk2; -/* 0x03 */ UNK_TYPE1 unk3; +/* 0x02 */ u16 unk2; /* 0x04 */ f32 unk4; /* 0x08 */ f32 unk8; /* 0x0C */ f32 unkC; @@ -2828,7 +2831,9 @@ struct GlobalContext { /* 0x18876 */ UNK_TYPE1 pad18876[0x4]; /* 0x1887A */ u16 unk1887A; /* 0x1887C */ s8 unk1887C; -/* 0x1887D */ UNK_TYPE1 pad1887D[0x7]; +/* 0x1887D */ UNK_TYPE1 pad1887D[0x2]; +/* 0x1887F */ u8 unk1887F; +/* 0x18880 */ UNK_TYPE1 pad18880[0x4]; /* 0x18884 */ CollisionCheckContext colCheckCtx; /* 0x18B20 */ UNK_TYPE1 pad18B20[0x28]; /* 0x18B48 */ u8 curSpawn; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index efb91567ce..b2e688e5b3 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -1,11 +1,108 @@ #include #include -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_LoadObject.asm") +/* +TODO: There are a few issues left with this file, but rely on larger structural project changes. +I am avoiding these in the mean time in order to not break the Ghidra project structures. +We need a header file for just z_scene. Including OBJECT_EXCHANGE_BANK_MAX and relevant structs, Scene, and Object enums. +We need a macro header file for ALIGN16, PHYSICAL_TO_VIRTUAL and other global macros. +We need to convert a lot of u32 struct members to void* to avoid UB. +u32 -> void*: gRspSegmentPhysAddrs, Lib_PtrSegToVirt, DmaMgr_SendRequest0, DmaMgr_SendRequestImpl -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm") +Additionally, the .data, .bss, and .rodata sections are not migrated to this file yet. +*/ -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm") +s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id) { + u32 size; + + sceneCtxt->objects[sceneCtxt->objectCount].id = id; + size = objectFileTable[id].vromEnd - objectFileTable[id].vromStart; + + if (sceneCtxt) {} + + if (size) { + // TODO: UB to convert vramAddr to u32 + DmaMgr_SendRequest0((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr, + objectFileTable[id].vromStart, size); + } + + // TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT + if (sceneCtxt->objectCount < 0x22) { + sceneCtxt->objects[sceneCtxt->objectCount + 1].vramAddr = + // TODO: ALIGN16 macro here + (void*)((((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr + size) + 0xF) & ~0xF); + } + + sceneCtxt->objectCount++; + sceneCtxt->spawnedObjectCount = sceneCtxt->objectCount; + + return sceneCtxt->objectCount - 1; +} + +void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt) { + GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?) + u32 unused; + u32 spaceSize; + s32 i; + + // TODO: Needs scene enums! + if (global->sceneNum == 0x6F || global->sceneNum == 0x6C || global->sceneNum == 0x6E || global->sceneNum == 0x6D) { + spaceSize = 1566720; + } else if (global->sceneNum == 0x15) { + spaceSize = 1617920; + } else if (global->sceneNum == 0x2D) { + spaceSize = 1505280; + } else { + spaceSize = 1413120; + } + + sceneCtxt->objectCount = 0; + sceneCtxt->spawnedObjectCount = 0; + sceneCtxt->mainKeepIndex = 0; + sceneCtxt->keepObjectId = 0; + + // TODO: 0x23 is OBJECT_EXCHANGE_BANK_MAX in OOT + for (i = 0; i < 0x23; i++) sceneCtxt->objects[i].id = 0; + + sceneCtxt->objectVramStart = sceneCtxt->objects[0].vramAddr = GameStateHeap_AllocFromEnd(&ctxt->state.heap, spaceSize); + // UB to cast sceneCtxt->objectVramStart to s32 + sceneCtxt->objectVramEnd = (void*)((u32)sceneCtxt->objectVramStart + spaceSize); + // TODO: Second argument here is an object enum + sceneCtxt->mainKeepIndex = Scene_LoadObject(sceneCtxt, 1); + // TODO: PHYSICAL_TO_VIRTUAL macro + // TODO: Segment number enum + gRspSegmentPhysAddrs[4] = (u32)sceneCtxt->objects[sceneCtxt->mainKeepIndex].vramAddr + 0x80000000; +} + +void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt) { + s32 i; + SceneObject* status; + ObjectFileTableEntry* objectFile; + u32 size; + + status = &sceneCtxt->objects[0]; + for (i = 0; i < sceneCtxt->objectCount; i++) { + if (status->id < 0) { + s32 id = -status->id; + if (status->dmaReq.vromStart == 0) { + objectFile = &objectFileTable[id]; + size = objectFile->vromEnd - objectFile->vromStart; + + if (size == 0) { + status->id = 0; + } else { + osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1); + // TODO: UB to cast pointer to u32 + DmaMgr_SendRequestImpl(&status->dmaReq, (u32)status->vramAddr, objectFile->vromStart, + size, 0, &status->loadQueue, NULL); + } + } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { + status->id = id; + } + } + status++; + } +} s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) { s32 i; @@ -25,42 +122,78 @@ s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) { } } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_DmaAllObjects.asm") +void Scene_DmaAllObjects(SceneContext* sceneCtxt) { + s32 i; + s32 id; + u32 vromSize; -GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm") + for (i = 0; i < sceneCtxt->objectCount; i++) { + id = sceneCtxt->objects[i].id; + vromSize = objectFileTable[id].vromEnd - objectFileTable[id].vromStart; + + if (vromSize == 0) { + continue; + } + + // TODO: UB to cast void* to u32 + DmaMgr_SendRequest0((u32)sceneCtxt->objects[i].vramAddr, objectFileTable[id].vromStart, vromSize); + } +} + +void* func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id) { + u32 addr; + u32 vromSize; + ObjectFileTableEntry* fileTableEntry; + + sceneCtxt->objects[iParm2].id = -id; + sceneCtxt->objects[iParm2].dmaReq.vromStart = 0; + + fileTableEntry = &objectFileTable[id]; + vromSize = fileTableEntry->vromEnd - fileTableEntry->vromStart; + // TODO: UB to cast void to u32 + addr = ((u32)sceneCtxt->objects[iParm2].vramAddr) + vromSize; + // TODO: This is ALIGN16 macro from OOT. Seems to be aligning an address to DMA + addr = (addr + 0xF) & ~0xF; + // UB to cast u32 to pointer + return (void*)addr; +} // Scene Command 0x00: Link Spawn List void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { - GlobalContext* global; - s32 loadReturn; + GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?) + s32 loadedCount; void* objectVramAddr; s16 temp16; u8 unk20; + + // TODO: UB to cast a u32 to pointer ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn; if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C || (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF) ) { + // TODO: 0x192 is an object enum Scene_LoadObject(&ctxt->sceneContext, 0x192); return; } - loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11); - global = ctxt; + // TODO: 0x11 is an object enum + loadedCount = Scene_LoadObject(&ctxt->sceneContext, 0x11); objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr; - ctxt->sceneContext.objectCount = loadReturn; - ctxt->sceneContext.unk9 = loadReturn; + ctxt->sceneContext.objectCount = loadedCount; + ctxt->sceneContext.spawnedObjectCount = loadedCount; unk20 = gSaveContext.perm.unk20; temp16 = D_801C2730[unk20]; actorOverlayTable[0].initInfo->objectId = temp16; Scene_LoadObject(&ctxt->sceneContext, temp16); + // TODO: UB to cast pointer to u32 ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr; } // Scene Command 0x01: Actor List void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->sceneNumActorsToLoad = (u16) entry->actorList.num; + ctxt->sceneNumActorsToLoad = (u16)entry->actorList.num; ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment); ctxt->actorCtx.unkC = (u16)0; } @@ -108,6 +241,8 @@ void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) { if (entry->specialFiles.keepObjectId != 0) { ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->specialFiles.keepObjectId); + // TODO: PHYSICAL_TO_VIRTUAL macro + // TODO: Segment number enum gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000; } @@ -132,7 +267,55 @@ void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm") +// Scene Command 0x0B: Object List +void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) { + s32 i, j, k; + SceneObject* firstObject; + SceneObject* status; + SceneObject* status2; + s16* objectEntry; + void* nextPtr; + + objectEntry = (s16*)Lib_PtrSegToVirt(entry->objectList.segment); + k = 0; + i = ctxt->sceneContext.spawnedObjectCount; + status = &ctxt->sceneContext.objects[i]; + firstObject = ctxt->sceneContext.objects; + + while (i < ctxt->sceneContext.objectCount) { + if (status->id != *objectEntry) { + status2 = &ctxt->sceneContext.objects[i]; + for (j = i; j < ctxt->sceneContext.objectCount; j++) { + status2->id = 0; + status2++; + } + ctxt->sceneContext.objectCount = i; + func_800BA6FC(ctxt, &ctxt->actorCtx); + + continue; + } + + i++; + k++; + objectEntry++; + status++; + } + + while (k < entry->objectList.num) { + nextPtr = func_8012F73C(&ctxt->sceneContext, i, *objectEntry); + + // TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT + if (i < 0x22) { + // TODO: UB to cast pointer to u32 + firstObject[i + 1].vramAddr = nextPtr; + } + i++; + k++; + objectEntry++; + } + + ctxt->sceneContext.objectCount = i; +} // Scene Command 0x0C: Light List void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { @@ -170,12 +353,13 @@ void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) { } s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) { - s32 vromStart = D_801C2660[fileIndex].vromStart; - s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; + u32 vromStart = D_801C2660[fileIndex].vromStart; + u32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; if (fileSize) { ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize); - return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize); + // TODO: UB to cast pointer to u32 + return DmaMgr_SendRequest0((u32)ctxt->roomContext.unk74, vromStart, fileSize); } // UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one. @@ -195,7 +379,53 @@ void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) { ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5; } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm") +// Scene Command 0x10: Time Settings +void Scene_HeaderCommand10(GlobalContext *ctxt, SceneCmd *entry) { + u32 dayTime; + + if (entry->timeSettings.hour != 0xFF && entry->timeSettings.min != 0xFF) { + gSaveContext.extra.environmentTime = gSaveContext.perm.time = + (u16)(((entry->timeSettings.hour + (entry->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f); + } + + if (entry->timeSettings.unk6 != 0xFF) { + ctxt->kankyoContext.unk2 = entry->timeSettings.unk6; + } else { + ctxt->kankyoContext.unk2 = 0; + } + + if (gSaveContext.perm.inv.items[0] == 0xFF) { + if (ctxt->kankyoContext.unk2 != 0) { + ctxt->kankyoContext.unk2 = 5; + } + } + + if (gSaveContext.extra.unk2b8 == 0) { + // TODO: Needs REG macro + gStaticContext->data[0x0F] = ctxt->kankyoContext.unk2; + } + + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unk4 = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f; + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unk8 = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f; + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unkC = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f; + + if (ctxt->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) { + gSaveContext.extra.environmentTime = gSaveContext.perm.time; + + if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) { + gSaveContext.extra.environmentTime = 0x3555; + } else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) { + gSaveContext.extra.environmentTime = 0x5555; + } else if (gSaveContext.extra.environmentTime >= 0xAAAA && gSaveContext.extra.environmentTime < 0xB555) { + gSaveContext.extra.environmentTime = 0xB555; + } else if (gSaveContext.extra.environmentTime >= 0xC000 && gSaveContext.extra.environmentTime < 0xCAAA) { + gSaveContext.extra.environmentTime = 0xCAAA; + } + } +} // Scene Command 0x05: Wind Settings void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) { @@ -273,19 +503,71 @@ void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) { func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm") +// Scene Command 0x19: Misc. Settings (Camera & World Map Area) +void Scene_HeaderCommand19(GlobalContext *ctxt, SceneCmd *entry) { + s16 j; + s16 i; + + j = 0; + i = 0; + while (1) { + if (scenesPerMapArea[i].scenes[j] == 0xFFFF) { + i++; + j=0; + + // 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated + if (i == 0x0B) { + break; + } + } + + if (ctxt->sceneNum == scenesPerMapArea[i].scenes[j]) { + break; + } + + j++; + } + + // 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated + if (i < 0x0B) { + // This bitwise OR could be a macro, but all sane looking versions break matching. + gSaveContext.perm.mapsVisited = (gBitFlags[i] | gSaveContext.perm.mapsVisited) | gSaveContext.perm.mapsVisited; + } +} // Scene Command 0x1A: Texture Animations void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/func_801306A4.asm") +void func_801306A4(GlobalContext *ctxt) { + ctxt->unk1887F = func_801323A0(ctxt->unk1887A) & 0x7F; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ProcessHeader.asm") +s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneCmd* header) { + u32 cmdCode; + + while (1) { + cmdCode = header->base.code; + + if (cmdCode == 0x14) { + break; + } + + if (cmdCode < 0x1F) { + sceneHeaderFuncTable[cmdCode](ctxt, header); + } + + header++; + } + + return 0; +} u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset) { return (((sceneIndex << 9) | (spawnIndex << 4)) | offset) & 0xFFFF; } -GLOBAL_ASM("./asm/non_matchings/z_scene/func_80130784.asm") +void func_80130784(u32 spawnIndex) { + Scene_CreateEntrance(gSaveContext.perm.entranceIndex >> 9, spawnIndex, 0); +} \ No newline at end of file